Blankart OpenXR VR fork
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toaster 144e967ee5 Rework the entire G_PlayerInputAnalog system.
* Previous control checking flow:
    * Current controller/keyboard (userbound controls).
    * If on a menu:
        * Current controller/keyboard (default controls).
        * All controllers not in use by a player (default controls).
* New control checking flow:
    * Current controller/keyboard (userbound controls).
    * If player 0 and just checked a controller, check keyboard (userbound controls).
    * If on a menu:
        * Check all controllers not in use by a player (userbound controls).
        * If keys are inaccessible/unbound and keybind is necessary to navigate menus, repeat eveyrhting with default controls.
* Instead of duplicated code, control the flow in a finer fashion.
* Now able to detect if gamepad inputs are possible to recieve (via checking deviceID), instead of assuming they are.
* If a keybind is set but inaccessible by the above metric, make it flash on the Profile Controls screen.
* Fix out-of-order key mappings for a given bind being invisible on the Profile Controls menu.
2025-03-10 11:04:00 +01:00
.circleci Let stop building a NONET build of Kart 2025-02-24 23:48:10 +01:00
android
assets Merge branch 'cmake-overhaul' into 'master' 2024-10-15 03:40:29 -04:00
cmake Fix uncommited messages 2024-10-15 14:58:22 -04:00
debian-template Fix Debian (.deb) build from making (Project_root)/bin/Linux 2022-03-18 19:36:45 +00:00
deployer Get this working 2024-07-28 22:37:38 -04:00
doc
extras Warn about Ring Racers maps 2025-02-23 20:40:20 -05:00
src Rework the entire G_PlayerInputAnalog system. 2025-03-10 11:04:00 +01:00
thirdparty Update tracy and add libbacktrace library 2025-02-21 14:52:05 -05:00
.gitattributes
.gitignore .gitignore: add CMakeUserPresets.json 2024-10-15 04:44:14 -04:00
.travis.yml Merge branch 'master' into the-scary-22-merge 2020-08-12 20:59:09 -04:00
Android.mk
appveyor.yml Backport 2021 SRB2 makefile overhaul 2021-11-25 03:56:23 -08:00
CMakeLists.txt Use blankart instead of ringracers for exename 2025-01-29 03:15:21 -05:00
comptime.bat use fallback complast to fix compile issues 2024-09-11 09:57:11 -04:00
comptime.mk
comptime.props
comptime.sh readd exec permission 2024-09-11 14:42:04 -04:00
cpdebug.mk fix up makefiles + support newer gcc versions 2024-10-23 13:58:48 +02:00
debian_template.sh
Doxyfile Remove some more DOS related stuff 2020-07-25 19:15:54 -04:00
LICENSE
LICENSE-3RD-PARTY.txt License compliance for libwebm, libyuv, libvpx, libxmp, fmt, imgui, tcbrindle span 2024-12-29 09:19:50 -05:00
README.md The start of the scary 2.2 merge 2020-05-29 13:43:38 -04:00
srb2-vc9.sln
srb2-vc10.sln
SRB2.cbp
Srb2.dev
srb2.png Remove rest pf RingRacers Refs 2024-08-16 12:09:50 -04:00
SRB2_common.props
SRB2_Debug.props
SRB2_Release.props
srb2banner.png Remove rest pf RingRacers Refs 2024-08-16 12:09:50 -04:00

SRB2Kart

SRB2Kart is a kart racing mod based on the 3D Sonic the Hedgehog fangame Sonic Robo Blast 2, based on a modified version of Doom Legacy.

Dependencies

  • NASM (x86 builds only)
  • SDL2 (Linux/OS X only)
  • SDL2-Mixer (Linux/OS X only)
  • libupnp (Linux/OS X only)
  • libgme (Linux/OS X only)
  • libopenmpt (Linux/OS X only)

Compiling

See SRB2 Wiki/Source code compiling. The compiling process for SRB2Kart is largely identical to SRB2.

Disclaimer

Kart Krew is in no way affiliated with SEGA or Sonic Team. We do not claim ownership of any of SEGA's intellectual property used in SRB2.