// BLANKART //----------------------------------------------------------------------------- // Copyright (C) 2012-2016 by John "JTE" Muniz. // Copyright (C) 2012-2020 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. // See the 'LICENSE' file for more details. //----------------------------------------------------------------------------- /// \file lua_baselib.c /// \brief basic functions for Lua scripting #include "doomdef.h" #include "p_local.h" #include "p_setup.h" // So we can have P_SetupLevelSky #include "p_slopes.h" // P_GetSlopeZAt #include "z_zone.h" #include "r_main.h" #include "r_draw.h" #include "r_things.h" // R_Frame2Char etc #include "m_random.h" #include "s_sound.h" #include "g_game.h" #include "g_input.h" #include "m_menu.h" #include "y_inter.h" #include "hu_stuff.h" // HU_AddChatText #include "console.h" #include "k_kart.h" // SRB2Kart #include "k_battle.h" #include "k_boss.h" #include "k_collide.h" #include "k_color.h" #include "k_hud.h" #include "k_waypoint.h" #include "k_items.h" #include "k_itemlist.hpp" #include "d_netcmd.h" // IsPlayerAdmin #include "m_menu.h" // Player Setup menu color stuff #include "p_spec.h" // P_StartQuake #include "i_system.h" // I_GetPreciseTime, I_GetPrecisePrecision #include "v_video.h" #include "k_terrain.h" #include "k_bot.h" #include "lua_script.h" #include "lua_libs.h" #include "lua_hud.h" // hud_running errors #include "taglist.h" // P_FindSpecialLineFromTag #include "lua_hook.h" // hook_cmd_running errors #define NOHUD if (hud_running)\ return luaL_error(L, "HUD rendering code should not call this function!");\ else if (hook_cmd_running)\ return luaL_error(L, "CMD building code should not call this function!"); boolean luaL_checkboolean(lua_State *L, int narg) { luaL_checktype(L, narg, LUA_TBOOLEAN); return lua_toboolean(L, narg); } // String concatination static int lib_concat(lua_State *L) { int n = lua_gettop(L); /* number of arguments */ int i; char *r = NULL; size_t rl = 0,sl; lua_getglobal(L, "tostring"); for (i=1; i<=n; i++) { const char *s; lua_pushvalue(L, -1); /* function to be called */ lua_pushvalue(L, i); /* value to print */ lua_call(L, 1, 1); s = lua_tolstring(L, -1, &sl); /* get result */ if (s == NULL) return luaL_error(L, LUA_QL("tostring") " must return a string to " LUA_QL("__add")); r = Z_Realloc(r, rl+sl, PU_STATIC, NULL); memcpy(r+rl, s, sl); rl += sl; lua_pop(L, 1); /* pop result */ } lua_pushlstring(L, r, rl); Z_Free(r); return 1; } // Wrapper for CONS_Printf // Copied from base Lua code static int lib_print(lua_State *L) { int n = lua_gettop(L); /* number of arguments */ int i; //HUDSAFE lua_getglobal(L, "tostring"); for (i=1; i<=n; i++) { const char *s; lua_pushvalue(L, -1); /* function to be called */ lua_pushvalue(L, i); /* value to print */ lua_call(L, 1, 1); s = lua_tostring(L, -1); /* get result */ if (s == NULL) return luaL_error(L, LUA_QL("tostring") " must return a string to " LUA_QL("print")); if (i>1) CONS_Printf("\n"); CONS_Printf("%s", s); lua_pop(L, 1); /* pop result */ } CONS_Printf("\n"); return 0; } // Print stuff in the chat, or in the console if we can't. static int lib_chatprint(lua_State *L) { const char *str = luaL_checkstring(L, 1); // retrieve string boolean sound = lua_optboolean(L, 2); // retrieve sound boolean int len = strlen(str); if (str == NULL) // error if we don't have a string! return luaL_error(L, LUA_QL("tostring") " must return a string to " LUA_QL("chatprint")); if (len > 255) // string is too long!!! return luaL_error(L, "String exceeds the 255 characters limit of the chat buffer."); HU_AddChatText(str, sound); return 0; } // Same as above, but do it for only one player. static int lib_chatprintf(lua_State *L) { int n = lua_gettop(L); /* number of arguments */ const char *str = luaL_checkstring(L, 2); // retrieve string boolean sound = lua_optboolean(L, 3); // sound? int len = strlen(str); player_t *plr; if (n < 2) return luaL_error(L, "chatprintf requires at least two arguments: player and text."); plr = *((player_t **)luaL_checkudata(L, 1, META_PLAYER)); // retrieve player if (!plr) return LUA_ErrInvalid(L, "player_t"); if (plr != &players[consoleplayer]) return 0; if (str == NULL) // error if we don't have a string! return luaL_error(L, LUA_QL("tostring") " must return a string to " LUA_QL("chatprintf")); if (len > 255) // string is too long!!! return luaL_error(L, "String exceeds the 255 characters limit of the chat buffer."); HU_AddChatText(str, sound); return 0; } static const struct { const char *meta; const char *utype; } meta2utype[] = { {META_STATE, "state_t"}, {META_MOBJINFO, "mobjinfo_t"}, {META_SFXINFO, "sfxinfo_t"}, {META_SKINCOLOR, "skincolor_t"}, {META_COLORRAMP, "skincolor_t.ramp"}, {META_SPRITEINFO, "spriteinfo_t"}, {META_PIVOTLIST, "spriteframepivot_t[]"}, {META_FRAMEPIVOT, "spriteframepivot_t"}, {META_PRECIPPROPS, "precipprops_t"}, {META_TAGLIST, "taglist"}, {META_MOBJ, "mobj_t"}, {META_MAPTHING, "mapthing_t"}, {META_PLAYER, "player_t"}, {META_TICCMD, "ticcmd_t"}, {META_SKIN, "skin_t"}, {META_SOUNDSID, "skin_t.soundsid"}, {META_SKINSPRITES, "skin_t.sprites"}, {META_SKINSPRITESLIST, "skin_t.sprites[]"}, {META_SKINVOICES, "skin_t.voices"}, {META_VERTEX, "vertex_t"}, {META_LINE, "line_t"}, {META_SIDE, "side_t"}, {META_SUBSECTOR, "subsector_t"}, {META_SECTOR, "sector_t"}, {META_FFLOOR, "ffloor_t"}, #ifdef HAVE_LUA_SEGS {META_SEG, "seg_t"}, {META_NODE, "node_t"}, #endif {META_SLOPE, "slope_t"}, {META_MAPHEADER, "mapheader_t"}, {META_POLYOBJ, "polyobj_t"}, {META_POLYOBJVERTICES, "polyobj_t.vertices"}, {META_POLYOBJLINES, "polyobj_t.lines"}, {META_CVAR, "consvar_t"}, {META_SECTORLINES, "sector_t.lines"}, #ifdef MUTABLE_TAGS {META_SECTORTAGLIST, "sector_t.taglist"}, #endif {META_SIDENUM, "line_t.sidenum"}, {META_LINEARGS, "line_t.args"}, {META_LINESTRINGARGS, "line_t.stringargs"}, {META_SECTORARGS, "sector_t.args"}, {META_SECTORSTRINGARGS, "sector_t.stringargs"}, {META_THINGARGS, "mapthing.args"}, {META_THINGSTRINGARGS, "mapthing.stringargs"}, #ifdef HAVE_LUA_SEGS {META_NODEBBOX, "node_t.bbox"}, {META_NODECHILDREN, "node_t.children"}, #endif {META_BBOX, "bbox"}, {META_PATCH, "patch_t"}, {META_COLORMAP, "colormap"}, {META_CAMERA, "camera_t"}, {META_ACTION, "action"}, {META_LUABANKS, "luabanks[]"}, {META_ACTIVATOR, "activator_t"}, {META_FOLLOWER, "follower_t"}, {META_SONICLOOPVARS, "sonicloopvars_t"}, {META_SONICLOOPCAMVARS, "sonicloopcamvars_t"}, {META_BOTVARS, "botvars_t"}, {META_BOTCONTROLLER, "botcontroller_t"}, {META_BOTDATA, "botdata_t"}, {META_SPLASH, "t_splash_t"}, {META_FOOTSTEP, "t_footstep_t"}, {META_OVERLAY, "t_overlay_t"}, {META_TERRAIN, "terrain_t"}, {META_VECTOR2, "vector2_t"}, {META_VECTOR3, "vector3_t"}, {META_MATRIX, "matrix_t"}, {META_QUATERNION, "quaternion_t"}, {META_VOICE, "kartvoice_t"}, {META_VOICE_ARRAY, "kartvoice_t.array[]"}, {META_VOICE_ARRAY1, "kartvoice_t.array[1]"}, {META_KARTITEM, "kartitem_t"}, {META_KARTRESULT, "kartresult_t"}, {META_KARTITEMGRAPHICS, "kartitemgraphics_t"}, {META_BOOSTINFO, "boostinfo_t"}, {NULL, NULL} }; // goes through the above list and returns the utype string for the userdata type // returns "unknown" instead if we couldn't find the right userdata type static const char *GetUserdataUType(lua_State *L) { UINT8 i; lua_getmetatable(L, -1); for (i = 0; meta2utype[i].meta; i++) { luaL_getmetatable(L, meta2utype[i].meta); if (lua_rawequal(L, -1, -2)) { lua_pop(L, 2); return meta2utype[i].utype; } lua_pop(L, 1); } lua_pop(L, 1); return "unknown"; } // Return a string representing the type of userdata the given var is // e.g. players[0] -> "player_t" // or players[0].powers -> "player_t.powers" static int lib_userdataType(lua_State *L) { lua_settop(L, 1); // pop everything except arg 1 (in case somebody decided to add more) luaL_checktype(L, 1, LUA_TUSERDATA); lua_pushstring(L, GetUserdataUType(L)); return 1; } // Returns the output of a fixed-point value as a floating-point string. static int lib_toFloatStr(lua_State *L) { lua_settop(L, 1); fixed_t f = luaL_checkinteger(L, 1); lua_pushstring(L, va("%f", FIXED_TO_FLOAT(f))); return 1; } // Takes a metatable as first and only argument // Only callable during script loading static int lib_registerMetatable(lua_State *L) { static UINT16 nextid = 1; if (!lua_lumploading) return luaL_error(L, "This function cannot be called from within a hook or coroutine!"); luaL_checktype(L, 1, LUA_TTABLE); if (nextid == 0) return luaL_error(L, "Too many metatables registered?! Please consider rewriting your script once you are sober again.\n"); lua_getfield(L, LUA_REGISTRYINDEX, LREG_METATABLES); // 2 // registry.metatables[metatable] = nextid lua_pushvalue(L, 1); // 3 lua_pushnumber(L, nextid); // 4 lua_settable(L, 2); // registry.metatables[nextid] = metatable lua_pushnumber(L, nextid); // 3 lua_pushvalue(L, 1); // 4 lua_settable(L, 2); lua_pop(L, 1); nextid++; return 0; } // Takes a string as only argument and returns the metatable // associated to the userdata type this string refers to // Returns nil if the string does not refer to a valid userdata type static int lib_userdataMetatable(lua_State *L) { UINT32 i; const char *udname = luaL_checkstring(L, 1); // Find internal metatable name for (i = 0; meta2utype[i].meta; i++) if (fastcmp(udname, meta2utype[i].utype)) { luaL_getmetatable(L, meta2utype[i].meta); return 1; } lua_pushnil(L); return 1; } static int lib_isPlayerAdmin(lua_State *L) { player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER)); //HUDSAFE if (!player) return LUA_ErrInvalid(L, "player_t"); lua_pushboolean(L, IsPlayerAdmin(player-players)); return 1; } static int lib_reserveLuabanks(lua_State *L) { static boolean reserved = false; if (!lua_lumploading) return luaL_error(L, "luabanks[] cannot be reserved from within a hook or coroutine!"); if (reserved) return luaL_error(L, "luabanks[] has already been reserved! Only one savedata-enabled mod at a time may use this feature."); reserved = true; LUA_PushUserdata(L, &luabanks, META_LUABANKS); return 1; } static int lib_tofixed(lua_State *L) { const char *arg = luaL_checkstring(L, 1); char *end; float f = strtof(arg, &end); if (*end != '\0') lua_pushnil(L); else lua_pushnumber(L, FLOAT_TO_FIXED(f)); return 1; } // M_MENU ////////////// static int lib_pMoveColorBefore(lua_State *L) { UINT16 color = (UINT16)luaL_checkinteger(L, 1); UINT16 targ = (UINT16)luaL_checkinteger(L, 2); NOHUD M_MoveColorBefore(color, targ); return 0; } static int lib_pMoveColorAfter(lua_State *L) { UINT16 color = (UINT16)luaL_checkinteger(L, 1); UINT16 targ = (UINT16)luaL_checkinteger(L, 2); NOHUD M_MoveColorAfter(color, targ); return 0; } static int lib_pGetColorBefore(lua_State *L) { UINT16 color = (UINT16)luaL_checkinteger(L, 1); lua_pushinteger(L, M_GetColorBefore(color)); return 1; } static int lib_pGetColorAfter(lua_State *L) { UINT16 color = (UINT16)luaL_checkinteger(L, 1); lua_pushinteger(L, M_GetColorAfter(color)); return 1; } // M_MISC ////////////// static int lib_gMapNumber(lua_State *L) { const char *arg = luaL_checkstring(L, 1); INT32 map; map = G_MapNumber(arg); if (map == INT32_MAX) return 0; return map; } // M_RANDOM ////////////// static int lib_pRandomFixed(lua_State *L) { NOHUD lua_pushfixed(L, P_RandomFixed()); demo_writerng = 2; return 1; } static int lib_pRandomByte(lua_State *L) { NOHUD lua_pushinteger(L, P_RandomByte()); demo_writerng = 2; return 1; } static int lib_pRandomKey(lua_State *L) { INT32 a = (INT32)luaL_checkinteger(L, 1); NOHUD lua_pushinteger(L, P_RandomKey(a)); demo_writerng = 2; return 1; } static int lib_pRandomRange(lua_State *L) { INT32 a = (INT32)luaL_checkinteger(L, 1); INT32 b = (INT32)luaL_checkinteger(L, 2); NOHUD if (b < a) { INT32 c = a; a = b; b = c; } lua_pushinteger(L, P_RandomRange(a, b)); demo_writerng = 2; return 1; } // Macros. static int lib_pSignedRandom(lua_State *L) { NOHUD lua_pushinteger(L, P_SignedRandom()); demo_writerng = 2; return 1; } static int lib_pRandomChance(lua_State *L) { fixed_t p = luaL_checkfixed(L, 1); NOHUD lua_pushboolean(L, P_RandomChance(p)); demo_writerng = 2; return 1; } // P_MAPUTIL /////////////// static int lib_pAproxDistance(lua_State *L) { fixed_t dx = luaL_checkfixed(L, 1); fixed_t dy = luaL_checkfixed(L, 2); //HUDSAFE lua_pushfixed(L, P_AproxDistance(dx, dy)); return 1; } static int lib_pClosestPointOnLine(lua_State *L) { int n = lua_gettop(L); fixed_t x = luaL_checkfixed(L, 1); fixed_t y = luaL_checkfixed(L, 2); vertex_t result; //HUDSAFE if (lua_isuserdata(L, 3)) // use a real linedef to get our points { line_t *line = *((line_t **)luaL_checkudata(L, 3, META_LINE)); if (!line) return LUA_ErrInvalid(L, "line_t"); P_ClosestPointOnLine(x, y, line, &result); } else // use custom coordinates of our own! { vertex_t v1, v2; // fake vertexes line_t junk; // fake linedef if (n < 6) return luaL_error(L, "arguments 3 to 6 not all given (expected 4 fixed-point integers)"); v1.x = luaL_checkfixed(L, 3); v1.y = luaL_checkfixed(L, 4); v2.x = luaL_checkfixed(L, 5); v2.y = luaL_checkfixed(L, 6); junk.v1 = &v1; junk.v2 = &v2; junk.dx = v2.x - v1.x; junk.dy = v2.y - v1.y; P_ClosestPointOnLine(x, y, &junk, &result); } lua_pushfixed(L, result.x); lua_pushfixed(L, result.y); return 2; } static int lib_pPointOnLineSide(lua_State *L) { int n = lua_gettop(L); fixed_t x = luaL_checkfixed(L, 1); fixed_t y = luaL_checkfixed(L, 2); //HUDSAFE if (lua_isuserdata(L, 3)) // use a real linedef to get our points { line_t *line = *((line_t **)luaL_checkudata(L, 3, META_LINE)); if (!line) return LUA_ErrInvalid(L, "line_t"); lua_pushinteger(L, P_PointOnLineSide(x, y, line)); } else // use custom coordinates of our own! { vertex_t v1, v2; // fake vertexes line_t junk; // fake linedef if (n < 6) return luaL_error(L, "arguments 3 to 6 not all given (expected 4 fixed-point integers)"); v1.x = luaL_checkfixed(L, 3); v1.y = luaL_checkfixed(L, 4); v2.x = luaL_checkfixed(L, 5); v2.y = luaL_checkfixed(L, 6); junk.v1 = &v1; junk.v2 = &v2; junk.dx = v2.x - v1.x; junk.dy = v2.y - v1.y; lua_pushinteger(L, P_PointOnLineSide(x, y, &junk)); } return 1; } // P_ENEMY ///////////// static int lib_pCheckMeleeRange(lua_State *L) { mobj_t *actor = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ)); NOHUD INLEVEL if (!actor) return LUA_ErrInvalid(L, "mobj_t"); lua_pushboolean(L, P_CheckMeleeRange(actor)); return 1; } static int lib_pJetbCheckMeleeRange(lua_State *L) { mobj_t *actor = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ)); NOHUD INLEVEL if (!actor) return LUA_ErrInvalid(L, "mobj_t"); lua_pushboolean(L, P_JetbCheckMeleeRange(actor)); return 1; } static int lib_pFaceStabCheckMeleeRange(lua_State *L) { mobj_t *actor = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ)); NOHUD INLEVEL if (!actor) return LUA_ErrInvalid(L, "mobj_t"); lua_pushboolean(L, P_FaceStabCheckMeleeRange(actor)); return 1; } static int lib_pSkimCheckMeleeRange(lua_State *L) { mobj_t *actor = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ)); NOHUD INLEVEL if (!actor) return LUA_ErrInvalid(L, "mobj_t"); lua_pushboolean(L, P_SkimCheckMeleeRange(actor)); return 1; } static int lib_pCheckMissileRange(lua_State *L) { mobj_t *actor = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ)); NOHUD INLEVEL if (!actor) return LUA_ErrInvalid(L, "mobj_t"); lua_pushboolean(L, P_CheckMissileRange(actor)); return 1; } static int lib_pNewChaseDir(lua_State *L) { mobj_t *actor = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ)); NOHUD INLEVEL if (!actor) return LUA_ErrInvalid(L, "mobj_t"); P_NewChaseDir(actor); return 0; } static int lib_pLookForPlayers(lua_State *L) { mobj_t *actor = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ)); fixed_t dist = (fixed_t)luaL_optinteger(L, 2, 0); boolean allaround = lua_optboolean(L, 3); boolean tracer = lua_optboolean(L, 4); NOHUD INLEVEL if (!actor) return LUA_ErrInvalid(L, "mobj_t"); lua_pushboolean(L, P_LookForPlayers(actor, allaround, tracer, dist)); return 1; } // P_MOBJ //////////// static int lib_pSpawnMobj(lua_State *L) { fixed_t x = luaL_checkfixed(L, 1); fixed_t y = luaL_checkfixed(L, 2); fixed_t z = luaL_checkfixed(L, 3); mobjtype_t type = luaL_checkinteger(L, 4); NOHUD INLEVEL if (type >= NUMMOBJTYPES) return luaL_error(L, "mobj type %d out of range (0 - %d)", type, NUMMOBJTYPES-1); LUA_PushUserdata(L, P_SpawnMobj(x, y, z, type), META_MOBJ); return 1; } static int lib_pSpawnMobjFromMobj(lua_State *L) { mobj_t *actor = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ)); fixed_t x = luaL_checkfixed(L, 2); fixed_t y = luaL_checkfixed(L, 3); fixed_t z = luaL_checkfixed(L, 4); mobjtype_t type = luaL_checkinteger(L, 5); NOHUD INLEVEL if (!actor) return LUA_ErrInvalid(L, "mobj_t"); if (type >= NUMMOBJTYPES) return luaL_error(L, "mobj type %d out of range (0 - %d)", type, NUMMOBJTYPES-1); LUA_PushUserdata(L, P_SpawnMobjFromMobj(actor, x, y, z, type), META_MOBJ); return 1; } static int lib_pSpawnMobjFromMobjUnscaled(lua_State *L) { mobj_t *actor = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ)); fixed_t x = luaL_checkfixed(L, 2); fixed_t y = luaL_checkfixed(L, 3); fixed_t z = luaL_checkfixed(L, 4); mobjtype_t type = luaL_checkinteger(L, 5); NOHUD INLEVEL if (!actor) return LUA_ErrInvalid(L, "mobj_t"); if (type >= NUMMOBJTYPES) return luaL_error(L, "mobj type %d out of range (0 - %d)", type, NUMMOBJTYPES-1); LUA_PushUserdata(L, P_SpawnMobjFromMobjUnscaled(actor, x, y, z, type), META_MOBJ); return 1; } static int lib_pRemoveMobj(lua_State *L) { mobj_t *th = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ)); NOHUD INLEVEL if (!th) return LUA_ErrInvalid(L, "mobj_t"); if (th->player) return luaL_error(L, "Attempt to remove player mobj with P_RemoveMobj."); P_RemoveMobj(th); return 0; } // P_IsValidSprite2 technically doesn't exist, and probably never should... but too much would need to be exposed to allow this to be checked by other methods. static int lib_pIsValidSprite2(lua_State *L) { mobj_t *mobj = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ)); UINT8 spr2 = (UINT8)luaL_checkinteger(L, 2); //HUDSAFE INLEVEL if (!mobj) return LUA_ErrInvalid(L, "mobj_t"); lua_pushboolean(L, (mobj->skin && (((skin_t *)mobj->skin)->sprites[spr2].numframes))); return 1; } // P_SpawnLockOn doesn't exist either, but we want to expose making a local mobj without encouraging hacks. static int lib_pSpawnLockOn(lua_State *L) { player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER)); mobj_t *lockon = *((mobj_t **)luaL_checkudata(L, 2, META_MOBJ)); statenum_t state = luaL_checkinteger(L, 3); NOHUD INLEVEL if (!lockon) return LUA_ErrInvalid(L, "mobj_t"); if (!player) return LUA_ErrInvalid(L, "player_t"); if (state >= NUMSTATES) return luaL_error(L, "state %d out of range (0 - %d)", state, NUMSTATES-1); #if 0 if (P_IsLocalPlayer(player)) // Only display it on your own view. { mobj_t *visual = P_SpawnMobj(lockon->x, lockon->y, lockon->z, MT_LOCKON); // positioning, flip handled in P_SceneryThinker P_SetTarget(&visual->target, lockon); visual->renderflags |= RF_DONTDRAW; P_SetMobjStateNF(visual, state); } #else CONS_Alert(CONS_WARNING, "TODO: P_SpawnLockOn is deprecated\n"); #endif return 0; } static int lib_pSpawnMissile(lua_State *L) { mobj_t *source = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ)); mobj_t *dest = *((mobj_t **)luaL_checkudata(L, 2, META_MOBJ)); mobjtype_t type = luaL_checkinteger(L, 3); NOHUD INLEVEL if (!source || !dest) return LUA_ErrInvalid(L, "mobj_t"); if (type >= NUMMOBJTYPES) return luaL_error(L, "mobj type %d out of range (0 - %d)", type, NUMMOBJTYPES-1); LUA_PushUserdata(L, P_SpawnMissile(source, dest, type), META_MOBJ); return 1; } static int lib_pSpawnXYZMissile(lua_State *L) { mobj_t *source = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ)); mobj_t *dest = *((mobj_t **)luaL_checkudata(L, 2, META_MOBJ)); mobjtype_t type = luaL_checkinteger(L, 3); fixed_t x = luaL_checkfixed(L, 4); fixed_t y = luaL_checkfixed(L, 5); fixed_t z = luaL_checkfixed(L, 6); NOHUD INLEVEL if (!source || !dest) return LUA_ErrInvalid(L, "mobj_t"); if (type >= NUMMOBJTYPES) return luaL_error(L, "mobj type %d out of range (0 - %d)", type, NUMMOBJTYPES-1); LUA_PushUserdata(L, P_SpawnXYZMissile(source, dest, type, x, y, z), META_MOBJ); return 1; } static int lib_pSpawnPointMissile(lua_State *L) { mobj_t *source = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ)); fixed_t xa = luaL_checkfixed(L, 2); fixed_t ya = luaL_checkfixed(L, 3); fixed_t za = luaL_checkfixed(L, 4); mobjtype_t type = luaL_checkinteger(L, 5); fixed_t x = luaL_checkfixed(L, 6); fixed_t y = luaL_checkfixed(L, 7); fixed_t z = luaL_checkfixed(L, 8); NOHUD INLEVEL if (!source) return LUA_ErrInvalid(L, "mobj_t"); if (type >= NUMMOBJTYPES) return luaL_error(L, "mobj type %d out of range (0 - %d)", type, NUMMOBJTYPES-1); LUA_PushUserdata(L, P_SpawnPointMissile(source, xa, ya, za, type, x, y, z), META_MOBJ); return 1; } static int lib_pSpawnAlteredDirectionMissile(lua_State *L) { mobj_t *source = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ)); mobjtype_t type = luaL_checkinteger(L, 2); fixed_t x = luaL_checkfixed(L, 3); fixed_t y = luaL_checkfixed(L, 4); fixed_t z = luaL_checkfixed(L, 5); INT32 shiftingAngle = (INT32)luaL_checkinteger(L, 5); NOHUD INLEVEL if (!source) return LUA_ErrInvalid(L, "mobj_t"); if (type >= NUMMOBJTYPES) return luaL_error(L, "mobj type %d out of range (0 - %d)", type, NUMMOBJTYPES-1); LUA_PushUserdata(L, P_SpawnAlteredDirectionMissile(source, type, x, y, z, shiftingAngle), META_MOBJ); return 1; } static int lib_pColorTeamMissile(lua_State *L) { mobj_t *missile = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ)); player_t *source = *((player_t **)luaL_checkudata(L, 2, META_PLAYER)); NOHUD INLEVEL if (!missile) return LUA_ErrInvalid(L, "mobj_t"); if (!source) return LUA_ErrInvalid(L, "player_t"); P_ColorTeamMissile(missile, source); return 0; } static int lib_pSPMAngle(lua_State *L) { mobj_t *source = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ)); mobjtype_t type = luaL_checkinteger(L, 2); angle_t angle = luaL_checkangle(L, 3); UINT8 allowaim = (UINT8)luaL_optinteger(L, 4, 0); UINT32 flags2 = (UINT32)luaL_optinteger(L, 5, 0); NOHUD INLEVEL if (!source) return LUA_ErrInvalid(L, "mobj_t"); if (type >= NUMMOBJTYPES) return luaL_error(L, "mobj type %d out of range (0 - %d)", type, NUMMOBJTYPES-1); LUA_PushUserdata(L, P_SPMAngle(source, type, angle, allowaim, flags2), META_MOBJ); return 1; } static int lib_pSpawnPlayerMissile(lua_State *L) { mobj_t *source = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ)); mobjtype_t type = luaL_checkinteger(L, 2); UINT32 flags2 = (UINT32)luaL_optinteger(L, 3, 0); NOHUD INLEVEL if (!source) return LUA_ErrInvalid(L, "mobj_t"); if (type >= NUMMOBJTYPES) return luaL_error(L, "mobj type %d out of range (0 - %d)", type, NUMMOBJTYPES-1); LUA_PushUserdata(L, P_SpawnPlayerMissile(source, type, flags2), META_MOBJ); return 1; } static int lib_pMobjFlip(lua_State *L) { mobj_t *mobj = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ)); //HUDSAFE INLEVEL if (!mobj) return LUA_ErrInvalid(L, "mobj_t"); lua_pushinteger(L, P_MobjFlip(mobj)); return 1; } static int lib_pGetMobjGravity(lua_State *L) { mobj_t *mobj = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ)); //HUDSAFE INLEVEL if (!mobj) return LUA_ErrInvalid(L, "mobj_t"); // HACK: reset the gravity of the object to remain compatible with addons // that lack a MF_NOGRAVITY check around the call. fixed_t grav = mobj->gravity; mobj->gravity = FRACUNIT; lua_pushfixed(L, P_GetMobjGravity(mobj)); mobj->gravity = grav; return 1; } static int lib_pFlashPal(lua_State *L) { player_t *pl = *((player_t **)luaL_checkudata(L, 1, META_PLAYER)); UINT16 type = (UINT16)luaL_checkinteger(L, 2); UINT16 duration = (UINT16)luaL_checkinteger(L, 3); NOHUD INLEVEL if (!pl) return LUA_ErrInvalid(L, "player_t"); P_FlashPal(pl, type, duration); return 0; } static int lib_pGetClosestAxis(lua_State *L) { mobj_t *source = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ)); //HUDSAFE INLEVEL if (!source) return LUA_ErrInvalid(L, "mobj_t"); LUA_PushUserdata(L, P_GetClosestAxis(source), META_MOBJ); return 1; } static int lib_pSpawnParaloop(lua_State *L) { fixed_t x = luaL_checkfixed(L, 1); fixed_t y = luaL_checkfixed(L, 2); fixed_t z = luaL_checkfixed(L, 3); fixed_t radius = luaL_checkfixed(L, 4); INT32 number = (INT32)luaL_checkinteger(L, 5); mobjtype_t type = luaL_checkinteger(L, 6); angle_t rotangle = luaL_checkangle(L, 7); statenum_t nstate = luaL_optinteger(L, 8, S_NULL); boolean spawncenter = lua_optboolean(L, 9); NOHUD INLEVEL if (type >= NUMMOBJTYPES) return luaL_error(L, "mobj type %d out of range (0 - %d)", type, NUMMOBJTYPES-1); if (nstate >= NUMSTATES) return luaL_error(L, "state %d out of range (0 - %d)", nstate, NUMSTATES-1); P_SpawnParaloop(x, y, z, radius, number, type, nstate, rotangle, spawncenter); return 0; } static int lib_pBossTargetPlayer(lua_State *L) { mobj_t *actor = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ)); boolean closest = lua_optboolean(L, 2); NOHUD INLEVEL if (!actor) return LUA_ErrInvalid(L, "mobj_t"); lua_pushboolean(L, P_BossTargetPlayer(actor, closest)); return 1; } static int lib_pSupermanLook4Players(lua_State *L) { mobj_t *actor = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ)); NOHUD INLEVEL if (!actor) return LUA_ErrInvalid(L, "mobj_t"); lua_pushboolean(L, P_SupermanLook4Players(actor)); return 1; } static int lib_pSetScale(lua_State *L) { mobj_t *mobj = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ)); fixed_t newscale = luaL_checkfixed(L, 2); NOHUD INLEVEL if (!mobj) return LUA_ErrInvalid(L, "mobj_t"); if (newscale < FRACUNIT/100) newscale = FRACUNIT/100; P_SetScale2(mobj, newscale, lua_compatmode); return 0; } static int lib_pInsideANonSolidFFloor(lua_State *L) { mobj_t *mobj = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ)); ffloor_t *rover = *((ffloor_t **)luaL_checkudata(L, 2, META_FFLOOR)); //HUDSAFE INLEVEL if (!mobj) return LUA_ErrInvalid(L, "mobj_t"); if (!rover) return LUA_ErrInvalid(L, "ffloor_t"); lua_pushboolean(L, P_InsideANonSolidFFloor(mobj, rover)); return 1; } static int lib_pCheckDeathPitCollide(lua_State *L) { mobj_t *mo = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ)); //HUDSAFE INLEVEL if (!mo) return LUA_ErrInvalid(L, "mobj_t"); lua_pushboolean(L, P_CheckDeathPitCollide(mo)); return 1; } static int lib_pCheckSolidLava(lua_State *L) { ffloor_t *rover = *((ffloor_t **)luaL_checkudata(L, 2, META_FFLOOR)); //HUDSAFE INLEVEL if (!rover) return LUA_ErrInvalid(L, "ffloor_t"); lua_pushboolean(L, P_CheckSolidLava(rover)); return 1; } static int lib_pMaceRotate(lua_State *L) { mobj_t *center = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ)); INT32 baserot = luaL_checkinteger(L, 2); INT32 baseprevrot = luaL_checkinteger(L, 3); NOHUD INLEVEL if (!center) return LUA_ErrInvalid(L, "mobj_t"); P_MaceRotate(center, baserot, baseprevrot); return 0; } static int lib_pCreateFloorSpriteSlope(lua_State *L) { mobj_t *mobj = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ)); NOHUD INLEVEL if (!mobj) return LUA_ErrInvalid(L, "mobj_t"); LUA_PushUserdata(L, (pslope_t *)P_CreateFloorSpriteSlope(mobj), META_SLOPE); return 1; } static int lib_pRemoveFloorSpriteSlope(lua_State *L) { mobj_t *mobj = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ)); NOHUD INLEVEL if (!mobj) return LUA_ErrInvalid(L, "mobj_t"); P_RemoveFloorSpriteSlope(mobj); return 1; } static int lib_pRailThinker(lua_State *L) { mobj_t *mobj = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ)); tm_t ptm = g_tm; NOHUD INLEVEL if (!mobj) return LUA_ErrInvalid(L, "mobj_t"); lua_pushboolean(L, P_RailThinker(mobj)); P_RestoreTMStruct(ptm); return 1; } static int lib_pXYMovement(lua_State *L) { mobj_t *actor = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ)); tm_t ptm = g_tm; NOHUD INLEVEL if (!actor) return LUA_ErrInvalid(L, "mobj_t"); P_XYMovement(actor); P_RestoreTMStruct(ptm); return 0; } static int lib_pRingXYMovement(lua_State *L) { mobj_t *actor = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ)); tm_t ptm = g_tm; NOHUD INLEVEL if (!actor) return LUA_ErrInvalid(L, "mobj_t"); P_RingXYMovement(actor); P_RestoreTMStruct(ptm); return 0; } static int lib_pSceneryXYMovement(lua_State *L) { mobj_t *actor = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ)); tm_t ptm = g_tm; NOHUD INLEVEL if (!actor) return LUA_ErrInvalid(L, "mobj_t"); P_SceneryXYMovement(actor); P_RestoreTMStruct(ptm); return 0; } static int lib_pZMovement(lua_State *L) { mobj_t *actor = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ)); tm_t ptm = g_tm; NOHUD INLEVEL if (!actor) return LUA_ErrInvalid(L, "mobj_t"); lua_pushboolean(L, P_ZMovement(actor)); P_CheckPosition(actor, actor->x, actor->y, NULL); P_RestoreTMStruct(ptm); return 1; } static int lib_pRingZMovement(lua_State *L) { mobj_t *actor = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ)); tm_t ptm = g_tm; NOHUD INLEVEL if (!actor) return LUA_ErrInvalid(L, "mobj_t"); P_RingZMovement(actor); P_CheckPosition(actor, actor->x, actor->y, NULL); P_RestoreTMStruct(ptm); return 0; } static int lib_pSceneryZMovement(lua_State *L) { mobj_t *actor = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ)); tm_t ptm = g_tm; NOHUD INLEVEL if (!actor) return LUA_ErrInvalid(L, "mobj_t"); lua_pushboolean(L, P_SceneryZMovement(actor)); P_CheckPosition(actor, actor->x, actor->y, NULL); P_RestoreTMStruct(ptm); return 1; } static int lib_pPlayerZMovement(lua_State *L) { mobj_t *actor = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ)); tm_t ptm = g_tm; NOHUD INLEVEL if (!actor) return LUA_ErrInvalid(L, "mobj_t"); P_PlayerZMovement(actor); P_CheckPosition(actor, actor->x, actor->y, NULL); P_RestoreTMStruct(ptm); return 0; } static int lib_pSpawnShadowMobj(lua_State *L) { mobj_t *caster = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ)); NOHUD if (!caster) return LUA_ErrInvalid(L, "mobj_t"); caster->shadowscale = FRACUNIT; return 0; } // P_USER //////////// static int lib_pGetPlayerHeight(lua_State *L) { player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER)); //HUDSAFE if (!player) return LUA_ErrInvalid(L, "player_t"); lua_pushfixed(L, P_GetPlayerHeight(player)); return 1; } static int lib_pGetPlayerSpinHeight(lua_State *L) { player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER)); //HUDSAFE if (!player) return LUA_ErrInvalid(L, "player_t"); lua_pushfixed(L, P_GetPlayerSpinHeight(player)); return 1; } static int lib_pAddPlayerScore(lua_State *L) { player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER)); UINT32 amount = (UINT32)luaL_checkinteger(L, 2); NOHUD INLEVEL if (!player) return LUA_ErrInvalid(L, "player_t"); P_AddPlayerScore(player, amount); return 0; } static int lib_pPlayerInPain(lua_State *L) { player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER)); //HUDSAFE INLEVEL if (!player) return LUA_ErrInvalid(L, "player_t"); lua_pushboolean(L, P_PlayerInPain(player)); return 1; } static int lib_pResetPlayer(lua_State *L) { player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER)); NOHUD INLEVEL if (!player) return LUA_ErrInvalid(L, "player_t"); P_ResetPlayer(player); return 0; } static int lib_pPlayerFullbright(lua_State *L) { player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER)); INLEVEL if (!player) return LUA_ErrInvalid(L, "player_t"); lua_pushboolean(L, P_PlayerFullbright(player)); return 1; } static int lib_pIsObjectInGoop(lua_State *L) { mobj_t *mo = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ)); //HUDSAFE INLEVEL if (!mo) return LUA_ErrInvalid(L, "mobj_t"); lua_pushboolean(L, P_IsObjectInGoop(mo)); return 1; } static int lib_pIsObjectOnGround(lua_State *L) { mobj_t *mo = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ)); //HUDSAFE INLEVEL if (!mo) return LUA_ErrInvalid(L, "mobj_t"); lua_pushboolean(L, P_IsObjectOnGround(mo)); return 1; } static int lib_pInQuicksand(lua_State *L) { mobj_t *mo = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ)); //HUDSAFE INLEVEL if (!mo) return LUA_ErrInvalid(L, "mobj_t"); lua_pushboolean(L, P_InQuicksand(mo)); return 1; } static int lib_pSetObjectMomZ(lua_State *L) { mobj_t *mo = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ)); fixed_t value = luaL_checkfixed(L, 2); boolean relative = lua_optboolean(L, 3); NOHUD INLEVEL if (!mo) return LUA_ErrInvalid(L, "mobj_t"); P_SetObjectMomZ(mo, value, relative); return 0; } static int lib_pPlayJingle(lua_State *L) { player_t *player = NULL; jingletype_t jingletype = luaL_checkinteger(L, 2); //NOHUD //INLEVEL if (!lua_isnone(L, 1) && lua_isuserdata(L, 1)) { player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER)); if (!player) return LUA_ErrInvalid(L, "player_t"); } if (jingletype >= NUMJINGLES) return luaL_error(L, "jingletype %d out of range (0 - %d)", jingletype, NUMJINGLES-1); P_PlayJingle(player, jingletype); return 0; } static int lib_pPlayJingleMusic(lua_State *L) { player_t *player = NULL; const char *musnamearg = luaL_checkstring(L, 2); char musname[7], *p = musname; UINT16 musflags = luaL_optinteger(L, 3, 0); boolean looping = lua_opttrueboolean(L, 4); jingletype_t jingletype = luaL_optinteger(L, 5, JT_OTHER); //NOHUD //INLEVEL if (!lua_isnone(L, 1) && lua_isuserdata(L, 1)) { player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER)); if (!player) return LUA_ErrInvalid(L, "player_t"); } if (jingletype >= NUMJINGLES) return luaL_error(L, "jingletype %d out of range (0 - %d)", jingletype, NUMJINGLES-1); musname[6] = '\0'; strncpy(musname, musnamearg, 6); while (*p) { *p = tolower(*p); ++p; } P_PlayJingleMusic(player, musname, musflags, looping, jingletype); return 0; } static int lib_pRestoreMusic(lua_State *L) { player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER)); //NOHUD //INLEVEL if (!player) return LUA_ErrInvalid(L, "player_t"); if (P_IsLocalPlayer(player)) { P_RestoreMusic(player); lua_pushboolean(L, true); } else lua_pushnil(L); return 1; } static int lib_pSpawnGhostMobj(lua_State *L) { mobj_t *mobj = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ)); NOHUD INLEVEL if (!mobj) return LUA_ErrInvalid(L, "mobj_t"); LUA_PushUserdata(L, P_SpawnGhostMobjEX(mobj, lua_compatmode), META_MOBJ); return 1; } static int lib_pGivePlayerRings(lua_State *L) { player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER)); INT32 num_rings = (INT32)luaL_checkinteger(L, 2); NOHUD INLEVEL if (!player) return LUA_ErrInvalid(L, "player_t"); lua_pushinteger(L, P_GivePlayerRings(player, num_rings)); return 1; } static int lib_pGivePlayerLives(lua_State *L) { player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER)); INT32 numlives = (INT32)luaL_checkinteger(L, 2); NOHUD INLEVEL if (!player) return LUA_ErrInvalid(L, "player_t"); P_GivePlayerLives(player, numlives); return 0; } static int lib_pMovePlayer(lua_State *L) { player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER)); tm_t ptm = g_tm; NOHUD INLEVEL if (!player) return LUA_ErrInvalid(L, "player_t"); P_MovePlayer(player); P_RestoreTMStruct(ptm); return 0; } static int lib_pDoPlayerExit(lua_State *L) { player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER)); pflags_t flags = lua_isnoneornil(L, 2) ? 0 : luaL_checkinteger(L, 2); NOHUD INLEVEL if (!player) return LUA_ErrInvalid(L, "player_t"); P_DoPlayerExit(player, flags); return 0; } static int lib_pInstaThrust(lua_State *L) { mobj_t *mo = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ)); angle_t angle = luaL_checkangle(L, 2); fixed_t move = luaL_checkfixed(L, 3); NOHUD INLEVEL if (!mo) return LUA_ErrInvalid(L, "mobj_t"); P_InstaThrust(mo, angle, move); return 0; } static int lib_pReturnThrustX(lua_State *L) { angle_t angle; fixed_t move; if (lua_isnil(L, 1) || lua_isuserdata(L, 1)) lua_remove(L, 1); // ignore mobj as arg1 angle = luaL_checkangle(L, 1); move = luaL_checkfixed(L, 2); //HUDSAFE lua_pushfixed(L, P_ReturnThrustX(NULL, angle, move)); return 1; } static int lib_pReturnThrustY(lua_State *L) { angle_t angle; fixed_t move; if (lua_isnil(L, 1) || lua_isuserdata(L, 1)) lua_remove(L, 1); // ignore mobj as arg1 angle = luaL_checkangle(L, 1); move = luaL_checkfixed(L, 2); //HUDSAFE lua_pushfixed(L, P_ReturnThrustY(NULL, angle, move)); return 1; } static int lib_pNukeEnemies(lua_State *L) { mobj_t *inflictor = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ)); mobj_t *source = *((mobj_t **)luaL_checkudata(L, 2, META_MOBJ)); fixed_t radius = luaL_checkfixed(L, 3); NOHUD INLEVEL if (!inflictor || !source) return LUA_ErrInvalid(L, "mobj_t"); P_NukeEnemies(inflictor, source, radius); return 0; } static int lib_pKartAltShrinkAuraScalar(lua_State *L) { player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER)); //HUDSAFE if (!player) return LUA_ErrInvalid(L, "player_t"); lua_pushinteger(L, P_KartAltShrinkAuraScalar(player)); return 1; } // P_MAP /////////// static int lib_pCheckPosition(lua_State *L) { tm_t ptm = g_tm; mobj_t *thing = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ)); fixed_t x = luaL_checkfixed(L, 2); fixed_t y = luaL_checkfixed(L, 3); NOHUD INLEVEL if (!thing) return LUA_ErrInvalid(L, "mobj_t"); lua_pushboolean(L, P_CheckPosition(thing, x, y, NULL)); LUA_PushUserdata(L, g_tm.thing, META_MOBJ); P_RestoreTMStruct(ptm); return 2; } static int lib_pTryMove(lua_State *L) { tm_t ptm = g_tm; mobj_t *thing = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ)); fixed_t x = luaL_checkfixed(L, 2); fixed_t y = luaL_checkfixed(L, 3); boolean allowdropoff = lua_optboolean(L, 4); NOHUD INLEVEL if (!thing) return LUA_ErrInvalid(L, "mobj_t"); lua_pushboolean(L, P_TryMove(thing, x, y, allowdropoff, NULL)); LUA_PushUserdata(L, g_tm.thing, META_MOBJ); P_RestoreTMStruct(ptm); return 2; } static int lib_pMove(lua_State *L) { tm_t ptm = g_tm; mobj_t *actor = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ)); fixed_t speed = luaL_checkfixed(L, 2); NOHUD INLEVEL if (!actor) return LUA_ErrInvalid(L, "mobj_t"); lua_pushboolean(L, P_Move(actor, speed)); LUA_PushUserdata(L, g_tm.thing, META_MOBJ); P_RestoreTMStruct(ptm); return 2; } static int lib_pTeleportMove(lua_State *L) { tm_t ptm = g_tm; mobj_t *thing = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ)); fixed_t x = luaL_checkfixed(L, 2); fixed_t y = luaL_checkfixed(L, 3); fixed_t z = luaL_checkfixed(L, 4); NOHUD INLEVEL if (!thing) return LUA_ErrInvalid(L, "mobj_t"); // Be quiet. //LUA_Deprecated(L, "P_TeleportMove", "P_SetOrigin\" or \"P_MoveOrigin"); lua_pushboolean(L, P_MoveOrigin(thing, x, y, z)); LUA_PushUserdata(L, g_tm.thing, META_MOBJ); P_RestoreTMStruct(ptm); return 2; } static int lib_pSetOrigin(lua_State *L) { tm_t ptm = g_tm; mobj_t *thing = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ)); fixed_t x = luaL_checkfixed(L, 2); fixed_t y = luaL_checkfixed(L, 3); fixed_t z = luaL_checkfixed(L, 4); NOHUD INLEVEL if (!thing) return LUA_ErrInvalid(L, "mobj_t"); lua_pushboolean(L, P_SetOrigin(thing, x, y, z)); LUA_PushUserdata(L, g_tm.thing, META_MOBJ); P_RestoreTMStruct(ptm); return 2; } static int lib_pMoveOrigin(lua_State *L) { tm_t ptm = g_tm; mobj_t *thing = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ)); fixed_t x = luaL_checkfixed(L, 2); fixed_t y = luaL_checkfixed(L, 3); fixed_t z = luaL_checkfixed(L, 4); NOHUD INLEVEL if (!thing) return LUA_ErrInvalid(L, "mobj_t"); lua_pushboolean(L, P_MoveOrigin(thing, x, y, z)); LUA_PushUserdata(L, g_tm.thing, META_MOBJ); P_RestoreTMStruct(ptm); return 2; } static int lib_pSetAngle(lua_State *L) { mobj_t *thing = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ)); angle_t newValue = luaL_checkangle(L, 2); NOHUD INLEVEL if (!thing) return LUA_ErrInvalid(L, "mobj_t"); //P_SetAngle(thing, newValue); thing->angle = thing->old_angle = newValue; return 0; } static int lib_pSetPitch(lua_State *L) { mobj_t *thing = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ)); angle_t newValue = luaL_checkangle(L, 2); NOHUD INLEVEL if (!thing) return LUA_ErrInvalid(L, "mobj_t"); //P_SetPitch(thing, newValue); thing->pitch = thing->old_pitch = newValue; return 0; } static int lib_pSetRoll(lua_State *L) { mobj_t *thing = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ)); angle_t newValue = luaL_checkangle(L, 2); NOHUD INLEVEL if (!thing) return LUA_ErrInvalid(L, "mobj_t"); //P_SetRoll(thing, newValue); thing->roll = thing->old_roll = newValue; return 0; } static int lib_pSlideMove(lua_State *L) { mobj_t *mo = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ)); TryMoveResult_t result = {0}; NOHUD INLEVEL if (!mo) return LUA_ErrInvalid(L, "mobj_t"); if (!P_TryMove(mo, mo->x, mo->y, true, &result)) P_SlideMove(mo, &result); return 0; } static int lib_pBounceMove(lua_State *L) { mobj_t *mo = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ)); TryMoveResult_t result = {0}; NOHUD INLEVEL if (!mo) return LUA_ErrInvalid(L, "mobj_t"); if (!P_TryMove(mo, mo->x, mo->y, true, &result)) P_BounceMove(mo,&result); return 0; } static int lib_pCheckSight(lua_State *L) { mobj_t *t1 = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ)); mobj_t *t2 = *((mobj_t **)luaL_checkudata(L, 2, META_MOBJ)); //HUDSAFE? INLEVEL if (!t1 || !t2) return LUA_ErrInvalid(L, "mobj_t"); lua_pushboolean(L, P_CheckSight(t1, t2)); return 1; } static int lib_pTraceBlockingLines(lua_State *L) { mobj_t *t1 = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ)); mobj_t *t2 = *((mobj_t **)luaL_checkudata(L, 2, META_MOBJ)); //HUDSAFE? INLEVEL if (!t1 || !t2) return LUA_ErrInvalid(L, "mobj_t"); lua_pushboolean(L, P_TraceBlockingLines(t1, t2)); return 1; } static int lib_pCheckHoopPosition(lua_State *L) { mobj_t *hoopthing = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ)); fixed_t x = luaL_checkfixed(L, 2); fixed_t y = luaL_checkfixed(L, 3); fixed_t z = luaL_checkfixed(L, 4); fixed_t radius = luaL_checkfixed(L, 5); NOHUD INLEVEL if (!hoopthing) return LUA_ErrInvalid(L, "mobj_t"); P_CheckHoopPosition(hoopthing, x, y, z, radius); return 0; } static int lib_pRadiusAttack(lua_State *L) { mobj_t *spot = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ)); mobj_t *source = *((mobj_t **)luaL_checkudata(L, 2, META_MOBJ)); fixed_t damagedist = luaL_checkfixed(L, 3); UINT8 damagetype = luaL_optinteger(L, 4, 0); boolean sightcheck = lua_opttrueboolean(L, 5); NOHUD INLEVEL if (!spot || !source) return LUA_ErrInvalid(L, "mobj_t"); P_RadiusAttack(spot, source, damagedist, damagetype, sightcheck); return 0; } static int lib_pFloorzAtPos(lua_State *L) { fixed_t x = luaL_checkfixed(L, 1); fixed_t y = luaL_checkfixed(L, 2); fixed_t z = luaL_checkfixed(L, 3); fixed_t height = luaL_checkfixed(L, 4); //HUDSAFE INLEVEL lua_pushfixed(L, P_FloorzAtPos(x, y, z, height)); return 1; } static int lib_pCeilingzAtPos(lua_State *L) { fixed_t x = luaL_checkfixed(L, 1); fixed_t y = luaL_checkfixed(L, 2); fixed_t z = luaL_checkfixed(L, 3); fixed_t height = luaL_checkfixed(L, 4); //HUDSAFE INLEVEL lua_pushfixed(L, P_CeilingzAtPos(x, y, z, height)); return 1; } static int lib_pGetSectorLightLevelAt(lua_State *L) { boolean has_sector = false; sector_t *sector = NULL; if (!lua_isnoneornil(L, 1)) { has_sector = true; sector = *((sector_t **)luaL_checkudata(L, 1, META_SECTOR)); } fixed_t x = luaL_checkfixed(L, 2); fixed_t y = luaL_checkfixed(L, 3); fixed_t z = luaL_checkfixed(L, 4); INLEVEL if (has_sector && !sector) return LUA_ErrInvalid(L, "sector_t"); if (sector) lua_pushinteger(L, P_GetLightLevelFromSectorAt(sector, x, y, z)); else lua_pushinteger(L, P_GetSectorLightLevelAt(x, y, z)); return 1; } /* Maybe color lib someday.... static int lib_pGetSectorColormapAt(lua_State *L) { boolean has_sector = false; sector_t *sector = NULL; if (!lua_isnoneornil(L, 1)) { has_sector = true; sector = *((sector_t **)luaL_checkudata(L, 1, META_SECTOR)); } fixed_t x = luaL_checkfixed(L, 2); fixed_t y = luaL_checkfixed(L, 3); fixed_t z = luaL_checkfixed(L, 4); INLEVEL if (has_sector && !sector) return LUA_ErrInvalid(L, "sector_t"); extracolormap_t *exc; if (sector) exc = P_GetColormapFromSectorAt(sector, x, y, z); else exc = P_GetSectorColormapAt(x, y, z); LUA_PushUserdata(L, exc, META_EXTRACOLORMAP); return 1; } */ static int lib_pDoSpring(lua_State *L) { mobj_t *spring = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ)); mobj_t *object = *((mobj_t **)luaL_checkudata(L, 2, META_MOBJ)); NOHUD INLEVEL if (!spring || !object) return LUA_ErrInvalid(L, "mobj_t"); lua_pushboolean(L, P_DoSpring(spring, object)); return 1; } // P_INTER //////////// static int lib_pDamageMobj(lua_State *L) { mobj_t *target = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ)), *inflictor = NULL, *source = NULL; INT32 damage; UINT8 damagetype; NOHUD INLEVEL if (!target) return LUA_ErrInvalid(L, "mobj_t"); if (!lua_isnone(L, 2) && lua_isuserdata(L, 2)) inflictor = *((mobj_t **)luaL_checkudata(L, 2, META_MOBJ)); if (!lua_isnone(L, 3) && lua_isuserdata(L, 3)) source = *((mobj_t **)luaL_checkudata(L, 3, META_MOBJ)); damage = (INT32)luaL_optinteger(L, 4, 1); if ((damage == 10000) && lua_isnil(L, 5)) damagetype = DMG_TIMEOVER; else damagetype = (UINT8)luaL_optinteger(L, 5, 0); lua_pushboolean(L, P_DamageMobj(target, inflictor, source, damage, damagetype)); return 1; } static int lib_pKillMobj(lua_State *L) { mobj_t *target = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ)), *inflictor = NULL, *source = NULL; UINT8 damagetype; NOHUD INLEVEL if (!target) return LUA_ErrInvalid(L, "mobj_t"); if (!lua_isnone(L, 2) && lua_isuserdata(L, 2)) inflictor = *((mobj_t **)luaL_checkudata(L, 2, META_MOBJ)); if (!lua_isnone(L, 3) && lua_isuserdata(L, 3)) source = *((mobj_t **)luaL_checkudata(L, 3, META_MOBJ)); damagetype = (UINT8)luaL_optinteger(L, 4, 0); P_KillMobj(target, inflictor, source, damagetype); return 0; } static int lib_pPlayerRingBurst(lua_State *L) { player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER)); INT32 num_rings = (INT32)luaL_optinteger(L, 2, -1); NOHUD INLEVEL if (!player) return LUA_ErrInvalid(L, "player_t"); if (num_rings == -1) num_rings = player->rings; P_PlayerRingBurst(player, num_rings); return 0; } static int lib_pPlayRinglossSound(lua_State *L) { mobj_t *source = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ)); player_t *player = NULL; NOHUD INLEVEL if (!source) return LUA_ErrInvalid(L, "mobj_t"); if (!lua_isnone(L, 2) && lua_isuserdata(L, 2)) { player = *((player_t **)luaL_checkudata(L, 2, META_PLAYER)); if (!player) return LUA_ErrInvalid(L, "player_t"); } if (!player || P_IsLocalPlayer(player)) P_PlayRinglossSound(source); return 0; } static int lib_pPlayDeathSound(lua_State *L) { mobj_t *source = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ)); player_t *player = NULL; NOHUD INLEVEL if (!source) return LUA_ErrInvalid(L, "mobj_t"); if (!lua_isnone(L, 2) && lua_isuserdata(L, 2)) { player = *((player_t **)luaL_checkudata(L, 2, META_PLAYER)); if (!player) return LUA_ErrInvalid(L, "player_t"); } if (!player || P_IsLocalPlayer(player)) P_PlayDeathSound(source); return 0; } static int lib_pPlayVictorySound(lua_State *L) { mobj_t *source = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ)); player_t *player = NULL; NOHUD INLEVEL if (!source) return LUA_ErrInvalid(L, "mobj_t"); if (!lua_isnone(L, 2) && lua_isuserdata(L, 2)) { player = *((player_t **)luaL_checkudata(L, 2, META_PLAYER)); if (!player) return LUA_ErrInvalid(L, "player_t"); } if (!player || P_IsLocalPlayer(player)) P_PlayVictorySound(source); return 0; } static int lib_pPlayLivesJingle(lua_State *L) { player_t *player = NULL; //NOHUD //INLEVEL if (!lua_isnone(L, 1) && lua_isuserdata(L, 1)) { player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER)); if (!player) return LUA_ErrInvalid(L, "player_t"); } P_PlayLivesJingle(player); return 0; } static int lib_pCanPickupItem(lua_State *L) { player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER)); UINT8 weapon = (UINT8)luaL_optinteger(L, 2, 0); //HUDSAFE INLEVEL if (!player) return LUA_ErrInvalid(L, "player_t"); lua_pushboolean(L, P_CanPickupItem(player, weapon)); return 1; } // P_SPEC //////////// static int lib_pThrust(lua_State *L) { mobj_t *mo = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ)); angle_t angle = luaL_checkangle(L, 2); fixed_t move = luaL_checkfixed(L, 3); NOHUD INLEVEL if (!mo) return LUA_ErrInvalid(L, "mobj_t"); P_Thrust(mo, angle, move); return 0; } static int lib_pSetMobjStateNF(lua_State *L) { mobj_t *mobj = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ)); statenum_t state = luaL_checkinteger(L, 2); NOHUD INLEVEL if (!mobj) return LUA_ErrInvalid(L, "mobj_t"); if (state >= NUMSTATES) return luaL_error(L, "state %d out of range (0 - %d)", state, NUMSTATES-1); if (mobj->player && state == S_NULL) return luaL_error(L, "Attempt to remove player mobj with S_NULL."); lua_pushboolean(L, P_SetMobjStateNF(mobj, state)); return 1; } static int lib_pExplodeMissile(lua_State *L) { mobj_t *mo = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ)); NOHUD INLEVEL if (!mo) return LUA_ErrInvalid(L, "mobj_t"); P_ExplodeMissile(mo); return 0; } static int lib_pMobjTouchingSectorSpecial(lua_State *L) { mobj_t *mo = *((mobj_t**)luaL_checkudata(L, 1, META_MOBJ)); INT32 section = (INT32)luaL_checkinteger(L, 2); INT32 number = (INT32)luaL_checkinteger(L, 3); //HUDSAFE INLEVEL if (!mo) return LUA_ErrInvalid(L, "mobj_t"); LUA_PushUserdata(L, P_MobjTouchingSectorSpecial(mo, section, number), META_SECTOR); return 1; } static int lib_pMobjTouchingSectorSpecialFlag(lua_State *L) { mobj_t *mo = *((mobj_t**)luaL_checkudata(L, 1, META_MOBJ)); sectorspecialflags_t flag = (INT32)luaL_checkinteger(L, 2); //HUDSAFE INLEVEL if (!mo) return LUA_ErrInvalid(L, "mobj_t"); LUA_PushUserdata(L, P_MobjTouchingSectorSpecialFlag(mo, flag), META_SECTOR); return 1; } static int lib_pFindLowestFloorSurrounding(lua_State *L) { sector_t *sector = *((sector_t **)luaL_checkudata(L, 1, META_SECTOR)); //HUDSAFE INLEVEL if (!sector) return LUA_ErrInvalid(L, "sector_t"); lua_pushfixed(L, P_FindLowestFloorSurrounding(sector)); return 1; } static int lib_pFindHighestFloorSurrounding(lua_State *L) { sector_t *sector = *((sector_t **)luaL_checkudata(L, 1, META_SECTOR)); //HUDSAFE INLEVEL if (!sector) return LUA_ErrInvalid(L, "sector_t"); lua_pushfixed(L, P_FindHighestFloorSurrounding(sector)); return 1; } static int lib_pFindNextHighestFloor(lua_State *L) { sector_t *sector = *((sector_t **)luaL_checkudata(L, 1, META_SECTOR)); fixed_t currentheight; //HUDSAFE INLEVEL if (!sector) return LUA_ErrInvalid(L, "sector_t"); // defaults to floorheight of sector arg currentheight = (fixed_t)luaL_optinteger(L, 2, sector->floorheight); lua_pushfixed(L, P_FindNextHighestFloor(sector, currentheight)); return 1; } static int lib_pFindNextLowestFloor(lua_State *L) { sector_t *sector = *((sector_t **)luaL_checkudata(L, 1, META_SECTOR)); fixed_t currentheight; //HUDSAFE INLEVEL if (!sector) return LUA_ErrInvalid(L, "sector_t"); // defaults to floorheight of sector arg currentheight = (fixed_t)luaL_optinteger(L, 2, sector->floorheight); lua_pushfixed(L, P_FindNextLowestFloor(sector, currentheight)); return 1; } static int lib_pFindLowestCeilingSurrounding(lua_State *L) { sector_t *sector = *((sector_t **)luaL_checkudata(L, 1, META_SECTOR)); //HUDSAFE INLEVEL if (!sector) return LUA_ErrInvalid(L, "sector_t"); lua_pushfixed(L, P_FindLowestCeilingSurrounding(sector)); return 1; } static int lib_pFindHighestCeilingSurrounding(lua_State *L) { sector_t *sector = *((sector_t **)luaL_checkudata(L, 1, META_SECTOR)); //HUDSAFE INLEVEL if (!sector) return LUA_ErrInvalid(L, "sector_t"); lua_pushfixed(L, P_FindHighestCeilingSurrounding(sector)); return 1; } static int lib_pPlayerTouchingSectorSpecial(lua_State *L) { player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER)); INT32 section = (INT32)luaL_checkinteger(L, 2); INT32 number = (INT32)luaL_checkinteger(L, 3); //HUDSAFE if (!player) return LUA_ErrInvalid(L, "player_t"); LUA_PushUserdata(L, P_MobjTouchingSectorSpecial(player->mo, section, number), META_SECTOR); return 1; } static int lib_pFindSpecialLineFromTag(lua_State *L) { INT16 special = (INT16)luaL_checkinteger(L, 1); INT16 line = (INT16)luaL_checkinteger(L, 2); INT32 start = (INT32)luaL_optinteger(L, 3, -1); NOHUD INLEVEL lua_pushinteger(L, P_FindSpecialLineFromTag(special, line, start)); return 1; } static int lib_pSwitchWeather(lua_State *L) { INT32 weathernum = (INT32)luaL_checkinteger(L, 1); player_t *user = NULL; NOHUD INLEVEL if (!lua_isnone(L, 2) && lua_isuserdata(L, 2)) // if a player, setup weather for only the player, otherwise setup weather for all players user = *((player_t **)luaL_checkudata(L, 2, META_PLAYER)); if (!user) // global globalweather = weathernum; if (!user || P_IsLocalPlayer(user)) P_SwitchWeather(weathernum); return 0; } static int lib_pLinedefExecute(lua_State *L) { INT32 tag = (INT16)luaL_checkinteger(L, 1); mobj_t *actor = NULL; sector_t *caller = NULL; NOHUD INLEVEL if (!lua_isnone(L, 2) && lua_isuserdata(L, 2)) actor = *((mobj_t **)luaL_checkudata(L, 2, META_MOBJ)); if (!lua_isnone(L, 3) && lua_isuserdata(L, 3)) caller = *((sector_t **)luaL_checkudata(L, 3, META_SECTOR)); P_LinedefExecute(tag, actor, caller); return 0; } static int lib_pSpawnLightningFlash(lua_State *L) { sector_t *sector = *((sector_t **)luaL_checkudata(L, 1, META_SECTOR)); NOHUD INLEVEL if (!sector) return LUA_ErrInvalid(L, "sector_t"); P_SpawnLightningFlash(sector); return 0; } static int lib_pFadeLight(lua_State *L) { INT16 tag = (INT16)luaL_checkinteger(L, 1); INT32 destvalue = (INT32)luaL_checkinteger(L, 2); INT32 speed = (INT32)luaL_checkinteger(L, 3); boolean ticbased = lua_optboolean(L, 4); boolean force = lua_optboolean(L, 5); boolean relative = lua_optboolean(L, 6); NOHUD INLEVEL P_FadeLight(tag, destvalue, speed, ticbased, force, relative); return 0; } static int lib_pThingOnSpecial3DFloor(lua_State *L) { mobj_t *mo = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ)); NOHUD if (!mo) return LUA_ErrInvalid(L, "mobj_t"); LUA_PushUserdata(L, P_ThingOnSpecial3DFloor(mo), META_SECTOR); return 1; } static int lib_pSetupLevelSky(lua_State *L) { const char *skytexname; player_t *user = NULL; NOHUD INLEVEL if (lua_isnumber(L, 1) && lua_compatmode) { skytexname = luaL_checkstring(L, 1); skytexname = va("SKY%s",skytexname); } else if (lua_isnil(L, 1) && lua_compatmode) skytexname = mapheaderinfo[gamemap-1]->skytexture; else skytexname = luaL_checkstring(L, 1); if (!lua_isnone(L, 2) && lua_isuserdata(L, 2)) // if a player, setup sky for only the player, otherwise setup sky for all players user = *((player_t **)luaL_checkudata(L, 2, META_PLAYER)); if (!user) // global P_SetupLevelSky(skytexname, true); else if (P_IsLocalPlayer(user)) P_SetupLevelSky(skytexname, false); return 0; } // Shhh, P_SetSkyboxMobj doesn't actually exist yet. static int lib_pSetSkyboxMobj(lua_State *L) { int n = lua_gettop(L); mobj_t *mo = NULL; player_t *user = NULL; int w = 0; NOHUD INLEVEL if (!lua_isnil(L,1)) // nil leaves mo as NULL to remove the skybox rendering. { mo = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ)); // otherwise it is a skybox mobj. if (!mo) return LUA_ErrInvalid(L, "mobj_t"); } if (n == 1) ; else if (lua_isuserdata(L, 2)) user = *((player_t **)luaL_checkudata(L, 2, META_PLAYER)); else if (lua_isnil(L, 2)) w = 0; else if (lua_isboolean(L, 2)) { if (lua_toboolean(L, 2)) w = 1; else w = 0; } else w = luaL_optinteger(L, 2, 0); if (n > 2 && lua_isuserdata(L, 3)) { user = *((player_t **)luaL_checkudata(L, 3, META_PLAYER)); if (!user) return LUA_ErrInvalid(L, "player_t"); } if (w > 1 || w < 0) return luaL_error(L, "skybox mobj index %d is out of range for P_SetSkyboxMobj argument #2 (expected 0 or 1)", w); if (!user || P_IsLocalPlayer(user)) skyboxmo[w] = mo; return 0; } // Shhh, neither does P_StartQuake. static int lib_pStartQuake(lua_State *L) { fixed_t q_intensity = luaL_checkinteger(L, 1); UINT16 q_time = (UINT16)luaL_checkinteger(L, 2); static mappoint_t q_epicenter = {0,0,0}; NOHUD INLEVEL // While technically we don't support epicenter and radius, // we get their values anyway if they exist. // This way when support is added we won't have to change anything. if (!lua_isnoneornil(L, 3)) { luaL_checktype(L, 3, LUA_TTABLE); lua_getfield(L, 3, "x"); if (lua_isnil(L, -1)) { lua_pop(L, 1); lua_rawgeti(L, 3, 1); } if (!lua_isnil(L, -1)) q_epicenter.x = luaL_checkinteger(L, -1); else q_epicenter.x = 0; lua_pop(L, 1); lua_getfield(L, 3, "y"); if (lua_isnil(L, -1)) { lua_pop(L, 1); lua_rawgeti(L, 3, 2); } if (!lua_isnil(L, -1)) q_epicenter.y = luaL_checkinteger(L, -1); else q_epicenter.y = 0; lua_pop(L, 1); lua_getfield(L, 3, "z"); if (lua_isnil(L, -1)) { lua_pop(L, 1); lua_rawgeti(L, 3, 3); } if (!lua_isnil(L, -1)) q_epicenter.z = luaL_checkinteger(L, -1); else q_epicenter.z = 0; lua_pop(L, 1); quake.epicenter = &q_epicenter; } else quake.epicenter = NULL; quake.radius = luaL_optinteger(L, 4, 512*FRACUNIT); // These things are actually used in 2.1. P_StartQuake(q_intensity, q_time); return 0; } static int lib_evCrumbleChain(lua_State *L) { sector_t *sec = NULL; ffloor_t *rover = NULL; NOHUD INLEVEL if (!lua_isnone(L, 2)) { if (!lua_isnil(L, 1)) { sec = *((sector_t **)luaL_checkudata(L, 1, META_SECTOR)); if (!sec) return LUA_ErrInvalid(L, "sector_t"); } rover = *((ffloor_t **)luaL_checkudata(L, 2, META_FFLOOR)); } else rover = *((ffloor_t **)luaL_checkudata(L, 1, META_FFLOOR)); if (!rover) return LUA_ErrInvalid(L, "ffloor_t"); EV_CrumbleChain(sec, rover); return 0; } static int lib_evStartCrumble(lua_State *L) { sector_t *sec = *((sector_t **)luaL_checkudata(L, 1, META_SECTOR)); ffloor_t *rover = *((ffloor_t **)luaL_checkudata(L, 2, META_FFLOOR)); boolean floating = lua_optboolean(L, 3); player_t *player = NULL; fixed_t origalpha; boolean crumblereturn = lua_optboolean(L, 6); NOHUD if (!sec) return LUA_ErrInvalid(L, "sector_t"); if (!rover) return LUA_ErrInvalid(L, "ffloor_t"); if (!lua_isnone(L, 4) && lua_isuserdata(L, 4)) { player = *((player_t **)luaL_checkudata(L, 4, META_PLAYER)); if (!player) return LUA_ErrInvalid(L, "player_t"); } if (!lua_isnone(L,5)) origalpha = luaL_checkfixed(L, 5); else origalpha = rover->alpha; lua_pushboolean(L, EV_StartCrumble(sec, rover, floating, player, origalpha, crumblereturn) != 0); return 0; } // P_SLOPES //////////// static int lib_pGetZAt(lua_State *L) { fixed_t x = luaL_checkfixed(L, 2); fixed_t y = luaL_checkfixed(L, 3); //HUDSAFE if (lua_isnil(L, 1)) { fixed_t z = luaL_checkfixed(L, 4); lua_pushfixed(L, P_GetZAt(NULL, x, y, z)); } else { pslope_t *slope = *((pslope_t **)luaL_checkudata(L, 1, META_SLOPE)); lua_pushfixed(L, P_GetSlopeZAt(slope, x, y)); } return 1; } static int lib_pButteredSlope(lua_State *L) { mobj_t *mobj = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ)); NOHUD INLEVEL if (!mobj) return LUA_ErrInvalid(L, "mobj_t"); P_ButteredSlope(mobj); return 0; } // R_DEFS //////////// static int lib_rPointToAngle(lua_State *L) { fixed_t x = luaL_checkfixed(L, 1); fixed_t y = luaL_checkfixed(L, 2); //HUDSAFE lua_pushangle(L, R_PointToAngle(x, y)); return 1; } static int lib_rPointToAnglePlayer(lua_State *L) { player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER)); fixed_t x = luaL_checkfixed(L, 2); fixed_t y = luaL_checkfixed(L, 3); //HUDSAFE lua_pushangle(L, R_PointToAnglePlayer(player, x, y)); return 1; } static int lib_rPointToAngle2(lua_State *L) { fixed_t px2 = luaL_checkfixed(L, 1); fixed_t py2 = luaL_checkfixed(L, 2); fixed_t px1 = luaL_checkfixed(L, 3); fixed_t py1 = luaL_checkfixed(L, 4); //HUDSAFE lua_pushangle(L, R_PointToAngle2(px2, py2, px1, py1)); return 1; } static int lib_rPointToDist(lua_State *L) { fixed_t x = luaL_checkfixed(L, 1); fixed_t y = luaL_checkfixed(L, 2); //HUDSAFE lua_pushfixed(L, R_PointToDist(x, y)); return 1; } static int lib_rPointToDist2(lua_State *L) { fixed_t px2 = luaL_checkfixed(L, 1); fixed_t py2 = luaL_checkfixed(L, 2); fixed_t px1 = luaL_checkfixed(L, 3); fixed_t py1 = luaL_checkfixed(L, 4); //HUDSAFE lua_pushfixed(L, R_PointToDist2(px2, py2, px1, py1)); return 1; } static int lib_rPointInSubsector(lua_State *L) { fixed_t x = luaL_checkfixed(L, 1); fixed_t y = luaL_checkfixed(L, 2); //HUDSAFE INLEVEL LUA_PushUserdata(L, R_PointInSubsector(x, y), META_SUBSECTOR); return 1; } static int lib_rPointInSubsectorOrNil(lua_State *L) { fixed_t x = luaL_checkfixed(L, 1); fixed_t y = luaL_checkfixed(L, 2); subsector_t *sub = R_PointInSubsectorOrNull(x, y); //HUDSAFE INLEVEL if (sub) LUA_PushUserdata(L, sub, META_SUBSECTOR); else lua_pushnil(L); return 1; } // R_THINGS //////////// static int lib_rChar2Frame(lua_State *L) { const char *p = luaL_checkstring(L, 1); //HUDSAFE lua_pushinteger(L, R_Char2Frame(*p, lua_compatmode)); // first character only return 1; } static int lib_rFrame2Char(lua_State *L) { UINT8 ch = (UINT8)luaL_checkinteger(L, 1); char c[2] = ""; //HUDSAFE c[0] = R_Frame2Char(ch, lua_compatmode); c[1] = 0; lua_pushstring(L, c); lua_pushinteger(L, c[0]); return 2; } // R_SetPlayerSkin technically doesn't exist either, although it's basically just SetPlayerSkin and SetPlayerSkinByNum handled in one place for convenience static int lib_rSetPlayerSkin(lua_State *L) { player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER)); INT32 i = -1, j = -1; NOHUD if (!player) return LUA_ErrInvalid(L, "player_t"); j = (player-players); if (lua_isnoneornil(L, 2)) return luaL_error(L, "argument #2 not given (expected number or string)"); else if (lua_type(L, 2) == LUA_TNUMBER) // skin number { i = luaL_checkinteger(L, 2); if (i < 0 || i >= numskins) return luaL_error(L, "skin %d (argument #2) out of range (0 - %d)", i, numskins-1); } else // skin name { const char *skinname = luaL_checkstring(L, 2); i = R_SkinAvailable(skinname); if (i == -1) return luaL_error(L, "skin %s (argument 2) is not loaded", skinname); } if (!R_SkinUsable(j, i)) return luaL_error(L, "skin %d (argument 2) not usable - check with R_SkinUsable(player_t, skin) first.", i); SetPlayerSkinByNum(j, i); return 0; } static int lib_rSkinUsable(lua_State *L) { player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER)); INT32 i = -1, j = -1; if (player) j = (player-players); else if (netgame || multiplayer) return luaL_error(L, "player_t (argument #1) must be provided in multiplayer games"); if (lua_isnoneornil(L, 2)) return luaL_error(L, "argument #2 not given (expected number or string)"); else if (lua_type(L, 2) == LUA_TNUMBER) // skin number { i = luaL_checkinteger(L, 2); if (i < 0 || i >= numskins) return luaL_error(L, "skin %d (argument #2) out of range (0 - %d)", i, numskins-1); } else // skin name { const char *skinname = luaL_checkstring(L, 2); i = R_SkinAvailable(skinname); if (i == -1) return luaL_error(L, "skin %s (argument 2) is not loaded", skinname); } lua_pushboolean(L, R_SkinUsable(j, i)); return 1; } // R_DATA //////////// static int lib_rCheckTextureNumForName(lua_State *L) { const char *name = luaL_checkstring(L, 1); //HUDSAFE INT32 num = R_CheckTextureNumForName(name, TEXTURETYPE_TEXTURE); if (num == -1) num = R_CheckTextureNumForName(name, TEXTURETYPE_FLAT); lua_pushinteger(L, num); return 1; } static int lib_rTextureNumForName(lua_State *L) { const char *name = luaL_checkstring(L, 1); //HUDSAFE lua_pushinteger(L, R_TextureNumForName(name)); return 1; } // R_DRAW //////////// static int lib_rGetColorByName(lua_State *L) { const char* colorname = luaL_checkstring(L, 1); //HUDSAFE lua_pushinteger(L, R_GetColorByName(colorname)); return 1; } static int lib_rGetSuperColorByName(lua_State *L) { const char* colorname = luaL_checkstring(L, 1); //HUDSAFE lua_pushinteger(L, R_GetSuperColorByName(colorname)); return 1; } // Lua exclusive function, returns the name of a color from the SKINCOLOR_ constant. // SKINCOLOR_GREEN > "Green" for example static int lib_rGetNameByColor(lua_State *L) { UINT16 colornum = (UINT16)luaL_checkinteger(L, 1); if (!colornum || colornum >= numskincolors) return luaL_error(L, "skincolor %d out of range (1 - %d).", colornum, numskincolors-1); lua_pushstring(L, skincolors[colornum].name); return 1; } // S_SOUND //////////// static int GetValidSoundOrigin(lua_State *L, void **origin) { const char *type; lua_settop(L, 1); type = GetUserdataUType(L); if (fasticmp(type, "mobj_t")) { *origin = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ)); if (!(*origin)) return LUA_ErrInvalid(L, "mobj_t"); return 1; } else if (fasticmp(type, "sector_t")) { *origin = *((sector_t **)luaL_checkudata(L, 1, META_SECTOR)); if (!(*origin)) return LUA_ErrInvalid(L, "sector_t"); *origin = &((sector_t *)(*origin))->soundorg; return 1; } return LUA_ErrInvalid(L, "mobj_t/sector_t"); } static int lib_sStartSound(lua_State *L) { void *origin = NULL; sfxenum_t sound_id = luaL_checkinteger(L, 2); player_t *player = NULL; //NOHUD if (sound_id >= NUMSFX) return luaL_error(L, "sfx %d out of range (0 - %d)", sound_id, NUMSFX-1); if (!lua_isnone(L, 3) && lua_isuserdata(L, 3)) { player = *((player_t **)luaL_checkudata(L, 3, META_PLAYER)); if (!player) return LUA_ErrInvalid(L, "player_t"); } if (!lua_isnil(L, 1)) if (!GetValidSoundOrigin(L, &origin)) return 0; if (!player || P_IsLocalPlayer(player)) { if (hud_running || hook_cmd_running) origin = NULL; // HUD rendering and CMD building startsound shouldn't have an origin, just remove it instead of having a retarded error. S_StartSound(origin, sound_id); } return 0; } static int lib_sStartSoundAtVolume(lua_State *L) { void *origin = NULL; sfxenum_t sound_id = luaL_checkinteger(L, 2); INT32 volume = (INT32)luaL_checkinteger(L, 3); player_t *player = NULL; //NOHUD if (sound_id >= NUMSFX) return luaL_error(L, "sfx %d out of range (0 - %d)", sound_id, NUMSFX-1); if (!lua_isnone(L, 4) && lua_isuserdata(L, 4)) { player = *((player_t **)luaL_checkudata(L, 4, META_PLAYER)); if (!player) return LUA_ErrInvalid(L, "player_t"); } if (!lua_isnil(L, 1)) if (!GetValidSoundOrigin(L, &origin)) return LUA_ErrInvalid(L, "mobj_t/sector_t"); if (!player || P_IsLocalPlayer(player)) S_StartSoundAtVolume(origin, sound_id, volume); return 0; } static int lib_sStopSound(lua_State *L) { void *origin = NULL; //NOHUD if (!GetValidSoundOrigin(L, &origin)) return LUA_ErrInvalid(L, "mobj_t/sector_t"); S_StopSound(origin); return 0; } static int lib_sStopSoundByID(lua_State *L) { void *origin = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ)); sfxenum_t sound_id = luaL_checkinteger(L, 2); NOHUD if (!origin) return LUA_ErrInvalid(L, "mobj_t"); S_StopSoundByID(origin, sound_id); return 0; } static int lib_sChangeMusic(lua_State *L) { UINT32 position, prefadems, fadeinms; const char *music_name = luaL_checkstring(L, 1); boolean looping = (boolean)lua_opttrueboolean(L, 2); player_t *player = NULL; UINT16 music_flags = 0; if (!lua_isnone(L, 3) && lua_isuserdata(L, 3)) { player = *((player_t **)luaL_checkudata(L, 3, META_PLAYER)); if (!player) return LUA_ErrInvalid(L, "player_t"); } music_flags = (UINT16)luaL_optinteger(L, 4, 0); position = (UINT32)luaL_optinteger(L, 5, 0); prefadems = (UINT32)luaL_optinteger(L, 6, 0); fadeinms = (UINT32)luaL_optinteger(L, 7, 0); if (!player || P_IsLocalPlayer(player)) { S_ChangeMusicEx(music_name, music_flags, looping, position, prefadems, fadeinms); lua_pushboolean(L, true); } else lua_pushnil(L); return 1; } static int lib_sSpeedMusic(lua_State *L) { fixed_t fixedspeed = luaL_checkfixed(L, 1); float speed = FIXED_TO_FLOAT(fixedspeed); player_t *player = NULL; //NOHUD if (!lua_isnone(L, 2) && lua_isuserdata(L, 2)) { player = *((player_t **)luaL_checkudata(L, 2, META_PLAYER)); if (!player) return LUA_ErrInvalid(L, "player_t"); } if (!player || P_IsLocalPlayer(player)) lua_pushboolean(L, S_SpeedMusic(speed)); else lua_pushnil(L); return 1; } static int lib_sMusicType(lua_State *L) { player_t *player = NULL; //NOHUD if (!lua_isnone(L, 1) && lua_isuserdata(L, 1)) { player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER)); if (!player) return LUA_ErrInvalid(L, "player_t"); } if (!player || P_IsLocalPlayer(player)) lua_pushinteger(L, S_MusicType()); else lua_pushnil(L); return 1; } static int lib_sMusicPlaying(lua_State *L) { player_t *player = NULL; //NOHUD if (!lua_isnone(L, 2) && lua_isuserdata(L, 2)) { player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER)); if (!player) return LUA_ErrInvalid(L, "player_t"); } if (!player || P_IsLocalPlayer(player)) lua_pushboolean(L, S_MusicPlaying()); else lua_pushnil(L); return 1; } static int lib_sMusicPaused(lua_State *L) { player_t *player = NULL; //NOHUD if (!lua_isnone(L, 1) && lua_isuserdata(L, 1)) { player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER)); if (!player) return LUA_ErrInvalid(L, "player_t"); } if (!player || P_IsLocalPlayer(player)) lua_pushboolean(L, S_MusicPaused()); else lua_pushnil(L); return 1; } static int lib_sMusicName(lua_State *L) { player_t *player = NULL; //NOHUD if (!lua_isnone(L, 3) && lua_isuserdata(L, 3)) { player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER)); if (!player) return LUA_ErrInvalid(L, "player_t"); } if (!player || P_IsLocalPlayer(player)) lua_pushstring(L, S_MusicName()); else lua_pushnil(L); return 1; } static int lib_sSetMusicLoopPoint(lua_State *L) { UINT32 looppoint = (UINT32)luaL_checkinteger(L, 1); player_t *player = NULL; //NOHUD if (!lua_isnone(L, 2) && lua_isuserdata(L, 2)) { player = *((player_t **)luaL_checkudata(L, 2, META_PLAYER)); if (!player) return LUA_ErrInvalid(L, "player_t"); } if (!player || P_IsLocalPlayer(player)) lua_pushboolean(L, S_SetMusicLoopPoint(looppoint)); else lua_pushnil(L); return 1; } static int lib_sGetMusicLoopPoint(lua_State *L) { lua_pushinteger(L, S_GetMusicLoopPoint()); return 1; } static int lib_sGetMusicLength(lua_State *L) { lua_pushinteger(L, S_GetMusicLength()); return 1; } static int lib_sGetMusicPosition(lua_State *L) { player_t *player = NULL; NOHUD if (!lua_isnone(L, 1) && lua_isuserdata(L, 1)) { player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER)); if (!player) return LUA_ErrInvalid(L, "player_t"); } if (!player || P_IsLocalPlayer(player)) lua_pushinteger(L, (int)S_GetMusicPosition()); else lua_pushnil(L); return 1; } static int lib_sSetMusicPosition(lua_State *L) { UINT32 pos = (UINT32)luaL_checkinteger(L, 1); lua_pushboolean(L, S_SetMusicPosition(pos)); return 1; } static int lib_sStopMusic(lua_State *L) { player_t *player = NULL; NOHUD if (!lua_isnone(L, 1) && lua_isuserdata(L, 1)) { player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER)); if (!player) return LUA_ErrInvalid(L, "player_t"); } if (!player || P_IsLocalPlayer(player)) { S_StopMusic(); lua_pushboolean(L, true); } else lua_pushnil(L); return 1; } static int lib_sPauseMusic(lua_State *L) { player_t *player = NULL; NOHUD if (!lua_isnone(L, 1) && lua_isuserdata(L, 1)) { player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER)); if (!player) return LUA_ErrInvalid(L, "player_t"); } if (!player || P_IsLocalPlayer(player)) { S_PauseAudio(); lua_pushboolean(L, true); } else lua_pushnil(L); return 1; } static int lib_sResumeMusic(lua_State *L) { player_t *player = NULL; NOHUD if (!lua_isnone(L, 1) && lua_isuserdata(L, 1)) { player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER)); if (!player) return LUA_ErrInvalid(L, "player_t"); } if (!player || P_IsLocalPlayer(player)) { S_ResumeAudio(); lua_pushboolean(L, true); } else lua_pushnil(L); return 1; } static int lib_sMusicExists(lua_State *L) { const char *music_name = luaL_checkstring(L, 1); NOHUD lua_pushboolean(L, S_MusicExists(music_name)); return 1; } static int lib_sSetInternalMusicVolume(lua_State *L) { UINT32 volume = (UINT32)luaL_checkinteger(L, 1); player_t *player = NULL; NOHUD if (!lua_isnone(L, 2) && lua_isuserdata(L, 2)) { player = *((player_t **)luaL_checkudata(L, 2, META_PLAYER)); if (!player) return LUA_ErrInvalid(L, "player_t"); } if (!player || P_IsLocalPlayer(player)) { S_SetInternalMusicVolume(volume); lua_pushboolean(L, true); } else lua_pushnil(L); return 1; } static int lib_sStopFadingMusic(lua_State *L) { player_t *player = NULL; NOHUD if (!lua_isnone(L, 1) && lua_isuserdata(L, 1)) { player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER)); if (!player) return LUA_ErrInvalid(L, "player_t"); } if (!player || P_IsLocalPlayer(player)) { S_StopFadingMusic(); lua_pushboolean(L, true); } else lua_pushnil(L); return 1; } static int lib_sFadeMusic(lua_State *L) { UINT32 target_volume = (UINT32)luaL_checkinteger(L, 1); UINT32 ms; INT32 source_volume; player_t *player = NULL; NOHUD if (!lua_isnone(L, 3) && lua_isuserdata(L, 3)) { player = *((player_t **)luaL_checkudata(L, 3, META_PLAYER)); if (!player) return LUA_ErrInvalid(L, "player_t"); ms = (UINT32)luaL_checkinteger(L, 2); source_volume = -1; } else if (!lua_isnone(L, 4) && lua_isuserdata(L, 4)) { player = *((player_t **)luaL_checkudata(L, 4, META_PLAYER)); if (!player) return LUA_ErrInvalid(L, "player_t"); source_volume = (INT32)luaL_checkinteger(L, 2); ms = (UINT32)luaL_checkinteger(L, 3); } else if (luaL_optinteger(L, 3, INT32_MAX) == INT32_MAX) { ms = (UINT32)luaL_checkinteger(L, 2); source_volume = -1; } else { source_volume = (INT32)luaL_checkinteger(L, 2); ms = (UINT32)luaL_checkinteger(L, 3); } NOHUD if (!player || P_IsLocalPlayer(player)) lua_pushboolean(L, S_FadeMusicFromVolume(target_volume, source_volume, ms)); else lua_pushnil(L); return 1; } static int lib_sFadeOutStopMusic(lua_State *L) { UINT32 ms = (UINT32)luaL_checkinteger(L, 1); player_t *player = NULL; NOHUD if (!lua_isnone(L, 2) && lua_isuserdata(L, 2)) { player = *((player_t **)luaL_checkudata(L, 2, META_PLAYER)); if (!player) return LUA_ErrInvalid(L, "player_t"); } if (!player || P_IsLocalPlayer(player)) { lua_pushboolean(L, S_FadeOutStopMusic(ms)); } else lua_pushnil(L); return 1; } static int lib_sOriginPlaying(lua_State *L) { void *origin = NULL; //NOHUD INLEVEL if (!GetValidSoundOrigin(L, &origin)) return LUA_ErrInvalid(L, "mobj_t/sector_t"); lua_pushboolean(L, S_OriginPlaying(origin)); return 1; } static int lib_sIdPlaying(lua_State *L) { sfxenum_t id = luaL_checkinteger(L, 1); //NOHUD if (id >= NUMSFX) return luaL_error(L, "sfx %d out of range (0 - %d)", id, NUMSFX-1); lua_pushboolean(L, S_IdPlaying(id)); return 1; } static int lib_sSoundPlaying(lua_State *L) { void *origin = NULL; sfxenum_t id = luaL_checkinteger(L, 2); //NOHUD INLEVEL if (id >= NUMSFX) return luaL_error(L, "sfx %d out of range (0 - %d)", id, NUMSFX-1); if (!lua_isnil(L, 1)) if (!GetValidSoundOrigin(L, &origin)) return LUA_ErrInvalid(L, "mobj_t/sector_t"); lua_pushboolean(L, S_SoundPlaying(origin, id)); return 1; } // This doesn't really exist, but we're providing it as a handy netgame-safe wrapper for stuff that should be locally handled. static int lib_sStartMusicCaption(lua_State *L) { player_t *player = NULL; const char *caption = luaL_checkstring(L, 1); UINT16 lifespan = (UINT16)luaL_checkinteger(L, 2); //HUDSAFE //INLEVEL if (!lua_isnone(L, 3) && lua_isuserdata(L, 3)) { player = *((player_t **)luaL_checkudata(L, 3, META_PLAYER)); if (!player) return LUA_ErrInvalid(L, "player_t"); } if (lifespan && (!player || P_IsLocalPlayer(player))) { strlcpy(S_sfx[sfx_None].caption, caption, sizeof(S_sfx[sfx_None].caption)); S_StartCaption(sfx_None, -1, lifespan); } return 0; } static int lib_sShowMusicCredit(lua_State *L) { player_t *player = NULL; //HUDSAFE if (!lua_isnone(L, 1) && lua_isuserdata(L, 1)) { player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER)); if (!player) return LUA_ErrInvalid(L, "player_t"); } fixed_t yoffset = luaL_optfixed(L, 2, 0); UINT16 animtime = luaL_optinteger(L, 3, 5*TICRATE); INT32 snapflags = luaL_optinteger(L, 4, 0); if (!player || P_IsLocalPlayer(player)) S_ShowMusicCredit(yoffset, animtime, snapflags); return 0; } static int lib_sChangeMusicCreditSettings(lua_State *L) { player_t *player = NULL; //HUDSAFE if (!lua_isnone(L, 1) && lua_isuserdata(L, 1)) { player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER)); if (!player) return LUA_ErrInvalid(L, "player_t"); } fixed_t yoffset = luaL_checkfixed(L, 2); INT32 snapflags = luaL_checkinteger(L, 3); if (!player || P_IsLocalPlayer(player)) S_ChangeMusicCreditSettings(yoffset, snapflags); return 0; } static int lib_sClearMusicCredit(lua_State *L) { player_t *player = NULL; //HUDSAFE if (!lua_isnone(L, 1) && lua_isuserdata(L, 1)) { player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER)); if (!player) return LUA_ErrInvalid(L, "player_t"); } if (!player || P_IsLocalPlayer(player)) S_ClearMusicCredit(); return 0; } // G_GAME //////////// // Copypasted from lib_cvRegisterVar :] static int lib_gAddGametype(lua_State *L) { const char *k; lua_Integer i; const char *gtname = NULL; const char *gtconst = NULL; INT16 newgtidx = 0; UINT32 newgtrules = 0; UINT32 newgttol = 0; INT32 newgtpointlimit = 0; INT32 newgttimelimit = 0; INT16 newgtrankingstype = -1; INT32 newgtcolor = V_YELLOWMAP; int newgtinttype = 0; luaL_checktype(L, 1, LUA_TTABLE); lua_settop(L, 1); // Clear out all other possible arguments, leaving only the first one. if (!lua_lumploading) return luaL_error(L, "This function cannot be called from within a hook or coroutine!"); // Ran out of gametype slots if (gametypecount == NUMGAMETYPEFREESLOTS) return luaL_error(L, "Ran out of free gametype slots!"); #define FIELDERROR(f, e) luaL_error(L, "bad value for " LUA_QL(f) " in table passed to " LUA_QL("G_AddGametype") " (%s)", e); #define TYPEERROR(f, t) FIELDERROR(f, va("%s expected, got %s", lua_typename(L, t), luaL_typename(L, -1))) lua_pushnil(L); while (lua_next(L, 1)) { // stack: gametype table, key/index, value // 1 2 3 i = 0; k = NULL; if (lua_isnumber(L, 2)) i = lua_tointeger(L, 2); else if (lua_isstring(L, 2)) k = lua_tostring(L, 2); // Sorry, no gametype rules as key names. if (i == 1 || (k && fasticmp(k, "name"))) { if (!lua_isstring(L, 3)) TYPEERROR("name", LUA_TSTRING) gtname = Z_StrDup(lua_tostring(L, 3)); } else if (i == 2 || (k && fasticmp(k, "identifier"))) { if (!lua_isstring(L, 3)) TYPEERROR("identifier", LUA_TSTRING) gtconst = Z_StrDup(lua_tostring(L, 3)); } else if (i == 3 || (k && fasticmp(k, "rules"))) { if (!lua_isnumber(L, 3)) TYPEERROR("rules", LUA_TNUMBER) newgtrules = (UINT32)lua_tointeger(L, 3); } else if (i == 4 || (k && fasticmp(k, "typeoflevel"))) { if (!lua_isnumber(L, 3)) TYPEERROR("typeoflevel", LUA_TNUMBER) newgttol = (UINT32)lua_tointeger(L, 3); } else if (i == 5 || (k && fasticmp(k, "rankingtype"))) { if (!lua_isnumber(L, 3)) TYPEERROR("rankingtype", LUA_TNUMBER) newgtrankingstype = (INT16)lua_tointeger(L, 3); } else if (i == 6 || (k && fasticmp(k, "intermissiontype"))) { if (!lua_isnumber(L, 3)) TYPEERROR("intermissiontype", LUA_TNUMBER) newgtinttype = (int)lua_tointeger(L, 3); } else if (i == 7 || (k && fasticmp(k, "defaultpointlimit"))) { if (!lua_isnumber(L, 3)) TYPEERROR("defaultpointlimit", LUA_TNUMBER) newgtpointlimit = (INT32)lua_tointeger(L, 3); } else if (i == 8 || (k && fasticmp(k, "defaulttimelimit"))) { if (!lua_isnumber(L, 3)) TYPEERROR("defaulttimelimit", LUA_TNUMBER) newgttimelimit = (INT32)lua_tointeger(L, 3); } else if (i == 9 || (k && fasticmp(k, "menucolor"))) { if (!lua_isnumber(L, 3)) TYPEERROR("menucolor", LUA_TNUMBER) { INT32 color = (INT32)lua_tointeger(L, 3); // Mask out other flags so they aren't passed into menu code. newgtcolor = color & V_CHARCOLORMASK; // V_ } } lua_pop(L, 1); } #undef FIELDERROR #undef TYPEERROR // pop gametype table lua_pop(L, 1); // Set defaults if (gtname == NULL) gtname = Z_StrDup("Unnamed gametype"); // Add the new gametype newgtidx = G_AddGametype(newgtrules); G_AddGametypeTOL(newgtidx, newgttol); // Not covered by G_AddGametype alone. if (newgtrankingstype == -1) newgtrankingstype = newgtidx; gametyperankings[newgtidx] = newgtrankingstype; intermissiontypes[newgtidx] = newgtinttype; pointlimits[newgtidx] = newgtpointlimit; timelimits[newgtidx] = newgttimelimit; gametypecolor[newgtidx] = newgtcolor; // Write the new gametype name. Gametype_Names[newgtidx] = gtname; // Write the constant name. if (gtconst == NULL) gtconst = gtname; G_AddGametypeConstant(newgtidx, gtconst); // Update gametype_cons_t accordingly. G_UpdateGametypeSelections(); // done CONS_Printf("Added gametype %s\n", Gametype_Names[newgtidx]); return 0; } static int Lcheckmapnumber (lua_State *L, int idx, const char *fun) { if (G_GamestateUsesLevel()) return luaL_optinteger(L, idx, lua_compatmode ? G_NativeMapToKart(gamemap) : gamemap); else { if (lua_isnoneornil(L, idx)) { return luaL_error(L, "%s can only be used without a parameter while in a level.", fun ); } else return luaL_checkinteger(L, idx); } } static int lib_gBuildMapName(lua_State *L) { INT32 map = Lcheckmapnumber(L, 1, "G_BuildMapName"); if (lua_compatmode && map == 0) // v1 has undefined behaviour if you return 0, who knew. { map = G_NativeMapToKart(G_RandMap(G_TOLFlag(gametype), gamemap-1, 0, 0, NULL) + 1); } //HUDSAFE lua_pushstring(L, G_BuildMapName(lua_compatmode ? G_KartMapToNative(map) : map)); return 1; } static int lib_gBuildMapTitle(lua_State *L) { INT32 map = Lcheckmapnumber(L, 1, "G_BuildMapTitle"); char *name; if (map < 1 || map > nummapheaders) { return luaL_error(L, "map ID %d out of range (1 - %d)", map, nummapheaders ); } name = G_BuildMapTitle(map); lua_pushstring(L, name); Z_Free(name); return 1; } static void Lpushdim (lua_State *L, int c, struct searchdim *v) { int i; lua_createtable(L, c, 0);/* I guess narr is numeric indices??? */ for (i = 0; i < c; ++i) { lua_createtable(L, 0, 2);/* and hashed indices (field)... */ lua_pushnumber(L, v[i].pos); lua_setfield(L, -2, "pos"); lua_pushnumber(L, v[i].siz); lua_setfield(L, -2, "siz"); lua_rawseti(L, -2, 1 + i); } } /* I decided to make this return a table because userdata is scary and tables let the user set their own fields. */ /* Returns: [1] => map number [2] => map title [3] => search frequency table The frequency table is unsorted. It has the following format: { ['mapnum'], ['matchd'] => matches in map title string ['keywhd'] => matches in map keywords The above two tables have the following format: { ['pos'] => offset from start of string ['siz'] => length of match }... ['total'] => the total matches }... */ static int lib_gFindMap(lua_State *L) { const char *query = luaL_checkstring(L, 1); INT32 map; char *realname; INT32 frc; mapsearchfreq_t *frv; INT32 i; map = G_FindMap(query, &realname, &frv, &frc); lua_settop(L, 0); lua_pushnumber(L, map); lua_pushstring(L, realname); lua_createtable(L, frc, 0); for (i = 0; i < frc; ++i) { lua_createtable(L, 0, 4); lua_pushnumber(L, frv[i].mapnum); lua_setfield(L, -2, "mapnum"); Lpushdim(L, frv[i].matchc, frv[i].matchd); lua_setfield(L, -2, "matchd"); Lpushdim(L, frv[i].keywhc, frv[i].keywhd); lua_setfield(L, -2, "keywhd"); lua_pushnumber(L, frv[i].total); lua_setfield(L, -2, "total"); lua_rawseti(L, -2, 1 + i); } G_FreeMapSearch(frv, frc); Z_Free(realname); return 3; } /* Returns: [1] => map number [2] => map title */ static int lib_gFindMapByNameOrCode(lua_State *L) { const char *query = luaL_checkstring(L, 1); INT32 map; char *realname; map = G_FindMapByNameOrCode(query, &realname); lua_pushnumber(L, map); if (map) { lua_pushstring(L, realname); Z_Free(realname); return 2; } else return 1; } static int lib_gDoReborn(lua_State *L) { INT32 playernum = luaL_checkinteger(L, 1); NOHUD INLEVEL if (playernum >= MAXPLAYERS) return luaL_error(L, "playernum %d out of range (0 - %d)", playernum, MAXPLAYERS-1); G_DoReborn(playernum); return 0; } // Another Lua function that doesn't actually exist! // Sets nextmapoverride & skipstats without instantly ending the level, for instances where other sources should be exiting the level, like normal signposts. static int lib_gSetCustomExitVars(lua_State *L) { int n = lua_gettop(L); // Num arguments NOHUD INLEVEL // LUA EXTENSION: Custom exit like support // Supported: // G_SetCustomExitVars(); [reset to defaults] // G_SetCustomExitVars(int) [nextmap override only] // G_SetCustomExitVars(nil, int) [skipstats only] // G_SetCustomExitVars(int, int) [both of the above] nextmapoverride = 0; skipstats = 0; if (n >= 1) { nextmapoverride = (INT16)luaL_optinteger(L, 1, 0); skipstats = (INT16)luaL_optinteger(L, 2, 0); if (lua_compatmode && nextmapoverride) nextmapoverride = G_KartMapToNative(nextmapoverride); } return 0; } static int lib_gExitLevel(lua_State *L) { int n = lua_gettop(L); // Num arguments NOHUD // Moved this bit to G_SetCustomExitVars if (n >= 1) // Don't run the reset to defaults option lib_gSetCustomExitVars(L); G_BeginLevelExit(); G_FinishExitLevel(); return 0; } static int lib_gIsSpecialStage(lua_State *L) { INT32 mapnum = Lcheckmapnumber(L, 1, "G_IsSpecialStage"); //HUDSAFE INLEVEL lua_pushboolean(L, G_IsSpecialStage(lua_compatmode ? G_KartMapToNative(mapnum) : mapnum)); return 1; } static int lib_gGametypeUsesLives(lua_State *L) { //HUDSAFE INLEVEL lua_pushboolean(L, G_GametypeUsesLives()); return 1; } static int lib_gGametypeHasTeams(lua_State *L) { //HUDSAFE INLEVEL lua_pushboolean(L, G_GametypeHasTeams()); return 1; } static int lib_gGametypeHasSpectators(lua_State *L) { //HUDSAFE INLEVEL lua_pushboolean(L, G_GametypeHasSpectators()); return 1; } static int lib_gBattleGametype(lua_State *L) { //HUDSAFE lua_pushboolean(L, (gametype == GT_BATTLE)); return 1; } static int lib_gRaceGametype(lua_State *L) { //HUDSAFE lua_pushboolean(L, (gametype == GT_RACE)); return 1; } static int lib_gTicsToHours(lua_State *L) { tic_t rtic = luaL_checkinteger(L, 1); //HUDSAFE lua_pushinteger(L, G_TicsToHours(rtic)); return 1; } static int lib_gTicsToMinutes(lua_State *L) { tic_t rtic = luaL_checkinteger(L, 1); boolean rfull = lua_optboolean(L, 2); //HUDSAFE lua_pushinteger(L, G_TicsToMinutes(rtic, rfull)); return 1; } static int lib_gTicsToSeconds(lua_State *L) { tic_t rtic = luaL_checkinteger(L, 1); //HUDSAFE lua_pushinteger(L, G_TicsToSeconds(rtic)); return 1; } static int lib_gTicsToCentiseconds(lua_State *L) { tic_t rtic = luaL_checkinteger(L, 1); //HUDSAFE lua_pushinteger(L, G_TicsToCentiseconds(rtic)); return 1; } static int lib_gTicsToMilliseconds(lua_State *L) { tic_t rtic = luaL_checkinteger(L, 1); //HUDSAFE lua_pushinteger(L, G_TicsToMilliseconds(rtic)); return 1; } // K_KART //////////// // Seriously, why weren't those exposed before? static int lib_kAttackSound(lua_State *L) { mobj_t *mobj = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ)); NOHUD if (!mobj->player) return luaL_error(L, "K_PlayAttackTaunt: mobj_t isn't a player object."); //Nothing bad would happen if we let it run the func, but telling why it ain't doing anything is helpful. K_PlayAttackTaunt(mobj); return 0; } static int lib_kBoostSound(lua_State *L) { mobj_t *mobj = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ)); NOHUD if (!mobj->player) return luaL_error(L, "K_PlayBoostTaunt: mobj_t isn't a player object."); //Nothing bad would happen if we let it run the func, but telling why it ain't doing anything is helpful. K_PlayBoostTaunt(mobj); return 0; } static int lib_kOvertakeSound(lua_State *L) { mobj_t *mobj = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ)); NOHUD if (!mobj->player) return luaL_error(L, "K_PlayOvertakeSound: mobj_t isn't a player object."); //Nothing bad would happen if we let it run the func, but telling why it ain't doing anything is helpful. K_PlayOvertakeSound(mobj); return 0; } static int lib_kPainSound(lua_State *L) { mobj_t *mobj = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ)); mobj_t *other = NULL; NOHUD if (!mobj->player) return luaL_error(L, "K_PlayPainSound: mobj_t isn't a player object."); //Nothing bad would happen if we let it run the func, but telling why it ain't doing anything is helpful. if (!lua_isnone(L, 2) && lua_isuserdata(L, 2)) other = *((mobj_t **)luaL_checkudata(L, 2, META_MOBJ)); K_PlayPainSound(mobj, other); return 0; } static int lib_kHitEmSound(lua_State *L) { mobj_t *mobj = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ)); mobj_t *other = NULL; NOHUD if (!mobj->player) return luaL_error(L, "K_PlayHitEmSound: mobj_t isn't a player object."); //Nothing bad would happen if we let it run the func, but telling why it ain't doing anything is helpful. if (!lua_isnone(L, 2) && lua_isuserdata(L, 2)) other = *((mobj_t **)luaL_checkudata(L, 2, META_MOBJ)); K_PlayHitEmSound(mobj, other); return 0; } static int lib_kTryHurtSoundExchange(lua_State *L) { mobj_t *victim = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ)); mobj_t *attacker = *((mobj_t **)luaL_checkudata(L, 2, META_MOBJ)); NOHUD if (!victim->player) return luaL_error(L, "K_TryHurtSoundExchange: mobj_t isn't a player object."); //Nothing bad would happen if we let it run the func, but telling why it ain't doing anything is helpful. K_TryHurtSoundExchange(victim, attacker); return 0; } static int lib_kGloatSound(lua_State *L) { mobj_t *mobj = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ)); NOHUD if (!mobj->player) return luaL_error(L, "K_PlayPowerGloatSound: mobj_t isn't a player object."); //Nothing bad would happen if we let it run the func, but telling why it ain't doing anything is helpful. K_PlayPowerGloatSound(mobj); return 0; } static int lib_kLossSound(lua_State *L) { mobj_t *mobj = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ)); // let's require a mobj for consistency with the other functions kartvoice_t *mo_voice; sfxenum_t sfx_id; NOHUD if (!mobj->player) return luaL_error(L, "K_PlayLossSound: mobj_t isn't a player object."); mo_voice = P_GetMobjVoice(mobj); if (!mo_voice) { // No voice! return 0; } sfx_id = mo_voice->lose; S_StartSound(mobj, sfx_id); return 0; } // Note: Pain, Death and Victory are already exposed. static int lib_kIsPlayerLosing(lua_State *L) { player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER)); //HUDSAFE if (!player) return LUA_ErrInvalid(L, "player_t"); lua_pushboolean(L, K_IsPlayerLosing(player)); return 1; } static int lib_kIsPlayerWanted(lua_State *L) { player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER)); //HUDSAFE if (!player) return LUA_ErrInvalid(L, "player_t"); lua_pushboolean(L, K_IsPlayerWanted(player)); return 1; } static int lib_kKartBouncing(lua_State *L) { mobj_t *mobj1 = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ)); mobj_t *mobj2 = *((mobj_t **)luaL_checkudata(L, 2, META_MOBJ)); boolean bounce = lua_optboolean(L, 3); boolean solid = lua_optboolean(L, 4); NOHUD if (!mobj1) return LUA_ErrInvalid(L, "mobj_t"); if (!mobj2) return LUA_ErrInvalid(L, "mobj_t"); K_KartBouncing(mobj1, mobj2, bounce, solid); return 0; } static int lib_kMatchGenericExtraFlags(lua_State *L) { mobj_t *mo = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ)); mobj_t *master = *((mobj_t **)luaL_checkudata(L, 2, META_MOBJ)); NOHUD if (!mo) return LUA_ErrInvalid(L, "mobj_t"); if (!master) return LUA_ErrInvalid(L, "mobj_t"); K_MatchGenericExtraFlags(mo, master); return 0; } static int lib_kGenericExtraFlagsNoZAdjust(lua_State *L) { mobj_t *mo = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ)); mobj_t *master = *((mobj_t **)luaL_checkudata(L, 2, META_MOBJ)); NOHUD if (!mo) return LUA_ErrInvalid(L, "mobj_t"); if (!master) return LUA_ErrInvalid(L, "mobj_t"); K_GenericExtraFlagsNoZAdjust(mo, master); return 0; } static int lib_kSpawnDashDustRelease(lua_State *L) { player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER)); NOHUD if (!player) return LUA_ErrInvalid(L, "player_t"); K_SpawnDashDustRelease(player, true); return 0; } static int lib_kSpawnNormalSpeedLines(lua_State *L) { player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER)); NOHUD if (!player) return LUA_ErrInvalid(L, "player_t"); K_SpawnNormalSpeedLines(player); return 0; } static int lib_kSpawnBumpEffect(lua_State *L) { mobj_t *mobj = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ)); NOHUD if (!mobj) return LUA_ErrInvalid(L, "mobj_t"); K_SpawnBumpEffect(mobj); return 0; } static int lib_kDoInstashield(lua_State *L) { player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER)); NOHUD if (!player) return LUA_ErrInvalid(L, "player_t"); K_DoInstashield(player); return 0; } static int lib_kSpawnBattlePoints(lua_State *L) { player_t *source = *((player_t **)luaL_checkudata(L, 1, META_PLAYER)); player_t *victim = NULL; UINT8 amount = (UINT8)luaL_checkinteger(L, 3); NOHUD if (!source) return LUA_ErrInvalid(L, "player_t"); if (!lua_isnone(L, 2) && lua_isuserdata(L, 2)) victim = *((player_t **)luaL_checkudata(L, 2, META_PLAYER)); K_SpawnBattlePoints(source, victim, amount); return 0; } static int lib_kSpinPlayer(lua_State *L) { player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER)); mobj_t *inflictor = NULL; mobj_t *source = NULL; INT32 type = (INT32)luaL_optinteger(L, 3, 0); NOHUD if (!player) return LUA_ErrInvalid(L, "player_t"); if (!lua_isnone(L, 2) && lua_isuserdata(L, 2)) inflictor = *((mobj_t **)luaL_checkudata(L, 2, META_MOBJ)); if (!lua_isnone(L, 3) && lua_isuserdata(L, 3)) source = *((mobj_t **)luaL_checkudata(L, 3, META_MOBJ)); K_SpinPlayer(player, inflictor, source, type); return 0; } static int lib_kExplodePlayer(lua_State *L) { player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER)); mobj_t *source = NULL; mobj_t *inflictor = NULL; NOHUD if (!player) return LUA_ErrInvalid(L, "player_t"); if (!lua_isnone(L, 2) && lua_isuserdata(L, 2)) inflictor = *((mobj_t **)luaL_checkudata(L, 2, META_MOBJ)); if (!lua_isnone(L, 3) && lua_isuserdata(L, 3)) source = *((mobj_t **)luaL_checkudata(L, 3, META_MOBJ)); lua_pushinteger(L, K_ExplodePlayer(player, inflictor, source)); return 1; } static int lib_kTakeBumpersFromPlayer(lua_State *L) { player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER)); player_t *victim = *((player_t **)luaL_checkudata(L, 2, META_PLAYER)); UINT8 amount = (UINT8)luaL_optinteger(L, 3, 1); NOHUD if (!player) return LUA_ErrInvalid(L, "player_t"); if (!victim) return LUA_ErrInvalid(L, "player_t"); K_TakeBumpersFromPlayer(player, victim, amount); return 0; } static int lib_kSpawnKartExplosion(lua_State *L) { fixed_t x = luaL_checkfixed(L, 1); fixed_t y = luaL_checkfixed(L, 2); fixed_t z = luaL_checkfixed(L, 3); fixed_t radius = (fixed_t)luaL_optinteger(L, 4, 32*FRACUNIT); INT32 number = (INT32)luaL_optinteger(L, 5, 32); mobjtype_t type = luaL_optinteger(L, 6, MT_MINEEXPLOSION); angle_t rotangle = luaL_optinteger(L, 7, 0); boolean spawncenter = lua_opttrueboolean(L, 8); boolean ghostit = lua_optboolean(L, 9); mobj_t *source = NULL; NOHUD if (!lua_isnone(L, 10) && lua_isuserdata(L, 10)) source = *((mobj_t **)luaL_checkudata(L, 10, META_MOBJ)); K_SpawnKartExplosion(x, y, z, radius, number, type, rotangle, spawncenter, ghostit, source); return 0; } static int lib_kSpawnMineExplosion(lua_State *L) { mobj_t *source = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ)); UINT8 color = (UINT8)luaL_optinteger(L, 2, SKINCOLOR_KETCHUP); NOHUD if (!source) return LUA_ErrInvalid(L, "mobj_t"); K_SpawnMineExplosion(source, color); return 0; } static int lib_kSpawnBoostTrail(lua_State *L) { player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER)); NOHUD if (!player) return LUA_ErrInvalid(L, "player_t"); K_SpawnBoostTrail(player); return 0; } static int lib_kSpawnSparkleTrail(lua_State *L) { mobj_t *mo = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ)); NOHUD if (!mo) return LUA_ErrInvalid(L, "mobj_t"); K_SpawnSparkleTrail(mo); return 0; } static int lib_kSpawnWipeoutTrail(lua_State *L) { mobj_t *mo = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ)); NOHUD if (!mo) return LUA_ErrInvalid(L, "mobj_t"); K_SpawnWipeoutTrail(mo, false); return 0; } static int lib_kDriftDustHandling(lua_State *L) { mobj_t *spawner = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ)); NOHUD if (!spawner) return LUA_ErrInvalid(L, "mobj_t"); K_DriftDustHandling(spawner); return 0; } static int lib_kThrowKartItem(lua_State *L) { player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER)); boolean missile = luaL_checkboolean(L, 2); mobjtype_t thingtype = luaL_checkinteger(L, 3); INT32 defaultdir = luaL_optinteger(L, 4, 0); INT32 altthrow = luaL_optinteger(L, 5, 0); NOHUD if (!player) return LUA_ErrInvalid(L, "player_t"); mobj_t *mo = K_ThrowKartItem(player, missile, thingtype, defaultdir, altthrow); if (mo) LUA_PushUserdata(L, mo, META_MOBJ); else lua_pushnil(L); return 1; } static int lib_kDoSneaker(lua_State *L) { player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER)); INT32 type = luaL_optinteger(L, 2, 0); NOHUD if (!player) return LUA_ErrInvalid(L, "player_t"); K_DoSneaker(player, type); return 0; } static int lib_kDoPogoSpring(lua_State *L) { mobj_t *mo = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ)); fixed_t vertispeed = (fixed_t)luaL_optinteger(L, 2, 0); UINT8 sound = (UINT8)luaL_optinteger(L, 3, 1); NOHUD if (!mo) return LUA_ErrInvalid(L, "mobj_t"); K_DoPogoSpring(mo, vertispeed, sound); return 0; } static int lib_kKillBananaChain(lua_State *L) { mobj_t *banana = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ)); mobj_t *inflictor = NULL; mobj_t *source = NULL; NOHUD if (!banana) return LUA_ErrInvalid(L, "mobj_t"); if (!lua_isnone(L, 2) && lua_isuserdata(L, 2)) inflictor = *((mobj_t **)luaL_checkudata(L, 2, META_MOBJ)); if (!lua_isnone(L, 3) && lua_isuserdata(L, 3)) source = *((mobj_t **)luaL_checkudata(L, 3, META_MOBJ)); K_KillBananaChain(banana, inflictor, source); return 0; } static int lib_kRepairOrbitChain(lua_State *L) { mobj_t *orbit = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ)); NOHUD if (!orbit) return LUA_ErrInvalid(L, "mobj_t"); K_RepairOrbitChain(orbit); return 0; } static int lib_kFindJawzTarget(lua_State *L) { mobj_t *actor = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ)); player_t *source = *((player_t **)luaL_checkudata(L, 2, META_PLAYER)); //HUDSAFE if (!actor) return LUA_ErrInvalid(L, "mobj_t"); if (!source) return LUA_ErrInvalid(L, "player_t"); LUA_PushUserdata(L, K_FindJawzTarget(actor, source), META_PLAYER); return 1; } static int lib_kGetKartDriftSparkValue(lua_State *L) { player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER)); //HUDSAFE if (!player) return LUA_ErrInvalid(L, "player_t"); lua_pushinteger(L, K_GetKartDriftSparkValue(player)); return 1; } static int lib_kKartUpdatePosition(lua_State *L) { player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER)); NOHUD if (!player) return LUA_ErrInvalid(L, "player_t"); K_KartUpdatePosition(player); return 0; } static int lib_kUpdateHnextList(lua_State *L) { player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER)); boolean clean = lua_optboolean(L, 2); NOHUD if (!player) return LUA_ErrInvalid(L, "player_t"); K_UpdateHnextList(player, clean); return 0; } static int lib_kSetItemOut(lua_State *L) { player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER)); kartitemtype_e itemtype = luaL_checkint(L, 2); itemflags_t flags = luaL_optint(L, 3, 0); NOHUD if (!player) return LUA_ErrInvalid(L, "player_t"); K_SetItemOut(player, itemtype, flags); return 0; } static int lib_kUnsetItemOut(lua_State *L) { player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER)); NOHUD if (!player) return LUA_ErrInvalid(L, "player_t"); K_UnsetItemOut(player); return 0; } static int lib_kDropItems(lua_State *L) { player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER)); NOHUD if (!player) return LUA_ErrInvalid(L, "player_t"); K_DropItems(player); return 0; } static int lib_kStripItems(lua_State *L) { player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER)); NOHUD if (!player) return LUA_ErrInvalid(L, "player_t"); K_StripItems(player); return 0; } static int lib_kStripOther(lua_State *L) { player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER)); NOHUD if (!player) return LUA_ErrInvalid(L, "player_t"); K_StripOther(player); return 0; } static int lib_kMomentumToFacing(lua_State *L) { player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER)); NOHUD if (!player) return LUA_ErrInvalid(L, "player_t"); K_MomentumToFacing(player); return 0; } static int lib_kGetKartSpeed(lua_State *L) { player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER)); boolean doboostpower = lua_optboolean(L, 2); boolean dorubberbanding = lua_optboolean(L, 3); //HUDSAFE if (!player) return LUA_ErrInvalid(L, "player_t"); lua_pushfixed(L, K_GetKartSpeed(player, doboostpower, dorubberbanding)); return 1; } static int lib_kGetKartAccel(lua_State *L) { player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER)); //HUDSAFE if (!player) return LUA_ErrInvalid(L, "player_t"); lua_pushfixed(L, K_GetKartAccel(player)); return 1; } static int lib_kGetKartFlashing(lua_State *L) { player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER)); //HUDSAFE if (!player) return LUA_ErrInvalid(L, "player_t"); lua_pushinteger(L, K_GetKartFlashing(player)); return 1; } static int lib_kGetSpeedPercentage(lua_State *L) { player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER)); //HUDSAFE if (!player) return LUA_ErrInvalid(L, "player_t"); lua_pushinteger(L, K_GetSpeedPercentage(player)); return 1; } // this function is for compatibility only; do not add new functionality here // see K_GetItemGraphics static int lib_kGetItemPatch(lua_State *L) { kartitemtype_e item = luaL_optinteger(L, 1, KITEM_NONE); boolean tiny = lua_optboolean(L, 2); UINT8 index = 0; //HUDSAFE if (!lua_compatmode) LUA_Deprecated(L, "K_GetItemPatch", "K_GetItemGraphics"); switch ((UINT8)item) // dualjawz moment { case 17: // KRITEM_TRIPLESNEAKER item = KITEM_SNEAKER; break; case 18: // KRITEM_TRIPLEBANANA case 19: // KRITEM_TENFOLDBANANA item = KITEM_BANANA; break; case 20: // KRITEM_TRIPLEORBINAUT case 21: // KRITEM_QUADORBINAUT index = item - 18; item = KITEM_ORBINAUT; break; case 22: // KRITEM_DUALJAWZ item = KITEM_JAWZ; break; default: break; } const char *sad = tiny ? "K_ISSAD" : "K_ITSAD"; if (item <= 0 || item >= numkartitems) { lua_pushstring(L, sad); return 1; } kartitemgraphics_t *graphics = &kartitems[item].graphics[(tiny ? 1 : 0) + (K_IsKartItemAlternate(item) ? 2 : 0)]; lua_pushstring(L, index >= graphics->numpatches ? sad : graphics->patchnames[index]); return 1; } static int lib_kGetItemGraphics(lua_State *L) { kartitemtype_e item = luaL_checkinteger(L, 1); boolean tiny = lua_optboolean(L, 2); boolean alt = lua_optboolean(L, 3); //HUDSAFE if (item < 1 || item >= numkartitems) return luaL_error(L, "item number %d out of range (1 - %d)", item, numkartitems-1); kartitemgraphics_t *graphics = &kartitems[item].graphics[(tiny ? 1 : 0) + (alt ? 2 : 0)]; if (graphics->numpatches == 0) return 0; LUA_PushUserdata(L, graphics, META_KARTITEMGRAPHICS); return 1; } static int lib_kIsKartItemAlternate(lua_State *L) { kartitemtype_e item = luaL_optinteger(L, 1, KITEM_NONE); // HUDSAFE if (item <= 0 || item >= numkartitems) return luaL_error(L, "item number %d out of range (0 - %d)", item, numkartitems-1); lua_pushboolean(L, K_IsKartItemAlternate(item)); return 1; } static int lib_kIsAltShrunk(lua_State *L) { player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER)); //HUDSAFE if (!player) return LUA_ErrInvalid(L, "player_t"); lua_pushboolean(L, K_IsAltShrunk(player)); return 1; } static int lib_kGetCollideAngle(lua_State *L) { mobj_t *t1 = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ)); mobj_t *t2 = *((mobj_t **)luaL_checkudata(L, 2, META_MOBJ)); //HUDSAFE if (!t1) return LUA_ErrInvalid(L, "mobj_t"); if (!t2) return LUA_ErrInvalid(L, "mobj_t"); lua_pushinteger(L, K_GetCollideAngle(t1, t2)); return 1; } static int lib_kInitBossHealthBar(lua_State *L) { const char *enemyname = luaL_checkstring(L, 1); const char *subtitle = luaL_checkstring(L, 2); sfxenum_t titlesound = luaL_checkinteger(L, 3); fixed_t pinchmagnitude = luaL_checkfixed(L, 4); UINT8 divisions = (UINT8)luaL_checkinteger(L, 5); NOHUD K_InitBossHealthBar(enemyname, subtitle, titlesound, pinchmagnitude, divisions); return 0; } static int lib_kUpdateBossHealthBar(lua_State *L) { fixed_t magnitude = luaL_checkfixed(L, 1); tic_t jitterlen = (tic_t)luaL_checkinteger(L, 2); NOHUD K_UpdateBossHealthBar(magnitude, jitterlen); return 0; } static int lib_kDeclareWeakspot(lua_State *L) { mobj_t *spot = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ)); spottype_t spottype = luaL_checkinteger(L, 2); UINT16 color = luaL_checkinteger(L, 3); boolean minimap = lua_optboolean(L, 4); NOHUD if (!spot) return LUA_ErrInvalid(L, "mobj_t"); K_DeclareWeakspot(spot, spottype, color, minimap); return 0; } // sets the remaining time before players blow up static int lib_kSetRaceCountdown(lua_State *L) { tic_t c = (tic_t)luaL_checkinteger(L, 1); racecountdown = c; return 0; } // sets the remaining time before the race ends after everyone finishes static int lib_kSetExitCountdown(lua_State *L) { tic_t c = (tic_t)luaL_checkinteger(L, 1); NOHUD exitcountdown = c; return 0; } // Sets the item cooldown before another shrink / SPB can be rolled static int lib_kSetIndirectItemCountdown(lua_State *L) { tic_t c = (tic_t)luaL_checkinteger(L, 1); NOHUD K_SetIndirectItemCooldown(c); return 0; } // Sets the item cooldown before another hyudoro can be rolled static int lib_kSetHyuCountdown(lua_State *L) { tic_t c = (tic_t)luaL_checkinteger(L, 1); NOHUD K_GetKartResult("hyudoro")->cooldown = c; return 0; } // Checks if the floor closet floor under an object would be safe to respawn/land on. static int lib_kSafeRespawnPosition(lua_State *L) { mobj_t *mobj = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ)); //HUDSAFE if (!mobj) return LUA_ErrInvalid(L, "mobj_t"); lua_pushboolean(L, K_SafeRespawnPosition(mobj)); return 1; } // Checks if Rings are applicable. static int lib_kRingsActive(lua_State *L) { lua_pushboolean(L, K_RingsActive()); return 1; } // Checks if Purple Drift is active. static int lib_kPurpleDriftActive(lua_State *L) { lua_pushboolean(L, K_PurpleDriftActive()); return 1; } // Checks if Stacking is active. static int lib_kStackingActive(lua_State *L) { lua_pushboolean(L, K_StackingActive()); return 1; } // Checks if Chaining is active. static int lib_kChainingActive(lua_State *L) { lua_pushboolean(L, K_ChainingActive()); return 1; } // Checks if Slipdash is active. static int lib_kSlipdashActive(lua_State *L) { lua_pushboolean(L, K_SlipdashActive()); return 1; } // Checks if Slope Boost is active. static int lib_kSlopeBoostActive(lua_State *L) { lua_pushboolean(L, K_SlopeBoostActive()); return 1; } // Checks if Drafting is active. static int lib_kDraftingActive(lua_State *L) { lua_pushboolean(L, K_DraftingActive()); return 1; } // Checks if Air Drop is active. static int lib_kAirDropActive(lua_State *L) { lua_pushboolean(L, K_AirDropActive()); return 1; } // Checks if item littering is active. static int lib_kItemLitterActive(lua_State *L) { lua_pushboolean(L, K_ItemLitterActive()); return 1; } static int lib_kItemListActive(lua_State *L) { // Use the y_inter version so that Lua scripters don't have to do a // useless player headcount check. lua_pushboolean(L, Y_ItemListActive()); return 1; } // Gets the currently active bumpspark type. static int lib_kGetBumpSpark(lua_State *L) { lua_pushinteger(L, K_GetBumpSpark()); return 1; } // Checks if current map is using legacy boss3 bassed checkpoints. Useful for map compat. static int lib_kUsingLegacyCheckpoints(lua_State *L) { lua_pushboolean(L, K_UsingLegacyCheckpoints()); return 1; } static int lib_kDoBoost(lua_State *L) { player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER)); fixed_t speedboost = luaL_checkfixed(L, 2); fixed_t accelboost = luaL_checkfixed(L, 3); fixed_t handleboost = luaL_checkfixed(L, 4); boolean stacking = lua_optboolean(L, 5); boolean visible = lua_isnoneornil(L, 6) ? true : luaL_checkboolean(L, 6); //HUDSAFE if (!player) return LUA_ErrInvalid(L, "player_t"); K_DoBoost(player, speedboost, accelboost, handleboost, stacking, visible); return 0; } static int lib_kClearBoost(lua_State *L) { player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER)); //HUDSAFE if (!player) return LUA_ErrInvalid(L, "player_t"); K_ClearBoost(player); return 0; } static int lib_kBoostChain(lua_State *L) { player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER)); INT32 timer = luaL_checkinteger(L, 2); INT32 chainsound = lua_optboolean(L, 3); //HUDSAFE if (!player) return LUA_ErrInvalid(L, "player_t"); lua_pushboolean(L, K_BoostChain(player, timer, chainsound)); return 1; } static int lib_kChainOrDeincrementTime(lua_State *L) { player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER)); INT32 timer = luaL_checkinteger(L, 2); INT32 deincrement = luaL_checkinteger(L, 3); INT32 chainsound = lua_optboolean(L, 4); //HUDSAFE if (!player) return LUA_ErrInvalid(L, "player_t"); lua_pushinteger(L, K_ChainOrDeincrementTime(player, timer, deincrement, chainsound)); return 1; } static int lib_kGetNewSpeed(lua_State *L) { player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER)); //HUDSAFE if (!player) return LUA_ErrInvalid(L, "player_t"); lua_pushinteger(L, K_GetNewSpeed(player)); return 1; } static int lib_kInvincibilityGradient(lua_State *L) { UINT16 time = (UINT16)luaL_checkinteger(L, 1); // HUDSAFE lua_pushinteger(L, K_InvincibilityGradient(time)); return 1; } static int lib_kGetInvincibilitySpeed(lua_State *L) { UINT16 time = (UINT16)luaL_checkinteger(L, 1); // HUDSAFE lua_pushinteger(L, K_GetInvincibilitySpeed(time)); return 1; } static int lib_kGetInvincibilityAccel(lua_State *L) { UINT16 time = (UINT16)luaL_checkinteger(L, 1); // HUDSAFE lua_pushinteger(L, K_GetInvincibilityAccel(time)); return 1; } static int lib_k3dKartMovement(lua_State *L) { player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER)); boolean onground = lua_optboolean(L, 2); SINT8 fowardmove = luaL_checkinteger(L, 3); //HUDSAFE if (!player) return LUA_ErrInvalid(L, "player_t"); if (lua_isnil(L, 3)) fowardmove = K_GetForwardMove(player); lua_pushinteger(L, K_3dKartMovement(player, onground, fowardmove)); return 1; } static int lib_kMomentumAngle(lua_State *L) { mobj_t *mo = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ)); //HUDSAFE if (!mo) return LUA_ErrInvalid(L, "mobj_t"); lua_pushinteger(L, K_MomentumAngle(mo)); return 1; } static int lib_kGetKartSpeedFromStat(lua_State *L) { UINT16 kartspeed = luaL_checkinteger(L, 1); //HUDSAFE lua_pushinteger(L, K_GetKartSpeedFromStat(kartspeed, false)); return 1; } static int lib_kGetKartSpeedFromStatEx(lua_State *L) { UINT16 kartspeed = luaL_checkinteger(L, 1); boolean karmabomb = lua_optboolean(L, 2); //HUDSAFE lua_pushinteger(L, K_GetKartSpeedFromStat(kartspeed, karmabomb)); return 1; } static int lib_kKartKickstart(lua_State *L) { player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER)); //HUDSAFE if (!player) return LUA_ErrInvalid(L, "player_t"); lua_pushboolean(L, K_KartKickstart(player)); return 1; } static int lib_kGetKartButtons(lua_State *L) { player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER)); //HUDSAFE if (!player) return LUA_ErrInvalid(L, "player_t"); lua_pushinteger(L, K_GetKartButtons(player)); return 1; } static int lib_kGetForwardMove(lua_State *L) { player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER)); //HUDSAFE if (!player) return LUA_ErrInvalid(L, "player_t"); lua_pushinteger(L, K_GetForwardMove(player)); return 1; } static int lib_kAwardPlayerRings(lua_State *L) { player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER)); UINT16 rings = luaL_checkinteger(L, 2); boolean overload = lua_optboolean(L, 3); //HUDSAFE if (!player) return LUA_ErrInvalid(L, "player_t"); K_AwardPlayerRings(player, rings, overload); return 0; } static int lib_kAwardScaledPlayerRings(lua_State *L) { player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER)); SINT8 mode = luaL_checkinteger(L, 2); //HUDSAFE if (!player) return LUA_ErrInvalid(L, "player_t"); K_AwardScaledPlayerRings(player, mode); return 0; } static int lib_kGetShieldFromPlayer(lua_State *L) { player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER)); //HUDSAFE if (!player) return LUA_ErrInvalid(L, "player_t"); lua_pushinteger(L, K_GetShieldFromPlayer(player)); return 1; } static int lib_kPlayerCanPunt(lua_State *L) { player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER)); //HUDSAFE if (!player) return LUA_ErrInvalid(L, "player_t"); lua_pushboolean(L, K_PlayerCanPunt(player)); return 1; } static int lib_kMomentum3D(lua_State *L) { mobj_t *mo = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ)); //HUDSAFE if (!mo) return LUA_ErrInvalid(L, "mobj_t"); lua_pushinteger(L, K_Momentum3D(mo)); return 1; } static int lib_kMissileOrKartItem(lua_State *L) { mobj_t *mo = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ)); if (!mo) return LUA_ErrInvalid(L, "mobj_t"); lua_pushboolean(L, K_IsMissileOrKartItem(mo)); return 1; } static int lib_kAddNewScoreboardMod(lua_State *L) { const char *modname = luaL_checkstring(L, 1); const char *cvarname = lua_isnil(L, 2) ? NULL : luaL_checkstring(L, 2); const consvar_t *cvar = lua_isnil(L, 2) ? NULL : CV_FindVar(cvarname); SINT8 active = SCOREBOARDMOD_NOTUSED; if (!cvarname || !cvar) active = SCOREBOARDMOD_ACTIVE; K_AddNewScoreboardMod(modname, cvar, active); return 0; } static int lib_kSetScoreboardModStatus(lua_State *L) { const char *modname = luaL_checkstring(L, 1); SINT8 active = CLAMP(luaL_checkinteger(L, 2), SCOREBOARDMOD_NOTUSED, SCOREBOARDMOD_ACTIVE); K_SetScoreboardModStatus(modname, active); return 0; } static int lib_kPlayerUsesBotMovement(lua_State *L) { player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER)); INLEVEL if (!player) return LUA_ErrInvalid(L, "player_t"); lua_pushboolean(L, K_PlayerUsesBotMovement(player)); return 1; } static int lib_kBotCanTakeCut(lua_State *L) { player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER)); INLEVEL if (!player) return LUA_ErrInvalid(L, "player_t"); lua_pushboolean(L, K_BotCanTakeCut(player)); return 1; } static int lib_kGetBotController(lua_State *L) { mobj_t *mobj = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ)); INLEVEL if (!mobj) return LUA_ErrInvalid(L, "mobj_t"); botcontroller_t *botController = K_GetBotController(mobj); if (botController != NULL) LUA_PushUserdata(L, botController, META_BOTCONTROLLER); else lua_pushnil(L); return 1; } static int lib_kBotMapModifier(lua_State *L) { INLEVEL lua_pushfixed(L, K_BotMapModifier()); return 1; } static int lib_kBotRubberband(lua_State *L) { player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER)); INLEVEL if (!player) return LUA_ErrInvalid(L, "player_t"); lua_pushfixed(L, K_BotRubberband(player)); return 1; } static int lib_kUpdateRubberband(lua_State *L) { player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER)); INLEVEL if (!player) return LUA_ErrInvalid(L, "player_t"); lua_pushfixed(L, K_UpdateRubberband(player)); return 1; } static int lib_kDistanceOfLineFromPoint(lua_State *L) { fixed_t v1x = luaL_checkfixed(L, 1); fixed_t v1y = luaL_checkfixed(L, 2); fixed_t v2x = luaL_checkfixed(L, 3); fixed_t v2y = luaL_checkfixed(L, 4); fixed_t cx = luaL_checkfixed(L, 5); fixed_t cy = luaL_checkfixed(L, 6); lua_pushfixed(L, K_DistanceOfLineFromPoint(v1x, v1y, v2x, v2y, cx, cy)); return 1; } static int lib_kAddBot(lua_State *L) { INT32 skinid = -1; UINT8 difficulty = luaL_checkinteger(L, 2); botStyle_e style = luaL_checkinteger(L, 3); UINT8 newplayernum = 0; // Copypaste of libd_getSprite2Patch, but fails loudly on each fail state instead. // get skin first! if (lua_isnumber(L, 1)) // find skin by number { skinid = lua_tonumber(L, 1); if (skinid < 0 || skinid >= numskins) return luaL_error(L, "skin number %d out of range (0 - %d)", skinid, numskins-1); } else // find skin by name { const char *name = luaL_checkstring(L, 1); skinid = R_SkinAvailable(name); if (skinid == -1) return luaL_error(L, "could not find skin %s by name", name); } INLEVEL boolean success = K_AddBot(skinid, difficulty, style, &newplayernum); lua_pushboolean(L, success); if (success) LUA_PushUserdata(L, &players[newplayernum - 1], META_PLAYER); else lua_pushnil(L); return 2; } static int lib_kSetNameForBot(lua_State *L) { player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER)); const char *realname = luaL_checkstring(L, 2); if (!player) return LUA_ErrInvalid(L, "player_t"); if (!player->bot) return luaL_error(L, "You may only change bot names."); K_SetNameForBot(player-players, realname); return 0; } static int lib_kRemoveBot(lua_State *L) { player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER)); INLEVEL if (!player) return LUA_ErrInvalid(L, "player_t"); if (!player->bot) return luaL_error(L, "You may only remove bots."); CL_RemovePlayer(player-players, KR_LEAVE); return 0; } static int lib_kNextRespawnWaypointIndex(lua_State *L) { waypoint_t *waypoint = *((waypoint_t **)luaL_checkudata(L, 1, META_WAYPOINT)); INLEVEL if (!waypoint) return LUA_ErrInvalid(L, "waypoint_t"); lua_pushinteger(L, K_NextRespawnWaypointIndex(waypoint)); return 1; } static int lib_kGetFinishLineWaypoint(lua_State *L) { INLEVEL LUA_PushUserdata(L, K_GetFinishLineWaypoint(), META_WAYPOINT); return 1; } static int lib_kGetStartingWaypoint(lua_State *L) { INLEVEL LUA_PushUserdata(L, K_GetStartingWaypoint(), META_WAYPOINT); return 1; } static int lib_kGetWaypointIsFinishline(lua_State *L) { waypoint_t *waypoint = *((waypoint_t **)luaL_checkudata(L, 1, META_WAYPOINT)); INLEVEL if (!waypoint) return LUA_ErrInvalid(L, "waypoint_t"); lua_pushboolean(L, K_GetWaypointIsFinishline(waypoint)); return 1; } static int lib_kGetWaypointIsShortcut(lua_State *L) { waypoint_t *waypoint = *((waypoint_t **)luaL_checkudata(L, 1, META_WAYPOINT)); INLEVEL if (!waypoint) return LUA_ErrInvalid(L, "waypoint_t"); lua_pushboolean(L, K_GetWaypointIsShortcut(waypoint)); return 1; } static int lib_kGetWaypointIsEnabled(lua_State *L) { waypoint_t *waypoint = *((waypoint_t **)luaL_checkudata(L, 1, META_WAYPOINT)); INLEVEL if (!waypoint) return LUA_ErrInvalid(L, "waypoint_t"); lua_pushboolean(L, K_GetWaypointIsEnabled(waypoint)); return 1; } static int lib_kSetWaypointIsEnabled(lua_State *L) { waypoint_t *waypoint = *((waypoint_t **)luaL_checkudata(L, 1, META_WAYPOINT)); boolean enabled = luaL_checkboolean(L, 2); INLEVEL if (!waypoint) return LUA_ErrInvalid(L, "waypoint_t"); K_SetWaypointIsEnabled(waypoint, enabled); return 0; } static int lib_kGetWaypointIsSpawnpoint(lua_State *L) { waypoint_t *waypoint = *((waypoint_t **)luaL_checkudata(L, 1, META_WAYPOINT)); INLEVEL if (!waypoint) return LUA_ErrInvalid(L, "waypoint_t"); lua_pushboolean(L, K_GetWaypointIsSpawnpoint(waypoint)); return 1; } static int lib_kGetWaypointNextID(lua_State *L) { waypoint_t *waypoint = *((waypoint_t **)luaL_checkudata(L, 1, META_WAYPOINT)); INLEVEL if (!waypoint) return LUA_ErrInvalid(L, "waypoint_t"); lua_pushinteger(L, K_GetWaypointNextID(waypoint)); return 1; } static int lib_kGetWaypointID(lua_State *L) { waypoint_t *waypoint = *((waypoint_t **)luaL_checkudata(L, 1, META_WAYPOINT)); INLEVEL if (!waypoint) return LUA_ErrInvalid(L, "waypoint_t"); lua_pushinteger(L, K_GetWaypointID(waypoint)); return 1; } static int lib_kGetWaypointFromID(lua_State *L) { INT32 waypointId = luaL_checkinteger(L, 1); INLEVEL LUA_PushUserdata(L, K_GetWaypointFromID(waypointId), META_WAYPOINT); return 1; } static int lib_kGetCircuitLength(lua_State *L) { INLEVEL lua_pushinteger(L, K_GetCircuitLength()); return 1; } static int lib_kGetTrackComplexity(lua_State *L) { INLEVEL lua_pushinteger(L, K_GetTrackComplexity()); return 1; } static int lib_kGetClosestWaypointToMobj(lua_State *L) { mobj_t *mobj = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ)); INLEVEL if (!mobj) return LUA_ErrInvalid(L, "mobj_t"); LUA_PushUserdata(L, K_GetClosestWaypointToMobj(mobj), META_WAYPOINT); return 1; } static int lib_kGetBestWaypointForMobj(lua_State *L) { mobj_t *mobj = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ)); waypoint_t *hint = NULL; INLEVEL if (!mobj) return LUA_ErrInvalid(L, "mobj_t"); // Optional waypoint parameter: if (lua_isuserdata(L, 2) && lua_getmetatable(L, 2)) { lua_getfield(L, LUA_REGISTRYINDEX, META_WAYPOINT); int result = lua_rawequal(L, -1, -2); lua_pop(L, 2); if (!result) { return LUA_ErrInvalid(L, "waypoint_t"); } else hint = *((waypoint_t **)lua_touserdata(L, 2)); } else if (!lua_isnoneornil(L, 2)) { // If we reach this point and it isn't an userdata, // the scripter used a basic data type. Let them know // they messed up. (Just use nil or nothing, please.) return LUA_ErrInvalid(L, "waypoint_t"); } LUA_PushUserdata(L, K_GetBestWaypointForMobj(mobj, hint), META_WAYPOINT); return 1; } /* * JugadorXEI @ 01/11/2025 (MM/DD/AAAA) * This was my way to work around giving path_t and pathfindnode_t objects * to Lua, as usually these are dynamically allocated. We give them a deep * copy of the values and then we free this memory after the fact. * Lua can manage its own copy itself. */ static void pushDeepCopyOfPathTypeAsTable(lua_State *L, path_t *const path) { lua_createtable(L, 0, 3); lua_pushinteger(L, path->numnodes); lua_setfield(L, -2, "numnodes"); lua_createtable(L, path->numnodes, 0); for (size_t i = 0; i < path->numnodes; i++) { lua_createtable(L, 0, 3); // It doesn't make sense for heap-related stuff to be exposed to Lua. // lua_pushinteger(L, path->array[i].heapindex); // lua_setfield(L, -2, "heapindex"); LUA_PushUserdata(L, (waypoint_t *)path->array[i].nodedata, META_WAYPOINT); lua_setfield(L, -2, "nodedata"); lua_pushinteger(L, path->array[i].gscore); lua_setfield(L, -2, "gscore"); lua_pushinteger(L, path->array[i].hscore); lua_setfield(L, -2, "hscore"); lua_rawseti(L, -2, 1 + i); } lua_setfield(L, -2, "array"); lua_pushinteger(L, path->totaldist); lua_setfield(L, -2, "totaldist"); } static int lib_kPathfindToWaypoint(lua_State *L) { waypoint_t *sourcewaypoint = *((waypoint_t **)luaL_checkudata(L, 1, META_WAYPOINT)); waypoint_t *destinationwaypoint = *((waypoint_t **)luaL_checkudata(L, 2, META_WAYPOINT)); boolean useshortcuts = lua_optboolean(L, 3); boolean huntbackwards = lua_optboolean(L, 4); INLEVEL if (!sourcewaypoint || !destinationwaypoint) return LUA_ErrInvalid(L, "waypoint_t"); path_t returnpath = {0}; boolean success = K_PathfindToWaypoint(sourcewaypoint, destinationwaypoint, &returnpath, useshortcuts, huntbackwards); lua_pushboolean(L, success); if (success) { pushDeepCopyOfPathTypeAsTable(L, &returnpath); } else lua_pushnil(L); Z_Free(returnpath.array); return 2; } static int lib_kPathfindThruCircuit(lua_State *L) { waypoint_t *sourcewaypoint = *((waypoint_t **)luaL_checkudata(L, 1, META_WAYPOINT)); fixed_t traveldistance = luaL_checkfixed(L, 2); boolean useshortcuts = lua_optboolean(L, 3); boolean huntbackwards = lua_optboolean(L, 4); INLEVEL if (!sourcewaypoint) return LUA_ErrInvalid(L, "waypoint_t"); path_t returnpath = {0}; boolean success = K_PathfindThruCircuit(sourcewaypoint, traveldistance, &returnpath, useshortcuts, huntbackwards); lua_pushboolean(L, success); if (success) { pushDeepCopyOfPathTypeAsTable(L, &returnpath); } else lua_pushnil(L); Z_Free(returnpath.array); return 2; } static int lib_kPathfindThruCircuitSpawnable(lua_State *L) { waypoint_t *sourcewaypoint = *((waypoint_t **)luaL_checkudata(L, 1, META_WAYPOINT)); fixed_t traveldistance = luaL_checkfixed(L, 2); boolean useshortcuts = lua_optboolean(L, 3); boolean huntbackwards = lua_optboolean(L, 4); INLEVEL if (!sourcewaypoint) return LUA_ErrInvalid(L, "waypoint_t"); path_t returnpath = {0}; boolean success = K_PathfindThruCircuitSpawnable(sourcewaypoint, traveldistance, &returnpath, useshortcuts, huntbackwards); lua_pushboolean(L, success); if (success) { pushDeepCopyOfPathTypeAsTable(L, &returnpath); } else lua_pushnil(L); Z_Free(returnpath.array); return 2; } static int lib_kGetNextWaypointToDestination(lua_State *L) { waypoint_t *sourcewaypoint = *((waypoint_t **)luaL_checkudata(L, 1, META_WAYPOINT)); waypoint_t *destinationwaypoint = *((waypoint_t **)luaL_checkudata(L, 2, META_WAYPOINT)); boolean useshortcuts = lua_optboolean(L, 3); boolean huntbackwards = lua_optboolean(L, 4); INLEVEL if (!sourcewaypoint || !destinationwaypoint) return LUA_ErrInvalid(L, "waypoint_t"); LUA_PushUserdata(L, K_GetNextWaypointToDestination(sourcewaypoint, destinationwaypoint, useshortcuts, huntbackwards), META_WAYPOINT); return 1; } static int lib_kSearchWaypointGraphForMobj(lua_State *L) { mobj_t *mobj = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ)); INLEVEL if (!mobj) return LUA_ErrInvalid(L, "mobj_t"); LUA_PushUserdata(L, K_SearchWaypointGraphForMobj(mobj), META_WAYPOINT); return 1; } static int lib_kSearchWaypointHeapForMobj(lua_State *L) { mobj_t *mobj = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ)); INLEVEL if (!mobj) return LUA_ErrInvalid(L, "mobj_t"); LUA_PushUserdata(L, K_SearchWaypointHeapForMobj(mobj), META_WAYPOINT); return 1; } static int lib_getTimeMicros(lua_State *L) { lua_pushinteger(L, I_GetPreciseTime() / (I_GetPrecisePrecision() / 1000000)); return 1; } static int lib_iGetPreciseTime(lua_State *L) { lua_pushinteger(L, I_GetPreciseTime()); return 1; } static int lib_kAffectingTerrainActive(lua_State *L) { lua_pushboolean(L, K_AffectingTerrainActive()); return 1; } static int lib_kGetDefaultTerrain(lua_State *L) { LUA_PushUserdata(L, K_GetDefaultTerrain(), META_TERRAIN); return 1; } static int lib_kGetTerrainForTextureName(lua_State *L) { const char *str = luaL_checkstring(L, 1); LUA_PushUserdata(L, K_GetTerrainForTextureName(str), META_TERRAIN); return 1; } static int lib_kGetTerrainForTextureNum(lua_State *L) { INT32 id = luaL_checkinteger(L, 1); LUA_PushUserdata(L, K_GetTerrainForTextureNum(id), META_TERRAIN); return 1; } static int lib_kProcessTerrainEffect(lua_State *L) { mobj_t *mo = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ)); NOHUD INLEVEL if (!mo) return LUA_ErrInvalid(L, "mobj_t"); K_ProcessTerrainEffect(mo); return 0; } static int lib_kSpawnSplashForMobj(lua_State *L) { mobj_t *mo = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ)); fixed_t impact = luaL_optinteger(L, 2, FRACUNIT); NOHUD INLEVEL if (!mo) return LUA_ErrInvalid(L, "mobj_t"); K_SpawnSplashForMobj(mo, impact); return 0; } static int lib_kHandleFootstepParticles(lua_State *L) { mobj_t *mo = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ)); NOHUD INLEVEL if (!mo) return LUA_ErrInvalid(L, "mobj_t"); K_HandleFootstepParticles(mo); return 0; } static int lib_kUpdateTerrainOverlay(lua_State *L) { mobj_t *mo = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ)); NOHUD INLEVEL if (!mo) return LUA_ErrInvalid(L, "mobj_t"); K_UpdateTerrainOverlay(mo); return 0; } static int lib_kTerrainHasAffect(lua_State *L) { terrain_t *terrain = *((terrain_t **)luaL_checkudata(L, 1, META_TERRAIN)); boolean badonly = lua_optboolean(L, 2); boolean followmaprules = lua_optboolean(L, 3); NOHUD INLEVEL if (!terrain) return LUA_ErrInvalid(L, "terrain_t"); lua_pushboolean(L, K_TerrainHasAffect(terrain, badonly, followmaprules)); return 1; } static int lib_kSetPlayerItemCooldown(lua_State *L) { player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER)); tic_t c = (tic_t)luaL_checkinteger(L, 2); boolean force = lua_optboolean(L, 3); if (!player) return LUA_ErrInvalid(L, "player_t"); K_SetPlayerItemCooldown(player, c, force); return 0; } static int lib_kAddItemRollToList(lua_State *L) { player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER)); kartitemtype_e item_id = luaL_checkinteger(L, 2); INT32 amt = luaL_checkinteger(L, 3); //HUDSAFE if (!player) return LUA_ErrInvalid(L, "player_t"); if (item_id < 1 || item_id >= numkartitems) return luaL_error(L, "item number %d out of range (1 - %d)", item_id, numkartitems-1); INT32 pid = (INT32)(player - players); K_AddItemRollToList(pid, item_id, amt); return 0; } static int lib_kGetItemListSize(lua_State *L) { player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER)); //HUDSAFE if (!player) return LUA_ErrInvalid(L, "player_t"); INT32 pid = (INT32)(player - players); lua_pushinteger(L, K_GetItemListSize(pid)); return 1; } static int lib_kSetItemListEntry(lua_State *L) { player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER)); kartitemtype_e item_id = luaL_checkinteger(L, 2); INT32 num = luaL_checkinteger(L, 3); //HUDSAFE if (!player) return LUA_ErrInvalid(L, "player_t"); if (item_id < 1 || item_id >= numkartitems) return luaL_error(L, "item number %d out of range (1 - %d)", item_id, numkartitems-1); INT32 pid = (INT32)(player - players); K_SetItemListEntry(pid, item_id, num); return 0; } static int lib_kGetItemListEntry(lua_State *L) { player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER)); kartitemtype_e item_id = luaL_checkinteger(L, 2); //HUDSAFE if (!player) return LUA_ErrInvalid(L, "player_t"); if (item_id < 1 || item_id >= numkartitems) return luaL_error(L, "item number %d out of range (1 - %d)", item_id, numkartitems-1); INT32 pid = (INT32)(player - players); lua_pushinteger(L, K_GetItemListEntry(pid, item_id)); return 1; } // G_INPUT //////////// static int lib_gSetPlayerGamepadIndicatorColor(lua_State *L) { INT32 player = -1; player_t *plr = *((player_t **)luaL_checkudata(L, 1, META_PLAYER)); // retrieve player UINT16 color = (UINT16)luaL_checkinteger(L, 2); // skincolor if (!plr) return LUA_ErrInvalid(L, "player_t"); if (color >= numskincolors) return luaL_error(L, "color %d out of range (0 - %d).", color, numskincolors-1); for (int i = 0; i < MAXSPLITSCREENPLAYERS; ++i) { if (plr - players == displayplayers[i]) { player = i; break; } } // Not a local player if (player == -1) return 0; // pls update with color 0 when youre done with changing led stuff so it can get player color again G_SetPlayerGamepadIndicatorColor(player, color); return 0; } static int lib_gPlayerDeviceRumble(lua_State *L) { INT32 player = -1; player_t *plr = *((player_t **)luaL_checkudata(L, 1, META_PLAYER)); // retrieve player UINT16 low_strength = (UINT16)luaL_checkinteger(L, 2); // low frequency rumble motor strenght UINT16 high_strength = (UINT16)luaL_checkinteger(L, 3); // high frequency rumble motor strenght UINT32 duration = (UINT32)luaL_optinteger(L, 4, 84); // duration of rumble in ms if (!plr) return LUA_ErrInvalid(L, "player_t"); for (int i = 0; i < MAXSPLITSCREENPLAYERS; ++i) { if (plr - players == displayplayers[i]) { player = i; break; } } // Not a local player if (player == -1) return 0; G_PlayerDeviceRumble(player, low_strength, high_strength, duration); return 0; } static luaL_Reg lib[] = { {"print", lib_print}, {"chatprint", lib_chatprint}, {"chatprintf", lib_chatprintf}, {"userdataType", lib_userdataType}, {"registerMetatable", lib_registerMetatable}, {"userdataMetatable", lib_userdataMetatable}, {"IsPlayerAdmin", lib_isPlayerAdmin}, {"reserveLuabanks", lib_reserveLuabanks}, {"tofixed", lib_tofixed}, {"tofloatstr", lib_toFloatStr}, // m_menu {"M_MoveColorAfter",lib_pMoveColorAfter}, {"M_MoveColorBefore",lib_pMoveColorBefore}, {"M_GetColorAfter",lib_pGetColorAfter}, {"M_GetColorBefore",lib_pGetColorBefore}, // m_random {"P_RandomFixed",lib_pRandomFixed}, {"P_RandomByte",lib_pRandomByte}, {"P_RandomKey",lib_pRandomKey}, {"P_RandomRange",lib_pRandomRange}, {"P_SignedRandom",lib_pSignedRandom}, // MACRO {"P_RandomChance",lib_pRandomChance}, // MACRO // p_maputil {"P_AproxDistance",lib_pAproxDistance}, {"P_ClosestPointOnLine",lib_pClosestPointOnLine}, {"P_PointOnLineSide",lib_pPointOnLineSide}, // p_enemy {"P_CheckMeleeRange", lib_pCheckMeleeRange}, {"P_JetbCheckMeleeRange", lib_pJetbCheckMeleeRange}, {"P_FaceStabCheckMeleeRange", lib_pFaceStabCheckMeleeRange}, {"P_SkimCheckMeleeRange", lib_pSkimCheckMeleeRange}, {"P_CheckMissileRange", lib_pCheckMissileRange}, {"P_NewChaseDir", lib_pNewChaseDir}, {"P_LookForPlayers", lib_pLookForPlayers}, // p_mobj // don't add P_SetMobjState or P_SetPlayerMobjState, use "mobj.state = S_NEWSTATE" instead. {"P_SpawnMobj",lib_pSpawnMobj}, {"P_SpawnMobjFromMobj",lib_pSpawnMobjFromMobj}, {"P_SpawnMobjFromMobjUnscaled",lib_pSpawnMobjFromMobjUnscaled}, {"P_RemoveMobj",lib_pRemoveMobj}, {"P_IsValidSprite2", lib_pIsValidSprite2}, {"P_SpawnLockOn", lib_pSpawnLockOn}, {"P_SpawnMissile",lib_pSpawnMissile}, {"P_SpawnXYZMissile",lib_pSpawnXYZMissile}, {"P_SpawnPointMissile",lib_pSpawnPointMissile}, {"P_SpawnAlteredDirectionMissile",lib_pSpawnAlteredDirectionMissile}, {"P_ColorTeamMissile",lib_pColorTeamMissile}, {"P_SPMAngle",lib_pSPMAngle}, {"P_SpawnPlayerMissile",lib_pSpawnPlayerMissile}, {"P_MobjFlip",lib_pMobjFlip}, {"P_GetMobjGravity",lib_pGetMobjGravity}, {"P_FlashPal",lib_pFlashPal}, {"P_GetClosestAxis",lib_pGetClosestAxis}, {"P_SpawnParaloop",lib_pSpawnParaloop}, {"P_BossTargetPlayer",lib_pBossTargetPlayer}, {"P_SupermanLook4Players",lib_pSupermanLook4Players}, {"P_SetScale",lib_pSetScale}, {"P_InsideANonSolidFFloor",lib_pInsideANonSolidFFloor}, {"P_CheckDeathPitCollide",lib_pCheckDeathPitCollide}, {"P_CheckSolidLava",lib_pCheckSolidLava}, {"P_MaceRotate",lib_pMaceRotate}, {"P_CreateFloorSpriteSlope",lib_pCreateFloorSpriteSlope}, {"P_RemoveFloorSpriteSlope",lib_pRemoveFloorSpriteSlope}, {"P_RailThinker",lib_pRailThinker}, {"P_XYMovement",lib_pXYMovement}, {"P_RingXYMovement",lib_pRingXYMovement}, {"P_SceneryXYMovement",lib_pSceneryXYMovement}, {"P_ZMovement",lib_pZMovement}, {"P_RingZMovement",lib_pRingZMovement}, {"P_SceneryZMovement",lib_pSceneryZMovement}, {"P_PlayerZMovement",lib_pPlayerZMovement}, {"P_SpawnShadowMobj",lib_pSpawnShadowMobj}, // p_user {"P_GetPlayerHeight",lib_pGetPlayerHeight}, {"P_GetPlayerSpinHeight",lib_pGetPlayerSpinHeight}, {"P_AddPlayerScore",lib_pAddPlayerScore}, {"P_PlayerInPain",lib_pPlayerInPain}, {"P_ResetPlayer",lib_pResetPlayer}, {"P_PlayerFullbright",lib_pPlayerFullbright}, {"P_IsObjectInGoop",lib_pIsObjectInGoop}, {"P_IsObjectOnGround",lib_pIsObjectOnGround}, {"P_InQuicksand",lib_pInQuicksand}, {"P_SetObjectMomZ",lib_pSetObjectMomZ}, {"P_PlayJingle",lib_pPlayJingle}, {"P_PlayJingleMusic",lib_pPlayJingleMusic}, {"P_RestoreMusic",lib_pRestoreMusic}, {"P_SpawnGhostMobj",lib_pSpawnGhostMobj}, {"P_GivePlayerRings",lib_pGivePlayerRings}, {"P_GivePlayerLives",lib_pGivePlayerLives}, {"P_MovePlayer",lib_pMovePlayer}, {"P_DoPlayerExit",lib_pDoPlayerExit}, {"P_InstaThrust",lib_pInstaThrust}, {"P_ReturnThrustX",lib_pReturnThrustX}, {"P_ReturnThrustY",lib_pReturnThrustY}, {"P_NukeEnemies",lib_pNukeEnemies}, {"P_KartAltShrinkAuraScalar", lib_pKartAltShrinkAuraScalar}, // p_map {"P_CheckPosition",lib_pCheckPosition}, {"P_TryMove",lib_pTryMove}, {"P_Move",lib_pMove}, {"P_TeleportMove",lib_pTeleportMove}, {"P_SetOrigin",lib_pSetOrigin}, {"P_MoveOrigin",lib_pMoveOrigin}, {"P_SetAngle", lib_pSetAngle}, {"P_SetPitch", lib_pSetPitch}, {"P_SetRoll", lib_pSetRoll}, {"P_SlideMove",lib_pSlideMove}, {"P_BounceMove",lib_pBounceMove}, {"P_CheckSight", lib_pCheckSight}, {"P_TraceBlockingLines", lib_pTraceBlockingLines}, {"P_CheckHoopPosition",lib_pCheckHoopPosition}, {"P_RadiusAttack",lib_pRadiusAttack}, {"P_FloorzAtPos",lib_pFloorzAtPos}, {"P_CeilingzAtPos",lib_pCeilingzAtPos}, {"P_GetSectorLightLevelAt",lib_pGetSectorLightLevelAt}, //{"P_GetSectorColormapAt",lib_pGetSectorColormapAt}, {"P_DoSpring",lib_pDoSpring}, // p_inter {"P_DamageMobj",lib_pDamageMobj}, {"P_KillMobj",lib_pKillMobj}, {"P_PlayerRingBurst",lib_pPlayerRingBurst}, {"P_PlayRinglossSound",lib_pPlayRinglossSound}, {"P_PlayDeathSound",lib_pPlayDeathSound}, {"P_PlayVictorySound",lib_pPlayVictorySound}, {"P_PlayLivesJingle",lib_pPlayLivesJingle}, {"P_CanPickupItem",lib_pCanPickupItem}, // p_spec {"P_Thrust",lib_pThrust}, {"P_SetMobjStateNF",lib_pSetMobjStateNF}, {"P_ExplodeMissile",lib_pExplodeMissile}, {"P_MobjTouchingSectorSpecial",lib_pMobjTouchingSectorSpecial}, {"P_MobjTouchingSectorSpecialFlag",lib_pMobjTouchingSectorSpecialFlag}, {"P_ThingOnSpecial3DFloor",lib_pThingOnSpecial3DFloor}, {"P_FindLowestFloorSurrounding",lib_pFindLowestFloorSurrounding}, {"P_FindHighestFloorSurrounding",lib_pFindHighestFloorSurrounding}, {"P_FindNextHighestFloor",lib_pFindNextHighestFloor}, {"P_FindNextLowestFloor",lib_pFindNextLowestFloor}, {"P_FindLowestCeilingSurrounding",lib_pFindLowestCeilingSurrounding}, {"P_FindHighestCeilingSurrounding",lib_pFindHighestCeilingSurrounding}, {"P_PlayerTouchingSectorSpecial",lib_pPlayerTouchingSectorSpecial}, {"P_FindSpecialLineFromTag",lib_pFindSpecialLineFromTag}, {"P_SwitchWeather",lib_pSwitchWeather}, {"P_LinedefExecute",lib_pLinedefExecute}, {"P_SpawnLightningFlash",lib_pSpawnLightningFlash}, {"P_FadeLight",lib_pFadeLight}, {"P_SetupLevelSky",lib_pSetupLevelSky}, {"P_SetSkyboxMobj",lib_pSetSkyboxMobj}, {"P_StartQuake",lib_pStartQuake}, {"EV_CrumbleChain",lib_evCrumbleChain}, {"EV_StartCrumble",lib_evStartCrumble}, // p_slopes {"P_GetZAt",lib_pGetZAt}, {"P_ButteredSlope",lib_pButteredSlope}, // r_defs {"R_PointToAngle",lib_rPointToAngle}, {"R_PointToAnglePlayer", lib_rPointToAnglePlayer}, {"R_PointToAngle2",lib_rPointToAngle2}, {"R_PointToDist",lib_rPointToDist}, {"R_PointToDist2",lib_rPointToDist2}, {"R_PointInSubsector",lib_rPointInSubsector}, {"R_PointInSubsectorOrNil",lib_rPointInSubsectorOrNil}, // r_things (sprite) {"R_Char2Frame",lib_rChar2Frame}, {"R_Frame2Char",lib_rFrame2Char}, {"R_SetPlayerSkin",lib_rSetPlayerSkin}, {"R_SkinUsable",lib_rSkinUsable}, // r_data {"R_CheckTextureNumForName",lib_rCheckTextureNumForName}, {"R_TextureNumForName",lib_rTextureNumForName}, // r_draw {"R_GetColorByName", lib_rGetColorByName}, {"R_GetSuperColorByName", lib_rGetSuperColorByName}, {"R_GetNameByColor", lib_rGetNameByColor}, // s_sound {"S_StartSound",lib_sStartSound}, {"S_StartSoundAtVolume",lib_sStartSoundAtVolume}, {"S_StopSound",lib_sStopSound}, {"S_StopSoundByID",lib_sStopSoundByID}, {"S_ChangeMusic",lib_sChangeMusic}, {"S_SpeedMusic",lib_sSpeedMusic}, {"S_MusicType",lib_sMusicType}, {"S_MusicPlaying",lib_sMusicPlaying}, {"S_MusicPaused",lib_sMusicPaused}, {"S_MusicName",lib_sMusicName}, {"S_MusicExists",lib_sMusicExists}, {"S_GetMusicLength",lib_sGetMusicLength}, {"S_SetMusicLoopPoint",lib_sSetMusicLoopPoint}, {"S_GetMusicLoopPoint",lib_sGetMusicLoopPoint}, {"S_SetMusicPosition",lib_sSetMusicPosition}, {"S_GetMusicPosition",lib_sGetMusicPosition}, {"S_PauseMusic",lib_sPauseMusic}, {"S_ResumeMusic",lib_sResumeMusic}, {"S_StopMusic",lib_sStopMusic}, {"S_SetInternalMusicVolume", lib_sSetInternalMusicVolume}, {"S_StopFadingMusic",lib_sStopFadingMusic}, {"S_FadeMusic",lib_sFadeMusic}, {"S_FadeOutStopMusic",lib_sFadeOutStopMusic}, {"S_GetMusicLength",lib_sGetMusicLength}, {"S_GetMusicPosition",lib_sGetMusicPosition}, {"S_SetMusicPosition",lib_sSetMusicPosition}, {"S_OriginPlaying",lib_sOriginPlaying}, {"S_IdPlaying",lib_sIdPlaying}, {"S_SoundPlaying",lib_sSoundPlaying}, {"S_StartMusicCaption", lib_sStartMusicCaption}, {"S_ShowMusicCredit",lib_sShowMusicCredit}, {"S_ChangeMusicCreditSettings",lib_sChangeMusicCreditSettings}, {"S_ClearMusicCredit",lib_sClearMusicCredit}, // g_game {"G_AddGametype", lib_gAddGametype}, {"G_BuildMapName",lib_gBuildMapName}, {"G_MapNumber",lib_gMapNumber}, {"G_BuildMapTitle",lib_gBuildMapTitle}, {"G_FindMap",lib_gFindMap}, {"G_FindMapByNameOrCode",lib_gFindMapByNameOrCode}, {"G_DoReborn",lib_gDoReborn}, {"G_SetCustomExitVars",lib_gSetCustomExitVars}, {"G_ExitLevel",lib_gExitLevel}, {"G_IsSpecialStage",lib_gIsSpecialStage}, {"G_GametypeUsesLives",lib_gGametypeUsesLives}, {"G_GametypeHasTeams",lib_gGametypeHasTeams}, {"G_GametypeHasSpectators",lib_gGametypeHasSpectators}, {"G_TicsToHours",lib_gTicsToHours}, {"G_TicsToMinutes",lib_gTicsToMinutes}, {"G_TicsToSeconds",lib_gTicsToSeconds}, {"G_TicsToCentiseconds",lib_gTicsToCentiseconds}, {"G_TicsToMilliseconds",lib_gTicsToMilliseconds}, {"getTimeMicros",lib_getTimeMicros}, {"G_RaceGametype",lib_gRaceGametype}, {"G_BattleGametype",lib_gBattleGametype}, // k_kart {"K_PlayAttackTaunt", lib_kAttackSound}, {"K_PlayBoostTaunt", lib_kBoostSound}, {"K_PlayPowerGloatSound", lib_kGloatSound}, {"K_PlayOvertakeSound", lib_kOvertakeSound}, {"K_PlayLossSound", lib_kLossSound}, {"K_PlayPainSound", lib_kPainSound}, {"K_PlayHitEmSound", lib_kHitEmSound}, {"K_TryHurtSoundExchange", lib_kTryHurtSoundExchange}, {"K_IsPlayerLosing",lib_kIsPlayerLosing}, {"K_IsPlayerWanted",lib_kIsPlayerWanted}, {"K_KartBouncing",lib_kKartBouncing}, {"K_MatchGenericExtraFlags",lib_kMatchGenericExtraFlags}, {"K_GenericExtraFlagsNoZAdjust",lib_kGenericExtraFlagsNoZAdjust}, {"K_SpawnDashDustRelease",lib_kSpawnDashDustRelease}, {"K_SpawnNormalSpeedLines",lib_kSpawnNormalSpeedLines}, {"K_SpawnBumpEffect",lib_kSpawnBumpEffect}, {"K_DoInstashield",lib_kDoInstashield}, {"K_SpawnBattlePoints",lib_kSpawnBattlePoints}, {"K_SpinPlayer",lib_kSpinPlayer}, {"K_ExplodePlayer",lib_kExplodePlayer}, {"K_TakeBumpersFromPlayer",lib_kTakeBumpersFromPlayer}, {"K_SpawnKartExplosion",lib_kSpawnKartExplosion}, {"K_SpawnMineExplosion",lib_kSpawnMineExplosion}, {"K_SpawnBoostTrail",lib_kSpawnBoostTrail}, {"K_SpawnSparkleTrail",lib_kSpawnSparkleTrail}, {"K_SpawnWipeoutTrail",lib_kSpawnWipeoutTrail}, {"K_DriftDustHandling",lib_kDriftDustHandling}, {"K_ThrowKartItem",lib_kThrowKartItem}, {"K_DoSneaker",lib_kDoSneaker}, {"K_DoPogoSpring",lib_kDoPogoSpring}, {"K_KillBananaChain",lib_kKillBananaChain}, {"K_RepairOrbitChain",lib_kRepairOrbitChain}, {"K_FindJawzTarget",lib_kFindJawzTarget}, {"K_GetKartDriftSparkValue",lib_kGetKartDriftSparkValue}, {"K_KartUpdatePosition",lib_kKartUpdatePosition}, {"K_UpdateHnextList",lib_kUpdateHnextList}, {"K_SetItemOut",lib_kSetItemOut}, {"K_UnsetItemOut",lib_kUnsetItemOut}, {"K_DropItems",lib_kDropItems}, {"K_StripItems",lib_kStripItems}, {"K_StripOther",lib_kStripOther}, {"K_MomentumToFacing",lib_kMomentumToFacing}, {"K_GetKartSpeed",lib_kGetKartSpeed}, {"K_GetKartAccel",lib_kGetKartAccel}, {"K_GetKartFlashing",lib_kGetKartFlashing}, {"K_GetSpeedPercentage", lib_kGetSpeedPercentage}, {"K_GetItemPatch",lib_kGetItemPatch}, {"K_GetItemGraphics",lib_kGetItemGraphics}, {"K_IsKartItemAlternate",lib_kIsKartItemAlternate}, {"K_IsAltShrunk", lib_kIsAltShrunk}, {"K_SetRaceCountdown",lib_kSetRaceCountdown}, {"K_SetExitCountdown",lib_kSetExitCountdown}, {"K_SetIndirectItemCooldown",lib_kSetIndirectItemCountdown}, {"K_SetHyudoroCooldown",lib_kSetHyuCountdown}, {"K_SafeRespawnPosition",lib_kSafeRespawnPosition}, {"K_GetCollideAngle",lib_kGetCollideAngle}, {"K_RingsActive",lib_kRingsActive}, {"K_PurpleDriftActive",lib_kPurpleDriftActive}, {"K_StackingActive",lib_kStackingActive}, {"K_ChainingActive",lib_kChainingActive}, {"K_SlipdashActive",lib_kSlipdashActive}, {"K_SlopeBoostActive",lib_kSlopeBoostActive}, {"K_DraftingActive",lib_kDraftingActive}, {"K_AirDropActive",lib_kAirDropActive}, {"K_ItemLitterActive",lib_kItemLitterActive}, {"K_ItemListActive", lib_kItemListActive}, {"K_GetBumpSpark",lib_kGetBumpSpark}, {"K_UsingLegacyCheckpoints",lib_kUsingLegacyCheckpoints}, {"K_DoBoost",lib_kDoBoost}, {"K_ClearBoost",lib_kClearBoost}, {"K_BoostChain",lib_kBoostChain}, {"K_ChainOrDeincrementTime",lib_kChainOrDeincrementTime}, {"K_GetNewSpeed", lib_kGetNewSpeed}, {"K_InvincibilityGradient", lib_kInvincibilityGradient}, {"K_GetInvincibilitySpeed", lib_kGetInvincibilitySpeed}, {"K_GetInvincibilityAccel", lib_kGetInvincibilityAccel}, {"K_3dKartMovement", lib_k3dKartMovement}, {"K_MomentumAngle", lib_kMomentumAngle}, {"K_GetKartSpeedFromStat", lib_kGetKartSpeedFromStat}, {"K_GetKartSpeedFromStatEx", lib_kGetKartSpeedFromStatEx}, {"K_KartKickstart", lib_kKartKickstart}, {"K_GetKartButtons", lib_kGetKartButtons}, {"K_GetForwardMove", lib_kGetForwardMove}, {"K_AwardPlayerRings", lib_kAwardPlayerRings}, {"K_AwardScaledPlayerRings", lib_kAwardScaledPlayerRings}, {"K_GetShieldFromPlayer", lib_kGetShieldFromPlayer}, {"K_PlayerCanPunt", lib_kPlayerCanPunt}, {"K_Momentum3D", lib_kMomentum3D}, // kart stuff that's in other places for some reason {"K_IsMissileOrKartItem", lib_kMissileOrKartItem}, // k_hud {"K_AddNewScoreboardMod", lib_kAddNewScoreboardMod}, {"K_SetScoreboardModStatus", lib_kSetScoreboardModStatus}, // k_waypoint {"K_NextRespawnWaypointIndex", lib_kNextRespawnWaypointIndex}, {"K_GetFinishLineWaypoint", lib_kGetFinishLineWaypoint}, {"K_GetStartingWaypoint", lib_kGetStartingWaypoint}, {"K_GetWaypointIsFinishline", lib_kGetWaypointIsFinishline}, {"K_GetWaypointIsShortcut", lib_kGetWaypointIsShortcut}, {"K_GetWaypointIsEnabled", lib_kGetWaypointIsEnabled}, {"K_SetWaypointIsEnabled", lib_kSetWaypointIsEnabled}, {"K_GetWaypointIsSpawnpoint", lib_kGetWaypointIsSpawnpoint}, {"K_GetWaypointNextID", lib_kGetWaypointNextID}, {"K_GetWaypointID", lib_kGetWaypointID}, {"K_GetWaypointFromID", lib_kGetWaypointFromID}, {"K_GetCircuitLength", lib_kGetCircuitLength}, {"K_GetTrackComplexity", lib_kGetTrackComplexity}, {"K_GetClosestWaypointToMobj", lib_kGetClosestWaypointToMobj}, {"K_GetBestWaypointForMobj", lib_kGetBestWaypointForMobj}, {"K_PathfindToWaypoint", lib_kPathfindToWaypoint}, {"K_PathfindThruCircuit", lib_kPathfindThruCircuit}, {"K_PathfindThruCircuitSpawnable", lib_kPathfindThruCircuitSpawnable}, {"K_GetNextWaypointToDestination", lib_kGetNextWaypointToDestination}, {"K_SearchWaypointGraphForMobj", lib_kSearchWaypointGraphForMobj}, {"K_SearchWaypointHeapForMobj", lib_kSearchWaypointHeapForMobj}, // k_boss {"K_InitBossHealthBar", lib_kInitBossHealthBar}, {"K_UpdateBossHealthBar", lib_kUpdateBossHealthBar}, {"K_DeclareWeakspot", lib_kDeclareWeakspot}, // I_System {"I_GetPreciseTime",lib_iGetPreciseTime}, // k_bot {"K_PlayerUsesBotMovement", lib_kPlayerUsesBotMovement}, {"K_BotCanTakeCut", lib_kBotCanTakeCut}, {"K_GetBotController", lib_kGetBotController}, {"K_BotMapModifier", lib_kBotMapModifier}, {"K_BotRubberband", lib_kBotRubberband}, {"K_UpdateRubberband", lib_kUpdateRubberband}, {"K_DistanceOfLineFromPoint", lib_kDistanceOfLineFromPoint}, {"K_AddBot", lib_kAddBot}, {"K_SetNameForBot", lib_kSetNameForBot}, // Lua-only function to allow safely removing bots. {"K_RemoveBot", lib_kRemoveBot}, // k_terrain {"K_AffectingTerrainActive", lib_kAffectingTerrainActive}, {"K_GetDefaultTerrain", lib_kGetDefaultTerrain}, {"K_GetTerrainForTextureName", lib_kGetTerrainForTextureName}, {"K_GetTerrainForTextureNum", lib_kGetTerrainForTextureNum}, {"K_ProcessTerrainEffect", lib_kProcessTerrainEffect}, {"K_SpawnSplashForMobj", lib_kSpawnSplashForMobj}, {"K_HandleFootstepParticles", lib_kHandleFootstepParticles}, {"K_UpdateTerrainOverlay", lib_kUpdateTerrainOverlay}, {"K_TerrainHasAffect", lib_kTerrainHasAffect}, // k_items {"K_SetPlayerItemCooldown", lib_kSetPlayerItemCooldown}, // k_itemlist {"K_AddItemRollToList", lib_kAddItemRollToList}, {"K_GetItemListSize", lib_kGetItemListSize}, {"K_SetItemListEntry", lib_kSetItemListEntry}, {"K_GetItemListEntry", lib_kGetItemListEntry}, //g_input {"G_SetPlayerGamepadIndicatorColor",lib_gSetPlayerGamepadIndicatorColor}, {"G_PlayerDeviceRumble",lib_gPlayerDeviceRumble}, {NULL, NULL} }; int LUA_BaseLib(lua_State *L) { // Set metatable for string lua_pushliteral(L, ""); // dummy string lua_getmetatable(L, -1); // get string metatable lua_pushcfunction(L,lib_concat); // push concatination function lua_setfield(L,-2,"__add"); // ... store it as mathematical addition lua_pop(L, 2); // pop metatable and dummy string lua_newtable(L); lua_setfield(L, LUA_REGISTRYINDEX, LREG_EXTVARS); // Set global functions lua_pushvalue(L, LUA_GLOBALSINDEX); luaL_register(L, NULL, lib); return 0; }