Blankart OpenXR VR fork
Find a file
Sally Coolatta 07cdd2f461 Make save_p / savebuffers not global
This caused some scary issues with P_SaveNetGame the other day, and it's making ACS net sync harder. Let's just cut this off right now.

Also fixed some scary mix-ups in some of the Lua archiving code.
2024-10-15 06:41:25 -04:00
.circleci Merge remote-tracking branch 'srb2/master' into the-scary-22-merge 2020-10-24 19:28:06 -04:00
android
assets Merge branch 'cmake-overhaul' into 'master' 2024-10-15 03:40:29 -04:00
cmake Fully port the ACS integration to C++ and make it build 2024-10-15 06:01:14 -04:00
debian-template Fix Debian (.deb) build from making (Project_root)/bin/Linux 2022-03-18 19:36:45 +00:00
deployer Get this working 2024-07-28 22:37:38 -04:00
doc SRB2 2.1.12 release 2014-11-11 19:55:07 -05:00
extras Allow ACS to call linedef specials as functions 2024-10-10 15:30:22 -04:00
libs Keep track of script activators 2024-10-10 01:43:33 -04:00
src Make save_p / savebuffers not global 2024-10-15 06:41:25 -04:00
thirdparty Fully port the ACS integration to C++ and make it build 2024-10-15 06:01:14 -04:00
tools Remove FMOD files 2022-07-23 12:57:46 -05:00
.gitattributes avoid the source code from getting the wrong EOL 2019-09-20 12:32:18 -04:00
.gitignore .gitignore: add CMakeUserPresets.json 2024-10-15 04:44:14 -04:00
.travis.yml Merge branch 'master' into the-scary-22-merge 2020-08-12 20:59:09 -04:00
Android.mk
appveyor.yml Backport 2021 SRB2 makefile overhaul 2021-11-25 03:56:23 -08:00
CMakeLists.txt Fully port the ACS integration to C++ and make it build 2024-10-15 06:01:14 -04:00
comptime.bat use fallback complast to fix compile issues 2024-09-11 09:57:11 -04:00
comptime.mk
comptime.props MSVC: fixed up MSVC project 2016-05-21 23:53:04 -04:00
comptime.sh readd exec permission 2024-09-11 14:42:04 -04:00
cpdebug.mk
debian_template.sh Implement deployer scripts for Travis -- OSX and Linux package building [Kart merge] 2018-12-30 15:41:58 -05:00
Doxyfile Remove some more DOS related stuff 2020-07-25 19:15:54 -04:00
LICENSE
README.md The start of the scary 2.2 merge 2020-05-29 13:43:38 -04:00
srb2-vc9.sln
srb2-vc10.sln Added ARM/ARM64 to whole vc10 sln 2018-12-21 16:47:10 -05:00
SRB2.cbp Add k_kart files to CB project 2019-01-04 23:09:25 -06:00
Srb2.dev
srb2.png Remove rest pf RingRacers Refs 2024-08-16 12:09:50 -04:00
SRB2_common.props More work to cleanup the ARM builds 2018-12-22 19:50:32 -05:00
SRB2_Debug.props More work to cleanup the ARM builds 2018-12-22 19:50:32 -05:00
SRB2_Release.props More work to cleanup the ARM builds 2018-12-22 19:50:32 -05:00
srb2banner.png Remove rest pf RingRacers Refs 2024-08-16 12:09:50 -04:00

SRB2Kart

SRB2Kart is a kart racing mod based on the 3D Sonic the Hedgehog fangame Sonic Robo Blast 2, based on a modified version of Doom Legacy.

Dependencies

  • NASM (x86 builds only)
  • SDL2 (Linux/OS X only)
  • SDL2-Mixer (Linux/OS X only)
  • libupnp (Linux/OS X only)
  • libgme (Linux/OS X only)
  • libopenmpt (Linux/OS X only)

Compiling

See SRB2 Wiki/Source code compiling. The compiling process for SRB2Kart is largely identical to SRB2.

Disclaimer

Kart Krew is in no way affiliated with SEGA or Sonic Team. We do not claim ownership of any of SEGA's intellectual property used in SRB2.