blankart/src/m_textinput.c
Indev 945b5da5a3 Discordify emotes a bit more :chonkbunckle:
- When autocompleting emote with enter, don't send it immediately
- Don't autocomplete after typing 1 character after : (allows text emotes like ":c")
2025-11-29 16:32:43 -05:00

557 lines
13 KiB
C

#include "m_textinput.h"
#include "m_menu.h" // MAXSTRINGLENGTH
#include "v_video.h"
#include "r_main.h" // renderisnewtic
#include "i_system.h"
#include "keys.h"
#include "console.h"
static void M_TextInputDel(textinput_t *input, size_t start, size_t end)
{
size_t len;
len = (end - start);
if (end != input->length)
memmove(&input->buffer[start], &input->buffer[end], input->length-end);
memset(&input->buffer[input->length - len], 0, len);
input->length -= len;
if (input->select >= end)
input->select -= len;
else if (input->select > start)
input->select = start;
if (input->cursor >= end)
input->cursor -= len;
else if (input->cursor > start)
input->cursor = start;
}
static void M_TextInputDelSelection(textinput_t *input)
{
size_t start, end;
if (input->cursor > input->select)
{
start = input->select;
end = input->cursor;
}
else
{
start = input->cursor;
end = input->select;
}
M_TextInputDel(input, start, end);
input->select = input->cursor = start;
}
static void M_TextInputAddString(textinput_t *input, const char *c)
{
size_t csize = strlen(c);
if (input->length + csize > input->buffer_size-1)
return;
if (input->cursor != input->length)
memmove(&input->buffer[input->cursor+csize], &input->buffer[input->cursor], input->length-input->cursor);
memcpy(&input->buffer[input->cursor], c, csize);
input->length += csize;
input->select = (input->cursor += csize);
input->buffer[input->length] = 0;
}
static void M_TextInputAddChar(textinput_t *input, char c)
{
if (input->length >= input->buffer_size-1)
return;
if (input->cursor != input->length)
memmove(&input->buffer[input->cursor+1], &input->buffer[input->cursor], input->length-input->cursor);
input->buffer[input->cursor++] = c;
input->buffer[++input->length] = 0;
input->select = input->cursor;
}
static void M_TextInputDelChar(textinput_t *input)
{
if (!input->cursor)
return;
if (input->cursor != input->length)
memmove(&input->buffer[input->cursor-1], &input->buffer[input->cursor], input->length-input->cursor);
input->buffer[--input->length] = 0;
input->select = --input->cursor;
}
static void M_TextInputToWordEnd(textinput_t *input, boolean move_sel)
{
// Skip spaces
while (input->cursor < input->length && isspace(input->buffer[input->cursor]))
++input->cursor;
// Skip word
while (input->cursor < input->length && !isspace(input->buffer[input->cursor]))
++input->cursor;
if (move_sel) input->select = input->cursor;
}
static void M_TextInputToWordBegin(textinput_t *input, boolean move_sel)
{
// Hack, always move back 1 character if possible so if we press ctrl-left at a word beginning
// we move to previous word
if (input->cursor) --input->cursor;
// Skip spaces
while (input->cursor && isspace(input->buffer[input->cursor]))
--input->cursor;
// Skip word
while (input->cursor && !isspace(input->buffer[input->cursor]))
--input->cursor;
// Unless we reached beginning of line, we're pointing at a space before word, so move cursor
// forward to fix that
if (input->cursor) ++input->cursor;
if (move_sel) input->select = input->cursor;
}
static void M_TextInputPaste(textinput_t *input)
{
const char *paste = I_ClipboardPaste();
if (input->select != input->cursor)
M_TextInputDelSelection(input);
if (paste != NULL)
M_TextInputAddString(input, paste);
}
static void M_TextInputLeft(textinput_t *input, boolean emotes)
{
// Just do it simple way if possible
if (!emotes || input->cursor < 2 || input->buffer[input->cursor-1] != ':')
{
if (input->cursor != 0)
--input->cursor;
return;
}
// Otherwise we need to check if we have to skip emote
size_t start = input->cursor-2;
while (input->buffer[start] != ':')
{
// We reached start of string and didn't find ':' symbol, thats definitely not an emote
// so just do it simple way
if (start == 0)
{
M_TextInputLeft(input, false);
return;
}
--start;
}
int emotelen = 0;
if (M_VerifyEmote(input->buffer+start, &emotelen))
input->cursor -= emotelen; // also skip the :
else
M_TextInputLeft(input, false); // Not a valid emote, do the simple thing
}
static void M_TextInputRight(textinput_t *input, boolean emotes)
{
// Just do it simple way if possible
if (!emotes || input->cursor == input->length || input->buffer[input->cursor] != ':')
{
if (input->cursor < input->length)
++input->cursor;
return;
}
int emotelen = 0;
if (M_VerifyEmote(input->buffer+input->cursor, &emotelen))
input->cursor += emotelen; // Also skip the :
else
M_TextInputRight(input, false); // Not a valid emote, do the simple thing
}
// Check if we're inside a valid emote
static boolean M_TextInputCheckEmote(textinput_t *input)
{
int start = input->cursor;
// Definitely not an emote
if (start == 0)
return false;
// Might be closing :, need to skip it just in case
if (input->buffer[start] == ':')
--start;
while (input->buffer[start] != ':')
{
// No ':' found, definitely not inside emote
if (start == 0)
return false;
--start;
}
// Found what may be emote start, now we can check
return M_VerifyEmote(input->buffer+start, NULL) != NULL;
}
void M_TextInputInit(textinput_t *input, char *buffer, size_t buffer_size)
{
input->buffer = buffer;
input->buffer_size = buffer_size;
input->skull = 0;
M_TextInputClear(input);
}
void M_TextInputClear(textinput_t *input)
{
input->cursor = 0;
input->select = 0;
input->length = 0;
input->buffer[0] = 0;
}
void M_TextInputSetString(textinput_t *input, const char *c)
{
memset(input->buffer, 0, input->buffer_size);
strncpy(input->buffer, c, input->buffer_size);
input->cursor = input->select = input->length = strlen(input->buffer);
}
static boolean M_TextInputHandleBase(textinput_t *input, INT32 key, boolean emotes)
{
if (key == KEY_LSHIFT || key == KEY_RSHIFT
|| key == KEY_LCTRL || key == KEY_RCTRL
|| key == KEY_LALT || key == KEY_RALT)
return false;
if (shiftdown && key == KEY_INS)
{
M_TextInputPaste(input);
return true;
}
//if ((cv_keyboardlayout.value != 3 && ctrldown) || (cv_keyboardlayout.value == 3 && ctrldown && !altdown))
if (ctrldown)
{
if (key == 'x' || key == 'X')
{
if (input->select > input->cursor)
I_ClipboardCopy(&input->buffer[input->cursor], input->select-input->cursor);
else
I_ClipboardCopy(&input->buffer[input->select], input->cursor-input->select);
M_TextInputDelSelection(input);
return true;
}
else if (key == 'c' || key == 'C')
{
if (input->select > input->cursor)
I_ClipboardCopy(&input->buffer[input->cursor], input->select-input->cursor);
else
I_ClipboardCopy(&input->buffer[input->select], input->cursor-input->select);
return true;
}
else if (key == 'v' || key == 'V')
{
M_TextInputPaste(input);
return true;
}
else if (key == 'w' || key == 'W')
{
size_t word_start, word_end, i;
word_end = i = input->cursor;
// Unless we're pointing at the beginning of line, decrement i so we only start
// removing symbols that come before the cursor
if (i) --i;
// We might be pointing to spaces, skip them first
while (i && isspace(input->buffer[i]))
--i;
// Now skip the "word"
while (i && !isspace(input->buffer[i]))
--i;
// Unless we reached beginning of line, i is pointing at first space that was found
// before word start, and we don't want to remove it
if (i) ++i;
word_start = i;
if (word_start != word_end)
M_TextInputDel(input, word_start, word_end);
return true;
}
else if (key == KEY_RIGHTARROW)
M_TextInputToWordEnd(input, !shiftdown);
else if (key == KEY_LEFTARROW)
M_TextInputToWordBegin(input, !shiftdown);
// Select all
if (key == 'a' || key == 'A')
{
input->select = 0;
input->cursor = input->length;
return true;
}
// ...why shouldn't it eat the key? if it doesn't, it just means you
// can control Sonic from the console, which is silly
return true;
}
if (key == KEY_LEFTARROW)
{
M_TextInputLeft(input, emotes);
if (!shiftdown)
input->select = input->cursor;
return true;
}
else if (key == KEY_RIGHTARROW)
{
M_TextInputRight(input, emotes);
if (!shiftdown)
input->select = input->cursor;
return true;
}
else if (key == KEY_HOME)
{
input->cursor = 0;
if (!shiftdown)
input->select = input->cursor;
return true;
}
else if (key == KEY_END)
{
input->cursor = input->length;
if (!shiftdown)
input->select = input->cursor;
return true;
}
// backspace and delete command prompt
if (input->select != input->cursor)
{
if (key == KEY_BACKSPACE || key == KEY_DEL)
{
M_TextInputDelSelection(input);
return true;
}
}
else if (key == KEY_BACKSPACE)
{
M_TextInputDelChar(input);
return true;
}
else if (key == KEY_DEL)
{
if (input->cursor == input->length)
return true;
++input->cursor;
M_TextInputDelChar(input);
return true;
}
// allow people to use keypad in console (good for typing IP addresses) - Calum
if (key >= KEY_KEYPAD7 && key <= KEY_KPADDEL)
{
char keypad_translation[] = {'7','8','9','-',
'4','5','6','+',
'1','2','3',
'0','.'};
key = keypad_translation[key - KEY_KEYPAD7];
}
else if (key == KEY_KPADSLASH)
key = '/';
// same capslock code as hu_stuff.c's HU_responder. Check there for details.
key = CON_ShiftChar(key);
// enter a char into the command prompt
if (key < 32 || key > 127)
return false;
if (input->select != input->cursor)
M_TextInputDelSelection(input);
M_TextInputAddChar(input, key);
return true;
}
// Just an alias, more or less
boolean M_TextInputHandle(textinput_t *input, INT32 key)
{
return M_TextInputHandleBase(input, key, false);
}
static int M_TextInputEmoteStart(textinput_t *input)
{
if (input->cursor == 0)
return -1;
int emotestart = -1;
for (int i = input->cursor-1; i >= 0 && input->cursor-i <= MAXEMOTENAME; --i)
{
// Space can't be part of emote name
if (isspace(input->buffer[i]))
break;
// Found a :, try suggest emotes
if (input->buffer[i] == ':')
{
emotestart = i+1;
break;
}
}
return emotestart;
}
static boolean M_TextInputCompleteEmote(textinput_t *input, emote_autocomplete_t *autocomplete)
{
if (input->cursor == 0)
return false;
// If we're in "autocomplete" state, delete ':' for latest autocompleted emote
if (autocomplete->complete[0])
{
if (input->buffer[input->cursor-1] == ':')
{
M_TextInputDelChar(input);
}
autocomplete->skip++;
}
else
{
// Try to find emote to autocomplete
int emotestart = autocomplete->emotestart;
// No emote - no autocomplete
if (emotestart == -1 || input->cursor - emotestart < 2)
return false;
strlcpy(autocomplete->complete, &input->buffer[emotestart], input->cursor-emotestart+1);
}
emote_t *completed = M_FindEmote(autocomplete->complete, strlen(autocomplete->complete), autocomplete->skip);
// We hit end of list of suggested emotes
if (completed == NULL)
{
autocomplete->skip = 0;
completed = M_FindEmote(autocomplete->complete, strlen(autocomplete->complete), autocomplete->skip);
// NULL again, list was empty to begin with
if (completed == NULL)
{
// Clear autocompletion state
autocomplete->complete[0] = 0;
return false;
}
}
// Erase previously typed emote. Not really efficent but too lazy to count chars and do M_TextInputDel()
while (input->buffer[input->cursor-1] != ':')
{
M_TextInputDelChar(input);
}
M_TextInputAddString(input, completed->name);
M_TextInputAddChar(input, ':');
return true;
}
boolean M_TextInputHandleEmotes(textinput_t *input, INT32 key, emote_autocomplete_t *autocomplete)
{
boolean ret = M_TextInputHandleBase(input, key, true);
// After this handled key we ended up inside an emote, lets fix that
if (M_TextInputCheckEmote(input))
M_TextInputToWordEnd(input, !shiftdown);
// Always update it
autocomplete->emotestart = M_TextInputEmoteStart(input);
if (key == '\t' || (autocomplete->complete[0] == 0 && key == KEY_ENTER))
{
if (M_TextInputCompleteEmote(input, autocomplete) && key == KEY_ENTER) // Don't send message if we've autocompleted an emote
ret = true;
}
else
{
// Reset state just in case
autocomplete->complete[0] = 0;
autocomplete->skip = 0;
}
return ret;
}
void M_DrawTextInputScroll(INT32 x, INT32 y, textinput_t *input, INT32 flags, INT32 MAXINPUTWIDTH)
{
if (renderisnewtic)
input->skull++;
input->skull %= 8;
char nametodraw[MAXSTRINGLENGTH*2+1] = {0};
size_t drawstart = 0;
size_t drawend = 0; // Only used for selection
INT32 skullx = x;
while (V_SubStringWidth(input->buffer+drawstart, input->cursor-drawstart, flags) > MAXINPUTWIDTH)
++drawstart;
size_t drawlength = V_SubStringLengthToFit(input->buffer+drawstart, MAXINPUTWIDTH+8, flags)+1;
drawend = drawstart + drawlength;
memcpy(nametodraw, input->buffer+drawstart, drawlength);
if (input->length)
skullx += V_SubStringWidth(nametodraw, input->cursor-drawstart, flags);
V_DrawString(x, y, flags, nametodraw);
// draw text cursor for name
if (input->skull < 4) // blink cursor
V_DrawCharacter(skullx, y+3, '_'|(flags & ~(V_FLIP|V_PARAMMASK)), false);
// draw selection
if (input->select != input->cursor)
{
size_t start = min(input->select, input->cursor);
size_t end = max(input->select, input->cursor);
ssize_t leftofs = start - drawstart;
INT32 startx = leftofs >= 0 ? V_SubStringWidth(nametodraw, leftofs, flags) : -2;
INT32 width = V_SubStringWidth(nametodraw + max(0, leftofs), end - start + min(0, leftofs), flags);
if (startx < 0)
width -= startx;
if (end > drawend)
width += 2;
V_DrawFill(x+startx, y, width, 8, 103|V_TRANSLUCENT|(flags & ~(V_ALPHAMASK|V_PARAMMASK)));
}
}