Commit graph

11 commits

Author SHA1 Message Date
NepDisk
39e17bce4b remove ylookup, columnofs and topleft lookups
based on 2da89f1946
move screens array to vid struct
remove a bunch of unused stuff

this speeds up 4 player splitscreen ever so slighty
mostly just alot cleaner than the mess it was before
2025-10-18 13:04:39 -04:00
NepDisk
f7378caf66 Use more vars for multireads to vid.height and vid.width 2025-10-17 10:53:45 -04:00
NepDisk
f004b36dbb Revert 'Merge pull request 'File loading refactor' (#68) from wadstrbuf into blankart-dev'
This reverts commit f72475b557, reversing
changes made to 0c89c85aae.

Sorry Generic this branch is really cool but it needs more work. I shouldn't have merged it too early...
2025-06-30 01:45:01 -04:00
GenericHeroGuy
2ff383a248 Replace shortname functions with stubs, and some trivial caller replacements 2025-06-25 22:20:07 +02:00
NepDisk
ed7b667aa7 Update File headers to use BLANKART 2025-04-19 13:33:28 -04:00
GenericHeroGuy
6a2556b0be Fix screen fade colors
...and what the hell happened in r_draw?
2025-01-24 18:27:44 +01:00
GenericHeroGuy
48bb0ea5ef The actual palette remapping 2025-01-24 18:18:37 +01:00
GenericHeroGuy
6f032ce9c8 Revert "2.1 palette pt 1"
This reverts commit d22db75409.
2025-01-24 16:57:44 +01:00
NepDisk
c9fd66be7f Fix startcolor 2024-12-30 13:22:48 -05:00
NepDisk
57c4cc6df1 Use some rendering code from durrr 2024-12-30 13:10:51 -05:00
Sally Coolatta
397f79fcbf Use C++ templates for DrawColumn/Span
Two reasons:
- Makes it more straight-forward to add brightmaps to the non-power-of-two rendering functions.
- Made it easier to split off brightmap rendering. Hopefully improves performance, but I haven't thoroughly tested this.
2024-12-29 15:19:24 -05:00
Renamed from src/r_draw.c (Browse further)