221 lines
5.3 KiB
C
221 lines
5.3 KiB
C
// BLANKART
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//-----------------------------------------------------------------------------
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// Copyright (C) 1993-1996 by id Software, Inc.
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// Copyright (C) 1998-2000 by DooM Legacy Team.
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// Copyright (C) 1999-2020 by Sonic Team Junior.
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//
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// This program is free software distributed under the
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// terms of the GNU General Public License, version 2.
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// See the 'LICENSE' file for more details.
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//-----------------------------------------------------------------------------
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/// \file i_system.h
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/// \brief System specific interface stuff.
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#ifndef __I_SYSTEM__
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#define __I_SYSTEM__
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#include "d_ticcmd.h"
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#include "d_event.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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/** \brief max quit functions
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*/
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#define MAX_QUIT_FUNCS 16
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/** \brief Graphic system had started up
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*/
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extern UINT8 graphics_started;
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/** \brief Keyboard system is up and run
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*/
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extern UINT8 keyboard_started;
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/** \brief Set to true when inside a signal handler that will exit the program. */
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extern boolean g_in_exiting_signal_handler;
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/** \brief The I_GetFreeMem function
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\param total total memory in the system
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\return free memory in the system
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*/
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UINT32 I_GetFreeMem(UINT32 *total);
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/** \brief Returns precise time value for performance measurement. The precise
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time should be a monotonically increasing counter, and will wrap.
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precise_t is internally represented as an unsigned integer and
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integer arithmetic may be used directly between values of precise_t.
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*/
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precise_t I_GetPreciseTime(void);
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/** \brief Fills a buffer with random data, returns amount of data obtained.
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*/
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size_t I_GetRandomBytes(char *destination, size_t count);
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/** \brief Get the precision of precise_t in units per second. Invocations of
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this function for the program's duration MUST return the same value.
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*/
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UINT64 I_GetPrecisePrecision(void);
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/** \brief Get the current time in rendering tics, including fractions.
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*/
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double I_GetFrameTime(void);
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/** \brief Sleeps for the given duration in milliseconds. Depending on the
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operating system's scheduler, the calling thread may give up its
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time slice for a longer duration. The implementation should give a
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best effort to sleep for the given duration, without spin-locking.
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Calling code should check the current precise time after sleeping
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and not assume the thread has slept for the expected duration.
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\return void
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*/
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void I_Sleep(UINT32 ms);
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boolean I_CheckFrameCap(precise_t start, precise_t end);
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/** \brief Get events
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Called by D_SRB2Loop,
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called before processing each tic in a frame.
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Quick syncronous operations are performed here.
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Can call D_PostEvent.
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*/
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void I_GetEvent(void);
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/** \brief Asynchronous interrupt functions should maintain private queues
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that are read by the synchronous functions
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to be converted into events.
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*/
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void I_OsPolling(void);
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// Either returns a null ticcmd,
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// or calls a loadable driver to build it.
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// This ticcmd will then be modified by the gameloop
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// for normal input.
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/** \brief Input for the first player
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*/
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ticcmd_t *I_BaseTiccmd(void);
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/** \brief Input for the second player
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*/
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ticcmd_t *I_BaseTiccmd2(void);
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/** \brief Input for the third player
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*/
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ticcmd_t *I_BaseTiccmd3(void);
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/** \brief Input for the fourth player
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*/
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ticcmd_t *I_BaseTiccmd4(void);
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/** \brief Called by M_Responder when quit is selected, return exit code 0
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*/
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void I_Quit(void) FUNCNORETURN;
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#ifndef NOMUMBLE
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#include "p_mobj.h" // mobj_t
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#include "s_sound.h" // listener_t
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/** \brief to update Mumble of Player Postion
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*/
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void I_UpdateMumble(const mobj_t *mobj, const listener_t listener);
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#endif
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/** \brief Startup the mouse
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*/
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void I_StartupMouse(void);
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/** \brief setup timer irq and user timer routine.
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*/
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void I_StartupTimer(void);
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/** \brief sample quit function
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*/
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typedef void (*quitfuncptr)();
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/** \brief add a list of functions to call at program cleanup
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\param (*func)() funcction to call at program cleanup
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\return void
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*/
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void I_AddExitFunc(void (*func)());
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/** \brief The I_RemoveExitFunc function
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\param (*func)() function to remove from the list
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\return void
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*/
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void I_RemoveExitFunc(void (*func)());
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/** \brief Setup signal handler, plus stuff for trapping errors and cleanly exit.
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*/
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INT32 I_StartupSystem(void);
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/** \brief Shutdown systems
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*/
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void I_ShutdownSystem(void);
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boolean I_Interrupted(void);
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/** \brief The I_GetDiskFreeSpace function
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\param freespace a INT64 pointer to hold the free space amount
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\return void
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*/
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void I_GetDiskFreeSpace(INT64 *freespace);
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/** \brief find out the user's name
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*/
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char *I_GetUserName(void);
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/** \brief The I_mkdir function
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\param dirname string of mkidr
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\param unixright unix right
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\return status of new folder
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*/
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INT32 I_mkdir(const char *dirname, INT32 unixright);
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/** \brief Find main WAD
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\return path to main WAD
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*/
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const char *I_LocateWad(void);
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/** \brief First Joystick's events
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*/
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void I_GetJoystickEvents(UINT8 index);
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INT32 I_GetControllerIDForPlayer(UINT8 pnum);
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/** \brief Checks if the mouse needs to be grabbed
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*/
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void I_UpdateMouseGrab(void);
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char *I_GetEnv(const char *name);
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INT32 I_PutEnv(char *variable);
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/** \brief Put data in system clipboard
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*/
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INT32 I_ClipboardCopy(const char *data, size_t size);
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/** \brief Retrieve data from system clipboard
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*/
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const char *I_ClipboardPaste(void);
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void I_RegisterSysCommands(void);
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#ifdef __cplusplus
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} // extern "C"
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#endif
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#endif
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