blankart/src
NepDisk 3f57b7c757 Fix GL splitscreen being broken
Looks like I accidently removed forgot to update function args to prevent this issue. OOPS!

Also rearragned some stuff back around to match the order it was before, seems fine asside from one other issue I found with GL shearing not matching software shearing.
2026-03-13 23:16:56 -04:00
..
acs Rename SRB2SDL to BLANKART 2026-02-11 22:44:28 -05:00
blan Rename SRB2SDL to BLANKART 2026-02-11 22:44:28 -05:00
blua lua_pushlstring: prefer luaS_newlstr over luaS_new 2026-02-28 08:06:20 -05:00
core Vendoring Tracy again 2026-02-21 12:36:05 -05:00
dummy Fix Gamepads 2026-02-14 16:27:53 -05:00
hardware Fix GL splitscreen being broken 2026-03-13 23:16:56 -04:00
info use the added sounds 2026-02-20 01:23:14 -05:00
locale Fix Gamepads 2026-02-14 16:27:53 -05:00
math Update File headers to use BLANKART 2025-04-19 13:33:28 -04:00
objects Fix left-to-right loops 2026-03-02 20:30:49 -05:00
sdl Merge branch 'next' into accelerometer 2026-03-07 21:30:39 -05:00
tests
win32 Revert "We've made a full rotation around the sun" 2026-01-01 14:53:12 -05:00
.gitignore
am_map.c remove ylookup, columnofs and topleft lookups 2025-10-18 13:04:39 -04:00
am_map.h Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
apng.c
apng.h Kill MSVC 2025-10-16 20:42:11 -04:00
asm_defs.inc Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
byteptr.h Allow (U)INT64 savebuffer read+write and netsync 2026-02-04 10:38:06 -05:00
CMakeLists.txt Lua colorlib: extracolormap support 2026-03-08 13:15:13 -04:00
command.c Make Hard the default gamespeed, tweak Auto gamespeed to match 2026-03-04 06:35:59 -05:00
command.h Make Hard the default gamespeed, tweak Auto gamespeed to match 2026-03-04 06:35:59 -05:00
comptime.c
config.h.in Move Hashes and filename 2025-03-25 10:05:44 -04:00
console.c fix console mutex not actually checking the return value of I_In_Exiting_Signal_Handler 2026-02-26 19:56:54 +01:00
console.h Revert "Add back missing azerty stuff" 2026-02-22 13:28:14 -05:00
cxxutil.hpp Try to get zig to compile lmao 2025-12-09 15:15:45 -05:00
d_clisrv.c gametype_t 2026-03-10 20:56:36 -04:00
d_clisrv.h Port listplayers from saturn 2026-03-03 12:03:29 -05:00
d_event.h Update d_event.h 2026-02-21 22:18:20 -05:00
d_main.cpp Merge pull request '[FEAT] Tilt Steering, GamepadMotion Sensor Access' (#222) from accelerometer into next 2026-03-11 02:40:24 +01:00
d_main.h dont reload palette until config was loaded 2026-02-04 19:38:02 -05:00
d_net.c Revert "Remove CLIENTMIS" 2026-02-27 15:48:00 -05:00
d_net.h Merge branch 'push-back-acktosend' into 'next' 2025-12-16 01:26:11 -05:00
d_netcmd.c Merge pull request '[FEAT] Tilt Steering, GamepadMotion Sensor Access' (#222) from accelerometer into next 2026-03-11 02:40:24 +01:00
d_netcmd.h is this a good idea 2026-02-21 20:24:06 -05:00
d_netfil.c d_netfil: dont use zone memory in CURLGetFile 2026-01-16 20:36:50 -05:00
d_netfil.h Fix server never sending TOOLARGE to clients and make stuff use constants 2025-12-16 01:39:45 -05:00
d_player.h Port bump and tripwire anti-softlock from RR 2026-03-06 21:20:09 -05:00
d_think.h Merge branch 'slab-allocate-mobj' into 'master' 2025-11-09 13:12:14 -05:00
d_ticcmd.h replace BT_SHAKE with a dedicated shake value 2026-03-02 00:48:04 -05:00
deh_lua.c gametype_t 2026-03-10 20:56:36 -04:00
deh_lua.h More fastcmp cleanup 2025-12-11 21:58:37 +01:00
deh_soc.c gametype_t 2026-03-10 20:56:36 -04:00
deh_soc.h Port most of SECRET_SKIN and player->availabilities changes from RR 2025-12-11 20:47:52 -05:00
deh_tables.c Merge branch 'next' into accelerometer 2026-03-06 15:32:23 -05:00
deh_tables.h Expose airdrop flags to Lua 2026-02-04 11:21:25 -05:00
dehacked.c Fix Discord SOC menus erroring out as Discord RPC defines disables the enums, making them impossible to get parsed. 2026-03-08 19:57:09 +01:00
dehacked.h Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
discord.c Convert most strcmp/stricmp to fastcmp/fasticmp 2025-12-11 13:00:32 -05:00
discord.h Update Discord RPC 2025-10-17 09:15:34 -04:00
doomdata.h Spawn patched mapthings after copy slopes (and cleanup) 2025-11-17 20:09:21 +01:00
doomdef.h get sensor fusion and basic tilt steering working 2026-02-26 02:20:10 -05:00
doomstat.h Change all gametyperules uses to gametypes[gametype]->rules 2026-03-10 21:14:23 -04:00
doomtype.h fastcmp.h: mark fastcmp functions as pure 2025-12-15 21:03:01 -05:00
endian.h Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
f_dscredits.cpp Combine vid.dupx and vid.dupy 2026-02-08 11:25:09 -05:00
f_dscredits.hpp Year update attempt 2 2026-01-01 14:45:23 -05:00
f_finale.c Add new RR Programming credit 2026-03-03 09:13:18 -05:00
f_finale.h Fix wipes for credits 2025-09-30 21:23:50 -04:00
f_wipe.c Update sound during loops 2025-11-10 06:52:25 -05:00
fastcmp.h Remove pure attribute from fasticmp 2025-12-16 17:50:43 +01:00
filesrch.c delet all the Z_Free checks 2026-02-08 09:51:17 -05:00
filesrch.h Use a constant for file path stuff 2025-10-17 12:21:54 -04:00
font.c Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
font.h Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
g_demo.c replace BT_SHAKE with a dedicated shake value 2026-03-02 00:48:04 -05:00
g_demo.h Forgot to extend names in standings + bugfixes 2025-10-22 17:14:32 +02:00
g_game.c Merge pull request '[FEAT] Tilt Steering, GamepadMotion Sensor Access' (#222) from accelerometer into next 2026-03-11 02:40:24 +01:00
g_game.h Merge pull request '[FEAT] Tilt Steering, GamepadMotion Sensor Access' (#222) from accelerometer into next 2026-03-11 02:40:24 +01:00
g_input.c average out all IMU samples received for a tick instead of only using the last one 2026-03-02 17:11:05 -05:00
g_input.h get sensor fusion and basic tilt steering working 2026-02-26 02:20:10 -05:00
g_party.cpp Year update attempt 2 2026-01-01 14:45:23 -05:00
g_party.h Year update attempt 2 2026-01-01 14:45:23 -05:00
g_state.h Fix wipes for credits 2025-09-30 21:23:50 -04:00
h_timers.cpp This isn't needed the lua func already has an option for this 2026-02-17 14:19:36 -05:00
h_timers.h This isn't needed the lua func already has an option for this 2026-02-17 14:19:36 -05:00
http-mserv.c set CURLOPT_MAXREDIRS to 30 2025-10-19 15:20:30 -04:00
hu_stuff.c Change all gametyperules uses to gametypes[gametype]->rules 2026-03-10 21:14:23 -04:00
hu_stuff.h Revert "Add back missing azerty stuff" 2026-02-22 13:28:14 -05:00
i_addrinfo.c Convert most strcmp/stricmp to fastcmp/fasticmp 2025-12-11 13:00:32 -05:00
i_addrinfo.h Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
i_gamepad.h prelim work for sensors and other outputs 2026-02-15 23:27:46 -05:00
i_net.h get this to actually run in a netgame 2025-10-17 22:21:43 -04:00
i_sound.h Show Music formats by name in dbg_music 2025-11-15 17:00:00 -05:00
i_system.h Fix signal handler issues 2026-02-24 12:41:20 -05:00
i_tcp.c Get miniupnpc working 2026-02-19 13:09:36 -05:00
i_tcp.h Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
i_threads.h Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
i_time.c Global init 2026-01-17 02:04:31 -05:00
i_time.h Port Saturn timestuff branch 2025-10-15 16:33:18 -04:00
i_video.h Redo keyboardlayout 2026-02-20 16:30:29 -05:00
info.c Whole-diff garbage collection 2025-11-30 22:25:52 +01:00
info.h Add compatmode to mobjinfo 2025-12-17 15:59:43 -05:00
k_battle.c Change all gametyperules uses to gametypes[gametype]->rules 2026-03-10 21:14:23 -04:00
k_battle.h Fix the case where GP coop would cause no Capsules + possibly DUELs in eventmode 2025-10-23 20:36:00 +02:00
k_bheap.c Merge branch 'bheapPushWrongRealloc' into 'master' 2025-09-12 01:21:11 -04:00
k_bheap.h Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
k_boss.c Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
k_boss.h Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
k_bot.cpp Change all gametyperules uses to gametypes[gametype]->rules 2026-03-10 21:14:23 -04:00
k_bot.h Add "Lunatic" and "Maniac" modes 2025-12-28 21:13:30 -05:00
k_botitem.cpp Fix bot flameshield usage and allow offroad mow 2026-02-27 10:47:41 -05:00
k_botsearch.cpp Vendoring Tracy again 2026-02-21 12:36:05 -05:00
k_brightmap.c make lumpnumcache case sensitive + optimize + replace quickncase hash with FNV1a 2026-02-10 09:22:02 -05:00
k_brightmap.h Revert 'Merge pull request 'File loading refactor' (#68) from wadstrbuf into blankart-dev' 2025-06-30 01:45:01 -04:00
k_cluster.cpp warning clean up 2025-12-21 21:41:13 -05:00
k_cluster.hpp Refactor clustering (again) 2025-12-14 00:02:55 -05:00
k_collide.c Change all gametyperules uses to gametypes[gametype]->rules 2026-03-10 21:14:23 -04:00
k_collide.h get everything working exactly like the prototype 2025-12-09 00:38:57 -05:00
k_color.c Split Classic and Alt. Invincibility 2026-02-16 18:40:48 -05:00
k_color.h Split Classic and Alt. Invincibility 2026-02-16 18:40:48 -05:00
k_director.c Change all gametyperules uses to gametypes[gametype]->rules 2026-03-10 21:14:23 -04:00
k_director.h Make the director force switch to a sink user 2025-10-28 22:23:28 -04:00
k_follower.c Follower mood system 2026-02-01 16:16:03 -05:00
k_follower.h Follower mood system 2026-02-01 16:16:03 -05:00
k_grandprix.c Change all gametyperules uses to gametypes[gametype]->rules 2026-03-10 21:14:23 -04:00
k_grandprix.h doesn't work for what we need but... 2026-02-10 23:25:51 -05:00
k_hud.c Merge pull request '[FEAT] Tilt Steering, GamepadMotion Sensor Access' (#222) from accelerometer into next 2026-03-11 02:40:24 +01:00
k_hud.h Port updated HUD tracking system from RR 2026-03-06 01:15:23 -05:00
k_hud_track.cpp Change all gametyperules uses to gametypes[gametype]->rules 2026-03-10 21:14:23 -04:00
k_itemlist.cpp HORIZONTAL scrolling! 2025-12-12 21:38:16 -05:00
k_itemlist.hpp HORIZONTAL scrolling! 2025-12-12 21:38:16 -05:00
k_items.c Change all gametyperules uses to gametypes[gametype]->rules 2026-03-10 21:14:23 -04:00
k_items.h allow configuring thundershield radius 2026-02-18 17:13:35 -05:00
k_kart.c Merge pull request '[FEAT] Tilt Steering, GamepadMotion Sensor Access' (#222) from accelerometer into next 2026-03-11 02:40:24 +01:00
k_kart.h Fix bouncy floors not killing airdrop and make generalized air drop kill function (and expose it to lua) 2026-03-08 18:04:19 -04:00
k_mapuser.c make lumpnumcache case sensitive + optimize + replace quickncase hash with FNV1a 2026-02-10 09:22:02 -05:00
k_mapuser.h Update File headers to use BLANKART 2025-04-19 13:33:28 -04:00
k_objects.h Update Dash Rings and Splatboosters to newest versions and reenable splatbooster complexity code 2025-11-18 22:41:52 -05:00
k_pathfind.c Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
k_pathfind.h Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
k_pwrlv.c Change all gametyperules uses to gametypes[gametype]->rules 2026-03-10 21:14:23 -04:00
k_pwrlv.h Update File headers to use BLANKART 2025-04-19 13:33:28 -04:00
k_runahead.hpp Start a bit of work on input threads 2026-01-26 13:40:23 -05:00
k_specialstage.c Blanify some file headers 2025-11-17 12:29:27 -05:00
k_specialstage.h Blanify some file headers 2025-11-17 12:29:27 -05:00
k_stats.c delet all the Z_Free checks 2026-02-08 09:51:17 -05:00
k_stats.h Make custom stats fully compatible between different versions, so new fields can be added in future without save corruptions 2025-02-25 14:15:29 -05:00
k_terrain.c Change all gametyperules uses to gametypes[gametype]->rules 2026-03-10 21:14:23 -04:00
k_terrain.h Adjust some stuff to accout for how the map header toggle works 2025-06-02 15:11:39 -04:00
k_waypoint.cpp Don't outright ignore Z coordinates for next/prev waypoints 2025-12-03 18:20:11 +01:00
k_waypoint.h Waypoint jank? What waypoint jank? 2025-10-29 23:30:22 +01:00
keys.h Bring these back since we might need them 2026-02-22 14:18:19 -05:00
libdivide.h Spare some external libraries from the MSVC purge 2025-10-17 18:02:13 +02:00
lonesha256.c Switch to SHA256 for authentication 2025-08-23 20:56:07 -04:00
lonesha256.h Switch to SHA256 for authentication 2025-08-23 20:56:07 -04:00
lua_baselib.c gametype_t 2026-03-10 20:56:36 -04:00
lua_blockmaplib.c Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
lua_botvarslib.c Add uservars for botdata 2026-02-26 14:16:30 -05:00
lua_colorlib.c Lua colorlib 2026-03-08 13:17:46 -04:00
lua_consolelib.c Got_Luacmd: ensure lua stack is large enough for command arguments 2026-02-22 16:32:41 -05:00
lua_followerlib.c Expose horn sounds to Lua 2026-02-01 16:16:03 -05:00
lua_hook.h make equip style a property of the items proper 2025-12-06 00:33:51 -05:00
lua_hooklib.c Fix gamemap hooks returning the wrong mapid because of compatmode check 2026-02-17 11:40:46 -05:00
lua_hud.h Add itemtimers and lapsplits into list of lua-togglable hud items 2025-12-24 01:41:07 +03:00
lua_hudlib.c Warning cleanup 2026-03-07 22:07:15 -05:00
lua_hudlib_drawlist.c Combine vid.dupx and vid.dupy 2026-02-08 11:25:09 -05:00
lua_hudlib_drawlist.h Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
lua_infolib.c simplify LUA_Alloc 2026-01-24 12:20:39 -05:00
lua_itemlib.c Year update attempt 2 2026-01-01 14:45:23 -05:00
lua_libs.h Lua colorlib: extracolormap support 2026-03-08 13:15:13 -04:00
lua_maplib.c Lua colorlib: extracolormap support 2026-03-08 13:15:13 -04:00
lua_mathlib.c More fastcmp cleanup 2025-12-11 21:58:37 +01:00
lua_matrixlib.c Year update attempt 2 2026-01-01 14:45:23 -05:00
lua_mobjlib.c Kill AFFINEPAPER and move the affine RF2s to standard renderflags 2026-03-05 23:38:46 -05:00
lua_playerlib.c Fix missing breaks in ticcmd_set 2026-03-11 12:25:35 -04:00
lua_polyobjlib.c More fastcmp cleanup 2025-12-11 21:58:37 +01:00
lua_quaternionlib.c Year update attempt 2 2026-01-01 14:45:23 -05:00
lua_script.c Change all gametyperules uses to gametypes[gametype]->rules 2026-03-10 21:14:23 -04:00
lua_script.h Make compatmode writable, fix compatmode in nested hooks 2026-01-01 21:15:39 +01:00
lua_skinlib.c I should break; this habit... 2025-12-13 13:57:49 -05:00
lua_taglib.c Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
lua_terrainlib.c Year update attempt 2 2026-01-01 14:45:23 -05:00
lua_thinkerlib.c Un-shitify function.acp1 pointers 2025-10-23 23:26:26 -04:00
lua_vectorlib.c Year update attempt 2 2026-01-01 14:45:23 -05:00
lua_voicelib.c Year update attempt 2 2026-01-01 14:45:23 -05:00
lua_waypointslib.c More fastcmp cleanup 2025-12-11 21:58:37 +01:00
lz4.c Small fixes 2025-10-20 10:29:48 -04:00
lz4.h Implement LZ4 as a replacement for save game compression. Also mention size during compression / decompression in console 2025-10-19 02:12:32 -04:00
lzf.c Remove M_Memcpy 2025-11-08 02:00:30 -05:00
lzf.h Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
m_aatree.c Revert "Fix memory leak in AATree string trees" 2025-12-07 15:14:03 -05:00
m_aatree.h Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
m_anigif.c Combine vid.dupx and vid.dupy 2026-02-08 11:25:09 -05:00
m_anigif.h Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
m_argv.c Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
m_argv.h Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
m_bbox.c Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
m_bbox.h Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
m_cheat.c get sensor fusion and basic tilt steering working 2026-02-26 02:20:10 -05:00
m_cheat.h Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
m_cond.c delet all the Z_Free checks 2026-02-08 09:51:17 -05:00
m_cond.h Make Hard the default gamespeed, tweak Auto gamespeed to match 2026-03-04 06:35:59 -05:00
m_dllist.h Kill MSVC 2025-10-16 20:42:11 -04:00
m_easing.c Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
m_easing.h Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
m_emotes.cpp Convert most strcmp/stricmp to fastcmp/fasticmp 2025-12-11 13:00:32 -05:00
m_emotes.h Reapply "Cache emotes on registration rather then at runtime" 2025-12-06 14:05:14 -05:00
m_fixed.c Remove M_Memcpy 2025-11-08 02:00:30 -05:00
m_fixed.h Add an option for mosaic affine rendering 2026-03-05 23:38:46 -05:00
m_menu.c Make replays menu somewhat support custom gametypes 2026-03-10 22:02:22 -04:00
m_menu.h Add cup select 2026-01-02 02:54:02 +01:00
m_misc.cpp Lua colorlib: extracolormap support 2026-03-08 13:15:13 -04:00
m_misc.h Lua colorlib: extracolormap support 2026-03-08 13:15:13 -04:00
m_perfstats.c Convert most strcmp/stricmp to fastcmp/fasticmp 2025-12-11 13:00:32 -05:00
m_perfstats.h Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
m_queue.c Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
m_queue.h Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
m_random.c Fix modulo by zero done in __external_prng_bound__ and __internal_prng_bound__ 2025-08-27 08:28:51 -04:00
m_random.h Try some things to reduce rng biases 2025-08-24 11:36:24 -04:00
m_swap.h Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
m_textinput.c Rekill hardcoded azerty 2026-02-22 13:31:27 -05:00
m_textinput.h emotes: change autocompletion behavior to work like console 2025-11-23 13:31:05 -05:00
mserv.c Use srb2 classic as the MS 2025-09-21 17:32:50 -04:00
mserv.h Kill MSVC 2025-10-16 20:42:11 -04:00
p_ceilng.c Merge branch 'slab-allocate-mobj' into 'master' 2025-11-09 13:12:14 -05:00
p_deepcopy.cpp Blanify some file headers 2025-11-17 12:29:27 -05:00
p_deepcopy.h Blanify some file headers 2025-11-17 12:29:27 -05:00
p_enemy.c Change all gametyperules uses to gametypes[gametype]->rules 2026-03-10 21:14:23 -04:00
p_floor.c Merge branch 'slab-allocate-mobj' into 'master' 2025-11-09 13:12:14 -05:00
p_inter.c Change all gametyperules uses to gametypes[gametype]->rules 2026-03-10 21:14:23 -04:00
p_lights.c Merge branch 'slab-allocate-mobj' into 'master' 2025-11-09 13:12:14 -05:00
p_local.h Make camera follow platform momentum 2026-03-07 09:58:09 -05:00
p_loop.c Year update attempt 2 2026-01-01 14:45:23 -05:00
p_map.c Change all gametyperules uses to gametypes[gametype]->rules 2026-03-10 21:14:23 -04:00
p_mapthing.cpp Update File headers to use BLANKART 2025-04-19 13:33:28 -04:00
p_maputl.c Global init 2026-01-17 02:04:31 -05:00
p_maputl.h Centralize bumpcode into P_BouncePlayerMove 2025-11-22 18:43:24 +01:00
p_mobj.c Merge pull request '[FEAT] Tilt Steering, GamepadMotion Sensor Access' (#222) from accelerometer into next 2026-03-11 02:40:24 +01:00
p_mobj.h Kill AFFINEPAPER and move the affine RF2s to standard renderflags 2026-03-05 23:38:46 -05:00
p_polyobj.c Polyobjects: add po_movecount member to mobj_t instead of using lastlook 2026-02-17 13:21:38 -05:00
p_polyobj.h Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
p_pspr.h FF_AFFINEPAPER and RF2_AFFINEPAPER 2026-03-05 23:38:46 -05:00
p_saveg.c Make consistency more accurate 2026-03-08 14:03:51 -04:00
p_saveg.h Make consistency more accurate 2026-03-08 14:03:51 -04:00
p_setup.c Change all gametyperules uses to gametypes[gametype]->rules 2026-03-10 21:14:23 -04:00
p_setup.h Toggle to decide to include mappatch objects in textmap conversion for UDMF and Binary 2025-11-19 16:42:23 -05:00
p_sight.c Waypoint jank? What waypoint jank? 2025-10-29 23:30:22 +01:00
p_slopes.c Spawn patched mapthings after copy slopes (and cleanup) 2025-11-17 20:09:21 +01:00
p_slopes.h Spawn patched mapthings after copy slopes (and cleanup) 2025-11-17 20:09:21 +01:00
p_spec.c Prevent music linedefexec specials from overriding intro music 2026-03-10 21:39:27 -04:00
p_spec.h Add Spring force angle flag for UDMF 2025-12-02 18:16:26 -05:00
p_sweep.cpp Update File headers to use BLANKART 2025-04-19 13:33:28 -04:00
p_sweep.hpp Update File headers to use BLANKART 2025-04-19 13:33:28 -04:00
p_telept.c Waypoint jank? What waypoint jank? 2025-10-29 23:30:22 +01:00
p_test.cpp Adjust for our needs 2025-09-21 15:21:36 -04:00
p_tick.c Clean up map start music logic 2026-03-10 21:25:23 -04:00
p_tick.h Expose MobjTypeName in PARANOIA mode 2025-12-02 11:22:32 -05:00
p_user.c Change all gametyperules uses to gametypes[gametype]->rules 2026-03-10 21:14:23 -04:00
qs22j.c Update to Saturns modified and fixed qs22j 2025-10-13 11:32:04 -04:00
qs22j.h
r_bbox.c remove ylookup, columnofs and topleft lookups 2025-10-18 13:04:39 -04:00
r_bsp.cpp Vendoring Tracy again 2026-02-21 12:36:05 -05:00
r_bsp.h pass frontsector ceiling z to R_Prep3DFloors 2025-11-29 17:03:08 -05:00
r_data.c Lua colorlib: extracolormap support 2026-03-08 13:15:13 -04:00
r_data.h Lua colorlib: extracolormap support 2026-03-08 13:15:13 -04:00
r_debug.cpp rename "ffloor" global to "visffloor" 2026-02-04 11:01:24 -05:00
r_debug_detail.hpp Update header headers 2026-02-03 18:19:30 -05:00
r_debug_parser.cpp Update header headers 2026-02-03 18:19:30 -05:00
r_defs.h Add an option for mosaic affine rendering 2026-03-05 23:38:46 -05:00
r_draw.cpp Vendoring Tracy again 2026-02-21 12:36:05 -05:00
r_draw.h Affine brightmaps 2026-03-05 23:38:46 -05:00
r_draw_column.cpp Warning cleanup 2026-03-07 22:07:15 -05:00
r_draw_flush.cpp Blanify some file headers 2025-11-17 12:29:27 -05:00
r_draw_span.cpp Vendoring Tracy again 2026-02-21 12:36:05 -05:00
r_fps.c Actually fix interp artifacts 2025-12-07 21:10:13 -05:00
r_fps.h Interpolate radius/height when scaling mobjs 2025-12-07 19:27:22 -05:00
r_local.h Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
r_main.cpp Sorry no pickup for you lad 2026-03-08 13:41:45 -04:00
r_main.h Sorry no pickup for you lad 2026-03-08 13:41:45 -04:00
r_patch.c Remove M_Memcpy 2025-11-08 02:00:30 -05:00
r_patch.h "Fake rollangle" rotating 2026-03-05 23:38:46 -05:00
r_patchrotation.c Add nights bumper specfic check 2026-03-08 18:19:41 -04:00
r_patchrotation.h Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
r_picformats.c Convert most strcmp/stricmp to fastcmp/fasticmp 2025-12-11 13:00:32 -05:00
r_picformats.h Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
r_plane.cpp Vendoring Tracy again 2026-02-21 12:36:05 -05:00
r_plane.h rename "ffloor" global to "visffloor" 2026-02-04 11:01:24 -05:00
r_portal.c Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
r_portal.h Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
r_segs.cpp Vendoring Tracy again 2026-02-21 12:36:05 -05:00
r_segs.h Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
r_skins.c fix swapping skins mid-game removing restat 2026-01-24 15:44:33 -05:00
r_skins.h Port most of SECRET_SKIN and player->availabilities changes from RR 2025-12-11 20:47:52 -05:00
r_sky.c Combine vid.dupx and vid.dupy 2026-02-08 11:25:09 -05:00
r_sky.h Sky offsets 2025-07-02 20:13:38 -04:00
r_splats.c Use more vars for multireads to vid.height and vid.width 2025-10-17 10:53:45 -04:00
r_splats.h Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
r_state.h Portal Hell PT2 2026-03-07 14:14:33 -05:00
r_textures.c Don't do I_Error meme texture replacement Luas 2026-02-26 13:17:31 -05:00
r_textures.h Don't do I_Error meme texture replacement Luas 2026-02-26 13:17:31 -05:00
r_things.cpp Warning cleanup 2026-03-07 22:07:15 -05:00
r_things.h Add an option for mosaic affine rendering 2026-03-05 23:38:46 -05:00
s_sound.c make lumpnumcache case sensitive + optimize + replace quickncase hash with FNV1a 2026-02-10 09:22:02 -05:00
s_sound.h Alt. music cvar settings 2026-01-02 00:31:39 -05:00
screen.c Affine brightmaps 2026-03-05 23:38:46 -05:00
screen.h add "vid.udup" same as vid.dup but not scaled with "highreshudscale" 2026-02-08 11:29:17 -05:00
slope_anchors.c Update File headers to use BLANKART 2025-04-19 13:33:28 -04:00
sounds.c Use hex for SFX freeslot names 2025-12-08 10:15:04 -05:00
sounds.h raise SFX freeslots 2025-12-08 10:06:14 -05:00
st_stuff.c get sensor fusion and basic tilt steering working 2026-02-26 02:20:10 -05:00
st_stuff.h Update the director to the saturn version 2025-08-17 10:48:05 -04:00
strbuf.c Year update attempt 2 2026-01-01 14:45:23 -05:00
strbuf.h Year update attempt 2 2026-01-01 14:45:23 -05:00
strcasestr.c Rename strcasestr to nongnu_strcasestr, macro strcasestr ifndef _GNU_SOURCE 2025-11-29 18:09:47 -05:00
string.c Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
stun.c Fix FreeBSD build 2026-02-20 23:45:26 +01:00
stun.h Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
t_facon.c
t_fsin.c
t_ftan.c
t_tan2a.c
tables.c port over most fixes from srb2classics clang-tidy pr 2025-10-17 10:32:21 -04:00
tables.h Remove redundant vertex, matrix and quaternion code 2025-09-18 00:59:35 -04:00
taglist.c Fix buffer overflow when tag bits are set 2025-11-17 16:33:14 +01:00
taglist.h Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
typedef.h gametype_t 2026-03-10 20:56:36 -04:00
v_video.c Fix affine sprites "dissolving" in Software 2026-03-05 23:38:46 -05:00
v_video.h Fix affine sprites "dissolving" in Software 2026-03-05 23:38:46 -05:00
version.h Increase MODVERSION 2025-12-02 10:26:11 -05:00
verstable.h w_wad: replace unordered_map with verstable hashmap for lumpnumcache + convert back to C from C++ 2026-02-24 11:12:07 -05:00
vid_copy.s Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
w_wad.c wadnamelinux: check both tmp and temp 2026-03-09 22:37:13 -04:00
w_wad.h w_wad: replace unordered_map with verstable hashmap for lumpnumcache + convert back to C from C++ 2026-02-24 11:12:07 -05:00
y_inter.c Remove paranoia fallback for hud color 2026-03-10 21:04:35 -04:00
y_inter.h gametype_t 2026-03-10 20:56:36 -04:00
z_zone.cpp Vendoring Tracy again 2026-02-21 12:36:05 -05:00
z_zone.h delet all the Z_Free checks 2026-02-08 09:51:17 -05:00