5115 lines
120 KiB
C++
5115 lines
120 KiB
C++
// BLANKART
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//-----------------------------------------------------------------------------
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// Copyright (C) 2016 by James Haley, David Hill, et al. (Team Eternity)
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// Copyright (C) 2022 by Sally "TehRealSalt" Cochenour
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// Copyright (C) 2022 by Kart Krew
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//
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// This program is free software distributed under the
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// terms of the GNU General Public License, version 2.
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// See the 'LICENSE' file for more details.
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//-----------------------------------------------------------------------------
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/// \file call-funcs.cpp
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/// \brief Action Code Script: CallFunc instructions
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#include <algorithm>
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#include <cctype>
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#include "acsvm.hpp"
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#include "../doomtype.h"
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#include "../doomdef.h"
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#include "../doomstat.h"
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#include "../d_think.h"
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#include "../p_mobj.h"
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#include "../p_tick.h"
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#include "../w_wad.h"
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#include "../m_random.h"
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#include "../g_game.h"
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#include "../d_player.h"
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#include "../r_defs.h"
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#include "../r_state.h"
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#include "../r_main.h"
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#include "../p_polyobj.h"
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#include "../taglist.h"
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#include "../p_local.h"
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#include "../deh_tables.h"
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#include "../hu_stuff.h"
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#include "../s_sound.h"
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#include "../r_textures.h"
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#include "../m_cond.h"
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#include "../r_skins.h"
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#include "../k_kart.h"
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#include "../k_battle.h"
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#include "../k_grandprix.h"
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#include "../k_bot.h"
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#include "../z_zone.h"
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#include "../r_draw.h"
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#include "../k_hud.h"
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#include "../r_fps.h"
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#include "../m_misc.h"
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#include "../f_finale.h"
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#include "call-funcs.hpp"
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#include "environment.hpp"
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#include "thread.hpp"
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#include "../cxxutil.hpp"
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using namespace srb2::acs;
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#define NO_RETURN(thread) thread->dataStk.push(0)
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/*--------------------------------------------------
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static bool ACS_GetMobjTypeFromString(const char *word, mobjtype_t *type)
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Helper function for CallFunc_ThingCount. Gets
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an object type from a string.
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Input Arguments:-
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word: The mobj class string.
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type: Variable to store the result in.
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Return:-
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true if successful, otherwise false.
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--------------------------------------------------*/
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static bool ACS_GetMobjTypeFromString(const char *word, mobjtype_t *type)
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{
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if (fastncmp("MT_", word, 3))
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{
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// take off the MT_
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word += 3;
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}
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mobjtype_t i = DEH_FindMobjtype(word);
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if (i == NUMMOBJTYPES)
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return false;
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*type = i;
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return true;
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}
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/*--------------------------------------------------
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static bool ACS_GetSFXFromString(const char *word, sfxenum_t *type)
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Helper function for sound playing functions.
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Gets a SFX id from a string.
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Input Arguments:-
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word: The sound effect string.
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type: Variable to store the result in.
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Return:-
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true if successful, otherwise false.
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--------------------------------------------------*/
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static bool ACS_GetSFXFromString(const char *word, sfxenum_t *type)
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{
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if (fastncmp("SFX_", word, 4))
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{
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// take off the SFX_
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word += 4;
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}
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else if (fastncmp("DS", word, 2))
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{
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// take off the DS
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word += 2;
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}
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for (int i = 0; i < NUMSFX; i++)
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{
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if (S_sfx[i].name && fasticmp(word, S_sfx[i].name))
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{
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*type = static_cast<sfxenum_t>(i);
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return true;
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}
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}
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return false;
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}
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/*--------------------------------------------------
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static bool ACS_GetSpriteFromString(const char *word, spritenum_t *type)
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Helper function for CallFunc_Get/SetThingProperty.
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Gets a sprite from a string.
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Input Arguments:-
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word: The sprite string.
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type: Variable to store the result in.
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Return:-
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true if successful, otherwise false.
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--------------------------------------------------*/
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static bool ACS_GetSpriteFromString(const char *word, spritenum_t *type)
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{
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if (fastncmp("SPR_", word, 4))
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{
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// take off the SPR_
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word += 4;
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}
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for (int i = 0; i < NUMSPRITES; i++)
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{
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if (fastncmp(word, sprnames[i], 4))
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{
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*type = static_cast<spritenum_t>(i);
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return true;
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}
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}
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return false;
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}
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/*--------------------------------------------------
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static bool ACS_GetSprite2FromString(const char *word, playersprite_t *type)
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Helper function for CallFunc_Get/SetThingProperty.
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Gets a sprite2 from a string.
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Input Arguments:-
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word: The sprite2 string.
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type: Variable to store the result in.
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Return:-
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true if successful, otherwise false.
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--------------------------------------------------*/
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static bool ACS_GetSprite2FromString(const char *word, playersprite_t *type)
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{
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if (fastncmp("SPR2_", word, 5))
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{
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// take off the SPR2_
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word += 5;
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}
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for (int i = 0; i < free_spr2; i++)
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{
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if (fastcmp(word, spr2names[i]))
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{
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*type = static_cast<playersprite_t>(i);
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return true;
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}
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}
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return false;
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}
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/*--------------------------------------------------
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static bool ACS_GetStateFromString(const char *word, playersprite_t *type)
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Helper function for CallFunc_Get/SetThingProperty.
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Gets a state from a string.
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Input Arguments:-
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word: The state string.
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type: Variable to store the result in.
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Return:-
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true if successful, otherwise false.
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--------------------------------------------------*/
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static bool ACS_GetStateFromString(const char *word, statenum_t *type)
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{
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if (fastncmp("S_", word, 2))
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{
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// take off the S_
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word += 2;
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}
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statenum_t i = DEH_FindState(word);
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if (i == NUMSTATES)
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return false;
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*type = i;
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return true;
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}
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/*--------------------------------------------------
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static bool ACS_GetSkinFromString(const char *word, INT32 *type)
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Helper function for CallFunc_Get/SetThingProperty.
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Gets a skin from a string.
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Input Arguments:-
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word: The skin string.
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type: Variable to store the result in.
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Return:-
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true if successful, otherwise false.
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--------------------------------------------------*/
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static bool ACS_GetSkinFromString(const char *word, INT32 *type)
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{
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for (int i = 0; i < numskins; i++)
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{
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if (fastcmp(word, skins[i].name))
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{
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*type = i;
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return true;
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}
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}
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return false;
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}
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/*--------------------------------------------------
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static bool ACS_GetColorFromString(const char *word, skincolornum_t *type)
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Helper function for CallFunc_Get/SetThingProperty.
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Gets a color from a string.
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Input Arguments:-
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word: The color string.
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type: Variable to store the result in.
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Return:-
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true if successful, otherwise false.
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--------------------------------------------------*/
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static bool ACS_GetColorFromString(const char *word, skincolornum_t *type)
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{
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for (int i = 0; i < numskincolors; i++)
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{
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if (fastcmp(word, skincolors[i].name))
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{
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*type = static_cast<skincolornum_t>(i);
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return true;
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}
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}
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return false;
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}
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/*--------------------------------------------------
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static bool ACS_CheckActorFlag(mobj_t *mobj, mobjtype_t type)
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Helper function for CallFunc_SetObjectFlag and CallFunc_CheckObjectFlag.
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Input Arguments:-
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flag: The name of the flag to check.
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result: Which flag to give to the actor.
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type: Variable to store which flag set the actor flag was found it.
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Return:-
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true if the flag exists, otherwise false.
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--------------------------------------------------*/
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static bool ACS_CheckActorFlag(const char *flag, UINT32 *result, unsigned *type)
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{
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if (result)
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*result = 0;
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if (type)
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*type = 0;
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// Could be optimized but I don't care right now. First check regular flags
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for (unsigned i = 0; MOBJFLAG_LIST[i]; i++)
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{
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if (fastcmp(flag, MOBJFLAG_LIST[i]))
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{
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if (result)
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*result = (1 << i);
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if (type)
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*type = 1;
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return true;
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}
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}
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// Now check flags2
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for (unsigned i = 0; MOBJFLAG2_LIST[i]; i++)
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{
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if (fastcmp(flag, MOBJFLAG2_LIST[i]))
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{
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if (result)
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*result = (1 << i);
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if (type)
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*type = 2;
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return true;
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}
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}
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// Finally, check extra flags
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for (unsigned i = 0; MOBJEFLAG_LIST[i]; i++)
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{
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if (fastcmp(flag, MOBJEFLAG_LIST[i]))
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{
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if (result)
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*result = (1 << i);
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if (type)
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*type = 3;
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return true;
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}
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}
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return false;
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}
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/*--------------------------------------------------
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static angle_t ACS_FixedToAngle(int angle)
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Converts a fixed-point angle to a Doom angle.
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--------------------------------------------------*/
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static angle_t ACS_FixedToAngle(fixed_t angle)
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{
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return FixedAngle(angle * 360);
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}
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/*--------------------------------------------------
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static void ACS_AngleToFixed(ACSVM::Thread *thread, angle_t angle)
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Converts a Doom angle to a fixed-point angle.
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--------------------------------------------------*/
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static fixed_t ACS_AngleToFixed(angle_t angle)
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{
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return FixedDiv(AngleFixed(angle), 360*FRACUNIT);
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}
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/*--------------------------------------------------
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static bool ACS_CountThing(mobj_t *mobj, mobjtype_t type)
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Helper function for CallFunc_ThingCount.
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Returns whenever or not to add this thing
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to the thing count.
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Input Arguments:-
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mobj: The mobj we want to count.
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type: Type exclusion.
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Return:-
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true if successful, otherwise false.
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--------------------------------------------------*/
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static bool ACS_CountThing(mobj_t *mobj, mobjtype_t type)
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{
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if (type == MT_NULL || mobj->type == type)
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{
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// Don't count dead monsters
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if (mobj->info->spawnhealth > 0 && mobj->health <= 0)
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{
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// Note: Hexen checks for COUNTKILL.
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// SRB2 does not have an equivalent, so I'm checking
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// spawnhealth. Feel free to replace this condition
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// with literally anything else.
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return false;
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}
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// Count this object.
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return true;
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}
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return false;
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}
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/*--------------------------------------------------
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static bool ACS_ActivatorIsLocal(ACSVM::Thread *thread)
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Helper function for many print functions.
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Returns whenever or not the activator of the
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thread is a display player or not.
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Input Arguments:-
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thread: The thread we're exeucting on.
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Return:-
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true if it's for a display player,
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otherwise false.
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--------------------------------------------------*/
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static bool ACS_ActivatorIsLocal(ACSVM::Thread *thread)
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{
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auto info = &static_cast<Thread *>(thread)->info;
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if ((info != NULL)
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&& (info->mo != NULL && P_MobjWasRemoved(info->mo) == false)
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&& (info->mo->player != NULL))
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{
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return P_IsDisplayPlayer(info->mo->player);
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}
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return false;
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}
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/*--------------------------------------------------
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static UINT32 ACS_SectorThingCounter(sector_t *sec, mtag_t thingTag, bool (*filter)(mobj_t *))
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Helper function for CallFunc_CountEnemies
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and CallFunc_CountPushables. Counts a number
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of things in the specified sector.
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Input Arguments:-
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sec: The sector to search in.
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thingTag: Thing tag to filter for. 0 allows any.
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filter: Filter function, total count is increased when
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this function returns true.
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Return:-
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Numbers of things matching the filter found.
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--------------------------------------------------*/
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static UINT32 ACS_SectorThingCounter(sector_t *sec, mtag_t thingTag, bool (*filter)(mobj_t *))
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{
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UINT32 count = 0;
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for (msecnode_t *node = sec->touching_thinglist; node; node = node->m_thinglist_next) // things touching this sector
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{
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mobj_t *mo = node->m_thing;
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if (thingTag != 0 && mo->tid != thingTag)
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{
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continue;
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}
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if (mo->z > sec->ceilingheight
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|| mo->z + mo->height < sec->floorheight)
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{
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continue;
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}
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if (filter(mo) == true)
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{
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count++;
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}
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}
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return count;
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}
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/*--------------------------------------------------
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static UINT32 ACS_SectorTagThingCounter(mtag_t sectorTag, sector_t *activator, mtag_t thingTag, bool (*filter)(mobj_t *))
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Helper function for CallFunc_CountEnemies
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and CallFunc_CountPushables. Counts a number
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of things in the tagged sectors.
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Input Arguments:-
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sectorTag: The sector tag to search in.
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activator: The activator sector to fall back on when sectorTag is 0.
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thingTag: Thing tag to filter for. 0 allows any.
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filter: Filter function, total count is increased when
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this function returns true.
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Return:-
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Numbers of things matching the filter found.
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--------------------------------------------------*/
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static UINT32 ACS_SectorIterateThingCounter(sector_t *sec, mtag_t thingTag, bool (*filter)(mobj_t *))
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{
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UINT32 count = 0;
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boolean FOFsector = false;
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size_t i;
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if (sec == nullptr)
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{
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return 0;
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}
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// Check the lines of this sector, to see if it is a FOF control sector.
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for (i = 0; i < sec->linecount; i++)
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{
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INT32 targetsecnum = -1;
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if (sec->lines[i]->special < 100 || sec->lines[i]->special >= 300)
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{
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continue;
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}
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FOFsector = true;
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TAG_ITER_SECTORS(sec->lines[i]->args[0], targetsecnum)
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{
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sector_t *targetsec = §ors[targetsecnum];
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count += ACS_SectorThingCounter(targetsec, thingTag, filter);
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}
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}
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if (FOFsector == false)
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{
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count += ACS_SectorThingCounter(sec, thingTag, filter);
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}
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return count;
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}
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/*--------------------------------------------------
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static bool ACS_IsLocationValid(mobj_t *mobj, fixed_t x, fixed_t y, fixed_t z)
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Helper function for CallFunc_SpawnObject and CallFunc_SetObjectPosition.
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Checks if the given coordinates are valid for an actor to exist in.
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--------------------------------------------------*/
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static bool ACS_IsLocationValid(mobj_t *mobj, fixed_t x, fixed_t y, fixed_t z)
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{
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if (P_CheckPosition(mobj, x, y, NULL) == true)
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{
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fixed_t floorz = P_FloorzAtPos(x, y, z, mobj->height);
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fixed_t ceilingz = P_CeilingzAtPos(x, y, z, mobj->height);
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if (z >= floorz && (z + mobj->height) <= ceilingz)
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{
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return true;
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}
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}
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return false;
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}
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static UINT32 ACS_SectorTagThingCounter(mtag_t sectorTag, sector_t *activator, mtag_t thingTag, bool (*filter)(mobj_t *))
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{
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UINT32 count = 0;
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if (sectorTag == 0)
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{
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count += ACS_SectorIterateThingCounter(activator, thingTag, filter);
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}
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else
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{
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INT32 secnum = -1;
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TAG_ITER_SECTORS(sectorTag, secnum)
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{
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sector_t *sec = §ors[secnum];
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count += ACS_SectorIterateThingCounter(sec, thingTag, filter);
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}
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}
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return count;
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}
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/*--------------------------------------------------
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bool CallFunc_Random(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
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ACS wrapper for P_RandomRange.
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--------------------------------------------------*/
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bool CallFunc_Random(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
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{
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INT32 low = 0;
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INT32 high = 0;
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(void)argC;
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low = argV[0];
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high = argV[1];
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thread->dataStk.push(P_RandomRange(low, high));
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return false;
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}
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/*--------------------------------------------------
|
|
bool CallFunc_ThingCount(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
|
|
|
|
Counts the number of things of a particular
|
|
type and tid. Both fields are optional;
|
|
no type means indescriminate against type,
|
|
no tid means search thru all thinkers.
|
|
--------------------------------------------------*/
|
|
static mobjtype_t filter_for_mobjtype = MT_NULL; // annoying but I don't wanna mess with other code
|
|
bool ACS_ThingTypeFilter(mobj_t *mo)
|
|
{
|
|
return (ACS_CountThing(mo, filter_for_mobjtype));
|
|
}
|
|
|
|
bool CallFunc_ThingCount(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
|
|
{
|
|
ACSVM::MapScope *map = NULL;
|
|
ACSVM::String *str = NULL;
|
|
const char *className = NULL;
|
|
size_t classLen = 0;
|
|
|
|
mobjtype_t type = MT_NULL;
|
|
mtag_t tid = 0;
|
|
|
|
size_t count = 0;
|
|
|
|
map = thread->scopeMap;
|
|
str = map->getString(argV[0]);
|
|
|
|
className = str->str;
|
|
classLen = str->len;
|
|
|
|
if (classLen > 0)
|
|
{
|
|
bool success = ACS_GetMobjTypeFromString(className, &type);
|
|
|
|
if (success == false)
|
|
{
|
|
// Exit early.
|
|
|
|
CONS_Alert(CONS_WARNING,
|
|
"Couldn't find object type \"%s\" for ThingCount.\n",
|
|
className
|
|
);
|
|
|
|
return false;
|
|
}
|
|
}
|
|
|
|
tid = argV[1];
|
|
|
|
if (tid != 0)
|
|
{
|
|
mobj_t *mobj = nullptr;
|
|
|
|
while ((mobj = P_FindMobjFromTID(tid, mobj, nullptr)) != nullptr)
|
|
{
|
|
if (ACS_CountThing(mobj, type) == true)
|
|
{
|
|
++count;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Search thinkers instead of tag lists.
|
|
thinker_t *th = nullptr;
|
|
mobj_t *mobj = nullptr;
|
|
|
|
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
|
|
{
|
|
if (th->function == (actionf_p1)P_RemoveThinkerDelayed)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
mobj = (mobj_t *)th;
|
|
|
|
if (ACS_CountThing(mobj, type) == true)
|
|
{
|
|
++count;
|
|
}
|
|
}
|
|
}
|
|
|
|
thread->dataStk.push(count);
|
|
return false;
|
|
}
|
|
|
|
/*--------------------------------------------------
|
|
bool CallFunc_TagWait(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
|
|
|
|
Pauses the thread until the tagged
|
|
sector stops moving.
|
|
--------------------------------------------------*/
|
|
bool CallFunc_TagWait(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
|
|
{
|
|
(void)argC;
|
|
|
|
thread->state = {
|
|
ACSVM::ThreadState::WaitTag,
|
|
argV[0],
|
|
ACS_TAGTYPE_SECTOR
|
|
};
|
|
|
|
return true; // Execution interrupted
|
|
}
|
|
|
|
/*--------------------------------------------------
|
|
bool CallFunc_PolyWait(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
|
|
|
|
Pauses the thread until the tagged
|
|
polyobject stops moving.
|
|
--------------------------------------------------*/
|
|
bool CallFunc_PolyWait(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
|
|
{
|
|
(void)argC;
|
|
|
|
thread->state = {
|
|
ACSVM::ThreadState::WaitTag,
|
|
argV[0],
|
|
ACS_TAGTYPE_POLYOBJ
|
|
};
|
|
|
|
return true; // Execution interrupted
|
|
}
|
|
|
|
/*--------------------------------------------------
|
|
bool CallFunc_CameraWait(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
|
|
|
|
Pauses the thread until the tagged
|
|
camera is done moving.
|
|
--------------------------------------------------*/
|
|
bool CallFunc_CameraWait(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
|
|
{
|
|
(void)argC;
|
|
|
|
thread->state = {
|
|
ACSVM::ThreadState::WaitTag,
|
|
argV[0],
|
|
ACS_TAGTYPE_CAMERA
|
|
};
|
|
|
|
return true; // Execution interrupted
|
|
}
|
|
|
|
/*--------------------------------------------------
|
|
bool CallFunc_ChangeFloor(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
|
|
|
|
Changes a floor texture.
|
|
--------------------------------------------------*/
|
|
bool CallFunc_ChangeFloor(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
|
|
{
|
|
ACSVM::MapScope *map = nullptr;
|
|
ACSVM::String *str = nullptr;
|
|
const char *texName = nullptr;
|
|
|
|
INT32 secnum = -1;
|
|
mtag_t tag = 0;
|
|
|
|
(void)argC;
|
|
|
|
tag = argV[0];
|
|
|
|
map = thread->scopeMap;
|
|
str = map->getString(argV[1]);
|
|
texName = str->str;
|
|
|
|
TAG_ITER_SECTORS(tag, secnum)
|
|
{
|
|
sector_t *sec = §ors[secnum];
|
|
sec->floorpic = P_AddLevelFlatRuntime(texName);
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
/*--------------------------------------------------
|
|
bool CallFunc_ChangeCeiling(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
|
|
|
|
Changes a ceiling texture.
|
|
--------------------------------------------------*/
|
|
bool CallFunc_ChangeCeiling(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
|
|
{
|
|
ACSVM::MapScope *map = NULL;
|
|
ACSVM::String *str = NULL;
|
|
const char *texName = NULL;
|
|
|
|
INT32 secnum = -1;
|
|
mtag_t tag = 0;
|
|
|
|
(void)argC;
|
|
|
|
tag = argV[0];
|
|
|
|
map = thread->scopeMap;
|
|
str = map->getString(argV[1]);
|
|
texName = str->str;
|
|
|
|
TAG_ITER_SECTORS(tag, secnum)
|
|
{
|
|
sector_t *sec = §ors[secnum];
|
|
sec->ceilingpic = P_AddLevelFlatRuntime(texName);
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
/*--------------------------------------------------
|
|
bool CallFunc_LineSide(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
|
|
|
|
Pushes which side of the linedef was
|
|
activated.
|
|
--------------------------------------------------*/
|
|
bool CallFunc_LineSide(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
|
|
{
|
|
auto info = &static_cast<Thread *>(thread)->info;
|
|
|
|
(void)argV;
|
|
(void)argC;
|
|
|
|
thread->dataStk.push(info->side);
|
|
return false;
|
|
}
|
|
|
|
/*--------------------------------------------------
|
|
bool CallFunc_ClearLineSpecial(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
|
|
|
|
If there is an activating linedef, set its
|
|
special to 0.
|
|
--------------------------------------------------*/
|
|
bool CallFunc_ClearLineSpecial(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
|
|
{
|
|
auto info = &static_cast<Thread *>(thread)->info;
|
|
|
|
(void)argV;
|
|
(void)argC;
|
|
|
|
if (info->line != NULL)
|
|
{
|
|
// One time only.
|
|
info->line->special = 0;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
/*--------------------------------------------------
|
|
bool CallFunc_EndPrint(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
|
|
|
|
One of the ACS wrappers for CEcho. This
|
|
version only prints if the activator is a
|
|
display player.
|
|
--------------------------------------------------*/
|
|
bool CallFunc_EndPrint(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
|
|
{
|
|
(void)argV;
|
|
(void)argC;
|
|
|
|
if (ACS_ActivatorIsLocal(thread) == true)
|
|
{
|
|
HU_SetCEchoDuration(5);
|
|
HU_DoCEcho(thread->printBuf.data());
|
|
}
|
|
|
|
thread->printBuf.drop();
|
|
return false;
|
|
}
|
|
|
|
/*--------------------------------------------------
|
|
bool CallFunc_PlayerCount(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
|
|
|
|
Pushes the number of players to ACS.
|
|
--------------------------------------------------*/
|
|
bool CallFunc_PlayerCount(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
|
|
{
|
|
UINT8 numPlayers = 0;
|
|
UINT8 i;
|
|
|
|
(void)argV;
|
|
(void)argC;
|
|
|
|
for (i = 0; i < MAXPLAYERS; i++)
|
|
{
|
|
player_t *player = NULL;
|
|
|
|
if (playeringame[i] == false)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
player = &players[i];
|
|
|
|
if (player->spectator == true)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
numPlayers++;
|
|
}
|
|
|
|
thread->dataStk.push(numPlayers);
|
|
return false;
|
|
}
|
|
|
|
/*--------------------------------------------------
|
|
bool CallFunc_GameType(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
|
|
|
|
Pushes the current gametype to ACS.
|
|
--------------------------------------------------*/
|
|
bool CallFunc_GameType(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
|
|
{
|
|
(void)argV;
|
|
(void)argC;
|
|
|
|
thread->dataStk.push(gametype);
|
|
return false;
|
|
}
|
|
|
|
/*--------------------------------------------------
|
|
bool CallFunc_GameSpeed(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
|
|
|
|
Pushes the current game speed to ACS.
|
|
--------------------------------------------------*/
|
|
bool CallFunc_GameSpeed(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
|
|
{
|
|
(void)argV;
|
|
(void)argC;
|
|
|
|
thread->dataStk.push(gamespeed);
|
|
return false;
|
|
}
|
|
|
|
/*--------------------------------------------------
|
|
bool CallFunc_Timer(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
|
|
|
|
Pushes leveltime to ACS.
|
|
--------------------------------------------------*/
|
|
bool CallFunc_Timer(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
|
|
{
|
|
(void)argV;
|
|
(void)argC;
|
|
|
|
thread->dataStk.push(leveltime);
|
|
return false;
|
|
}
|
|
|
|
/*--------------------------------------------------
|
|
bool CallFunc_IsNetworkGame(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
|
|
|
|
Pushes netgame status to ACS.
|
|
--------------------------------------------------*/
|
|
bool CallFunc_IsNetworkGame(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
|
|
{
|
|
(void)argV;
|
|
(void)argC;
|
|
|
|
thread->dataStk.push(netgame);
|
|
return false;
|
|
}
|
|
|
|
/*--------------------------------------------------
|
|
bool CallFunc_SectorSound(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
|
|
|
|
Plays a point sound effect from a sector.
|
|
--------------------------------------------------*/
|
|
bool CallFunc_SectorSound(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
|
|
{
|
|
auto info = &static_cast<Thread *>(thread)->info;
|
|
|
|
ACSVM::MapScope *map = nullptr;
|
|
ACSVM::String *str = nullptr;
|
|
|
|
const char *sfxName = nullptr;
|
|
size_t sfxLen = 0;
|
|
|
|
sfxenum_t sfxId = sfx_None;
|
|
INT32 vol = 0;
|
|
mobj_t *origin = nullptr;
|
|
|
|
(void)argC;
|
|
|
|
map = thread->scopeMap;
|
|
str = map->getString(argV[0]);
|
|
|
|
sfxName = str->str;
|
|
sfxLen = str->len;
|
|
|
|
if (sfxLen > 0)
|
|
{
|
|
bool success = ACS_GetSFXFromString(sfxName, &sfxId);
|
|
|
|
if (success == false)
|
|
{
|
|
// Exit early.
|
|
|
|
CONS_Alert(CONS_WARNING,
|
|
"Couldn't find sfx named \"%s\" for SectorSound.\n",
|
|
sfxName
|
|
);
|
|
|
|
return false;
|
|
}
|
|
}
|
|
|
|
vol = argV[1];
|
|
|
|
if (info->sector != nullptr)
|
|
{
|
|
// New to Ring Racers: Use activating sector directly.
|
|
origin = static_cast<mobj_t *>(static_cast<void *>(&info->sector->soundorg));
|
|
}
|
|
else if (info->line != nullptr)
|
|
{
|
|
// Original Hexen behavior: Use line's frontsector.
|
|
origin = static_cast<mobj_t *>(static_cast<void *>(&info->line->frontsector->soundorg));
|
|
}
|
|
|
|
S_StartSoundAtVolume(origin, sfxId, vol);
|
|
return false;
|
|
}
|
|
|
|
/*--------------------------------------------------
|
|
bool CallFunc_AmbientSound(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
|
|
|
|
Plays a sound effect globally.
|
|
--------------------------------------------------*/
|
|
bool CallFunc_AmbientSound(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
|
|
{
|
|
ACSVM::MapScope *map = nullptr;
|
|
ACSVM::String *str = nullptr;
|
|
|
|
const char *sfxName = nullptr;
|
|
size_t sfxLen = 0;
|
|
|
|
sfxenum_t sfxId = sfx_None;
|
|
INT32 vol = 0;
|
|
|
|
(void)argC;
|
|
|
|
map = thread->scopeMap;
|
|
str = map->getString(argV[0]);
|
|
|
|
sfxName = str->str;
|
|
sfxLen = str->len;
|
|
|
|
if (sfxLen > 0)
|
|
{
|
|
bool success = ACS_GetSFXFromString(sfxName, &sfxId);
|
|
|
|
if (success == false)
|
|
{
|
|
// Exit early.
|
|
|
|
CONS_Alert(CONS_WARNING,
|
|
"Couldn't find sfx named \"%s\" for AmbientSound.\n",
|
|
sfxName
|
|
);
|
|
|
|
return false;
|
|
}
|
|
}
|
|
|
|
vol = argV[1];
|
|
|
|
S_StartSoundAtVolume(NULL, sfxId, vol);
|
|
return false;
|
|
}
|
|
|
|
/*--------------------------------------------------
|
|
bool CallFunc_SetLineTexture(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
|
|
|
|
Plays a sound effect globally.
|
|
--------------------------------------------------*/
|
|
enum
|
|
{
|
|
SLT_POS_TOP,
|
|
SLT_POS_MIDDLE,
|
|
SLT_POS_BOTTOM
|
|
};
|
|
|
|
bool CallFunc_SetLineTexture(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
|
|
{
|
|
mtag_t tag = 0;
|
|
UINT8 sideId = 0;
|
|
UINT8 texPos = 0;
|
|
|
|
ACSVM::MapScope *map = NULL;
|
|
ACSVM::String *str = NULL;
|
|
const char *texName = NULL;
|
|
INT32 texId = LUMPERROR;
|
|
|
|
INT32 lineId = -1;
|
|
|
|
(void)argC;
|
|
|
|
tag = argV[0];
|
|
sideId = (argV[1] & 1);
|
|
texPos = argV[2];
|
|
|
|
map = thread->scopeMap;
|
|
str = map->getString(argV[4]);
|
|
texName = str->str;
|
|
|
|
texId = R_TextureNumForName(texName);
|
|
|
|
TAG_ITER_LINES(tag, lineId)
|
|
{
|
|
line_t *line = &lines[lineId];
|
|
side_t *side = NULL;
|
|
|
|
if (line->sidenum[sideId] != 0xffff)
|
|
{
|
|
side = &sides[line->sidenum[sideId]];
|
|
}
|
|
|
|
if (side == NULL)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
switch (texPos)
|
|
{
|
|
case SLT_POS_MIDDLE:
|
|
{
|
|
side->midtexture = texId;
|
|
break;
|
|
}
|
|
case SLT_POS_BOTTOM:
|
|
{
|
|
side->bottomtexture = texId;
|
|
break;
|
|
}
|
|
case SLT_POS_TOP:
|
|
default:
|
|
{
|
|
side->toptexture = texId;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
/*--------------------------------------------------
|
|
bool CallFunc_SetLineBlocking(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
|
|
|
|
Changes a linedef's blocking flag.
|
|
--------------------------------------------------*/
|
|
bool CallFunc_SetLineBlocking(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
|
|
{
|
|
mtag_t tag = 0;
|
|
UINT32 blocking = 0;
|
|
INT32 lineId = -1;
|
|
|
|
tag = argV[0];
|
|
|
|
if (argV[1] != 0)
|
|
{
|
|
blocking = ML_IMPASSABLE;
|
|
}
|
|
|
|
TAG_ITER_LINES(tag, lineId)
|
|
{
|
|
line_t *line = &lines[lineId];
|
|
|
|
if (line->flags & ML_TWOSIDED) // disallow changing this for 1-sided lines
|
|
{
|
|
line->flags = (line->flags & ~ML_IMPASSABLE) | blocking;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
/*--------------------------------------------------
|
|
bool CallFunc_SetLineSpecial(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
|
|
|
|
Changes a linedef's special and arguments.
|
|
--------------------------------------------------*/
|
|
bool CallFunc_SetLineSpecial(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
|
|
{
|
|
auto info = &static_cast<Thread *>(thread)->info;
|
|
|
|
mtag_t tag = 0;
|
|
INT32 spec = 0;
|
|
size_t numArgs = 0;
|
|
|
|
INT32 lineId = -1;
|
|
|
|
tag = argV[0];
|
|
spec = argV[1];
|
|
|
|
numArgs = std::min(std::max((signed)(argC - 2), 0), NUM_SCRIPT_ARGS);
|
|
|
|
TAG_ITER_LINES(tag, lineId)
|
|
{
|
|
line_t *line = &lines[lineId];
|
|
size_t i;
|
|
|
|
if (info->line != nullptr && line == info->line)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
line->special = spec;
|
|
|
|
for (i = 0; i < numArgs; i++)
|
|
{
|
|
line->args[i] = argV[i + 2];
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
/*--------------------------------------------------
|
|
bool CallFunc_ThingSound(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
|
|
|
|
Plays a sound effect for a tagged object.
|
|
--------------------------------------------------*/
|
|
bool CallFunc_ThingSound(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
|
|
{
|
|
auto info = &static_cast<Thread *>(thread)->info;
|
|
|
|
ACSVM::MapScope *map = nullptr;
|
|
ACSVM::String *str = nullptr;
|
|
|
|
const char *sfxName = nullptr;
|
|
size_t sfxLen = 0;
|
|
|
|
mtag_t tag = 0;
|
|
sfxenum_t sfxId = sfx_None;
|
|
INT32 vol = 0;
|
|
|
|
mobj_t *mobj = nullptr;
|
|
|
|
(void)argC;
|
|
|
|
tag = argV[0];
|
|
|
|
map = thread->scopeMap;
|
|
str = map->getString(argV[1]);
|
|
|
|
sfxName = str->str;
|
|
sfxLen = str->len;
|
|
|
|
if (sfxLen > 0)
|
|
{
|
|
bool success = ACS_GetSFXFromString(sfxName, &sfxId);
|
|
|
|
if (success == false)
|
|
{
|
|
// Exit early.
|
|
|
|
CONS_Alert(CONS_WARNING,
|
|
"Couldn't find sfx named \"%s\" for AmbientSound.\n",
|
|
sfxName
|
|
);
|
|
|
|
return false;
|
|
}
|
|
}
|
|
|
|
vol = argV[2];
|
|
|
|
while ((mobj = P_FindMobjFromTID(tag, mobj, info->mo)) != nullptr)
|
|
{
|
|
S_StartSoundAtVolume(mobj, sfxId, vol);
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
|
|
/*--------------------------------------------------
|
|
bool CallFunc_EndPrintBold(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
|
|
|
|
One of the ACS wrappers for CEcho. This
|
|
version prints for all players.
|
|
--------------------------------------------------*/
|
|
bool CallFunc_EndPrintBold(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
|
|
{
|
|
(void)argV;
|
|
(void)argC;
|
|
|
|
HU_SetCEchoDuration(5);
|
|
HU_DoCEcho(thread->printBuf.data());
|
|
|
|
thread->printBuf.drop();
|
|
return false;
|
|
}
|
|
|
|
/*--------------------------------------------------
|
|
bool CallFunc_PlayerTeam(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
|
|
|
|
Returns the activating player's team ID.
|
|
--------------------------------------------------*/
|
|
bool CallFunc_PlayerTeam(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
|
|
{
|
|
auto info = &static_cast<Thread *>(thread)->info;
|
|
UINT8 teamID = 0;
|
|
|
|
(void)argV;
|
|
(void)argC;
|
|
|
|
if ((info != NULL)
|
|
&& (info->mo != NULL && P_MobjWasRemoved(info->mo) == false)
|
|
&& (info->mo->player != NULL))
|
|
{
|
|
teamID = info->mo->player->ctfteam;
|
|
}
|
|
|
|
thread->dataStk.push(teamID);
|
|
return false;
|
|
}
|
|
|
|
/*--------------------------------------------------
|
|
bool CallFunc_PlayerRings(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
|
|
|
|
Returns the activating player's ring count.
|
|
--------------------------------------------------*/
|
|
bool CallFunc_PlayerRings(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
|
|
{
|
|
auto info = &static_cast<Thread *>(thread)->info;
|
|
SINT8 rings = 0;
|
|
|
|
(void)argV;
|
|
(void)argC;
|
|
|
|
if ((info != NULL)
|
|
&& (info->mo != NULL && P_MobjWasRemoved(info->mo) == false)
|
|
&& (info->mo->player != NULL))
|
|
{
|
|
rings = info->mo->player->rings;
|
|
}
|
|
|
|
thread->dataStk.push(rings);
|
|
return false;
|
|
}
|
|
|
|
/*--------------------------------------------------
|
|
bool CallFunc_PlayerScore(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
|
|
|
|
Returns the activating player's ring count.
|
|
--------------------------------------------------*/
|
|
bool CallFunc_PlayerScore(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
|
|
{
|
|
auto info = &static_cast<Thread *>(thread)->info;
|
|
UINT32 score = 0;
|
|
|
|
(void)argV;
|
|
(void)argC;
|
|
|
|
if ((info != NULL)
|
|
&& (info->mo != NULL && P_MobjWasRemoved(info->mo) == false)
|
|
&& (info->mo->player != NULL))
|
|
{
|
|
score = info->mo->player->roundscore;
|
|
}
|
|
|
|
thread->dataStk.push(score);
|
|
return false;
|
|
}
|
|
|
|
bool CallFunc_PlayerNumber(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
|
|
{
|
|
auto info = &static_cast<Thread *>(thread)->info;
|
|
INT16 playerID = -1;
|
|
|
|
(void)argV;
|
|
(void)argC;
|
|
|
|
if ((info != NULL)
|
|
&& (info->mo != NULL && P_MobjWasRemoved(info->mo) == false)
|
|
&& (info->mo->player != NULL))
|
|
{
|
|
playerID = (info->mo->player - players);
|
|
}
|
|
|
|
thread->dataStk.push(playerID);
|
|
return false;
|
|
}
|
|
|
|
/*--------------------------------------------------
|
|
bool CallFunc_ActivatorTID(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
|
|
|
|
Returns the activating object's TID.
|
|
--------------------------------------------------*/
|
|
bool CallFunc_ActivatorTID(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
|
|
{
|
|
auto info = &static_cast<Thread *>(thread)->info;
|
|
INT16 tid = 0;
|
|
|
|
(void)argV;
|
|
(void)argC;
|
|
|
|
if ((info != NULL)
|
|
&& (info->mo != NULL && P_MobjWasRemoved(info->mo) == false))
|
|
{
|
|
tid = info->mo->tid;
|
|
}
|
|
|
|
thread->dataStk.push(tid);
|
|
return false;
|
|
}
|
|
|
|
/*--------------------------------------------------
|
|
bool CallFunc_EndLog(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
|
|
|
|
One of the ACS wrappers for CONS_Printf.
|
|
This version only prints if the activator
|
|
is a display player.
|
|
--------------------------------------------------*/
|
|
bool CallFunc_EndLog(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
|
|
{
|
|
(void)argV;
|
|
(void)argC;
|
|
|
|
CONS_Printf("%s\n", thread->printBuf.data());
|
|
thread->printBuf.drop();
|
|
return false;
|
|
}
|
|
|
|
/*--------------------------------------------------
|
|
bool CallFunc_strcmp(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
|
|
|
|
ACS wrapper for strcmp.
|
|
--------------------------------------------------*/
|
|
static int ACS_strcmp(ACSVM::String *a, ACSVM::String *b)
|
|
{
|
|
for (char const *sA = a->str, *sB = b->str; ; ++sA, ++sB)
|
|
{
|
|
char cA = *sA, cB = *sB;
|
|
|
|
if (cA != cB)
|
|
{
|
|
return (cA < cB) ? -1 : 1;
|
|
}
|
|
|
|
if (!cA)
|
|
{
|
|
return 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
bool CallFunc_strcmp(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
|
|
{
|
|
ACSVM::MapScope *map = NULL;
|
|
|
|
ACSVM::String *strA = nullptr;
|
|
ACSVM::String *strB = nullptr;
|
|
|
|
(void)argC;
|
|
|
|
map = thread->scopeMap;
|
|
|
|
strA = map->getString(argV[0]);
|
|
strB = map->getString(argV[1]);
|
|
|
|
thread->dataStk.push(ACS_strcmp(strA, strB));
|
|
return false;
|
|
}
|
|
|
|
/*--------------------------------------------------
|
|
bool CallFunc_strcasecmp(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
|
|
|
|
ACS wrapper for strcasecmp / stricmp.
|
|
--------------------------------------------------*/
|
|
static int ACS_strcasecmp(ACSVM::String *a, ACSVM::String *b)
|
|
{
|
|
for (char const *sA = a->str, *sB = b->str; ; ++sA, ++sB)
|
|
{
|
|
char cA = std::tolower(*sA), cB = std::tolower(*sB);
|
|
|
|
if (cA != cB)
|
|
{
|
|
return (cA < cB) ? -1 : 1;
|
|
}
|
|
|
|
if (!cA)
|
|
{
|
|
return 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
bool CallFunc_strcasecmp(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
|
|
{
|
|
ACSVM::MapScope *map = NULL;
|
|
|
|
ACSVM::String *strA = nullptr;
|
|
ACSVM::String *strB = nullptr;
|
|
|
|
(void)argC;
|
|
|
|
map = thread->scopeMap;
|
|
|
|
strA = map->getString(argV[0]);
|
|
strB = map->getString(argV[1]);
|
|
|
|
thread->dataStk.push(ACS_strcasecmp(strA, strB));
|
|
return false;
|
|
}
|
|
|
|
/*--------------------------------------------------
|
|
bool CallFunc_CountEnemies(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
|
|
|
|
Returns the number of enemies in the tagged sectors.
|
|
--------------------------------------------------*/
|
|
bool ACS_EnemyFilter(mobj_t *mo)
|
|
{
|
|
return ((mo->flags & (MF_ENEMY|MF_BOSS)) && mo->health > 0);
|
|
}
|
|
|
|
bool CallFunc_CountEnemies(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
|
|
{
|
|
auto info = &static_cast<Thread *>(thread)->info;
|
|
|
|
mtag_t tag = 0;
|
|
mtag_t tid = 0;
|
|
UINT32 count = 0;
|
|
|
|
(void)argC;
|
|
|
|
tag = argV[0];
|
|
tid = argV[1];
|
|
count = ACS_SectorTagThingCounter(tag, info->sector, tid, ACS_EnemyFilter);
|
|
|
|
thread->dataStk.push(count);
|
|
return false;
|
|
}
|
|
|
|
/*--------------------------------------------------
|
|
bool CallFunc_CountPushables(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
|
|
|
|
Returns the number of pushables in the tagged sectors.
|
|
--------------------------------------------------*/
|
|
bool ACS_PushableFilter(mobj_t *mo)
|
|
{
|
|
return ((mo->flags & MF_PUSHABLE)
|
|
|| ((mo->info->flags & MF_PUSHABLE) && mo->fuse));
|
|
}
|
|
|
|
bool CallFunc_CountPushables(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
|
|
{
|
|
auto info = &static_cast<Thread *>(thread)->info;
|
|
|
|
mtag_t tag = 0;
|
|
mtag_t tid = 0;
|
|
UINT32 count = 0;
|
|
|
|
(void)argC;
|
|
|
|
tag = argV[0];
|
|
tid = argV[1];
|
|
count = ACS_SectorTagThingCounter(tag, info->sector, tid, ACS_PushableFilter);
|
|
|
|
thread->dataStk.push(count);
|
|
return false;
|
|
}
|
|
|
|
/*--------------------------------------------------
|
|
bool CallFunc_HaveUnlockableTrigger(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
|
|
|
|
Returns if an unlockable trigger has been gotten.
|
|
--------------------------------------------------*/
|
|
/*bool CallFunc_HaveUnlockableTrigger(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
|
|
{
|
|
UINT8 id = 0;
|
|
bool unlocked = false;
|
|
|
|
(void)argC;
|
|
|
|
id = argV[0];
|
|
|
|
if (id < 0 || id > 31) // limited by 32 bit variable
|
|
{
|
|
CONS_Printf("Bad unlockable trigger ID %d\n", id);
|
|
}
|
|
else
|
|
{
|
|
unlocked = (unlocktriggers & (1 << id));
|
|
}
|
|
|
|
thread->dataStk.push(unlocked);
|
|
return false;
|
|
}*/
|
|
|
|
/*--------------------------------------------------
|
|
bool CallFunc_HaveUnlockable(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
|
|
|
|
Returns if an unlockable has been gotten.
|
|
--------------------------------------------------*/
|
|
/*bool CallFunc_HaveUnlockable(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
|
|
{
|
|
UINT32 id = 0;
|
|
bool unlocked = false;
|
|
|
|
(void)argC;
|
|
|
|
id = argV[0];
|
|
|
|
if (id < 0 || id >= MAXUNLOCKABLES)
|
|
{
|
|
CONS_Printf("Bad unlockable ID %d\n", id);
|
|
}
|
|
else
|
|
{
|
|
unlocked = M_CheckNetUnlockByID(id);
|
|
}
|
|
|
|
thread->dataStk.push(unlocked);
|
|
return false;
|
|
}*/
|
|
|
|
/*--------------------------------------------------
|
|
bool CallFunc_PlayerSkin(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
|
|
|
|
Returns the activating player's skin name.
|
|
--------------------------------------------------*/
|
|
bool CallFunc_PlayerSkin(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
|
|
{
|
|
Environment *env = &ACSEnv;
|
|
auto info = &static_cast<Thread *>(thread)->info;
|
|
|
|
(void)argV;
|
|
(void)argC;
|
|
|
|
if ((info != NULL)
|
|
&& (info->mo != NULL && P_MobjWasRemoved(info->mo) == false)
|
|
&& (info->mo->player != NULL))
|
|
{
|
|
UINT16 skin = info->mo->player->skin;
|
|
thread->dataStk.push(~env->getString( skins[skin].name )->idx);
|
|
return false;
|
|
}
|
|
|
|
thread->dataStk.push(0);
|
|
return false;
|
|
}
|
|
|
|
/*--------------------------------------------------
|
|
bool CallFunc_PlayerSkinRealName(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
|
|
|
|
Returns the activating player's skin real name.
|
|
--------------------------------------------------*/
|
|
bool CallFunc_PlayerSkinRealName(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
|
|
{
|
|
Environment *env = &ACSEnv;
|
|
auto info = &static_cast<Thread *>(thread)->info;
|
|
|
|
(void)argV;
|
|
(void)argC;
|
|
|
|
if ((info != NULL)
|
|
&& (info->mo != NULL && P_MobjWasRemoved(info->mo) == false)
|
|
&& (info->mo->player != NULL))
|
|
{
|
|
UINT16 skin = info->mo->player->skin;
|
|
thread->dataStk.push(~env->getString( skins[skin].realname )->idx);
|
|
return false;
|
|
}
|
|
|
|
thread->dataStk.push(0);
|
|
return false;
|
|
}
|
|
|
|
/*--------------------------------------------------
|
|
bool CallFunc_PlayerBot(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
|
|
|
|
Returns the activating player's bot status.
|
|
--------------------------------------------------*/
|
|
bool CallFunc_PlayerBot(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
|
|
{
|
|
auto info = &static_cast<Thread *>(thread)->info;
|
|
|
|
(void)argV;
|
|
(void)argC;
|
|
|
|
if ((info != NULL)
|
|
&& (info->mo != NULL && P_MobjWasRemoved(info->mo) == false)
|
|
&& (info->mo->player != NULL))
|
|
{
|
|
|
|
thread->dataStk.push(info->mo->player->bot);
|
|
return false;
|
|
}
|
|
|
|
thread->dataStk.push(false);
|
|
return false;
|
|
}
|
|
|
|
/*--------------------------------------------------
|
|
bool CallFunc_PlayerLosing(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
|
|
|
|
Returns the activating player's losing status.
|
|
--------------------------------------------------*/
|
|
bool CallFunc_PlayerLosing(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
|
|
{
|
|
auto info = &static_cast<Thread *>(thread)->info;
|
|
|
|
(void)argV;
|
|
(void)argC;
|
|
|
|
if ((info != NULL)
|
|
&& (info->mo != NULL && P_MobjWasRemoved(info->mo) == false)
|
|
&& (info->mo->player != NULL))
|
|
{
|
|
thread->dataStk.push(K_IsPlayerLosing(info->mo->player));
|
|
return false;
|
|
}
|
|
|
|
thread->dataStk.push(false);
|
|
return false;
|
|
}
|
|
|
|
/*--------------------------------------------------
|
|
bool CallFunc_PlayerExiting(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
|
|
|
|
Returns the activating player's exiting status.
|
|
--------------------------------------------------*/
|
|
bool CallFunc_PlayerExiting(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
|
|
{
|
|
auto info = &static_cast<Thread *>(thread)->info;
|
|
|
|
(void)argV;
|
|
(void)argC;
|
|
|
|
if ((info != NULL)
|
|
&& (info->mo != NULL && P_MobjWasRemoved(info->mo) == false)
|
|
&& (info->mo->player != NULL))
|
|
{
|
|
thread->dataStk.push((info->mo->player->exiting != 0));
|
|
return false;
|
|
}
|
|
|
|
thread->dataStk.push(false);
|
|
return false;
|
|
}
|
|
|
|
/*--------------------------------------------------
|
|
bool CallFunc_Teleport(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
|
|
|
|
Teleports the activating actor.
|
|
--------------------------------------------------*/
|
|
bool CallFunc_Teleport(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
|
|
{
|
|
mobj_t *mobj = P_FindMobjFromTID(argV[0], NULL, NULL);
|
|
mobj_t *dest = P_FindMobjFromTID(argV[1], NULL, NULL);
|
|
|
|
if (mobj != NULL && dest != mobj)
|
|
{
|
|
boolean silent = argC >= 3 ? (argV[2] != 0) : false;
|
|
|
|
P_Teleport(mobj, dest->x, dest->y, dest->z, dest->angle, !silent, false);
|
|
|
|
if (!silent)
|
|
S_StartSound(dest, sfx_mixup); // Play the 'bowrwoosh!' sound
|
|
}
|
|
|
|
NO_RETURN(thread);
|
|
|
|
return false;
|
|
}
|
|
|
|
/*--------------------------------------------------
|
|
bool CallFunc_SetViewpoint(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
|
|
|
|
Switches the current viewpoint to another actor.
|
|
--------------------------------------------------*/
|
|
bool CallFunc_SetViewpoint(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
|
|
{
|
|
auto info = &static_cast<Thread *>(thread)->info;
|
|
|
|
if ((info != NULL) && (info->mo != NULL && P_MobjWasRemoved(info->mo) == false))
|
|
{
|
|
mobj_t *altview = P_FindMobjFromTID(argV[0], NULL, info->mo);
|
|
if (!altview)
|
|
{
|
|
NO_RETURN(thread);
|
|
|
|
return false;
|
|
}
|
|
|
|
// If titlemap, set the camera ref for title's thinker
|
|
// This is not revoked until overwritten; awayviewtics is ignored
|
|
if (titlemapinaction)
|
|
{
|
|
titlemapcameraref = altview;
|
|
titlemapcameraref->cusval = altview->pitch;
|
|
}
|
|
else
|
|
{
|
|
player_t *player = info->mo->player;
|
|
if (!player)
|
|
{
|
|
NO_RETURN(thread);
|
|
|
|
return false;
|
|
}
|
|
|
|
if (!player->awayviewtics || player->awayviewmobj != altview)
|
|
{
|
|
P_SetTarget(&player->awayviewmobj, altview);
|
|
|
|
for (int i = splitscreen; i >= 0; i--)
|
|
P_ResetCamera(&players[displayplayers[i]], &camera[i]);
|
|
}
|
|
|
|
player->awayviewaiming = altview->pitch;
|
|
player->awayviewtics = argC > 1 ? argV[1] : -1;
|
|
}
|
|
}
|
|
|
|
NO_RETURN(thread);
|
|
|
|
return false;
|
|
}
|
|
|
|
/*--------------------------------------------------
|
|
static bool ACS_SpawnObject(player_t *player, INT32 property, const ACSVM::Word *argV, ACSVM::Word argC)
|
|
|
|
Helper function for CallFunc_SpawnObject and CallFunc_SpawnObjectForced.
|
|
--------------------------------------------------*/
|
|
static bool ACS_SpawnObject(mobjtype_t mobjType, bool forceSpawn, const ACSVM::Word *argV, ACSVM::Word argC)
|
|
{
|
|
fixed_t x = argV[1];
|
|
fixed_t y = argV[2];
|
|
fixed_t z = argV[3];
|
|
|
|
mobj_t *mobj = P_SpawnMobj(x, y, z, mobjType);
|
|
|
|
if (P_MobjWasRemoved(mobj))
|
|
{
|
|
return false;
|
|
}
|
|
else if (!forceSpawn && ACS_IsLocationValid(mobj, x, y, z) == false)
|
|
{
|
|
P_RemoveMobj(mobj);
|
|
|
|
return false;
|
|
}
|
|
else
|
|
{
|
|
// Spawned successfully
|
|
if (argC >= 5)
|
|
P_SetThingTID(mobj, argV[4]);
|
|
|
|
if (argC >= 6)
|
|
mobj->angle = ACS_FixedToAngle(argV[5]);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
/*--------------------------------------------------
|
|
bool CallFunc_SpawnObject(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
|
|
|
|
Spawns an actor.
|
|
--------------------------------------------------*/
|
|
bool CallFunc_SpawnObject(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
|
|
{
|
|
ACSVM::String *str = thread->scopeMap->getString( argV[0] );
|
|
if (!str->str || str->len == 0)
|
|
{
|
|
CONS_Alert(CONS_WARNING, "Spawn actor class was not provided.\n");
|
|
|
|
thread->dataStk.push(0);
|
|
|
|
return false;
|
|
}
|
|
|
|
const char *className = str->str;
|
|
|
|
mobjtype_t mobjType = MT_NULL;
|
|
|
|
int numSpawned = 0;
|
|
|
|
if (ACS_GetMobjTypeFromString(className, &mobjType) == false)
|
|
{
|
|
CONS_Alert(CONS_WARNING,
|
|
"Couldn't find actor class \"%s\" for Spawn.\n",
|
|
className
|
|
);
|
|
}
|
|
else
|
|
{
|
|
if (ACS_SpawnObject(mobjType, false, argV, argC) == true)
|
|
numSpawned = 1;
|
|
}
|
|
|
|
thread->dataStk.push(numSpawned);
|
|
|
|
return false;
|
|
}
|
|
|
|
/*--------------------------------------------------
|
|
bool CallFunc_SpawnObjectForced(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
|
|
|
|
Spawns an actor, even in locations where it would not normally be able to exist.
|
|
--------------------------------------------------*/
|
|
bool CallFunc_SpawnObjectForced(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
|
|
{
|
|
ACSVM::String *str = thread->scopeMap->getString( argV[0] );
|
|
if (!str->str || str->len == 0)
|
|
{
|
|
CONS_Alert(CONS_WARNING, "SpawnForced actor class was not provided.\n");
|
|
|
|
thread->dataStk.push(0);
|
|
|
|
return false;
|
|
}
|
|
|
|
const char *className = str->str;
|
|
|
|
mobjtype_t mobjType = MT_NULL;
|
|
|
|
int numSpawned = 0;
|
|
|
|
if (ACS_GetMobjTypeFromString(className, &mobjType) == false)
|
|
{
|
|
CONS_Alert(CONS_WARNING,
|
|
"Couldn't find actor class \"%s\" for SpawnForced.\n",
|
|
className
|
|
);
|
|
}
|
|
else
|
|
{
|
|
if (ACS_SpawnObject(mobjType, true, argV, argC) == true)
|
|
numSpawned = 1;
|
|
}
|
|
|
|
thread->dataStk.push(numSpawned);
|
|
|
|
return false;
|
|
}
|
|
|
|
/*--------------------------------------------------
|
|
bool CallFunc_GetObjectX(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
|
|
|
|
Returns the X position of an actor.
|
|
--------------------------------------------------*/
|
|
bool CallFunc_GetObjectX(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
|
|
{
|
|
(void)argC;
|
|
|
|
auto info = &static_cast<Thread *>(thread)->info;
|
|
|
|
fixed_t value = 0;
|
|
|
|
mobj_t *mobj = P_FindMobjFromTID(argV[0], NULL, info->mo);
|
|
if (mobj != NULL && P_MobjWasRemoved(mobj) == false)
|
|
{
|
|
value = mobj->x;
|
|
}
|
|
|
|
thread->dataStk.push(value);
|
|
|
|
return false;
|
|
}
|
|
|
|
/*--------------------------------------------------
|
|
bool CallFunc_GetObjectY(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
|
|
|
|
Returns the Y position of an actor.
|
|
--------------------------------------------------*/
|
|
bool CallFunc_GetObjectY(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
|
|
{
|
|
(void)argC;
|
|
|
|
auto info = &static_cast<Thread *>(thread)->info;
|
|
|
|
fixed_t value = 0;
|
|
|
|
mobj_t *mobj = P_FindMobjFromTID(argV[0], NULL, info->mo);
|
|
if (mobj != NULL && P_MobjWasRemoved(mobj) == false)
|
|
{
|
|
value = mobj->y;
|
|
}
|
|
|
|
thread->dataStk.push(value);
|
|
|
|
return false;
|
|
}
|
|
|
|
/*--------------------------------------------------
|
|
bool CallFunc_GetObjectZ(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
|
|
|
|
Returns the Z position of an actor.
|
|
--------------------------------------------------*/
|
|
bool CallFunc_GetObjectZ(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
|
|
{
|
|
(void)argC;
|
|
|
|
auto info = &static_cast<Thread *>(thread)->info;
|
|
|
|
fixed_t value = 0;
|
|
|
|
mobj_t *mobj = P_FindMobjFromTID(argV[0], NULL, info->mo);
|
|
if (mobj != NULL && P_MobjWasRemoved(mobj) == false)
|
|
{
|
|
value = mobj->z;
|
|
}
|
|
|
|
thread->dataStk.push(value);
|
|
|
|
return false;
|
|
}
|
|
|
|
/*--------------------------------------------------
|
|
bool CallFunc_GetObjectVelX(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
|
|
|
|
Returns the X velocity of an actor.
|
|
--------------------------------------------------*/
|
|
bool CallFunc_GetObjectVelX(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
|
|
{
|
|
(void)argC;
|
|
|
|
auto info = &static_cast<Thread *>(thread)->info;
|
|
|
|
fixed_t value = 0;
|
|
|
|
mobj_t *mobj = P_FindMobjFromTID(argV[0], NULL, info->mo);
|
|
if (mobj != NULL && P_MobjWasRemoved(mobj) == false)
|
|
{
|
|
value = mobj->momx;
|
|
}
|
|
|
|
thread->dataStk.push(value);
|
|
|
|
return false;
|
|
}
|
|
|
|
/*--------------------------------------------------
|
|
bool CallFunc_GetObjectVelY(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
|
|
|
|
Returns the Y velocity of an actor.
|
|
--------------------------------------------------*/
|
|
bool CallFunc_GetObjectVelY(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
|
|
{
|
|
(void)argC;
|
|
|
|
auto info = &static_cast<Thread *>(thread)->info;
|
|
|
|
fixed_t value = 0;
|
|
|
|
mobj_t *mobj = P_FindMobjFromTID(argV[0], NULL, info->mo);
|
|
if (mobj != NULL && P_MobjWasRemoved(mobj) == false)
|
|
{
|
|
value = mobj->momy;
|
|
}
|
|
|
|
thread->dataStk.push(value);
|
|
|
|
return false;
|
|
}
|
|
|
|
/*--------------------------------------------------
|
|
bool CallFunc_GetObjectVelZ(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
|
|
|
|
Returns the Z velocity of an actor.
|
|
--------------------------------------------------*/
|
|
bool CallFunc_GetObjectVelZ(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
|
|
{
|
|
(void)argC;
|
|
|
|
auto info = &static_cast<Thread *>(thread)->info;
|
|
|
|
fixed_t value = 0;
|
|
|
|
mobj_t *mobj = P_FindMobjFromTID(argV[0], NULL, info->mo);
|
|
if (mobj != NULL && P_MobjWasRemoved(mobj) == false)
|
|
{
|
|
value = mobj->momz;
|
|
}
|
|
|
|
thread->dataStk.push(value);
|
|
|
|
return false;
|
|
}
|
|
|
|
/*--------------------------------------------------
|
|
bool CallFunc_GetObjectAngle(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
|
|
|
|
Returns the yaw of an actor.
|
|
--------------------------------------------------*/
|
|
bool CallFunc_GetObjectAngle(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
|
|
{
|
|
(void)argC;
|
|
|
|
auto info = &static_cast<Thread *>(thread)->info;
|
|
|
|
fixed_t value = 0;
|
|
|
|
mobj_t *mobj = P_FindMobjFromTID(argV[0], NULL, info->mo);
|
|
if (mobj != NULL && P_MobjWasRemoved(mobj) == false)
|
|
{
|
|
value = ACS_AngleToFixed(mobj->angle);
|
|
}
|
|
|
|
thread->dataStk.push(value);
|
|
|
|
return false;
|
|
}
|
|
|
|
/*--------------------------------------------------
|
|
bool CallFunc_GetObjectRoll(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
|
|
|
|
Returns the roll of an actor.
|
|
--------------------------------------------------*/
|
|
bool CallFunc_GetObjectRoll(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
|
|
{
|
|
(void)argC;
|
|
|
|
auto info = &static_cast<Thread *>(thread)->info;
|
|
|
|
fixed_t value = 0;
|
|
|
|
mobj_t *mobj = P_FindMobjFromTID(argV[0], NULL, info->mo);
|
|
if (mobj != NULL && P_MobjWasRemoved(mobj) == false)
|
|
{
|
|
value = ACS_AngleToFixed(mobj->roll);
|
|
}
|
|
|
|
thread->dataStk.push(value);
|
|
|
|
return false;
|
|
}
|
|
|
|
/*--------------------------------------------------
|
|
bool CallFunc_GetObjectPitch(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
|
|
|
|
Returns the pitch of an actor.
|
|
--------------------------------------------------*/
|
|
bool CallFunc_GetObjectPitch(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
|
|
{
|
|
(void)argC;
|
|
|
|
auto info = &static_cast<Thread *>(thread)->info;
|
|
|
|
fixed_t value = 0;
|
|
|
|
mobj_t *mobj = P_FindMobjFromTID(argV[0], NULL, info->mo);
|
|
if (mobj != NULL && P_MobjWasRemoved(mobj) == false)
|
|
{
|
|
value = ACS_AngleToFixed(mobj->pitch);
|
|
}
|
|
|
|
thread->dataStk.push(value);
|
|
|
|
return false;
|
|
}
|
|
|
|
/*--------------------------------------------------
|
|
bool CallFunc_GetObjectFloorZ(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
|
|
|
|
Returns the highest floor point underneath the actor.
|
|
--------------------------------------------------*/
|
|
bool CallFunc_GetObjectFloorZ(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
|
|
{
|
|
(void)argC;
|
|
|
|
auto info = &static_cast<Thread *>(thread)->info;
|
|
|
|
fixed_t value = 0;
|
|
|
|
mobj_t *mobj = P_FindMobjFromTID(argV[0], NULL, info->mo);
|
|
if (mobj != NULL && P_MobjWasRemoved(mobj) == false)
|
|
{
|
|
value = ACS_AngleToFixed(mobj->pitch);
|
|
}
|
|
|
|
thread->dataStk.push(value);
|
|
|
|
return false;
|
|
}
|
|
|
|
/*--------------------------------------------------
|
|
bool CallFunc_GetObjectCeilingZ(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
|
|
|
|
Returns the lowest ceiling point above the actor.
|
|
--------------------------------------------------*/
|
|
bool CallFunc_GetObjectCeilingZ(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
|
|
{
|
|
(void)argC;
|
|
|
|
auto info = &static_cast<Thread *>(thread)->info;
|
|
|
|
fixed_t value = 0;
|
|
|
|
mobj_t *mobj = P_FindMobjFromTID(argV[0], NULL, info->mo);
|
|
if (mobj != NULL && P_MobjWasRemoved(mobj) == false)
|
|
{
|
|
value = mobj->ceilingz;
|
|
}
|
|
|
|
thread->dataStk.push(value);
|
|
|
|
return false;
|
|
}
|
|
|
|
/*--------------------------------------------------
|
|
bool CallFunc_GetObjectFloorTexture(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
|
|
|
|
Returns the texture of the floor where the actor is currently on.
|
|
--------------------------------------------------*/
|
|
bool CallFunc_GetObjectFloorTexture(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
|
|
{
|
|
(void)argC;
|
|
|
|
Environment *env = &ACSEnv;
|
|
auto info = &static_cast<Thread *>(thread)->info;
|
|
|
|
INT32 floorpic = 0;
|
|
|
|
mobj_t *mobj = P_FindMobjFromTID(argV[0], NULL, info->mo);
|
|
if (mobj != NULL && P_MobjWasRemoved(mobj) == false)
|
|
{
|
|
INT32 picnum = P_FloorPicAtPos(mobj->x, mobj->y, mobj->z, mobj->height);
|
|
if (picnum != -1)
|
|
{
|
|
floorpic = ~env->getString( levelflats[picnum].name )->idx;
|
|
}
|
|
}
|
|
|
|
thread->dataStk.push(floorpic);
|
|
|
|
return false;
|
|
}
|
|
|
|
/*--------------------------------------------------
|
|
bool CallFunc_GetObjectLightLevel(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
|
|
|
|
Returns the light level of the place where the actor is currently in.
|
|
--------------------------------------------------*/
|
|
/*bool CallFunc_GetObjectLightLevel(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
|
|
{
|
|
(void)argC;
|
|
|
|
auto info = &static_cast<Thread *>(thread)->info;
|
|
|
|
INT32 lightlevel = 0;
|
|
|
|
mobj_t *mobj = P_FindMobjFromTID(argV[0], NULL, info->mo);
|
|
if (mobj != NULL && P_MobjWasRemoved(mobj) == false)
|
|
{
|
|
lightlevel = P_GetLightLevelFromSectorAt(mobj->subsector->sector, mobj->x, mobj->y, mobj->z);
|
|
}
|
|
|
|
thread->dataStk.push(lightlevel);
|
|
|
|
return false;
|
|
}*/
|
|
|
|
/*--------------------------------------------------
|
|
bool CallFunc_CheckObjectState(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
|
|
|
|
Checks if the actor with the matching TID is in the specified state. If said TID is zero, this checks the activator.
|
|
--------------------------------------------------*/
|
|
bool CallFunc_CheckObjectState(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
|
|
{
|
|
(void)argC;
|
|
|
|
auto info = &static_cast<Thread *>(thread)->info;
|
|
|
|
bool inState = false;
|
|
|
|
mobj_t *mobj = P_FindMobjFromTID(argV[0], NULL, info->mo);
|
|
if (mobj != NULL && P_MobjWasRemoved(mobj) == false)
|
|
{
|
|
statenum_t stateNum = S_NULL;
|
|
bool success = ACS_GetStateFromString(thread->scopeMap->getString( argV[1] )->str, &stateNum);
|
|
if (success == true)
|
|
{
|
|
if (mobj->state == &states[stateNum])
|
|
{
|
|
inState = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
thread->dataStk.push(inState);
|
|
return false;
|
|
}
|
|
|
|
/*--------------------------------------------------
|
|
bool CallFunc_CheckObjectFlag(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
|
|
|
|
Checks if the actor with the matching TID has a specific flag. If said TID is zero, this checks the activator.
|
|
--------------------------------------------------*/
|
|
bool CallFunc_CheckObjectFlag(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
|
|
{
|
|
auto info = &static_cast<Thread *>(thread)->info;
|
|
|
|
(void)argC;
|
|
|
|
mobj_t *mobj = P_FindMobjFromTID(argV[0], NULL, info->mo);
|
|
|
|
const char *flagName = thread->scopeMap->getString( argV[1] )->str;
|
|
|
|
bool hasFlag = false;
|
|
|
|
if (mobj != NULL && P_MobjWasRemoved(mobj) == false)
|
|
{
|
|
if (ACS_CheckActorFlag(flagName, NULL, NULL) == true)
|
|
{
|
|
hasFlag = true;
|
|
}
|
|
else
|
|
{
|
|
CONS_Alert(CONS_WARNING, "CheckActorFlag: no actor flag named \"%s\".\n", flagName);
|
|
}
|
|
}
|
|
|
|
thread->dataStk.push(hasFlag);
|
|
|
|
return false;
|
|
}
|
|
|
|
/*--------------------------------------------------
|
|
bool CallFunc_GetObjectClass(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
|
|
|
|
Returns the class name of the actor.
|
|
--------------------------------------------------*/
|
|
bool CallFunc_GetObjectClass(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
|
|
{
|
|
(void)argC;
|
|
|
|
Environment *env = &ACSEnv;
|
|
auto info = &static_cast<Thread *>(thread)->info;
|
|
|
|
INT32 mobjClass = 0;
|
|
|
|
mobj_t *mobj = P_FindMobjFromTID(argV[0], NULL, info->mo);
|
|
if (mobj != NULL && P_MobjWasRemoved(mobj) == false)
|
|
{
|
|
std::string prefix = "MT_";
|
|
std::string full = prefix + DEH_MobjtypeName(mobj->type);
|
|
mobjClass = static_cast<INT32>( ~env->getString( full.c_str() )->idx );
|
|
}
|
|
|
|
thread->dataStk.push(mobjClass);
|
|
|
|
return false;
|
|
}
|
|
|
|
/*--------------------------------------------------
|
|
bool CallFunc_SetObjectPosition(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
|
|
|
|
Sets the position of the actor with the matching TID. If said TID is zero, this affects the activator.
|
|
--------------------------------------------------*/
|
|
bool CallFunc_SetObjectPosition(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
|
|
{
|
|
// SetActorPosition's signature makes the 'fog' parameter required. Sad!
|
|
// So we just ignore it.
|
|
auto info = &static_cast<Thread *>(thread)->info;
|
|
bool success = false;
|
|
|
|
(void)argC;
|
|
|
|
mobj_t *mobj = P_FindMobjFromTID(argV[0], NULL, info->mo);
|
|
|
|
fixed_t x = argV[1];
|
|
fixed_t y = argV[2];
|
|
fixed_t z = argV[3];
|
|
|
|
if (mobj != NULL && P_MobjWasRemoved(mobj) == false)
|
|
{
|
|
if (ACS_IsLocationValid(mobj, x, y, z))
|
|
{
|
|
P_SetOrigin(mobj, x, y, z);
|
|
success = true;
|
|
}
|
|
}
|
|
|
|
thread->dataStk.push(success);
|
|
return false;
|
|
}
|
|
|
|
/*--------------------------------------------------
|
|
bool CallFunc_SetObjectVelocity(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
|
|
|
|
Sets the velocity of every actor with the matching TID. If said TID is zero, this affects the activator.
|
|
--------------------------------------------------*/
|
|
bool CallFunc_SetObjectVelocity(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
|
|
{
|
|
auto info = &static_cast<Thread *>(thread)->info;
|
|
|
|
fixed_t velX = argV[1];
|
|
fixed_t velY = argV[2];
|
|
fixed_t velZ = argV[3];
|
|
|
|
bool add = argC >= 5 ? (argV[4] != 0) : false;
|
|
|
|
mobj_t *mobj = nullptr;
|
|
|
|
while ((mobj = P_FindMobjFromTID(argV[0], mobj, info->mo)) != nullptr)
|
|
{
|
|
if (add)
|
|
{
|
|
mobj->momx += velX;
|
|
mobj->momy += velY;
|
|
mobj->momz += velZ;
|
|
}
|
|
else
|
|
{
|
|
mobj->momx = velX;
|
|
mobj->momy = velY;
|
|
mobj->momz = velZ;
|
|
}
|
|
}
|
|
|
|
NO_RETURN(thread);
|
|
return false;
|
|
}
|
|
|
|
/*--------------------------------------------------
|
|
bool CallFunc_SetObjectAngle(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
|
|
|
|
Sets the angle of every actor with the matching TID. If said TID is zero, this affects the activator.
|
|
--------------------------------------------------*/
|
|
bool CallFunc_SetObjectAngle(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
|
|
{
|
|
auto info = &static_cast<Thread *>(thread)->info;
|
|
|
|
(void)argC;
|
|
|
|
angle_t angle = ACS_FixedToAngle(argV[1]);
|
|
|
|
mobj_t *mobj = nullptr;
|
|
|
|
while ((mobj = P_FindMobjFromTID(argV[0], mobj, info->mo)) != nullptr)
|
|
{
|
|
mobj->angle = angle;
|
|
}
|
|
|
|
NO_RETURN(thread);
|
|
return false;
|
|
}
|
|
|
|
/*--------------------------------------------------
|
|
bool CallFunc_SetObjectRoll(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
|
|
|
|
Sets the roll of every actor with the matching TID. If said TID is zero, this affects the activator.
|
|
--------------------------------------------------*/
|
|
bool CallFunc_SetObjectRoll(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
|
|
{
|
|
auto info = &static_cast<Thread *>(thread)->info;
|
|
|
|
(void)argC;
|
|
|
|
angle_t roll = ACS_FixedToAngle(argV[1]);
|
|
|
|
mobj_t *mobj = nullptr;
|
|
|
|
while ((mobj = P_FindMobjFromTID(argV[0], mobj, info->mo)) != nullptr)
|
|
{
|
|
mobj->roll = roll;
|
|
}
|
|
|
|
NO_RETURN(thread);
|
|
return false;
|
|
}
|
|
|
|
/*--------------------------------------------------
|
|
bool CallFunc_SetObjectPitch(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
|
|
|
|
Sets the pitch of every actor with the matching TID. If said TID is zero, this affects the activator.
|
|
--------------------------------------------------*/
|
|
bool CallFunc_SetObjectPitch(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
|
|
{
|
|
auto info = &static_cast<Thread *>(thread)->info;
|
|
|
|
(void)argC;
|
|
|
|
angle_t pitch = ACS_FixedToAngle(argV[1]);
|
|
|
|
mobj_t *mobj = nullptr;
|
|
|
|
while ((mobj = P_FindMobjFromTID(argV[0], mobj, info->mo)) != nullptr)
|
|
{
|
|
mobj->pitch = pitch;
|
|
}
|
|
|
|
NO_RETURN(thread);
|
|
return false;
|
|
}
|
|
|
|
/*--------------------------------------------------
|
|
bool CallFunc_SetObjectState(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
|
|
|
|
Sets the state of every actor with the matching TID. If said TID is zero, this affects the activator.
|
|
--------------------------------------------------*/
|
|
bool CallFunc_SetObjectState(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
|
|
{
|
|
auto info = &static_cast<Thread *>(thread)->info;
|
|
|
|
(void)argC;
|
|
|
|
int count = 0;
|
|
|
|
mobj_t *mobj = nullptr;
|
|
|
|
while ((mobj = P_FindMobjFromTID(argV[0], mobj, info->mo)) != nullptr)
|
|
{
|
|
statenum_t newState = S_NULL;
|
|
bool success = ACS_GetStateFromString(thread->scopeMap->getString( argV[1] )->str, &newState);
|
|
if (success == true)
|
|
{
|
|
P_SetMobjState(mobj, newState);
|
|
count++;
|
|
}
|
|
}
|
|
|
|
thread->dataStk.push(count);
|
|
|
|
return false;
|
|
}
|
|
|
|
/*--------------------------------------------------
|
|
bool CallFunc_SetObjectFlag(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
|
|
|
|
Toggles a flag for every actor with the matching TID. If said TID is zero, this affects the activator.
|
|
--------------------------------------------------*/
|
|
bool CallFunc_SetObjectFlag(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
|
|
{
|
|
auto info = &static_cast<Thread *>(thread)->info;
|
|
|
|
(void)argC;
|
|
|
|
int count = 0;
|
|
|
|
mobj_t *mobj = nullptr;
|
|
|
|
const char *flagName = thread->scopeMap->getString( argV[1] )->str;
|
|
|
|
bool add = !!argV[2];
|
|
|
|
while ((mobj = P_FindMobjFromTID(argV[0], mobj, info->mo)) != nullptr)
|
|
{
|
|
UINT32 flags = 0;
|
|
unsigned type = 0;
|
|
|
|
if (ACS_CheckActorFlag(flagName, &flags, &type) == false)
|
|
{
|
|
CONS_Alert(CONS_WARNING, "SetActorFlag: no actor flag named \"%s\".\n", flagName);
|
|
break;
|
|
}
|
|
|
|
// flags
|
|
if (type == 1)
|
|
{
|
|
if (add)
|
|
{
|
|
if ((flags & (MF_NOBLOCKMAP|MF_NOSECTOR)) != (mobj->flags & (MF_NOBLOCKMAP|MF_NOSECTOR)))
|
|
{
|
|
P_UnsetThingPosition(mobj);
|
|
mobj->flags |= static_cast<mobjflag_t>(flags);
|
|
if ((flags & MF_NOSECTOR) && sector_list)
|
|
{
|
|
P_DelSeclist(sector_list);
|
|
sector_list = NULL;
|
|
}
|
|
mobj->snext = NULL, mobj->sprev = NULL;
|
|
P_SetThingPosition(mobj);
|
|
}
|
|
else
|
|
{
|
|
mobj->flags |= static_cast<mobjflag_t>(flags);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
mobj->flags &= static_cast<mobjflag_t>(~flags);
|
|
}
|
|
}
|
|
// flags2
|
|
else if (type == 2)
|
|
{
|
|
if (add)
|
|
mobj->flags2 |= static_cast<mobjflag2_t>(flags);
|
|
else
|
|
mobj->flags2 &= static_cast<mobjflag2_t>(~flags);
|
|
}
|
|
// eflags
|
|
else if (type == 3)
|
|
{
|
|
if (add)
|
|
mobj->eflags |= static_cast<mobjeflag_t>(flags);
|
|
else
|
|
mobj->eflags &= static_cast<mobjeflag_t>(~flags);
|
|
}
|
|
|
|
count++;
|
|
}
|
|
|
|
thread->dataStk.push(count);
|
|
|
|
return false;
|
|
}
|
|
|
|
/*--------------------------------------------------
|
|
bool CallFunc_SetObjectClass(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
|
|
|
|
Sets the class of the actor with the matching TID. If said TID is zero, this affects the activator.
|
|
--------------------------------------------------*/
|
|
bool CallFunc_SetObjectClass(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
|
|
{
|
|
auto info = &static_cast<Thread *>(thread)->info;
|
|
|
|
(void)argC;
|
|
|
|
ACSVM::String *str = thread->scopeMap->getString( argV[1] );
|
|
if (!str->str || str->len == 0)
|
|
{
|
|
CONS_Alert(CONS_WARNING, "SetActorClass actor class was not provided.\n");
|
|
|
|
NO_RETURN(thread);
|
|
|
|
return false;
|
|
}
|
|
|
|
const char *className = str->str;
|
|
|
|
mobjtype_t mobjType = MT_NULL;
|
|
|
|
mobj_t *mobj = P_FindMobjFromTID(argV[0], NULL, info->mo);
|
|
|
|
if (mobj != NULL && P_MobjWasRemoved(mobj) == false)
|
|
{
|
|
bool success = ACS_GetMobjTypeFromString(className, &mobjType);
|
|
|
|
if (success == false)
|
|
{
|
|
// Exit early.
|
|
CONS_Alert(CONS_WARNING,
|
|
"Couldn't find actor class \"%s\" for SetActorClass.\n",
|
|
className
|
|
);
|
|
|
|
NO_RETURN(thread);
|
|
|
|
return false;
|
|
}
|
|
|
|
mobj->type = mobjType;
|
|
mobj->info = &mobjinfo[mobjType];
|
|
}
|
|
|
|
NO_RETURN(thread);
|
|
|
|
return false;
|
|
}
|
|
|
|
/*--------------------------------------------------
|
|
bool CallFunc_SetObjectDye(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
|
|
|
|
Dyes every actor with the matching TID. If said TID is zero, this affects the activator.
|
|
--------------------------------------------------*/
|
|
bool CallFunc_SetObjectDye(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
|
|
{
|
|
(void)argC;
|
|
|
|
auto info = &static_cast<Thread *>(thread)->info;
|
|
|
|
ACSVM::String *str = thread->scopeMap->getString(argV[1]);
|
|
|
|
skincolornum_t colorToSet = SKINCOLOR_NONE;
|
|
|
|
if (str->len > 0)
|
|
{
|
|
const char *colorName = str->str;
|
|
|
|
bool success = ACS_GetColorFromString(colorName, &colorToSet);
|
|
|
|
if (success == false)
|
|
{
|
|
// Exit early.
|
|
CONS_Alert(CONS_WARNING,
|
|
"Couldn't find color \"%s\" for SetActorDye.\n",
|
|
colorName
|
|
);
|
|
|
|
NO_RETURN(thread);
|
|
|
|
return false;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
CONS_Alert(CONS_WARNING, "SetActorDye color was not provided.\n");
|
|
|
|
NO_RETURN(thread);
|
|
|
|
return false;
|
|
}
|
|
|
|
mobj_t *mobj = nullptr;
|
|
|
|
while ((mobj = P_FindMobjFromTID(argV[0], mobj, info->mo)) != nullptr)
|
|
{
|
|
var1 = 0;
|
|
var2 = colorToSet;
|
|
A_Dye(info->mo);
|
|
}
|
|
|
|
NO_RETURN(thread);
|
|
|
|
return false;
|
|
}
|
|
|
|
/*--------------------------------------------------
|
|
bool CallFunc_SetObjectSpecial(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
|
|
|
|
Sets the special and arguments of every actor with the matching TID. If said TID is zero, this affects the activator.
|
|
--------------------------------------------------*/
|
|
bool CallFunc_SetObjectSpecial(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
|
|
{
|
|
ACSVM::MapScope *map = thread->scopeMap;
|
|
|
|
auto info = &static_cast<Thread *>(thread)->info;
|
|
|
|
mobj_t *mobj = nullptr;
|
|
|
|
while ((mobj = P_FindMobjFromTID(argV[0], mobj, info->mo)) != nullptr)
|
|
{
|
|
mobj->special = argV[1];
|
|
|
|
for (int i = 0; i < std::min((int)(argC - 2), NUM_SCRIPT_ARGS); i++)
|
|
{
|
|
mobj->script_args[i] = (INT32)argV[i + 2];
|
|
}
|
|
|
|
for (int i = 0; i < std::min((int)(argC - 2), NUM_SCRIPT_STRINGARGS); i++)
|
|
{
|
|
ACSVM::String *strPtr = map->getString(argV[i + 2]);
|
|
|
|
size_t len = strPtr->len;
|
|
|
|
if (len == 0)
|
|
{
|
|
Z_Free(mobj->script_stringargs[i]);
|
|
mobj->script_stringargs[i] = NULL;
|
|
continue;
|
|
}
|
|
|
|
mobj->script_stringargs[i] = static_cast<char *>(Z_Realloc(mobj->script_stringargs[i], len + 1, PU_STATIC, nullptr));
|
|
memcpy(mobj->script_stringargs[i], strPtr->str, len + 1);
|
|
}
|
|
}
|
|
|
|
NO_RETURN(thread);
|
|
|
|
return false;
|
|
}
|
|
|
|
/*--------------------------------------------------
|
|
bool CallFunc_GetObjectDye(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
|
|
|
|
Returns the activating object's current dye.
|
|
--------------------------------------------------*/
|
|
bool CallFunc_GetObjectDye(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
|
|
{
|
|
Environment *env = &ACSEnv;
|
|
auto info = &static_cast<Thread *>(thread)->info;
|
|
UINT16 dye = SKINCOLOR_NONE;
|
|
|
|
(void)argV;
|
|
(void)argC;
|
|
|
|
if ((info != NULL)
|
|
&& (info->mo != NULL && P_MobjWasRemoved(info->mo) == false))
|
|
{
|
|
dye = (info->mo->player != NULL) ? info->mo->player->dye : info->mo->color;
|
|
}
|
|
|
|
thread->dataStk.push(~env->getString( skincolors[dye].name )->idx);
|
|
return false;
|
|
}
|
|
|
|
/*--------------------------------------------------
|
|
bool CallFunc_PlayerEmeralds(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
|
|
|
|
Returns the activating player's number of Chaos Emeralds.
|
|
--------------------------------------------------*/
|
|
bool CallFunc_PlayerEmeralds(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
|
|
{
|
|
auto info = &static_cast<Thread *>(thread)->info;
|
|
UINT8 count = 0;
|
|
|
|
(void)argV;
|
|
(void)argC;
|
|
|
|
if ((info != NULL)
|
|
&& (info->mo != NULL && P_MobjWasRemoved(info->mo) == false)
|
|
&& (info->mo->player != NULL))
|
|
{
|
|
count = K_NumEmeralds(info->mo->player);
|
|
}
|
|
|
|
thread->dataStk.push(count);
|
|
return false;
|
|
}
|
|
|
|
/*--------------------------------------------------
|
|
bool CallFunc_PlayerLap(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
|
|
|
|
Returns the activating player's current lap.
|
|
--------------------------------------------------*/
|
|
bool CallFunc_PlayerLap(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
|
|
{
|
|
auto info = &static_cast<Thread *>(thread)->info;
|
|
UINT8 laps = 0;
|
|
|
|
(void)argV;
|
|
(void)argC;
|
|
|
|
if ((info != NULL)
|
|
&& (info->mo != NULL && P_MobjWasRemoved(info->mo) == false)
|
|
&& (info->mo->player != NULL))
|
|
{
|
|
laps = info->mo->player->laps;
|
|
}
|
|
|
|
thread->dataStk.push(laps);
|
|
return false;
|
|
}
|
|
|
|
/*--------------------------------------------------
|
|
bool CallFunc_LowestLap(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
|
|
|
|
Returns the lowest lap of all of the players in-game.
|
|
--------------------------------------------------*/
|
|
bool CallFunc_LowestLap(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
|
|
{
|
|
(void)argV;
|
|
(void)argC;
|
|
|
|
thread->dataStk.push(P_FindLowestLap());
|
|
return false;
|
|
}
|
|
|
|
/*--------------------------------------------------
|
|
bool CallFunc_EncoreMode(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
|
|
|
|
Returns if the map is in Encore Mode.
|
|
--------------------------------------------------*/
|
|
bool CallFunc_EncoreMode(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
|
|
{
|
|
(void)argV;
|
|
(void)argC;
|
|
|
|
thread->dataStk.push(encoremode);
|
|
return false;
|
|
}
|
|
|
|
/*--------------------------------------------------
|
|
bool CallFunc_ItemBreaker(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
|
|
|
|
Returns if the map is in Item Breaker.
|
|
--------------------------------------------------*/
|
|
bool CallFunc_ItemBreaker(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
|
|
{
|
|
(void)argV;
|
|
(void)argC;
|
|
|
|
thread->dataStk.push(itembreaker);
|
|
return false;
|
|
}
|
|
|
|
/*--------------------------------------------------
|
|
bool CallFunc_TimeAttack(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
|
|
|
|
Returns if the map is a Time Attack session.
|
|
--------------------------------------------------*/
|
|
bool CallFunc_TimeAttack(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
|
|
{
|
|
(void)argV;
|
|
(void)argC;
|
|
|
|
thread->dataStk.push((modeattacking != ATTACKING_NONE));
|
|
return false;
|
|
}
|
|
|
|
/*--------------------------------------------------
|
|
bool CallFunc_FreePlay(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
|
|
|
|
Returns if the map is in Free Play.
|
|
--------------------------------------------------*/
|
|
bool CallFunc_FreePlay(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
|
|
{
|
|
(void)argV;
|
|
(void)argC;
|
|
|
|
UINT8 numplayersingame = 0;
|
|
UINT8 i;
|
|
|
|
for (i = 0; i < MAXPLAYERS; i++)
|
|
{
|
|
|
|
if (!playeringame[i] || players[i].spectator || !players[i].mo)
|
|
continue;
|
|
|
|
numplayersingame++;
|
|
}
|
|
|
|
thread->dataStk.push(numplayersingame <= 1);
|
|
return false;
|
|
}
|
|
|
|
/*--------------------------------------------------
|
|
bool CallFunc_GrandPrix(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
|
|
|
|
Returns if a Grand Prix is active.
|
|
--------------------------------------------------*/
|
|
bool CallFunc_GrandPrix(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
|
|
{
|
|
(void)argV;
|
|
(void)argC;
|
|
|
|
thread->dataStk.push(grandprixinfo.gp);
|
|
return false;
|
|
}
|
|
|
|
/*--------------------------------------------------
|
|
bool CallFunc_PositionStart(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
|
|
|
|
Returns if the map is in POSITION!!
|
|
--------------------------------------------------*/
|
|
bool CallFunc_PositionStart(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
|
|
{
|
|
(void)argV;
|
|
(void)argC;
|
|
|
|
thread->dataStk.push((starttime != 0 && leveltime < starttime));
|
|
return false;
|
|
}
|
|
|
|
/*--------------------------------------------------
|
|
bool CallFunc_PodiumPosition(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
|
|
|
|
Returns the best position of all non-CPU players.
|
|
--------------------------------------------------*/
|
|
bool CallFunc_PodiumPosition(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
|
|
{
|
|
UINT8 ret = MAXPLAYERS;
|
|
INT32 i;
|
|
|
|
(void)argV;
|
|
(void)argC;
|
|
|
|
for (i = 0; i < MAXPLAYERS; i++)
|
|
{
|
|
player_t *player = NULL;
|
|
|
|
if (playeringame[i] == false)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
player = &players[i];
|
|
|
|
if (player->spectator == true)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if (player->bot == true)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
ret = std::min(ret, player->position);
|
|
}
|
|
|
|
thread->dataStk.push(ret);
|
|
return false;
|
|
}
|
|
|
|
/*--------------------------------------------------
|
|
bool CallFunc_SetLineRenderStyle(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
|
|
|
|
Changes a linedef's blend mode and alpha.
|
|
--------------------------------------------------*/
|
|
bool CallFunc_SetLineRenderStyle(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
|
|
{
|
|
mtag_t tag = 0;
|
|
patchalphastyle_t blend = AST_COPY;
|
|
fixed_t alpha = FRACUNIT;
|
|
|
|
INT32 lineId = -1;
|
|
|
|
tag = argV[0];
|
|
|
|
switch (argV[1])
|
|
{
|
|
case TMB_TRANSLUCENT:
|
|
default:
|
|
blend = AST_COPY;
|
|
break;
|
|
case TMB_ADD:
|
|
blend = AST_ADD;
|
|
break;
|
|
case TMB_SUBTRACT:
|
|
blend = AST_SUBTRACT;
|
|
break;
|
|
case TMB_REVERSESUBTRACT:
|
|
blend = AST_REVERSESUBTRACT;
|
|
break;
|
|
case TMB_MODULATE:
|
|
blend = AST_MODULATE;
|
|
break;
|
|
}
|
|
|
|
alpha = argV[2];
|
|
alpha = CLAMP(alpha, 0, FRACUNIT);
|
|
|
|
TAG_ITER_LINES(tag, lineId)
|
|
{
|
|
line_t *line = &lines[lineId];
|
|
|
|
line->blendmode = blend;
|
|
line->alpha = alpha;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
|
|
|
|
/*--------------------------------------------------
|
|
bool CallFunc_MapWarp(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
|
|
|
|
Immediately warps to another level.
|
|
--------------------------------------------------*/
|
|
|
|
bool CallFunc_MapWarp(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
|
|
{
|
|
ACSVM::MapScope *map = NULL;
|
|
|
|
ACSVM::String *str = nullptr;
|
|
|
|
const char *levelName = NULL;
|
|
size_t levelLen = 0;
|
|
|
|
UINT16 nextmap = NEXTMAP_INVALID;
|
|
|
|
(void)argC;
|
|
|
|
if (exitcountdown == 1)
|
|
{
|
|
// An exit is already in progress.
|
|
return false;
|
|
}
|
|
|
|
map = thread->scopeMap;
|
|
|
|
str = map->getString(argV[0]);
|
|
|
|
levelName = str->str;
|
|
levelLen = str->len;
|
|
|
|
if (!levelLen || !levelName)
|
|
{
|
|
CONS_Alert(CONS_WARNING, "MapWarp level name was not provided.\n");
|
|
}
|
|
|
|
nextmap = G_MapNumber(levelName);
|
|
|
|
if (nextmap == NEXTMAP_INVALID)
|
|
{
|
|
CONS_Alert(CONS_WARNING, "MapWarp level %s is not valid or loaded.\n", levelName);
|
|
return false;
|
|
}
|
|
|
|
nextmapoverride = (nextmap + 1);
|
|
|
|
if (argV[1] == 0)
|
|
skipstats = 1;
|
|
|
|
G_BeginLevelExit();
|
|
exitcountdown = 1;
|
|
|
|
if (server)
|
|
SendNetXCmd(XD_EXITLEVEL, NULL, 0);
|
|
|
|
return false;
|
|
}
|
|
|
|
/*--------------------------------------------------
|
|
bool CallFunc_AddBot(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
|
|
|
|
Inserts a bot, if there's room for them.
|
|
--------------------------------------------------*/
|
|
bool CallFunc_AddBot(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
|
|
{
|
|
ACSVM::MapScope *map = NULL;
|
|
|
|
ACSVM::String *skinStr = nullptr;
|
|
INT32 skin = -1;
|
|
|
|
UINT8 difficulty = 0;
|
|
botStyle_e style = BOT_STYLE_NORMAL;
|
|
|
|
UINT8 newplayernum = 0;
|
|
bool success = false;
|
|
|
|
(void)argC;
|
|
|
|
map = thread->scopeMap;
|
|
|
|
skinStr = map->getString(argV[0]);
|
|
if (skinStr->len != 0)
|
|
{
|
|
skin = R_SkinAvailable(skinStr->str);
|
|
}
|
|
|
|
if (skin == -1)
|
|
{
|
|
skin = 1;
|
|
}
|
|
|
|
difficulty = CLAMP(static_cast<int>(argV[1]), 1, MAXBOTDIFFICULTY);
|
|
|
|
style = static_cast<botStyle_e>(argV[2]);
|
|
if (style < BOT_STYLE_NORMAL || style >= BOT_STYLE__MAX)
|
|
{
|
|
style = BOT_STYLE_NORMAL;
|
|
}
|
|
|
|
success = K_AddBot(skin, difficulty, style, &newplayernum);
|
|
thread->dataStk.push(success ? newplayernum : -1);
|
|
return false;
|
|
}
|
|
|
|
/*--------------------------------------------------
|
|
bool CallFunc_StopLevelExit(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
|
|
|
|
Halts the level exit if it's happening.
|
|
--------------------------------------------------*/
|
|
bool CallFunc_StopLevelExit(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
|
|
{
|
|
(void)argV;
|
|
(void)argC;
|
|
|
|
exitcountdown = 0;
|
|
return false;
|
|
}
|
|
|
|
/*--------------------------------------------------
|
|
bool CallFunc_ExitLevel(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
|
|
|
|
Exits the level.
|
|
--------------------------------------------------*/
|
|
bool CallFunc_ExitLevel(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
|
|
{
|
|
(void)argV;
|
|
(void)argC;
|
|
|
|
if (exitcountdown == 1)
|
|
{
|
|
// An exit is already in progress.
|
|
return false;
|
|
}
|
|
|
|
if (argC >= 1)
|
|
{
|
|
skipstats = (argV[0] == 0);
|
|
}
|
|
|
|
G_BeginLevelExit();
|
|
exitcountdown = 1;
|
|
|
|
if (server)
|
|
SendNetXCmd(XD_EXITLEVEL, NULL, 0);
|
|
|
|
return false;
|
|
}
|
|
|
|
/*--------------------------------------------------
|
|
bool CallFunc_MusicPlay(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
|
|
|
|
Play a song. If it's already playing, restart from the
|
|
beginning.
|
|
--------------------------------------------------*/
|
|
bool CallFunc_MusicPlay(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
|
|
{
|
|
ACSVM::MapScope *map = thread->scopeMap;
|
|
|
|
// 0: str tune - id for the tune to play
|
|
// 1: [bool foractivator] - only do this if the activator is a player and is being viewed
|
|
|
|
if (argC > 1 && argV[1] && !ACS_ActivatorIsLocal(thread))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
boolean musicsame = !strnicmp(map->getString(argV[0])->str, mapmusname, 7);
|
|
|
|
if (!musicsame)
|
|
{
|
|
S_ChangeMusicEx(map->getString(argV[0])->str, 0, true, mapmusposition, 0, 0);
|
|
|
|
strncpy(mapmusname, S_MusicName(), 7);
|
|
mapmusname[6] = 0;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
/*--------------------------------------------------
|
|
bool CallFunc_MusicStopAll(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
|
|
|
|
Stop every tune that is currently playing.
|
|
--------------------------------------------------*/
|
|
bool CallFunc_MusicStopAll(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
|
|
{
|
|
|
|
// 0: [bool foractivator] - only do this if the activator is a player and is being viewed
|
|
|
|
if (argC > 0 && argV[0] && !ACS_ActivatorIsLocal(thread))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
S_StopMusic();
|
|
|
|
return false;
|
|
}
|
|
|
|
/*--------------------------------------------------
|
|
bool CallFunc_MusicRemap(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
|
|
|
|
Change the song while keeping the same music posititon.
|
|
--------------------------------------------------*/
|
|
bool CallFunc_MusicRemap(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
|
|
{
|
|
ACSVM::MapScope *map = thread->scopeMap;
|
|
UINT32 lastmapmusposition = S_GetMusicPosition();
|
|
|
|
// 0: str song - lump name for the song to map to
|
|
// 1: [bool foractivator] - only do this if the activator is a player and is being viewed
|
|
|
|
if (argC > 1 && argV[1] && !ACS_ActivatorIsLocal(thread))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
boolean musicsame = !strnicmp(map->getString(argV[0])->str, mapmusname, 7);
|
|
|
|
if (!musicsame)
|
|
{
|
|
S_ChangeMusicEx(map->getString(argV[0])->str, 0, true, lastmapmusposition, 0, 0);
|
|
|
|
strncpy(mapmusname, S_MusicName(), 7);
|
|
mapmusname[6] = 0;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
/*--------------------------------------------------
|
|
bool CallFunc_Sin(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
|
|
|
|
Returns the sine of a fixed-point number.
|
|
--------------------------------------------------*/
|
|
bool CallFunc_Sin(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
|
|
{
|
|
(void)argC;
|
|
thread->dataStk.push(ACS_AngleToFixed(FINESINE((ACS_FixedToAngle(argV[0])>>ANGLETOFINESHIFT) & FINEMASK)));
|
|
return false;
|
|
}
|
|
|
|
/*--------------------------------------------------
|
|
bool CallFunc_Cos(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
|
|
|
|
Returns the cosine of a fixed-point number.
|
|
--------------------------------------------------*/
|
|
bool CallFunc_Cos(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
|
|
{
|
|
(void)argC;
|
|
thread->dataStk.push(ACS_AngleToFixed(FINECOSINE((ACS_FixedToAngle(argV[0])>>ANGLETOFINESHIFT) & FINEMASK)));
|
|
return false;
|
|
}
|
|
|
|
/*--------------------------------------------------
|
|
bool CallFunc_Tan(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
|
|
|
|
Returns the tangent of a fixed-point number.
|
|
--------------------------------------------------*/
|
|
bool CallFunc_Tan(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
|
|
{
|
|
(void)argC;
|
|
thread->dataStk.push(ACS_AngleToFixed(FINETANGENT(((ACS_FixedToAngle(argV[0])+ANGLE_90)>>ANGLETOFINESHIFT) & 4095)));
|
|
return false;
|
|
}
|
|
|
|
/*--------------------------------------------------
|
|
bool CallFunc_Asin(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
|
|
|
|
Returns arcsin(x), where x is a fixed-point number.
|
|
--------------------------------------------------*/
|
|
bool CallFunc_Arcsin(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
|
|
{
|
|
(void)argC;
|
|
thread->dataStk.push(ACS_AngleToFixed(-FixedAcos(argV[0]) + ANGLE_90));
|
|
return false;
|
|
}
|
|
|
|
/*--------------------------------------------------
|
|
bool CallFunc_Acos(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
|
|
|
|
Returns arccos(x), where x is a fixed-point number.
|
|
--------------------------------------------------*/
|
|
bool CallFunc_Arccos(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
|
|
{
|
|
(void)argC;
|
|
thread->dataStk.push(ACS_AngleToFixed(FixedAcos(argV[0])));
|
|
return false;
|
|
}
|
|
|
|
/*--------------------------------------------------
|
|
bool CallFunc_Hypot(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
|
|
|
|
Returns hypot(x, y), where x and y are fixed-point numbers.
|
|
--------------------------------------------------*/
|
|
bool CallFunc_Hypot(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
|
|
{
|
|
(void)argC;
|
|
thread->dataStk.push(R_PointToDist2(0, 0, argV[0], argV[1]));
|
|
return false;
|
|
}
|
|
|
|
/*--------------------------------------------------
|
|
bool CallFunc_Sqrt(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
|
|
|
|
Returns the square root of a fixed-point number.
|
|
--------------------------------------------------*/
|
|
bool CallFunc_Sqrt(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
|
|
{
|
|
(void)argC;
|
|
|
|
int x = argV[0];
|
|
|
|
fixed_t result = 0;
|
|
|
|
if (x < 0)
|
|
{
|
|
CONS_Alert(CONS_WARNING, "Sqrt: square root domain error\n");
|
|
}
|
|
else
|
|
{
|
|
result = FixedSqrt(x);
|
|
}
|
|
|
|
thread->dataStk.push(result);
|
|
|
|
return false;
|
|
}
|
|
|
|
/*--------------------------------------------------
|
|
bool CallFunc_Floor(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
|
|
|
|
Returns floor(x), where x is a fixed-point number.
|
|
--------------------------------------------------*/
|
|
bool CallFunc_Floor(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
|
|
{
|
|
(void)argC;
|
|
thread->dataStk.push(FixedFloor(argV[0]));
|
|
return false;
|
|
}
|
|
|
|
/*--------------------------------------------------
|
|
bool CallFunc_Ceil(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
|
|
|
|
Returns ceil(x), where x is a fixed-point number.
|
|
--------------------------------------------------*/
|
|
bool CallFunc_Ceil(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
|
|
{
|
|
(void)argC;
|
|
thread->dataStk.push(FixedCeil(argV[0]));
|
|
return false;
|
|
}
|
|
|
|
/*--------------------------------------------------
|
|
bool CallFunc_Round(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
|
|
|
|
Returns round(x), where x is a fixed-point number.
|
|
--------------------------------------------------*/
|
|
bool CallFunc_Round(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
|
|
{
|
|
(void)argC;
|
|
thread->dataStk.push(FixedRound(argV[0]));
|
|
return false;
|
|
}
|
|
|
|
/*--------------------------------------------------
|
|
bool CallFunc_InvAngle(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
|
|
|
|
Returns the inverse of an angle.
|
|
--------------------------------------------------*/
|
|
bool CallFunc_InvAngle(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
|
|
{
|
|
(void)argC;
|
|
thread->dataStk.push(ACS_AngleToFixed(InvAngle(ACS_FixedToAngle(argV[0]))));
|
|
return false;
|
|
}
|
|
|
|
/*--------------------------------------------------
|
|
bool CallFunc_OppositeColor(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
|
|
|
|
Returns the opposite of a color.
|
|
--------------------------------------------------*/
|
|
bool CallFunc_OppositeColor(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
|
|
{
|
|
(void)argC;
|
|
|
|
Environment *env = &ACSEnv;
|
|
|
|
ACSVM::String *str = thread->scopeMap->getString(argV[0]);
|
|
|
|
skincolornum_t invColor = SKINCOLOR_NONE;
|
|
|
|
if (str->len > 0)
|
|
{
|
|
skincolornum_t color = SKINCOLOR_NONE;
|
|
|
|
const char *colorName = str->str;
|
|
|
|
bool success = ACS_GetColorFromString(colorName, &color);
|
|
|
|
if (success == false)
|
|
{
|
|
// Exit early.
|
|
CONS_Alert(CONS_WARNING,
|
|
"Couldn't find color \"%s\" for OppositeColor.\n",
|
|
colorName
|
|
);
|
|
|
|
NO_RETURN(thread);
|
|
|
|
return false;
|
|
}
|
|
|
|
invColor = static_cast<skincolornum_t>(skincolors[color].invcolor);
|
|
}
|
|
else
|
|
{
|
|
CONS_Alert(CONS_WARNING, "OppositeColor color was not provided.\n");
|
|
|
|
NO_RETURN(thread);
|
|
|
|
return false;
|
|
}
|
|
|
|
thread->dataStk.push(~env->getString( skincolors[invColor].name )->idx);
|
|
return false;
|
|
}
|
|
|
|
/*--------------------------------------------------
|
|
bool CallFunc_Get/SetLineProperty(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
|
|
|
|
Generic line property management.
|
|
--------------------------------------------------*/
|
|
enum
|
|
{
|
|
LINE_PROP_FLAGS,
|
|
LINE_PROP_ALPHA,
|
|
LINE_PROP_BLENDMODE,
|
|
LINE_PROP_ACTIVATION,
|
|
LINE_PROP_ACTION,
|
|
LINE_PROP_ARG0,
|
|
LINE_PROP_ARG1,
|
|
LINE_PROP_ARG2,
|
|
LINE_PROP_ARG3,
|
|
LINE_PROP_ARG4,
|
|
LINE_PROP_ARG5,
|
|
LINE_PROP_ARG6,
|
|
LINE_PROP_ARG7,
|
|
LINE_PROP_ARG8,
|
|
LINE_PROP_ARG9,
|
|
LINE_PROP_ARG0STR,
|
|
LINE_PROP_ARG1STR,
|
|
LINE_PROP__MAX
|
|
};
|
|
|
|
static INT32 NextLine(mtag_t tag, size_t *iterate, INT32 activatorID)
|
|
{
|
|
size_t i = *iterate;
|
|
*iterate = *iterate + 1;
|
|
|
|
if (tag == 0)
|
|
{
|
|
// 0 grabs the activator.
|
|
|
|
if (i != 0)
|
|
{
|
|
// Don't do more than once.
|
|
return -1;
|
|
}
|
|
|
|
return activatorID;
|
|
}
|
|
|
|
return Tag_Iterate_Lines(tag, i);
|
|
}
|
|
|
|
bool CallFunc_GetLineProperty(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
|
|
{
|
|
auto info = &static_cast<Thread *>(thread)->info;
|
|
Environment *env = &ACSEnv;
|
|
|
|
mtag_t tag = 0;
|
|
size_t tagIt = 0;
|
|
|
|
INT32 lineID = 0;
|
|
INT32 activatorID = -1;
|
|
line_t *line = NULL;
|
|
|
|
INT32 property = LINE_PROP__MAX;
|
|
INT32 value = 0;
|
|
|
|
tag = argV[0];
|
|
|
|
if (info != NULL && info->line != NULL)
|
|
{
|
|
activatorID = info->line - lines;
|
|
}
|
|
|
|
if ((lineID = NextLine(tag, &tagIt, activatorID)) != -1)
|
|
{
|
|
line = &lines[ lineID ];
|
|
}
|
|
|
|
property = argV[1];
|
|
|
|
if (line != NULL)
|
|
{
|
|
|
|
#define PROP_INT(x, y) \
|
|
case x: \
|
|
{ \
|
|
value = static_cast<INT32>( line->y ); \
|
|
break; \
|
|
}
|
|
|
|
#define PROP_STR(x, y) \
|
|
case x: \
|
|
{ \
|
|
value = static_cast<INT32>( ~env->getString( line->y )->idx ); \
|
|
break; \
|
|
}
|
|
|
|
switch (property)
|
|
{
|
|
PROP_INT(LINE_PROP_FLAGS, flags)
|
|
PROP_INT(LINE_PROP_ALPHA, alpha)
|
|
PROP_INT(LINE_PROP_BLENDMODE, blendmode)
|
|
PROP_INT(LINE_PROP_ACTIVATION, activation)
|
|
PROP_INT(LINE_PROP_ACTION, special)
|
|
PROP_INT(LINE_PROP_ARG0, args[0])
|
|
PROP_INT(LINE_PROP_ARG1, args[1])
|
|
PROP_INT(LINE_PROP_ARG2, args[2])
|
|
PROP_INT(LINE_PROP_ARG3, args[3])
|
|
PROP_INT(LINE_PROP_ARG4, args[4])
|
|
PROP_INT(LINE_PROP_ARG5, args[5])
|
|
PROP_INT(LINE_PROP_ARG6, args[6])
|
|
PROP_INT(LINE_PROP_ARG7, args[7])
|
|
PROP_INT(LINE_PROP_ARG8, args[8])
|
|
PROP_INT(LINE_PROP_ARG9, args[9])
|
|
PROP_STR(LINE_PROP_ARG0STR, stringargs[0])
|
|
PROP_STR(LINE_PROP_ARG1STR, stringargs[1])
|
|
default:
|
|
{
|
|
CONS_Alert(CONS_WARNING, "GetLineProperty type %d out of range (expected 0 - %d).\n", property, LINE_PROP__MAX-1);
|
|
break;
|
|
}
|
|
}
|
|
|
|
#undef PROP_STR
|
|
#undef PROP_INT
|
|
|
|
}
|
|
|
|
thread->dataStk.push(value);
|
|
return false;
|
|
}
|
|
|
|
bool CallFunc_SetLineProperty(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
|
|
{
|
|
auto info = &static_cast<Thread *>(thread)->info;
|
|
//Environment *env = &ACSEnv;
|
|
|
|
mtag_t tag = 0;
|
|
size_t tagIt = 0;
|
|
|
|
INT32 lineID = 0;
|
|
INT32 activatorID = -1;
|
|
line_t *line = NULL;
|
|
|
|
INT32 property = LINE_PROP__MAX;
|
|
INT32 value = 0;
|
|
|
|
tag = argV[0];
|
|
|
|
if (info != NULL && info->line != NULL)
|
|
{
|
|
activatorID = info->line - lines;
|
|
}
|
|
|
|
if ((lineID = NextLine(tag, &tagIt, activatorID)) != -1)
|
|
{
|
|
line = &lines[ lineID ];
|
|
}
|
|
|
|
property = argV[1];
|
|
value = argV[2];
|
|
|
|
while (line != NULL)
|
|
{
|
|
|
|
#define PROP_READONLY(x, y) \
|
|
case x: \
|
|
{ \
|
|
CONS_Alert(CONS_WARNING, "SetLineProperty type '%s' cannot be written to.\n", "y"); \
|
|
break; \
|
|
}
|
|
|
|
#define PROP_INT(x, y) \
|
|
case x: \
|
|
{ \
|
|
line->y = static_cast< decltype(line->y) >(value); \
|
|
break; \
|
|
}
|
|
|
|
#define PROP_STR(x, y) \
|
|
case x: \
|
|
{ \
|
|
ACSVM::String *str = thread->scopeMap->getString( value ); \
|
|
if (str->len == 0) \
|
|
{ \
|
|
Z_Free(line->y); \
|
|
line->y = NULL; \
|
|
} \
|
|
else \
|
|
{ \
|
|
line->y = static_cast<char *>(Z_Realloc(line->y, str->len + 1, PU_LEVEL, NULL)); \
|
|
memcpy(line->y, str->str, str->len + 1); \
|
|
line->y[str->len] = '\0'; \
|
|
} \
|
|
break; \
|
|
}
|
|
|
|
switch (property)
|
|
{
|
|
PROP_INT(LINE_PROP_FLAGS, flags)
|
|
PROP_INT(LINE_PROP_ALPHA, alpha)
|
|
PROP_INT(LINE_PROP_BLENDMODE, blendmode)
|
|
PROP_INT(LINE_PROP_ACTIVATION, activation)
|
|
PROP_INT(LINE_PROP_ACTION, special)
|
|
PROP_INT(LINE_PROP_ARG0, args[0])
|
|
PROP_INT(LINE_PROP_ARG1, args[1])
|
|
PROP_INT(LINE_PROP_ARG2, args[2])
|
|
PROP_INT(LINE_PROP_ARG3, args[3])
|
|
PROP_INT(LINE_PROP_ARG4, args[4])
|
|
PROP_INT(LINE_PROP_ARG5, args[5])
|
|
PROP_INT(LINE_PROP_ARG6, args[6])
|
|
PROP_INT(LINE_PROP_ARG7, args[7])
|
|
PROP_INT(LINE_PROP_ARG8, args[8])
|
|
PROP_INT(LINE_PROP_ARG9, args[9])
|
|
PROP_STR(LINE_PROP_ARG0STR, stringargs[0])
|
|
PROP_STR(LINE_PROP_ARG1STR, stringargs[1])
|
|
default:
|
|
{
|
|
CONS_Alert(CONS_WARNING, "SetLineProperty type %d out of range (expected 0 - %d).\n", property, LINE_PROP__MAX-1);
|
|
break;
|
|
}
|
|
}
|
|
|
|
if ((lineID = NextLine(tag, &tagIt, activatorID)) != -1)
|
|
{
|
|
line = &lines[ lineID ];
|
|
}
|
|
else
|
|
{
|
|
line = NULL;
|
|
}
|
|
|
|
#undef PROP_STR
|
|
#undef PROP_INT
|
|
#undef PROP_READONLY
|
|
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
/*--------------------------------------------------
|
|
bool CallFunc_Get/SetSideProperty(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
|
|
|
|
Generic side property management.
|
|
--------------------------------------------------*/
|
|
enum
|
|
{
|
|
SIDE_FRONT = 0,
|
|
SIDE_BACK = 1,
|
|
SIDE_BOTH,
|
|
};
|
|
|
|
enum
|
|
{
|
|
SIDE_PROP_XOFFSET,
|
|
SIDE_PROP_YOFFSET,
|
|
SIDE_PROP_TOPTEXTURE,
|
|
SIDE_PROP_BOTTOMTEXTURE,
|
|
SIDE_PROP_MIDTEXTURE,
|
|
SIDE_PROP_REPEATCOUNT,
|
|
SIDE_PROP__MAX
|
|
};
|
|
|
|
bool CallFunc_GetSideProperty(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
|
|
{
|
|
auto info = &static_cast<Thread *>(thread)->info;
|
|
Environment *env = &ACSEnv;
|
|
|
|
mtag_t tag = 0;
|
|
size_t tagIt = 0;
|
|
|
|
INT32 lineID = 0;
|
|
INT32 activatorID = -1;
|
|
line_t *line = NULL;
|
|
|
|
UINT8 sideID = 0;
|
|
side_t *side = NULL;
|
|
|
|
INT32 property = SIDE_PROP__MAX;
|
|
INT32 value = 0;
|
|
|
|
tag = argV[0];
|
|
|
|
if (info != NULL && info->line != NULL)
|
|
{
|
|
activatorID = info->line - lines;
|
|
}
|
|
|
|
if ((lineID = NextLine(tag, &tagIt, activatorID)) != -1)
|
|
{
|
|
line = &lines[ lineID ];
|
|
}
|
|
|
|
sideID = argV[1];
|
|
switch (sideID)
|
|
{
|
|
default: // Activator
|
|
case SIDE_BOTH: // Wouldn't make sense for this function.
|
|
{
|
|
sideID = info->side;
|
|
break;
|
|
}
|
|
case SIDE_FRONT:
|
|
case SIDE_BACK:
|
|
{
|
|
// Keep sideID as is.
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (line != NULL && line->sidenum[sideID] != 0xffff)
|
|
{
|
|
side = &sides[line->sidenum[sideID]];
|
|
}
|
|
|
|
property = argV[2];
|
|
|
|
if (side != NULL)
|
|
{
|
|
|
|
#define PROP_INT(x, y) \
|
|
case x: \
|
|
{ \
|
|
value = static_cast<INT32>( side->y ); \
|
|
break; \
|
|
}
|
|
|
|
#define PROP_STR(x, y) \
|
|
case x: \
|
|
{ \
|
|
value = static_cast<INT32>( ~env->getString( side->y )->idx ); \
|
|
break; \
|
|
}
|
|
|
|
#define PROP_TEXTURE(x, y) \
|
|
case x: \
|
|
{ \
|
|
value = static_cast<INT32>( ~env->getString( textures[ side->y ]->name )->idx ); \
|
|
break; \
|
|
}
|
|
|
|
switch (property)
|
|
{
|
|
PROP_INT(SIDE_PROP_XOFFSET, textureoffset)
|
|
PROP_INT(SIDE_PROP_YOFFSET, rowoffset)
|
|
PROP_TEXTURE(SIDE_PROP_TOPTEXTURE, toptexture)
|
|
PROP_TEXTURE(SIDE_PROP_BOTTOMTEXTURE, bottomtexture)
|
|
PROP_TEXTURE(SIDE_PROP_MIDTEXTURE, midtexture)
|
|
PROP_INT(SIDE_PROP_REPEATCOUNT, repeatcnt)
|
|
default:
|
|
{
|
|
CONS_Alert(CONS_WARNING, "GetSideProperty type %d out of range (expected 0 - %d).\n", property, SIDE_PROP__MAX-1);
|
|
break;
|
|
}
|
|
}
|
|
|
|
#undef PROP_TEXTURE
|
|
#undef PROP_STR
|
|
#undef PROP_INT
|
|
|
|
}
|
|
|
|
thread->dataStk.push(value);
|
|
return false;
|
|
}
|
|
|
|
bool CallFunc_SetSideProperty(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
|
|
{
|
|
auto info = &static_cast<Thread *>(thread)->info;
|
|
//Environment *env = &ACSEnv;
|
|
|
|
mtag_t tag = 0;
|
|
size_t tagIt = 0;
|
|
|
|
INT32 lineID = 0;
|
|
INT32 activatorID = -1;
|
|
line_t *line = NULL;
|
|
|
|
UINT8 sideID = 0;
|
|
side_t *side = NULL;
|
|
boolean tryBoth = false;
|
|
|
|
INT32 property = SIDE_PROP__MAX;
|
|
INT32 value = 0;
|
|
|
|
tag = argV[0];
|
|
|
|
if (info != NULL && info->line != NULL)
|
|
{
|
|
activatorID = info->line - lines;
|
|
}
|
|
|
|
if ((lineID = NextLine(tag, &tagIt, activatorID)) != -1)
|
|
{
|
|
line = &lines[ lineID ];
|
|
}
|
|
|
|
sideID = argV[1];
|
|
switch (sideID)
|
|
{
|
|
default: // Activator
|
|
{
|
|
sideID = info->side;
|
|
break;
|
|
}
|
|
case SIDE_BOTH:
|
|
{
|
|
sideID = SIDE_FRONT;
|
|
tryBoth = true;
|
|
break;
|
|
}
|
|
case SIDE_FRONT:
|
|
case SIDE_BACK:
|
|
{
|
|
// Keep sideID as is.
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (line != NULL && line->sidenum[sideID] != 0xffff)
|
|
{
|
|
side = &sides[line->sidenum[sideID]];
|
|
}
|
|
|
|
property = argV[2];
|
|
value = argV[3];
|
|
|
|
while (line != NULL)
|
|
{
|
|
if (side != NULL)
|
|
{
|
|
|
|
#define PROP_READONLY(x, y) \
|
|
case x: \
|
|
{ \
|
|
CONS_Alert(CONS_WARNING, "SetSideProperty type '%s' cannot be written to.\n", "y"); \
|
|
break; \
|
|
}
|
|
|
|
#define PROP_INT(x, y) \
|
|
case x: \
|
|
{ \
|
|
side->y = static_cast< decltype(side->y) >(value); \
|
|
break; \
|
|
}
|
|
|
|
#define PROP_STR(x, y) \
|
|
case x: \
|
|
{ \
|
|
ACSVM::String *str = thread->scopeMap->getString( value ); \
|
|
if (str->len == 0) \
|
|
{ \
|
|
Z_Free(side->y); \
|
|
side->y = NULL; \
|
|
} \
|
|
else \
|
|
{ \
|
|
side->y = static_cast<char *>(Z_Realloc(side->y, str->len + 1, PU_LEVEL, NULL)); \
|
|
memcpy(side->y, str->str, str->len + 1); \
|
|
side->y[str->len] = '\0'; \
|
|
} \
|
|
break; \
|
|
}
|
|
|
|
#define PROP_TEXTURE(x, y) \
|
|
case x: \
|
|
{ \
|
|
side->y = R_TextureNumForName( thread->scopeMap->getString( value )->str ); \
|
|
break; \
|
|
}
|
|
|
|
auto install_interpolator = [side]
|
|
{
|
|
if (side->acs_interpolated)
|
|
return;
|
|
side->acs_interpolated = true;
|
|
R_CreateInterpolator_SideScroll(nullptr, side);
|
|
};
|
|
|
|
switch (property)
|
|
{
|
|
case SIDE_PROP_XOFFSET:
|
|
{
|
|
side->textureoffset = static_cast< decltype(side->textureoffset) >(value);
|
|
install_interpolator();
|
|
break;
|
|
}
|
|
case SIDE_PROP_YOFFSET:
|
|
{
|
|
side->rowoffset = static_cast< decltype(side->rowoffset) >(value);
|
|
install_interpolator();
|
|
break;
|
|
}
|
|
PROP_TEXTURE(SIDE_PROP_TOPTEXTURE, toptexture)
|
|
PROP_TEXTURE(SIDE_PROP_BOTTOMTEXTURE, bottomtexture)
|
|
PROP_TEXTURE(SIDE_PROP_MIDTEXTURE, midtexture)
|
|
PROP_INT(SIDE_PROP_REPEATCOUNT, repeatcnt)
|
|
default:
|
|
{
|
|
CONS_Alert(CONS_WARNING, "SetSideProperty type %d out of range (expected 0 - %d).\n", property, SIDE_PROP__MAX-1);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (tryBoth == true && sideID == SIDE_FRONT)
|
|
{
|
|
sideID = SIDE_BACK;
|
|
|
|
if (line->sidenum[sideID] != 0xffff)
|
|
{
|
|
side = &sides[line->sidenum[sideID]];
|
|
continue;
|
|
}
|
|
}
|
|
|
|
if ((lineID = NextLine(tag, &tagIt, activatorID)) != -1)
|
|
{
|
|
line = &lines[ lineID ];
|
|
|
|
if (tryBoth == true)
|
|
{
|
|
sideID = SIDE_FRONT;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
line = NULL;
|
|
}
|
|
|
|
if (line != NULL && line->sidenum[sideID] != 0xffff)
|
|
{
|
|
side = &sides[line->sidenum[sideID]];
|
|
}
|
|
else
|
|
{
|
|
side = NULL;
|
|
}
|
|
|
|
#undef PROP_TEXTURE
|
|
#undef PROP_STR
|
|
#undef PROP_INT
|
|
#undef PROP_READONLY
|
|
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
/*--------------------------------------------------
|
|
bool CallFunc_Get/SetSectorProperty(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
|
|
|
|
Generic sector property management.
|
|
--------------------------------------------------*/
|
|
enum
|
|
{
|
|
SECTOR_PROP_FLOORHEIGHT,
|
|
SECTOR_PROP_CEILINGHEIGHT,
|
|
SECTOR_PROP_FLOORPIC,
|
|
SECTOR_PROP_CEILINGPIC,
|
|
SECTOR_PROP_LIGHTLEVEL,
|
|
SECTOR_PROP_FLOORLIGHTLEVEL,
|
|
SECTOR_PROP_CEILINGLIGHTLEVEL,
|
|
SECTOR_PROP_FLOORLIGHTABSOLUTE,
|
|
SECTOR_PROP_CEILINGLIGHTABSOLUTE,
|
|
SECTOR_PROP_SPECIAL,
|
|
SECTOR_PROP_FLAGS,
|
|
SECTOR_PROP_SPECIALFLAGS,
|
|
SECTOR_PROP_GRAVITY,
|
|
SECTOR_PROP_ACTIVATION,
|
|
SECTOR_PROP_ACTION,
|
|
SECTOR_PROP_ARG0,
|
|
SECTOR_PROP_ARG1,
|
|
SECTOR_PROP_ARG2,
|
|
SECTOR_PROP_ARG3,
|
|
SECTOR_PROP_ARG4,
|
|
SECTOR_PROP_ARG5,
|
|
SECTOR_PROP_ARG6,
|
|
SECTOR_PROP_ARG7,
|
|
SECTOR_PROP_ARG8,
|
|
SECTOR_PROP_ARG9,
|
|
SECTOR_PROP_ARG0STR,
|
|
SECTOR_PROP_ARG1STR,
|
|
SECTOR_PROP__MAX
|
|
};
|
|
|
|
static INT32 NextSector(mtag_t tag, size_t *iterate, INT32 activatorID)
|
|
{
|
|
size_t i = *iterate;
|
|
*iterate = *iterate + 1;
|
|
|
|
if (tag == 0)
|
|
{
|
|
// 0 grabs the activator.
|
|
|
|
if (i != 0)
|
|
{
|
|
// Don't do more than once.
|
|
return -1;
|
|
}
|
|
|
|
return activatorID;
|
|
}
|
|
|
|
return Tag_Iterate_Sectors(tag, i);
|
|
}
|
|
|
|
bool CallFunc_GetSectorProperty(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
|
|
{
|
|
auto info = &static_cast<Thread *>(thread)->info;
|
|
Environment *env = &ACSEnv;
|
|
|
|
mtag_t tag = 0;
|
|
size_t tagIt = 0;
|
|
|
|
INT32 sectorID = 0;
|
|
INT32 activatorID = -1;
|
|
sector_t *sector = NULL;
|
|
|
|
INT32 property = SECTOR_PROP__MAX;
|
|
INT32 value = 0;
|
|
|
|
tag = argV[0];
|
|
|
|
if (info != NULL && info->sector != NULL)
|
|
{
|
|
activatorID = info->sector - sectors;
|
|
}
|
|
|
|
if ((sectorID = NextSector(tag, &tagIt, activatorID)) != -1)
|
|
{
|
|
sector = §ors[ sectorID ];
|
|
}
|
|
|
|
property = argV[1];
|
|
|
|
if (sector != NULL)
|
|
{
|
|
|
|
#define PROP_INT(x, y) \
|
|
case x: \
|
|
{ \
|
|
value = static_cast<INT32>( sector->y ); \
|
|
break; \
|
|
}
|
|
|
|
#define PROP_STR(x, y) \
|
|
case x: \
|
|
{ \
|
|
value = static_cast<INT32>( ~env->getString( sector->y )->idx ); \
|
|
break; \
|
|
}
|
|
|
|
#define PROP_FLAT(x, y) \
|
|
case x: \
|
|
{ \
|
|
value = static_cast<INT32>( ~env->getString( levelflats[ sector->y ].name )->idx ); \
|
|
break; \
|
|
}
|
|
|
|
switch (property)
|
|
{
|
|
PROP_INT(SECTOR_PROP_FLOORHEIGHT, floorheight)
|
|
PROP_INT(SECTOR_PROP_CEILINGHEIGHT, ceilingheight)
|
|
PROP_FLAT(SECTOR_PROP_FLOORPIC, floorpic)
|
|
PROP_FLAT(SECTOR_PROP_CEILINGPIC, ceilingpic)
|
|
PROP_INT(SECTOR_PROP_LIGHTLEVEL, lightlevel)
|
|
PROP_INT(SECTOR_PROP_FLOORLIGHTLEVEL, floorlightlevel)
|
|
PROP_INT(SECTOR_PROP_CEILINGLIGHTLEVEL, ceilinglightlevel)
|
|
PROP_INT(SECTOR_PROP_FLOORLIGHTABSOLUTE, floorlightabsolute)
|
|
PROP_INT(SECTOR_PROP_CEILINGLIGHTABSOLUTE, ceilinglightabsolute)
|
|
PROP_INT(SECTOR_PROP_SPECIAL, special)
|
|
PROP_INT(SECTOR_PROP_FLAGS, flags)
|
|
PROP_INT(SECTOR_PROP_SPECIALFLAGS, specialflags)
|
|
PROP_INT(SECTOR_PROP_GRAVITY, gravity)
|
|
PROP_INT(SECTOR_PROP_ACTIVATION, activation)
|
|
PROP_INT(SECTOR_PROP_ACTION, action)
|
|
PROP_INT(SECTOR_PROP_ARG0, args[0])
|
|
PROP_INT(SECTOR_PROP_ARG1, args[1])
|
|
PROP_INT(SECTOR_PROP_ARG2, args[2])
|
|
PROP_INT(SECTOR_PROP_ARG3, args[3])
|
|
PROP_INT(SECTOR_PROP_ARG4, args[4])
|
|
PROP_INT(SECTOR_PROP_ARG5, args[5])
|
|
PROP_INT(SECTOR_PROP_ARG6, args[6])
|
|
PROP_INT(SECTOR_PROP_ARG7, args[7])
|
|
PROP_INT(SECTOR_PROP_ARG8, args[8])
|
|
PROP_INT(SECTOR_PROP_ARG9, args[9])
|
|
PROP_STR(SECTOR_PROP_ARG0STR, stringargs[0])
|
|
PROP_STR(SECTOR_PROP_ARG1STR, stringargs[1])
|
|
default:
|
|
{
|
|
CONS_Alert(CONS_WARNING, "GetSectorProperty type %d out of range (expected 0 - %d).\n", property, SECTOR_PROP__MAX-1);
|
|
break;
|
|
}
|
|
}
|
|
|
|
#undef PROP_FLAT
|
|
#undef PROP_STR
|
|
#undef PROP_INT
|
|
|
|
}
|
|
|
|
thread->dataStk.push(value);
|
|
return false;
|
|
}
|
|
|
|
bool CallFunc_SetSectorProperty(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
|
|
{
|
|
auto info = &static_cast<Thread *>(thread)->info;
|
|
//Environment *env = &ACSEnv;
|
|
|
|
mtag_t tag = 0;
|
|
size_t tagIt = 0;
|
|
|
|
INT32 sectorID = 0;
|
|
INT32 activatorID = -1;
|
|
sector_t *sector = NULL;
|
|
|
|
INT32 property = SECTOR_PROP__MAX;
|
|
INT32 value = 0;
|
|
|
|
tag = argV[0];
|
|
|
|
if (info != NULL && info->sector != NULL)
|
|
{
|
|
activatorID = info->sector - sectors;
|
|
}
|
|
|
|
if ((sectorID = NextSector(tag, &tagIt, activatorID)) != -1)
|
|
{
|
|
sector = §ors[ sectorID ];
|
|
}
|
|
|
|
property = argV[1];
|
|
value = argV[2];
|
|
|
|
while (sector != NULL)
|
|
{
|
|
|
|
#define PROP_READONLY(x, y) \
|
|
case x: \
|
|
{ \
|
|
CONS_Alert(CONS_WARNING, "SetSectorProperty type '%s' cannot be written to.\n", "y"); \
|
|
break; \
|
|
}
|
|
|
|
#define PROP_INT(x, y) \
|
|
case x: \
|
|
{ \
|
|
sector->y = static_cast< decltype(sector->y) >(value); \
|
|
break; \
|
|
}
|
|
|
|
#define PROP_STR(x, y) \
|
|
case x: \
|
|
{ \
|
|
ACSVM::String *str = thread->scopeMap->getString( value ); \
|
|
if (str->len == 0) \
|
|
{ \
|
|
Z_Free(sector->y); \
|
|
sector->y = NULL; \
|
|
} \
|
|
else \
|
|
{ \
|
|
sector->y = static_cast<char *>(Z_Realloc(sector->y, str->len + 1, PU_LEVEL, NULL)); \
|
|
memcpy(sector->y, str->str, str->len + 1); \
|
|
sector->y[str->len] = '\0'; \
|
|
} \
|
|
break; \
|
|
}
|
|
|
|
#define PROP_FLAT(x, y) \
|
|
case x: \
|
|
{ \
|
|
sector->y = P_AddLevelFlatRuntime( thread->scopeMap->getString( value )->str ); \
|
|
break; \
|
|
}
|
|
|
|
switch (property)
|
|
{
|
|
PROP_INT(SECTOR_PROP_FLOORHEIGHT, floorheight)
|
|
PROP_INT(SECTOR_PROP_CEILINGHEIGHT, ceilingheight)
|
|
PROP_FLAT(SECTOR_PROP_FLOORPIC, floorpic)
|
|
PROP_FLAT(SECTOR_PROP_CEILINGPIC, ceilingpic)
|
|
PROP_INT(SECTOR_PROP_LIGHTLEVEL, lightlevel)
|
|
PROP_INT(SECTOR_PROP_FLOORLIGHTLEVEL, floorlightlevel)
|
|
PROP_INT(SECTOR_PROP_CEILINGLIGHTLEVEL, ceilinglightlevel)
|
|
PROP_INT(SECTOR_PROP_FLOORLIGHTABSOLUTE, floorlightabsolute)
|
|
PROP_INT(SECTOR_PROP_CEILINGLIGHTABSOLUTE, ceilinglightabsolute)
|
|
PROP_INT(SECTOR_PROP_SPECIAL, special)
|
|
PROP_INT(SECTOR_PROP_FLAGS, flags)
|
|
PROP_INT(SECTOR_PROP_SPECIALFLAGS, specialflags)
|
|
PROP_INT(SECTOR_PROP_GRAVITY, gravity)
|
|
PROP_INT(SECTOR_PROP_ACTIVATION, activation)
|
|
PROP_INT(SECTOR_PROP_ACTION, action)
|
|
PROP_INT(SECTOR_PROP_ARG0, args[0])
|
|
PROP_INT(SECTOR_PROP_ARG1, args[1])
|
|
PROP_INT(SECTOR_PROP_ARG2, args[2])
|
|
PROP_INT(SECTOR_PROP_ARG3, args[3])
|
|
PROP_INT(SECTOR_PROP_ARG4, args[4])
|
|
PROP_INT(SECTOR_PROP_ARG5, args[5])
|
|
PROP_INT(SECTOR_PROP_ARG6, args[6])
|
|
PROP_INT(SECTOR_PROP_ARG7, args[7])
|
|
PROP_INT(SECTOR_PROP_ARG8, args[8])
|
|
PROP_INT(SECTOR_PROP_ARG9, args[9])
|
|
PROP_STR(SECTOR_PROP_ARG0STR, stringargs[0])
|
|
PROP_STR(SECTOR_PROP_ARG1STR, stringargs[1])
|
|
default:
|
|
{
|
|
CONS_Alert(CONS_WARNING, "SetSectorProperty type %d out of range (expected 0 - %d).\n", property, SECTOR_PROP__MAX-1);
|
|
break;
|
|
}
|
|
}
|
|
|
|
if ((sectorID = NextSector(tag, &tagIt, activatorID)) != -1)
|
|
{
|
|
sector = §ors[ sectorID ];
|
|
}
|
|
else
|
|
{
|
|
sector = NULL;
|
|
}
|
|
|
|
#undef PROP_FLAT
|
|
#undef PROP_STR
|
|
#undef PROP_INT
|
|
#undef PROP_READONLY
|
|
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
/*--------------------------------------------------
|
|
bool CallFunc_Get/SetThingProperty(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
|
|
|
|
Generic thing property management.
|
|
--------------------------------------------------*/
|
|
enum
|
|
{
|
|
THING_PROP_X,
|
|
THING_PROP_Y,
|
|
THING_PROP_Z,
|
|
THING_PROP_TYPE,
|
|
THING_PROP_ANGLE,
|
|
THING_PROP_PITCH,
|
|
THING_PROP_ROLL,
|
|
THING_PROP_SPRITEROLL,
|
|
THING_PROP_FRAME,
|
|
THING_PROP_SPRITE,
|
|
THING_PROP_SPRITE2,
|
|
THING_PROP_RENDERFLAGS,
|
|
THING_PROP_SPRITEXSCALE,
|
|
THING_PROP_SPRITEYSCALE,
|
|
THING_PROP_SPRITEXOFFSET,
|
|
THING_PROP_SPRITEYOFFSET,
|
|
THING_PROP_FLOORZ,
|
|
THING_PROP_CEILINGZ,
|
|
THING_PROP_RADIUS,
|
|
THING_PROP_HEIGHT,
|
|
THING_PROP_MOMX,
|
|
THING_PROP_MOMY,
|
|
THING_PROP_MOMZ,
|
|
THING_PROP_TICS,
|
|
THING_PROP_STATE,
|
|
THING_PROP_FLAGS,
|
|
THING_PROP_FLAGS2,
|
|
THING_PROP_EFLAGS,
|
|
THING_PROP_SKIN,
|
|
THING_PROP_COLOR,
|
|
THING_PROP_HEALTH,
|
|
THING_PROP_MOVEDIR,
|
|
THING_PROP_MOVECOUNT,
|
|
THING_PROP_REACTIONTIME,
|
|
THING_PROP_THRESHOLD,
|
|
THING_PROP_LASTLOOK,
|
|
THING_PROP_FRICTION,
|
|
THING_PROP_MOVEFACTOR,
|
|
THING_PROP_FUSE,
|
|
THING_PROP_WATERTOP,
|
|
THING_PROP_WATERBOTTOM,
|
|
THING_PROP_SCALE,
|
|
THING_PROP_DESTSCALE,
|
|
THING_PROP_SCALESPEED,
|
|
THING_PROP_EXTRAVALUE1,
|
|
THING_PROP_EXTRAVALUE2,
|
|
THING_PROP_CUSVAL,
|
|
THING_PROP_CVMEM,
|
|
THING_PROP_COLORIZED,
|
|
THING_PROP_MIRRORED,
|
|
THING_PROP_SHADOWSCALE,
|
|
THING_PROP_WHITESHADOW,
|
|
THING_PROP_WORLDXOFFSET,
|
|
THING_PROP_WORLDYOFFSET,
|
|
THING_PROP_WORLDZOFFSET,
|
|
THING_PROP_HITLAG,
|
|
THING_PROP_WATERSKIP,
|
|
THING_PROP_DISPOFFSET,
|
|
THING_PROP_TARGET,
|
|
THING_PROP_TRACER,
|
|
THING_PROP_HNEXT,
|
|
THING_PROP_HPREV,
|
|
THING_PROP_ITNEXT,
|
|
THING_PROP_BAKEDXOFFSET,
|
|
THING_PROP_BAKEDYOFFSET,
|
|
THING_PROP_BAKEDZOFFSET,
|
|
THING_PROP_BAKEDXPIVOT,
|
|
THING_PROP_BAKEDYPIVOT,
|
|
THING_PROP_BAKEDZPIVOT,
|
|
THING_PROP__MAX
|
|
};
|
|
|
|
bool CallFunc_GetThingProperty(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
|
|
{
|
|
auto info = &static_cast<Thread *>(thread)->info;
|
|
Environment *env = &ACSEnv;
|
|
|
|
mtag_t tag = 0;
|
|
mobj_t *mobj = NULL;
|
|
|
|
INT32 property = SECTOR_PROP__MAX;
|
|
INT32 value = 0;
|
|
|
|
tag = argV[0];
|
|
mobj = P_FindMobjFromTID(tag, mobj, info->mo);
|
|
|
|
property = argV[1];
|
|
|
|
if (mobj != NULL)
|
|
{
|
|
|
|
#define PROP_INT(x, y) \
|
|
case x: \
|
|
{ \
|
|
value = static_cast<INT32>( mobj->y ); \
|
|
break; \
|
|
}
|
|
|
|
#define PROP_STR(x, y) \
|
|
case x: \
|
|
{ \
|
|
value = static_cast<INT32>( ~env->getString( mobj->y )->idx ); \
|
|
break; \
|
|
}
|
|
|
|
#define PROP_ANGLE(x, y) \
|
|
case x: \
|
|
{ \
|
|
value = static_cast<INT32>( AngleFixed( mobj->y ) ); \
|
|
break; \
|
|
}
|
|
|
|
#define PROP_TYPE(x, y) \
|
|
case x: \
|
|
{ \
|
|
std::string prefix = "MT_"; \
|
|
std::string full = prefix + DEH_MobjtypeName(mobj->y); \
|
|
value = static_cast<INT32>( ~env->getString( full.c_str() )->idx ); \
|
|
break; \
|
|
}
|
|
|
|
#define PROP_SPR(x, y) \
|
|
case x: \
|
|
{ \
|
|
char crunched[5] = {0}; \
|
|
strncpy(crunched, sprnames[ mobj->y ], 4); \
|
|
value = static_cast<INT32>( ~env->getString( crunched )->idx ); \
|
|
break; \
|
|
}
|
|
|
|
#define PROP_SPR2(x, y) \
|
|
case x: \
|
|
{ \
|
|
value = static_cast<INT32>( ~env->getString( spr2names[ mobj->y ] )->idx ); \
|
|
break; \
|
|
}
|
|
|
|
#define PROP_STATE(x, y) \
|
|
case x: \
|
|
{ \
|
|
statenum_t stateID = static_cast<statenum_t>(mobj->y - states); \
|
|
std::string prefix = "S_"; \
|
|
std::string full = prefix + DEH_StateName(stateID); \
|
|
value = static_cast<INT32>( ~env->getString( full.c_str() )->idx ); \
|
|
break; \
|
|
}
|
|
|
|
#define PROP_SKIN(x, y) \
|
|
case x: \
|
|
{ \
|
|
if (mobj->y != NULL) \
|
|
{ \
|
|
skin_t *skin = static_cast<skin_t *>(mobj->y); \
|
|
value = static_cast<INT32>( ~env->getString( skin->name )->idx ); \
|
|
} \
|
|
break; \
|
|
}
|
|
|
|
#define PROP_COLOR(x, y) \
|
|
case x: \
|
|
{ \
|
|
value = static_cast<INT32>( ~env->getString( skincolors[ mobj->y ].name )->idx ); \
|
|
break; \
|
|
}
|
|
|
|
#define PROP_MOBJ(x, y) \
|
|
case x: \
|
|
{ \
|
|
if (P_MobjWasRemoved(mobj->y) == false) \
|
|
{ \
|
|
value = static_cast<INT32>( mobj->y->tid ); \
|
|
} \
|
|
break; \
|
|
}
|
|
|
|
switch (property)
|
|
{
|
|
PROP_INT(THING_PROP_X, x)
|
|
PROP_INT(THING_PROP_Y, y)
|
|
PROP_INT(THING_PROP_Z, z)
|
|
PROP_TYPE(THING_PROP_TYPE, type)
|
|
PROP_ANGLE(THING_PROP_ANGLE, angle)
|
|
PROP_ANGLE(THING_PROP_PITCH, pitch)
|
|
PROP_ANGLE(THING_PROP_ROLL, roll)
|
|
PROP_ANGLE(THING_PROP_SPRITEROLL, rollangle)
|
|
PROP_INT(THING_PROP_FRAME, frame)
|
|
PROP_SPR(THING_PROP_SPRITE, sprite)
|
|
PROP_SPR2(THING_PROP_SPRITE2, sprite2)
|
|
PROP_INT(THING_PROP_RENDERFLAGS, renderflags)
|
|
PROP_INT(THING_PROP_SPRITEXSCALE, spritexscale)
|
|
PROP_INT(THING_PROP_SPRITEYSCALE, spriteyscale)
|
|
PROP_INT(THING_PROP_SPRITEXOFFSET, spritexoffset)
|
|
PROP_INT(THING_PROP_SPRITEYOFFSET, spriteyoffset)
|
|
PROP_INT(THING_PROP_FLOORZ, floorz)
|
|
PROP_INT(THING_PROP_CEILINGZ, ceilingz)
|
|
PROP_INT(THING_PROP_RADIUS, radius)
|
|
PROP_INT(THING_PROP_HEIGHT, height)
|
|
PROP_INT(THING_PROP_MOMX, momx)
|
|
PROP_INT(THING_PROP_MOMY, momy)
|
|
PROP_INT(THING_PROP_MOMZ, momz)
|
|
PROP_INT(THING_PROP_TICS, tics)
|
|
PROP_STATE(THING_PROP_STATE, state)
|
|
PROP_INT(THING_PROP_FLAGS, flags)
|
|
PROP_INT(THING_PROP_FLAGS2, flags2)
|
|
PROP_INT(THING_PROP_EFLAGS, eflags)
|
|
PROP_SKIN(THING_PROP_SKIN, skin)
|
|
PROP_COLOR(THING_PROP_COLOR, color)
|
|
PROP_INT(THING_PROP_HEALTH, health)
|
|
PROP_INT(THING_PROP_MOVEDIR, movedir)
|
|
PROP_INT(THING_PROP_MOVECOUNT, movecount)
|
|
PROP_INT(THING_PROP_REACTIONTIME, reactiontime)
|
|
PROP_INT(THING_PROP_THRESHOLD, threshold)
|
|
PROP_INT(THING_PROP_LASTLOOK, lastlook)
|
|
PROP_INT(THING_PROP_FRICTION, friction)
|
|
PROP_INT(THING_PROP_MOVEFACTOR, movefactor)
|
|
PROP_INT(THING_PROP_FUSE, fuse)
|
|
PROP_INT(THING_PROP_WATERTOP, watertop)
|
|
PROP_INT(THING_PROP_WATERBOTTOM, waterbottom)
|
|
PROP_INT(THING_PROP_SCALE, scale)
|
|
PROP_INT(THING_PROP_DESTSCALE, destscale)
|
|
PROP_INT(THING_PROP_SCALESPEED, scalespeed)
|
|
PROP_INT(THING_PROP_EXTRAVALUE1, extravalue1)
|
|
PROP_INT(THING_PROP_EXTRAVALUE2, extravalue2)
|
|
PROP_INT(THING_PROP_CUSVAL, cusval)
|
|
PROP_INT(THING_PROP_CVMEM, cvmem)
|
|
PROP_INT(THING_PROP_COLORIZED, colorized)
|
|
PROP_INT(THING_PROP_MIRRORED, mirrored)
|
|
PROP_INT(THING_PROP_SHADOWSCALE, shadowscale)
|
|
PROP_INT(THING_PROP_WHITESHADOW, whiteshadow)
|
|
PROP_INT(THING_PROP_WORLDXOFFSET, sprxoff)
|
|
PROP_INT(THING_PROP_WORLDYOFFSET, spryoff)
|
|
PROP_INT(THING_PROP_WORLDZOFFSET, sprzoff)
|
|
PROP_INT(THING_PROP_DISPOFFSET, dispoffset)
|
|
PROP_MOBJ(THING_PROP_TARGET, target)
|
|
PROP_MOBJ(THING_PROP_TRACER, tracer)
|
|
PROP_MOBJ(THING_PROP_HNEXT, hnext)
|
|
PROP_MOBJ(THING_PROP_HPREV, hprev)
|
|
PROP_MOBJ(THING_PROP_ITNEXT, itnext)
|
|
PROP_INT(THING_PROP_BAKEDXOFFSET, bakexoff)
|
|
PROP_INT(THING_PROP_BAKEDYOFFSET, bakeyoff)
|
|
PROP_INT(THING_PROP_BAKEDZOFFSET, bakezoff)
|
|
PROP_INT(THING_PROP_BAKEDXPIVOT, bakexpiv)
|
|
PROP_INT(THING_PROP_BAKEDYPIVOT, bakeypiv)
|
|
PROP_INT(THING_PROP_BAKEDZPIVOT, bakezpiv)
|
|
default:
|
|
{
|
|
CONS_Alert(CONS_WARNING, "GetThingProperty type %d out of range (expected 0 - %d).\n", property, THING_PROP__MAX-1);
|
|
break;
|
|
}
|
|
}
|
|
|
|
#undef PROP_MOBJ
|
|
#undef PROP_COLOR
|
|
#undef PROP_SKIN
|
|
#undef PROP_STATE
|
|
#undef PROP_SPR2
|
|
#undef PROP_SPR
|
|
#undef PROP_TYPE
|
|
#undef PROP_ANGLE
|
|
#undef PROP_STR
|
|
#undef PROP_INT
|
|
|
|
}
|
|
|
|
thread->dataStk.push(value);
|
|
return false;
|
|
}
|
|
|
|
bool CallFunc_SetThingProperty(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
|
|
{
|
|
auto info = &static_cast<Thread *>(thread)->info;
|
|
//Environment *env = &ACSEnv;
|
|
|
|
mtag_t tag = 0;
|
|
mobj_t *mobj = NULL;
|
|
|
|
INT32 property = SECTOR_PROP__MAX;
|
|
INT32 value = 0;
|
|
|
|
tag = argV[0];
|
|
mobj = P_FindMobjFromTID(tag, mobj, info->mo);
|
|
|
|
property = argV[1];
|
|
value = argV[2];
|
|
|
|
while (mobj != NULL)
|
|
{
|
|
|
|
#define PROP_READONLY(x, y) \
|
|
case x: \
|
|
{ \
|
|
CONS_Alert(CONS_WARNING, "SetThingProperty type '%s' cannot be written to.\n", "y"); \
|
|
break; \
|
|
}
|
|
|
|
#define PROP_INT(x, y) \
|
|
case x: \
|
|
{ \
|
|
mobj->y = static_cast< decltype(mobj->y) >(value); \
|
|
break; \
|
|
}
|
|
|
|
#define PROP_STR(x, y) \
|
|
case x: \
|
|
{ \
|
|
ACSVM::String *str = thread->scopeMap->getString( value ); \
|
|
if (str->len == 0) \
|
|
{ \
|
|
Z_Free(mobj->y); \
|
|
mobj->y = NULL; \
|
|
} \
|
|
else \
|
|
{ \
|
|
mobj->y = static_cast<char *>(Z_Realloc(mobj->y, str->len + 1, PU_LEVEL, NULL)); \
|
|
memcpy(mobj->y, str->str, str->len + 1); \
|
|
mobj->y[str->len] = '\0'; \
|
|
} \
|
|
break; \
|
|
}
|
|
|
|
#define PROP_ANGLE(x, y) \
|
|
case x: \
|
|
{ \
|
|
mobj->y = static_cast<angle_t>( FixedAngle(value) ); \
|
|
break; \
|
|
}
|
|
|
|
#define PROP_TYPE(x, y) \
|
|
case x: \
|
|
{ \
|
|
if (mobj->player == NULL) \
|
|
{ \
|
|
mobjtype_t newType = mobj->y; \
|
|
bool success = ACS_GetMobjTypeFromString(thread->scopeMap->getString( value )->str, &newType); \
|
|
if (success == true) \
|
|
{ \
|
|
mobj->y = newType; \
|
|
mobj->info = &mobjinfo[newType]; \
|
|
P_SetScale(mobj, mobj->scale); \
|
|
} \
|
|
} \
|
|
break; \
|
|
}
|
|
|
|
#define PROP_SPR(x, y) \
|
|
case x: \
|
|
{ \
|
|
spritenum_t newSprite = mobj->y; \
|
|
bool success = ACS_GetSpriteFromString(thread->scopeMap->getString( value )->str, &newSprite); \
|
|
if (success == true) \
|
|
{ \
|
|
mobj->y = newSprite; \
|
|
} \
|
|
break; \
|
|
}
|
|
|
|
#define PROP_SPR2(x, y) \
|
|
case x: \
|
|
{ \
|
|
playersprite_t newSprite2 = static_cast<playersprite_t>(mobj->y); \
|
|
bool success = ACS_GetSprite2FromString(thread->scopeMap->getString( value )->str, &newSprite2); \
|
|
if (success == true) \
|
|
{ \
|
|
mobj->y = static_cast< decltype(mobj->y) >(newSprite2); \
|
|
} \
|
|
break; \
|
|
}
|
|
|
|
#define PROP_STATE(x, y) \
|
|
case x: \
|
|
{ \
|
|
statenum_t newState = static_cast<statenum_t>(mobj->y - states); \
|
|
bool success = ACS_GetStateFromString(thread->scopeMap->getString( value )->str, &newState); \
|
|
if (success == true) \
|
|
{ \
|
|
if (mobj->player != NULL) \
|
|
{ \
|
|
P_SetPlayerMobjState(mobj, newState); \
|
|
} \
|
|
else \
|
|
{ \
|
|
P_SetMobjState(mobj, newState); \
|
|
} \
|
|
} \
|
|
break; \
|
|
}
|
|
|
|
#define PROP_SKIN(x, y) \
|
|
case x: \
|
|
{ \
|
|
INT32 newSkin = (mobj->skin != NULL) ? (static_cast<skin_t *>(mobj->skin)) - skins : -1; \
|
|
bool success = ACS_GetSkinFromString(thread->scopeMap->getString( value )->str, &newSkin); \
|
|
if (success == true) \
|
|
{ \
|
|
mobj->y = (newSkin >= 0 && newSkin < numskins) ? &skins[ newSkin ] : NULL; \
|
|
} \
|
|
break; \
|
|
}
|
|
|
|
#define PROP_COLOR(x, y) \
|
|
case x: \
|
|
{ \
|
|
skincolornum_t newColor = static_cast<skincolornum_t>(mobj->y); \
|
|
bool success = ACS_GetColorFromString(thread->scopeMap->getString( value )->str, &newColor); \
|
|
if (success == true) \
|
|
{ \
|
|
mobj->y = static_cast< decltype(mobj->y) >(newColor); \
|
|
} \
|
|
break; \
|
|
}
|
|
|
|
#define PROP_MOBJ(x, y) \
|
|
case x: \
|
|
{ \
|
|
mobj_t *newTarget = P_FindMobjFromTID(value, NULL, NULL); \
|
|
P_SetTarget(&mobj->y, newTarget); \
|
|
break; \
|
|
}
|
|
|
|
#define PROP_SCALE(x, y) \
|
|
case x: \
|
|
{ \
|
|
P_SetScale(mobj, value); \
|
|
break; \
|
|
}
|
|
|
|
#define PROP_FLAGS(x, y) \
|
|
case x: \
|
|
{ \
|
|
if ((value & (MF_NOBLOCKMAP|MF_NOSECTOR)) != (mobj->y & (MF_NOBLOCKMAP|MF_NOSECTOR))) \
|
|
{ \
|
|
P_UnsetThingPosition(mobj); \
|
|
mobj->y = value; \
|
|
if ((value & MF_NOSECTOR) && sector_list) \
|
|
{ \
|
|
P_DelSeclist(sector_list); \
|
|
sector_list = NULL; \
|
|
} \
|
|
mobj->snext = NULL, mobj->sprev = NULL; \
|
|
mobj->bnext = NULL, mobj->bprev = NULL; \
|
|
P_SetThingPosition(mobj); \
|
|
} \
|
|
else \
|
|
{ \
|
|
mobj->y = value; \
|
|
} \
|
|
break; \
|
|
}
|
|
|
|
switch (property)
|
|
{
|
|
PROP_READONLY(THING_PROP_X, x)
|
|
PROP_READONLY(THING_PROP_Y, y)
|
|
PROP_READONLY(THING_PROP_Z, z)
|
|
PROP_TYPE(THING_PROP_TYPE, type)
|
|
PROP_ANGLE(THING_PROP_ANGLE, angle)
|
|
PROP_ANGLE(THING_PROP_PITCH, pitch)
|
|
PROP_ANGLE(THING_PROP_ROLL, roll)
|
|
PROP_ANGLE(THING_PROP_SPRITEROLL, rollangle)
|
|
PROP_INT(THING_PROP_FRAME, frame)
|
|
PROP_SPR(THING_PROP_SPRITE, sprite)
|
|
PROP_SPR2(THING_PROP_SPRITE2, sprite2)
|
|
PROP_INT(THING_PROP_RENDERFLAGS, renderflags)
|
|
PROP_INT(THING_PROP_SPRITEXSCALE, spritexscale)
|
|
PROP_INT(THING_PROP_SPRITEYSCALE, spriteyscale)
|
|
PROP_INT(THING_PROP_SPRITEXOFFSET, spritexoffset)
|
|
PROP_INT(THING_PROP_SPRITEYOFFSET, spriteyoffset)
|
|
PROP_INT(THING_PROP_FLOORZ, floorz)
|
|
PROP_INT(THING_PROP_CEILINGZ, ceilingz)
|
|
PROP_READONLY(THING_PROP_RADIUS, radius)
|
|
PROP_READONLY(THING_PROP_HEIGHT, height)
|
|
PROP_INT(THING_PROP_MOMX, momx)
|
|
PROP_INT(THING_PROP_MOMY, momy)
|
|
PROP_INT(THING_PROP_MOMZ, momz)
|
|
PROP_INT(THING_PROP_TICS, tics)
|
|
PROP_STATE(THING_PROP_STATE, state)
|
|
PROP_FLAGS(THING_PROP_FLAGS, flags)
|
|
PROP_INT(THING_PROP_FLAGS2, flags2)
|
|
PROP_INT(THING_PROP_EFLAGS, eflags)
|
|
PROP_SKIN(THING_PROP_SKIN, skin)
|
|
PROP_COLOR(THING_PROP_COLOR, color)
|
|
PROP_INT(THING_PROP_HEALTH, health)
|
|
PROP_INT(THING_PROP_MOVEDIR, movedir)
|
|
PROP_INT(THING_PROP_MOVECOUNT, movecount)
|
|
PROP_INT(THING_PROP_REACTIONTIME, reactiontime)
|
|
PROP_INT(THING_PROP_THRESHOLD, threshold)
|
|
PROP_INT(THING_PROP_LASTLOOK, lastlook)
|
|
PROP_INT(THING_PROP_FRICTION, friction)
|
|
PROP_INT(THING_PROP_MOVEFACTOR, movefactor)
|
|
PROP_INT(THING_PROP_FUSE, fuse)
|
|
PROP_INT(THING_PROP_WATERTOP, watertop)
|
|
PROP_INT(THING_PROP_WATERBOTTOM, waterbottom)
|
|
PROP_SCALE(THING_PROP_SCALE, scale)
|
|
PROP_INT(THING_PROP_DESTSCALE, destscale)
|
|
PROP_INT(THING_PROP_SCALESPEED, scalespeed)
|
|
PROP_INT(THING_PROP_EXTRAVALUE1, extravalue1)
|
|
PROP_INT(THING_PROP_EXTRAVALUE2, extravalue2)
|
|
PROP_INT(THING_PROP_CUSVAL, cusval)
|
|
PROP_INT(THING_PROP_CVMEM, cvmem)
|
|
PROP_INT(THING_PROP_COLORIZED, colorized)
|
|
PROP_INT(THING_PROP_MIRRORED, mirrored)
|
|
PROP_INT(THING_PROP_SHADOWSCALE, shadowscale)
|
|
PROP_INT(THING_PROP_WHITESHADOW, whiteshadow)
|
|
PROP_INT(THING_PROP_WORLDXOFFSET, sprxoff)
|
|
PROP_INT(THING_PROP_WORLDYOFFSET, spryoff)
|
|
PROP_INT(THING_PROP_WORLDZOFFSET, sprzoff)
|
|
PROP_INT(THING_PROP_DISPOFFSET, dispoffset)
|
|
PROP_MOBJ(THING_PROP_TARGET, target)
|
|
PROP_MOBJ(THING_PROP_TRACER, tracer)
|
|
PROP_MOBJ(THING_PROP_HNEXT, hnext)
|
|
PROP_MOBJ(THING_PROP_HPREV, hprev)
|
|
PROP_MOBJ(THING_PROP_ITNEXT, itnext)
|
|
default:
|
|
{
|
|
CONS_Alert(CONS_WARNING, "SetThingProperty type %d out of range (expected 0 - %d).\n", property, THING_PROP__MAX-1);
|
|
break;
|
|
}
|
|
}
|
|
|
|
mobj = P_FindMobjFromTID(tag, mobj, info->mo);
|
|
|
|
#undef PROP_FLAGS
|
|
#undef PROP_SCALE
|
|
#undef PROP_MOBJ
|
|
#undef PROP_COLOR
|
|
#undef PROP_SKIN
|
|
#undef PROP_STATE
|
|
#undef PROP_SPR2
|
|
#undef PROP_SPR
|
|
#undef PROP_TYPE
|
|
#undef PROP_ANGLE
|
|
#undef PROP_STR
|
|
#undef PROP_INT
|
|
#undef PROP_READONLY
|
|
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
/*--------------------------------------------------
|
|
bool CallFunc_Get[x]UserProperty(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
|
|
|
|
User-defined property management.
|
|
--------------------------------------------------*/
|
|
bool CallFunc_GetLineUserProperty(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
|
|
{
|
|
auto info = &static_cast<Thread *>(thread)->info;
|
|
Environment *env = &ACSEnv;
|
|
|
|
mtag_t tag = 0;
|
|
size_t tagIt = 0;
|
|
|
|
INT32 lineID = 0;
|
|
INT32 activatorID = -1;
|
|
line_t *line = NULL;
|
|
|
|
const char *key = NULL;
|
|
|
|
mapUserProperty_t *prop = NULL;
|
|
INT32 ret = 0;
|
|
|
|
tag = argV[0];
|
|
key = thread->scopeMap->getString(argV[1])->str;
|
|
|
|
if (info != NULL && info->line != NULL)
|
|
{
|
|
activatorID = info->line - lines;
|
|
}
|
|
|
|
if ((lineID = NextLine(tag, &tagIt, activatorID)) != -1)
|
|
{
|
|
line = &lines[ lineID ];
|
|
}
|
|
|
|
if (line != NULL)
|
|
{
|
|
prop = K_UserPropertyFind(&line->user, key);
|
|
}
|
|
|
|
if (prop != NULL)
|
|
{
|
|
switch (prop->type)
|
|
{
|
|
case USER_PROP_BOOL:
|
|
{
|
|
ret = static_cast<INT32>(prop->valueBool);
|
|
break;
|
|
}
|
|
case USER_PROP_INT:
|
|
{
|
|
ret = prop->valueInt;
|
|
break;
|
|
}
|
|
case USER_PROP_FIXED:
|
|
{
|
|
ret = static_cast<INT32>(prop->valueFixed);
|
|
break;
|
|
}
|
|
case USER_PROP_STR:
|
|
{
|
|
ret = static_cast<INT32>( ~env->getString( prop->valueStr )->idx );
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
thread->dataStk.push(ret);
|
|
return false;
|
|
}
|
|
|
|
bool CallFunc_GetSideUserProperty(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
|
|
{
|
|
auto info = &static_cast<Thread *>(thread)->info;
|
|
Environment *env = &ACSEnv;
|
|
|
|
mtag_t tag = 0;
|
|
size_t tagIt = 0;
|
|
|
|
INT32 lineID = 0;
|
|
INT32 activatorID = -1;
|
|
line_t *line = NULL;
|
|
|
|
UINT8 sideID = 0;
|
|
side_t *side = NULL;
|
|
|
|
const char *key = NULL;
|
|
|
|
mapUserProperty_t *prop = NULL;
|
|
INT32 ret = 0;
|
|
|
|
tag = argV[0];
|
|
sideID = argV[1];
|
|
key = thread->scopeMap->getString(argV[2])->str;
|
|
|
|
if (info != NULL && info->line != NULL)
|
|
{
|
|
activatorID = info->line - lines;
|
|
}
|
|
|
|
if ((lineID = NextLine(tag, &tagIt, activatorID)) != -1)
|
|
{
|
|
line = &lines[ lineID ];
|
|
}
|
|
|
|
if (sideID < 0 || sideID > 1)
|
|
{
|
|
sideID = info->side;
|
|
}
|
|
|
|
if (line != NULL && line->sidenum[sideID] != 0xffff)
|
|
{
|
|
side = &sides[line->sidenum[sideID]];
|
|
}
|
|
|
|
if (side != NULL)
|
|
{
|
|
prop = K_UserPropertyFind(&side->user, key);
|
|
}
|
|
|
|
if (prop != NULL)
|
|
{
|
|
switch (prop->type)
|
|
{
|
|
case USER_PROP_BOOL:
|
|
{
|
|
ret = static_cast<INT32>(prop->valueBool);
|
|
break;
|
|
}
|
|
case USER_PROP_INT:
|
|
{
|
|
ret = prop->valueInt;
|
|
break;
|
|
}
|
|
case USER_PROP_FIXED:
|
|
{
|
|
ret = static_cast<INT32>(prop->valueFixed);
|
|
break;
|
|
}
|
|
case USER_PROP_STR:
|
|
{
|
|
ret = static_cast<INT32>( ~env->getString( prop->valueStr )->idx );
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
thread->dataStk.push(ret);
|
|
return false;
|
|
}
|
|
|
|
bool CallFunc_GetSectorUserProperty(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
|
|
{
|
|
auto info = &static_cast<Thread *>(thread)->info;
|
|
Environment *env = &ACSEnv;
|
|
|
|
mtag_t tag = 0;
|
|
size_t tagIt = 0;
|
|
|
|
INT32 sectorID = 0;
|
|
INT32 activatorID = -1;
|
|
sector_t *sector = NULL;
|
|
|
|
const char *key = NULL;
|
|
|
|
mapUserProperty_t *prop = NULL;
|
|
INT32 ret = 0;
|
|
|
|
tag = argV[0];
|
|
key = thread->scopeMap->getString(argV[1])->str;
|
|
|
|
if (info != NULL && info->sector != NULL)
|
|
{
|
|
activatorID = info->sector - sectors;
|
|
}
|
|
|
|
if ((sectorID = NextSector(tag, &tagIt, activatorID)) != -1)
|
|
{
|
|
sector = §ors[ sectorID ];
|
|
}
|
|
|
|
if (sector != NULL)
|
|
{
|
|
prop = K_UserPropertyFind(§or->user, key);
|
|
}
|
|
|
|
if (prop != NULL)
|
|
{
|
|
switch (prop->type)
|
|
{
|
|
case USER_PROP_BOOL:
|
|
{
|
|
ret = static_cast<INT32>(prop->valueBool);
|
|
break;
|
|
}
|
|
case USER_PROP_INT:
|
|
{
|
|
ret = prop->valueInt;
|
|
break;
|
|
}
|
|
case USER_PROP_FIXED:
|
|
{
|
|
ret = static_cast<INT32>(prop->valueFixed);
|
|
break;
|
|
}
|
|
case USER_PROP_STR:
|
|
{
|
|
ret = static_cast<INT32>( ~env->getString( prop->valueStr )->idx );
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
thread->dataStk.push(ret);
|
|
return false;
|
|
}
|
|
|
|
bool CallFunc_GetThingUserProperty(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
|
|
{
|
|
auto info = &static_cast<Thread *>(thread)->info;
|
|
Environment *env = &ACSEnv;
|
|
|
|
mtag_t tag = 0;
|
|
mobj_t *mobj = NULL;
|
|
|
|
const char *key = NULL;
|
|
|
|
mapUserProperty_t *prop = NULL;
|
|
INT32 ret = 0;
|
|
|
|
tag = argV[0];
|
|
key = thread->scopeMap->getString(argV[1])->str;
|
|
|
|
mobj = P_FindMobjFromTID(tag, mobj, info->mo);
|
|
|
|
if (mobj != NULL && mobj->spawnpoint != NULL)
|
|
{
|
|
prop = K_UserPropertyFind(&mobj->spawnpoint->user, key);
|
|
}
|
|
|
|
if (prop != NULL)
|
|
{
|
|
switch (prop->type)
|
|
{
|
|
case USER_PROP_BOOL:
|
|
{
|
|
ret = static_cast<INT32>(prop->valueBool);
|
|
break;
|
|
}
|
|
case USER_PROP_INT:
|
|
{
|
|
ret = prop->valueInt;
|
|
break;
|
|
}
|
|
case USER_PROP_FIXED:
|
|
{
|
|
ret = static_cast<INT32>(prop->valueFixed);
|
|
break;
|
|
}
|
|
case USER_PROP_STR:
|
|
{
|
|
ret = static_cast<INT32>( ~env->getString( prop->valueStr )->idx );
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
thread->dataStk.push(ret);
|
|
return false;
|
|
}
|
|
|
|
/*--------------------------------------------------
|
|
bool CallFunc_MusicPlay(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
|
|
|
|
This function is ran for stuff that is only a placeholer.
|
|
--------------------------------------------------*/
|
|
bool CallFunc_PlaceHolder(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
|
|
{
|
|
(void)argV;
|
|
(void)argC;
|
|
|
|
CONS_Printf("Place holder function ran!\n");
|
|
|
|
return false;
|
|
}
|