// SONIC ROBO BLAST 2 //----------------------------------------------------------------------------- // Copyright (C) 1993-1996 by id Software, Inc. // Copyright (C) 1998-2000 by DooM Legacy Team. // Copyright (C) 1999-2020 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. // See the 'LICENSE' file for more details. //----------------------------------------------------------------------------- /// \file d_main.h /// \brief game startup, and main loop code, system specific interface stuff. #ifndef __D_MAIN__ #define __D_MAIN__ #include "d_event.h" #include "w_wad.h" // for MAX_WADFILES #ifdef __cplusplus extern "C" { #endif // Store file nameres here for future reference else where. #define SRB2NAME "srb2.srb" #define GRAPHICSNAME "gfx.kart" #define TEXTURESNAME "textures.kart" #define CHARSNAME "chars.kart" #define MAPSNAME "maps.kart" #define MAINNAME "main.pk3" #define MAPPATCHNAME "mappatch.pk3" #define BONUSCHARSNAME "bonuschars.kart" #define PATCHNAME "patch.pk3" #define MUSICNAME "music.kart" #define SOUNDSNAME "sounds.kart" typedef enum { MAINWAD_SRB2, MAINWAD_GFX, MAINWAD_TEXTURES, MAINWAD_CHARS, MAINWAD_MAPS, MAINWAD_MAIN, MAINWAD_MAPPATCH, MAINWAD_BONUSCHARS, #ifdef USE_PATCH_FILE MAINWAD_PATCH, #endif NUMMAINWADS } mainwad_t; // make sure not to write back the config until it's been correctly loaded extern tic_t rendergametic; extern char srb2home[256]; //Alam: My Home extern boolean usehome; //Alam: which path? extern const char *pandf; //Alam: how to path? extern char srb2path[256]; //Alam: SRB2's Home // the infinite loop of D_SRB2Loop() called from win_main for windows version void D_SRB2Loop(void) FUNCNORETURN; // // D_SRB2Main() // Not a globally visible function, just included for source reference, // calls all startup code, parses command line options. // void D_SRB2Main(void); // Called by IO functions when input is detected. void D_PostEvent(const event_t *ev); #if defined (PC_DOS) && !defined (DOXYGEN) void D_PostEvent_end(void); // delimiter for locking memory #endif void D_ProcessEvents(void); const char *D_Home(void); // // BASE LEVEL // void D_StartTitle(void); #ifdef __cplusplus } // extern "C" #endif #endif //__D_MAIN__