// Hey, moron! If you change this table, you can actually forget about sprnames in info.c, // because it uses this macro below and does not need to be touched if you alter any sprites :^) _(NULL) // invisible object _(NONE) // invisible but still rendered _(UNKN) _(THOK) // Thok! mobj _(PLAY) _(KART) _(TIRE) // Enemies _(POSS) // Crawla (Blue) _(SPOS) // Crawla (Red) _(FISH) // SDURF _(BUZZ) // Buzz (Gold) _(RBUZ) // Buzz (Red) _(JETB) // Jetty-Syn Bomber _(JETG) // Jetty-Syn Gunner _(CCOM) // Crawla Commander _(DETN) // Deton _(SKIM) // Skim mine dropper _(TRET) // Industrial Turret _(TURR) // Pop-Up Turret _(SHRP) // Sharp //_(CRAB) // Crushstacean _(CR2B) // Banpyura _(CSPR) // Banpyura spring _(JJAW) // Jet Jaw _(SNLR) // Snailer _(VLTR) // BASH _(PNTY) // Pointy _(ARCH) // Robo-Hood _(CBFS) // Castlebot Facestabber _(STAB) // Castlebot Facestabber spear aura _(SPSH) // Egg Guard _(ESHI) // Egg Guard's shield _(GSNP) // Green Snapper _(GSNL) // Green Snapper leg _(GSNH) // Green Snapper head _(MNUS) // Minus _(MNUD) // Minus dirt _(SSHL) // Spring Shell _(UNID) // Unidus _(CANA) // Canarivore _(CANG) // Canarivore gas _(PYRE) // Pyre Fly _(PTER) // Pterabyte _(DRAB) // Dragonbomber // Generic Boss Items _(JETF) // Boss jet fumes // Boss 1 (Greenflower) _(EGGM) // Boss 1 _(EGLZ) // Boss 1 Junk // Boss 2 (Techno Hill) _(EGGN) // Boss 2 _(TANK) // Boss 2 Junk _(GOOP) // Boss 2 Goop // Boss 3 (Deep Sea) _(EGGO) // Boss 3 _(SEBH) // Boss 3 Junk _(FAKE) // Boss 3 Fakemobile _(SHCK) // Boss 3 Shockwave // Boss 4 (Castle Eggman) _(EGGP) _(EFIR) // Boss 4 jet flame _(EGR1) // Boss 4 Spectator Eggrobo // Boss 5 (Arid Canyon) _(FANG) // replaces EGGQ _(BRKN) _(WHAT) _(VWRE) _(PROJ) // projector light _(FBOM) _(FSGN) _(BARX) // bomb explosion (also used by barrel) _(BARD) // bomb dust (also used by barrel) // Boss 6 (Red Volcano) _(EGGR) // Boss 7 (Dark City) _(BRAK) _(BGOO) // Goop _(BMSL) // Boss 8 (Egg Rock) _(EGGT) // Cy-Brak-Demon; uses SPR_BRAK as well, but has some extras _(RCKT) // Rockets! _(ELEC) // Electricity! _(TARG) // Targeting reticules! _(NPLM) // Big napalm bombs! _(MNPL) // Mini napalm bombs! // Metal Sonic _(METL) _(MSCF) _(MSCB) // Collectible Items _(RING) _(TRNG) // Team Rings _(TOKE) // Special Stage Token _(RFLG) // Red CTF Flag _(BFLG) // Blue CTF Flag _(BSPH) // Sphere _(NCHP) // NiGHTS chip _(NSTR) // NiGHTS star _(EMBM) // Emblem _(CEMG) // Chaos Emeralds _(SHRD) // Emerald Hunt // Interactive Objects _(BBLS) // water bubble source _(SIGN) // Level end sign _(SPIK) // Spike Ball _(SFLM) // Spin fire _(TFLM) // Spin fire (team) _(USPK) // Floor spike _(WSPK) // Wall spike _(WSPB) // Wall spike base _(STPT) // Starpost _(BMNE) // Big floating mine _(PUMI) // Rollout Rock // Monitor Boxes _(MSTV) // MiSc TV sprites _(XLTV) // eXtra Large TV sprites _(TRRI) // Red team: 10 RIngs _(TBRI) // Blue team: 10 RIngs _(TVRI) // 10 RIng _(TVPI) // PIty shield _(TVAT) // ATtraction shield _(TVFO) // FOrce shield _(TVAR) // ARmageddon shield _(TVWW) // WhirlWind shield _(TVEL) // ELemental shield _(TVSS) // Super Sneakers _(TVIV) // InVincibility _(TV1U) // 1Up _(TV1P) // 1uP (textless) _(TVEG) // EGgman _(TVMX) // MiXup _(TVMY) // MYstery _(TVGV) // GraVity boots _(TVRC) // ReCycler _(TV1K) // 1,000 points (1 K) _(TVTK) // 10,000 points (Ten K) _(TVFL) // FLame shield _(TVBB) // BuBble shield _(TVZP) // Thunder shield (ZaP) // Projectiles _(MISL) _(LASR) // GFZ3 laser _(LASF) // GFZ3 laser flames _(TORP) // Torpedo _(ENRG) // Energy ball _(MINE) // Skim mine _(JBUL) // Jetty-Syn Bullet _(TRLS) _(CBLL) // Cannonball _(AROW) // Arrow _(CFIR) // Colored fire of various sorts // The letter _(LETR) // Greenflower Scenery _(FWR1) _(FWR2) // GFZ Sunflower _(FWR3) // GFZ budding flower _(FWR4) _(BUS1) // GFZ Bush w/ berries _(BUS2) // GFZ Bush w/o berries _(BUS3) // GFZ Bush w/ BLUE berries // Trees (both GFZ and misc) _(TRE1) // GFZ _(TRE2) // Checker _(TRE3) // Frozen Hillside _(TRE4) // Polygon _(TRE5) // Bush tree _(TRE6) // Spring tree // Techno Hill Scenery _(THZP) // THZ1 Steam Flower _(FWR5) // THZ1 Spin flower (red) _(FWR6) // THZ1 Spin flower (yellow) _(THZT) // Steam Whistle tree/bush _(ALRM) // THZ2 Alarm // Deep Sea Scenery _(GARG) // Deep Sea Gargoyle _(SEWE) // Deep Sea Seaweed _(DRIP) // Dripping water _(CORL) // Coral _(BCRY) // Blue Crystal _(KELP) // Kelp _(ALGA) // Animated algae top _(ALGB) // Animated algae segment _(DSTG) // DSZ Stalagmites _(LIBE) // DSZ Light beam // Castle Eggman Scenery _(CHAN) // CEZ Chain _(FLAM) // Flame _(ESTA) // Eggman esta una estatua! _(SMCH) // Small Mace Chain _(BMCH) // Big Mace Chain _(SMCE) // Small Mace _(BMCE) // Big Mace _(YSPB) // Yellow spring on a ball _(RSPB) // Red spring on a ball _(SFBR) // Small Firebar _(BFBR) // Big Firebar _(BANR) // Banner/pole _(PINE) // Pine Tree _(CEZB) // Bush _(CNDL) // Candle/pricket _(FLMH) // Flame holder _(CTRC) // Fire torch _(CFLG) // Waving flag/segment _(CSTA) // Crawla statue _(CBBS) // Facestabber statue _(CABR) // Brambles // Arid Canyon Scenery _(BTBL) // Big tumbleweed _(STBL) // Small tumbleweed _(CACT) // Cacti _(WWSG) // Caution Sign _(WWS2) // Cacti Sign _(WWS3) // Sharp Turn Sign _(OILL) // Oil lamp _(OILF) // Oil lamp flare _(BARR) // TNT barrel _(REMT) // TNT proximity shell _(TAZD) // Dust devil _(ADST) // Arid dust _(MCRT) // Minecart _(MCSP) // Minecart spark _(SALD) // Saloon door _(TRAE) // Train cameo locomotive _(TRAI) // Train cameo wagon _(STEA) // Train steam // Red Volcano Scenery _(FLME) // Flame jet _(DFLM) // Blade's flame _(LFAL) // Lavafall _(JPLA) // Jungle palm _(TFLO) // Torch flower _(WVIN) // Wall vines // Dark City Scenery // Egg Rock Scenery // Christmas Scenery _(XMS1) // Christmas Pole _(XMS2) // Candy Cane _(XMS3) // Snowman _(XMS4) // Lamppost _(XMS5) // Hanging Star _(XMS6) // Mistletoe _(FHZI) // FHZ Ice _(ROSY) // Halloween Scenery _(PUMK) // Pumpkins _(HHPL) // Dr Seuss Trees _(SHRM) // Mushroom _(HHZM) // Misc // Azure Temple Scenery _(BGAR) // ATZ Gargoyles _(RCRY) // ATZ Red Crystal (Target) _(CFLM) // Green torch flame // Botanic Serenity Scenery _(BSZ1) // Tall flowers _(BSZ2) // Medium flowers _(BSZ3) // Small flowers _(BSZ4) // Tulip _(BSZ5) // Cluster of Tulips _(BSZ6) // Bush _(BSZ7) // Vine _(BSZ8) // Misc things // Misc Scenery _(STLG) // Stalagmites _(DBAL) // Disco // Powerup Indicators _(ARMA) // Armageddon Shield Orb _(ARMF) // Armageddon Shield Ring, Front _(ARMB) // Armageddon Shield Ring, Back _(WIND) // Whirlwind Shield Orb _(MAGN) // Attract Shield Orb _(ELEM) // Elemental Shield Orb _(FORC) // Force Shield Orb _(PITY) // Pity Shield Orb _(FIRS) // Flame Shield Orb //_(BUBS) // Bubble Shield Orb _(ZAPS) // Thunder Shield Orb _(IVSP) // invincibility sparkles _(SSPK) // Super Sonic Spark _(GOAL) // Special Stage goal (here because lol NiGHTS) // Flickies _(FBUB) // Flicky-sized bubble _(FL01) // Bluebird _(FL02) // Rabbit _(FL03) // Chicken _(FL04) // Seal _(FL05) // Pig _(FL06) // Chipmunk _(FL07) // Penguin _(FL08) // Fish _(FL09) // Ram _(FL10) // Puffin _(FL11) // Cow _(FL12) // Rat _(FL13) // Bear _(FL14) // Dove _(FL15) // Cat _(FL16) // Canary _(FS01) // Spider _(FS02) // Bat // Springs _(FANS) // Fan _(STEM) // Steam riser _(BMPR) // Bumpers _(BLON) // Balloons _(SPRY) // Yellow Vertical Spring _(SPRR) // Red Vertical Spring _(SPRB) // Blue Vertical Spring _(SPRG) // Grey Vertical Spring _(YSPR) // Yellow Diagonal Spring _(RSPR) // Red Diagonal Spring _(BSPR) // Blue Diagonal Spring _(GSPR) // Grey Diagonal Spring _(SSWY) // Yellow Horizontal Spring _(SSWR) // Red Horizontal Spring _(SSWB) // Blue Horizontal Spring _(SSWG) // Grey Horizontal Spring _(BSTY) // Yellow Booster _(BSTR) // Red Booster // Environmental Effects _(RAIN) // Rain _(SNO1) // Snowflake _(SNO2) // Blizzard Snowball _(SPLH) // Water Splish _(LSPL) // Lava Splish _(SPLA) // Water Splash _(SMOK) _(BUBL) // Bubble _(WZAP) _(DUST) // Spindash dust _(FPRT) // Spindash dust (flame) _(TFOG) // Teleport Fog _(SEED) // Sonic CD flower seed _(PRTL) // Particle (for fans, etc.) // Game Indicators _(SCOR) // Score logo _(DRWN) // Drowning Timer _(FLII) // AI flight indicator _(LCKN) // Target _(TTAG) // Tag Sign _(GFLG) // Got Flag sign _(FNSF) // Finish flag _(CORK) _(LHRT) // Ring Weapons _(RRNG) // Red Ring _(RNGB) // Bounce Ring _(RNGR) // Rail Ring _(RNGI) // Infinity Ring _(RNGA) // Automatic Ring _(RNGE) // Explosion Ring _(RNGS) // Scatter Ring _(RNGG) // Grenade Ring _(PIKB) // Bounce Ring Pickup _(PIKR) // Rail Ring Pickup _(PIKA) // Automatic Ring Pickup _(PIKE) // Explosion Ring Pickup _(PIKS) // Scatter Ring Pickup _(PIKG) // Grenade Ring Pickup _(TAUT) // Thrown Automatic Ring _(TGRE) // Thrown Grenade Ring _(TSCR) // Thrown Scatter Ring // Mario-specific stuff _(COIN) _(CPRK) _(GOOM) _(BGOM) _(FFWR) _(FBLL) _(SHLL) _(PUMA) _(HAMM) _(KOOP) _(BFLM) _(MAXE) _(MUS1) _(MUS2) _(TOAD) // NiGHTS Stuff _(NDRN) // NiGHTS drone _(NSPK) // NiGHTS sparkle _(NBMP) // NiGHTS Bumper _(HOOP) // NiGHTS hoop sprite _(NSCR) // NiGHTS score sprite _(NWNG) // NIGHTS Wing _(NPRU) // Nights Powerups _(CAPS) // Capsule thingy for NiGHTS _(IDYA) // Ideya _(NTPN) // Nightopian _(SHLP) // Shleep // Secret badniks and hazards, shhhh _(PENG) _(POPH) _(HIVE) _(BUMB) _(BBUZ) _(FMCE) _(HMCE) _(CACO) _(BAL2) _(SBOB) _(SBFL) _(SBSK) _(HBAT) // Debris _(SPRK) // Sparkle _(BOM1) // Robot Explosion _(BOM2) // Boss Explosion 1 _(BOM3) // Boss Explosion 2 _(BOM4) // Underwater Explosion _(BMNB) // Mine Explosion // Crumbly rocks _(ROIA) _(ROIB) _(ROIC) _(ROID) _(ROIE) _(ROIF) _(ROIG) _(ROIH) _(ROII) _(ROIJ) _(ROIK) _(ROIL) _(ROIM) _(ROIN) _(ROIO) _(ROIP) // Level debris _(GFZD) // GFZ debris _(BRIC) // Bricks _(WDDB) // Wood Debris _(BRIR) // CEZ3 colored bricks _(BRIB) _(BRIY) // Gravity Well Objects _(GWLG) _(GWLR) // SRB2Kart _(RNDM) // Random Item Box _(RPOP) // Random Item Box Pop _(SGNS) // Signpost sparkle _(FAST) // Speed boost trail _(DSHR) // Speed boost dust release _(BOST) // Sneaker booster flame _(DRPO) // Drift booster flame _(BOSM) // Sneaker booster smoke _(KFRE) // Sneaker fire trail _(KINV) // Lighter invincibility sparkle trail _(KINB) // Darker invincibility sparkle trail _(KINF) // Invincibility flash _(INVI) // Invincibility speedlines _(ICAP) // Item capsules _(WIPD) // Wipeout dust trail _(DRIF) // Drift Sparks _(BDRF) // Brake drift sparks // Kart Items _(RSHE) // Rocket sneaker _(FITM) // Eggman Monitor _(BANA) // Banana Peel _(ORBN) // Orbinaut _(JAWZ) // Jawz _(SSMN) // SS Mine _(KRBM) // SS Mine BOOM _(LNDM) // Land Mine _(DTRG) // Drop Target _(BHOG) // Ballhog _(BHBM) // Ballhog BOOM _(SPBM) // Self-Propelled Bomb _(THNS) // Thunder Shield _(BUBS) // Bubble Shield (not Bubs) _(BWVE) // Bubble Shield waves _(FLMS) // Flame Shield _(FLMD) // Flame Shield dash _(FLMP) // Flame Shield paper sprites _(FLML) // Flame Shield speed lines _(FLMF) // Flame Shield flash _(SINK) // Kitchen Sink _(SITR) // Kitchen Sink Trail _(KBLN) // Battle Mode Bumper _(BEXC) // Battle Bumper Explosion: Crystal _(BEXS) // Battle Bumper Explosion: Shell _(BDEB) // Battle Bumper Explosion: Debris _(BEXB) // Battle Bumper Explosion: Blast _(TWBS) // Tripwire Boost _(TWBT) // Tripwire BLASTER _(DEZL) // DEZ Laser respawn // Additional Kart Objects _(POKE) // Pokey _(AUDI) // Audience members _(DECO) // Old 1.0 Kart Decoratives + New misc ones _(DOOD) // All the old D00Dkart objects _(SNES) // Sprites for SNES remake maps _(GBAS) // Sprites for GBA remake maps _(SPRS) // Sapphire Coast Spring Shell _(BUZB) // Sapphire Coast Buzz Mk3 _(CHOM) // Sapphire Coast Chomper _(SACO) // Sapphire Coast Fauna _(CRAB) // Crystal Abyss mobs _(BRNG) // Chaotix Big Ring _(BUMP) // Player/shell bump _(FLEN) // Shell hit graphics stuff _(CLAS) // items clash _(PSHW) // thrown indicator _(ISTA) // instashield layer A _(ISTB) // instashield layer B _(PWCL) // Invinc/grow clash VFX _(ARRO) // player arrows _(ITEM) // base item _(ITMO) // Multi-Orbinaut _(ITMI) // Invincibility _(ITSN) // Multi-Sneaker _(ITBA) // Multi-Banana _(ITJA) // Multi-Jawz _(ITMN) _(WANT) _(PBOM) // player bomb _(HIT1) // battle points _(HIT2) // battle points _(HIT3) // battle points _(RETI) // player reticule _(AIDU) _(KSPK) // Spark radius for the thunder shield _(LZI1) // Lightning that falls on the player for thunder shield _(LZI2) // ditto _(KLIT) // You have a twisted mind. But this actually is for the diagonal lightning. _(FZSM) // F-Zero NO CONTEST explosion _(FZBM) // Various plants _(SBUS) _(MARB) // Marble Zone sprites _(FUFO) // CD Special Stage UFO (don't ask me why it begins with an F) _(RUST) // Rusty Rig sprites _(VAPE) // Volcanic Valley // Hill Top Zone _(HTZA) _(HTZB) // Ports of gardens _(SGVA) _(SGVB) _(SGVC) _(PGTR) _(PGF1) _(PGF2) _(PGF3) _(PGBH) _(DPLR) // Midnight Channel stuff: _(SPTL) // Spotlight _(ENM1) // Shadows (Roaming and static) _(GARU) // Wind attack roaming shadows use. _(MARR) // Mayonaka Arrow // Mementos stuff: _(REAP) _(JITB) // Jack In The Box // Color Drive stuff: _(CDMO) _(CDBU) // Daytona Speedway _(DPIN) // Egg Zeppelin _(PPLR) // Desert Palace _(DPPT) // Aurora Atoll _(AATR) _(COCO) // Barren Badlands _(BDST) _(FROG) _(CBRA) _(HOLE) _(BBRA) // Eerie Grove _(EGFG) // SMK ports _(SMKP) _(MTYM) _(THWP) _(SNOB) _(ICEB) // Ezo's maps - many single-use sprites! _(ECND) _(DOCH) _(DUCK) _(GTRE) _(CHES) _(CHIM) _(DRGN) _(LZMN) _(PGSS) _(ZTCH) _(MKMA) _(MKMP) _(RTCH) _(BOWL) _(BOWH) _(BRRL) _(BRRR) _(HRSE) _(TOAH) _(BFRT) _(OFRT) _(RFRT) _(PFRT) _(ASPK) _(HBST) _(HBSO) _(HBSF) _(WBLZ) _(WBLN) // Opulence _(OPUL) _(TGEM) _(TCOI) _(FWRK) _(MXCL) _(LENS) _(GRES) _(WAYP) _(EGOO) _(WTRL) // Water Trail _(WTRU) // Water Trail Underlay _(GCHA) // follower: generic chao _(CHEZ) // follower: cheese _(TRCK) // First person view sprites; this is a sprite so that it can be replaced by a specialized MD2 draw later _(VIEW)