blankart/src/st_stuff.c

1049 lines
28 KiB
C

// BLANKART
//-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
// See the 'LICENSE' file for more details.
//-----------------------------------------------------------------------------
/// \file st_stuff.c
/// \brief Status bar code
/// Does the face/direction indicator animatin.
/// Does palette indicators as well (red pain/berserk, bright pickup)
#include "doomdef.h"
#include "g_game.h"
#include "i_sound.h"
#include "r_local.h"
#include "p_local.h"
#include "f_finale.h"
#include "st_stuff.h"
#include "i_video.h"
#include "v_video.h"
#include "z_zone.h"
#include "hu_stuff.h"
#include "console.h"
#include "s_sound.h"
#include "i_system.h"
#include "m_menu.h"
#include "m_cheat.h"
#include "m_misc.h" // moviemode
#include "m_anigif.h" // cv_gif_downscale
#include "p_setup.h" // NiGHTS grading
#include "k_grandprix.h" // we need to know grandprix status for titlecards
#include "k_director.h"
#include "k_boss.h"
#include "r_fps.h"
#include "g_input.h"
//random index
#include "m_random.h"
// item finder
#include "m_cond.h"
#ifdef HWRENDER
#include "hardware/hw_main.h"
#endif
#include "lua_hudlib_drawlist.h"
#include "lua_hud.h"
#include "lua_hook.h"
// SRB2Kart
#include "k_hud.h" // SRB2kart
#include "v_video.h"
#include "r_skins.h" // NUMFACES
#include "r_fps.h"
// variable to stop mayonaka static from flickering
consvar_t cv_lessflicker = CVAR_INIT ("lessflicker", "Off", CV_SAVE, CV_OnOff, NULL);
consvar_t cv_stagetitle = CVAR_INIT ("maptitle", "On", CV_SAVE, CV_OnOff, NULL);
UINT16 objectsdrawn = 0;
// dumb fade thing for director toggle
tic_t directortoggletimer = 0;
//
// STATUS BAR DATA
//
patch_t *faceprefix[MAXSKINS][NUMFACES];
// ------------------------------------------
// status bar overlay
// ------------------------------------------
// Midnight Channel:
static patch_t *hud_tv1;
static patch_t *hud_tv2;
#ifdef HAVE_DISCORDRPC
// Discord Rich Presence
static patch_t *envelope;
#endif
// current player for overlay drawing
player_t *stplyr;
UINT8 stplyrnum;
static huddrawlist_h luahuddrawlist_game[MAXSPLITSCREENPLAYERS];
static huddrawlist_h luahuddrawlist_titlecard;
//
// STATUS BAR CODE
//
boolean ST_SameTeam(player_t *a, player_t *b)
{
// Spectator chat.
if (a->spectator && b->spectator)
{
return true;
}
// Team chat.
if (G_GametypeHasTeams() == true)
{
// You get team messages if you're on the same team.
return (a->ctfteam == b->ctfteam);
}
else
{
// Not that everyone's not on the same team, but team messages go to normal chat if everyone's not in the same team.
return true;
}
}
static boolean st_stopped = true;
void ST_Ticker(boolean run)
{
if (st_stopped)
return;
if (run)
ST_runTitleCard();
}
// 0 is default, any others are special palettes.
INT32 st_palette = 0;
UINT32 st_translucency = 10;
void ST_doPaletteStuff(void)
{
INT32 palette;
if (stplyr && stplyr->flashcount)
palette = stplyr->flashpal;
else
palette = 0;
#ifdef HWRENDER
if (rendermode == render_opengl)
palette = 0; // No flashpals here in OpenGL
#endif
if (palette != st_palette)
{
st_palette = palette;
if (rendermode == render_soft)
{
//V_SetPaletteLump(GetPalette()); // Reset the palette -- is this needed?
if (!r_splitscreen)
V_SetPalette(palette);
}
}
}
void ST_UnloadGraphics(void)
{
Patch_FreeTag(PU_HUDGFX);
}
void ST_LoadGraphics(void)
{
if (dedicated)
return;
// the original Doom uses 'STF' as base name for all face graphics
// Graue 04-08-2004: face/name graphics are now indexed by skins
// but load them in R_AddSkins, that gets called
// first anyway
// cache the status bar overlay icons (fullscreen mode)
K_LoadKartHUDGraphics();
// Midnight Channel:
HU_UpdatePatch(&hud_tv1, "HUD_TV1");
HU_UpdatePatch(&hud_tv2, "HUD_TV2");
#ifdef HAVE_DISCORDRPC
// Discord Rich Presence
HU_UpdatePatch(&envelope, "K_REQUES");
#endif
}
static boolean ST_IconCanSpinout(UINT8 icon)
{
return ((icon == FACE_MINIMAP)||(icon == FACE_RANK));
}
// made separate so that skins code can reload custom face graphics
void ST_LoadFaceGraphics(INT32 skinnum)
{
#define FACE_MAX (FACE_MINIMAP + 1)
spritedef_t* sprdef = &skins[skinnum].sprites[SPR2_XTRA];
spriteframe_t* sprframe;
UINT8 i = 0, maxer = min(sprdef->numframes, FACE_MAX);
INT16 baseleftoffs, basetopoffs;
boolean alreadycentered = false;
while (i < maxer)
{
// Reset "base" offsets.
baseleftoffs = basetopoffs = 0;
sprframe = &sprdef->spriteframes[i];
faceprefix[skinnum][i] = W_CachePatchNum(sprframe->lumppat[0], PU_HUDGFX);
alreadycentered = ((faceprefix[skinnum][i]->alignflags & PATCHALIGN_AUTOCENTER) ==
PATCHALIGN_AUTOCENTER);
if ((ST_IconCanSpinout(i)) && (!alreadycentered))
{
// Auto-center the pivots of all minimap and rank patches with
// the ability to spinout.
// This is a shitty, hacky solution... but it's less work for spinout
// rotations!
if ((!baseleftoffs) && (faceprefix[skinnum][i]->leftoffset))
{
baseleftoffs = faceprefix[skinnum][i]->leftoffset;
}
if ((!basetopoffs) && (faceprefix[skinnum][i]->topoffset))
{
basetopoffs = faceprefix[skinnum][i]->topoffset;
}
faceprefix[skinnum][i]->pivot.x =
(faceprefix[skinnum][i]->width / 2) + baseleftoffs;
faceprefix[skinnum][i]->pivot.y =
(faceprefix[skinnum][i]->height / 2) + basetopoffs;
// We're centered; don't do this operation again.
faceprefix[skinnum][i]->alignflags |=
(PATCHALIGN_AUTOCENTER | PATCHALIGN_USEPIVOTS);
}
i++;
}
if (i < FACE_MAX)
{
patch_t* missing = W_CachePatchName("MISSING", PU_HUDGFX);
while (i < FACE_MAX)
{
faceprefix[skinnum][i] = missing;
i++;
}
}
#undef FACE_MAX
}
void ST_ReloadSkinFaceGraphics(void)
{
INT32 i;
for (i = 0; i < numskins; i++)
ST_LoadFaceGraphics(i);
}
static inline void ST_InitData(void)
{
// 'link' the statusbar display to a player, which could be
// another player than consoleplayer, for example, when you
// change the view in a multiplayer demo with F12.
stplyr = &players[displayplayers[0]];
st_palette = -1;
}
static inline void ST_Stop(void)
{
if (st_stopped)
return;
#ifdef HWRENDER
if (rendermode != render_opengl)
#endif
V_SetPalette(0);
st_stopped = true;
}
void ST_Start(void)
{
if (!st_stopped)
ST_Stop();
ST_InitData();
if (!dedicated)
st_stopped = false;
}
//
// Initializes the status bar, sets the defaults border patch for the window borders.
//
// used by OpenGL mode, holds lumpnum of flat used to fill space around the viewwindow
lumpnum_t st_borderpatchnum;
void ST_Init(void)
{
if (dedicated)
return;
ST_LoadGraphics();
for (int i = 0; i < MAXSPLITSCREENPLAYERS; i++)
luahuddrawlist_game[i] = LUA_HUD_CreateDrawList();
luahuddrawlist_titlecard = LUA_HUD_CreateDrawList();
}
// change the status bar too, when pressing F12 while viewing a demo.
void ST_changeDemoView(void)
{
// the same routine is called at multiplayer deathmatch spawn
// so it can be called multiple times
ST_Start();
}
// =========================================================================
// STATUS BAR OVERLAY
// =========================================================================
boolean st_overlay;
/*
static INT32 SCZ(INT32 z)
{
return FixedInt(FixedMul(z<<FRACBITS, vid.fdupy));
}
*/
/*
static INT32 SCY(INT32 y)
{
//31/10/99: fixed by Hurdler so it _works_ also in hardware mode
// do not scale to resolution for hardware accelerated
// because these modes always scale by default
y = SCZ(y); // scale to resolution
if (splitscreen)
{
y >>= 1;
if (stplyrnum != 0)
y += vid.height / 2;
}
return y;
}
*/
/*
static INT32 STRINGY(INT32 y)
{
//31/10/99: fixed by Hurdler so it _works_ also in hardware mode
// do not scale to resolution for hardware accelerated
// because these modes always scale by default
if (splitscreen)
{
y >>= 1;
if (stplyrnum != 0)
y += BASEVIDHEIGHT / 2;
}
return y;
}
*/
/*
static INT32 SPLITFLAGS(INT32 f)
{
// Pass this V_SNAPTO(TOP|BOTTOM) and it'll trim them to account for splitscreen! -Red
if (splitscreen)
{
if (stplyrnum != 0)
f &= ~V_SNAPTOTOP;
else
f &= ~V_SNAPTOBOTTOM;
}
return f;
}
*/
/*
static INT32 SCX(INT32 x)
{
return FixedInt(FixedMul(x<<FRACBITS, vid.fdupx));
}
*/
#if 0
static INT32 SCR(INT32 r)
{
fixed_t y;
//31/10/99: fixed by Hurdler so it _works_ also in hardware mode
// do not scale to resolution for hardware accelerated
// because these modes always scale by default
y = FixedMul(r*FRACUNIT, vid.fdupy); // scale to resolution
if (splitscreen)
{
y >>= 1;
if (stplyrnum != 0)
y += vid.height / 2;
}
return FixedInt(FixedDiv(y, vid.fdupy));
}
#endif
// =========================================================================
// INTERNAL DRAWING
// =========================================================================
// Devmode information
static void ST_pushRow(INT32 *height)
{
*height -= 4;
}
static void ST_pushDebugString(INT32 *height, const char *string)
{
V_DrawRightAlignedString(320, *height, V_MONOSPACE, string);
*height -= 8;
}
static void ST_pushDebugTimeMS(INT32 *height, const char *label, UINT32 ms)
{
ST_pushDebugString(height, va("%s%02d:%05.2f", label,
ms / 60000, ms % 60000 / 1000.f));
}
static void ST_drawMusicDebug(INT32 *height)
{
char mname[7];
UINT16 mflags; // unused
boolean looping;
UINT8 i = 0;
const musicdef_t *def;
musictype_t format;
if (!S_MusicInfo(mname, &mflags, &looping))
{
ST_pushDebugString(height, "Song: <NOTHING>");
return;
}
def = S_FindMusicDef(mname, &i);
format = S_MusicType();
ST_pushDebugTimeMS(height, " Elapsed: ", S_GetMusicPosition());
ST_pushDebugTimeMS(height, looping
? " Loop B: "
: "Duration: ", S_GetMusicLength());
if (looping)
{
ST_pushDebugTimeMS(height, " Loop A: ", S_GetMusicLoopPoint());
}
if (def)
{
ST_pushDebugString(height, va(" Volume: %4d/100", def->volume));
}
if (format)
{
ST_pushDebugString(height, va(" Format: %d", S_MusicType()));
}
ST_pushDebugString(height, va(" Song: %8s", mname));
}
static void ST_drawRenderDebug(INT32 *height)
{
const struct RenderStats *i = &g_renderstats;
ST_pushDebugString(height, va(" Visplanes: %4s", sizeu1(i->visplanes)));
ST_pushDebugString(height, va(" Drawsegs: %4s", sizeu1(i->drawsegs)));
ST_pushRow(height);
ST_pushDebugString(height, va("Skybox Portals: %4s", sizeu1(i->skybox_portals)));
}
static void ST_drawDemoDebug(INT32 *height)
{
if (!demo.recording && !demo.playback)
return;
size_t needle = demo.buffer->p - demo.buffer->buffer;
size_t size = demo.buffer->size;
double percent = (double)needle / size * 100.0;
double avg = (double)needle / leveltime;
ST_pushDebugString(height, va("%s/%s bytes", sizeu1(needle), sizeu2(size)));
ST_pushDebugString(height, va(
"%.2f/%.2f MB %5.2f%%",
needle / (1024.0 * 1024.0),
size / (1024.0 * 1024.0),
percent
));
ST_pushDebugString(height, va(
"%.2f KB/s (ETA %.2f minutes)",
avg * TICRATE / 1024.0,
(size - needle) / (avg * TICRATE * 60.0)
));
ST_pushDebugString(height, va("Demo (%s)", demo.recording ? "recording" : "playback"));
}
static void ST_drawDebugInfo(void)
{
INT32 height = 192;
if (!stplyr->mo)
return;
if (cht_debug & DBG_BASIC)
{
const fixed_t d = AngleFixed(stplyr->mo->angle);
V_DrawRightAlignedString(320, 168, V_MONOSPACE, va("X: %6d", stplyr->mo->x>>FRACBITS));
V_DrawRightAlignedString(320, 176, V_MONOSPACE, va("Y: %6d", stplyr->mo->y>>FRACBITS));
V_DrawRightAlignedString(320, 184, V_MONOSPACE, va("Z: %6d", stplyr->mo->z>>FRACBITS));
V_DrawRightAlignedString(320, 192, V_MONOSPACE, va("A: %6d", FixedInt(d)));
height = 152;
}
if (cht_debug & DBG_DETAILED)
{
//V_DrawRightAlignedString(320, height - 104, V_MONOSPACE, va("SHIELD: %5x", stplyr->powers[pw_shield]));
V_DrawRightAlignedString(320, height - 96, V_MONOSPACE, va("SCALE: %5d%%", (stplyr->mo->scale*100)/FRACUNIT));
//V_DrawRightAlignedString(320, height - 88, V_MONOSPACE, va("DASH: %3d/%3d", stplyr->dashspeed>>FRACBITS, FixedMul(stplyr->maxdash,stplyr->mo->scale)>>FRACBITS));
//V_DrawRightAlignedString(320, height - 80, V_MONOSPACE, va("AIR: %4d, %3d", stplyr->powers[pw_underwater], stplyr->powers[pw_spacetime]));
// Flags
//V_DrawRightAlignedString(304-64, height - 72, V_MONOSPACE, "Flags:");
//V_DrawString(304-60, height - 72, (stplyr->jumping) ? V_GREENMAP : V_REDMAP, "JM");
//V_DrawString(304-40, height - 72, (stplyr->pflags & PF_JUMPED) ? V_GREENMAP : V_REDMAP, "JD");
//V_DrawString(304-20, height - 72, (stplyr->pflags & PF_SPINNING) ? V_GREENMAP : V_REDMAP, "SP");
//V_DrawString(304, height - 72, (stplyr->pflags & PF_STARTDASH) ? V_GREENMAP : V_REDMAP, "ST");
V_DrawRightAlignedString(320, height - 64, V_MONOSPACE, va("CEILZ: %6d", stplyr->mo->ceilingz>>FRACBITS));
V_DrawRightAlignedString(320, height - 56, V_MONOSPACE, va("FLOORZ: %6d", stplyr->mo->floorz>>FRACBITS));
V_DrawRightAlignedString(320, height - 48, V_MONOSPACE, va("CNVX: %6d", stplyr->cmomx>>FRACBITS));
V_DrawRightAlignedString(320, height - 40, V_MONOSPACE, va("CNVY: %6d", stplyr->cmomy>>FRACBITS));
V_DrawRightAlignedString(320, height - 32, V_MONOSPACE, va("PLTZ: %6d", stplyr->mo->pmomz>>FRACBITS));
V_DrawRightAlignedString(320, height - 24, V_MONOSPACE, va("MOMX: %6d", stplyr->rmomx>>FRACBITS));
V_DrawRightAlignedString(320, height - 16, V_MONOSPACE, va("MOMY: %6d", stplyr->rmomy>>FRACBITS));
V_DrawRightAlignedString(320, height - 8, V_MONOSPACE, va("MOMZ: %6d", stplyr->mo->momz>>FRACBITS));
V_DrawRightAlignedString(320, height, V_MONOSPACE, va("SPEED: %6d", stplyr->speed>>FRACBITS));
height -= 120;
}
if (cht_debug & DBG_RNG) // randomizer testing
{
fixed_t peekres = P_RandomPeek();
V_DrawRightAlignedString(320, height - 16, V_MONOSPACE, va("Init: %08x", P_GetInitSeed()));
V_DrawRightAlignedString(320, height - 8, V_MONOSPACE, va("Seed: %08x", P_GetRandSeed()));
V_DrawRightAlignedString(320, height, V_MONOSPACE, va("== : %08x", peekres));
height -= 32;
}
if (cht_debug & DBG_MUSIC)
{
ST_drawMusicDebug(&height);
}
if (cht_debug & DBG_RENDER)
{
ST_drawRenderDebug(&height);
}
if (cht_debug & DBG_DEMO)
{
ST_drawDemoDebug(&height);
}
if (cht_debug & DBG_MEMORY)
V_DrawRightAlignedString(320, height, V_MONOSPACE, va("Heap used: %7sKB", sizeu1(Z_TagsUsage(0, INT32_MAX)>>10)));
}
tic_t lt_ticker = 0, lt_lasttic = 0;
tic_t lt_exitticker = 0, lt_endtime = 0;
//
// Load the graphics for the title card.
// Don't let LJ see this
//
static void ST_cacheLevelTitle(void)
{
//UINT8 i;
//char buf[9];
}
//
// Start the title card.
//
void ST_startTitleCard(void)
{
// cache every HUD patch used
ST_cacheLevelTitle(); // Nothing
// initialize HUD variables
lt_ticker = lt_exitticker = lt_lasttic = 0;
lt_endtime = 4*TICRATE; // + (10*NEWTICRATERATIO);
}
//
// What happens before drawing the title card.
// Which is just setting the HUD translucency.
//
void ST_preDrawTitleCard(void)
{
if (!G_IsTitleCardAvailable())
return;
if (lt_ticker >= (lt_endtime + TICRATE))
return;
// Kart: nothing
}
//
// Run the title card.
// Called from ST_Ticker.
//
void ST_runTitleCard(void)
{
boolean run = !(paused || P_AutoPause());
//boolean gp = (marathonmode || (grandprixinfo.gp && grandprixinfo.roundnum));
if (!G_IsTitleCardAvailable())
return;
if (lt_ticker >= (lt_endtime + TICRATE))
return;
if (run || (lt_ticker < PRELEVELTIME))
{
// tick
lt_ticker++;
// used for hud slidein
if (lt_ticker >= lt_endtime)
lt_exitticker++;
}
}
//
// Draw the title card itself.
//
void ST_drawTitleCard(void)
{
char *lvlttl = mapheaderinfo[gamemap-1]->lvlttl;
char *subttl = mapheaderinfo[gamemap-1]->subttl;
char *zonttl = mapheaderinfo[gamemap-1]->zonttl; // SRB2kart
char *actnum = mapheaderinfo[gamemap-1]->actnum;
INT32 lvlttlxpos;
INT32 ttlnumxpos;
INT32 zonexpos;
INT32 dupcalc = (vid.width/vid.dupx);
UINT8 gtc = G_GetGametypeColor(gametype);
INT32 sub = 0;
INT32 bary = (r_splitscreen)
? BASEVIDHEIGHT/2
: 163;
INT32 lvlw;
if (!cv_stagetitle.value)
return;
if (!LUA_HudEnabled(hud_stagetitle))
goto luahook;
if (timeinmap > 113 || timeinmap < 6)
goto luahook;
lvlw = V_LevelNameWidth(lvlttl);
if (actnum[0])
lvlttlxpos = ((BASEVIDWIDTH/2) - (lvlw/2)) - V_LevelNameWidth(actnum);
else
lvlttlxpos = ((BASEVIDWIDTH/2) - (lvlw/2));
zonexpos = ttlnumxpos = lvlttlxpos + lvlw;
if (!(mapheaderinfo[gamemap-1]->levelflags & LF_NOZONE))
{
if (zonttl[0])
zonexpos -= V_LevelNameWidth(zonttl); // SRB2kart
else
zonexpos -= V_LevelNameWidth(M_GetText("Zone"));
}
if (lvlttlxpos < 0)
lvlttlxpos = 0;
if (timeinmap > 105)
{
INT32 count = (113 - (INT32)(timeinmap));
// uh... "fill in the bits" of sub, or something... no idea what I came up with
// VERY janky, but doesn't require m_easing
INT32 frac = (FixedMul(R_GetTimeFrac(RTF_LEVEL), FixedDiv(dupcalc, BASEVIDWIDTH)) >> (count + 4))/13; // these two magic numbers seem to do the trick
sub = dupcalc;
while (count-- > 0)
sub >>= 1;
sub = -sub - frac;
}
{
dupcalc = (dupcalc - BASEVIDWIDTH)>>1;
V_DrawFill(sub - dupcalc, bary+9, ttlnumxpos+dupcalc + 1, 2, 31|V_SNAPTOBOTTOM);
V_DrawDiag(sub + ttlnumxpos + 1, bary, 11, 31|V_SNAPTOBOTTOM);
V_DrawFill(sub - dupcalc, bary, ttlnumxpos+dupcalc, 10, gtc|V_SNAPTOBOTTOM);
V_DrawDiag(sub + ttlnumxpos, bary, 10, gtc|V_SNAPTOBOTTOM);
if (subttl[0])
V_DrawRightAlignedString(sub + zonexpos - 8, bary+1, V_ALLOWLOWERCASE|V_SNAPTOBOTTOM, subttl);
}
ttlnumxpos += sub;
lvlttlxpos += sub;
zonexpos += sub;
V_DrawLevelTitle(lvlttlxpos, bary-18, V_SNAPTOBOTTOM, lvlttl);
if (strlen(zonttl) > 0)
V_DrawLevelTitle(zonexpos, bary+6, V_SNAPTOBOTTOM, zonttl);
else if (!(mapheaderinfo[gamemap-1]->levelflags & LF_NOZONE))
V_DrawLevelTitle(zonexpos, bary+6, V_SNAPTOBOTTOM, M_GetText("Zone"));
if (actnum[0])
V_DrawLevelTitle(ttlnumxpos+12, bary+6, V_SNAPTOBOTTOM, actnum);
luahook:
if (renderisnewtic)
{
LUA_HUD_ClearDrawList(luahuddrawlist_titlecard);
LUA_HookHUD(luahuddrawlist_titlecard, HUD_HOOK(titlecard));
}
LUA_HUD_DrawList(luahuddrawlist_titlecard);
}
//
// Drawer for G_PreLevelTitleCard.
//
void ST_preLevelTitleCardDrawer(void)
{
V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, levelfadecol);
ST_drawTitleCard();
I_OsPolling();
I_UpdateNoBlit();
}
// returns the actual button name for any gamecontrol
// if unbound is set, it returns "Unbound" as a string should there be no button bound to a gamecontrol
// if gamectrl is set, it adds an extra "-" for cases where theres also a hardcoded button like accelerate
static const char *ST_GetButtonName(INT32 control, const char *inputtext, boolean unbound, boolean gamectrl)
{
static char buttname[32] = "";
const char *butt1 = (gamecontrol[0][control][0] != 0 ? G_KeynumToString(gamecontrol[0][control][0]) : NULL);
const char *butt2 = (gamecontrol[0][control][1] != 0 ? G_KeynumToString(gamecontrol[0][control][1]) : NULL); // alternative bind
if (butt1 == NULL && butt2 == NULL) // not bound to a button
snprintf(buttname, 32, (unbound ? "%s - %s" : (gamectrl ? "-%s - %s" : "%s - %s")), (unbound ? "Unbound" : ""), inputtext);
else if (butt1 != NULL && butt2 != NULL) // bound to two buttons
snprintf(buttname, 32, "%s/%s - %s", butt1, butt2, inputtext);
else // bound to only one
snprintf(buttname, 32, (gamectrl ? "-%s - %s" : "%s - %s"), (butt1 != NULL ? butt1 : butt2 != NULL ? butt2 : ""), inputtext);
return buttname;
}
//
// Draw the status bar overlay, customisable: the user chooses which
// kind of information to overlay
//
static void ST_overlayDrawer(void)
{
const UINT8 viewnum = R_GetViewNumber();
// hu_showscores = auto hide score/time/rings when tab rankings are shown
if (!(hu_showscores && (netgame || multiplayer)))
{
K_drawKartHUD();
if (renderisnewtic)
{
LUA_HUD_ClearDrawList(luahuddrawlist_game[stplyrnum]);
LUA_HookHUD(luahuddrawlist_game[stplyrnum], HUD_HOOK(game));
}
LUA_HUD_DrawList(luahuddrawlist_game[stplyrnum]);
}
if (!hu_showscores) // hide the following if TAB is held
{
// TODO: splitscreen support!
if (!splitscreen && !P_IsLocalPlayer(stplyr) && K_DirectorIsAvailable())
{
char directortext[20] = {0};
snprintf(directortext, 20, "Director: %s", cv_director.value ? "On" : "Off");
if ((!demo.playback && directortoggletimer < 13*TICRATE) || (demo.playback && directortoggletimer < 4*TICRATE))
{
if (renderisnewtic)
directortoggletimer++;
if (directortoggletimer < 4*TICRATE)
V_DrawString(1, BASEVIDHEIGHT-8-1, V_SNAPTOLEFT|V_SNAPTOBOTTOM|V_HUDTRANSHALF|V_ALLOWLOWERCASE, directortext);
else if (cv_translucenthud.value != 0)
V_DrawString(1, BASEVIDHEIGHT-8-1, V_SNAPTOLEFT|V_SNAPTOBOTTOM|V_80TRANS|V_ALLOWLOWERCASE, directortext); // idk if V_80TRANS is good?
}
}
else
{
directortoggletimer = 0;
}
if (cv_showviewpointtext.value)
{
if (!demo.title && !P_IsLocalPlayer(stplyr) && !camera[viewnum].freecam)
{
if (!r_splitscreen)
{
V_DrawCenteredString((BASEVIDWIDTH/2), BASEVIDHEIGHT-40, V_HUDTRANSHALF, M_GetText("VIEWPOINT:"));
V_DrawCenteredString((BASEVIDWIDTH/2), BASEVIDHEIGHT-32, V_HUDTRANSHALF|V_ALLOWLOWERCASE, player_names[stplyr-players]);
}
else if (r_splitscreen == 1)
{
char name[MAXPLAYERNAME+12];
INT32 y = (stplyrnum == 0) ? 4 : BASEVIDHEIGHT/2-12;
sprintf(name, "VIEWPOINT: %s", player_names[stplyr-players]);
V_DrawRightAlignedThinString(BASEVIDWIDTH-40, y, V_HUDTRANSHALF|V_ALLOWLOWERCASE|V_SNAPTOTOP|V_SNAPTOBOTTOM|V_SNAPTORIGHT|V_SPLITSCREEN, name);
}
else if (r_splitscreen)
{
V_DrawCenteredThinString((vid.width/vid.dupx)/4, BASEVIDHEIGHT/2 - 12, V_HUDTRANSHALF|V_ALLOWLOWERCASE|V_SNAPTOBOTTOM|V_SNAPTOLEFT|V_SPLITSCREEN, player_names[stplyr-players]);
}
}
}
}
if (!hu_showscores && netgame && !mapreset)
{
if (stplyr->spectator && LUA_HudEnabled(hud_textspectator))
{
const char *itemtxt = M_GetText("Item - Join Game");
if (stplyr->flashing)
itemtxt = M_GetText("Item - . . .");
else if (stplyr->pflags & PF_WANTSTOJOIN)
itemtxt = M_GetText("Item - Cancel Join");
else if (G_GametypeHasTeams())
itemtxt = M_GetText("Item - Join Team");
if (cv_ingamecap.value)
{
UINT8 numingame = 0;
UINT8 i;
for (i = 0; i < MAXPLAYERS; i++)
if (playeringame[i] && !players[i].spectator)
numingame++;
itemtxt = va("%s (%s: %d)", itemtxt, M_GetText("Slots left"), max(0, cv_ingamecap.value - numingame));
}
// SRB2kart: changed positions & text
if (r_splitscreen)
{
V_DrawThinString(2, (BASEVIDHEIGHT/2)-20, V_YELLOWMAP|V_HUDTRANSHALF|V_SPLITSCREEN|V_SNAPTOLEFT|V_SNAPTOBOTTOM, M_GetText("- SPECTATING -"));
V_DrawThinString(2, (BASEVIDHEIGHT/2)-10, V_HUDTRANSHALF|V_SPLITSCREEN|V_SNAPTOLEFT|V_SNAPTOBOTTOM, itemtxt);
}
else
{
V_DrawString(2, BASEVIDHEIGHT-50, V_SNAPTOBOTTOM|V_SNAPTOLEFT|V_HUDTRANSHALF|V_YELLOWMAP, M_GetText("- SPECTATING -"));
V_DrawString(2, BASEVIDHEIGHT-40, V_SNAPTOBOTTOM|V_SNAPTOLEFT|V_HUDTRANSHALF, itemtxt);
V_DrawString(2, BASEVIDHEIGHT-30, V_SNAPTOBOTTOM|V_SNAPTOLEFT|V_HUDTRANSHALF, va("Accelerate %s", ST_GetButtonName(gc_accelerate, "Float", false, true)));
V_DrawString(2, BASEVIDHEIGHT-20, V_SNAPTOBOTTOM|V_SNAPTOLEFT|V_HUDTRANSHALF, va("Brake %s", ST_GetButtonName(gc_brake, "Sink", false, true)));
V_DrawString(2, BASEVIDHEIGHT-10, V_SNAPTOBOTTOM|V_SNAPTOLEFT|V_HUDTRANSHALF, ST_GetButtonName(gc_director, "Toggle Director", true, false));
}
}
}
}
void ST_DrawDemoTitleEntry(void)
{
#define x (BASEVIDWIDTH/2 - 139)
#define y (BASEVIDHEIGHT/2)
M_DrawTextBox(x, y + 4, MAXSTRINGLENGTH, 1);
M_DrawTextInputScroll(x + 8, y + 12, &demo.titlenameinput, V_ALLOWLOWERCASE, (MAXSTRINGLENGTH-1)*8);
M_DrawTextBox(x + 30, y - 24, 26, 1);
V_DrawString(x + 38, y - 16, V_ALLOWLOWERCASE, "Enter the name of the replay.");
M_DrawTextBox(x + 50, y + 20, 20, 1);
V_DrawThinString(x + 58, y + 28, V_ALLOWLOWERCASE, "Escape - Cancel");
V_DrawRightAlignedThinString(x + 220, y + 28, V_ALLOWLOWERCASE, "Enter - Confirm");
#undef x
#undef y
}
// MayonakaStatic: draw Midnight Channel's TV-like borders
static void ST_MayonakaStatic(void)
{
INT32 flag;
if (cv_lessflicker.value)
flag = V_70TRANS;
else
flag = (leveltime%2) ? V_90TRANS : V_70TRANS;
V_DrawFixedPatch(0, 0, FRACUNIT, V_SNAPTOTOP|V_SNAPTOLEFT|flag, hud_tv1, NULL);
V_DrawFixedPatch(320<<FRACBITS, 0, FRACUNIT, V_SNAPTOTOP|V_SNAPTORIGHT|V_FLIP|flag, hud_tv1, NULL);
V_DrawFixedPatch(0, 142<<FRACBITS, FRACUNIT, V_SNAPTOBOTTOM|V_SNAPTOLEFT|flag, hud_tv2, NULL);
V_DrawFixedPatch(320<<FRACBITS, 142<<FRACBITS, FRACUNIT, V_SNAPTOBOTTOM|V_SNAPTORIGHT|V_FLIP|flag, hud_tv2, NULL);
}
#ifdef HAVE_DISCORDRPC
void ST_AskToJoinEnvelope(void)
{
const tic_t freq = TICRATE/2;
if (menustack[0])
return;
if ((leveltime % freq) < freq/2)
return;
V_DrawFixedPatch(296*FRACUNIT, 2*FRACUNIT, FRACUNIT, V_SNAPTOTOP|V_SNAPTORIGHT, envelope, NULL);
// maybe draw number of requests with V_DrawPingNum ?
}
#endif
void ST_Drawer(void)
{
boolean stagetitle = false; // Decide whether to draw the stage title or not
// Doom's status bar only updated if necessary.
// However, ours updates every frame regardless, so the "refresh" param was removed
//(void)refresh;
// force a set of the palette by using doPaletteStuff()
if (vid.recalc)
st_palette = -1;
// Do red-/gold-shifts from damage/items
#ifdef HWRENDER
//25/08/99: Hurdler: palette changes is done for all players,
// not only player1! That's why this part
// of code is moved somewhere else.
if (rendermode == render_soft)
#endif
if (rendermode != render_none) ST_doPaletteStuff();
{
const tic_t length = TICRATE/2;
if (lt_exitticker)
{
st_translucency = cv_translucenthud.value;
if (lt_exitticker < length)
st_translucency = (((INT32)(lt_ticker - lt_endtime))*st_translucency)/((INT32)length);
}
else
st_translucency = 0;
}
// Check for a valid level title
// If the HUD is enabled
// And, if Lua is running, if the HUD library has the stage title enabled
if ((stagetitle = (G_IsTitleCardAvailable() && *mapheaderinfo[gamemap-1]->lvlttl != '\0' && !(hu_showscores && (netgame || multiplayer)))))
ST_preDrawTitleCard();
if (st_overlay)
{
UINT8 i;
// No deadview!
for (i = 0; i <= r_splitscreen; i++)
{
stplyr = &players[displayplayers[i]];
stplyrnum = i;
R_SetViewContext(VIEWCONTEXT_PLAYER1 + i);
R_InterpolateView(R_GetTimeFrac(RTF_CAMERA)); // to assist with object tracking
ST_overlayDrawer();
}
// draw Midnight Channel's overlay ontop
if (mapheaderinfo[gamemap-1]->typeoflevel & TOL_TV) // Very specific Midnight Channel stuff.
ST_MayonakaStatic();
}
// Draw a white fade on level opening
if (timeinmap < 15)
{
if (timeinmap <= 5)
V_DrawFill(0,0,BASEVIDWIDTH,BASEVIDHEIGHT,FADECOLOR); // Pure white on first few frames, to hide SRB2's awful level load artifacts
else
V_DrawFadeScreen(FADECOLOR, 15-timeinmap); // Then gradually fade out from there
}
if (stagetitle)
ST_drawTitleCard();
// Replay manual-save stuff
if (demo.recording && multiplayer && demo.savebutton && demo.savebutton + 3*TICRATE < leveltime)
{
INT32 gtc = HU_GetHighlightColor();
switch (demo.savemode)
{
case DSM_NOTSAVING:
V_DrawRightAlignedThinString(BASEVIDWIDTH - 2, 2, V_HUDTRANS|V_SNAPTOTOP|V_SNAPTORIGHT|V_ALLOWLOWERCASE|gtc, "Look Backward: Save replay");
break;
case DSM_WILLAUTOSAVE:
V_DrawRightAlignedThinString(BASEVIDWIDTH - 2, 2, V_HUDTRANS|V_SNAPTOTOP|V_SNAPTORIGHT|V_ALLOWLOWERCASE|gtc, "Replay will be saved. (Look Backward: Change title)");
break;
case DSM_WILLSAVE:
V_DrawRightAlignedThinString(BASEVIDWIDTH - 2, 2, V_HUDTRANS|V_SNAPTOTOP|V_SNAPTORIGHT|V_ALLOWLOWERCASE|gtc, "Replay will be saved.");
break;
case DSM_TITLEENTRY:
ST_DrawDemoTitleEntry();
break;
default: // Don't render anything
break;
}
}
ST_drawDebugInfo();
}