- BEHAVIOR lumps successfully load & run from maps. Currently they do not get unloaded between maps, though. - Print and Timer are the only implemented CallFuncs. All of the base language functions (Delay, etc) are already implemented by the VM though. - ACS compiler files are included, for use with GDCC. (Picked instead of ACC because it's less ZDoom-centric) - Additionally, also added the configs for Zone Builder to be able to compile it in editor. Syntax highlighting is very incomplete atm.
127 lines
1.3 KiB
Text
127 lines
1.3 KiB
Text
qs22j.c
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string.c
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d_main.c
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d_clisrv.c
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d_net.c
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d_netfil.c
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d_netcmd.c
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dehacked.c
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deh_soc.c
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deh_lua.c
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deh_tables.c
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z_zone.c
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f_finale.c
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f_wipe.c
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g_demo.c
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g_game.c
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g_input.c
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g_splitscreen.c
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am_map.c
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command.c
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console.c
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font.c
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hu_stuff.c
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i_time.c
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y_inter.c
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st_stuff.c
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m_aatree.c
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m_anigif.c
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m_argv.c
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m_bbox.c
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m_cheat.c
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m_cond.c
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m_easing.c
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m_fixed.c
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m_menu.c
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m_misc.c
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m_perfstats.c
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m_random.c
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m_queue.c
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info.c
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p_ceilng.c
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p_enemy.c
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p_floor.c
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p_inter.c
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p_lights.c
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p_map.c
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p_maputl.c
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p_mobj.c
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p_polyobj.c
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p_saveg.c
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p_setup.c
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p_sight.c
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p_spec.c
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p_telept.c
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p_tick.c
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p_loop.c
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p_user.c
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p_slopes.c
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tables.c
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r_bsp.c
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r_data.c
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r_draw.c
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r_fps.c
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r_main.c
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r_plane.c
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r_segs.c
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r_skins.c
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r_sky.c
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r_splats.c
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r_things.c
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r_bbox.c
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r_textures.c
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r_patch.c
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r_patchrotation.c
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r_picformats.c
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r_portal.c
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r_bbox.c
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screen.c
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taglist.c
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v_video.c
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s_sound.c
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sounds.c
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w_wad.c
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filesrch.c
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mserv.c
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http-mserv.c
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i_tcp.c
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lzf.c
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vid_copy.s
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lua_script.c
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lua_baselib.c
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lua_mathlib.c
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lua_hooklib.c
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lua_consolelib.c
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lua_infolib.c
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lua_mobjlib.c
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lua_playerlib.c
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lua_skinlib.c
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lua_thinkerlib.c
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lua_maplib.c
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lua_taglib.c
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lua_polyobjlib.c
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lua_blockmaplib.c
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lua_hudlib.c
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lua_hudlib_drawlist.c
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lua_followerlib.c
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k_kart.c
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k_collide.c
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k_color.c
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k_battle.c
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k_pwrlv.c
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k_waypoint.c
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k_pathfind.c
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k_bheap.c
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k_bot.c
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k_botitem.c
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k_botsearch.c
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k_grandprix.c
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k_boss.c
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k_hud.c
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k_terrain.c
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k_brightmap.c
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k_director.c
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k_follower.c
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k_acs.c
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k_acs-func.c
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