blankart/src
2026-02-26 22:49:27 -05:00
..
acs Rename SRB2SDL to BLANKART 2026-02-11 22:44:28 -05:00
blan Rename SRB2SDL to BLANKART 2026-02-11 22:44:28 -05:00
blua Revert "blua: attempt emergency garbo collection on file io operations if they fail" 2026-02-25 08:20:07 -05:00
core Vendoring Tracy again 2026-02-21 12:36:05 -05:00
dummy Fix Gamepads 2026-02-14 16:27:53 -05:00
hardware Append Saturn's color profile system, rename gamma to brightness 2026-02-18 06:09:53 -05:00
info use the added sounds 2026-02-20 01:23:14 -05:00
locale Fix Gamepads 2026-02-14 16:27:53 -05:00
math Update File headers to use BLANKART 2025-04-19 13:33:28 -04:00
objects Rename SRB2SDL to BLANKART 2026-02-11 22:44:28 -05:00
sdl this feels quite good now 2026-02-26 18:04:52 -05:00
tests Add SRB2_ASSERT, srb2::NotNull<T> 2024-12-26 11:22:22 -05:00
win32 Revert "We've made a full rotation around the sun" 2026-01-01 14:53:12 -05:00
.gitignore
am_map.c remove ylookup, columnofs and topleft lookups 2025-10-18 13:04:39 -04:00
am_map.h Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
apng.c
apng.h Kill MSVC 2025-10-16 20:42:11 -04:00
asm_defs.inc Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
byteptr.h Allow (U)INT64 savebuffer read+write and netsync 2026-02-04 10:38:06 -05:00
CMakeLists.txt w_wad: replace unordered_map with verstable hashmap for lumpnumcache + convert back to C from C++ 2026-02-24 11:12:07 -05:00
command.c init superactions global 2026-02-17 21:49:24 -05:00
command.h Add "Lunatic" and "Maniac" modes 2025-12-28 21:13:30 -05:00
comptime.c
config.h.in Move Hashes and filename 2025-03-25 10:05:44 -04:00
console.c Fix signal handler issues 2026-02-24 12:41:20 -05:00
console.h Revert "Add back missing azerty stuff" 2026-02-22 13:28:14 -05:00
cxxutil.hpp Try to get zig to compile lmao 2025-12-09 15:15:45 -05:00
d_clisrv.c Fix signal handler issues 2026-02-24 12:41:20 -05:00
d_clisrv.h Remove CLIENTMIS 2025-12-24 12:22:59 -05:00
d_event.h Update d_event.h 2026-02-21 22:18:20 -05:00
d_main.cpp this feels quite good now 2026-02-26 18:04:52 -05:00
d_main.h dont reload palette until config was loaded 2026-02-04 19:38:02 -05:00
d_net.c Global init 2026-01-17 02:04:31 -05:00
d_net.h Merge branch 'push-back-acktosend' into 'next' 2025-12-16 01:26:11 -05:00
d_netcmd.c holy math 2026-02-25 19:01:31 -05:00
d_netcmd.h is this a good idea 2026-02-21 20:24:06 -05:00
d_netfil.c d_netfil: dont use zone memory in CURLGetFile 2026-01-16 20:36:50 -05:00
d_netfil.h Fix server never sending TOOLARGE to clients and make stuff use constants 2025-12-16 01:39:45 -05:00
d_player.h get this to synch correctly again 2026-02-21 21:20:17 -05:00
d_think.h Merge branch 'slab-allocate-mobj' into 'master' 2025-11-09 13:12:14 -05:00
d_ticcmd.h holy math 2026-02-25 19:01:31 -05:00
deh_lua.c init superactions global 2026-02-17 21:49:24 -05:00
deh_lua.h More fastcmp cleanup 2025-12-11 21:58:37 +01:00
deh_soc.c make lumpnumcache case sensitive + optimize + replace quickncase hash with FNV1a 2026-02-10 09:22:02 -05:00
deh_soc.h Port most of SECRET_SKIN and player->availabilities changes from RR 2025-12-11 20:47:52 -05:00
deh_tables.c turns out this needs its own pickup type (due to op order) 2026-02-21 00:26:09 -05:00
deh_tables.h Expose airdrop flags to Lua 2026-02-04 11:21:25 -05:00
dehacked.c init superactions global 2026-02-17 21:49:24 -05:00
dehacked.h Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
discord.c Convert most strcmp/stricmp to fastcmp/fasticmp 2025-12-11 13:00:32 -05:00
discord.h Update Discord RPC 2025-10-17 09:15:34 -04:00
doomdata.h Spawn patched mapthings after copy slopes (and cleanup) 2025-11-17 20:09:21 +01:00
doomdef.h get sensor fusion and basic tilt steering working 2026-02-26 02:20:10 -05:00
doomstat.h make lumpnumcache case sensitive + optimize + replace quickncase hash with FNV1a 2026-02-10 09:22:02 -05:00
doomtype.h fastcmp.h: mark fastcmp functions as pure 2025-12-15 21:03:01 -05:00
endian.h Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
f_dscredits.cpp Combine vid.dupx and vid.dupy 2026-02-08 11:25:09 -05:00
f_dscredits.hpp Year update attempt 2 2026-01-01 14:45:23 -05:00
f_finale.c Add Mompi to the credits, update hashes again 2026-02-22 20:38:16 -05:00
f_finale.h Fix wipes for credits 2025-09-30 21:23:50 -04:00
f_wipe.c Update sound during loops 2025-11-10 06:52:25 -05:00
fastcmp.h Remove pure attribute from fasticmp 2025-12-16 17:50:43 +01:00
filesrch.c delet all the Z_Free checks 2026-02-08 09:51:17 -05:00
filesrch.h Use a constant for file path stuff 2025-10-17 12:21:54 -04:00
font.c Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
font.h Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
g_demo.c genius? 2026-02-22 11:26:54 +01:00
g_demo.h Forgot to extend names in standings + bugfixes 2025-10-22 17:14:32 +02:00
g_game.c properly implement tilt based axis 2026-02-26 22:49:27 -05:00
g_game.h get sensor fusion and basic tilt steering working 2026-02-26 02:20:10 -05:00
g_input.c get sensor fusion and basic tilt steering working 2026-02-26 02:20:10 -05:00
g_input.h get sensor fusion and basic tilt steering working 2026-02-26 02:20:10 -05:00
g_party.cpp Year update attempt 2 2026-01-01 14:45:23 -05:00
g_party.h Year update attempt 2 2026-01-01 14:45:23 -05:00
g_state.h Fix wipes for credits 2025-09-30 21:23:50 -04:00
h_timers.cpp This isn't needed the lua func already has an option for this 2026-02-17 14:19:36 -05:00
h_timers.h This isn't needed the lua func already has an option for this 2026-02-17 14:19:36 -05:00
http-mserv.c set CURLOPT_MAXREDIRS to 30 2025-10-19 15:20:30 -04:00
hu_stuff.c Dedicated: dont create or destroy ANY lua hud drawlist 2026-02-22 17:15:19 -05:00
hu_stuff.h Revert "Add back missing azerty stuff" 2026-02-22 13:28:14 -05:00
i_addrinfo.c Convert most strcmp/stricmp to fastcmp/fasticmp 2025-12-11 13:00:32 -05:00
i_addrinfo.h Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
i_gamepad.h prelim work for sensors and other outputs 2026-02-15 23:27:46 -05:00
i_net.h get this to actually run in a netgame 2025-10-17 22:21:43 -04:00
i_sound.h Show Music formats by name in dbg_music 2025-11-15 17:00:00 -05:00
i_system.h Fix signal handler issues 2026-02-24 12:41:20 -05:00
i_tcp.c Get miniupnpc working 2026-02-19 13:09:36 -05:00
i_tcp.h Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
i_threads.h Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
i_time.c Global init 2026-01-17 02:04:31 -05:00
i_time.h Port Saturn timestuff branch 2025-10-15 16:33:18 -04:00
i_video.h Redo keyboardlayout 2026-02-20 16:30:29 -05:00
info.c Whole-diff garbage collection 2025-11-30 22:25:52 +01:00
info.h Add compatmode to mobjinfo 2025-12-17 15:59:43 -05:00
k_battle.c this is probably a bad idea 2026-02-10 17:26:58 -05:00
k_battle.h Fix the case where GP coop would cause no Capsules + possibly DUELs in eventmode 2025-10-23 20:36:00 +02:00
k_bheap.c Merge branch 'bheapPushWrongRealloc' into 'master' 2025-09-12 01:21:11 -04:00
k_bheap.h Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
k_boss.c Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
k_boss.h Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
k_bot.cpp Fix some cases of bots randomly tapping brake in the air 2026-02-24 09:40:23 -05:00
k_bot.h Add "Lunatic" and "Maniac" modes 2025-12-28 21:13:30 -05:00
k_botitem.cpp Nerf bot ringchain threshold 2026-02-24 10:21:57 -05:00
k_botsearch.cpp Vendoring Tracy again 2026-02-21 12:36:05 -05:00
k_brightmap.c make lumpnumcache case sensitive + optimize + replace quickncase hash with FNV1a 2026-02-10 09:22:02 -05:00
k_brightmap.h Revert 'Merge pull request 'File loading refactor' (#68) from wadstrbuf into blankart-dev' 2025-06-30 01:45:01 -04:00
k_cluster.cpp warning clean up 2025-12-21 21:41:13 -05:00
k_cluster.hpp Refactor clustering (again) 2025-12-14 00:02:55 -05:00
k_collide.c turns out this needs its own pickup type (due to op order) 2026-02-21 00:26:09 -05:00
k_collide.h get everything working exactly like the prototype 2025-12-09 00:38:57 -05:00
k_color.c Split Classic and Alt. Invincibility 2026-02-16 18:40:48 -05:00
k_color.h Split Classic and Alt. Invincibility 2026-02-16 18:40:48 -05:00
k_director.c Make the director force switch to a sink user 2025-10-28 22:23:28 -04:00
k_director.h Make the director force switch to a sink user 2025-10-28 22:23:28 -04:00
k_follower.c Follower mood system 2026-02-01 16:16:03 -05:00
k_follower.h Follower mood system 2026-02-01 16:16:03 -05:00
k_grandprix.c doesn't work for what we need but... 2026-02-10 23:25:51 -05:00
k_grandprix.h doesn't work for what we need but... 2026-02-10 23:25:51 -05:00
k_hud.c Don't additive position num normally 2026-02-21 12:48:37 -05:00
k_hud.h RadioRacers' player-tracking roulette 2026-02-03 16:40:53 -05:00
k_itemlist.cpp HORIZONTAL scrolling! 2025-12-12 21:38:16 -05:00
k_itemlist.hpp HORIZONTAL scrolling! 2025-12-12 21:38:16 -05:00
k_items.c turns out this needs its own pickup type (due to op order) 2026-02-21 00:26:09 -05:00
k_items.h allow configuring thundershield radius 2026-02-18 17:13:35 -05:00
k_kart.c Make this heavy airdrop branch more explicit to prevent lightairdrop from falling through 2026-02-25 08:31:37 -05:00
k_kart.h Add a customizable decay timer to the S-Monitor 2026-02-16 20:45:58 -05:00
k_mapuser.c make lumpnumcache case sensitive + optimize + replace quickncase hash with FNV1a 2026-02-10 09:22:02 -05:00
k_mapuser.h Update File headers to use BLANKART 2025-04-19 13:33:28 -04:00
k_objects.h Update Dash Rings and Splatboosters to newest versions and reenable splatbooster complexity code 2025-11-18 22:41:52 -05:00
k_pathfind.c Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
k_pathfind.h Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
k_pwrlv.c Shut up pwrlvl 2025-11-24 10:39:20 -05:00
k_pwrlv.h Update File headers to use BLANKART 2025-04-19 13:33:28 -04:00
k_runahead.hpp Start a bit of work on input threads 2026-01-26 13:40:23 -05:00
k_specialstage.c Blanify some file headers 2025-11-17 12:29:27 -05:00
k_specialstage.h Blanify some file headers 2025-11-17 12:29:27 -05:00
k_stats.c delet all the Z_Free checks 2026-02-08 09:51:17 -05:00
k_stats.h Make custom stats fully compatible between different versions, so new fields can be added in future without save corruptions 2025-02-25 14:15:29 -05:00
k_terrain.c make lumpnumcache case sensitive + optimize + replace quickncase hash with FNV1a 2026-02-10 09:22:02 -05:00
k_terrain.h Adjust some stuff to accout for how the map header toggle works 2025-06-02 15:11:39 -04:00
k_waypoint.cpp Don't outright ignore Z coordinates for next/prev waypoints 2025-12-03 18:20:11 +01:00
k_waypoint.h Waypoint jank? What waypoint jank? 2025-10-29 23:30:22 +01:00
keys.h Bring these back since we might need them 2026-02-22 14:18:19 -05:00
libdivide.h Spare some external libraries from the MSVC purge 2025-10-17 18:02:13 +02:00
lonesha256.c Switch to SHA256 for authentication 2025-08-23 20:56:07 -04:00
lonesha256.h Switch to SHA256 for authentication 2025-08-23 20:56:07 -04:00
lua_baselib.c lib_concat: fix zero lenght string case 2026-02-22 16:29:19 -05:00
lua_blockmaplib.c Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
lua_botvarslib.c More fastcmp cleanup 2025-12-11 21:58:37 +01:00
lua_consolelib.c Got_Luacmd: ensure lua stack is large enough for command arguments 2026-02-22 16:32:41 -05:00
lua_followerlib.c Expose horn sounds to Lua 2026-02-01 16:16:03 -05:00
lua_hook.h make equip style a property of the items proper 2025-12-06 00:33:51 -05:00
lua_hooklib.c Fix gamemap hooks returning the wrong mapid because of compatmode check 2026-02-17 11:40:46 -05:00
lua_hud.h Add itemtimers and lapsplits into list of lua-togglable hud items 2025-12-24 01:41:07 +03:00
lua_hudlib.c Make flags field of timers act like a bitfield and add new flags 2026-02-13 23:15:42 -05:00
lua_hudlib_drawlist.c Combine vid.dupx and vid.dupy 2026-02-08 11:25:09 -05:00
lua_hudlib_drawlist.h Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
lua_infolib.c simplify LUA_Alloc 2026-01-24 12:20:39 -05:00
lua_itemlib.c Year update attempt 2 2026-01-01 14:45:23 -05:00
lua_libs.h Expose item timers to lua 2026-02-13 22:29:26 -05:00
lua_maplib.c Expose sector offroad to lua 2025-12-16 12:46:54 -05:00
lua_mathlib.c More fastcmp cleanup 2025-12-11 21:58:37 +01:00
lua_matrixlib.c Year update attempt 2 2026-01-01 14:45:23 -05:00
lua_mobjlib.c Expose slopepitch and sloperoll 2026-01-18 17:20:33 -05:00
lua_playerlib.c Split Classic and Alt. Invincibility 2026-02-16 18:40:48 -05:00
lua_polyobjlib.c More fastcmp cleanup 2025-12-11 21:58:37 +01:00
lua_quaternionlib.c Year update attempt 2 2026-01-01 14:45:23 -05:00
lua_script.c simplify LUA_Alloc 2026-01-24 12:20:39 -05:00
lua_script.h Make compatmode writable, fix compatmode in nested hooks 2026-01-01 21:15:39 +01:00
lua_skinlib.c I should break; this habit... 2025-12-13 13:57:49 -05:00
lua_taglib.c Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
lua_terrainlib.c Year update attempt 2 2026-01-01 14:45:23 -05:00
lua_thinkerlib.c Un-shitify function.acp1 pointers 2025-10-23 23:26:26 -04:00
lua_vectorlib.c Year update attempt 2 2026-01-01 14:45:23 -05:00
lua_voicelib.c Year update attempt 2 2026-01-01 14:45:23 -05:00
lua_waypointslib.c More fastcmp cleanup 2025-12-11 21:58:37 +01:00
lz4.c Small fixes 2025-10-20 10:29:48 -04:00
lz4.h Implement LZ4 as a replacement for save game compression. Also mention size during compression / decompression in console 2025-10-19 02:12:32 -04:00
lzf.c Remove M_Memcpy 2025-11-08 02:00:30 -05:00
lzf.h Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
m_aatree.c Revert "Fix memory leak in AATree string trees" 2025-12-07 15:14:03 -05:00
m_aatree.h Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
m_anigif.c Combine vid.dupx and vid.dupy 2026-02-08 11:25:09 -05:00
m_anigif.h Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
m_argv.c Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
m_argv.h Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
m_bbox.c Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
m_bbox.h Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
m_cheat.c get sensor fusion and basic tilt steering working 2026-02-26 02:20:10 -05:00
m_cheat.h Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
m_cond.c delet all the Z_Free checks 2026-02-08 09:51:17 -05:00
m_cond.h Forgot about condition sets! 2025-12-22 13:59:39 +01:00
m_dllist.h Kill MSVC 2025-10-16 20:42:11 -04:00
m_easing.c Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
m_easing.h Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
m_emotes.cpp Convert most strcmp/stricmp to fastcmp/fasticmp 2025-12-11 13:00:32 -05:00
m_emotes.h Reapply "Cache emotes on registration rather then at runtime" 2025-12-06 14:05:14 -05:00
m_fixed.c Remove M_Memcpy 2025-11-08 02:00:30 -05:00
m_fixed.h SecsToFixed, SecsToFixedTens, and 64-bit variants 2025-11-16 00:23:12 -05:00
m_menu.c Redo keyboardlayout 2026-02-20 16:30:29 -05:00
m_menu.h Add cup select 2026-01-02 02:54:02 +01:00
m_misc.cpp rename the rest of the kart files 2026-02-13 20:22:16 -05:00
m_misc.h rename the rest of the kart files 2026-02-13 20:22:16 -05:00
m_perfstats.c Convert most strcmp/stricmp to fastcmp/fasticmp 2025-12-11 13:00:32 -05:00
m_perfstats.h Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
m_queue.c Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
m_queue.h Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
m_random.c Fix modulo by zero done in __external_prng_bound__ and __internal_prng_bound__ 2025-08-27 08:28:51 -04:00
m_random.h Try some things to reduce rng biases 2025-08-24 11:36:24 -04:00
m_swap.h Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
m_textinput.c Rekill hardcoded azerty 2026-02-22 13:31:27 -05:00
m_textinput.h emotes: change autocompletion behavior to work like console 2025-11-23 13:31:05 -05:00
mserv.c Use srb2 classic as the MS 2025-09-21 17:32:50 -04:00
mserv.h Kill MSVC 2025-10-16 20:42:11 -04:00
p_ceilng.c Merge branch 'slab-allocate-mobj' into 'master' 2025-11-09 13:12:14 -05:00
p_deepcopy.cpp Blanify some file headers 2025-11-17 12:29:27 -05:00
p_deepcopy.h Blanify some file headers 2025-11-17 12:29:27 -05:00
p_enemy.c Split Classic and Alt. Invincibility 2026-02-16 18:40:48 -05:00
p_floor.c Merge branch 'slab-allocate-mobj' into 'master' 2025-11-09 13:12:14 -05:00
p_inter.c turns out this needs its own pickup type (due to op order) 2026-02-21 00:26:09 -05:00
p_lights.c Merge branch 'slab-allocate-mobj' into 'master' 2025-11-09 13:12:14 -05:00
p_local.h turns out this needs its own pickup type (due to op order) 2026-02-21 00:26:09 -05:00
p_loop.c Year update attempt 2 2026-01-01 14:45:23 -05:00
p_map.c put bubble shield reflect sooner 2026-02-17 21:52:47 -05:00
p_mapthing.cpp Update File headers to use BLANKART 2025-04-19 13:33:28 -04:00
p_maputl.c Global init 2026-01-17 02:04:31 -05:00
p_maputl.h Centralize bumpcode into P_BouncePlayerMove 2025-11-22 18:43:24 +01:00
p_mobj.c Prevent heavy airdrop softlocking in goo 2026-02-22 01:45:54 -05:00
p_mobj.h Polyobjects: add po_movecount member to mobj_t instead of using lastlook 2026-02-17 13:21:38 -05:00
p_polyobj.c Polyobjects: add po_movecount member to mobj_t instead of using lastlook 2026-02-17 13:21:38 -05:00
p_polyobj.h Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
p_pspr.h port over most fixes from srb2classics clang-tidy pr 2025-10-17 10:32:21 -04:00
p_saveg.c Vendoring Tracy again 2026-02-21 12:36:05 -05:00
p_saveg.h Refactor NetSync for players 2025-10-03 19:48:01 -04:00
p_setup.c Vendoring Tracy again 2026-02-21 12:36:05 -05:00
p_setup.h Toggle to decide to include mappatch objects in textmap conversion for UDMF and Binary 2025-11-19 16:42:23 -05:00
p_sight.c Waypoint jank? What waypoint jank? 2025-10-29 23:30:22 +01:00
p_slopes.c Spawn patched mapthings after copy slopes (and cleanup) 2025-11-17 20:09:21 +01:00
p_slopes.h Spawn patched mapthings after copy slopes (and cleanup) 2025-11-17 20:09:21 +01:00
p_spec.c Check for gravflip for wind cancel 2026-02-22 02:17:46 -05:00
p_spec.h Add Spring force angle flag for UDMF 2025-12-02 18:16:26 -05:00
p_sweep.cpp Update File headers to use BLANKART 2025-04-19 13:33:28 -04:00
p_sweep.hpp Update File headers to use BLANKART 2025-04-19 13:33:28 -04:00
p_telept.c Waypoint jank? What waypoint jank? 2025-10-29 23:30:22 +01:00
p_test.cpp Adjust for our needs 2025-09-21 15:21:36 -04:00
p_tick.c Fix Gamepads 2026-02-14 16:27:53 -05:00
p_tick.h Expose MobjTypeName in PARANOIA mode 2025-12-02 11:22:32 -05:00
p_user.c quick bugfixes 2026-02-17 18:25:39 -05:00
qs22j.c Update to Saturns modified and fixed qs22j 2025-10-13 11:32:04 -04:00
qs22j.h
r_bbox.c remove ylookup, columnofs and topleft lookups 2025-10-18 13:04:39 -04:00
r_bsp.cpp Vendoring Tracy again 2026-02-21 12:36:05 -05:00
r_bsp.h pass frontsector ceiling z to R_Prep3DFloors 2025-11-29 17:03:08 -05:00
r_data.c Init some stuff in software renderer 2026-02-04 10:52:24 -05:00
r_data.h Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
r_debug.cpp rename "ffloor" global to "visffloor" 2026-02-04 11:01:24 -05:00
r_debug_detail.hpp Update header headers 2026-02-03 18:19:30 -05:00
r_debug_parser.cpp Update header headers 2026-02-03 18:19:30 -05:00
r_defs.h Revert "Merge pull request 'Revert Pal Render for fixing' (#199) from revertpalfornow into next" 2025-12-15 22:25:50 +01:00
r_draw.cpp Vendoring Tracy again 2026-02-21 12:36:05 -05:00
r_draw.h Remove dead renderer code 2025-10-19 16:34:38 -04:00
r_draw_column.cpp Vendoring Tracy again 2026-02-21 12:36:05 -05:00
r_draw_flush.cpp Blanify some file headers 2025-11-17 12:29:27 -05:00
r_draw_span.cpp Vendoring Tracy again 2026-02-21 12:36:05 -05:00
r_fps.c Actually fix interp artifacts 2025-12-07 21:10:13 -05:00
r_fps.h Interpolate radius/height when scaling mobjs 2025-12-07 19:27:22 -05:00
r_local.h Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
r_main.cpp delet all the Z_Free checks 2026-02-08 09:51:17 -05:00
r_main.h Add some effects for null-drifting 2026-02-06 17:52:32 -05:00
r_patch.c Remove M_Memcpy 2025-11-08 02:00:30 -05:00
r_patch.h Split Classic and Alt. Invincibility 2026-02-16 18:40:48 -05:00
r_patchrotation.c Split Classic and Alt. Invincibility 2026-02-16 18:40:48 -05:00
r_patchrotation.h Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
r_picformats.c Convert most strcmp/stricmp to fastcmp/fasticmp 2025-12-11 13:00:32 -05:00
r_picformats.h Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
r_plane.cpp Vendoring Tracy again 2026-02-21 12:36:05 -05:00
r_plane.h rename "ffloor" global to "visffloor" 2026-02-04 11:01:24 -05:00
r_portal.c Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
r_portal.h Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
r_segs.cpp Vendoring Tracy again 2026-02-21 12:36:05 -05:00
r_segs.h Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
r_skins.c fix swapping skins mid-game removing restat 2026-01-24 15:44:33 -05:00
r_skins.h Port most of SECRET_SKIN and player->availabilities changes from RR 2025-12-11 20:47:52 -05:00
r_sky.c Combine vid.dupx and vid.dupy 2026-02-08 11:25:09 -05:00
r_sky.h Sky offsets 2025-07-02 20:13:38 -04:00
r_splats.c Use more vars for multireads to vid.height and vid.width 2025-10-17 10:53:45 -04:00
r_splats.h Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
r_state.h Add mapthing id conversion system 2025-11-19 11:43:27 -05:00
r_textures.c make lumpnumcache case sensitive + optimize + replace quickncase hash with FNV1a 2026-02-10 09:22:02 -05:00
r_textures.h Fix SRB2 1393 (Nep: also flats and brightmap support Thx lug) (Closes #115) 2025-09-20 13:43:35 -04:00
r_things.cpp Split Classic and Alt. Invincibility 2026-02-16 18:40:48 -05:00
r_things.h Port player fading from saturn and fix up RR GL renderer nonsense 2026-01-24 15:07:45 -05:00
s_sound.c make lumpnumcache case sensitive + optimize + replace quickncase hash with FNV1a 2026-02-10 09:22:02 -05:00
s_sound.h Alt. music cvar settings 2026-01-02 00:31:39 -05:00
screen.c Combine vid.dupx and vid.dupy 2026-02-08 11:25:09 -05:00
screen.h add "vid.udup" same as vid.dup but not scaled with "highreshudscale" 2026-02-08 11:29:17 -05:00
slope_anchors.c Update File headers to use BLANKART 2025-04-19 13:33:28 -04:00
sounds.c Use hex for SFX freeslot names 2025-12-08 10:15:04 -05:00
sounds.h raise SFX freeslots 2025-12-08 10:06:14 -05:00
st_stuff.c get sensor fusion and basic tilt steering working 2026-02-26 02:20:10 -05:00
st_stuff.h Update the director to the saturn version 2025-08-17 10:48:05 -04:00
strbuf.c Year update attempt 2 2026-01-01 14:45:23 -05:00
strbuf.h Year update attempt 2 2026-01-01 14:45:23 -05:00
strcasestr.c Rename strcasestr to nongnu_strcasestr, macro strcasestr ifndef _GNU_SOURCE 2025-11-29 18:09:47 -05:00
string.c Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
stun.c Fix FreeBSD build 2026-02-20 23:45:26 +01:00
stun.h Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
t_facon.c
t_fsin.c
t_ftan.c
t_tan2a.c
tables.c port over most fixes from srb2classics clang-tidy pr 2025-10-17 10:32:21 -04:00
tables.h Remove redundant vertex, matrix and quaternion code 2025-09-18 00:59:35 -04:00
taglist.c Fix buffer overflow when tag bits are set 2025-11-17 16:33:14 +01:00
taglist.h Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
typedef.h Fix Gamepads 2026-02-14 16:27:53 -05:00
v_video.c Append Saturn's color profile system, rename gamma to brightness 2026-02-18 06:09:53 -05:00
v_video.h Append Saturn's color profile system, rename gamma to brightness 2026-02-18 06:09:53 -05:00
version.h Increase MODVERSION 2025-12-02 10:26:11 -05:00
verstable.h w_wad: replace unordered_map with verstable hashmap for lumpnumcache + convert back to C from C++ 2026-02-24 11:12:07 -05:00
vid_copy.s Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
w_wad.c w_wad: replace unordered_map with verstable hashmap for lumpnumcache + convert back to C from C++ 2026-02-24 11:12:07 -05:00
w_wad.h w_wad: replace unordered_map with verstable hashmap for lumpnumcache + convert back to C from C++ 2026-02-24 11:12:07 -05:00
y_inter.c Dedicated: dont create or destroy ANY lua hud drawlist 2026-02-22 17:15:19 -05:00
y_inter.h Use Y_ItemListActive in Lua contexts 2025-12-14 18:35:56 -05:00
z_zone.cpp Vendoring Tracy again 2026-02-21 12:36:05 -05:00
z_zone.h delet all the Z_Free checks 2026-02-08 09:51:17 -05:00