/* object-specific code */ #ifndef k_objects_H #define k_objects_H #ifdef __cplusplus extern "C" { #endif #include "taglist.h" /* Loops */ mobj_t *Obj_FindLoopCenter(const mtag_t tag); void Obj_InitLoopEndpoint(mobj_t *end, mobj_t *anchor); void Obj_InitLoopCenter(mobj_t *center); void Obj_LinkLoopAnchor(mobj_t *anchor, mobj_t *center, UINT8 type); void Obj_LoopEndpointCollide(mobj_t *special, mobj_t *toucher); /* Dash Rings */ void Obj_RegularDashRingSpawn(mobj_t *mobj); void Obj_RainbowDashRingSpawn(mobj_t *mobj); void Obj_DashRingSetup(mobj_t *mobj, mapthing_t *mthing); void Obj_RainbowDashRingThink(mobj_t *mobj); boolean Obj_DashRingIsUsableByPlayer(mobj_t *ring, player_t *player); void Obj_DashRingTouch(mobj_t *mobj, player_t *player); void Obj_DashRingPlayerThink(player_t *player); boolean Obj_DashRingPlayerHasNoGravity(player_t *player); /* Sneaker Panels */ void Obj_SneakerPanelSpriteScale(mobj_t *mobj); void Obj_SneakerPanelSpawn(mobj_t *mobj); void Obj_SneakerPanelSetup(mobj_t *mobj, mapthing_t *mthing); void Obj_SneakerPanelCollide(mobj_t *pad, mobj_t *mo); void Obj_SneakerPanelSpawnerSpawn(mobj_t *mobj); void Obj_SneakerPanelSpawnerSetup(mobj_t *mobj, mapthing_t *mthing); void Obj_SneakerPanelSpawnerFuse(mobj_t *mobj); #ifdef __cplusplus } // extern "C" #endif #endif/*k_objects_H*/