blankart/src/i_system.h
2026-02-24 12:41:20 -05:00

221 lines
5.3 KiB
C

// BLANKART
//-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
// See the 'LICENSE' file for more details.
//-----------------------------------------------------------------------------
/// \file i_system.h
/// \brief System specific interface stuff.
#ifndef __I_SYSTEM__
#define __I_SYSTEM__
#include "d_ticcmd.h"
#include "d_event.h"
#ifdef __cplusplus
extern "C" {
#endif
/** \brief max quit functions
*/
#define MAX_QUIT_FUNCS 16
/** \brief Graphic system had started up
*/
extern UINT8 graphics_started;
/** \brief Keyboard system is up and run
*/
extern UINT8 keyboard_started;
/** \brief Set to true when inside a signal handler that will exit the program. */
boolean I_In_Exiting_Signal_Handler(void);
/** \brief The I_GetFreeMem function
\param total total memory in the system
\return free memory in the system
*/
UINT32 I_GetFreeMem(UINT32 *total);
/** \brief Returns precise time value for performance measurement. The precise
time should be a monotonically increasing counter, and will wrap.
precise_t is internally represented as an unsigned integer and
integer arithmetic may be used directly between values of precise_t.
*/
precise_t I_GetPreciseTime(void);
/** \brief Fills a buffer with random data, returns amount of data obtained.
*/
size_t I_GetRandomBytes(char *destination, size_t count);
/** \brief Get the precision of precise_t in units per second. Invocations of
this function for the program's duration MUST return the same value.
*/
UINT64 I_GetPrecisePrecision(void);
/** \brief Get the current time in rendering tics, including fractions.
*/
double I_GetFrameTime(void);
/** \brief Sleeps for the given duration in milliseconds. Depending on the
operating system's scheduler, the calling thread may give up its
time slice for a longer duration. The implementation should give a
best effort to sleep for the given duration, without spin-locking.
Calling code should check the current precise time after sleeping
and not assume the thread has slept for the expected duration.
\return void
*/
void I_Sleep(UINT32 ms);
boolean I_CheckFrameCap(precise_t start, precise_t end);
/** \brief Get events
Called by D_SRB2Loop,
called before processing each tic in a frame.
Quick syncronous operations are performed here.
Can call D_PostEvent.
*/
void I_GetEvent(void);
/** \brief Asynchronous interrupt functions should maintain private queues
that are read by the synchronous functions
to be converted into events.
*/
void I_OsPolling(void);
// Either returns a null ticcmd,
// or calls a loadable driver to build it.
// This ticcmd will then be modified by the gameloop
// for normal input.
/** \brief Input for the first player
*/
ticcmd_t *I_BaseTiccmd(void);
/** \brief Input for the second player
*/
ticcmd_t *I_BaseTiccmd2(void);
/** \brief Input for the third player
*/
ticcmd_t *I_BaseTiccmd3(void);
/** \brief Input for the fourth player
*/
ticcmd_t *I_BaseTiccmd4(void);
/** \brief Called by M_Responder when quit is selected, return exit code 0
*/
void I_Quit(void) FUNCNORETURN;
#ifndef NOMUMBLE
#include "p_mobj.h" // mobj_t
#include "s_sound.h" // listener_t
/** \brief to update Mumble of Player Postion
*/
void I_UpdateMumble(const mobj_t *mobj, const listener_t listener);
#endif
/** \brief Startup the mouse
*/
void I_StartupMouse(void);
/** \brief setup timer irq and user timer routine.
*/
void I_StartupTimer(void);
/** \brief sample quit function
*/
typedef void (*quitfuncptr)();
/** \brief add a list of functions to call at program cleanup
\param (*func)() funcction to call at program cleanup
\return void
*/
void I_AddExitFunc(void (*func)());
/** \brief The I_RemoveExitFunc function
\param (*func)() function to remove from the list
\return void
*/
void I_RemoveExitFunc(void (*func)());
/** \brief Setup signal handler, plus stuff for trapping errors and cleanly exit.
*/
INT32 I_StartupSystem(void);
/** \brief Shutdown systems
*/
void I_ShutdownSystem(void);
boolean I_Interrupted(void);
/** \brief The I_GetDiskFreeSpace function
\param freespace a INT64 pointer to hold the free space amount
\return void
*/
void I_GetDiskFreeSpace(INT64 *freespace);
/** \brief find out the user's name
*/
char *I_GetUserName(void);
/** \brief The I_mkdir function
\param dirname string of mkidr
\param unixright unix right
\return status of new folder
*/
INT32 I_mkdir(const char *dirname, INT32 unixright);
/** \brief Find main WAD
\return path to main WAD
*/
const char *I_LocateWad(void);
/** \brief First Joystick's events
*/
void I_GetJoystickEvents(UINT8 index);
INT32 I_GetControllerIDForPlayer(UINT8 pnum);
/** \brief Checks if the mouse needs to be grabbed
*/
void I_UpdateMouseGrab(void);
char *I_GetEnv(const char *name);
INT32 I_PutEnv(char *variable);
/** \brief Put data in system clipboard
*/
INT32 I_ClipboardCopy(const char *data, size_t size);
/** \brief Retrieve data from system clipboard
*/
const char *I_ClipboardPaste(void);
void I_RegisterSysCommands(void);
#ifdef __cplusplus
} // extern "C"
#endif
#endif