GenericHeroGuy
fd48ecd4ca
Make the camera options work again
2025-06-09 23:26:56 +02:00
GenericHeroGuy
f14e5f2f56
Softcode server list page and sound options
2025-06-09 22:53:54 +02:00
GenericHeroGuy
56edab2480
Remove a TON of special-case menu code
...
You can now combine submenu/cvar/call to allow for more complex behavior,
without the need for keyhandlers. All those dummy menuitems relying on
keyhandlers now use cvars, like everything else does.
Yes, several things are still hardcoded, but player setup no longer
needs its own miniature menu system :^)
2025-06-08 17:15:17 +02:00
GenericHeroGuy
acb2cb752e
Factor out item drawing into a separate function
2025-06-07 22:47:08 +02:00
GenericHeroGuy
2252c16acb
Rewritten scrolling and coordinate logic
2025-06-07 21:01:29 +02:00
GenericHeroGuy
e9d764eaa6
Move keyhandler from menuitems to menu (and clean up event handling)
...
Also make empty menus work
2025-06-06 02:16:21 +02:00
GenericHeroGuy
1a0285d193
Let keyhandlers pass through events
...
Hooray, keyhandlers no longer eat your entire keyboard!
2025-06-05 22:29:51 +02:00
GenericHeroGuy
e6dc870b2b
Wire up and start using enterroutines
2025-06-05 19:47:08 +02:00
GenericHeroGuy
5a0a889cd1
Menu functions now return INT32
...
Just my best guess what everything should return. Doesn't matter right now
2025-06-05 19:47:08 +02:00
GenericHeroGuy
a8b8510188
Menu flags rework
...
As I found out the hard way, shit's still hardcoded...
So now, hidden/grayed out/secret are completely separate flags rather than
being baked into the other status fields!
Lots of cleanup and refactoring along the way...
You can now change an item from a call to a submenu without segfaulting
due to hardcode messing with the flags :^)
Also, completely blank items now default to being non-interactible, much
more sensible than defaulting to call
2025-06-04 21:41:05 +02:00
GenericHeroGuy
12dfdd2f11
Remove Pandora's Box and Emblem Hints
2025-06-03 19:16:12 +02:00
GenericHeroGuy
e680b12eac
Remove character descriptions
2025-06-03 18:58:09 +02:00
GenericHeroGuy
308d2efb31
Deduplicate a bunch of routines
2025-06-03 18:48:35 +02:00
GenericHeroGuy
231b067af1
Pass argument for IT_CALL
...
and fix server list softlock
2025-06-03 17:01:25 +02:00
GenericHeroGuy
c3fe4fb71e
Coordinates, arguments, tooltips, string buffers
2025-06-03 16:01:19 +02:00
NepDisk
9cf5b4e79f
Update stuff for new menu additions
2025-05-30 00:14:15 -04:00
GenericHeroGuy
4d2dc53972
Fix warnings
2025-05-19 19:36:49 +02:00
GenericHeroGuy
13a0378cea
Turn namehash/nameofs into a struct, and linearly allocate freeslots
...
Also fix bugged skincolor & precipprops clear in lua_infolib
2025-05-19 18:22:00 +02:00
GenericHeroGuy
360e7419e8
Merge branch 'blankart-dev' into infostuff
2025-05-19 15:23:51 +02:00
NepDisk
05f1e18084
Large Menu commit
...
Ports 2.2's scrolling menu, port SRB2Kart Custom build Menucap cvar, register new menus
2025-05-18 23:55:03 -04:00
GenericHeroGuy
1d0a066590
Add name hashing for supported info types
2025-05-18 18:13:04 +02:00
GenericHeroGuy
c3fe5e80ac
Screw checking for nameofs being zero, just keep count of mobjs/states
2025-05-18 14:46:24 +02:00
GenericHeroGuy
e3f8019b84
And menus
2025-05-14 16:43:20 +02:00
NepDisk
28a493dbc3
Tri map records pt.3: Finalize changes
2025-04-12 13:12:24 -04:00
NepDisk
9cd4294c21
TA support for extra game toggles
2025-04-10 19:53:44 -04:00
GenericHeroGuy
68a29ad0dc
Don't use K&R syntax for messagebox routines which was removed in C23
...
Yup, that's not just a function declaration thing...
Starting to doubt if this is a net improvement
2025-03-25 23:33:33 +01:00
GenericHeroGuy
fd7eb9e06d
Refined message box code, consistent DrawPatchFill
...
M_StartMessage now takes a function pointer instead of an object pointer.
No more FUNCPTRCAST
2025-03-25 21:23:57 +01:00
GenericHeroGuy
8c2803607d
Show names for menu/menuitem warnings
2025-03-25 17:11:52 +01:00
GenericHeroGuy
016435b3b9
Fix jank attack
...
Consistently call D_StartTitle, don't glitch out on invalid replays etc
2025-03-25 15:55:56 +01:00
GenericHeroGuy
8a6a49ce03
Menutype header
...
Also add more than 1 freeslot
2025-03-24 17:09:27 +01:00
GenericHeroGuy
eb481b6ac4
Remove unused SRB2 menutypes
...
Also remove MP_OFFLINESERVER, since that's just MP_SPLITSCREEN (oops)
2025-03-24 16:39:17 +01:00
GenericHeroGuy
a609c7b5ce
Replace prevmenu with menustack
...
menustack[0] replaces both menuactive and activeMenuId
Hopefully this is the last major change to the codebase...
2025-03-23 01:47:19 +01:00
GenericHeroGuy
4933f96422
Clean up menuitem functions
2025-03-22 20:54:12 +01:00
GenericHeroGuy
f51868ed3f
No more menu_t definitions, use menutype constants everywhere
2025-03-22 01:40:33 +01:00
GenericHeroGuy
fca25051cb
SOC the server connection menu
2025-03-22 00:45:38 +01:00
GenericHeroGuy
8471ecabd8
SOC the Discord menus
...
Thanks nep for making rich presence build again lol
2025-03-21 18:00:05 +01:00
GenericHeroGuy
802a86422d
Impromptu support for menuitem replacement
...
Need this for Discord menus right about now
2025-03-21 17:47:48 +01:00
GenericHeroGuy
8465dd5fcf
Fix compile and missing menus
2025-03-21 14:28:45 +01:00
GenericHeroGuy
d0bb9a33ce
DEATH TO ALL HARDCODE MENUS
...
except master server and discord :^)
2025-03-20 02:14:28 +01:00
GenericHeroGuy
65a86671fe
Menuitem names, GO!
2025-03-20 01:35:30 +01:00
GenericHeroGuy
3d016d4009
Sweep through the remaining menus
...
Server list remains untouched because I can't test it
2025-03-19 13:47:42 +01:00
GenericHeroGuy
f3226c84a4
SOC the pause menus
...
Oops, I reopened pandora's box :^)
2025-03-19 00:49:22 +01:00
GenericHeroGuy
56dcba3594
SOC the entire main menu
2025-03-18 23:16:44 +01:00
GenericHeroGuy
d916fee3a6
Expose menu routines/drawers
...
Plus some extras for SOCcing more menus
2025-03-16 22:21:50 +01:00
GenericHeroGuy
480c91516d
Rename titlepics to headers, fold quit routines into normal routines
...
To avoid confusion with all the TitlePicsAbc stuff in SOC
None of the extant quit routines ever return false, do this to simplify SOC
code and maybe prevent evil trap menus :P
2025-03-16 22:03:41 +01:00
GenericHeroGuy
0e30c0c5eb
SOC menus, part 1
2025-03-15 04:03:44 +01:00
GenericHeroGuy
167414af2f
Control setup menu changes
...
* Gamepad select option now displays the name of your gamepad on the right
* Switch to thin font when bind names are too long
* Reduced margins and shortened some control names to fit longer binds
* Fixed deadzone cvar always being player 1's
* Fixed missing arrows on deadzone cvar (this NEEDS to be a macro...)
* Only accept inputs from the current player's gamepad, shouldn't be a
problem since your chosen gamepad is displayed now
* Show all 8 instead of 7 gamepads in gamepad select
2025-03-10 18:14:51 +01:00
GenericHeroGuy
6db125c0f3
Introducing... M_GetMapThumbnail and arbitrarily scaled thumbnails
...
* only supports two sizes
2025-02-12 01:09:02 +01:00
Eidolon
09d661c331
Convert d_main.cpp
2024-12-29 09:05:17 -05:00
James R
9e801c66d5
Merge branch 'universal-typedef' into 'master'
...
Move all typedef into one file
See merge request KartKrew/Kart!791
2024-10-15 04:16:58 -04:00