blankart/src
2026-04-25 19:55:11 -04:00
..
acs Create and use mapnum enumtype 2026-03-27 13:37:36 -04:00
blan Rename SRB2SDL to BLANKART 2026-02-11 22:44:28 -05:00
blua Don't optimize out getstack, please! 2026-04-19 09:40:25 -04:00
core Vendoring Tracy again 2026-02-21 12:36:05 -05:00
dummy Fix Gamepads 2026-02-14 16:27:53 -05:00
hardware redo kart tilt offsetting code 2026-04-23 12:59:06 -04:00
info Make balloons use UDMF arg 0, MTF_AMBUSH not being set turns on respawning 2026-04-24 02:17:16 -04:00
locale Fix Gamepads 2026-02-14 16:27:53 -05:00
math Update File headers to use BLANKART 2025-04-19 13:33:28 -04:00
monocypher RRID port part 1 2026-03-29 13:09:06 -04:00
objects Let args3 on dash rings force player angle 2026-04-22 05:07:42 -04:00
sdl Enable dedi gpu on laptops by default 2026-04-10 07:53:07 -04:00
win32 Revert "We've made a full rotation around the sun" 2026-01-01 14:53:12 -05:00
.gitignore
am_map.c remove ylookup, columnofs and topleft lookups 2025-10-18 13:04:39 -04:00
am_map.h Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
apng.c fix a few more compiler warnings 2024-10-23 13:44:30 +02:00
apng.h Kill MSVC 2025-10-16 20:42:11 -04:00
asm_defs.inc Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
byteptr.h Allow (U)INT64 savebuffer read+write and netsync 2026-02-04 10:38:06 -05:00
CMakeLists.txt RRID port part 1 2026-03-29 13:09:06 -04:00
command.c Upgrade masterserver cvar to our selfhosted one 2026-04-25 19:55:11 -04:00
command.h Make Hard the default gamespeed, tweak Auto gamespeed to match 2026-03-04 06:35:59 -05:00
comptime.c
config.h.in Move Hashes and filename 2025-03-25 10:05:44 -04:00
console.c Fix asan error when pressing shift and arrow key 2026-04-13 18:47:12 +02:00
console.h We're writing unit tests in Zig now 2026-03-17 19:52:59 +01:00
cxxutil.hpp Try to get zig to compile lmao 2025-12-09 15:15:45 -05:00
d_clisrv.c Revert "Always accept tics received from the server" for testing 2026-04-25 14:36:42 -04:00
d_clisrv.h Put a reminder here 2026-03-31 09:56:14 -04:00
d_event.h Update d_event.h 2026-02-21 22:18:20 -05:00
d_main.cpp make disabling COMMITVERSION define actually compile 2026-04-25 14:14:05 -04:00
d_main.h Rename our Public and private key globals 2026-03-29 16:50:31 -04:00
d_net.c we are hitting a hard limit so do this for now. 2026-04-16 15:57:08 -04:00
d_net.h RRID port part 2 2026-03-29 15:32:51 -04:00
d_netcmd.c not float 2026-04-25 00:11:01 -04:00
d_netcmd.h configurable attraction shield player damage 2026-04-24 23:58:28 -04:00
d_netfil.c some debug prints 2026-04-25 14:03:23 -04:00
d_netfil.h Move PT_ cases into their own methods 2026-03-29 21:04:44 -04:00
d_player.h Add compat flag to disable compat sprite rotation 2026-04-23 13:00:10 -04:00
d_think.h Merge branch 'slab-allocate-mobj' into 'master' 2025-11-09 13:12:14 -05:00
d_ticcmd.h player space gyro and split off from cmd turning 2026-04-02 13:39:08 -04:00
deh_lua.c Alias GT_MATCH as GT_BATTLE in compatmode 2026-03-24 23:25:41 -04:00
deh_lua.h More fastcmp cleanup 2025-12-11 21:58:37 +01:00
deh_soc.c Create and use mapnum enumtype 2026-03-27 13:37:36 -04:00
deh_soc.h Port most of SECRET_SKIN and player->availabilities changes from RR 2025-12-11 20:47:52 -05:00
deh_tables.c Add director option to multiplayer replays 2026-04-23 18:39:22 -04:00
deh_tables.h Alias GT_MATCH as GT_BATTLE in compatmode 2026-03-24 23:25:41 -04:00
dehacked.c Fix Discord SOC menus erroring out as Discord RPC defines disables the enums, making them impossible to get parsed. 2026-03-08 19:57:09 +01:00
dehacked.h Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
discord.c Convert most strcmp/stricmp to fastcmp/fasticmp 2025-12-11 13:00:32 -05:00
discord.h Update Discord RPC 2025-10-17 09:15:34 -04:00
doomdata.h Spawn patched mapthings after copy slopes (and cleanup) 2025-11-17 20:09:21 +01:00
doomdef.h Upgrade masterserver cvar to our selfhosted one 2026-04-25 19:55:11 -04:00
doomstat.h Port pubkey validation from RR and make it optional 2026-03-29 21:32:34 -04:00
doomtype.h fastcmp.h: mark fastcmp functions as pure 2025-12-15 21:03:01 -05:00
endian.h Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
f_dscredits.cpp Combine vid.dupx and vid.dupy 2026-02-08 11:25:09 -05:00
f_dscredits.hpp Year update attempt 2 2026-01-01 14:45:23 -05:00
f_finale.c Fix comment nitpick, update credits comment 2026-04-23 21:22:07 -04:00
f_finale.h Fix wipes for credits 2025-09-30 21:23:50 -04:00
f_wipe.c Update sound during loops 2025-11-10 06:52:25 -05:00
fastcmp.h Remove pure attribute from fasticmp 2025-12-16 17:50:43 +01:00
filesrch.c delet all the Z_Free checks 2026-02-08 09:51:17 -05:00
filesrch.h Use a constant for file path stuff 2025-10-17 12:21:54 -04:00
font.c Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
font.h Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
g_demo.c Fix comment nitpick, update credits comment 2026-04-23 21:22:07 -04:00
g_demo.h Make demosaves more robust (fixes #167) 2026-04-06 19:19:49 -04:00
g_game.c tune tilt controls to not feel as touchy 2026-04-25 01:18:11 -04:00
g_game.h remove the special cases related to the PAUSE key 2026-04-19 21:41:49 -04:00
g_input.c tune tilt controls to not feel as touchy 2026-04-25 01:18:11 -04:00
g_input.h tune tilt controls to not feel as touchy 2026-04-25 01:18:11 -04:00
g_mapnum.h Post-roundqueue updates 2026-04-06 01:46:15 +02:00
g_party.cpp Year update attempt 2 2026-01-01 14:45:23 -05:00
g_party.h Year update attempt 2 2026-01-01 14:45:23 -05:00
g_state.h Fix wipes for credits 2025-09-30 21:23:50 -04:00
h_timers.cpp Cast this 2026-03-27 21:18:47 -04:00
h_timers.h This isn't needed the lua func already has an option for this 2026-02-17 14:19:36 -05:00
http-mserv.c set CURLOPT_MAXREDIRS to 30 2025-10-19 15:20:30 -04:00
hu_stuff.c remove the special cases related to the PAUSE key 2026-04-19 21:41:49 -04:00
hu_stuff.h Fix asan error when pressing shift and arrow key 2026-04-13 18:47:12 +02:00
i_addrinfo.c Convert most strcmp/stricmp to fastcmp/fasticmp 2025-12-11 13:00:32 -05:00
i_addrinfo.h Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
i_gamepad.h prelim work for sensors and other outputs 2026-02-15 23:27:46 -05:00
i_net.h Lower max packet size, remove duplicated server_name, server_contact and server_desc fields 2026-03-30 09:36:43 -04:00
i_sound.h OpenAL EFX: Refactor EFX parameters, general cleanup, and debug 2026-03-23 18:34:35 -04:00
i_system.h Fix signal handler issues 2026-02-24 12:41:20 -05:00
i_tcp.c RRID port part 3 2026-03-29 16:19:01 -04:00
i_tcp.h Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
i_threads.h Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
i_time.c Global init 2026-01-17 02:04:31 -05:00
i_time.h Port Saturn timestuff branch 2025-10-15 16:33:18 -04:00
i_video.h Redo keyboardlayout 2026-02-20 16:30:29 -05:00
info.c Whole-diff garbage collection 2025-11-30 22:25:52 +01:00
info.h Add compatmode to mobjinfo 2025-12-17 15:59:43 -05:00
k_battle.c Change all gametyperules uses to gametypes[gametype]->rules 2026-03-10 21:14:23 -04:00
k_battle.h Fix the case where GP coop would cause no Capsules + possibly DUELs in eventmode 2025-10-23 20:36:00 +02:00
k_bheap.c Merge branch 'bheapPushWrongRealloc' into 'master' 2025-09-12 01:21:11 -04:00
k_bheap.h Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
k_boss.c Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
k_boss.h Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
k_bot.cpp Change all gametyperules uses to gametypes[gametype]->rules 2026-03-10 21:14:23 -04:00
k_bot.h Add "Lunatic" and "Maniac" modes 2025-12-28 21:13:30 -05:00
k_botitem.cpp asama 2026-03-31 20:39:05 +02:00
k_botsearch.cpp Vendoring Tracy again 2026-02-21 12:36:05 -05:00
k_brightmap.c make lumpnumcache case sensitive + optimize + replace quickncase hash with FNV1a 2026-02-10 09:22:02 -05:00
k_brightmap.h Revert 'Merge pull request 'File loading refactor' (#68) from wadstrbuf into blankart-dev' 2025-06-30 01:45:01 -04:00
k_cluster.cpp warning clean up 2025-12-21 21:41:13 -05:00
k_cluster.hpp Refactor clustering (again) 2025-12-14 00:02:55 -05:00
k_collide.c use CV_Get again 2026-04-25 12:51:44 -04:00
k_collide.h configurable attraction shield player damage 2026-04-24 23:58:28 -04:00
k_color.c Split Classic and Alt. Invincibility 2026-02-16 18:40:48 -05:00
k_color.h Split Classic and Alt. Invincibility 2026-02-16 18:40:48 -05:00
k_director.c Change all gametyperules uses to gametypes[gametype]->rules 2026-03-10 21:14:23 -04:00
k_director.h Make the director force switch to a sink user 2025-10-28 22:23:28 -04:00
k_follower.c Don't play follower horns if they are hidden 2026-03-18 14:36:24 -04:00
k_follower.h Follower mood system 2026-02-01 16:16:03 -05:00
k_grandprix.c Port various RR related spectating fixes 2026-03-29 06:04:52 -04:00
k_grandprix.h Port basics of roundqueue 2026-03-25 22:52:54 -04:00
k_hud.c tune tilt controls to not feel as touchy 2026-04-25 01:18:11 -04:00
k_hud.h Add small and text only nametags 2026-03-18 10:45:10 -04:00
k_hud_track.cpp Change all gametyperules uses to gametypes[gametype]->rules 2026-03-10 21:14:23 -04:00
k_itemlist.cpp HORIZONTAL scrolling! 2025-12-12 21:38:16 -05:00
k_itemlist.hpp HORIZONTAL scrolling! 2025-12-12 21:38:16 -05:00
k_items.c places I didn't catch jawz reticule unsetting 2026-04-25 01:21:42 -04:00
k_items.h configurable attraction shield player damage 2026-04-24 23:58:28 -04:00
k_kart.c places I didn't catch jawz reticule unsetting 2026-04-25 01:21:42 -04:00
k_kart.h use CV_Get again 2026-04-25 12:51:44 -04:00
k_mapuser.c make lumpnumcache case sensitive + optimize + replace quickncase hash with FNV1a 2026-02-10 09:22:02 -05:00
k_mapuser.h Update File headers to use BLANKART 2025-04-19 13:33:28 -04:00
k_objects.h Update Dash Rings and Splatboosters to newest versions and reenable splatbooster complexity code 2025-11-18 22:41:52 -05:00
k_pathfind.c Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
k_pathfind.h Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
k_pwrlv.c Port basics of roundqueue 2026-03-25 22:52:54 -04:00
k_pwrlv.h Update File headers to use BLANKART 2025-04-19 13:33:28 -04:00
k_runahead.hpp Start a bit of work on input threads 2026-01-26 13:40:23 -05:00
k_specialstage.c Blanify some file headers 2025-11-17 12:29:27 -05:00
k_specialstage.h Blanify some file headers 2025-11-17 12:29:27 -05:00
k_stats.c delet all the Z_Free checks 2026-02-08 09:51:17 -05:00
k_stats.h Make custom stats fully compatible between different versions, so new fields can be added in future without save corruptions 2025-02-25 14:15:29 -05:00
k_terrain.c Allow bumpyroad with gameplay terrain off since its just an effect 2026-04-21 02:16:01 -04:00
k_terrain.h fix mobjscale related issues with kart tilt 2026-04-21 00:45:30 -04:00
k_vote.c Split votescreen stuff into its own file 2026-03-28 02:18:11 -04:00
k_vote.h Split votescreen stuff into its own file 2026-03-28 02:18:11 -04:00
k_waypoint.cpp make waypoint respawn search more than the immediate neighbours 2026-04-12 20:03:26 -04:00
k_waypoint.h Waypoint jank? What waypoint jank? 2025-10-29 23:30:22 +01:00
keys.h Bring these back since we might need them 2026-02-22 14:18:19 -05:00
libdivide.h Spare some external libraries from the MSVC purge 2025-10-17 18:02:13 +02:00
lonesha256.c Switch to SHA256 for authentication 2025-08-23 20:56:07 -04:00
lonesha256.h Switch to SHA256 for authentication 2025-08-23 20:56:07 -04:00
lua_baselib.c Expose bumpyroad visual function to Lua 2026-04-21 03:08:20 -04:00
lua_blockmaplib.c Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
lua_botvarslib.c Add uservars for botdata 2026-02-26 14:16:30 -05:00
lua_colorlib.c Colormap lib fixes from newer SRB2 and revert 25->255 expansion 2026-03-23 01:35:27 -04:00
lua_consolelib.c Got_Luacmd: ensure lua stack is large enough for command arguments 2026-02-22 16:32:41 -05:00
lua_followerlib.c Expose horn sounds to Lua 2026-02-01 16:16:03 -05:00
lua_hook.h Lua: Hook PlayerMsg to code, remove vestigial mute variable from it¨ 2026-03-27 23:19:51 -04:00
lua_hooklib.c Lua: Hook PlayerMsg to code, remove vestigial mute variable from it¨ 2026-03-27 23:19:51 -04:00
lua_hud.h Add itemtimers and lapsplits into list of lua-togglable hud items 2025-12-24 01:41:07 +03:00
lua_hudlib.c Split votescreen stuff into its own file 2026-03-28 02:18:11 -04:00
lua_hudlib_drawlist.c Combine vid.dupx and vid.dupy 2026-02-08 11:25:09 -05:00
lua_hudlib_drawlist.h Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
lua_infolib.c simplify LUA_Alloc 2026-01-24 12:20:39 -05:00
lua_itemlib.c Year update attempt 2 2026-01-01 14:45:23 -05:00
lua_libs.h Lua colorlib: extracolormap support 2026-03-08 13:15:13 -04:00
lua_maplib.c Expose more mapheader stuff to Lua 2026-04-17 11:51:23 -04:00
lua_mathlib.c Add approach functions, add an `approach` function to Lua mathlib 2026-03-15 15:10:57 -04:00
lua_matrixlib.c Year update attempt 2 2026-01-01 14:45:23 -05:00
lua_mobjlib.c Kill AFFINEPAPER and move the affine RF2s to standard renderflags 2026-03-05 23:38:46 -05:00
lua_playerlib.c rewrite nulldrifttilt into a more general system 2026-04-19 02:04:32 -04:00
lua_polyobjlib.c More fastcmp cleanup 2025-12-11 21:58:37 +01:00
lua_quaternionlib.c Year update attempt 2 2026-01-01 14:45:23 -05:00
lua_script.c Invalidate botvars 2026-03-23 01:51:19 -04:00
lua_script.h Make compatmode writable, fix compatmode in nested hooks 2026-01-01 21:15:39 +01:00
lua_skinlib.c I should break; this habit... 2025-12-13 13:57:49 -05:00
lua_taglib.c Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
lua_terrainlib.c Year update attempt 2 2026-01-01 14:45:23 -05:00
lua_thinkerlib.c Un-shitify function.acp1 pointers 2025-10-23 23:26:26 -04:00
lua_vectorlib.c Year update attempt 2 2026-01-01 14:45:23 -05:00
lua_voicelib.c Year update attempt 2 2026-01-01 14:45:23 -05:00
lua_waypointslib.c More fastcmp cleanup 2025-12-11 21:58:37 +01:00
lz4.c Small fixes 2025-10-20 10:29:48 -04:00
lz4.h Implement LZ4 as a replacement for save game compression. Also mention size during compression / decompression in console 2025-10-19 02:12:32 -04:00
lzf.c Remove M_Memcpy 2025-11-08 02:00:30 -05:00
lzf.h Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
m_aatree.c Revert "Fix memory leak in AATree string trees" 2025-12-07 15:14:03 -05:00
m_aatree.h Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
m_anigif.c Combine vid.dupx and vid.dupy 2026-02-08 11:25:09 -05:00
m_anigif.h Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
m_argv.c Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
m_argv.h Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
m_bbox.c Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
m_bbox.h Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
m_cheat.c OpenAL EFX: Refactor EFX parameters, general cleanup, and debug 2026-03-23 18:34:35 -04:00
m_cheat.h Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
m_cond.c Comment out cases of "comparison is always true" 2026-03-27 23:54:58 -04:00
m_cond.h Create and use mapnum enumtype 2026-03-27 13:37:36 -04:00
m_dllist.h Kill MSVC 2025-10-16 20:42:11 -04:00
m_easing.c Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
m_easing.h Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
m_emotes.cpp Fix listemotes calculating incorrect number of pages 2026-03-15 21:14:35 -04:00
m_emotes.h Reapply "Cache emotes on registration rather then at runtime" 2025-12-06 14:05:14 -05:00
m_fixed.c We're writing unit tests in Zig now 2026-03-17 19:52:59 +01:00
m_fixed.h OpenAL EFX: Refactor EFX parameters, general cleanup, and debug 2026-03-23 18:34:35 -04:00
m_menu.c Add director option to multiplayer replays 2026-04-23 18:39:22 -04:00
m_menu.h Add director option to multiplayer replays 2026-04-23 18:39:22 -04:00
m_misc.cpp RRID port part 3 2026-03-29 16:19:01 -04:00
m_misc.h RRID port part 1 2026-03-29 13:09:06 -04:00
m_perfstats.c Convert most strcmp/stricmp to fastcmp/fasticmp 2025-12-11 13:00:32 -05:00
m_perfstats.h Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
m_queue.c Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
m_queue.h Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
m_random.c Fix modulo by zero done in __external_prng_bound__ and __internal_prng_bound__ 2025-08-27 08:28:51 -04:00
m_random.h Try some things to reduce rng biases 2025-08-24 11:36:24 -04:00
m_swap.h Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
m_textinput.c Rekill hardcoded azerty 2026-02-22 13:31:27 -05:00
m_textinput.h emotes: change autocompletion behavior to work like console 2025-11-23 13:31:05 -05:00
mserv.c Upgrade masterserver cvar to our selfhosted one 2026-04-25 19:55:11 -04:00
mserv.h Kill MSVC 2025-10-16 20:42:11 -04:00
p_ceilng.c Merge branch 'slab-allocate-mobj' into 'master' 2025-11-09 13:12:14 -05:00
p_deepcopy.cpp Blanify some file headers 2025-11-17 12:29:27 -05:00
p_deepcopy.h Blanify some file headers 2025-11-17 12:29:27 -05:00
p_enemy.c Make balloons use UDMF arg 0, MTF_AMBUSH not being set turns on respawning 2026-04-24 02:17:16 -04:00
p_floor.c Merge branch 'slab-allocate-mobj' into 'master' 2025-11-09 13:12:14 -05:00
p_inter.c places I didn't catch jawz reticule unsetting 2026-04-25 01:21:42 -04:00
p_lights.c Merge branch 'slab-allocate-mobj' into 'master' 2025-11-09 13:12:14 -05:00
p_local.h Merge branch 'next' into gyrostuff 2026-04-05 22:49:12 +02:00
p_loop.c Year update attempt 2 2026-01-01 14:45:23 -05:00
p_map.c Comment this out 2026-04-24 05:00:30 -04:00
p_mapthing.cpp Update File headers to use BLANKART 2025-04-19 13:33:28 -04:00
p_maputl.c Global init 2026-01-17 02:04:31 -05:00
p_maputl.h Centralize bumpcode into P_BouncePlayerMove 2025-11-22 18:43:24 +01:00
p_mobj.c fix grow on dashrings for real 2026-04-21 15:51:09 -04:00
p_mobj.h Kill AFFINEPAPER and move the affine RF2s to standard renderflags 2026-03-05 23:38:46 -05:00
p_polyobj.c Polyobjects: add po_movecount member to mobj_t instead of using lastlook 2026-02-17 13:21:38 -05:00
p_polyobj.h Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
p_pspr.h FF_AFFINEPAPER and RF2_AFFINEPAPER 2026-03-05 23:38:46 -05:00
p_saveg.c fix mobjscale issues with bumpy road effect 2026-04-21 13:17:30 -04:00
p_saveg.h Create and use mapnum enumtype 2026-03-27 13:37:36 -04:00
p_setup.c Make balloons use UDMF arg 0, MTF_AMBUSH not being set turns on respawning 2026-04-24 02:17:16 -04:00
p_setup.h Create and use mapnum enumtype 2026-03-27 13:37:36 -04:00
p_sight.c Waypoint jank? What waypoint jank? 2025-10-29 23:30:22 +01:00
p_slopes.c Spawn patched mapthings after copy slopes (and cleanup) 2025-11-17 20:09:21 +01:00
p_slopes.h Spawn patched mapthings after copy slopes (and cleanup) 2025-11-17 20:09:21 +01:00
p_spec.c Allow bumpy road visual to be applied as a SSF as well 2026-04-21 01:34:57 -04:00
p_spec.h P_SpawnSpecialsThatRequireObjects Saturn parity 2026-04-06 17:31:18 -04:00
p_sweep.cpp Update File headers to use BLANKART 2025-04-19 13:33:28 -04:00
p_sweep.hpp Update File headers to use BLANKART 2025-04-19 13:33:28 -04:00
p_telept.c Waypoint jank? What waypoint jank? 2025-10-29 23:30:22 +01:00
p_test.cpp Adjust for our needs 2025-09-21 15:21:36 -04:00
p_tick.c freelook bind, fix issues with spectator gyro 2026-04-04 19:13:50 -04:00
p_tick.h Expose MobjTypeName in PARANOIA mode 2025-12-02 11:22:32 -05:00
p_user.c fix grow on dashrings for real 2026-04-21 15:51:09 -04:00
qs22j.c Update to Saturns modified and fixed qs22j 2025-10-13 11:32:04 -04:00
qs22j.h
r_bbox.c remove ylookup, columnofs and topleft lookups 2025-10-18 13:04:39 -04:00
r_bsp.cpp Vendoring Tracy again 2026-02-21 12:36:05 -05:00
r_bsp.h pass frontsector ceiling z to R_Prep3DFloors 2025-11-29 17:03:08 -05:00
r_data.c Fix missed values from 25 -> 255 reversion 2026-03-23 01:59:06 -04:00
r_data.h Lua colorlib: extracolormap support 2026-03-08 13:15:13 -04:00
r_debug.cpp rename "ffloor" global to "visffloor" 2026-02-04 11:01:24 -05:00
r_debug_detail.hpp Update header headers 2026-02-03 18:19:30 -05:00
r_debug_parser.cpp Update header headers 2026-02-03 18:19:30 -05:00
r_defs.h Allow bumpy road visual to be applied as a SSF as well 2026-04-21 01:34:57 -04:00
r_draw.cpp Vendoring Tracy again 2026-02-21 12:36:05 -05:00
r_draw.h Affine brightmaps 2026-03-05 23:38:46 -05:00
r_draw_column.cpp Warning cleanup 2026-03-07 22:07:15 -05:00
r_draw_flush.cpp Blanify some file headers 2025-11-17 12:29:27 -05:00
r_draw_span.cpp Vendoring Tracy again 2026-02-21 12:36:05 -05:00
r_fps.c Actually fix interp artifacts 2025-12-07 21:10:13 -05:00
r_fps.h Interpolate radius/height when scaling mobjs 2025-12-07 19:27:22 -05:00
r_local.h Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
r_main.cpp Sorry no pickup for you lad 2026-03-08 13:41:45 -04:00
r_main.h Sorry no pickup for you lad 2026-03-08 13:41:45 -04:00
r_patch.c Remove M_Memcpy 2025-11-08 02:00:30 -05:00
r_patch.h "Fake rollangle" rotating 2026-03-05 23:38:46 -05:00
r_patchrotation.c rewrite nulldrifttilt into a more general system 2026-04-19 02:04:32 -04:00
r_patchrotation.h Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
r_picformats.c Convert most strcmp/stricmp to fastcmp/fasticmp 2025-12-11 13:00:32 -05:00
r_picformats.h Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
r_plane.cpp Vendoring Tracy again 2026-02-21 12:36:05 -05:00
r_plane.h rename "ffloor" global to "visffloor" 2026-02-04 11:01:24 -05:00
r_portal.c Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
r_portal.h Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
r_segs.cpp Vendoring Tracy again 2026-02-21 12:36:05 -05:00
r_segs.h Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
r_skins.c Add compat flag to disable compat sprite rotation 2026-04-23 13:00:10 -04:00
r_skins.h Port most of SECRET_SKIN and player->availabilities changes from RR 2025-12-11 20:47:52 -05:00
r_sky.c Combine vid.dupx and vid.dupy 2026-02-08 11:25:09 -05:00
r_sky.h Sky offsets 2025-07-02 20:13:38 -04:00
r_splats.c Use more vars for multireads to vid.height and vid.width 2025-10-17 10:53:45 -04:00
r_splats.h Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
r_state.h Portal Hell PT2 2026-03-07 14:14:33 -05:00
r_textures.c Don't do I_Error meme texture replacement Luas 2026-02-26 13:17:31 -05:00
r_textures.h Don't do I_Error meme texture replacement Luas 2026-02-26 13:17:31 -05:00
r_things.cpp redo kart tilt offsetting code 2026-04-23 12:59:06 -04:00
r_things.h Add an option for mosaic affine rendering 2026-03-05 23:38:46 -05:00
s_sound.c Port basics of roundqueue 2026-03-25 22:52:54 -04:00
s_sound.h Kill a bunch of dead code 2026-03-22 23:11:29 -04:00
screen.c dt7 stuff 2026-03-29 14:44:26 +02:00
screen.h set MAXVIDWIDTH and MAXVIDHEIGHT to 8192 2026-04-09 11:42:29 -04:00
slope_anchors.c Update File headers to use BLANKART 2025-04-19 13:33:28 -04:00
sounds.c Use hex for SFX freeslot names 2025-12-08 10:15:04 -05:00
sounds.h raise SFX freeslots 2025-12-08 10:06:14 -05:00
st_stuff.c Merge pull request 'Add some missing snap flags' (#229) from indev/blankart:add-snap-flags into next 2026-04-14 23:36:42 +02:00
st_stuff.h Port updated RR transluceney fade/slide-in code 2026-03-20 18:45:26 -04:00
strbuf.c Year update attempt 2 2026-01-01 14:45:23 -05:00
strbuf.h Year update attempt 2 2026-01-01 14:45:23 -05:00
strcasestr.c Rename strcasestr to nongnu_strcasestr, macro strcasestr ifndef _GNU_SOURCE 2025-11-29 18:09:47 -05:00
string.c Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
stun.c RRID port part 1 2026-03-29 13:09:06 -04:00
stun.h RRID port part 1 2026-03-29 13:09:06 -04:00
t_facon.c
t_fsin.c
t_ftan.c
t_tan2a.c
tables.c port over most fixes from srb2classics clang-tidy pr 2025-10-17 10:32:21 -04:00
tables.h Remove redundant vertex, matrix and quaternion code 2025-09-18 00:59:35 -04:00
taglist.c Fix buffer overflow when tag bits are set 2025-11-17 16:33:14 +01:00
taglist.h Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
tests.zig We're writing unit tests in Zig now 2026-03-17 19:52:59 +01:00
typedef.h RRID port part 2 2026-03-29 15:32:51 -04:00
v_video.c Port updated RR transluceney fade/slide-in code 2026-03-20 18:45:26 -04:00
v_video.h Port updated RR transluceney fade/slide-in code 2026-03-20 18:45:26 -04:00
version.h Increase MODVERSION 2025-12-02 10:26:11 -05:00
verstable.h w_wad: replace unordered_map with verstable hashmap for lumpnumcache + convert back to C from C++ 2026-02-24 11:12:07 -05:00
vid_copy.s Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
w_wad.c Compatmode: load maps in PK3s outside of a designated folder 2026-04-08 16:52:56 -04:00
w_wad.h w_wad: replace unordered_map with verstable hashmap for lumpnumcache + convert back to C from C++ 2026-02-24 11:12:07 -05:00
y_inter.c Post-roundqueue updates 2026-04-06 01:46:15 +02:00
y_inter.h Split votescreen stuff into its own file 2026-03-28 02:18:11 -04:00
z_zone.cpp Vendoring Tracy again 2026-02-21 12:36:05 -05:00
z_zone.h delet all the Z_Free checks 2026-02-08 09:51:17 -05:00