4229 lines
63 KiB
C
4229 lines
63 KiB
C
_(NULL)
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_(UNKNOWN)
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_(INVISIBLE) // state for invisible sprite
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_(SPAWNSTATE)
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_(SEESTATE)
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_(MELEESTATE)
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_(MISSILESTATE)
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_(DEATHSTATE)
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_(XDEATHSTATE)
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_(RAISESTATE)
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_(THOK)
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_(SHADOW)
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// SRB2kart Frames
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_(KART_STILL)
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_(KART_STILL_L)
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_(KART_STILL_R)
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_(KART_STILL_GLANCE_L)
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_(KART_STILL_GLANCE_R)
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_(KART_STILL_LOOK_L)
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_(KART_STILL_LOOK_R)
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_(KART_SLOW)
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_(KART_SLOW_L)
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_(KART_SLOW_R)
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_(KART_SLOW_GLANCE_L)
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_(KART_SLOW_GLANCE_R)
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_(KART_SLOW_LOOK_L)
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_(KART_SLOW_LOOK_R)
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_(KART_FAST)
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_(KART_FAST_L)
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_(KART_FAST_R)
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_(KART_FAST_GLANCE_L)
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_(KART_FAST_GLANCE_R)
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_(KART_FAST_LOOK_L)
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_(KART_FAST_LOOK_R)
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_(KART_DRIFT_L)
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_(KART_DRIFT_L_OUT)
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_(KART_DRIFT_L_IN)
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_(KART_DRIFT_R)
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_(KART_DRIFT_R_OUT)
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_(KART_DRIFT_R_IN)
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_(KART_SPINOUT)
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_(KART_DEAD)
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_(KART_SIGN)
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// technically the player goes here but it's an infinite tic state
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_(OBJPLACE_DUMMY)
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_(KART_LEFTOVER)
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_(KART_TIRE)
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// Blue Crawla
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_(POSS_STND)
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_(POSS_RUN1)
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_(POSS_RUN2)
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_(POSS_RUN3)
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_(POSS_RUN4)
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_(POSS_RUN5)
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_(POSS_RUN6)
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// Red Crawla
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_(SPOS_STND)
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_(SPOS_RUN1)
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_(SPOS_RUN2)
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_(SPOS_RUN3)
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_(SPOS_RUN4)
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_(SPOS_RUN5)
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_(SPOS_RUN6)
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// Greenflower Fish
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_(FISH1)
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_(FISH2)
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_(FISH3)
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_(FISH4)
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// Buzz (Gold)
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_(BUZZLOOK1)
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_(BUZZLOOK2)
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_(BUZZFLY1)
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_(BUZZFLY2)
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// Buzz (Red)
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_(RBUZZLOOK1)
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_(RBUZZLOOK2)
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_(RBUZZFLY1)
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_(RBUZZFLY2)
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// Jetty-Syn Bomber
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_(JETBLOOK1)
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_(JETBLOOK2)
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_(JETBZOOM1)
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_(JETBZOOM2)
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// Jetty-Syn Gunner
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_(JETGLOOK1)
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_(JETGLOOK2)
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_(JETGZOOM1)
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_(JETGZOOM2)
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_(JETGSHOOT1)
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_(JETGSHOOT2)
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// Crawla Commander
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_(CCOMMAND1)
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_(CCOMMAND2)
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_(CCOMMAND3)
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_(CCOMMAND4)
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// Deton
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_(DETON1)
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_(DETON2)
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_(DETON3)
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_(DETON4)
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_(DETON5)
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_(DETON6)
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_(DETON7)
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_(DETON8)
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_(DETON9)
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_(DETON10)
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_(DETON11)
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_(DETON12)
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_(DETON13)
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_(DETON14)
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_(DETON15)
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// Skim Mine Dropper
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_(SKIM1)
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_(SKIM2)
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_(SKIM3)
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_(SKIM4)
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// THZ Turret
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_(TURRET)
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_(TURRETFIRE)
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_(TURRETSHOCK1)
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_(TURRETSHOCK2)
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_(TURRETSHOCK3)
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_(TURRETSHOCK4)
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_(TURRETSHOCK5)
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_(TURRETSHOCK6)
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_(TURRETSHOCK7)
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_(TURRETSHOCK8)
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_(TURRETSHOCK9)
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// Popup Turret
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_(TURRETLOOK)
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_(TURRETSEE)
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_(TURRETPOPUP1)
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_(TURRETPOPUP2)
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_(TURRETPOPUP3)
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_(TURRETPOPUP4)
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_(TURRETPOPUP5)
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_(TURRETPOPUP6)
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_(TURRETPOPUP7)
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_(TURRETPOPUP8)
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_(TURRETSHOOT)
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_(TURRETPOPDOWN1)
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_(TURRETPOPDOWN2)
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_(TURRETPOPDOWN3)
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_(TURRETPOPDOWN4)
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_(TURRETPOPDOWN5)
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_(TURRETPOPDOWN6)
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_(TURRETPOPDOWN7)
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_(TURRETPOPDOWN8)
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// Spincushion
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_(SPINCUSHION_LOOK)
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_(SPINCUSHION_CHASE1)
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_(SPINCUSHION_CHASE2)
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_(SPINCUSHION_CHASE3)
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_(SPINCUSHION_CHASE4)
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_(SPINCUSHION_AIM1)
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_(SPINCUSHION_AIM2)
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_(SPINCUSHION_AIM3)
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_(SPINCUSHION_AIM4)
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_(SPINCUSHION_AIM5)
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_(SPINCUSHION_SPIN1)
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_(SPINCUSHION_SPIN2)
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_(SPINCUSHION_SPIN3)
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_(SPINCUSHION_SPIN4)
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_(SPINCUSHION_STOP1)
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_(SPINCUSHION_STOP2)
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_(SPINCUSHION_STOP3)
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_(SPINCUSHION_STOP4)
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// Crushstacean
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_(CRUSHSTACEAN_ROAM1)
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_(CRUSHSTACEAN_ROAM2)
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_(CRUSHSTACEAN_ROAM3)
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_(CRUSHSTACEAN_ROAM4)
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_(CRUSHSTACEAN_ROAMPAUSE)
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_(CRUSHSTACEAN_PUNCH1)
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_(CRUSHSTACEAN_PUNCH2)
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_(CRUSHCLAW_AIM)
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_(CRUSHCLAW_OUT)
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_(CRUSHCLAW_STAY)
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_(CRUSHCLAW_IN)
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_(CRUSHCLAW_WAIT)
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_(CRUSHCHAIN)
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// Banpyura
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_(BANPYURA_ROAM1)
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_(BANPYURA_ROAM2)
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_(BANPYURA_ROAM3)
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_(BANPYURA_ROAM4)
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_(BANPYURA_ROAMPAUSE)
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_(CDIAG1)
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_(CDIAG2)
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_(CDIAG3)
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_(CDIAG4)
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_(CDIAG5)
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_(CDIAG6)
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_(CDIAG7)
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_(CDIAG8)
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// Jet Jaw
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_(JETJAW_ROAM1)
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_(JETJAW_ROAM2)
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_(JETJAW_ROAM3)
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_(JETJAW_ROAM4)
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_(JETJAW_ROAM5)
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_(JETJAW_ROAM6)
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_(JETJAW_ROAM7)
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_(JETJAW_ROAM8)
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_(JETJAW_CHOMP1)
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_(JETJAW_CHOMP2)
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_(JETJAW_CHOMP3)
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_(JETJAW_CHOMP4)
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_(JETJAW_CHOMP5)
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_(JETJAW_CHOMP6)
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_(JETJAW_CHOMP7)
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_(JETJAW_CHOMP8)
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_(JETJAW_CHOMP9)
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_(JETJAW_CHOMP10)
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_(JETJAW_CHOMP11)
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_(JETJAW_CHOMP12)
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_(JETJAW_CHOMP13)
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_(JETJAW_CHOMP14)
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_(JETJAW_CHOMP15)
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_(JETJAW_CHOMP16)
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_(JETJAW_SOUND)
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// Snailer
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_(SNAILER1)
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_(SNAILER_FLICKY)
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// Vulture
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_(VULTURE_STND)
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_(VULTURE_DRIFT)
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_(VULTURE_ZOOM1)
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_(VULTURE_ZOOM2)
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_(VULTURE_STUNNED)
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// Pointy
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_(POINTY1)
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_(POINTYBALL1)
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// Robo-Hood
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_(ROBOHOOD_LOOK)
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_(ROBOHOOD_STAND)
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_(ROBOHOOD_FIRE1)
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_(ROBOHOOD_FIRE2)
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_(ROBOHOOD_JUMP1)
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_(ROBOHOOD_JUMP2)
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_(ROBOHOOD_JUMP3)
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// Castlebot Facestabber
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_(FACESTABBER_STND1)
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_(FACESTABBER_STND2)
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_(FACESTABBER_STND3)
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_(FACESTABBER_STND4)
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_(FACESTABBER_STND5)
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_(FACESTABBER_STND6)
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_(FACESTABBER_CHARGE1)
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_(FACESTABBER_CHARGE2)
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_(FACESTABBER_CHARGE3)
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_(FACESTABBER_CHARGE4)
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_(FACESTABBER_PAIN)
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_(FACESTABBER_DIE1)
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_(FACESTABBER_DIE2)
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_(FACESTABBER_DIE3)
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_(FACESTABBERSPEAR)
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// Egg Guard
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_(EGGGUARD_STND)
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_(EGGGUARD_WALK1)
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_(EGGGUARD_WALK2)
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_(EGGGUARD_WALK3)
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_(EGGGUARD_WALK4)
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_(EGGGUARD_MAD1)
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_(EGGGUARD_MAD2)
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_(EGGGUARD_MAD3)
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_(EGGGUARD_RUN1)
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_(EGGGUARD_RUN2)
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_(EGGGUARD_RUN3)
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_(EGGGUARD_RUN4)
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// Egg Shield for Egg Guard
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_(EGGSHIELD)
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_(EGGSHIELDBREAK)
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// Green Snapper
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_(SNAPPER_SPAWN)
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_(SNAPPER_SPAWN2)
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_(GSNAPPER_STND)
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_(GSNAPPER1)
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_(GSNAPPER2)
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_(GSNAPPER3)
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_(GSNAPPER4)
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_(SNAPPER_XPLD)
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_(SNAPPER_LEG)
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_(SNAPPER_LEGRAISE)
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_(SNAPPER_HEAD)
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// Minus
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_(MINUS_INIT)
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_(MINUS_STND)
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_(MINUS_DIGGING1)
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_(MINUS_DIGGING2)
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_(MINUS_DIGGING3)
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_(MINUS_DIGGING4)
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_(MINUS_BURST0)
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_(MINUS_BURST1)
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_(MINUS_BURST2)
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_(MINUS_BURST3)
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_(MINUS_BURST4)
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_(MINUS_BURST5)
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_(MINUS_POPUP)
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_(MINUS_AERIAL1)
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_(MINUS_AERIAL2)
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_(MINUS_AERIAL3)
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_(MINUS_AERIAL4)
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// Minus dirt
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_(MINUSDIRT1)
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_(MINUSDIRT2)
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_(MINUSDIRT3)
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_(MINUSDIRT4)
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_(MINUSDIRT5)
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_(MINUSDIRT6)
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_(MINUSDIRT7)
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// Spring Shell
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_(SSHELL_STND)
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_(SSHELL_RUN1)
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_(SSHELL_RUN2)
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_(SSHELL_RUN3)
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_(SSHELL_RUN4)
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_(SSHELL_SPRING1)
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_(SSHELL_SPRING2)
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_(SSHELL_SPRING3)
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_(SSHELL_SPRING4)
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// Spring Shell (yellow)
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_(YSHELL_STND)
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_(YSHELL_RUN1)
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_(YSHELL_RUN2)
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_(YSHELL_RUN3)
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_(YSHELL_RUN4)
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_(YSHELL_SPRING1)
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_(YSHELL_SPRING2)
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_(YSHELL_SPRING3)
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_(YSHELL_SPRING4)
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// Unidus
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_(UNIDUS_STND)
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_(UNIDUS_RUN)
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_(UNIDUS_BALL)
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// Canarivore
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_(CANARIVORE_LOOK)
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_(CANARIVORE_AWAKEN1)
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_(CANARIVORE_AWAKEN2)
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_(CANARIVORE_AWAKEN3)
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_(CANARIVORE_GAS1)
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_(CANARIVORE_GAS2)
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_(CANARIVORE_GAS3)
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_(CANARIVORE_GAS4)
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_(CANARIVORE_GAS5)
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_(CANARIVORE_GASREPEAT)
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_(CANARIVORE_CLOSE1)
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_(CANARIVORE_CLOSE2)
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_(CANARIVOREGAS_1)
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_(CANARIVOREGAS_2)
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_(CANARIVOREGAS_3)
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_(CANARIVOREGAS_4)
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_(CANARIVOREGAS_5)
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_(CANARIVOREGAS_6)
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_(CANARIVOREGAS_7)
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_(CANARIVOREGAS_8)
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// Pyre Fly
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_(PYREFLY_FLY)
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_(PYREFLY_BURN)
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_(PYREFIRE1)
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_(PYREFIRE2)
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// Pterabyte
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_(PTERABYTESPAWNER)
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_(PTERABYTEWAYPOINT)
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_(PTERABYTE_FLY1)
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_(PTERABYTE_FLY2)
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_(PTERABYTE_FLY3)
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_(PTERABYTE_FLY4)
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_(PTERABYTE_SWOOPDOWN)
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_(PTERABYTE_SWOOPUP)
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// Dragonbomber
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_(DRAGONBOMBER)
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_(DRAGONWING1)
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_(DRAGONWING2)
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_(DRAGONWING3)
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_(DRAGONWING4)
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_(DRAGONTAIL_LOADED)
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_(DRAGONTAIL_EMPTY)
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_(DRAGONTAIL_EMPTYLOOP)
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_(DRAGONTAIL_RELOAD)
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_(DRAGONMINE)
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_(DRAGONMINE_LAND1)
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_(DRAGONMINE_LAND2)
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_(DRAGONMINE_SLOWFLASH1)
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_(DRAGONMINE_SLOWFLASH2)
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_(DRAGONMINE_SLOWLOOP)
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_(DRAGONMINE_FASTFLASH1)
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_(DRAGONMINE_FASTFLASH2)
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_(DRAGONMINE_FASTLOOP)
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// Boss Explosion
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_(BOSSEXPLODE)
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// S3&K Boss Explosion
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_(SONIC3KBOSSEXPLOSION1)
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_(SONIC3KBOSSEXPLOSION2)
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_(SONIC3KBOSSEXPLOSION3)
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_(SONIC3KBOSSEXPLOSION4)
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_(SONIC3KBOSSEXPLOSION5)
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_(SONIC3KBOSSEXPLOSION6)
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_(JETFUME1)
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// Boss 1
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_(EGGMOBILE_STND)
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_(EGGMOBILE_ROFL)
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_(EGGMOBILE_LATK1)
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_(EGGMOBILE_LATK2)
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_(EGGMOBILE_LATK3)
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_(EGGMOBILE_LATK4)
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_(EGGMOBILE_LATK5)
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_(EGGMOBILE_LATK6)
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_(EGGMOBILE_LATK7)
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_(EGGMOBILE_LATK8)
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_(EGGMOBILE_LATK9)
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_(EGGMOBILE_RATK1)
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_(EGGMOBILE_RATK2)
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_(EGGMOBILE_RATK3)
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_(EGGMOBILE_RATK4)
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_(EGGMOBILE_RATK5)
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_(EGGMOBILE_RATK6)
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_(EGGMOBILE_RATK7)
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_(EGGMOBILE_RATK8)
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_(EGGMOBILE_RATK9)
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_(EGGMOBILE_PANIC1)
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_(EGGMOBILE_PANIC2)
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_(EGGMOBILE_PANIC3)
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_(EGGMOBILE_PANIC4)
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_(EGGMOBILE_PANIC5)
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_(EGGMOBILE_PANIC6)
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_(EGGMOBILE_PANIC7)
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_(EGGMOBILE_PANIC8)
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_(EGGMOBILE_PANIC9)
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_(EGGMOBILE_PANIC10)
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_(EGGMOBILE_PANIC11)
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_(EGGMOBILE_PANIC12)
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_(EGGMOBILE_PANIC13)
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_(EGGMOBILE_PANIC14)
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_(EGGMOBILE_PANIC15)
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_(EGGMOBILE_PAIN)
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_(EGGMOBILE_PAIN2)
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_(EGGMOBILE_DIE1)
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_(EGGMOBILE_DIE2)
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_(EGGMOBILE_DIE3)
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_(EGGMOBILE_DIE4)
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_(EGGMOBILE_FLEE1)
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_(EGGMOBILE_FLEE2)
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_(EGGMOBILE_BALL)
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_(EGGMOBILE_TARGET)
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_(BOSSEGLZ1)
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_(BOSSEGLZ2)
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// Boss 2
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_(EGGMOBILE2_STND)
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_(EGGMOBILE2_POGO1)
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_(EGGMOBILE2_POGO2)
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_(EGGMOBILE2_POGO3)
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_(EGGMOBILE2_POGO4)
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_(EGGMOBILE2_POGO5)
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_(EGGMOBILE2_POGO6)
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_(EGGMOBILE2_POGO7)
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_(EGGMOBILE2_PAIN)
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_(EGGMOBILE2_PAIN2)
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_(EGGMOBILE2_DIE1)
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_(EGGMOBILE2_DIE2)
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_(EGGMOBILE2_DIE3)
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_(EGGMOBILE2_DIE4)
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_(EGGMOBILE2_FLEE1)
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_(EGGMOBILE2_FLEE2)
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_(BOSSTANK1)
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_(BOSSTANK2)
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_(BOSSSPIGOT)
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// Boss 2 Goop
|
|
_(GOOP1)
|
|
_(GOOP2)
|
|
_(GOOP3)
|
|
_(GOOPTRAIL)
|
|
|
|
// Boss 3
|
|
_(EGGMOBILE3_STND)
|
|
_(EGGMOBILE3_SHOCK)
|
|
_(EGGMOBILE3_ATK1)
|
|
_(EGGMOBILE3_ATK2)
|
|
_(EGGMOBILE3_ATK3A)
|
|
_(EGGMOBILE3_ATK3B)
|
|
_(EGGMOBILE3_ATK3C)
|
|
_(EGGMOBILE3_ATK3D)
|
|
_(EGGMOBILE3_ATK4)
|
|
_(EGGMOBILE3_ATK5)
|
|
_(EGGMOBILE3_ROFL)
|
|
_(EGGMOBILE3_PAIN)
|
|
_(EGGMOBILE3_PAIN2)
|
|
_(EGGMOBILE3_DIE1)
|
|
_(EGGMOBILE3_DIE2)
|
|
_(EGGMOBILE3_DIE3)
|
|
_(EGGMOBILE3_DIE4)
|
|
_(EGGMOBILE3_FLEE1)
|
|
_(EGGMOBILE3_FLEE2)
|
|
|
|
// Boss 3 Pinch
|
|
_(FAKEMOBILE_INIT)
|
|
_(FAKEMOBILE)
|
|
_(FAKEMOBILE_ATK1)
|
|
_(FAKEMOBILE_ATK2)
|
|
_(FAKEMOBILE_ATK3A)
|
|
_(FAKEMOBILE_ATK3B)
|
|
_(FAKEMOBILE_ATK3C)
|
|
_(FAKEMOBILE_ATK3D)
|
|
_(FAKEMOBILE_DIE1)
|
|
_(FAKEMOBILE_DIE2)
|
|
|
|
_(BOSSSEBH1)
|
|
_(BOSSSEBH2)
|
|
|
|
// Boss 3 Shockwave
|
|
_(SHOCKWAVE1)
|
|
_(SHOCKWAVE2)
|
|
|
|
// Boss 4
|
|
_(EGGMOBILE4_STND)
|
|
_(EGGMOBILE4_LATK1)
|
|
_(EGGMOBILE4_LATK2)
|
|
_(EGGMOBILE4_LATK3)
|
|
_(EGGMOBILE4_LATK4)
|
|
_(EGGMOBILE4_LATK5)
|
|
_(EGGMOBILE4_LATK6)
|
|
_(EGGMOBILE4_RATK1)
|
|
_(EGGMOBILE4_RATK2)
|
|
_(EGGMOBILE4_RATK3)
|
|
_(EGGMOBILE4_RATK4)
|
|
_(EGGMOBILE4_RATK5)
|
|
_(EGGMOBILE4_RATK6)
|
|
_(EGGMOBILE4_RAISE1)
|
|
_(EGGMOBILE4_RAISE2)
|
|
_(EGGMOBILE4_PAIN1)
|
|
_(EGGMOBILE4_PAIN2)
|
|
_(EGGMOBILE4_DIE1)
|
|
_(EGGMOBILE4_DIE2)
|
|
_(EGGMOBILE4_DIE3)
|
|
_(EGGMOBILE4_DIE4)
|
|
_(EGGMOBILE4_FLEE1)
|
|
_(EGGMOBILE4_FLEE2)
|
|
_(EGGMOBILE4_MACE)
|
|
_(EGGMOBILE4_MACE_DIE1)
|
|
_(EGGMOBILE4_MACE_DIE2)
|
|
_(EGGMOBILE4_MACE_DIE3)
|
|
|
|
// Boss 4 jet flame
|
|
_(JETFLAME)
|
|
|
|
// Boss 4 Spectator Eggrobo
|
|
_(EGGROBO1_STND)
|
|
_(EGGROBO1_BSLAP1)
|
|
_(EGGROBO1_BSLAP2)
|
|
_(EGGROBO1_PISSED)
|
|
|
|
// Boss 4 Spectator Eggrobo jet flame
|
|
_(EGGROBOJET)
|
|
|
|
// Boss 5
|
|
_(FANG_SETUP)
|
|
_(FANG_INTRO0)
|
|
_(FANG_INTRO1)
|
|
_(FANG_INTRO2)
|
|
_(FANG_INTRO3)
|
|
_(FANG_INTRO4)
|
|
_(FANG_INTRO5)
|
|
_(FANG_INTRO6)
|
|
_(FANG_INTRO7)
|
|
_(FANG_INTRO8)
|
|
_(FANG_INTRO9)
|
|
_(FANG_INTRO10)
|
|
_(FANG_INTRO11)
|
|
_(FANG_INTRO12)
|
|
_(FANG_CLONE1)
|
|
_(FANG_CLONE2)
|
|
_(FANG_CLONE3)
|
|
_(FANG_CLONE4)
|
|
_(FANG_IDLE0)
|
|
_(FANG_IDLE1)
|
|
_(FANG_IDLE2)
|
|
_(FANG_IDLE3)
|
|
_(FANG_IDLE4)
|
|
_(FANG_IDLE5)
|
|
_(FANG_IDLE6)
|
|
_(FANG_IDLE7)
|
|
_(FANG_IDLE8)
|
|
_(FANG_PAIN1)
|
|
_(FANG_PAIN2)
|
|
_(FANG_PATHINGSTART1)
|
|
_(FANG_PATHINGSTART2)
|
|
_(FANG_PATHING)
|
|
_(FANG_BOUNCE1)
|
|
_(FANG_BOUNCE2)
|
|
_(FANG_BOUNCE3)
|
|
_(FANG_BOUNCE4)
|
|
_(FANG_FALL1)
|
|
_(FANG_FALL2)
|
|
_(FANG_CHECKPATH1)
|
|
_(FANG_CHECKPATH2)
|
|
_(FANG_PATHINGCONT1)
|
|
_(FANG_PATHINGCONT2)
|
|
_(FANG_PATHINGCONT3)
|
|
_(FANG_SKID1)
|
|
_(FANG_SKID2)
|
|
_(FANG_SKID3)
|
|
_(FANG_CHOOSEATTACK)
|
|
_(FANG_FIRESTART1)
|
|
_(FANG_FIRESTART2)
|
|
_(FANG_FIRE1)
|
|
_(FANG_FIRE2)
|
|
_(FANG_FIRE3)
|
|
_(FANG_FIRE4)
|
|
_(FANG_FIREREPEAT)
|
|
_(FANG_LOBSHOT0)
|
|
_(FANG_LOBSHOT1)
|
|
_(FANG_LOBSHOT2)
|
|
_(FANG_WAIT1)
|
|
_(FANG_WAIT2)
|
|
_(FANG_WALLHIT)
|
|
_(FANG_PINCHPATHINGSTART1)
|
|
_(FANG_PINCHPATHINGSTART2)
|
|
_(FANG_PINCHPATHING)
|
|
_(FANG_PINCHBOUNCE0)
|
|
_(FANG_PINCHBOUNCE1)
|
|
_(FANG_PINCHBOUNCE2)
|
|
_(FANG_PINCHBOUNCE3)
|
|
_(FANG_PINCHBOUNCE4)
|
|
_(FANG_PINCHFALL0)
|
|
_(FANG_PINCHFALL1)
|
|
_(FANG_PINCHFALL2)
|
|
_(FANG_PINCHSKID1)
|
|
_(FANG_PINCHSKID2)
|
|
_(FANG_PINCHLOBSHOT0)
|
|
_(FANG_PINCHLOBSHOT1)
|
|
_(FANG_PINCHLOBSHOT2)
|
|
_(FANG_PINCHLOBSHOT3)
|
|
_(FANG_PINCHLOBSHOT4)
|
|
_(FANG_DIE1)
|
|
_(FANG_DIE2)
|
|
_(FANG_DIE3)
|
|
_(FANG_DIE4)
|
|
_(FANG_DIE5)
|
|
_(FANG_DIE6)
|
|
_(FANG_DIE7)
|
|
_(FANG_DIE8)
|
|
_(FANG_FLEEPATHING1)
|
|
_(FANG_FLEEPATHING2)
|
|
_(FANG_FLEEBOUNCE1)
|
|
_(FANG_FLEEBOUNCE2)
|
|
_(FANG_KO)
|
|
|
|
_(BROKENROBOTRANDOM)
|
|
_(BROKENROBOTA)
|
|
_(BROKENROBOTB)
|
|
_(BROKENROBOTC)
|
|
_(BROKENROBOTD)
|
|
_(BROKENROBOTE)
|
|
_(BROKENROBOTF)
|
|
|
|
_(ALART1)
|
|
_(ALART2)
|
|
|
|
_(VWREF)
|
|
_(VWREB)
|
|
|
|
_(PROJECTORLIGHT1)
|
|
_(PROJECTORLIGHT2)
|
|
_(PROJECTORLIGHT3)
|
|
_(PROJECTORLIGHT4)
|
|
_(PROJECTORLIGHT5)
|
|
|
|
_(FBOMB1)
|
|
_(FBOMB2)
|
|
_(FBOMB_EXPL1)
|
|
_(FBOMB_EXPL2)
|
|
_(FBOMB_EXPL3)
|
|
_(FBOMB_EXPL4)
|
|
_(FBOMB_EXPL5)
|
|
_(FBOMB_EXPL6)
|
|
_(TNTDUST_1)
|
|
_(TNTDUST_2)
|
|
_(TNTDUST_3)
|
|
_(TNTDUST_4)
|
|
_(TNTDUST_5)
|
|
_(TNTDUST_6)
|
|
_(TNTDUST_7)
|
|
_(TNTDUST_8)
|
|
_(FSGNA)
|
|
_(FSGNB)
|
|
_(FSGNC)
|
|
_(FSGND)
|
|
|
|
// Black Eggman (Boss 7)
|
|
_(BLACKEGG_STND)
|
|
_(BLACKEGG_STND2)
|
|
_(BLACKEGG_WALK1)
|
|
_(BLACKEGG_WALK2)
|
|
_(BLACKEGG_WALK3)
|
|
_(BLACKEGG_WALK4)
|
|
_(BLACKEGG_WALK5)
|
|
_(BLACKEGG_WALK6)
|
|
_(BLACKEGG_SHOOT1)
|
|
_(BLACKEGG_SHOOT2)
|
|
_(BLACKEGG_PAIN1)
|
|
_(BLACKEGG_PAIN2)
|
|
_(BLACKEGG_PAIN3)
|
|
_(BLACKEGG_PAIN4)
|
|
_(BLACKEGG_PAIN5)
|
|
_(BLACKEGG_PAIN6)
|
|
_(BLACKEGG_PAIN7)
|
|
_(BLACKEGG_PAIN8)
|
|
_(BLACKEGG_PAIN9)
|
|
_(BLACKEGG_PAIN10)
|
|
_(BLACKEGG_PAIN11)
|
|
_(BLACKEGG_PAIN12)
|
|
_(BLACKEGG_PAIN13)
|
|
_(BLACKEGG_PAIN14)
|
|
_(BLACKEGG_PAIN15)
|
|
_(BLACKEGG_PAIN16)
|
|
_(BLACKEGG_PAIN17)
|
|
_(BLACKEGG_PAIN18)
|
|
_(BLACKEGG_PAIN19)
|
|
_(BLACKEGG_PAIN20)
|
|
_(BLACKEGG_PAIN21)
|
|
_(BLACKEGG_PAIN22)
|
|
_(BLACKEGG_PAIN23)
|
|
_(BLACKEGG_PAIN24)
|
|
_(BLACKEGG_PAIN25)
|
|
_(BLACKEGG_PAIN26)
|
|
_(BLACKEGG_PAIN27)
|
|
_(BLACKEGG_PAIN28)
|
|
_(BLACKEGG_PAIN29)
|
|
_(BLACKEGG_PAIN30)
|
|
_(BLACKEGG_PAIN31)
|
|
_(BLACKEGG_PAIN32)
|
|
_(BLACKEGG_PAIN33)
|
|
_(BLACKEGG_PAIN34)
|
|
_(BLACKEGG_PAIN35)
|
|
_(BLACKEGG_HITFACE1)
|
|
_(BLACKEGG_HITFACE2)
|
|
_(BLACKEGG_HITFACE3)
|
|
_(BLACKEGG_HITFACE4)
|
|
_(BLACKEGG_DIE1)
|
|
_(BLACKEGG_DIE2)
|
|
_(BLACKEGG_DIE3)
|
|
_(BLACKEGG_DIE4)
|
|
_(BLACKEGG_DIE5)
|
|
_(BLACKEGG_MISSILE1)
|
|
_(BLACKEGG_MISSILE2)
|
|
_(BLACKEGG_MISSILE3)
|
|
_(BLACKEGG_GOOP)
|
|
_(BLACKEGG_JUMP1)
|
|
_(BLACKEGG_JUMP2)
|
|
_(BLACKEGG_DESTROYPLAT1)
|
|
_(BLACKEGG_DESTROYPLAT2)
|
|
_(BLACKEGG_DESTROYPLAT3)
|
|
|
|
_(BLACKEGG_HELPER) // Collision helper
|
|
|
|
_(BLACKEGG_GOOP1)
|
|
_(BLACKEGG_GOOP2)
|
|
_(BLACKEGG_GOOP3)
|
|
_(BLACKEGG_GOOP4)
|
|
_(BLACKEGG_GOOP5)
|
|
_(BLACKEGG_GOOP6)
|
|
_(BLACKEGG_GOOP7)
|
|
|
|
_(BLACKEGG_MISSILE)
|
|
|
|
// New Very-Last-Minute 2.1 Brak Eggman (Cy-Brak-demon)
|
|
_(CYBRAKDEMON_IDLE)
|
|
_(CYBRAKDEMON_WALK1)
|
|
_(CYBRAKDEMON_WALK2)
|
|
_(CYBRAKDEMON_WALK3)
|
|
_(CYBRAKDEMON_WALK4)
|
|
_(CYBRAKDEMON_WALK5)
|
|
_(CYBRAKDEMON_WALK6)
|
|
_(CYBRAKDEMON_CHOOSE_ATTACK1)
|
|
_(CYBRAKDEMON_MISSILE_ATTACK1) // Aim
|
|
_(CYBRAKDEMON_MISSILE_ATTACK2) // Fire
|
|
_(CYBRAKDEMON_MISSILE_ATTACK3) // Aim
|
|
_(CYBRAKDEMON_MISSILE_ATTACK4) // Fire
|
|
_(CYBRAKDEMON_MISSILE_ATTACK5) // Aim
|
|
_(CYBRAKDEMON_MISSILE_ATTACK6) // Fire
|
|
_(CYBRAKDEMON_FLAME_ATTACK1) // Reset
|
|
_(CYBRAKDEMON_FLAME_ATTACK2) // Aim
|
|
_(CYBRAKDEMON_FLAME_ATTACK3) // Fire
|
|
_(CYBRAKDEMON_FLAME_ATTACK4) // Loop
|
|
_(CYBRAKDEMON_CHOOSE_ATTACK2)
|
|
_(CYBRAKDEMON_VILE_ATTACK1)
|
|
_(CYBRAKDEMON_VILE_ATTACK2)
|
|
_(CYBRAKDEMON_VILE_ATTACK3)
|
|
_(CYBRAKDEMON_VILE_ATTACK4)
|
|
_(CYBRAKDEMON_VILE_ATTACK5)
|
|
_(CYBRAKDEMON_VILE_ATTACK6)
|
|
_(CYBRAKDEMON_NAPALM_ATTACK1)
|
|
_(CYBRAKDEMON_NAPALM_ATTACK2)
|
|
_(CYBRAKDEMON_NAPALM_ATTACK3)
|
|
_(CYBRAKDEMON_FINISH_ATTACK1) // If just attacked, remove MF2_FRET w/out going back to spawnstate
|
|
_(CYBRAKDEMON_FINISH_ATTACK2) // Force a delay between attacks so you don't get bombarded with them back-to-back
|
|
_(CYBRAKDEMON_PAIN1)
|
|
_(CYBRAKDEMON_PAIN2)
|
|
_(CYBRAKDEMON_PAIN3)
|
|
_(CYBRAKDEMON_DIE1)
|
|
_(CYBRAKDEMON_DIE2)
|
|
_(CYBRAKDEMON_DIE3)
|
|
_(CYBRAKDEMON_DIE4)
|
|
_(CYBRAKDEMON_DIE5)
|
|
_(CYBRAKDEMON_DIE6)
|
|
_(CYBRAKDEMON_DIE7)
|
|
_(CYBRAKDEMON_DIE8)
|
|
_(CYBRAKDEMON_DEINVINCIBLERIZE)
|
|
_(CYBRAKDEMON_INVINCIBLERIZE)
|
|
|
|
_(CYBRAKDEMONMISSILE)
|
|
_(CYBRAKDEMONMISSILE_EXPLODE1)
|
|
_(CYBRAKDEMONMISSILE_EXPLODE2)
|
|
_(CYBRAKDEMONMISSILE_EXPLODE3)
|
|
|
|
_(CYBRAKDEMONFLAMESHOT_FLY1)
|
|
_(CYBRAKDEMONFLAMESHOT_FLY2)
|
|
_(CYBRAKDEMONFLAMESHOT_FLY3)
|
|
_(CYBRAKDEMONFLAMESHOT_DIE)
|
|
|
|
_(CYBRAKDEMONFLAMEREST)
|
|
|
|
_(CYBRAKDEMONELECTRICBARRIER_INIT1)
|
|
_(CYBRAKDEMONELECTRICBARRIER_INIT2)
|
|
_(CYBRAKDEMONELECTRICBARRIER_PLAYSOUND)
|
|
_(CYBRAKDEMONELECTRICBARRIER1)
|
|
_(CYBRAKDEMONELECTRICBARRIER2)
|
|
_(CYBRAKDEMONELECTRICBARRIER3)
|
|
_(CYBRAKDEMONELECTRICBARRIER4)
|
|
_(CYBRAKDEMONELECTRICBARRIER5)
|
|
_(CYBRAKDEMONELECTRICBARRIER6)
|
|
_(CYBRAKDEMONELECTRICBARRIER7)
|
|
_(CYBRAKDEMONELECTRICBARRIER8)
|
|
_(CYBRAKDEMONELECTRICBARRIER9)
|
|
_(CYBRAKDEMONELECTRICBARRIER10)
|
|
_(CYBRAKDEMONELECTRICBARRIER11)
|
|
_(CYBRAKDEMONELECTRICBARRIER12)
|
|
_(CYBRAKDEMONELECTRICBARRIER13)
|
|
_(CYBRAKDEMONELECTRICBARRIER14)
|
|
_(CYBRAKDEMONELECTRICBARRIER15)
|
|
_(CYBRAKDEMONELECTRICBARRIER16)
|
|
_(CYBRAKDEMONELECTRICBARRIER17)
|
|
_(CYBRAKDEMONELECTRICBARRIER18)
|
|
_(CYBRAKDEMONELECTRICBARRIER19)
|
|
_(CYBRAKDEMONELECTRICBARRIER20)
|
|
_(CYBRAKDEMONELECTRICBARRIER21)
|
|
_(CYBRAKDEMONELECTRICBARRIER22)
|
|
_(CYBRAKDEMONELECTRICBARRIER23)
|
|
_(CYBRAKDEMONELECTRICBARRIER24)
|
|
_(CYBRAKDEMONELECTRICBARRIER_DIE1)
|
|
_(CYBRAKDEMONELECTRICBARRIER_DIE2)
|
|
_(CYBRAKDEMONELECTRICBARRIER_DIE3)
|
|
_(CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOMCHECK)
|
|
_(CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOMSUCCESS)
|
|
_(CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOMCHOOSE)
|
|
_(CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOM1)
|
|
_(CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOM2)
|
|
_(CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOM3)
|
|
_(CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOM4)
|
|
_(CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOM5)
|
|
_(CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOM6)
|
|
_(CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOM7)
|
|
_(CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOM8)
|
|
_(CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOM9)
|
|
_(CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOM10)
|
|
_(CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOM11)
|
|
_(CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOM12)
|
|
_(CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOMFAIL)
|
|
_(CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOMLOOP)
|
|
_(CYBRAKDEMONELECTRICBARRIER_REVIVE1)
|
|
_(CYBRAKDEMONELECTRICBARRIER_REVIVE2)
|
|
_(CYBRAKDEMONELECTRICBARRIER_REVIVE3)
|
|
|
|
_(CYBRAKDEMONTARGETRETICULE1)
|
|
_(CYBRAKDEMONTARGETRETICULE2)
|
|
_(CYBRAKDEMONTARGETRETICULE3)
|
|
_(CYBRAKDEMONTARGETRETICULE4)
|
|
_(CYBRAKDEMONTARGETRETICULE5)
|
|
_(CYBRAKDEMONTARGETRETICULE6)
|
|
_(CYBRAKDEMONTARGETRETICULE7)
|
|
_(CYBRAKDEMONTARGETRETICULE8)
|
|
_(CYBRAKDEMONTARGETRETICULE9)
|
|
_(CYBRAKDEMONTARGETRETICULE10)
|
|
_(CYBRAKDEMONTARGETRETICULE11)
|
|
_(CYBRAKDEMONTARGETRETICULE12)
|
|
_(CYBRAKDEMONTARGETRETICULE13)
|
|
_(CYBRAKDEMONTARGETRETICULE14)
|
|
|
|
_(CYBRAKDEMONTARGETDOT)
|
|
|
|
_(CYBRAKDEMONNAPALMBOMBLARGE_FLY1)
|
|
_(CYBRAKDEMONNAPALMBOMBLARGE_FLY2)
|
|
_(CYBRAKDEMONNAPALMBOMBLARGE_FLY3)
|
|
_(CYBRAKDEMONNAPALMBOMBLARGE_FLY4)
|
|
_(CYBRAKDEMONNAPALMBOMBLARGE_DIE1) // Explode
|
|
_(CYBRAKDEMONNAPALMBOMBLARGE_DIE2) // Outer ring
|
|
_(CYBRAKDEMONNAPALMBOMBLARGE_DIE3) // Center
|
|
_(CYBRAKDEMONNAPALMBOMBLARGE_DIE4) // Sound
|
|
|
|
_(CYBRAKDEMONNAPALMBOMBSMALL)
|
|
_(CYBRAKDEMONNAPALMBOMBSMALL_DIE1) // Explode
|
|
_(CYBRAKDEMONNAPALMBOMBSMALL_DIE2) // Outer ring
|
|
_(CYBRAKDEMONNAPALMBOMBSMALL_DIE3) // Inner ring
|
|
_(CYBRAKDEMONNAPALMBOMBSMALL_DIE4) // Center
|
|
_(CYBRAKDEMONNAPALMBOMBSMALL_DIE5) // Sound
|
|
|
|
_(CYBRAKDEMONNAPALMFLAME_FLY1)
|
|
_(CYBRAKDEMONNAPALMFLAME_FLY2)
|
|
_(CYBRAKDEMONNAPALMFLAME_FLY3)
|
|
_(CYBRAKDEMONNAPALMFLAME_FLY4)
|
|
_(CYBRAKDEMONNAPALMFLAME_FLY5)
|
|
_(CYBRAKDEMONNAPALMFLAME_FLY6)
|
|
_(CYBRAKDEMONNAPALMFLAME_DIE)
|
|
|
|
_(CYBRAKDEMONVILEEXPLOSION1)
|
|
_(CYBRAKDEMONVILEEXPLOSION2)
|
|
_(CYBRAKDEMONVILEEXPLOSION3)
|
|
|
|
// Metal Sonic (Race)
|
|
_(METALSONIC_RACE)
|
|
// Metal Sonic (Battle)
|
|
_(METALSONIC_FLOAT)
|
|
_(METALSONIC_VECTOR)
|
|
_(METALSONIC_STUN)
|
|
_(METALSONIC_RAISE)
|
|
_(METALSONIC_GATHER)
|
|
_(METALSONIC_DASH)
|
|
_(METALSONIC_BOUNCE)
|
|
_(METALSONIC_BADBOUNCE)
|
|
_(METALSONIC_SHOOT)
|
|
_(METALSONIC_PAIN)
|
|
_(METALSONIC_DEATH1)
|
|
_(METALSONIC_DEATH2)
|
|
_(METALSONIC_DEATH3)
|
|
_(METALSONIC_DEATH4)
|
|
_(METALSONIC_FLEE1)
|
|
_(METALSONIC_FLEE2)
|
|
|
|
_(MSSHIELD_F1)
|
|
_(MSSHIELD_F2)
|
|
|
|
// Ring
|
|
_(RING)
|
|
_(FASTRING1)
|
|
_(FASTRING2)
|
|
_(FASTRING3)
|
|
_(FASTRING4)
|
|
_(FASTRING5)
|
|
_(FASTRING6)
|
|
_(FASTRING7)
|
|
_(FASTRING8)
|
|
_(FASTRING9)
|
|
_(FASTRING10)
|
|
_(FASTRING11)
|
|
_(FASTRING12)
|
|
|
|
// Blue Sphere for special stages
|
|
_(BLUESPHERE)
|
|
_(BLUESPHERE_SPAWN)
|
|
|
|
_(BLUESPHERE_BOUNCE1)
|
|
_(BLUESPHERE_BOUNCE2)
|
|
|
|
_(BLUESPHERE_BOUNCE3)
|
|
_(BLUESPHERE_BOUNCE4)
|
|
|
|
_(BLUESPHERE_BOUNCE5)
|
|
_(BLUESPHERE_BOUNCE6)
|
|
_(BLUESPHERE_BOUNCE7)
|
|
_(BLUESPHERE_BOUNCE8)
|
|
|
|
_(BLUESPHERE_BOUNCE9)
|
|
_(BLUESPHERE_BOUNCE10)
|
|
_(BLUESPHERE_BOUNCE11)
|
|
_(BLUESPHERE_BOUNCE12)
|
|
|
|
_(BLUESPHERE_BOUNCE13)
|
|
_(BLUESPHERE_BOUNCE14)
|
|
_(BLUESPHERE_BOUNCE15)
|
|
_(BLUESPHERE_BOUNCE16)
|
|
_(BLUESPHERE_BOUNCE17)
|
|
_(BLUESPHERE_BOUNCE18)
|
|
_(BLUESPHERE_BOUNCE19)
|
|
_(BLUESPHERE_BOUNCE20)
|
|
|
|
_(BLUESPHERE_BOUNCE21)
|
|
_(BLUESPHERE_BOUNCE22)
|
|
_(BLUESPHERE_BOUNCE23)
|
|
_(BLUESPHERE_BOUNCE24)
|
|
_(BLUESPHERE_BOUNCE25)
|
|
_(BLUESPHERE_BOUNCE26)
|
|
_(BLUESPHERE_BOUNCE27)
|
|
_(BLUESPHERE_BOUNCE28)
|
|
|
|
// Bomb Sphere
|
|
_(BOMBSPHERE1)
|
|
_(BOMBSPHERE2)
|
|
_(BOMBSPHERE3)
|
|
_(BOMBSPHERE4)
|
|
|
|
// NiGHTS Chip
|
|
_(NIGHTSCHIP)
|
|
_(NIGHTSCHIPBONUS)
|
|
|
|
// NiGHTS Star
|
|
_(NIGHTSSTAR)
|
|
_(NIGHTSSTARXMAS)
|
|
|
|
// Gravity Wells for special stages
|
|
_(GRAVWELLGREEN)
|
|
_(GRAVWELLRED)
|
|
|
|
// Individual Team Rings
|
|
_(TEAMRING)
|
|
|
|
// Special Stage Token
|
|
_(TOKEN)
|
|
|
|
// CTF Flags
|
|
_(REDFLAG)
|
|
_(BLUEFLAG)
|
|
|
|
// Emblem
|
|
_(EMBLEM1)
|
|
_(EMBLEM2)
|
|
_(EMBLEM3)
|
|
_(EMBLEM4)
|
|
_(EMBLEM5)
|
|
_(EMBLEM6)
|
|
_(EMBLEM7)
|
|
_(EMBLEM8)
|
|
_(EMBLEM9)
|
|
_(EMBLEM10)
|
|
_(EMBLEM11)
|
|
_(EMBLEM12)
|
|
_(EMBLEM13)
|
|
_(EMBLEM14)
|
|
_(EMBLEM15)
|
|
_(EMBLEM16)
|
|
_(EMBLEM17)
|
|
_(EMBLEM18)
|
|
_(EMBLEM19)
|
|
_(EMBLEM20)
|
|
_(EMBLEM21)
|
|
_(EMBLEM22)
|
|
_(EMBLEM23)
|
|
_(EMBLEM24)
|
|
_(EMBLEM25)
|
|
_(EMBLEM26)
|
|
|
|
// Chaos Emeralds
|
|
_(CEMG1)
|
|
_(CEMG2)
|
|
_(CEMG3)
|
|
_(CEMG4)
|
|
_(CEMG5)
|
|
_(CEMG6)
|
|
_(CEMG7)
|
|
|
|
// Emerald hunt shards
|
|
_(SHRD1)
|
|
_(SHRD2)
|
|
_(SHRD3)
|
|
|
|
// Bubble Source
|
|
_(BUBBLES1)
|
|
_(BUBBLES2)
|
|
_(BUBBLES3)
|
|
_(BUBBLES4)
|
|
|
|
// Level End Sign
|
|
_(SIGN1)
|
|
_(SIGN2)
|
|
_(SIGN3)
|
|
_(SIGN4)
|
|
_(SIGN5)
|
|
_(SIGN6)
|
|
_(SIGN7)
|
|
_(SIGN8)
|
|
_(SIGN9)
|
|
_(SIGN10)
|
|
_(SIGN11)
|
|
_(SIGN12)
|
|
_(SIGN13)
|
|
_(SIGN14)
|
|
_(SIGN15)
|
|
_(SIGN16)
|
|
_(SIGN17)
|
|
_(SIGN18)
|
|
_(SIGN19)
|
|
_(SIGN20)
|
|
_(SIGN_END)
|
|
|
|
// Spike Ball
|
|
_(SPIKEBALL1)
|
|
_(SPIKEBALL2)
|
|
_(SPIKEBALL3)
|
|
_(SPIKEBALL4)
|
|
_(SPIKEBALL5)
|
|
_(SPIKEBALL6)
|
|
_(SPIKEBALL7)
|
|
_(SPIKEBALL8)
|
|
|
|
// Elemental Shield's Spawn
|
|
_(SPINFIRE1)
|
|
_(SPINFIRE2)
|
|
_(SPINFIRE3)
|
|
_(SPINFIRE4)
|
|
_(SPINFIRE5)
|
|
_(SPINFIRE6)
|
|
|
|
_(TEAM_SPINFIRE1)
|
|
_(TEAM_SPINFIRE2)
|
|
_(TEAM_SPINFIRE3)
|
|
_(TEAM_SPINFIRE4)
|
|
_(TEAM_SPINFIRE5)
|
|
_(TEAM_SPINFIRE6)
|
|
|
|
// Spikes
|
|
_(SPIKE1)
|
|
_(SPIKE2)
|
|
_(SPIKE3)
|
|
_(SPIKE4)
|
|
_(SPIKE5)
|
|
_(SPIKE6)
|
|
_(SPIKED1)
|
|
_(SPIKED2)
|
|
|
|
// Wall spikes
|
|
_(WALLSPIKE1)
|
|
_(WALLSPIKE2)
|
|
_(WALLSPIKE3)
|
|
_(WALLSPIKE4)
|
|
_(WALLSPIKE5)
|
|
_(WALLSPIKE6)
|
|
_(WALLSPIKEBASE)
|
|
_(WALLSPIKED1)
|
|
_(WALLSPIKED2)
|
|
|
|
// Starpost
|
|
_(STARPOST_IDLE)
|
|
_(STARPOST_FLASH)
|
|
_(STARPOST_STARTSPIN)
|
|
_(STARPOST_SPIN)
|
|
_(STARPOST_ENDSPIN)
|
|
|
|
// Big floating mine
|
|
_(BIGMINE_IDLE)
|
|
_(BIGMINE_ALERT1)
|
|
_(BIGMINE_ALERT2)
|
|
_(BIGMINE_ALERT3)
|
|
_(BIGMINE_SET1)
|
|
_(BIGMINE_SET2)
|
|
_(BIGMINE_SET3)
|
|
_(BIGMINE_BLAST1)
|
|
_(BIGMINE_BLAST2)
|
|
_(BIGMINE_BLAST3)
|
|
_(BIGMINE_BLAST4)
|
|
_(BIGMINE_BLAST5)
|
|
|
|
// Cannon Launcher
|
|
_(CANNONLAUNCHER1)
|
|
_(CANNONLAUNCHER2)
|
|
_(CANNONLAUNCHER3)
|
|
|
|
// Monitor Miscellany
|
|
_(BOXSPARKLE1)
|
|
_(BOXSPARKLE2)
|
|
_(BOXSPARKLE3)
|
|
_(BOXSPARKLE4)
|
|
|
|
_(BOX_FLICKER)
|
|
_(BOX_POP1)
|
|
_(BOX_POP2)
|
|
|
|
_(GOLDBOX_FLICKER)
|
|
_(GOLDBOX_OFF1)
|
|
_(GOLDBOX_OFF2)
|
|
_(GOLDBOX_OFF3)
|
|
_(GOLDBOX_OFF4)
|
|
_(GOLDBOX_OFF5)
|
|
_(GOLDBOX_OFF6)
|
|
_(GOLDBOX_OFF7)
|
|
|
|
// Monitor States (one per box)
|
|
_(MYSTERY_BOX)
|
|
_(RING_BOX)
|
|
_(PITY_BOX)
|
|
_(ATTRACT_BOX)
|
|
_(FORCE_BOX)
|
|
_(ARMAGEDDON_BOX)
|
|
_(WHIRLWIND_BOX)
|
|
_(ELEMENTAL_BOX)
|
|
_(SNEAKERS_BOX)
|
|
_(INVULN_BOX)
|
|
_(1UP_BOX)
|
|
_(EGGMAN_BOX)
|
|
_(MIXUP_BOX)
|
|
_(GRAVITY_BOX)
|
|
_(RECYCLER_BOX)
|
|
_(SCORE1K_BOX)
|
|
_(SCORE10K_BOX)
|
|
_(FLAMEAURA_BOX)
|
|
_(BUBBLEWRAP_BOX)
|
|
_(THUNDERCOIN_BOX)
|
|
|
|
// Gold Repeat Monitor States (one per box)
|
|
_(PITY_GOLDBOX)
|
|
_(ATTRACT_GOLDBOX)
|
|
_(FORCE_GOLDBOX)
|
|
_(ARMAGEDDON_GOLDBOX)
|
|
_(WHIRLWIND_GOLDBOX)
|
|
_(ELEMENTAL_GOLDBOX)
|
|
_(SNEAKERS_GOLDBOX)
|
|
_(INVULN_GOLDBOX)
|
|
_(EGGMAN_GOLDBOX)
|
|
_(GRAVITY_GOLDBOX)
|
|
_(FLAMEAURA_GOLDBOX)
|
|
_(BUBBLEWRAP_GOLDBOX)
|
|
_(THUNDERCOIN_GOLDBOX)
|
|
|
|
// Team Ring Boxes (these are special)
|
|
_(RING_REDBOX1)
|
|
_(RING_REDBOX2)
|
|
_(REDBOX_POP1)
|
|
_(REDBOX_POP2)
|
|
|
|
_(RING_BLUEBOX1)
|
|
_(RING_BLUEBOX2)
|
|
_(BLUEBOX_POP1)
|
|
_(BLUEBOX_POP2)
|
|
|
|
// Box Icons -- 2 states each, animation and action
|
|
_(RING_ICON1)
|
|
_(RING_ICON2)
|
|
|
|
_(PITY_ICON1)
|
|
_(PITY_ICON2)
|
|
|
|
_(ATTRACT_ICON1)
|
|
_(ATTRACT_ICON2)
|
|
|
|
_(FORCE_ICON1)
|
|
_(FORCE_ICON2)
|
|
|
|
_(ARMAGEDDON_ICON1)
|
|
_(ARMAGEDDON_ICON2)
|
|
|
|
_(WHIRLWIND_ICON1)
|
|
_(WHIRLWIND_ICON2)
|
|
|
|
_(ELEMENTAL_ICON1)
|
|
_(ELEMENTAL_ICON2)
|
|
|
|
_(SNEAKERS_ICON1)
|
|
_(SNEAKERS_ICON2)
|
|
|
|
_(INVULN_ICON1)
|
|
_(INVULN_ICON2)
|
|
|
|
_(1UP_ICON1)
|
|
_(1UP_ICON2)
|
|
|
|
_(EGGMAN_ICON1)
|
|
_(EGGMAN_ICON2)
|
|
|
|
_(MIXUP_ICON1)
|
|
_(MIXUP_ICON2)
|
|
|
|
_(GRAVITY_ICON1)
|
|
_(GRAVITY_ICON2)
|
|
|
|
_(RECYCLER_ICON1)
|
|
_(RECYCLER_ICON2)
|
|
|
|
_(SCORE1K_ICON1)
|
|
_(SCORE1K_ICON2)
|
|
|
|
_(SCORE10K_ICON1)
|
|
_(SCORE10K_ICON2)
|
|
|
|
_(FLAMEAURA_ICON1)
|
|
_(FLAMEAURA_ICON2)
|
|
|
|
_(BUBBLEWRAP_ICON1)
|
|
_(BUBBLEWRAP_ICON2)
|
|
|
|
_(THUNDERCOIN_ICON1)
|
|
_(THUNDERCOIN_ICON2)
|
|
|
|
// ---
|
|
|
|
_(ROCKET)
|
|
|
|
_(LASER)
|
|
_(LASER2)
|
|
_(LASERFLASH)
|
|
|
|
_(LASERFLAME1)
|
|
_(LASERFLAME2)
|
|
_(LASERFLAME3)
|
|
_(LASERFLAME4)
|
|
_(LASERFLAME5)
|
|
|
|
_(TORPEDO)
|
|
|
|
_(ENERGYBALL1)
|
|
_(ENERGYBALL2)
|
|
|
|
// Skim Mine, also used by Jetty-Syn bomber
|
|
_(MINE1)
|
|
_(MINE_BOOM1)
|
|
_(MINE_BOOM2)
|
|
_(MINE_BOOM3)
|
|
_(MINE_BOOM4)
|
|
|
|
// Jetty-Syn Bullet
|
|
_(JETBULLET1)
|
|
_(JETBULLET2)
|
|
|
|
_(TURRETLASER)
|
|
_(TURRETLASEREXPLODE1)
|
|
_(TURRETLASEREXPLODE2)
|
|
|
|
// Cannonball
|
|
_(CANNONBALL1)
|
|
|
|
// Arrow
|
|
_(ARROW)
|
|
_(ARROWBONK)
|
|
|
|
// Glaregoyle Demon fire
|
|
_(DEMONFIRE)
|
|
|
|
// The letter
|
|
_(LETTER)
|
|
|
|
// GFZ flowers
|
|
_(GFZFLOWERA)
|
|
_(GFZFLOWERB)
|
|
_(GFZFLOWERC)
|
|
|
|
_(BLUEBERRYBUSH)
|
|
_(BERRYBUSH)
|
|
_(BUSH)
|
|
|
|
// Trees (both GFZ and misc)
|
|
_(GFZTREE)
|
|
_(GFZBERRYTREE)
|
|
_(GFZCHERRYTREE)
|
|
_(CHECKERTREE)
|
|
_(CHECKERSUNSETTREE)
|
|
_(FHZTREE) // Frozen Hillside
|
|
_(FHZPINKTREE)
|
|
_(POLYGONTREE)
|
|
_(BUSHTREE)
|
|
_(BUSHREDTREE)
|
|
_(SPRINGTREE)
|
|
|
|
// THZ flowers
|
|
_(THZFLOWERA) // THZ1 Steam flower
|
|
_(THZFLOWERB) // THZ1 Spin flower (red)
|
|
_(THZFLOWERC) // THZ1 Spin flower (yellow)
|
|
|
|
// THZ Steam Whistle tree/bush
|
|
_(THZTREE)
|
|
_(THZTREEBRANCH1)
|
|
_(THZTREEBRANCH2)
|
|
_(THZTREEBRANCH3)
|
|
_(THZTREEBRANCH4)
|
|
_(THZTREEBRANCH5)
|
|
_(THZTREEBRANCH6)
|
|
_(THZTREEBRANCH7)
|
|
_(THZTREEBRANCH8)
|
|
_(THZTREEBRANCH9)
|
|
_(THZTREEBRANCH10)
|
|
_(THZTREEBRANCH11)
|
|
_(THZTREEBRANCH12)
|
|
_(THZTREEBRANCH13)
|
|
|
|
// THZ Alarm
|
|
_(ALARM1)
|
|
|
|
// Deep Sea Gargoyle
|
|
_(GARGOYLE)
|
|
_(BIGGARGOYLE)
|
|
|
|
// DSZ Seaweed
|
|
_(SEAWEED1)
|
|
_(SEAWEED2)
|
|
_(SEAWEED3)
|
|
_(SEAWEED4)
|
|
_(SEAWEED5)
|
|
_(SEAWEED6)
|
|
|
|
// Dripping Water
|
|
_(DRIPA1)
|
|
_(DRIPA2)
|
|
_(DRIPA3)
|
|
_(DRIPA4)
|
|
_(DRIPB1)
|
|
_(DRIPC1)
|
|
_(DRIPC2)
|
|
|
|
// Coral
|
|
_(CORAL1)
|
|
_(CORAL2)
|
|
_(CORAL3)
|
|
_(CORAL4)
|
|
_(CORAL5)
|
|
|
|
// Blue Crystal
|
|
_(BLUECRYSTAL1)
|
|
|
|
// Kelp,
|
|
_(KELP)
|
|
|
|
// Animated algae
|
|
_(ANIMALGAETOP1)
|
|
_(ANIMALGAETOP2)
|
|
_(ANIMALGAESEG)
|
|
|
|
// DSZ Stalagmites
|
|
_(DSZSTALAGMITE)
|
|
_(DSZ2STALAGMITE)
|
|
|
|
// DSZ Light beam
|
|
_(LIGHTBEAM1)
|
|
_(LIGHTBEAM2)
|
|
_(LIGHTBEAM3)
|
|
_(LIGHTBEAM4)
|
|
_(LIGHTBEAM5)
|
|
_(LIGHTBEAM6)
|
|
_(LIGHTBEAM7)
|
|
_(LIGHTBEAM8)
|
|
_(LIGHTBEAM9)
|
|
_(LIGHTBEAM10)
|
|
_(LIGHTBEAM11)
|
|
_(LIGHTBEAM12)
|
|
|
|
// CEZ Chain
|
|
_(CEZCHAIN)
|
|
|
|
// Flame
|
|
_(FLAME)
|
|
_(FLAMEPARTICLE)
|
|
_(FLAMEREST)
|
|
|
|
// Eggman Statue
|
|
_(EGGSTATUE1)
|
|
|
|
// CEZ hidden sling
|
|
_(SLING1)
|
|
_(SLING2)
|
|
|
|
// CEZ maces and chains
|
|
_(SMALLMACECHAIN)
|
|
_(BIGMACECHAIN)
|
|
_(SMALLMACE)
|
|
_(BIGMACE)
|
|
_(SMALLGRABCHAIN)
|
|
_(BIGGRABCHAIN)
|
|
|
|
// Yellow spring on a ball
|
|
_(YELLOWSPRINGBALL)
|
|
_(YELLOWSPRINGBALL2)
|
|
_(YELLOWSPRINGBALL3)
|
|
_(YELLOWSPRINGBALL4)
|
|
_(YELLOWSPRINGBALL5)
|
|
|
|
// Red spring on a ball
|
|
_(REDSPRINGBALL)
|
|
_(REDSPRINGBALL2)
|
|
_(REDSPRINGBALL3)
|
|
_(REDSPRINGBALL4)
|
|
_(REDSPRINGBALL5)
|
|
|
|
// Small Firebar
|
|
_(SMALLFIREBAR1)
|
|
_(SMALLFIREBAR2)
|
|
_(SMALLFIREBAR3)
|
|
_(SMALLFIREBAR4)
|
|
_(SMALLFIREBAR5)
|
|
_(SMALLFIREBAR6)
|
|
_(SMALLFIREBAR7)
|
|
_(SMALLFIREBAR8)
|
|
_(SMALLFIREBAR9)
|
|
_(SMALLFIREBAR10)
|
|
_(SMALLFIREBAR11)
|
|
_(SMALLFIREBAR12)
|
|
_(SMALLFIREBAR13)
|
|
_(SMALLFIREBAR14)
|
|
_(SMALLFIREBAR15)
|
|
_(SMALLFIREBAR16)
|
|
|
|
// Big Firebar
|
|
_(BIGFIREBAR1)
|
|
_(BIGFIREBAR2)
|
|
_(BIGFIREBAR3)
|
|
_(BIGFIREBAR4)
|
|
_(BIGFIREBAR5)
|
|
_(BIGFIREBAR6)
|
|
_(BIGFIREBAR7)
|
|
_(BIGFIREBAR8)
|
|
_(BIGFIREBAR9)
|
|
_(BIGFIREBAR10)
|
|
_(BIGFIREBAR11)
|
|
_(BIGFIREBAR12)
|
|
_(BIGFIREBAR13)
|
|
_(BIGFIREBAR14)
|
|
_(BIGFIREBAR15)
|
|
_(BIGFIREBAR16)
|
|
|
|
_(CEZFLOWER)
|
|
_(CEZPOLE)
|
|
_(CEZBANNER1)
|
|
_(CEZBANNER2)
|
|
_(PINETREE)
|
|
_(CEZBUSH1)
|
|
_(CEZBUSH2)
|
|
_(CANDLE)
|
|
_(CANDLEPRICKET)
|
|
_(FLAMEHOLDER)
|
|
_(FIRETORCH)
|
|
_(WAVINGFLAG)
|
|
_(WAVINGFLAGSEG1)
|
|
_(WAVINGFLAGSEG2)
|
|
_(CRAWLASTATUE)
|
|
_(FACESTABBERSTATUE)
|
|
_(SUSPICIOUSFACESTABBERSTATUE_WAIT)
|
|
_(SUSPICIOUSFACESTABBERSTATUE_BURST1)
|
|
_(SUSPICIOUSFACESTABBERSTATUE_BURST2)
|
|
_(BRAMBLES)
|
|
|
|
// Big Tumbleweed
|
|
_(BIGTUMBLEWEED)
|
|
_(BIGTUMBLEWEED_ROLL1)
|
|
_(BIGTUMBLEWEED_ROLL2)
|
|
_(BIGTUMBLEWEED_ROLL3)
|
|
_(BIGTUMBLEWEED_ROLL4)
|
|
_(BIGTUMBLEWEED_ROLL5)
|
|
_(BIGTUMBLEWEED_ROLL6)
|
|
_(BIGTUMBLEWEED_ROLL7)
|
|
_(BIGTUMBLEWEED_ROLL8)
|
|
|
|
// Little Tumbleweed
|
|
_(LITTLETUMBLEWEED)
|
|
_(LITTLETUMBLEWEED_ROLL1)
|
|
_(LITTLETUMBLEWEED_ROLL2)
|
|
_(LITTLETUMBLEWEED_ROLL3)
|
|
_(LITTLETUMBLEWEED_ROLL4)
|
|
_(LITTLETUMBLEWEED_ROLL5)
|
|
_(LITTLETUMBLEWEED_ROLL6)
|
|
_(LITTLETUMBLEWEED_ROLL7)
|
|
_(LITTLETUMBLEWEED_ROLL8)
|
|
|
|
// Cacti
|
|
_(CACTI1)
|
|
_(CACTI2)
|
|
_(CACTI3)
|
|
_(CACTI4)
|
|
_(CACTI5)
|
|
_(CACTI6)
|
|
_(CACTI7)
|
|
_(CACTI8)
|
|
_(CACTI9)
|
|
_(CACTI10)
|
|
_(CACTI11)
|
|
_(CACTITINYSEG)
|
|
_(CACTISMALLSEG)
|
|
|
|
// Warning signs
|
|
_(ARIDSIGN_CAUTION)
|
|
_(ARIDSIGN_CACTI)
|
|
_(ARIDSIGN_SHARPTURN)
|
|
|
|
// Oil lamp
|
|
_(OILLAMP)
|
|
_(OILLAMPFLARE)
|
|
|
|
// TNT barrel
|
|
_(TNTBARREL_STND1)
|
|
_(TNTBARREL_EXPL1)
|
|
_(TNTBARREL_EXPL2)
|
|
_(TNTBARREL_EXPL3)
|
|
_(TNTBARREL_EXPL4)
|
|
_(TNTBARREL_EXPL5)
|
|
_(TNTBARREL_EXPL6)
|
|
_(TNTBARREL_EXPL7)
|
|
_(TNTBARREL_FLYING)
|
|
|
|
// TNT proximity shell
|
|
_(PROXIMITY_TNT)
|
|
_(PROXIMITY_TNT_TRIGGER1)
|
|
_(PROXIMITY_TNT_TRIGGER2)
|
|
_(PROXIMITY_TNT_TRIGGER3)
|
|
_(PROXIMITY_TNT_TRIGGER4)
|
|
_(PROXIMITY_TNT_TRIGGER5)
|
|
_(PROXIMITY_TNT_TRIGGER6)
|
|
_(PROXIMITY_TNT_TRIGGER7)
|
|
_(PROXIMITY_TNT_TRIGGER8)
|
|
_(PROXIMITY_TNT_TRIGGER9)
|
|
_(PROXIMITY_TNT_TRIGGER10)
|
|
_(PROXIMITY_TNT_TRIGGER11)
|
|
_(PROXIMITY_TNT_TRIGGER12)
|
|
_(PROXIMITY_TNT_TRIGGER13)
|
|
_(PROXIMITY_TNT_TRIGGER14)
|
|
_(PROXIMITY_TNT_TRIGGER15)
|
|
_(PROXIMITY_TNT_TRIGGER16)
|
|
_(PROXIMITY_TNT_TRIGGER17)
|
|
_(PROXIMITY_TNT_TRIGGER18)
|
|
_(PROXIMITY_TNT_TRIGGER19)
|
|
_(PROXIMITY_TNT_TRIGGER20)
|
|
_(PROXIMITY_TNT_TRIGGER21)
|
|
_(PROXIMITY_TNT_TRIGGER22)
|
|
_(PROXIMITY_TNT_TRIGGER23)
|
|
|
|
// Dust devil
|
|
_(DUSTDEVIL)
|
|
_(DUSTLAYER1)
|
|
_(DUSTLAYER2)
|
|
_(DUSTLAYER3)
|
|
_(DUSTLAYER4)
|
|
_(DUSTLAYER5)
|
|
_(ARIDDUST1)
|
|
_(ARIDDUST2)
|
|
_(ARIDDUST3)
|
|
|
|
// Minecart
|
|
_(MINECART_IDLE)
|
|
_(MINECART_DTH1)
|
|
_(MINECARTEND)
|
|
_(MINECARTSEG_FRONT)
|
|
_(MINECARTSEG_BACK)
|
|
_(MINECARTSEG_LEFT)
|
|
_(MINECARTSEG_RIGHT)
|
|
_(MINECARTSIDEMARK1)
|
|
_(MINECARTSIDEMARK2)
|
|
_(MINECARTSPARK)
|
|
|
|
// Saloon door
|
|
_(SALOONDOOR)
|
|
_(SALOONDOORCENTER)
|
|
|
|
// Train cameo
|
|
_(TRAINCAMEOSPAWNER_1)
|
|
_(TRAINCAMEOSPAWNER_2)
|
|
_(TRAINCAMEOSPAWNER_3)
|
|
_(TRAINCAMEOSPAWNER_4)
|
|
_(TRAINCAMEOSPAWNER_5)
|
|
_(TRAINPUFFMAKER)
|
|
|
|
// Train
|
|
_(TRAINDUST)
|
|
_(TRAINSTEAM)
|
|
|
|
// Flame jet
|
|
_(FLAMEJETSTND)
|
|
_(FLAMEJETSTART)
|
|
_(FLAMEJETSTOP)
|
|
_(FLAMEJETFLAME1)
|
|
_(FLAMEJETFLAME2)
|
|
_(FLAMEJETFLAME3)
|
|
_(FLAMEJETFLAME4)
|
|
_(FLAMEJETFLAME5)
|
|
_(FLAMEJETFLAME6)
|
|
_(FLAMEJETFLAME7)
|
|
_(FLAMEJETFLAME8)
|
|
_(FLAMEJETFLAME9)
|
|
|
|
// Spinning flame jets
|
|
_(FJSPINAXISA1) // Counter-clockwise
|
|
_(FJSPINAXISA2)
|
|
_(FJSPINAXISB1) // Clockwise
|
|
_(FJSPINAXISB2)
|
|
|
|
// Blade's flame
|
|
_(FLAMEJETFLAMEB1)
|
|
_(FLAMEJETFLAMEB2)
|
|
_(FLAMEJETFLAMEB3)
|
|
|
|
// Lavafall
|
|
_(LAVAFALL_DORMANT)
|
|
_(LAVAFALL_TELL)
|
|
_(LAVAFALL_SHOOT)
|
|
_(LAVAFALL_LAVA1)
|
|
_(LAVAFALL_LAVA2)
|
|
_(LAVAFALL_LAVA3)
|
|
_(LAVAFALLROCK)
|
|
|
|
// Rollout Rock
|
|
_(ROLLOUTSPAWN)
|
|
_(ROLLOUTROCK)
|
|
|
|
// RVZ scenery
|
|
_(BIGFERNLEAF)
|
|
_(BIGFERN1)
|
|
_(BIGFERN2)
|
|
_(JUNGLEPALM)
|
|
_(TORCHFLOWER)
|
|
_(WALLVINE_LONG)
|
|
_(WALLVINE_SHORT)
|
|
|
|
// Glaregoyles
|
|
_(GLAREGOYLE)
|
|
_(GLAREGOYLE_CHARGE)
|
|
_(GLAREGOYLE_BLINK)
|
|
_(GLAREGOYLE_HOLD)
|
|
_(GLAREGOYLE_FIRE)
|
|
_(GLAREGOYLE_LOOP)
|
|
_(GLAREGOYLE_COOLDOWN)
|
|
_(GLAREGOYLEUP)
|
|
_(GLAREGOYLEUP_CHARGE)
|
|
_(GLAREGOYLEUP_BLINK)
|
|
_(GLAREGOYLEUP_HOLD)
|
|
_(GLAREGOYLEUP_FIRE)
|
|
_(GLAREGOYLEUP_LOOP)
|
|
_(GLAREGOYLEUP_COOLDOWN)
|
|
_(GLAREGOYLEDOWN)
|
|
_(GLAREGOYLEDOWN_CHARGE)
|
|
_(GLAREGOYLEDOWN_BLINK)
|
|
_(GLAREGOYLEDOWN_HOLD)
|
|
_(GLAREGOYLEDOWN_FIRE)
|
|
_(GLAREGOYLEDOWN_LOOP)
|
|
_(GLAREGOYLEDOWN_COOLDOWN)
|
|
_(GLAREGOYLELONG)
|
|
_(GLAREGOYLELONG_CHARGE)
|
|
_(GLAREGOYLELONG_BLINK)
|
|
_(GLAREGOYLELONG_HOLD)
|
|
_(GLAREGOYLELONG_FIRE)
|
|
_(GLAREGOYLELONG_LOOP)
|
|
_(GLAREGOYLELONG_COOLDOWN)
|
|
|
|
// ATZ's Red Crystal/Target
|
|
_(TARGET_IDLE)
|
|
_(TARGET_HIT1)
|
|
_(TARGET_HIT2)
|
|
_(TARGET_RESPAWN)
|
|
_(TARGET_ALLDONE)
|
|
|
|
// ATZ's green flame
|
|
_(GREENFLAME)
|
|
|
|
// ATZ Blue Gargoyle
|
|
_(BLUEGARGOYLE)
|
|
|
|
// Stalagmites
|
|
_(STG0)
|
|
_(STG1)
|
|
_(STG2)
|
|
_(STG3)
|
|
_(STG4)
|
|
_(STG5)
|
|
_(STG6)
|
|
_(STG7)
|
|
_(STG8)
|
|
_(STG9)
|
|
|
|
// Xmas-specific stuff
|
|
_(XMASPOLE)
|
|
_(CANDYCANE)
|
|
_(SNOWMAN) // normal
|
|
_(SNOWMANHAT) // with hat + scarf
|
|
_(LAMPPOST1) // normal
|
|
_(LAMPPOST2) // with snow
|
|
_(HANGSTAR)
|
|
_(MISTLETOE)
|
|
// Xmas GFZ bushes
|
|
_(XMASBLUEBERRYBUSH)
|
|
_(XMASBERRYBUSH)
|
|
_(XMASBUSH)
|
|
// FHZ
|
|
_(FHZICE1)
|
|
_(FHZICE2)
|
|
_(ROSY_IDLE1)
|
|
_(ROSY_IDLE2)
|
|
_(ROSY_IDLE3)
|
|
_(ROSY_IDLE4)
|
|
_(ROSY_JUMP)
|
|
_(ROSY_WALK)
|
|
_(ROSY_HUG)
|
|
_(ROSY_PAIN)
|
|
_(ROSY_STND)
|
|
_(ROSY_UNHAPPY)
|
|
|
|
// Halloween Scenery
|
|
// Pumpkins
|
|
_(JACKO1)
|
|
_(JACKO1OVERLAY_1)
|
|
_(JACKO1OVERLAY_2)
|
|
_(JACKO1OVERLAY_3)
|
|
_(JACKO1OVERLAY_4)
|
|
_(JACKO2)
|
|
_(JACKO2OVERLAY_1)
|
|
_(JACKO2OVERLAY_2)
|
|
_(JACKO2OVERLAY_3)
|
|
_(JACKO2OVERLAY_4)
|
|
_(JACKO3)
|
|
_(JACKO3OVERLAY_1)
|
|
_(JACKO3OVERLAY_2)
|
|
_(JACKO3OVERLAY_3)
|
|
_(JACKO3OVERLAY_4)
|
|
// Dr Seuss Trees
|
|
_(HHZTREE_TOP)
|
|
_(HHZTREE_TRUNK)
|
|
_(HHZTREE_LEAF)
|
|
// Mushroom
|
|
_(HHZSHROOM_1)
|
|
_(HHZSHROOM_2)
|
|
_(HHZSHROOM_3)
|
|
_(HHZSHROOM_4)
|
|
_(HHZSHROOM_5)
|
|
_(HHZSHROOM_6)
|
|
_(HHZSHROOM_7)
|
|
_(HHZSHROOM_8)
|
|
_(HHZSHROOM_9)
|
|
_(HHZSHROOM_10)
|
|
_(HHZSHROOM_11)
|
|
_(HHZSHROOM_12)
|
|
_(HHZSHROOM_13)
|
|
_(HHZSHROOM_14)
|
|
_(HHZSHROOM_15)
|
|
_(HHZSHROOM_16)
|
|
// Misc
|
|
_(HHZGRASS)
|
|
_(HHZTENT1)
|
|
_(HHZTENT2)
|
|
_(HHZSTALAGMITE_TALL)
|
|
_(HHZSTALAGMITE_SHORT)
|
|
|
|
// Botanic Serenity's loads of scenery states
|
|
_(BSZTALLFLOWER_RED)
|
|
_(BSZTALLFLOWER_PURPLE)
|
|
_(BSZTALLFLOWER_BLUE)
|
|
_(BSZTALLFLOWER_CYAN)
|
|
_(BSZTALLFLOWER_YELLOW)
|
|
_(BSZTALLFLOWER_ORANGE)
|
|
_(BSZFLOWER_RED)
|
|
_(BSZFLOWER_PURPLE)
|
|
_(BSZFLOWER_BLUE)
|
|
_(BSZFLOWER_CYAN)
|
|
_(BSZFLOWER_YELLOW)
|
|
_(BSZFLOWER_ORANGE)
|
|
_(BSZSHORTFLOWER_RED)
|
|
_(BSZSHORTFLOWER_PURPLE)
|
|
_(BSZSHORTFLOWER_BLUE)
|
|
_(BSZSHORTFLOWER_CYAN)
|
|
_(BSZSHORTFLOWER_YELLOW)
|
|
_(BSZSHORTFLOWER_ORANGE)
|
|
_(BSZTULIP_RED)
|
|
_(BSZTULIP_PURPLE)
|
|
_(BSZTULIP_BLUE)
|
|
_(BSZTULIP_CYAN)
|
|
_(BSZTULIP_YELLOW)
|
|
_(BSZTULIP_ORANGE)
|
|
_(BSZCLUSTER_RED)
|
|
_(BSZCLUSTER_PURPLE)
|
|
_(BSZCLUSTER_BLUE)
|
|
_(BSZCLUSTER_CYAN)
|
|
_(BSZCLUSTER_YELLOW)
|
|
_(BSZCLUSTER_ORANGE)
|
|
_(BSZBUSH_RED)
|
|
_(BSZBUSH_PURPLE)
|
|
_(BSZBUSH_BLUE)
|
|
_(BSZBUSH_CYAN)
|
|
_(BSZBUSH_YELLOW)
|
|
_(BSZBUSH_ORANGE)
|
|
_(BSZVINE_RED)
|
|
_(BSZVINE_PURPLE)
|
|
_(BSZVINE_BLUE)
|
|
_(BSZVINE_CYAN)
|
|
_(BSZVINE_YELLOW)
|
|
_(BSZVINE_ORANGE)
|
|
_(BSZSHRUB)
|
|
_(BSZCLOVER)
|
|
_(BSZFISH)
|
|
_(BSZSUNFLOWER)
|
|
|
|
_(DBALL1)
|
|
_(DBALL2)
|
|
_(DBALL3)
|
|
_(DBALL4)
|
|
_(DBALL5)
|
|
_(DBALL6)
|
|
_(EGGSTATUE2)
|
|
|
|
// Shield Orb
|
|
_(ARMA1)
|
|
_(ARMA2)
|
|
_(ARMA3)
|
|
_(ARMA4)
|
|
_(ARMA5)
|
|
_(ARMA6)
|
|
_(ARMA7)
|
|
_(ARMA8)
|
|
_(ARMA9)
|
|
_(ARMA10)
|
|
_(ARMA11)
|
|
_(ARMA12)
|
|
_(ARMA13)
|
|
_(ARMA14)
|
|
_(ARMA15)
|
|
_(ARMA16)
|
|
|
|
_(ARMF1)
|
|
_(ARMF2)
|
|
_(ARMF3)
|
|
_(ARMF4)
|
|
_(ARMF5)
|
|
_(ARMF6)
|
|
_(ARMF7)
|
|
_(ARMF8)
|
|
_(ARMF9)
|
|
_(ARMF10)
|
|
_(ARMF11)
|
|
_(ARMF12)
|
|
_(ARMF13)
|
|
_(ARMF14)
|
|
_(ARMF15)
|
|
_(ARMF16)
|
|
_(ARMF17)
|
|
_(ARMF18)
|
|
_(ARMF19)
|
|
_(ARMF20)
|
|
_(ARMF21)
|
|
_(ARMF22)
|
|
_(ARMF23)
|
|
_(ARMF24)
|
|
_(ARMF25)
|
|
_(ARMF26)
|
|
_(ARMF27)
|
|
_(ARMF28)
|
|
_(ARMF29)
|
|
_(ARMF30)
|
|
_(ARMF31)
|
|
_(ARMF32)
|
|
|
|
_(ARMB1)
|
|
_(ARMB2)
|
|
_(ARMB3)
|
|
_(ARMB4)
|
|
_(ARMB5)
|
|
_(ARMB6)
|
|
_(ARMB7)
|
|
_(ARMB8)
|
|
_(ARMB9)
|
|
_(ARMB10)
|
|
_(ARMB11)
|
|
_(ARMB12)
|
|
_(ARMB13)
|
|
_(ARMB14)
|
|
_(ARMB15)
|
|
_(ARMB16)
|
|
_(ARMB17)
|
|
_(ARMB18)
|
|
_(ARMB19)
|
|
_(ARMB20)
|
|
_(ARMB21)
|
|
_(ARMB22)
|
|
_(ARMB23)
|
|
_(ARMB24)
|
|
_(ARMB25)
|
|
_(ARMB26)
|
|
_(ARMB27)
|
|
_(ARMB28)
|
|
_(ARMB29)
|
|
_(ARMB30)
|
|
_(ARMB31)
|
|
_(ARMB32)
|
|
|
|
_(WIND1)
|
|
_(WIND2)
|
|
_(WIND3)
|
|
_(WIND4)
|
|
_(WIND5)
|
|
_(WIND6)
|
|
_(WIND7)
|
|
_(WIND8)
|
|
|
|
_(MAGN1)
|
|
_(MAGN2)
|
|
_(MAGN3)
|
|
_(MAGN4)
|
|
_(MAGN5)
|
|
_(MAGN6)
|
|
_(MAGN7)
|
|
_(MAGN8)
|
|
_(MAGN9)
|
|
_(MAGN10)
|
|
_(MAGN11)
|
|
_(MAGN12)
|
|
_(MAGN13)
|
|
|
|
_(FORC1)
|
|
_(FORC2)
|
|
_(FORC3)
|
|
_(FORC4)
|
|
_(FORC5)
|
|
_(FORC6)
|
|
_(FORC7)
|
|
_(FORC8)
|
|
_(FORC9)
|
|
_(FORC10)
|
|
|
|
_(FORC11)
|
|
_(FORC12)
|
|
_(FORC13)
|
|
_(FORC14)
|
|
_(FORC15)
|
|
_(FORC16)
|
|
_(FORC17)
|
|
_(FORC18)
|
|
_(FORC19)
|
|
_(FORC20)
|
|
|
|
_(FORC21)
|
|
|
|
_(ELEM1)
|
|
_(ELEM2)
|
|
_(ELEM3)
|
|
_(ELEM4)
|
|
_(ELEM5)
|
|
_(ELEM6)
|
|
_(ELEM7)
|
|
_(ELEM8)
|
|
_(ELEM9)
|
|
_(ELEM10)
|
|
_(ELEM11)
|
|
_(ELEM12)
|
|
|
|
_(ELEM13)
|
|
_(ELEM14)
|
|
|
|
_(ELEMF1)
|
|
_(ELEMF2)
|
|
_(ELEMF3)
|
|
_(ELEMF4)
|
|
_(ELEMF5)
|
|
_(ELEMF6)
|
|
_(ELEMF7)
|
|
_(ELEMF8)
|
|
_(ELEMF9)
|
|
_(ELEMF10)
|
|
|
|
_(PITY1)
|
|
_(PITY2)
|
|
_(PITY3)
|
|
_(PITY4)
|
|
_(PITY5)
|
|
_(PITY6)
|
|
_(PITY7)
|
|
_(PITY8)
|
|
_(PITY9)
|
|
_(PITY10)
|
|
_(PITY11)
|
|
_(PITY12)
|
|
|
|
_(FIRS1)
|
|
_(FIRS2)
|
|
_(FIRS3)
|
|
_(FIRS4)
|
|
_(FIRS5)
|
|
_(FIRS6)
|
|
_(FIRS7)
|
|
_(FIRS8)
|
|
_(FIRS9)
|
|
|
|
_(FIRS10)
|
|
_(FIRS11)
|
|
|
|
_(FIRSB1)
|
|
_(FIRSB2)
|
|
_(FIRSB3)
|
|
_(FIRSB4)
|
|
_(FIRSB5)
|
|
_(FIRSB6)
|
|
_(FIRSB7)
|
|
_(FIRSB8)
|
|
_(FIRSB9)
|
|
|
|
_(FIRSB10)
|
|
|
|
_(BUBS1)
|
|
_(BUBS2)
|
|
_(BUBS3)
|
|
_(BUBS4)
|
|
_(BUBS5)
|
|
_(BUBS6)
|
|
_(BUBS7)
|
|
_(BUBS8)
|
|
_(BUBS9)
|
|
|
|
_(BUBS10)
|
|
_(BUBS11)
|
|
|
|
_(BUBSB1)
|
|
_(BUBSB2)
|
|
_(BUBSB3)
|
|
_(BUBSB4)
|
|
|
|
_(BUBSB5)
|
|
_(BUBSB6)
|
|
|
|
_(ZAPS1)
|
|
_(ZAPS2)
|
|
_(ZAPS3)
|
|
_(ZAPS4)
|
|
_(ZAPS5)
|
|
_(ZAPS6)
|
|
_(ZAPS7)
|
|
_(ZAPS8)
|
|
_(ZAPS9)
|
|
_(ZAPS10)
|
|
_(ZAPS11)
|
|
_(ZAPS12)
|
|
_(ZAPS13) // blank frame
|
|
_(ZAPS14)
|
|
_(ZAPS15)
|
|
_(ZAPS16)
|
|
|
|
_(ZAPSB1) // blank frame
|
|
_(ZAPSB2)
|
|
_(ZAPSB3)
|
|
_(ZAPSB4)
|
|
_(ZAPSB5)
|
|
_(ZAPSB6)
|
|
_(ZAPSB7)
|
|
_(ZAPSB8)
|
|
_(ZAPSB9)
|
|
_(ZAPSB10)
|
|
_(ZAPSB11) // blank frame
|
|
|
|
// Thunder spark
|
|
_(THUNDERCOIN_SPARK)
|
|
|
|
// Invincibility Sparkles
|
|
_(IVSP)
|
|
|
|
// Super Sonic Spark
|
|
_(SSPK1)
|
|
_(SSPK2)
|
|
_(SSPK3)
|
|
_(SSPK4)
|
|
_(SSPK5)
|
|
|
|
// Flicky-sized bubble
|
|
_(FLICKY_BUBBLE)
|
|
|
|
// Bluebird
|
|
_(FLICKY_01_OUT)
|
|
_(FLICKY_01_FLAP1)
|
|
_(FLICKY_01_FLAP2)
|
|
_(FLICKY_01_FLAP3)
|
|
_(FLICKY_01_STAND)
|
|
_(FLICKY_01_CENTER)
|
|
|
|
// Rabbit
|
|
_(FLICKY_02_OUT)
|
|
_(FLICKY_02_AIM)
|
|
_(FLICKY_02_HOP)
|
|
_(FLICKY_02_UP)
|
|
_(FLICKY_02_DOWN)
|
|
_(FLICKY_02_STAND)
|
|
_(FLICKY_02_CENTER)
|
|
|
|
// Chicken
|
|
_(FLICKY_03_OUT)
|
|
_(FLICKY_03_AIM)
|
|
_(FLICKY_03_HOP)
|
|
_(FLICKY_03_UP)
|
|
_(FLICKY_03_FLAP1)
|
|
_(FLICKY_03_FLAP2)
|
|
_(FLICKY_03_STAND)
|
|
_(FLICKY_03_CENTER)
|
|
|
|
// Seal
|
|
_(FLICKY_04_OUT)
|
|
_(FLICKY_04_AIM)
|
|
_(FLICKY_04_HOP)
|
|
_(FLICKY_04_UP)
|
|
_(FLICKY_04_DOWN)
|
|
_(FLICKY_04_SWIM1)
|
|
_(FLICKY_04_SWIM2)
|
|
_(FLICKY_04_SWIM3)
|
|
_(FLICKY_04_SWIM4)
|
|
_(FLICKY_04_STAND)
|
|
_(FLICKY_04_CENTER)
|
|
|
|
// Pig
|
|
_(FLICKY_05_OUT)
|
|
_(FLICKY_05_AIM)
|
|
_(FLICKY_05_HOP)
|
|
_(FLICKY_05_UP)
|
|
_(FLICKY_05_DOWN)
|
|
_(FLICKY_05_STAND)
|
|
_(FLICKY_05_CENTER)
|
|
|
|
// Chipmunk
|
|
_(FLICKY_06_OUT)
|
|
_(FLICKY_06_AIM)
|
|
_(FLICKY_06_HOP)
|
|
_(FLICKY_06_UP)
|
|
_(FLICKY_06_DOWN)
|
|
_(FLICKY_06_STAND)
|
|
_(FLICKY_06_CENTER)
|
|
|
|
// Penguin
|
|
_(FLICKY_07_OUT)
|
|
_(FLICKY_07_AIML)
|
|
_(FLICKY_07_HOPL)
|
|
_(FLICKY_07_UPL)
|
|
_(FLICKY_07_DOWNL)
|
|
_(FLICKY_07_AIMR)
|
|
_(FLICKY_07_HOPR)
|
|
_(FLICKY_07_UPR)
|
|
_(FLICKY_07_DOWNR)
|
|
_(FLICKY_07_SWIM1)
|
|
_(FLICKY_07_SWIM2)
|
|
_(FLICKY_07_SWIM3)
|
|
_(FLICKY_07_STAND)
|
|
_(FLICKY_07_CENTER)
|
|
|
|
// Fish
|
|
_(FLICKY_08_OUT)
|
|
_(FLICKY_08_AIM)
|
|
_(FLICKY_08_HOP)
|
|
_(FLICKY_08_FLAP1)
|
|
_(FLICKY_08_FLAP2)
|
|
_(FLICKY_08_FLAP3)
|
|
_(FLICKY_08_FLAP4)
|
|
_(FLICKY_08_SWIM1)
|
|
_(FLICKY_08_SWIM2)
|
|
_(FLICKY_08_SWIM3)
|
|
_(FLICKY_08_SWIM4)
|
|
_(FLICKY_08_STAND)
|
|
_(FLICKY_08_CENTER)
|
|
|
|
// Ram
|
|
_(FLICKY_09_OUT)
|
|
_(FLICKY_09_AIM)
|
|
_(FLICKY_09_HOP)
|
|
_(FLICKY_09_UP)
|
|
_(FLICKY_09_DOWN)
|
|
_(FLICKY_09_STAND)
|
|
_(FLICKY_09_CENTER)
|
|
|
|
// Puffin
|
|
_(FLICKY_10_OUT)
|
|
_(FLICKY_10_FLAP1)
|
|
_(FLICKY_10_FLAP2)
|
|
_(FLICKY_10_STAND)
|
|
_(FLICKY_10_CENTER)
|
|
|
|
// Cow
|
|
_(FLICKY_11_OUT)
|
|
_(FLICKY_11_AIM)
|
|
_(FLICKY_11_RUN1)
|
|
_(FLICKY_11_RUN2)
|
|
_(FLICKY_11_RUN3)
|
|
_(FLICKY_11_STAND)
|
|
_(FLICKY_11_CENTER)
|
|
|
|
// Rat
|
|
_(FLICKY_12_OUT)
|
|
_(FLICKY_12_AIM)
|
|
_(FLICKY_12_RUN1)
|
|
_(FLICKY_12_RUN2)
|
|
_(FLICKY_12_RUN3)
|
|
_(FLICKY_12_STAND)
|
|
_(FLICKY_12_CENTER)
|
|
|
|
// Bear
|
|
_(FLICKY_13_OUT)
|
|
_(FLICKY_13_AIM)
|
|
_(FLICKY_13_HOP)
|
|
_(FLICKY_13_UP)
|
|
_(FLICKY_13_DOWN)
|
|
_(FLICKY_13_STAND)
|
|
_(FLICKY_13_CENTER)
|
|
|
|
// Dove
|
|
_(FLICKY_14_OUT)
|
|
_(FLICKY_14_FLAP1)
|
|
_(FLICKY_14_FLAP2)
|
|
_(FLICKY_14_FLAP3)
|
|
_(FLICKY_14_STAND)
|
|
_(FLICKY_14_CENTER)
|
|
|
|
// Cat
|
|
_(FLICKY_15_OUT)
|
|
_(FLICKY_15_AIM)
|
|
_(FLICKY_15_HOP)
|
|
_(FLICKY_15_UP)
|
|
_(FLICKY_15_DOWN)
|
|
_(FLICKY_15_STAND)
|
|
_(FLICKY_15_CENTER)
|
|
|
|
// Canary
|
|
_(FLICKY_16_OUT)
|
|
_(FLICKY_16_FLAP1)
|
|
_(FLICKY_16_FLAP2)
|
|
_(FLICKY_16_FLAP3)
|
|
_(FLICKY_16_STAND)
|
|
_(FLICKY_16_CENTER)
|
|
|
|
// Spider
|
|
_(SECRETFLICKY_01_OUT)
|
|
_(SECRETFLICKY_01_AIM)
|
|
_(SECRETFLICKY_01_HOP)
|
|
_(SECRETFLICKY_01_UP)
|
|
_(SECRETFLICKY_01_DOWN)
|
|
_(SECRETFLICKY_01_STAND)
|
|
_(SECRETFLICKY_01_CENTER)
|
|
|
|
// Bat
|
|
_(SECRETFLICKY_02_OUT)
|
|
_(SECRETFLICKY_02_FLAP1)
|
|
_(SECRETFLICKY_02_FLAP2)
|
|
_(SECRETFLICKY_02_FLAP3)
|
|
_(SECRETFLICKY_02_STAND)
|
|
_(SECRETFLICKY_02_CENTER)
|
|
|
|
// Fan
|
|
_(FAN)
|
|
_(FAN2)
|
|
_(FAN3)
|
|
_(FAN4)
|
|
_(FAN5)
|
|
|
|
// Steam Riser
|
|
_(STEAM1)
|
|
_(STEAM2)
|
|
_(STEAM3)
|
|
_(STEAM4)
|
|
_(STEAM5)
|
|
_(STEAM6)
|
|
_(STEAM7)
|
|
_(STEAM8)
|
|
|
|
// Bumpers
|
|
_(BUMPER)
|
|
_(BUMPERHIT)
|
|
|
|
// Balloons
|
|
_(BALLOON)
|
|
_(BALLOONPOP1)
|
|
_(BALLOONPOP2)
|
|
_(BALLOONPOP3)
|
|
_(BALLOONPOP4)
|
|
_(BALLOONPOP5)
|
|
_(BALLOONPOP6)
|
|
|
|
// Yellow Spring
|
|
_(YELLOWSPRING1)
|
|
_(YELLOWSPRING2)
|
|
_(YELLOWSPRING3)
|
|
_(YELLOWSPRING4)
|
|
|
|
// Red Spring
|
|
_(REDSPRING1)
|
|
_(REDSPRING2)
|
|
_(REDSPRING3)
|
|
_(REDSPRING4)
|
|
|
|
// Blue Spring
|
|
_(BLUESPRING1)
|
|
_(BLUESPRING2)
|
|
_(BLUESPRING3)
|
|
_(BLUESPRING4)
|
|
|
|
// Grey Spring
|
|
_(GREYSPRING1)
|
|
_(GREYSPRING2)
|
|
_(GREYSPRING3)
|
|
_(GREYSPRING4)
|
|
|
|
// Invis-spring - this is used just for the sproing sound.
|
|
_(INVISSPRING)
|
|
|
|
// Yellow Diagonal Spring
|
|
_(YDIAG1)
|
|
_(YDIAG2)
|
|
_(YDIAG3)
|
|
_(YDIAG4)
|
|
|
|
// Red Diagonal Spring
|
|
_(RDIAG1)
|
|
_(RDIAG2)
|
|
_(RDIAG3)
|
|
_(RDIAG4)
|
|
|
|
// Blue Diagonal Spring
|
|
_(BDIAG1)
|
|
_(BDIAG2)
|
|
_(BDIAG3)
|
|
_(BDIAG4)
|
|
|
|
// Grey Diagonal Spring
|
|
_(GDIAG1)
|
|
_(GDIAG2)
|
|
_(GDIAG3)
|
|
_(GDIAG4)
|
|
|
|
// Yellow Horizontal Spring
|
|
_(YHORIZ1)
|
|
_(YHORIZ2)
|
|
_(YHORIZ3)
|
|
_(YHORIZ4)
|
|
|
|
// Red Horizontal Spring
|
|
_(RHORIZ1)
|
|
_(RHORIZ2)
|
|
_(RHORIZ3)
|
|
_(RHORIZ4)
|
|
|
|
// Blue Horizontal Spring
|
|
_(BHORIZ1)
|
|
_(BHORIZ2)
|
|
_(BHORIZ3)
|
|
_(BHORIZ4)
|
|
|
|
// Grey Horizontal Spring
|
|
_(GHORIZ1)
|
|
_(GHORIZ2)
|
|
_(GHORIZ3)
|
|
_(GHORIZ4)
|
|
|
|
// Booster
|
|
_(BOOSTERSOUND)
|
|
_(YELLOWBOOSTERROLLER)
|
|
_(YELLOWBOOSTERSEG_LEFT)
|
|
_(YELLOWBOOSTERSEG_RIGHT)
|
|
_(YELLOWBOOSTERSEG_FACE)
|
|
_(REDBOOSTERROLLER)
|
|
_(REDBOOSTERSEG_LEFT)
|
|
_(REDBOOSTERSEG_RIGHT)
|
|
_(REDBOOSTERSEG_FACE)
|
|
|
|
// Rain
|
|
_(RAIN1)
|
|
_(RAINRETURN)
|
|
|
|
// Snowflake
|
|
_(SNOW1)
|
|
_(SNOW2)
|
|
_(SNOW3)
|
|
|
|
// Blizzard Snowball
|
|
_(BLIZZARDSNOW1)
|
|
_(BLIZZARDSNOW2)
|
|
_(BLIZZARDSNOW3)
|
|
|
|
// Water Splish
|
|
_(SPLISH1)
|
|
_(SPLISH2)
|
|
_(SPLISH3)
|
|
_(SPLISH4)
|
|
_(SPLISH5)
|
|
_(SPLISH6)
|
|
_(SPLISH7)
|
|
_(SPLISH8)
|
|
_(SPLISH9)
|
|
|
|
// Lava Splish
|
|
_(LAVASPLISH)
|
|
|
|
// added water splash
|
|
_(SPLASH1)
|
|
_(SPLASH2)
|
|
_(SPLASH3)
|
|
|
|
// lava/slime damage burn smoke
|
|
_(SMOKE1)
|
|
_(SMOKE2)
|
|
_(SMOKE3)
|
|
_(SMOKE4)
|
|
_(SMOKE5)
|
|
|
|
// Bubbles
|
|
_(SMALLBUBBLE)
|
|
_(MEDIUMBUBBLE)
|
|
_(LARGEBUBBLE1)
|
|
_(LARGEBUBBLE2)
|
|
_(EXTRALARGEBUBBLE) // breathable
|
|
|
|
_(POP1) // Extra Large bubble goes POP!
|
|
|
|
_(WATERZAP)
|
|
|
|
// Spindash dust
|
|
_(SPINDUST1)
|
|
_(SPINDUST2)
|
|
_(SPINDUST3)
|
|
_(SPINDUST4)
|
|
_(SPINDUST_BUBBLE1)
|
|
_(SPINDUST_BUBBLE2)
|
|
_(SPINDUST_BUBBLE3)
|
|
_(SPINDUST_BUBBLE4)
|
|
_(SPINDUST_FIRE1)
|
|
_(SPINDUST_FIRE2)
|
|
_(SPINDUST_FIRE3)
|
|
_(SPINDUST_FIRE4)
|
|
|
|
_(FOG1)
|
|
_(FOG2)
|
|
_(FOG3)
|
|
_(FOG4)
|
|
_(FOG5)
|
|
_(FOG6)
|
|
_(FOG7)
|
|
_(FOG8)
|
|
_(FOG9)
|
|
_(FOG10)
|
|
_(FOG11)
|
|
_(FOG12)
|
|
_(FOG13)
|
|
_(FOG14)
|
|
|
|
_(SEED)
|
|
|
|
_(PARTICLE)
|
|
_(PARTICLEGEN)
|
|
|
|
// Score Logos
|
|
_(SCRA) // 100
|
|
_(SCRB) // 200
|
|
_(SCRC) // 500
|
|
_(SCRD) // 1000
|
|
_(SCRE) // 10000
|
|
_(SCRF) // 400 (mario)
|
|
_(SCRG) // 800 (mario)
|
|
_(SCRH) // 2000 (mario)
|
|
_(SCRI) // 4000 (mario)
|
|
_(SCRJ) // 8000 (mario)
|
|
_(SCRK) // 1UP (mario)
|
|
_(SCRL) // 10
|
|
|
|
// Drowning Timer Numbers
|
|
_(ZERO1)
|
|
_(ONE1)
|
|
_(TWO1)
|
|
_(THREE1)
|
|
_(FOUR1)
|
|
_(FIVE1)
|
|
|
|
_(ZERO2)
|
|
_(ONE2)
|
|
_(TWO2)
|
|
_(THREE2)
|
|
_(FOUR2)
|
|
_(FIVE2)
|
|
|
|
_(FLIGHTINDICATOR)
|
|
|
|
_(LOCKON1)
|
|
_(LOCKON2)
|
|
_(LOCKON3)
|
|
_(LOCKON4)
|
|
_(LOCKONINF1)
|
|
_(LOCKONINF2)
|
|
_(LOCKONINF3)
|
|
_(LOCKONINF4)
|
|
|
|
// Tag Sign
|
|
_(TTAG)
|
|
|
|
// Got Flag Sign
|
|
_(GOTFLAG)
|
|
|
|
// Finish flag
|
|
_(FINISHFLAG)
|
|
|
|
_(CORK)
|
|
_(LHRT)
|
|
|
|
// Red Ring
|
|
_(RRNG1)
|
|
_(RRNG2)
|
|
_(RRNG3)
|
|
_(RRNG4)
|
|
_(RRNG5)
|
|
_(RRNG6)
|
|
_(RRNG7)
|
|
|
|
// Weapon Ring Ammo
|
|
_(BOUNCERINGAMMO)
|
|
_(RAILRINGAMMO)
|
|
_(INFINITYRINGAMMO)
|
|
_(AUTOMATICRINGAMMO)
|
|
_(EXPLOSIONRINGAMMO)
|
|
_(SCATTERRINGAMMO)
|
|
_(GRENADERINGAMMO)
|
|
|
|
// Weapon pickup
|
|
_(BOUNCEPICKUP)
|
|
_(BOUNCEPICKUPFADE1)
|
|
_(BOUNCEPICKUPFADE2)
|
|
_(BOUNCEPICKUPFADE3)
|
|
_(BOUNCEPICKUPFADE4)
|
|
_(BOUNCEPICKUPFADE5)
|
|
_(BOUNCEPICKUPFADE6)
|
|
_(BOUNCEPICKUPFADE7)
|
|
_(BOUNCEPICKUPFADE8)
|
|
|
|
_(RAILPICKUP)
|
|
_(RAILPICKUPFADE1)
|
|
_(RAILPICKUPFADE2)
|
|
_(RAILPICKUPFADE3)
|
|
_(RAILPICKUPFADE4)
|
|
_(RAILPICKUPFADE5)
|
|
_(RAILPICKUPFADE6)
|
|
_(RAILPICKUPFADE7)
|
|
_(RAILPICKUPFADE8)
|
|
|
|
_(AUTOPICKUP)
|
|
_(AUTOPICKUPFADE1)
|
|
_(AUTOPICKUPFADE2)
|
|
_(AUTOPICKUPFADE3)
|
|
_(AUTOPICKUPFADE4)
|
|
_(AUTOPICKUPFADE5)
|
|
_(AUTOPICKUPFADE6)
|
|
_(AUTOPICKUPFADE7)
|
|
_(AUTOPICKUPFADE8)
|
|
|
|
_(EXPLODEPICKUP)
|
|
_(EXPLODEPICKUPFADE1)
|
|
_(EXPLODEPICKUPFADE2)
|
|
_(EXPLODEPICKUPFADE3)
|
|
_(EXPLODEPICKUPFADE4)
|
|
_(EXPLODEPICKUPFADE5)
|
|
_(EXPLODEPICKUPFADE6)
|
|
_(EXPLODEPICKUPFADE7)
|
|
_(EXPLODEPICKUPFADE8)
|
|
|
|
_(SCATTERPICKUP)
|
|
_(SCATTERPICKUPFADE1)
|
|
_(SCATTERPICKUPFADE2)
|
|
_(SCATTERPICKUPFADE3)
|
|
_(SCATTERPICKUPFADE4)
|
|
_(SCATTERPICKUPFADE5)
|
|
_(SCATTERPICKUPFADE6)
|
|
_(SCATTERPICKUPFADE7)
|
|
_(SCATTERPICKUPFADE8)
|
|
|
|
_(GRENADEPICKUP)
|
|
_(GRENADEPICKUPFADE1)
|
|
_(GRENADEPICKUPFADE2)
|
|
_(GRENADEPICKUPFADE3)
|
|
_(GRENADEPICKUPFADE4)
|
|
_(GRENADEPICKUPFADE5)
|
|
_(GRENADEPICKUPFADE6)
|
|
_(GRENADEPICKUPFADE7)
|
|
_(GRENADEPICKUPFADE8)
|
|
|
|
// Thrown Weapon Rings
|
|
_(THROWNBOUNCE1)
|
|
_(THROWNBOUNCE2)
|
|
_(THROWNBOUNCE3)
|
|
_(THROWNBOUNCE4)
|
|
_(THROWNBOUNCE5)
|
|
_(THROWNBOUNCE6)
|
|
_(THROWNBOUNCE7)
|
|
_(THROWNINFINITY1)
|
|
_(THROWNINFINITY2)
|
|
_(THROWNINFINITY3)
|
|
_(THROWNINFINITY4)
|
|
_(THROWNINFINITY5)
|
|
_(THROWNINFINITY6)
|
|
_(THROWNINFINITY7)
|
|
_(THROWNAUTOMATIC1)
|
|
_(THROWNAUTOMATIC2)
|
|
_(THROWNAUTOMATIC3)
|
|
_(THROWNAUTOMATIC4)
|
|
_(THROWNAUTOMATIC5)
|
|
_(THROWNAUTOMATIC6)
|
|
_(THROWNAUTOMATIC7)
|
|
_(THROWNEXPLOSION1)
|
|
_(THROWNEXPLOSION2)
|
|
_(THROWNEXPLOSION3)
|
|
_(THROWNEXPLOSION4)
|
|
_(THROWNEXPLOSION5)
|
|
_(THROWNEXPLOSION6)
|
|
_(THROWNEXPLOSION7)
|
|
_(THROWNGRENADE1)
|
|
_(THROWNGRENADE2)
|
|
_(THROWNGRENADE3)
|
|
_(THROWNGRENADE4)
|
|
_(THROWNGRENADE5)
|
|
_(THROWNGRENADE6)
|
|
_(THROWNGRENADE7)
|
|
_(THROWNGRENADE8)
|
|
_(THROWNGRENADE9)
|
|
_(THROWNGRENADE10)
|
|
_(THROWNGRENADE11)
|
|
_(THROWNGRENADE12)
|
|
_(THROWNGRENADE13)
|
|
_(THROWNGRENADE14)
|
|
_(THROWNGRENADE15)
|
|
_(THROWNGRENADE16)
|
|
_(THROWNGRENADE17)
|
|
_(THROWNGRENADE18)
|
|
_(THROWNSCATTER)
|
|
|
|
_(RINGEXPLODE)
|
|
|
|
_(COIN1)
|
|
_(COIN2)
|
|
_(COIN3)
|
|
_(COINSPARKLE1)
|
|
_(COINSPARKLE2)
|
|
_(COINSPARKLE3)
|
|
_(COINSPARKLE4)
|
|
_(GOOMBA1)
|
|
_(GOOMBA1B)
|
|
_(GOOMBA2)
|
|
_(GOOMBA3)
|
|
_(GOOMBA4)
|
|
_(GOOMBA5)
|
|
_(GOOMBA6)
|
|
_(GOOMBA7)
|
|
_(GOOMBA8)
|
|
_(GOOMBA9)
|
|
_(GOOMBA_DEAD)
|
|
_(BLUEGOOMBA1)
|
|
_(BLUEGOOMBA1B)
|
|
_(BLUEGOOMBA2)
|
|
_(BLUEGOOMBA3)
|
|
_(BLUEGOOMBA4)
|
|
_(BLUEGOOMBA5)
|
|
_(BLUEGOOMBA6)
|
|
_(BLUEGOOMBA7)
|
|
_(BLUEGOOMBA8)
|
|
_(BLUEGOOMBA9)
|
|
_(BLUEGOOMBA_DEAD)
|
|
|
|
// Mario-specific stuff
|
|
_(FIREFLOWER1)
|
|
_(FIREFLOWER2)
|
|
_(FIREFLOWER3)
|
|
_(FIREFLOWER4)
|
|
_(FIREBALL)
|
|
_(FIREBALLTRAIL1)
|
|
_(FIREBALLTRAIL2)
|
|
_(SHELL)
|
|
_(PUMA_START1)
|
|
_(PUMA_START2)
|
|
_(PUMA_UP1)
|
|
_(PUMA_UP2)
|
|
_(PUMA_UP3)
|
|
_(PUMA_DOWN1)
|
|
_(PUMA_DOWN2)
|
|
_(PUMA_DOWN3)
|
|
_(PUMATRAIL1)
|
|
_(PUMATRAIL2)
|
|
_(PUMATRAIL3)
|
|
_(PUMATRAIL4)
|
|
_(HAMMER)
|
|
_(KOOPA1)
|
|
_(KOOPA2)
|
|
_(KOOPAFLAME1)
|
|
_(KOOPAFLAME2)
|
|
_(KOOPAFLAME3)
|
|
_(AXE1)
|
|
_(AXE2)
|
|
_(AXE3)
|
|
_(MARIOBUSH1)
|
|
_(MARIOBUSH2)
|
|
_(TOAD)
|
|
|
|
// Nights-specific stuff
|
|
_(NIGHTSDRONE_MAN1)
|
|
_(NIGHTSDRONE_MAN2)
|
|
_(NIGHTSDRONE_SPARKLING1)
|
|
_(NIGHTSDRONE_SPARKLING2)
|
|
_(NIGHTSDRONE_SPARKLING3)
|
|
_(NIGHTSDRONE_SPARKLING4)
|
|
_(NIGHTSDRONE_SPARKLING5)
|
|
_(NIGHTSDRONE_SPARKLING6)
|
|
_(NIGHTSDRONE_SPARKLING7)
|
|
_(NIGHTSDRONE_SPARKLING8)
|
|
_(NIGHTSDRONE_SPARKLING9)
|
|
_(NIGHTSDRONE_SPARKLING10)
|
|
_(NIGHTSDRONE_SPARKLING11)
|
|
_(NIGHTSDRONE_SPARKLING12)
|
|
_(NIGHTSDRONE_SPARKLING13)
|
|
_(NIGHTSDRONE_SPARKLING14)
|
|
_(NIGHTSDRONE_SPARKLING15)
|
|
_(NIGHTSDRONE_SPARKLING16)
|
|
_(NIGHTSDRONE_GOAL1)
|
|
_(NIGHTSDRONE_GOAL2)
|
|
_(NIGHTSDRONE_GOAL3)
|
|
_(NIGHTSDRONE_GOAL4)
|
|
|
|
_(NIGHTSPARKLE1)
|
|
_(NIGHTSPARKLE2)
|
|
_(NIGHTSPARKLE3)
|
|
_(NIGHTSPARKLE4)
|
|
_(NIGHTSPARKLESUPER1)
|
|
_(NIGHTSPARKLESUPER2)
|
|
_(NIGHTSPARKLESUPER3)
|
|
_(NIGHTSPARKLESUPER4)
|
|
_(NIGHTSLOOPHELPER)
|
|
|
|
// NiGHTS bumper
|
|
_(NIGHTSBUMPER1)
|
|
_(NIGHTSBUMPER2)
|
|
_(NIGHTSBUMPER3)
|
|
_(NIGHTSBUMPER4)
|
|
_(NIGHTSBUMPER5)
|
|
_(NIGHTSBUMPER6)
|
|
_(NIGHTSBUMPER7)
|
|
_(NIGHTSBUMPER8)
|
|
_(NIGHTSBUMPER9)
|
|
_(NIGHTSBUMPER10)
|
|
_(NIGHTSBUMPER11)
|
|
_(NIGHTSBUMPER12)
|
|
|
|
_(HOOP)
|
|
_(HOOP_XMASA)
|
|
_(HOOP_XMASB)
|
|
|
|
_(NIGHTSCORE10)
|
|
_(NIGHTSCORE20)
|
|
_(NIGHTSCORE30)
|
|
_(NIGHTSCORE40)
|
|
_(NIGHTSCORE50)
|
|
_(NIGHTSCORE60)
|
|
_(NIGHTSCORE70)
|
|
_(NIGHTSCORE80)
|
|
_(NIGHTSCORE90)
|
|
_(NIGHTSCORE100)
|
|
_(NIGHTSCORE10_2)
|
|
_(NIGHTSCORE20_2)
|
|
_(NIGHTSCORE30_2)
|
|
_(NIGHTSCORE40_2)
|
|
_(NIGHTSCORE50_2)
|
|
_(NIGHTSCORE60_2)
|
|
_(NIGHTSCORE70_2)
|
|
_(NIGHTSCORE80_2)
|
|
_(NIGHTSCORE90_2)
|
|
_(NIGHTSCORE100_2)
|
|
|
|
_(NIGHTSWING)
|
|
_(NIGHTSWING_XMAS)
|
|
|
|
// NiGHTS Paraloop Powerups
|
|
_(NIGHTSSUPERLOOP)
|
|
_(NIGHTSDRILLREFILL)
|
|
_(NIGHTSHELPER)
|
|
_(NIGHTSEXTRATIME)
|
|
_(NIGHTSLINKFREEZE)
|
|
_(EGGCAPSULE)
|
|
|
|
// Orbiting Chaos Emeralds
|
|
_(ORBITEM1)
|
|
_(ORBITEM2)
|
|
_(ORBITEM3)
|
|
_(ORBITEM4)
|
|
_(ORBITEM5)
|
|
_(ORBITEM6)
|
|
_(ORBITEM7)
|
|
_(ORBITEM8)
|
|
_(ORBIDYA1)
|
|
_(ORBIDYA2)
|
|
_(ORBIDYA3)
|
|
_(ORBIDYA4)
|
|
_(ORBIDYA5)
|
|
|
|
// "Flicky" helper
|
|
_(NIGHTOPIANHELPER1)
|
|
_(NIGHTOPIANHELPER2)
|
|
_(NIGHTOPIANHELPER3)
|
|
_(NIGHTOPIANHELPER4)
|
|
_(NIGHTOPIANHELPER5)
|
|
_(NIGHTOPIANHELPER6)
|
|
_(NIGHTOPIANHELPER7)
|
|
_(NIGHTOPIANHELPER8)
|
|
_(NIGHTOPIANHELPER9)
|
|
|
|
// Nightopian
|
|
_(PIAN0)
|
|
_(PIAN1)
|
|
_(PIAN2)
|
|
_(PIAN3)
|
|
_(PIAN4)
|
|
_(PIAN5)
|
|
_(PIAN6)
|
|
_(PIANSING)
|
|
|
|
// Shleep
|
|
_(SHLEEP1)
|
|
_(SHLEEP2)
|
|
_(SHLEEP3)
|
|
_(SHLEEP4)
|
|
_(SHLEEPBOUNCE1)
|
|
_(SHLEEPBOUNCE2)
|
|
_(SHLEEPBOUNCE3)
|
|
|
|
// Secret badniks and hazards, shhhh
|
|
_(PENGUINATOR_LOOK)
|
|
_(PENGUINATOR_WADDLE1)
|
|
_(PENGUINATOR_WADDLE2)
|
|
_(PENGUINATOR_WADDLE3)
|
|
_(PENGUINATOR_WADDLE4)
|
|
_(PENGUINATOR_SLIDE1)
|
|
_(PENGUINATOR_SLIDE2)
|
|
_(PENGUINATOR_SLIDE3)
|
|
_(PENGUINATOR_SLIDE4)
|
|
_(PENGUINATOR_SLIDE5)
|
|
|
|
_(POPHAT_LOOK)
|
|
_(POPHAT_SHOOT1)
|
|
_(POPHAT_SHOOT2)
|
|
_(POPHAT_SHOOT3)
|
|
_(POPHAT_SHOOT4)
|
|
_(POPSHOT)
|
|
_(POPSHOT_TRAIL)
|
|
|
|
_(HIVEELEMENTAL_LOOK)
|
|
_(HIVEELEMENTAL_PREPARE1)
|
|
_(HIVEELEMENTAL_PREPARE2)
|
|
_(HIVEELEMENTAL_SHOOT1)
|
|
_(HIVEELEMENTAL_SHOOT2)
|
|
_(HIVEELEMENTAL_DORMANT)
|
|
_(HIVEELEMENTAL_PAIN)
|
|
_(HIVEELEMENTAL_DIE1)
|
|
_(HIVEELEMENTAL_DIE2)
|
|
_(HIVEELEMENTAL_DIE3)
|
|
|
|
_(BUMBLEBORE_SPAWN)
|
|
_(BUMBLEBORE_LOOK1)
|
|
_(BUMBLEBORE_LOOK2)
|
|
_(BUMBLEBORE_FLY1)
|
|
_(BUMBLEBORE_FLY2)
|
|
_(BUMBLEBORE_RAISE)
|
|
_(BUMBLEBORE_FALL1)
|
|
_(BUMBLEBORE_FALL2)
|
|
_(BUMBLEBORE_STUCK1)
|
|
_(BUMBLEBORE_STUCK2)
|
|
_(BUMBLEBORE_DIE)
|
|
|
|
_(BUGGLEIDLE)
|
|
_(BUGGLEFLY)
|
|
|
|
_(SMASHSPIKE_FLOAT)
|
|
_(SMASHSPIKE_EASE1)
|
|
_(SMASHSPIKE_EASE2)
|
|
_(SMASHSPIKE_FALL)
|
|
_(SMASHSPIKE_STOMP1)
|
|
_(SMASHSPIKE_STOMP2)
|
|
_(SMASHSPIKE_RISE1)
|
|
_(SMASHSPIKE_RISE2)
|
|
|
|
_(CACO_LOOK)
|
|
_(CACO_WAKE1)
|
|
_(CACO_WAKE2)
|
|
_(CACO_WAKE3)
|
|
_(CACO_WAKE4)
|
|
_(CACO_ROAR)
|
|
_(CACO_CHASE)
|
|
_(CACO_CHASE_REPEAT)
|
|
_(CACO_RANDOM)
|
|
_(CACO_PREPARE_SOUND)
|
|
_(CACO_PREPARE1)
|
|
_(CACO_PREPARE2)
|
|
_(CACO_PREPARE3)
|
|
_(CACO_SHOOT_SOUND)
|
|
_(CACO_SHOOT1)
|
|
_(CACO_SHOOT2)
|
|
_(CACO_CLOSE)
|
|
_(CACO_DIE_FLAGS)
|
|
_(CACO_DIE_GIB1)
|
|
_(CACO_DIE_GIB2)
|
|
_(CACO_DIE_SCREAM)
|
|
_(CACO_DIE_SHATTER)
|
|
_(CACO_DIE_FALL)
|
|
_(CACOSHARD_RANDOMIZE)
|
|
_(CACOSHARD1_1)
|
|
_(CACOSHARD1_2)
|
|
_(CACOSHARD2_1)
|
|
_(CACOSHARD2_2)
|
|
_(CACOFIRE1)
|
|
_(CACOFIRE2)
|
|
_(CACOFIRE3)
|
|
_(CACOFIRE_EXPLODE1)
|
|
_(CACOFIRE_EXPLODE2)
|
|
_(CACOFIRE_EXPLODE3)
|
|
_(CACOFIRE_EXPLODE4)
|
|
|
|
_(SPINBOBERT_MOVE_FLIPUP)
|
|
_(SPINBOBERT_MOVE_UP)
|
|
_(SPINBOBERT_MOVE_FLIPDOWN)
|
|
_(SPINBOBERT_MOVE_DOWN)
|
|
_(SPINBOBERT_FIRE_MOVE)
|
|
_(SPINBOBERT_FIRE_GHOST)
|
|
_(SPINBOBERT_FIRE_TRAIL1)
|
|
_(SPINBOBERT_FIRE_TRAIL2)
|
|
_(SPINBOBERT_FIRE_TRAIL3)
|
|
|
|
_(HANGSTER_LOOK)
|
|
_(HANGSTER_SWOOP1)
|
|
_(HANGSTER_SWOOP2)
|
|
_(HANGSTER_ARC1)
|
|
_(HANGSTER_ARC2)
|
|
_(HANGSTER_ARC3)
|
|
_(HANGSTER_FLY1)
|
|
_(HANGSTER_FLY2)
|
|
_(HANGSTER_FLY3)
|
|
_(HANGSTER_FLY4)
|
|
_(HANGSTER_FLYREPEAT)
|
|
_(HANGSTER_ARCUP1)
|
|
_(HANGSTER_ARCUP2)
|
|
_(HANGSTER_ARCUP3)
|
|
_(HANGSTER_RETURN1)
|
|
_(HANGSTER_RETURN2)
|
|
_(HANGSTER_RETURN3)
|
|
|
|
_(CRUMBLE1)
|
|
_(CRUMBLE2)
|
|
|
|
// Spark
|
|
_(SPRK1)
|
|
_(SPRK2)
|
|
_(SPRK3)
|
|
|
|
// Robot Explosion
|
|
_(XPLD_FLICKY)
|
|
_(XPLD1)
|
|
_(XPLD2)
|
|
_(XPLD3)
|
|
_(XPLD4)
|
|
_(XPLD5)
|
|
_(XPLD6)
|
|
_(XPLD_EGGTRAP)
|
|
|
|
// Underwater Explosion
|
|
_(WPLD1)
|
|
_(WPLD2)
|
|
_(WPLD3)
|
|
_(WPLD4)
|
|
_(WPLD5)
|
|
_(WPLD6)
|
|
|
|
_(DUST1)
|
|
_(DUST2)
|
|
_(DUST3)
|
|
_(DUST4)
|
|
|
|
_(ROCKSPAWN)
|
|
|
|
_(ROCKCRUMBLEA)
|
|
_(ROCKCRUMBLEB)
|
|
_(ROCKCRUMBLEC)
|
|
_(ROCKCRUMBLED)
|
|
_(ROCKCRUMBLEE)
|
|
_(ROCKCRUMBLEF)
|
|
_(ROCKCRUMBLEG)
|
|
_(ROCKCRUMBLEH)
|
|
_(ROCKCRUMBLEI)
|
|
_(ROCKCRUMBLEJ)
|
|
_(ROCKCRUMBLEK)
|
|
_(ROCKCRUMBLEL)
|
|
_(ROCKCRUMBLEM)
|
|
_(ROCKCRUMBLEN)
|
|
_(ROCKCRUMBLEO)
|
|
_(ROCKCRUMBLEP)
|
|
|
|
// Level debris
|
|
_(GFZDEBRIS)
|
|
_(BRICKDEBRIS)
|
|
_(WOODDEBRIS)
|
|
_(REDBRICKDEBRIS) // for CEZ3
|
|
_(BLUEBRICKDEBRIS) // for CEZ3
|
|
_(YELLOWBRICKDEBRIS) // for CEZ3
|
|
|
|
// Random Item Box
|
|
_(RANDOMITEM1)
|
|
_(RANDOMITEM2)
|
|
_(RANDOMITEM3)
|
|
_(RANDOMITEM4)
|
|
_(RANDOMITEM5)
|
|
_(RANDOMITEM6)
|
|
_(RANDOMITEM7)
|
|
_(RANDOMITEM8)
|
|
_(RANDOMITEM9)
|
|
_(RANDOMITEM10)
|
|
_(RANDOMITEM11)
|
|
_(RANDOMITEM12)
|
|
_(RANDOMITEM13)
|
|
_(RANDOMITEM14)
|
|
_(RANDOMITEM15)
|
|
_(RANDOMITEM16)
|
|
_(RANDOMITEM17)
|
|
_(RANDOMITEM18)
|
|
_(RANDOMITEM19)
|
|
_(RANDOMITEM20)
|
|
_(RANDOMITEM21)
|
|
_(RANDOMITEM22)
|
|
_(RANDOMITEM23)
|
|
_(RANDOMITEM24)
|
|
_(DEADRANDOMITEM)
|
|
|
|
// Random Item Pop
|
|
_(RANDOMITEMPOP1)
|
|
_(RANDOMITEMPOP2)
|
|
_(RANDOMITEMPOP3)
|
|
_(RANDOMITEMPOP4)
|
|
// }
|
|
|
|
_(ITEMICON)
|
|
|
|
// Item capsules
|
|
_(ITEMCAPSULE)
|
|
|
|
// Signpost sparkles
|
|
_(SIGNSPARK1)
|
|
_(SIGNSPARK2)
|
|
_(SIGNSPARK3)
|
|
_(SIGNSPARK4)
|
|
_(SIGNSPARK5)
|
|
_(SIGNSPARK6)
|
|
_(SIGNSPARK7)
|
|
_(SIGNSPARK8)
|
|
_(SIGNSPARK9)
|
|
_(SIGNSPARK10)
|
|
_(SIGNSPARK11)
|
|
|
|
// Drift Sparks
|
|
_(DRIFTSPARK_A1)
|
|
_(DRIFTSPARK_A2)
|
|
_(DRIFTSPARK_A3)
|
|
_(DRIFTSPARK_B1)
|
|
_(DRIFTSPARK_C1)
|
|
_(DRIFTSPARK_C2)
|
|
_(DRIFTSPARK_D1)
|
|
_(DRIFTSPARK_D2)
|
|
|
|
// Brake drift sparks
|
|
_(BRAKEDRIFT)
|
|
|
|
// Drift Smoke
|
|
_(DRIFTDUST1)
|
|
_(DRIFTDUST2)
|
|
_(DRIFTDUST3)
|
|
_(DRIFTDUST4)
|
|
|
|
// Fast lines
|
|
_(FASTLINE1)
|
|
_(FASTLINE2)
|
|
_(FASTLINE3)
|
|
_(FASTLINE4)
|
|
_(FASTLINE5)
|
|
|
|
// Fast dust release
|
|
_(FASTDUST1)
|
|
_(FASTDUST2)
|
|
_(FASTDUST3)
|
|
_(FASTDUST4)
|
|
_(FASTDUST5)
|
|
_(FASTDUST6)
|
|
_(FASTDUST7)
|
|
|
|
// Sneaker boost effect
|
|
_(BOOSTFLAME)
|
|
_(DRIFTBOOSTFLAME)
|
|
_(BOOSTSMOKESPAWNER)
|
|
_(BOOSTSMOKE1)
|
|
_(BOOSTSMOKE2)
|
|
_(BOOSTSMOKE3)
|
|
_(BOOSTSMOKE4)
|
|
_(BOOSTSMOKE5)
|
|
_(BOOSTSMOKE6)
|
|
|
|
// Sneaker Fire Trail
|
|
_(KARTFIRE1)
|
|
_(KARTFIRE2)
|
|
_(KARTFIRE3)
|
|
_(KARTFIRE4)
|
|
_(KARTFIRE5)
|
|
_(KARTFIRE6)
|
|
_(KARTFIRE7)
|
|
_(KARTFIRE8)
|
|
|
|
// Angel Island Drift Strat Dust (what a mouthful!)
|
|
_(KARTAIZDRIFTSTRAT)
|
|
|
|
// Invincibility Sparks
|
|
_(KARTINVULN_SMALL1)
|
|
_(KARTINVULN_SMALL2)
|
|
_(KARTINVULN_SMALL3)
|
|
_(KARTINVULN_SMALL4)
|
|
_(KARTINVULN_SMALL5)
|
|
|
|
_(KARTINVULN_LARGE1)
|
|
_(KARTINVULN_LARGE2)
|
|
_(KARTINVULN_LARGE3)
|
|
_(KARTINVULN_LARGE4)
|
|
_(KARTINVULN_LARGE5)
|
|
|
|
// Invincibility flash
|
|
_(INVULNFLASH1)
|
|
_(INVULNFLASH2)
|
|
_(INVULNFLASH3)
|
|
_(INVULNFLASH4)
|
|
|
|
_(KARTINVLINES1)
|
|
_(KARTINVLINES2)
|
|
_(KARTINVLINES3)
|
|
_(KARTINVLINES4)
|
|
_(KARTINVLINES5)
|
|
_(KARTINVLINES6)
|
|
_(KARTINVLINES7)
|
|
_(KARTINVLINES8)
|
|
_(KARTINVLINES9)
|
|
_(KARTINVLINES10)
|
|
_(KARTINVLINES11)
|
|
_(KARTINVLINES12)
|
|
_(KARTINVLINES13)
|
|
_(KARTINVLINES14)
|
|
_(KARTINVLINES15)
|
|
|
|
// Wipeout dust trail
|
|
_(WIPEOUTTRAIL1)
|
|
_(WIPEOUTTRAIL2)
|
|
_(WIPEOUTTRAIL3)
|
|
_(WIPEOUTTRAIL4)
|
|
_(WIPEOUTTRAIL5)
|
|
|
|
// Rocket sneaker
|
|
_(ROCKETSNEAKER_L)
|
|
_(ROCKETSNEAKER_R)
|
|
_(ROCKETSNEAKER_LVIBRATE)
|
|
_(ROCKETSNEAKER_RVIBRATE)
|
|
|
|
// Eggman Monitor
|
|
_(EGGMANITEM1)
|
|
_(EGGMANITEM2)
|
|
_(EGGMANITEM3)
|
|
_(EGGMANITEM4)
|
|
_(EGGMANITEM5)
|
|
_(EGGMANITEM6)
|
|
_(EGGMANITEM7)
|
|
_(EGGMANITEM8)
|
|
_(EGGMANITEM9)
|
|
_(EGGMANITEM10)
|
|
_(EGGMANITEM11)
|
|
_(EGGMANITEM12)
|
|
_(EGGMANITEM13)
|
|
_(EGGMANITEM14)
|
|
_(EGGMANITEM15)
|
|
_(EGGMANITEM16)
|
|
_(EGGMANITEM17)
|
|
_(EGGMANITEM18)
|
|
_(EGGMANITEM19)
|
|
_(EGGMANITEM20)
|
|
_(EGGMANITEM21)
|
|
_(EGGMANITEM22)
|
|
_(EGGMANITEM23)
|
|
_(EGGMANITEM24)
|
|
_(EGGMANITEM_DEAD)
|
|
// }
|
|
|
|
// Banana
|
|
_(BANANA)
|
|
_(BANANA_DEAD)
|
|
|
|
// Orbinaut
|
|
_(ORBINAUT1)
|
|
_(ORBINAUT2)
|
|
_(ORBINAUT3)
|
|
_(ORBINAUT4)
|
|
_(ORBINAUT5)
|
|
_(ORBINAUT6)
|
|
_(ORBINAUT_DEAD)
|
|
_(ORBINAUT_SHIELD1)
|
|
_(ORBINAUT_SHIELD2)
|
|
_(ORBINAUT_SHIELD3)
|
|
_(ORBINAUT_SHIELD4)
|
|
_(ORBINAUT_SHIELD5)
|
|
_(ORBINAUT_SHIELD6)
|
|
_(ORBINAUT_SHIELDDEAD)
|
|
// }
|
|
// Jawz
|
|
_(JAWZ1)
|
|
_(JAWZ2)
|
|
_(JAWZ3)
|
|
_(JAWZ4)
|
|
_(JAWZ5)
|
|
_(JAWZ6)
|
|
_(JAWZ7)
|
|
_(JAWZ8)
|
|
_(JAWZ_DUD1)
|
|
_(JAWZ_DUD2)
|
|
_(JAWZ_DUD3)
|
|
_(JAWZ_DUD4)
|
|
_(JAWZ_DUD5)
|
|
_(JAWZ_DUD6)
|
|
_(JAWZ_DUD7)
|
|
_(JAWZ_DUD8)
|
|
_(JAWZ_SHIELD1)
|
|
_(JAWZ_SHIELD2)
|
|
_(JAWZ_SHIELD3)
|
|
_(JAWZ_SHIELD4)
|
|
_(JAWZ_SHIELD5)
|
|
_(JAWZ_SHIELD6)
|
|
_(JAWZ_SHIELD7)
|
|
_(JAWZ_SHIELD8)
|
|
_(JAWZ_DEAD1)
|
|
_(JAWZ_DEAD2)
|
|
// }
|
|
|
|
_(PLAYERRETICULE) // Player reticule
|
|
|
|
// Special Stage Mine
|
|
_(SSMINE1)
|
|
_(SSMINE2)
|
|
_(SSMINE3)
|
|
_(SSMINE4)
|
|
_(SSMINE_SHIELD1)
|
|
_(SSMINE_SHIELD2)
|
|
_(SSMINE_AIR1)
|
|
_(SSMINE_AIR2)
|
|
_(SSMINE_DEPLOY1)
|
|
_(SSMINE_DEPLOY2)
|
|
_(SSMINE_DEPLOY3)
|
|
_(SSMINE_DEPLOY4)
|
|
_(SSMINE_DEPLOY5)
|
|
_(SSMINE_DEPLOY6)
|
|
_(SSMINE_DEPLOY7)
|
|
_(SSMINE_DEPLOY8)
|
|
_(SSMINE_DEPLOY9)
|
|
_(SSMINE_DEPLOY10)
|
|
_(SSMINE_DEPLOY11)
|
|
_(SSMINE_DEPLOY12)
|
|
_(SSMINE_DEPLOY13)
|
|
_(SSMINE_EXPLODE)
|
|
_(SSMINE_EXPLODE2)
|
|
|
|
// New explosion
|
|
_(QUICKBOOM1)
|
|
_(QUICKBOOM2)
|
|
_(QUICKBOOM3)
|
|
_(QUICKBOOM4)
|
|
_(QUICKBOOM5)
|
|
_(QUICKBOOM6)
|
|
_(QUICKBOOM7)
|
|
_(QUICKBOOM8)
|
|
_(QUICKBOOM9)
|
|
_(QUICKBOOM10)
|
|
|
|
_(SLOWBOOM1)
|
|
_(SLOWBOOM2)
|
|
_(SLOWBOOM3)
|
|
_(SLOWBOOM4)
|
|
_(SLOWBOOM5)
|
|
_(SLOWBOOM6)
|
|
_(SLOWBOOM7)
|
|
_(SLOWBOOM8)
|
|
_(SLOWBOOM9)
|
|
_(SLOWBOOM10)
|
|
|
|
// Land mine
|
|
_(LANDMINE)
|
|
_(LANDMINE_EXPLODE)
|
|
|
|
// Drop Target
|
|
_(DROPTARGET)
|
|
_(DROPTARGET_SPIN)
|
|
|
|
// Ballhog
|
|
_(BALLHOG1)
|
|
_(BALLHOG2)
|
|
_(BALLHOG3)
|
|
_(BALLHOG4)
|
|
_(BALLHOG5)
|
|
_(BALLHOG6)
|
|
_(BALLHOG7)
|
|
_(BALLHOG8)
|
|
_(BALLHOG_DEAD)
|
|
_(BALLHOGBOOM1)
|
|
_(BALLHOGBOOM2)
|
|
_(BALLHOGBOOM3)
|
|
_(BALLHOGBOOM4)
|
|
_(BALLHOGBOOM5)
|
|
_(BALLHOGBOOM6)
|
|
_(BALLHOGBOOM7)
|
|
_(BALLHOGBOOM8)
|
|
_(BALLHOGBOOM9)
|
|
_(BALLHOGBOOM10)
|
|
_(BALLHOGBOOM11)
|
|
_(BALLHOGBOOM12)
|
|
_(BALLHOGBOOM13)
|
|
_(BALLHOGBOOM14)
|
|
_(BALLHOGBOOM15)
|
|
_(BALLHOGBOOM16)
|
|
|
|
// Self-Propelled Bomb
|
|
_(SPB1)
|
|
_(SPB2)
|
|
_(SPB3)
|
|
_(SPB4)
|
|
_(SPB5)
|
|
_(SPB6)
|
|
_(SPB7)
|
|
_(SPB8)
|
|
_(SPB9)
|
|
_(SPB10)
|
|
_(SPB11)
|
|
_(SPB12)
|
|
_(SPB13)
|
|
_(SPB14)
|
|
_(SPB15)
|
|
_(SPB16)
|
|
_(SPB17)
|
|
_(SPB18)
|
|
_(SPB19)
|
|
_(SPB20)
|
|
_(SPB_DEAD)
|
|
|
|
// Thunder Shield
|
|
_(THUNDERSHIELD1)
|
|
_(THUNDERSHIELD2)
|
|
_(THUNDERSHIELD3)
|
|
_(THUNDERSHIELD4)
|
|
_(THUNDERSHIELD5)
|
|
_(THUNDERSHIELD6)
|
|
_(THUNDERSHIELD7)
|
|
_(THUNDERSHIELD8)
|
|
_(THUNDERSHIELD9)
|
|
_(THUNDERSHIELD10)
|
|
_(THUNDERSHIELD11)
|
|
_(THUNDERSHIELD12)
|
|
_(THUNDERSHIELD13)
|
|
_(THUNDERSHIELD14)
|
|
_(THUNDERSHIELD15)
|
|
_(THUNDERSHIELD16)
|
|
_(THUNDERSHIELD17)
|
|
_(THUNDERSHIELD18)
|
|
_(THUNDERSHIELD19)
|
|
_(THUNDERSHIELD20)
|
|
_(THUNDERSHIELD21)
|
|
_(THUNDERSHIELD22)
|
|
_(THUNDERSHIELD23)
|
|
_(THUNDERSHIELD24)
|
|
|
|
// Bubble Shield
|
|
_(BUBBLESHIELD1)
|
|
_(BUBBLESHIELD2)
|
|
_(BUBBLESHIELD3)
|
|
_(BUBBLESHIELD4)
|
|
_(BUBBLESHIELD5)
|
|
_(BUBBLESHIELD6)
|
|
_(BUBBLESHIELD7)
|
|
_(BUBBLESHIELD8)
|
|
_(BUBBLESHIELD9)
|
|
_(BUBBLESHIELD10)
|
|
_(BUBBLESHIELD11)
|
|
_(BUBBLESHIELD12)
|
|
_(BUBBLESHIELD13)
|
|
_(BUBBLESHIELD14)
|
|
_(BUBBLESHIELD15)
|
|
_(BUBBLESHIELD16)
|
|
_(BUBBLESHIELD17)
|
|
_(BUBBLESHIELD18)
|
|
_(BUBBLESHIELDBLOWUP)
|
|
_(BUBBLESHIELDTRAP1)
|
|
_(BUBBLESHIELDTRAP2)
|
|
_(BUBBLESHIELDTRAP3)
|
|
_(BUBBLESHIELDTRAP4)
|
|
_(BUBBLESHIELDTRAP5)
|
|
_(BUBBLESHIELDTRAP6)
|
|
_(BUBBLESHIELDTRAP7)
|
|
_(BUBBLESHIELDTRAP8)
|
|
_(BUBBLESHIELDWAVE1)
|
|
_(BUBBLESHIELDWAVE2)
|
|
_(BUBBLESHIELDWAVE3)
|
|
_(BUBBLESHIELDWAVE4)
|
|
_(BUBBLESHIELDWAVE5)
|
|
_(BUBBLESHIELDWAVE6)
|
|
|
|
// Flame Shield
|
|
_(FLAMESHIELD1)
|
|
_(FLAMESHIELD2)
|
|
_(FLAMESHIELD3)
|
|
_(FLAMESHIELD4)
|
|
_(FLAMESHIELD5)
|
|
_(FLAMESHIELD6)
|
|
_(FLAMESHIELD7)
|
|
_(FLAMESHIELD8)
|
|
_(FLAMESHIELD9)
|
|
_(FLAMESHIELD10)
|
|
_(FLAMESHIELD11)
|
|
_(FLAMESHIELD12)
|
|
_(FLAMESHIELD13)
|
|
_(FLAMESHIELD14)
|
|
_(FLAMESHIELD15)
|
|
_(FLAMESHIELD16)
|
|
_(FLAMESHIELD17)
|
|
_(FLAMESHIELD18)
|
|
_(FLAMESHIELDDASH)
|
|
|
|
// The legend
|
|
_(SINK)
|
|
_(SINK_SHIELD)
|
|
_(SINKTRAIL1)
|
|
_(SINKTRAIL2)
|
|
_(SINKTRAIL3)
|
|
|
|
// Battle Mode bumpers
|
|
_(BATTLEBUMPER1)
|
|
_(BATTLEBUMPER2)
|
|
_(BATTLEBUMPER3)
|
|
|
|
_(BATTLEBUMPER_EXCRYSTALA1)
|
|
_(BATTLEBUMPER_EXCRYSTALA2)
|
|
_(BATTLEBUMPER_EXCRYSTALA3)
|
|
_(BATTLEBUMPER_EXCRYSTALA4)
|
|
|
|
_(BATTLEBUMPER_EXCRYSTALB1)
|
|
_(BATTLEBUMPER_EXCRYSTALB2)
|
|
_(BATTLEBUMPER_EXCRYSTALB3)
|
|
_(BATTLEBUMPER_EXCRYSTALB4)
|
|
|
|
_(BATTLEBUMPER_EXCRYSTALC1)
|
|
_(BATTLEBUMPER_EXCRYSTALC2)
|
|
_(BATTLEBUMPER_EXCRYSTALC3)
|
|
_(BATTLEBUMPER_EXCRYSTALC4)
|
|
|
|
_(BATTLEBUMPER_EXSHELLA1)
|
|
_(BATTLEBUMPER_EXSHELLA2)
|
|
|
|
_(BATTLEBUMPER_EXSHELLB1)
|
|
_(BATTLEBUMPER_EXSHELLB2)
|
|
|
|
_(BATTLEBUMPER_EXSHELLC1)
|
|
_(BATTLEBUMPER_EXSHELLC2)
|
|
|
|
_(BATTLEBUMPER_EXDEBRIS1)
|
|
_(BATTLEBUMPER_EXDEBRIS2)
|
|
|
|
_(BATTLEBUMPER_EXBLAST1)
|
|
_(BATTLEBUMPER_EXBLAST2)
|
|
_(BATTLEBUMPER_EXBLAST3)
|
|
_(BATTLEBUMPER_EXBLAST4)
|
|
_(BATTLEBUMPER_EXBLAST5)
|
|
_(BATTLEBUMPER_EXBLAST6)
|
|
_(BATTLEBUMPER_EXBLAST7)
|
|
_(BATTLEBUMPER_EXBLAST8)
|
|
_(BATTLEBUMPER_EXBLAST9)
|
|
_(BATTLEBUMPER_EXBLAST10)
|
|
|
|
// DEZ Laser respawn
|
|
_(DEZLASER)
|
|
|
|
// Audience Members
|
|
_(RANDOMAUDIENCE)
|
|
_(AUDIENCE_CHAO_CHEER1)
|
|
_(AUDIENCE_CHAO_CHEER2)
|
|
_(AUDIENCE_CHAO_WIN1)
|
|
_(AUDIENCE_CHAO_WIN2)
|
|
_(AUDIENCE_CHAO_LOSE)
|
|
|
|
// 1.0 Kart Decoratives
|
|
_(FLAYM1)
|
|
_(FLAYM2)
|
|
_(FLAYM3)
|
|
_(FLAYM4)
|
|
_(DEVIL)
|
|
_(ANGEL)
|
|
_(PALMTREE)
|
|
_(FLAG)
|
|
_(HEDGEHOG) // (Rimshot)
|
|
_(BUSH1)
|
|
_(TWEE)
|
|
_(HYDRANT)
|
|
|
|
// New Misc Decorations
|
|
_(BIGPUMA1)
|
|
_(BIGPUMA2)
|
|
_(BIGPUMA3)
|
|
_(BIGPUMA4)
|
|
_(BIGPUMA5)
|
|
_(BIGPUMA6)
|
|
_(APPLE1)
|
|
_(APPLE2)
|
|
_(APPLE3)
|
|
_(APPLE4)
|
|
_(APPLE5)
|
|
_(APPLE6)
|
|
_(APPLE7)
|
|
_(APPLE8)
|
|
|
|
// D00Dkart - Fall Flowers
|
|
_(DOOD_FLOWER1)
|
|
_(DOOD_FLOWER2)
|
|
_(DOOD_FLOWER3)
|
|
_(DOOD_FLOWER4)
|
|
_(DOOD_FLOWER5)
|
|
_(DOOD_FLOWER6)
|
|
|
|
// D00Dkart - Super Circuit Box
|
|
_(DOOD_BOX1)
|
|
_(DOOD_BOX2)
|
|
_(DOOD_BOX3)
|
|
_(DOOD_BOX4)
|
|
_(DOOD_BOX5)
|
|
|
|
// D00Dkart - Diddy Kong Racing Bumper
|
|
_(DOOD_BALLOON)
|
|
|
|
// Chaotix Big Ring
|
|
_(BIGRING01)
|
|
_(BIGRING02)
|
|
_(BIGRING03)
|
|
_(BIGRING04)
|
|
_(BIGRING05)
|
|
_(BIGRING06)
|
|
_(BIGRING07)
|
|
_(BIGRING08)
|
|
_(BIGRING09)
|
|
_(BIGRING10)
|
|
_(BIGRING11)
|
|
_(BIGRING12)
|
|
|
|
// SNES Objects
|
|
_(SNES_DONUTBUSH1)
|
|
_(SNES_DONUTBUSH2)
|
|
_(SNES_DONUTBUSH3)
|
|
|
|
// GBA Objects
|
|
_(GBA_BOO1)
|
|
_(GBA_BOO2)
|
|
_(GBA_BOO3)
|
|
_(GBA_BOO4)
|
|
|
|
// Sapphire Coast Mobs
|
|
_(BUZZBOMBER_LOOK1)
|
|
_(BUZZBOMBER_LOOK2)
|
|
_(BUZZBOMBER_FLY1)
|
|
_(BUZZBOMBER_FLY2)
|
|
_(BUZZBOMBER_FLY3)
|
|
_(BUZZBOMBER_FLY4)
|
|
|
|
_(CHOMPER_SPAWN)
|
|
_(CHOMPER_HOP1)
|
|
_(CHOMPER_HOP2)
|
|
_(CHOMPER_TURNAROUND)
|
|
|
|
_(PALMTREE2)
|
|
_(PURPLEFLOWER1)
|
|
_(PURPLEFLOWER2)
|
|
_(YELLOWFLOWER1)
|
|
_(YELLOWFLOWER2)
|
|
_(PLANT2)
|
|
_(PLANT3)
|
|
_(PLANT4)
|
|
|
|
// Crystal Abyss Mobs
|
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_(SKULL)
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_(PHANTREE)
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_(FLYINGGARG1)
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_(FLYINGGARG2)
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_(FLYINGGARG3)
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_(FLYINGGARG4)
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_(FLYINGGARG5)
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_(FLYINGGARG6)
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_(FLYINGGARG7)
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_(FLYINGGARG8)
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_(LAMPPOST)
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_(MOSSYTREE)
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_(BUMP1)
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_(BUMP2)
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_(BUMP3)
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_(FLINGENERGY1)
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_(FLINGENERGY2)
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_(FLINGENERGY3)
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_(CLASH1)
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_(CLASH2)
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_(CLASH3)
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_(CLASH4)
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_(CLASH5)
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_(CLASH6)
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_(FIREDITEM1)
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_(FIREDITEM2)
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_(FIREDITEM3)
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_(FIREDITEM4)
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_(INSTASHIELDA1) // No damage instashield effect
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_(INSTASHIELDA2)
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_(INSTASHIELDA3)
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_(INSTASHIELDA4)
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_(INSTASHIELDA5)
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_(INSTASHIELDA6)
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_(INSTASHIELDA7)
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_(INSTASHIELDB1)
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_(INSTASHIELDB2)
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_(INSTASHIELDB3)
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_(INSTASHIELDB4)
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_(INSTASHIELDB5)
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_(INSTASHIELDB6)
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_(INSTASHIELDB7)
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_(POWERCLASH) // Grow/Invinc clash VFX
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_(PLAYERARROW) // Above player arrow
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_(PLAYERARROW_BOX)
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_(PLAYERARROW_ITEM)
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_(PLAYERARROW_NUMBER)
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_(PLAYERARROW_X)
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_(PLAYERARROW_WANTED1)
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_(PLAYERARROW_WANTED2)
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_(PLAYERARROW_WANTED3)
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_(PLAYERARROW_WANTED4)
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_(PLAYERARROW_WANTED5)
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_(PLAYERARROW_WANTED6)
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_(PLAYERARROW_WANTED7)
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_(PLAYERBOMB1) // Karma player overlays
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_(PLAYERBOMB2)
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_(PLAYERBOMB3)
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_(PLAYERBOMB4)
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_(PLAYERBOMB5)
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_(PLAYERBOMB6)
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_(PLAYERBOMB7)
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_(PLAYERBOMB8)
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_(PLAYERBOMB9)
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_(PLAYERBOMB10)
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_(PLAYERBOMB11)
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_(PLAYERBOMB12)
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_(PLAYERBOMB13)
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_(PLAYERBOMB14)
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_(PLAYERBOMB15)
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_(PLAYERBOMB16)
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_(PLAYERBOMB17)
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_(PLAYERBOMB18)
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_(PLAYERBOMB19)
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_(PLAYERBOMB20)
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_(PLAYERITEM1) // Player item overlay
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_(PLAYERITEM2)
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_(PLAYERITEM3)
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_(PLAYERITEM4)
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_(PLAYERITEM5)
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_(PLAYERITEM6)
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_(PLAYERITEM7)
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_(PLAYERITEM8)
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_(PLAYERITEM9)
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_(PLAYERITEM10)
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_(PLAYERITEM11)
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_(PLAYERITEM12)
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_(PLAYERFAKE1) // Player fake overlay
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_(PLAYERFAKE2)
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_(PLAYERFAKE3)
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_(PLAYERFAKE4)
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_(PLAYERFAKE5)
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_(PLAYERFAKE6)
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_(PLAYERFAKE7)
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_(PLAYERFAKE8)
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_(PLAYERFAKE9)
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_(PLAYERFAKE10)
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_(PLAYERFAKE11)
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_(PLAYERFAKE12)
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_(KARMAWHEEL) // Karma player wheels
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_(BATTLEPOINT1A) // Battle point indicators
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_(BATTLEPOINT1B)
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_(BATTLEPOINT1C)
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_(BATTLEPOINT1D)
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_(BATTLEPOINT1E)
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_(BATTLEPOINT1F)
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_(BATTLEPOINT1G)
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_(BATTLEPOINT1H)
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_(BATTLEPOINT1I)
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_(BATTLEPOINT2A)
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_(BATTLEPOINT2B)
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_(BATTLEPOINT2C)
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_(BATTLEPOINT2D)
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_(BATTLEPOINT2E)
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_(BATTLEPOINT2F)
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_(BATTLEPOINT2G)
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_(BATTLEPOINT2H)
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_(BATTLEPOINT2I)
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_(BATTLEPOINT3A)
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_(BATTLEPOINT3B)
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_(BATTLEPOINT3C)
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_(BATTLEPOINT3D)
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_(BATTLEPOINT3E)
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_(BATTLEPOINT3F)
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_(BATTLEPOINT3G)
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_(BATTLEPOINT3H)
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_(BATTLEPOINT3I)
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// Thunder shield use stuff;
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_(KSPARK1) // Sparkling Radius
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_(KSPARK2)
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_(KSPARK3)
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_(KSPARK4)
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_(KSPARK5)
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_(KSPARK6)
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_(KSPARK7)
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_(KSPARK8)
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_(KSPARK9)
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_(KSPARK10)
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_(KSPARK11)
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_(KSPARK12)
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_(KSPARK13) // ... that's an awful lot.
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_(LZIO11) // Straight lightning bolt
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_(LZIO12)
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_(LZIO13)
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_(LZIO14)
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_(LZIO15)
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_(LZIO16)
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_(LZIO17)
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_(LZIO18)
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_(LZIO19)
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_(LZIO21) // Straight lightning bolt (flipped)
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_(LZIO22)
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_(LZIO23)
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_(LZIO24)
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_(LZIO25)
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_(LZIO26)
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_(LZIO27)
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_(LZIO28)
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_(LZIO29)
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_(KLIT1) // Diagonal lightning. No, it not being straight doesn't make it gay.
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_(KLIT2)
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_(KLIT3)
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_(KLIT4)
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_(KLIT5)
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_(KLIT6)
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_(KLIT7)
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_(KLIT8)
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_(KLIT9)
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_(KLIT10)
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_(KLIT11)
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_(KLIT12)
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_(FZEROSMOKE1) // F-Zero NO CONTEST explosion
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_(FZEROSMOKE2)
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_(FZEROSMOKE3)
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_(FZEROSMOKE4)
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_(FZEROSMOKE5)
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_(FZEROBOOM1)
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_(FZEROBOOM2)
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_(FZEROBOOM3)
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_(FZEROBOOM4)
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_(FZEROBOOM5)
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_(FZEROBOOM6)
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_(FZEROBOOM7)
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_(FZEROBOOM8)
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_(FZEROBOOM9)
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_(FZEROBOOM10)
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_(FZEROBOOM11)
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_(FZEROBOOM12)
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_(FZSLOWSMOKE1)
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_(FZSLOWSMOKE2)
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_(FZSLOWSMOKE3)
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_(FZSLOWSMOKE4)
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_(FZSLOWSMOKE5)
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// Various plants
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_(SONICBUSH)
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// Marble Zone
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_(MARBLEFLAMEPARTICLE)
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_(MARBLETORCH)
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_(MARBLELIGHT)
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_(MARBLEBURNER)
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// CD Special Stage
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_(CDUFO)
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_(CDUFO_DIE)
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// Rusty Rig
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_(RUSTYLAMP_ORANGE)
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_(RUSTYCHAIN)
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// Smokin' & Vapin' (Don't try this at home, kids!)
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_(PETSMOKE0)
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_(PETSMOKE1)
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_(PETSMOKE2)
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_(PETSMOKE3)
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_(PETSMOKE4)
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_(PETSMOKE5)
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_(VVVAPING0)
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_(VVVAPING1)
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_(VVVAPING2)
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_(VVVAPING3)
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_(VVVAPING4)
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_(VVVAPING5)
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_(VVVAPE)
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// Hill Top Zone
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_(HTZTREE)
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_(HTZBUSH)
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// Ports of gardens
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_(SGVINE1)
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_(SGVINE2)
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_(SGVINE3)
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_(PGTREE)
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_(PGFLOWER1)
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_(PGFLOWER2)
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_(PGFLOWER3)
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_(PGBUSH)
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_(DHPILLAR)
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// Midnight Channel stuff:
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_(SPOTLIGHT) // Spotlight decoration
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_(RANDOMSHADOW) // Random Shadow. They're static and don't do nothing.
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_(GARU1)
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_(GARU2)
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_(GARU3)
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_(TGARU0)
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_(TGARU1)
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_(TGARU2)
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_(TGARU3) // Wind attack used by Roaming Shadows on Players.
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_(ROAMINGSHADOW) // Roaming Shadow (the one that uses above's wind attack or smth)
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_(MAYONAKAARROW) // Arrow sign
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// Mementos stuff:
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_(REAPER_INVIS) // Reaper waiting for spawning
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_(REAPER) // Reaper main frame where its thinker is handled
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_(MEMENTOSTP) // Mementos teleporter state. (Used for spawning particles)
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// JackInTheBox
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_(JITB1)
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_(JITB2)
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_(JITB3)
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_(JITB4)
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_(JITB5)
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_(JITB6)
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// Color Drive
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_(CDMOONSP)
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_(CDBUSHSP)
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_(CDTREEASP)
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_(CDTREEBSP)
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// Daytona Speedway
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_(DAYTONAPINETREE)
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_(DAYTONAPINETREE_SIDE)
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// Egg Zeppelin
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_(EZZPROPELLER)
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_(EZZPROPELLER_BLADE)
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// Desert Palace
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_(DP_PALMTREE)
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// Aurora Atoll
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_(AAZTREE_SEG)
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_(AAZTREE_COCONUT)
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_(AAZTREE_LEAF)
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// Barren Badlands
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_(BBZDUST1) // Dust
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_(BBZDUST2)
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_(BBZDUST3)
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_(BBZDUST4)
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_(FROGGER) // Frog badniks
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_(FROGGER_ATTACK)
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_(FROGGER_JUMP)
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_(FROGTONGUE)
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_(FROGTONGUE_JOINT)
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_(ROBRA) // Black cobra badniks
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_(ROBRA_HEAD)
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_(ROBRA_JOINT)
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_(ROBRASHELL_INSIDE)
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_(ROBRASHELL_OUTSIDE)
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_(BLUEROBRA) // Blue cobra badniks
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_(BLUEROBRA_HEAD)
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_(BLUEROBRA_JOINT)
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// Eerie Grove
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_(EERIEFOG1)
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_(EERIEFOG2)
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_(EERIEFOG3)
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_(EERIEFOG4)
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_(EERIEFOG5)
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// SMK ports
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_(SMK_PIPE1) // Generic pipes
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_(SMK_PIPE2)
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_(SMK_MOLE) // Donut Plains Monty Moles
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_(SMK_THWOMP) // Bowser Castle Thwomps
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_(SMK_SNOWBALL) // Vanilla Lake snowballs
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_(SMK_ICEBLOCK) // Vanilla Lake breakable ice blocks
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_(SMK_ICEBLOCK2)
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_(SMK_ICEBLOCK_DEBRIS)
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_(SMK_ICEBLOCK_DEBRIS2)
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// Ezo's maps
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_(BLUEFIRE1)
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_(BLUEFIRE2)
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_(BLUEFIRE3)
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_(BLUEFIRE4)
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_(GREENFIRE1)
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_(GREENFIRE2)
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_(GREENFIRE3)
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_(GREENFIRE4)
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_(REGALCHEST)
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_(CHIMERASTATUE)
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_(DRAGONSTATUE)
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_(LIZARDMANSTATUE)
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_(PEGASUSSTATUE)
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_(ZELDAFIRE1)
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_(ZELDAFIRE2)
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_(ZELDAFIRE3)
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_(ZELDAFIRE4)
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_(GANBARETHING)
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_(GANBAREDUCK)
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_(GANBARETREE)
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_(MONOIDLE)
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_(MONOCHASE1)
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_(MONOCHASE2)
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_(MONOCHASE3)
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_(MONOCHASE4)
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_(MONOPAIN)
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_(REDZELDAFIRE1)
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_(REDZELDAFIRE2)
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_(REDZELDAFIRE3)
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_(REDZELDAFIRE4)
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_(BOWLINGPIN)
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_(BOWLINGHIT1)
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_(BOWLINGHIT2)
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_(BOWLINGHIT3)
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_(BOWLINGHIT4)
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_(ARIDTOAD)
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_(TOADHIT1)
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_(TOADHIT2)
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_(TOADHIT3)
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_(TOADHIT4)
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_(EBARRELIDLE)
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_(EBARREL1)
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_(EBARREL2)
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_(EBARREL3)
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_(EBARREL4)
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_(EBARREL5)
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_(EBARREL6)
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_(EBARREL7)
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_(EBARREL8)
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_(EBARREL9)
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_(EBARREL10)
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_(EBARREL11)
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_(EBARREL12)
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_(EBARREL13)
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_(EBARREL14)
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_(EBARREL15)
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_(EBARREL16)
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_(EBARREL17)
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_(EBARREL18)
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_(EBARREL19)
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_(MERRYHORSE)
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_(BLUEFRUIT)
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_(ORANGEFRUIT)
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_(REDFRUIT)
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_(PINKFRUIT)
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_(ADVENTURESPIKEA1)
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_(ADVENTURESPIKEA2)
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_(ADVENTURESPIKEB1)
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_(ADVENTURESPIKEB2)
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_(ADVENTURESPIKEC1)
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_(ADVENTURESPIKEC2)
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_(BOOSTPROMPT1)
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_(BOOSTPROMPT2)
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_(BOOSTOFF1)
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_(BOOSTOFF2)
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_(BOOSTON1)
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_(BOOSTON2)
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_(LIZARDMAN)
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_(LIONMAN)
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// Opulence
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_(OPULENCE_PALMTREE)
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_(OPULENCE_FERN)
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_(TUMBLEGEM_IDLE)
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_(TUMBLEGEM_ROLL)
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_(TUMBLECOIN_IDLE)
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_(TUMBLECOIN_FLIP)
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_(KARMAFIREWORK1)
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_(KARMAFIREWORK2)
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_(KARMAFIREWORK3)
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_(KARMAFIREWORK4)
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_(KARMAFIREWORKTRAIL)
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// Opaque smoke version, to prevent lag
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_(OPAQUESMOKE1)
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_(OPAQUESMOKE2)
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_(OPAQUESMOKE3)
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_(OPAQUESMOKE4)
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_(OPAQUESMOKE5)
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// followers:
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// bubble:
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_(FOLLOWERBUBBLE_FRONT)
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_(FOLLOWERBUBBLE_BACK)
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// generic chao:
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_(GCHAOIDLE)
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_(GCHAOFLY)
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_(GCHAOSAD1)
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_(GCHAOSAD2)
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_(GCHAOSAD3)
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_(GCHAOSAD4)
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_(GCHAOHAPPY1)
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_(GCHAOHAPPY2)
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_(GCHAOHAPPY3)
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_(GCHAOHAPPY4)
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// cheese:
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_(CHEESEIDLE)
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_(CHEESEFLY)
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_(CHEESESAD1)
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_(CHEESESAD2)
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_(CHEESESAD3)
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_(CHEESESAD4)
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_(CHEESEHAPPY1)
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_(CHEESEHAPPY2)
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_(CHEESEHAPPY3)
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_(CHEESEHAPPY4)
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_(RINGDEBT)
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_(GAINAX_TINY)
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_(GAINAX_HUGE)
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_(GAINAX_MID1)
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_(GAINAX_MID2)
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_(WAYPOINTORB)
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_(WAYPOINTSPLAT)
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_(EGOORB)
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_(WATERTRAIL1)
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_(WATERTRAIL2)
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_(WATERTRAIL3)
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_(WATERTRAIL4)
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_(WATERTRAIL5)
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_(WATERTRAIL6)
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_(WATERTRAIL7)
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_(WATERTRAIL8)
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_(WATERTRAILUNDERLAY1)
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_(WATERTRAILUNDERLAY2)
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_(WATERTRAILUNDERLAY3)
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_(WATERTRAILUNDERLAY4)
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_(WATERTRAILUNDERLAY5)
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_(WATERTRAILUNDERLAY6)
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_(WATERTRAILUNDERLAY7)
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_(WATERTRAILUNDERLAY8)
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