Latapostrophe
fc789790bb
Create a quick P_StartQuake without epicenter/radius support and clean up the grand total of 4 earthquake uses in the code
2020-05-14 17:28:33 +02:00
Sally Coolatta
15d18640de
Merge remote-tracking branch 'public/master' into merge-12
2020-05-12 03:16:14 -04:00
Sally Cochenour
9b4e10d5d7
Item dropping code cleanup
2020-04-09 22:56:31 -04:00
Sally Cochenour
657a15fae2
Merge branch 'master' into new-items
2020-03-28 00:23:39 -04:00
Sally Cochenour
2ca00cf2e9
Try to prevent bubble from going out of bounds
2020-03-28 00:21:41 -04:00
Sally Cochenour
b6c282ec12
Move Eggman item code to k_collide
2020-03-26 00:47:30 -04:00
Sally Cochenour
88709aafaa
Fix eggman items having no collision
2020-03-24 12:55:48 -04:00
James R
abcba53781
Merge remote-tracking branch 'origin/master' into parties
2020-03-22 18:28:07 -07:00
Sally Cochenour
25bc236bde
Merge branch 'master' into new-items
2020-03-22 20:50:28 -04:00
James R
cbd4693de7
Merge remote-tracking branch 'origin/master' into parties
2020-03-22 14:34:29 -07:00
Sally Cochenour
8d91ff1e1c
No time limit in capsules
2020-03-22 16:13:41 -04:00
Sally Cochenour
b1ec5654bc
Merge branch 'master' into targets
2020-03-22 14:31:17 -04:00
Sally Cochenour
7f1d55421a
Merge branch 'master' into new-items
2020-03-22 14:23:51 -04:00
Sally Cochenour
1886115e54
Allow Eggman items to be picked up by players using invulerability items
2020-03-17 20:30:30 -04:00
Sally Cochenour
040865b589
Merge branch 'master' into new-items
2020-03-17 19:31:47 -04:00
Sryder
c268313f0a
Merge branch 'master' of git@git.magicalgirl.moe:KartKrew/Kart.git into waypoints
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# Conflicts:
# src/Makefile
# src/k_kart.c
# src/p_map.c
# src/p_setup.c
# src/p_spec.c
2020-03-16 00:13:42 +00:00
Latapostrophe
f98a74638f
More explicit var names for countdown and countdown2
2020-03-11 07:37:33 +01:00
James R
18aa2972e5
Merge remote-tracking branch 'origin/master' into parties-only
2020-03-05 21:41:23 -08:00
James R
253ab49c07
Merge remote-tracking branch 'origin/master' into 22shadows
2020-03-05 21:36:58 -08:00
Sally Cochenour
18637b9eb2
2.2 shadow port
2020-03-01 22:12:50 -05:00
Sally Cochenour
3633dc341a
Merge branch 'master' into targets
2020-03-01 15:42:49 -05:00
Sally Cochenour
76e75d9756
Fix offroad collision
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Adds an option to P_MobjTouchingSectorSpecial to only use non-FOF sectors' special if you're touching their floor/ceiling.
2020-03-01 14:36:13 -05:00
James R
4f40edaf01
Maybe localdisplayplayers is a bad idea
2020-02-23 23:21:20 -08:00
James R
f164320c88
Make the order of displayplayers irrelevant and split splitscreen into splitscreen and r_splitscreen
2020-02-23 23:20:20 -08:00
TehRealSalt
674c0aec17
Merge branch 'master' into new-items
2019-10-24 10:08:37 -04:00
James
f9ea683312
P_PlayerTouchingSectorSpecial turned into P_MobjTouchingSectorSpecial
2019-10-22 08:45:38 -04:00
TehRealSalt
c6566ec31a
Merge branch 'master' into versus-record
2019-10-03 01:32:59 -04:00
Sal
8338d3e71c
Merge branch 'fortnite' into 'master'
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Battle sudden death
See merge request KartKrew/Kart!166
2019-10-03 01:27:09 -04:00
TehRealSalt
9a9a1c1374
This shouldn't be merged
2019-09-27 15:31:57 -04:00
James R
1d59d8305d
Remove trailing whitespace
2019-09-26 14:39:23 -07:00
TehRealSalt
7cfcb2f61a
Don't select items in the air or with the Ambush flag for overtime
2019-09-24 02:00:27 -04:00
TehRealSalt
38bb44e732
Separate into k_pwrlv.c, add defines to reduce amount of magic numbers
2019-09-23 08:26:42 -04:00
TehRealSalt
77aeb4663b
Merge branch 'master' into versus-record
2019-09-23 07:03:56 -04:00
TehRealSalt
b8a752e40a
Merge master
2019-09-18 21:47:11 -04:00
TehRealSalt
1ef09699d1
Functional gameplay
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- Capsules get spawned in the proper scenarios
- Level ends when all capsules are busted
- Time gets used on the leaderboard instead of score
Also split a handful of Battle code into k_battle.c. Lots of other code could probably get moved here later
2019-09-15 20:19:48 -04:00
TehRealSalt
2648e5d3de
Fix the inner capsule sides not moving outward
2019-09-15 17:33:49 -04:00
TehRealSalt
cd65381abc
Add another file to handle Kart item collision functions, now items can damage anything with MF_SHOOTABLE
...
Now this code won't make me pull out my hair. Could possibly be enhanced by using a function or define to handle the big copy-pasted tmthing/thing switch blocks in p_map, but for now I'm way happier.
As a result, Battle capsules are now destructible.
2019-09-15 17:25:33 -04:00
TehRealSalt
b39482d721
Lua port of the capsule visual
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No item collision or gameplay at all yet
2019-09-15 04:51:45 -04:00
Sryder
20f8037351
Respawn at waypoints once first crossing the finish line.
2019-06-29 11:05:35 +01:00
Sryder
d96c90acc8
Actually revert the checkpoints properly
2019-06-16 22:43:20 +01:00
Sryder
6bcc283d3b
Reimplement system for specials that activate when crossing a linedef from DOOM
...
Used for the finish line, crossing it the correct way increments the lap count, the wrong way decrements it
Remove usability of the sector special for the finish line
Undo another check of numstarposts to force all of them to need passing to complete the stage
player laps start from 0 now, it goes to lap 1 when you initially cross the start line.
2019-06-16 22:03:57 +01:00
Sryder
530214aa87
Remove now unused waypoint player variables.
2019-06-15 17:04:16 +01:00
TehRealSalt
31534fe96b
Merge branch 'master' into versus-record
2019-05-29 22:23:17 -04:00
TehRealSalt
bb794ffac9
SHOOT bubbles forward
2019-05-22 19:26:43 -04:00
TehRealSalt
26065e9983
Bubble Shield updatin's
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- Bigger hitbox
- Waves start smaller, grow up the old size near the end of the inflation
- Waves follow the shield slightly better
- Bubble Shield gives more base weight (this may not actually impact anything)
- Reduced slowdown from bubble trap
- Recoded bubble reflecting to ignore player held shield items
- Added more sound effects
- Increased Bubble max size
2019-05-21 18:02:21 -04:00
TehRealSalt
02bd05ff2b
Bubble Shield waves
2019-05-21 15:46:42 -04:00
TehRealSalt
99ed66ac46
Bubble Shield, Flame Shield changes
2019-05-21 01:01:29 -04:00
TehRealSalt
4e5fdc1fa2
Merge branch 'rings' into new-items
2019-05-14 23:12:49 -04:00
TehRealSalt
5c3cac52e6
Merge branch 'master' into rings
2019-05-12 15:28:15 -04:00
TehRealSalt
933ca5c3a4
Add an array for unsynced, HUD animation variables
...
Reduces the size of kartstuff_t, and makes it easy to add even more HUD animations. Fixes viewpoints being wonky for rings.
2019-05-12 14:33:18 -04:00