_(NULL) _(RAY) // General purpose mobj _(UNKNOWN) _(THOK) // Thok! mobj _(SHADOW) // Linkdraw Shadow (for invisible objects) _(PLAYER) _(KART_LEFTOVER) _(KART_TIRE) // Enemies _(BLUECRAWLA) // Crawla (Blue) _(REDCRAWLA) // Crawla (Red) _(GFZFISH) // SDURF _(GOLDBUZZ) // Buzz (Gold) _(REDBUZZ) // Buzz (Red) _(JETTBOMBER) // Jetty-Syn Bomber _(JETTGUNNER) // Jetty-Syn Gunner _(CRAWLACOMMANDER) // Crawla Commander _(DETON) // Deton _(SKIM) // Skim mine dropper _(TURRET) // Industrial Turret _(POPUPTURRET) // Pop-Up Turret _(SPINCUSHION) // Spincushion _(CRUSHSTACEAN) // Crushstacean _(CRUSHCLAW) // Big meaty claw _(CRUSHCHAIN) // Chain _(BANPYURA) // Banpyura _(BANPSPRING) // Banpyura spring _(JETJAW) // Jet Jaw _(SNAILER) // Snailer _(VULTURE) // BASH _(POINTY) // Pointy _(POINTYBALL) // Pointy Ball _(ROBOHOOD) // Robo-Hood _(FACESTABBER) // Castlebot Facestabber _(FACESTABBERSPEAR) // Castlebot Facestabber spear aura _(EGGGUARD) // Egg Guard _(EGGSHIELD) // Egg Guard's shield _(GSNAPPER) // Green Snapper _(SNAPPER_LEG) // Green Snapper leg _(SNAPPER_HEAD) // Green Snapper head _(MINUS) // Minus _(MINUSDIRT) // Minus dirt _(SPRINGSHELL) // Spring Shell _(YELLOWSHELL) // Spring Shell (yellow) _(UNIDUS) // Unidus _(UNIBALL) // Unidus Ball _(CANARIVORE) // Canarivore _(CANARIVORE_GAS) // Canarivore gas _(PYREFLY) // Pyre Fly _(PYREFLY_FIRE) // Pyre Fly fire _(PTERABYTESPAWNER) // Pterabyte spawner _(PTERABYTEWAYPOINT) // Pterabyte waypoint _(PTERABYTE) // Pterabyte _(DRAGONBOMBER) // Dragonbomber _(DRAGONWING) // Dragonbomber wing _(DRAGONTAIL) // Dragonbomber tail segment _(DRAGONMINE) // Dragonbomber mine // Generic Boss Items _(BOSSEXPLODE) _(SONIC3KBOSSEXPLODE) _(BOSSFLYPOINT) _(EGGTRAP) _(BOSS3WAYPOINT) _(BOSS9GATHERPOINT) _(BOSSJUNK) // Boss 1 _(EGGMOBILE) _(JETFUME1) _(EGGMOBILE_BALL) _(EGGMOBILE_TARGET) _(EGGMOBILE_FIRE) // Boss 2 _(EGGMOBILE2) _(EGGMOBILE2_POGO) _(GOOP) _(GOOPTRAIL) // Boss 3 _(EGGMOBILE3) _(FAKEMOBILE) _(SHOCKWAVE) // Boss 4 _(EGGMOBILE4) _(EGGMOBILE4_MACE) _(JETFLAME) _(EGGROBO1) _(EGGROBO1JET) // Boss 5 _(FANG) _(BROKENROBOT) _(VWREF) _(VWREB) _(PROJECTORLIGHT) _(FBOMB) _(TNTDUST) // also used by barrel _(FSGNA) _(FSGNB) _(FANGWAYPOINT) // Black Eggman (Boss 7) _(BLACKEGGMAN) _(BLACKEGGMAN_HELPER) _(BLACKEGGMAN_GOOPFIRE) _(BLACKEGGMAN_MISSILE) // New Very-Last-Minute 2.1 Brak Eggman (Cy-Brak-demon) _(CYBRAKDEMON) _(CYBRAKDEMON_ELECTRIC_BARRIER) _(CYBRAKDEMON_MISSILE) _(CYBRAKDEMON_FLAMESHOT) _(CYBRAKDEMON_FLAMEREST) _(CYBRAKDEMON_TARGET_RETICULE) _(CYBRAKDEMON_TARGET_DOT) _(CYBRAKDEMON_NAPALM_BOMB_LARGE) _(CYBRAKDEMON_NAPALM_BOMB_SMALL) _(CYBRAKDEMON_NAPALM_FLAMES) _(CYBRAKDEMON_VILE_EXPLOSION) // Metal Sonic (Boss 9) _(METALSONIC_RACE) _(METALSONIC_BATTLE) _(MSSHIELD_FRONT) _(MSGATHER) // Collectible Items _(RING) _(FLINGRING) // Lost ring _(BLUESPHERE) // Blue sphere for special stages _(FLINGBLUESPHERE) // Lost blue sphere _(BOMBSPHERE) _(REDTEAMRING) // Rings collectable by red team. _(BLUETEAMRING) // Rings collectable by blue team. _(TOKEN) // Special Stage token for special stage _(REDFLAG) // Red CTF Flag _(BLUEFLAG) // Blue CTF Flag _(EMBLEM) _(EMERALD1) _(EMERALD2) _(EMERALD3) _(EMERALD4) _(EMERALD5) _(EMERALD6) _(EMERALD7) _(EMERHUNT) // Emerald Hunt _(EMERALDSPAWN) // Emerald spawner w/ delay _(FLINGEMERALD) // Lost emerald // Springs and others _(FAN) _(STEAM) _(BUMPER) _(BALLOON) _(YELLOWSPRING) _(REDSPRING) _(BLUESPRING) _(GREYSPRING) _(INVISSPRING) _(YELLOWDIAG) // Yellow Diagonal Spring _(REDDIAG) // Red Diagonal Spring _(BLUEDIAG) // Blue Diagonal Spring _(GREYDIAG) // Grey Diagonal Spring _(YELLOWHORIZ) // Yellow Horizontal Spring _(REDHORIZ) // Red Horizontal Spring _(BLUEHORIZ) // Blue Horizontal Spring _(GREYHORIZ) // Grey Horizontal Spring _(BOOSTERSEG) _(BOOSTERROLLER) _(YELLOWBOOSTER) _(REDBOOSTER) // Interactive Objects _(BUBBLES) // Bubble source _(SIGN) // Level end sign _(SPIKEBALL) // Spike Ball _(SPINFIRE) _(SPIKE) _(WALLSPIKE) _(WALLSPIKEBASE) _(STARPOST) _(BIGMINE) _(BLASTEXECUTOR) _(CANNONLAUNCHER) // Monitor miscellany _(BOXSPARKLE) // Monitor boxes -- regular _(RING_BOX) _(PITY_BOX) _(ATTRACT_BOX) _(FORCE_BOX) _(ARMAGEDDON_BOX) _(WHIRLWIND_BOX) _(ELEMENTAL_BOX) _(SNEAKERS_BOX) _(INVULN_BOX) _(1UP_BOX) _(EGGMAN_BOX) _(MIXUP_BOX) _(MYSTERY_BOX) _(GRAVITY_BOX) _(RECYCLER_BOX) _(SCORE1K_BOX) _(SCORE10K_BOX) _(FLAMEAURA_BOX) _(BUBBLEWRAP_BOX) _(THUNDERCOIN_BOX) // Monitor boxes -- repeating (big) boxes _(PITY_GOLDBOX) _(ATTRACT_GOLDBOX) _(FORCE_GOLDBOX) _(ARMAGEDDON_GOLDBOX) _(WHIRLWIND_GOLDBOX) _(ELEMENTAL_GOLDBOX) _(SNEAKERS_GOLDBOX) _(INVULN_GOLDBOX) _(EGGMAN_GOLDBOX) _(GRAVITY_GOLDBOX) _(FLAMEAURA_GOLDBOX) _(BUBBLEWRAP_GOLDBOX) _(THUNDERCOIN_GOLDBOX) // Monitor boxes -- special _(RING_REDBOX) _(RING_BLUEBOX) // Monitor icons _(RING_ICON) _(PITY_ICON) _(ATTRACT_ICON) _(FORCE_ICON) _(ARMAGEDDON_ICON) _(WHIRLWIND_ICON) _(ELEMENTAL_ICON) _(SNEAKERS_ICON) _(INVULN_ICON) _(1UP_ICON) _(EGGMAN_ICON) _(MIXUP_ICON) _(GRAVITY_ICON) _(RECYCLER_ICON) _(SCORE1K_ICON) _(SCORE10K_ICON) _(FLAMEAURA_ICON) _(BUBBLEWRAP_ICON) _(THUNDERCOIN_ICON) // Projectiles _(ROCKET) _(LASER) _(TORPEDO) _(TORPEDO2) // silent _(ENERGYBALL) _(MINE) // Skim/Jetty-Syn mine _(JETTBULLET) // Jetty-Syn Bullet _(TURRETLASER) _(CANNONBALL) // Cannonball _(CANNONBALLDECOR) // Decorative/still cannonball _(ARROW) // Arrow _(DEMONFIRE) // Glaregoyle fire // The letter _(LETTER) // Greenflower Scenery _(GFZFLOWER1) _(GFZFLOWER2) _(GFZFLOWER3) _(BLUEBERRYBUSH) _(BERRYBUSH) _(BUSH) // Trees (both GFZ and misc) _(GFZTREE) _(GFZBERRYTREE) _(GFZCHERRYTREE) _(CHECKERTREE) _(CHECKERSUNSETTREE) _(FHZTREE) // Frozen Hillside _(FHZPINKTREE) _(POLYGONTREE) _(BUSHTREE) _(BUSHREDTREE) _(SPRINGTREE) // Techno Hill Scenery _(THZFLOWER1) _(THZFLOWER2) _(THZFLOWER3) _(THZTREE) // Steam whistle tree/bush _(THZTREEBRANCH) // branch of said tree _(ALARM) // Deep Sea Scenery _(GARGOYLE) // Deep Sea Gargoyle _(BIGGARGOYLE) // Deep Sea Gargoyle (Big) _(SEAWEED) // DSZ Seaweed _(WATERDRIP) // Dripping Water source _(WATERDROP) // Water drop from dripping water _(CORAL1) // Coral _(CORAL2) _(CORAL3) _(CORAL4) _(CORAL5) _(BLUECRYSTAL) // Blue Crystal _(KELP) // Kelp _(ANIMALGAETOP) // Animated algae top _(ANIMALGAESEG) // Animated algae segment _(DSZSTALAGMITE) // Deep Sea 1 Stalagmite _(DSZ2STALAGMITE) // Deep Sea 2 Stalagmite _(LIGHTBEAM) // DSZ Light beam // Castle Eggman Scenery _(CHAIN) // CEZ Chain _(FLAME) // Flame (has corona) _(FLAMEPARTICLE) _(EGGSTATUE) // Eggman Statue _(MACEPOINT) // Mace rotation point _(CHAINMACEPOINT) // Combination of chains and maces point _(SPRINGBALLPOINT) // Spring ball point _(CHAINPOINT) // Mace chain _(HIDDEN_SLING) // Spin mace chain (activatable) _(FIREBARPOINT) // Firebar _(CUSTOMMACEPOINT) // Custom mace _(SMALLMACECHAIN) // Small Mace Chain _(BIGMACECHAIN) // Big Mace Chain _(SMALLMACE) // Small Mace _(BIGMACE) // Big Mace _(SMALLGRABCHAIN) // Small Grab Chain _(BIGGRABCHAIN) // Big Grab Chain _(YELLOWSPRINGBALL) // Yellow spring on a ball _(REDSPRINGBALL) // Red spring on a ball _(SMALLFIREBAR) // Small Firebar _(BIGFIREBAR) // Big Firebar _(CEZFLOWER) // Flower _(CEZPOLE1) // Pole (with red banner) _(CEZPOLE2) // Pole (with blue banner) _(CEZBANNER1) // Banner (red) _(CEZBANNER2) // Banner (blue) _(PINETREE) // Pine Tree _(CEZBUSH1) // Bush 1 _(CEZBUSH2) // Bush 2 _(CANDLE) // Candle _(CANDLEPRICKET) // Candle pricket _(FLAMEHOLDER) // Flame holder _(FIRETORCH) // Fire torch _(WAVINGFLAG1) // Waving flag (red) _(WAVINGFLAG2) // Waving flag (blue) _(WAVINGFLAGSEG1) // Waving flag segment (red) _(WAVINGFLAGSEG2) // Waving flag segment (blue) _(CRAWLASTATUE) // Crawla statue _(FACESTABBERSTATUE) // Facestabber statue _(SUSPICIOUSFACESTABBERSTATUE) // :eggthinking: _(BRAMBLES) // Brambles // Arid Canyon Scenery _(BIGTUMBLEWEED) _(LITTLETUMBLEWEED) _(CACTI1) // Tiny Red Flower Cactus _(CACTI2) // Small Red Flower Cactus _(CACTI3) // Tiny Blue Flower Cactus _(CACTI4) // Small Blue Flower Cactus _(CACTI5) // Prickly Pear _(CACTI6) // Barrel Cactus _(CACTI7) // Tall Barrel Cactus _(CACTI8) // Armed Cactus _(CACTI9) // Ball Cactus _(CACTI10) // Tiny Cactus _(CACTI11) // Small Cactus _(CACTITINYSEG) // Tiny Cactus Segment _(CACTISMALLSEG) // Small Cactus Segment _(ARIDSIGN_CAUTION) // Caution Sign _(ARIDSIGN_CACTI) // Cacti Sign _(ARIDSIGN_SHARPTURN) // Sharp Turn Sign _(OILLAMP) _(TNTBARREL) _(PROXIMITYTNT) _(DUSTDEVIL) _(DUSTLAYER) _(ARIDDUST) _(MINECART) _(MINECARTSEG) _(MINECARTSPAWNER) _(MINECARTEND) _(MINECARTENDSOLID) _(MINECARTSIDEMARK) _(MINECARTSPARK) _(SALOONDOOR) _(SALOONDOORCENTER) _(TRAINCAMEOSPAWNER) _(TRAINSEG) _(TRAINDUSTSPAWNER) _(TRAINSTEAMSPAWNER) _(MINECARTSWITCHPOINT) // Red Volcano Scenery _(FLAMEJET) _(VERTICALFLAMEJET) _(FLAMEJETFLAME) _(FJSPINAXISA) // Counter-clockwise _(FJSPINAXISB) // Clockwise _(FLAMEJETFLAMEB) // Blade's flame _(LAVAFALL) _(LAVAFALL_LAVA) _(LAVAFALLROCK) _(ROLLOUTSPAWN) _(ROLLOUTROCK) _(BIGFERNLEAF) _(BIGFERN) _(JUNGLEPALM) _(TORCHFLOWER) _(WALLVINE_LONG) _(WALLVINE_SHORT) // Dark City Scenery // Egg Rock Scenery // Azure Temple Scenery _(GLAREGOYLE) _(GLAREGOYLEUP) _(GLAREGOYLEDOWN) _(GLAREGOYLELONG) _(TARGET) // AKA Red Crystal _(GREENFLAME) _(BLUEGARGOYLE) // Stalagmites _(STALAGMITE0) _(STALAGMITE1) _(STALAGMITE2) _(STALAGMITE3) _(STALAGMITE4) _(STALAGMITE5) _(STALAGMITE6) _(STALAGMITE7) _(STALAGMITE8) _(STALAGMITE9) // Christmas Scenery _(XMASPOLE) _(CANDYCANE) _(SNOWMAN) // normal _(SNOWMANHAT) // with hat + scarf _(LAMPPOST1) // normal _(LAMPPOST2) // with snow _(HANGSTAR) _(MISTLETOE) // Xmas GFZ bushes _(XMASBLUEBERRYBUSH) _(XMASBERRYBUSH) _(XMASBUSH) // FHZ _(FHZICE1) _(FHZICE2) _(ROSY) _(CDLHRT) // Halloween Scenery // Pumpkins _(JACKO1) _(JACKO2) _(JACKO3) // Dr Seuss Trees _(HHZTREE_TOP) _(HHZTREE_PART) // Misc _(HHZSHROOM) _(HHZGRASS) _(HHZTENTACLE1) _(HHZTENTACLE2) _(HHZSTALAGMITE_TALL) _(HHZSTALAGMITE_SHORT) // Botanic Serenity scenery _(BSZTALLFLOWER_RED) _(BSZTALLFLOWER_PURPLE) _(BSZTALLFLOWER_BLUE) _(BSZTALLFLOWER_CYAN) _(BSZTALLFLOWER_YELLOW) _(BSZTALLFLOWER_ORANGE) _(BSZFLOWER_RED) _(BSZFLOWER_PURPLE) _(BSZFLOWER_BLUE) _(BSZFLOWER_CYAN) _(BSZFLOWER_YELLOW) _(BSZFLOWER_ORANGE) _(BSZSHORTFLOWER_RED) _(BSZSHORTFLOWER_PURPLE) _(BSZSHORTFLOWER_BLUE) _(BSZSHORTFLOWER_CYAN) _(BSZSHORTFLOWER_YELLOW) _(BSZSHORTFLOWER_ORANGE) _(BSZTULIP_RED) _(BSZTULIP_PURPLE) _(BSZTULIP_BLUE) _(BSZTULIP_CYAN) _(BSZTULIP_YELLOW) _(BSZTULIP_ORANGE) _(BSZCLUSTER_RED) _(BSZCLUSTER_PURPLE) _(BSZCLUSTER_BLUE) _(BSZCLUSTER_CYAN) _(BSZCLUSTER_YELLOW) _(BSZCLUSTER_ORANGE) _(BSZBUSH_RED) _(BSZBUSH_PURPLE) _(BSZBUSH_BLUE) _(BSZBUSH_CYAN) _(BSZBUSH_YELLOW) _(BSZBUSH_ORANGE) _(BSZVINE_RED) _(BSZVINE_PURPLE) _(BSZVINE_BLUE) _(BSZVINE_CYAN) _(BSZVINE_YELLOW) _(BSZVINE_ORANGE) _(BSZSHRUB) _(BSZCLOVER) _(BSZFISH) _(BSZSUNFLOWER) // Misc scenery _(DBALL) _(EGGSTATUE2) // Powerup Indicators _(ELEMENTAL_ORB) // Elemental shield mobj _(ATTRACT_ORB) // Attract shield mobj _(FORCE_ORB) // Force shield mobj _(ARMAGEDDON_ORB) // Armageddon shield mobj _(WHIRLWIND_ORB) // Whirlwind shield mobj _(PITY_ORB) // Pity shield mobj _(FLAMEAURA_ORB) // Flame shield mobj _(BUBBLEWRAP_ORB) // Bubble shield mobj _(THUNDERCOIN_ORB) // Thunder shield mobj _(THUNDERCOIN_SPARK) // Thunder spark _(IVSP) // Invincibility sparkles _(SUPERSPARK) // Super Sonic Spark // Flickies _(FLICKY_01) // Bluebird _(FLICKY_01_CENTER) _(FLICKY_02) // Rabbit _(FLICKY_02_CENTER) _(FLICKY_03) // Chicken _(FLICKY_03_CENTER) _(FLICKY_04) // Seal _(FLICKY_04_CENTER) _(FLICKY_05) // Pig _(FLICKY_05_CENTER) _(FLICKY_06) // Chipmunk _(FLICKY_06_CENTER) _(FLICKY_07) // Penguin _(FLICKY_07_CENTER) _(FLICKY_08) // Fish _(FLICKY_08_CENTER) _(FLICKY_09) // Ram _(FLICKY_09_CENTER) _(FLICKY_10) // Puffin _(FLICKY_10_CENTER) _(FLICKY_11) // Cow _(FLICKY_11_CENTER) _(FLICKY_12) // Rat _(FLICKY_12_CENTER) _(FLICKY_13) // Bear _(FLICKY_13_CENTER) _(FLICKY_14) // Dove _(FLICKY_14_CENTER) _(FLICKY_15) // Cat _(FLICKY_15_CENTER) _(FLICKY_16) // Canary _(FLICKY_16_CENTER) _(SECRETFLICKY_01) // Spider _(SECRETFLICKY_01_CENTER) _(SECRETFLICKY_02) // Bat _(SECRETFLICKY_02_CENTER) _(SEED) // Environmental Effects _(RAIN) // Rain _(SNOWFLAKE) // Snowflake _(BLIZZARDSNOW) // Blizzard Snowball _(SPLISH) // Water splish! _(LAVASPLISH) // Lava splish! _(SMOKE) _(SMALLBUBBLE) // small bubble _(MEDIUMBUBBLE) // medium bubble _(EXTRALARGEBUBBLE) // extra large bubble _(WATERZAP) _(SPINDUST) // Spindash dust _(TFOG) _(PARTICLE) _(PARTICLEGEN) // For fans, etc. // Game Indicators _(SCORE) // score logo _(DROWNNUMBERS) // Drowning Timer _(GOTEMERALD) // Chaos Emerald (intangible) _(LOCKON) // Target _(LOCKONINF) // In-level Target _(TAG) // Tag Sign _(GOTFLAG) // Got Flag sign _(FINISHFLAG) // Finish flag // Ambient Sounds _(AMBIENT) _(CORK) _(LHRT) // Ring Weapons _(REDRING) _(BOUNCERING) _(RAILRING) _(INFINITYRING) _(AUTOMATICRING) _(EXPLOSIONRING) _(SCATTERRING) _(GRENADERING) _(BOUNCEPICKUP) _(RAILPICKUP) _(AUTOPICKUP) _(EXPLODEPICKUP) _(SCATTERPICKUP) _(GRENADEPICKUP) _(THROWNBOUNCE) _(THROWNINFINITY) _(THROWNAUTOMATIC) _(THROWNSCATTER) _(THROWNEXPLOSION) _(THROWNGRENADE) // Mario-specific stuff _(COIN) _(FLINGCOIN) _(GOOMBA) _(BLUEGOOMBA) _(FIREFLOWER) _(FIREBALL) _(FIREBALLTRAIL) _(SHELL) _(PUMA) _(PUMATRAIL) _(HAMMER) _(KOOPA) _(KOOPAFLAME) _(AXE) _(MARIOBUSH1) _(MARIOBUSH2) _(TOAD) // NiGHTS Stuff _(AXIS) _(AXISTRANSFER) _(AXISTRANSFERLINE) _(NIGHTSDRONE) _(NIGHTSDRONE_MAN) _(NIGHTSDRONE_SPARKLING) _(NIGHTSDRONE_GOAL) _(NIGHTSPARKLE) _(NIGHTSLOOPHELPER) _(NIGHTSBUMPER) // NiGHTS Bumper _(HOOP) _(HOOPCOLLIDE) // Collision detection for NiGHTS hoops _(HOOPCENTER) // Center of a hoop _(NIGHTSCORE) _(NIGHTSCHIP) // NiGHTS Chip _(FLINGNIGHTSCHIP) // Lost NiGHTS Chip _(NIGHTSSTAR) // NiGHTS Star _(FLINGNIGHTSSTAR) // Lost NiGHTS Star _(NIGHTSSUPERLOOP) _(NIGHTSWING) _(NIGHTSDRILLREFILL) _(NIGHTSHELPER) _(NIGHTSEXTRATIME) _(NIGHTSLINKFREEZE) _(EGGCAPSULE) _(IDEYAANCHOR) _(NIGHTOPIANHELPER) // the actual helper object that orbits you _(PIAN) // decorative singing friend _(SHLEEP) // almost-decorative sleeping enemy // Secret badniks and hazards, shhhh _(PENGUINATOR) _(POPHAT) _(POPSHOT) _(POPSHOT_TRAIL) _(HIVEELEMENTAL) _(BUMBLEBORE) _(BUGGLE) _(SMASHINGSPIKEBALL) _(CACOLANTERN) _(CACOSHARD) _(CACOFIRE) _(SPINBOBERT) _(SPINBOBERT_FIRE1) _(SPINBOBERT_FIRE2) _(HANGSTER) // Utility Objects _(TELEPORTMAN) _(ALTVIEWMAN) _(CRUMBLEOBJ) // Sound generator for crumbling platform _(TUBEWAYPOINT) _(PUSH) _(GHOST) _(OVERLAY) _(ANGLEMAN) _(POLYANCHOR) _(POLYSPAWN) _(MINIMAPBOUND) // Skybox objects _(SKYBOX) // Debris _(SPARK) // spark, only used for debugging, actually _(EXPLODE) // Robot Explosion _(UWEXPLODE) // Underwater Explosion _(DUST) _(ROCKSPAWNER) _(FALLINGROCK) _(ROCKCRUMBLE1) _(ROCKCRUMBLE2) _(ROCKCRUMBLE3) _(ROCKCRUMBLE4) _(ROCKCRUMBLE5) _(ROCKCRUMBLE6) _(ROCKCRUMBLE7) _(ROCKCRUMBLE8) _(ROCKCRUMBLE9) _(ROCKCRUMBLE10) _(ROCKCRUMBLE11) _(ROCKCRUMBLE12) _(ROCKCRUMBLE13) _(ROCKCRUMBLE14) _(ROCKCRUMBLE15) _(ROCKCRUMBLE16) // Level debris _(GFZDEBRIS) _(BRICKDEBRIS) _(WOODDEBRIS) _(REDBRICKDEBRIS) // for CEZ3 _(BLUEBRICKDEBRIS) // for CEZ3 _(YELLOWBRICKDEBRIS) // for CEZ3 // SRB1 Badniks _(SRB1_CRAWLA) _(SRB1_BAT) _(SRB1_ROBOFISH) _(SRB1_VOLCANOGUY) _(SRB1_HOPPY) _(SRB1_HOPPYWATER) _(SRB1_HOPPYSKYLAB) _(SRB1_MMZFLYING) _(SRB1_UFO) _(SRB1_GRAYBOT) _(SRB1_ROBOTOPOLIS) _(SRB1_RBZBUZZ) _(SRB1_RBZSPIKES) _(SRB1_METALSONIC) _(SRB1_GOLDBOT) _(SRB1_GENREX) // SRB2kart _(RANDOMITEM) _(RANDOMITEMPOP) _(FLOATINGITEM) _(ITEMCAPSULE) _(ITEMCAPSULE_PART) _(SIGNSPARKLE) _(FASTLINE) _(FASTDUST) _(BOOSTFLAME) _(BOOSTSMOKE) _(SNEAKERTRAIL) _(AIZDRIFTSTRAT) _(SPARKLETRAIL) _(INVULNFLASH) _(WIPEOUTTRAIL) _(DRIFTSPARK) _(BRAKEDRIFT) _(DRIFTDUST) _(ROCKETSNEAKER) // Rocket sneakers _(EGGMANITEM) // Eggman items _(EGGMANITEM_SHIELD) _(BANANA) // Banana Stuff _(BANANA_SHIELD) _(ORBINAUT) // Orbinaut stuff _(ORBINAUT_SHIELD) _(JAWZ) // Jawz stuff _(JAWZ_DUD) _(JAWZ_SHIELD) _(PLAYERRETICULE) // Jawz reticule _(SSMINE) // Mine stuff _(SSMINE_SHIELD) _(MINEEXPLOSION) // to keep compatmode scripts happy _(SMOLDERING) // New explosion _(BOOMEXPLODE) _(BOOMPARTICLE) _(LANDMINE) // Land Mine _(DROPTARGET) // Drop Target _(DROPTARGET_SHIELD) _(BALLHOG) // Ballhog _(BALLHOGBOOM) _(SPB) // SPB stuff _(SPBEXPLOSION) _(THUNDERSHIELD) // Shields _(BUBBLESHIELD) _(FLAMESHIELD) _(BUBBLESHIELDTRAP) _(SINK) // Kitchen Sink Stuff _(SINK_SHIELD) _(SINKTRAIL) _(BATTLEBUMPER) // Battle Mode bumpers _(BATTLEBUMPER_DEBRIS) _(BATTLEBUMPER_BLAST) _(DEZLASER) _(WAYPOINT) _(WAYPOINT_RISER) _(WAYPOINT_ANCHOR) _(BOTHINT) _(RANDOMAUDIENCE) _(FLAYM) _(DEVIL) _(ANGEL) _(PALMTREE) _(FLAG) _(HEDGEHOG) _(BUSH1) _(TWEE) _(HYDRANT) _(BIGPUMA) _(APPLE) _(DOOD_FLOWER1) _(DOOD_FLOWER2) _(DOOD_FLOWER3) _(DOOD_FLOWER4) _(DOOD_BOX) _(DOOD_BALLOON) _(BIGRING) _(SNES_DONUTBUSH1) _(SNES_DONUTBUSH2) _(SNES_DONUTBUSH3) _(GBA_BOO) _(BUZZBOMBER) _(CHOMPER) _(PALMTREE2) _(PURPLEFLOWER1) _(PURPLEFLOWER2) _(YELLOWFLOWER1) _(YELLOWFLOWER2) _(PLANT2) _(PLANT3) _(PLANT4) _(SKULL) _(PHANTREE) _(FLYINGGARG) _(LAMPPOST) _(MOSSYTREE) _(BUMP) _(FLINGENERGY) _(ITEMCLASH) _(FIREDITEM) _(INSTASHIELDA) _(INSTASHIELDB) _(POWERCLASH) // Grow/Invinc clash VFX _(PLAYERARROW) _(PLAYERWANTED) _(KARMAHITBOX) _(KARMAWHEEL) _(BATTLEPOINT) _(FZEROBOOM) // Various plants _(SONICBUSH) // Marble Zone _(MARBLEFLAMEPARTICLE) _(MARBLETORCH) _(MARBLELIGHT) _(MARBLEBURNER) // CD Special Stage _(CDUFO) // Rusty Rig _(RUSTYLAMP_ORANGE) _(RUSTYCHAIN) // Smokin' & Vapin' (Don't try this at home, kids!) _(PETSMOKER) _(PETSMOKE) _(VVVAPE) // Hill Top Zone _(HTZTREE) _(HTZBUSH) // Ports of gardens _(SGVINE1) _(SGVINE2) _(SGVINE3) _(PGTREE) _(PGFLOWER1) _(PGFLOWER2) _(PGFLOWER3) _(PGBUSH) _(DHPILLAR) // Midnight Channel stuff: _(SPOTLIGHT) // Spotlight Object _(RANDOMSHADOW) // Random static Shadows. _(ROAMINGSHADOW) // Roaming Shadows. _(MAYONAKAARROW) // Arrow static signs for Mayonaka // Mementos stuff _(REAPERWAYPOINT) _(REAPER) _(MEMENTOSTP) _(MEMENTOSPARTICLE) _(JACKINTHEBOX) // Color Drive: _(CDMOON) _(CDBUSH) _(CDTREEA) _(CDTREEB) // Daytona Speedway _(DAYTONAPINETREE) _(DAYTONAPINETREE_SIDE) // Egg Zeppelin _(EZZPROPELLER) _(EZZPROPELLER_BLADE) // Desert Palace _(DP_PALMTREE) // Aurora Atoll _(AAZTREE_HELPER) _(AAZTREE_SEG) _(AAZTREE_COCONUT) _(AAZTREE_LEAF) // Barren Badlands _(BBZDUST) _(FROGGER) _(FROGTONGUE) _(FROGTONGUE_JOINT) _(ROBRA) _(ROBRA_HEAD) _(ROBRA_JOINT) _(BLUEROBRA) _(BLUEROBRA_HEAD) _(BLUEROBRA_JOINT) // Eerie Grove _(EERIEFOG) _(EERIEFOGGEN) // SMK ports _(SMK_PIPE) _(SMK_MOLESPAWNER) _(SMK_MOLE) _(SMK_THWOMP) _(SMK_SNOWBALL) _(SMK_ICEBLOCK) _(SMK_ICEBLOCK_SIDE) _(SMK_ICEBLOCK_DEBRIS) // Ezo's maps _(BLUEFIRE) _(GREENFIRE) _(REGALCHEST) _(CHIMERASTATUE) _(DRAGONSTATUE) _(LIZARDMANSTATUE) _(PEGASUSSTATUE) _(ZELDAFIRE) _(GANBARETHING) _(GANBAREDUCK) _(GANBARETREE) _(MONOKUMA) _(REDZELDAFIRE) _(BOWLINGPIN) _(MERRYAMBIENCE) _(TWINKLECARTAMBIENCE) _(EXPLODINGBARREL) _(MERRYHORSE) _(ARIDTOAD) _(BLUEFRUIT) _(ORANGEFRUIT) _(REDFRUIT) _(PINKFRUIT) _(ADVENTURESPIKEA) _(ADVENTURESPIKEB) _(ADVENTURESPIKEC) _(BOOSTPROMPT) _(BOOSTOFF) _(BOOSTON) _(LIZARDMAN) _(LIONMAN) // Opulence _(OPULENCE_PALMTREE) _(OPULENCE_FERN) _(TUMBLEGEM) _(TUMBLECOIN) _(KARMAFIREWORK) _(GAINAX) _(BOOSTSTACK) _(FOLLOWER) _(FOLLOWERBUBBLE_FRONT) _(FOLLOWERBUBBLE_BACK) _(WATERTRAIL) _(WATERTRAILUNDERLAY) _(PAPERITEMSPOT) _(LOOPENDPOINT) _(LOOPCENTERPOINT) _(SCRIPT_THING)