NepDisk
bd233a9201
Per map track complexity and modifier max
2025-05-13 15:49:21 -04:00
NepDisk
9a45acdd7d
Fix item rolls
2025-05-13 13:53:46 -04:00
NepDisk
18c17b6b7c
ugly looking line fix
2025-05-13 13:39:19 -04:00
NepDisk
a1c3c6b9e1
Reimplement ringloss on bump. Also fix some shield issues.
2025-05-13 13:36:11 -04:00
NepDisk
2399cb4f70
I forgor
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I need to stop doing stuff with lack of sleep
2025-05-13 05:49:19 -04:00
NepDisk
654aaa6065
Fix bad copy paste
2025-05-13 05:34:39 -04:00
NepDisk
1ef87baf3f
refactor kartspeed code and add respawn point safety
2025-05-12 22:25:11 -04:00
NepDisk
72130dfd99
Update hash for assets additions
2025-05-12 12:47:58 -04:00
NepDisk
1790eb413c
Call LUA_HookLinedefExecute from LUA_HookSpecialExecute
...
Lets me directly use activator and means cleaner looking special code
2025-05-10 08:51:45 -04:00
NepDisk
f5f878e2eb
Nerf the landmine.
2025-05-10 08:14:48 -04:00
NepDisk
9b538c9db2
Update hashbrown
2025-05-10 07:54:45 -04:00
NepDisk
1d6dd4125a
Remove Droptarget.
2025-05-10 07:31:51 -04:00
NepDisk
d69c999890
Allow both Execute hooks in UDMF
2025-05-10 06:27:32 -04:00
NepDisk
16b4ea9b6f
Remove Mapping configs
...
They Have been moved to ULB
2025-05-09 01:27:18 -04:00
NepDisk
0699647d60
Merge pull request 'Map Patches' ( #52 ) from mappatch into blankart-dev
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Reviewed-on: https://codeberg.org/NepDisk/blankart/pulls/52
2025-05-08 21:51:03 +00:00
GenericHeroGuy
a5ec18ead7
Fix regression in checkpoint handling for unpatched waypoint maps
2025-05-08 23:20:52 +02:00
GenericHeroGuy
b7afe4f347
Use legacy checkpoint threshold for patched maps
2025-05-08 22:23:03 +02:00
GenericHeroGuy
d0ed82a540
Allow multiple checksums to be specified in a patch
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...and while I'm at it, actually pad the printed hash
2025-05-08 22:00:46 +02:00
NepDisk
97fe82afc9
Merge branch 'blankart-dev' into mappatch
2025-05-08 09:27:16 -04:00
NepDisk
fa750c450a
Make sneaker types no longer a magic number
2025-05-08 09:23:55 -04:00
NepDisk
0c185993b9
Merge branch 'blankart-dev' into mappatch
2025-05-07 15:42:22 -04:00
NepDisk
e8c8763a83
Show finished players on map by default
2025-05-07 15:19:12 -04:00
NepDisk
c2619c39f6
Update README.md
2025-05-07 14:41:29 +00:00
NepDisk
fe6fe57a55
Make a better readme.
2025-05-07 14:40:41 +00:00
NepDisk
1c213fddc2
Merge branch 'blankart-dev' into mappatch
2025-05-06 17:31:05 -04:00
NepDisk
7ce830218c
ACUTALLY register this lmao
2025-05-06 17:30:16 -04:00
NepDisk
707d8bc88b
Allow setting base track complexity
2025-05-06 17:26:30 -04:00
NepDisk
8c7d45b062
Merge branch 'blankart-dev' into mappatch
2025-05-06 15:11:51 -04:00
GenericHeroGuy
20396e14cb
Operation: Save Megablock Castle
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Two new finish line flags:
Single-Use, to make a finish line that only works on lap 0 and nowhere else
Require Sector Special, for the maps with FOF finish lines
For waypoints, the "flip finish line" flag on arg0 has been removed.
Instead, arg4 is now dedicated to holding flags applied to the finish line.
2025-05-06 20:43:31 +02:00
James R
67888c237d
Activate sector each time / once actions when mobj touches the ground
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Before
- Each time / once only activates when the mobj's sector
changes
- The activation may depend on the mobj touching the floor
- If the mobj is in the air when the sector changes, the
action will never be activated
After
- Each time / once actions that require floor touching
also activate every time the mobj lands on the ground
from the air (regardless of whether the sector changed)
2025-05-06 19:07:53 +02:00
NepDisk
6541ea08f0
Tweak BASE_TRACK_COMPLEXITY
2025-05-06 10:18:49 -04:00
NepDisk
cc6e2ed490
Port SFG SPB minimap behaviour
2025-05-06 10:17:10 -04:00
NepDisk
cc694a31b7
Kick BASE_TRACK_COMPLEXTIY back to RR value
2025-05-05 21:24:31 -04:00
NepDisk
19e8dc6691
Remove Check water from spots that shouldn't use it
2025-05-05 18:59:13 -04:00
NepDisk
b1c7d65633
Small feedback changes for hud stuff
2025-05-05 18:28:52 -04:00
NepDisk
d8e1083429
Refactor some HUD elements and bring colorized hud support
2025-05-05 17:51:39 -04:00
NepDisk
4beb4e6f02
Only Run patch waypoint functionality on patched maps
...
The Wiki says its only active on patched maps, so I'm acutally making that true.
2025-05-05 09:08:17 -04:00
GenericHeroGuy
0239543d3f
Fix the binary config interface
2025-05-04 00:24:34 +02:00
NepDisk
c786331bbc
Merge branch 'blankart-dev' into mappatch
2025-05-03 17:51:03 -04:00
GenericHeroGuy
0a02cc84dd
Add finish line flip to config
2025-05-03 23:45:22 +02:00
GenericHeroGuy
144b93f262
Misc waypoint fixes, make bogus finish line waypoints work
2025-05-03 22:41:09 +02:00
NepDisk
fea7aa001b
Use constants instead of magic numbers for roulette info
2025-05-03 12:48:02 -04:00
NepDisk
ee92faabba
Refactor some item related things.
2025-05-03 12:48:02 -04:00
GenericHeroGuy
54a628bdfd
Enable waypoints for patched maps
2025-05-03 18:09:40 +02:00
NepDisk
c20a785119
Merge pull request 'Rework powersliding' ( #51 ) from Anonimus/blankart:dobotsdrift into blankart-dev
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Reviewed-on: https://codeberg.org/NepDisk/blankart/pulls/51
2025-05-03 15:18:26 +00:00
Anonimus
eb02d18181
Rework powersliding
...
Was placebo before, now forces inward drifts.
2025-05-02 19:48:17 -04:00
NepDisk
82a150c670
Fix tripwire wall issue
2025-05-02 12:18:56 -04:00
GenericHeroGuy
d58aa37228
Loading map patches
2025-05-02 16:51:06 +02:00
NepDisk
bd7ab20efc
Some Cmake fixes
2025-05-01 20:03:51 -04:00
NepDisk
dd176a9efd
Clang fixes
2025-05-01 15:16:53 -04:00