NepDisk
45b92e7cf2
Clear boost info when hit
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Should hopefully resolve instances where you blast off after a hit
2025-05-31 11:05:06 -04:00
NepDisk
44ce0fd448
Only do particles on real landing and make exiting pit hits not instashield
2025-05-21 16:10:42 -04:00
NepDisk
4950069cd6
Fix other minor issues brought up
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Thanks again Jon
2025-05-18 14:18:06 -04:00
NepDisk
2eaaf088de
Bananas dont make you scream
2025-05-15 15:15:29 -04:00
NepDisk
a1c3c6b9e1
Reimplement ringloss on bump. Also fix some shield issues.
2025-05-13 13:36:11 -04:00
NepDisk
1d6dd4125a
Remove Droptarget.
2025-05-10 07:31:51 -04:00
GenericHeroGuy
a5ec18ead7
Fix regression in checkpoint handling for unpatched waypoint maps
2025-05-08 23:20:52 +02:00
NepDisk
c786331bbc
Merge branch 'blankart-dev' into mappatch
2025-05-03 17:51:03 -04:00
NepDisk
fea7aa001b
Use constants instead of magic numbers for roulette info
2025-05-03 12:48:02 -04:00
GenericHeroGuy
54a628bdfd
Enable waypoints for patched maps
2025-05-03 18:09:40 +02:00
NepDisk
6ee27d76de
Fix up and remove some objects
2025-04-24 16:07:37 -04:00
Sally Coolatta
617d9f9f7b
Polish ring spill
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More circular by using pitch, takes gravity into account, actually has a code path for ring loss that's more than 5 rings
2025-04-23 17:15:32 -04:00
toaster
61f498bf9c
MT_FLINGRING: Nullify fuse on touch
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If the fuse caused the flingring to be deleted, it would hog a spot on player->pickuprings until the player respawned.
This is not a perfect solution, but it should resolve the problem in practice.
Needs testing to confirm this doesn't introduce TA desync, but in the worst case I would wager it affects a single digit number of runs at worst.
2025-04-23 17:06:38 -04:00
NepDisk
af06da6560
Port v1 objects pt 6: Port 2.1 bosses
2025-04-13 17:39:35 -04:00
NepDisk
febd689aab
Fix some mario mode objects
2025-04-11 22:40:49 -04:00
NepDisk
f0a6a112ac
Port v1 objects pt 4
2025-04-09 13:45:35 -04:00
NepDisk
daf5fdf748
Remove Bumper Death animation
2025-04-07 21:01:01 -04:00
NepDisk
32b9b82dc2
Port v1 objects pt 3
2025-04-07 17:54:14 -04:00
NepDisk
1fb07bacb7
Port v1 objects pt 2
2025-04-07 00:32:32 -04:00
NepDisk
7983b94cf3
Porting v1 objects part 1
2025-04-06 12:34:50 -04:00
NepDisk
42b7ec2ca6
Wipe waterrun timer on hit
2025-03-27 15:58:59 -04:00
NepDisk
37c960a14a
Various fixes from RR
2025-03-24 10:24:26 -04:00
NepDisk
42ddaa5b1f
Move itemblink and itemblinkmode to player_t to restore hyudoro behaviour
2025-03-21 13:36:10 -04:00
NepDisk
9ca6075a9e
Fix thundershield not killing the spb and add DMG_VOLTAGE
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Ported the fix from RR since it made the most sense
2025-03-18 01:11:28 -04:00
NepDisk
da4f6c62a2
Rings rebalances
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Ring burst now depends on damagetype. ie 5 from orbinaut and jawz and 3 from banana and 10 for sniping. Ring Fuse has also been lowered to 20*TICRATE from 60*TICRATE
Kitchen Sink targets get all their rings dropped at once on impact.
2025-03-13 03:54:18 -04:00
NepDisk
26da74c4aa
Karma doesn't combo.
2025-03-11 11:42:06 -04:00
NepDisk
df6be21c24
Revert SPB explosion bypass like to be like v1
2025-03-11 11:38:50 -04:00
NepDisk
077b34b37f
Make legacy waypoint helper and expose K_RingsActive and K_UsingLegacyCheckpoints to lua
2025-03-10 19:14:35 -04:00
NepDisk
18de286a2f
Make Item Breaker even more accurate to its Lua version
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You can pick up boxes when you have yout item slot full
2025-02-28 19:27:57 -05:00
NepDisk
ef11c55b41
Merge and Update Flameshield overhaul concept
2025-02-28 00:54:24 -05:00
AJ Martinez
32bc196381
Snap BUBBLESHIELDTRAP to toucher when touched (fixes visual disjoint)
2025-02-27 12:44:00 -05:00
NepDisk
d58d3877a7
Ring improvements
2025-02-26 00:15:59 -05:00
NepDisk
475524e7ad
Add shield sounds and rework bubbleshield
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BS now only has two defend / attack uses, trap gives less height and you can dropdash from the trap
2025-02-25 11:40:25 -05:00
NepDisk
3161bf2a5d
Fix SPB capsule overwriting current item
2025-02-22 22:43:34 -05:00
NepDisk
3c09716a78
Fix selfhit playing hitem
2025-02-22 22:07:02 -05:00
NepDisk
e562d838b5
bumpspark, bumpspring and small code refactoring and cleanup
2025-02-22 21:53:09 -05:00
NepDisk
36e628611b
Use correct wrong way sound
2025-02-09 22:04:11 -05:00
James R
ed8962d35b
P_PlayerRingBurst: check player->curshield directly
2025-02-08 13:35:27 -05:00
NepDisk
761c1add83
Fix cutscenes and readd paraloop interaction effect
2025-02-02 13:05:24 -05:00
NepDisk
c51b6ae5e3
Restore nights bumper object
2025-02-02 07:48:59 -05:00
NepDisk
a148d4e17b
Seperate out itemflags
2025-01-27 12:24:19 -05:00
NepDisk
1b25b42835
Add new flags for toggling death effects
2025-01-26 17:57:58 -05:00
NepDisk
577c0ac4b4
Reintroduce MF_FIRE
2025-01-25 11:20:35 -05:00
NepDisk
7731e6dc6b
Fix Itembox respawning in singleplayer non TA
2025-01-25 08:03:21 -05:00
James R
3afae7a231
Rearrange player cheat flags
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PC_GODMODE -> PF_GODMODE
PC_NOCLIP -> MF_NOCLIP
2025-01-10 10:10:41 -05:00
Sal
9fbe107211
Merge branch 'cheats-streamline' into 'master'
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Streamline cheats
See merge request KartKrew/Kart!697
2025-01-10 10:03:52 -05:00
NepDisk
f7ab1af75b
Merge pull request 'Port Lua based backwards compat to hardcode.' ( #6 ) from luacompat into ACS2
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Reviewed-on: https://codeberg.org/NepDisk/blankart/pulls/6
2025-01-09 18:32:28 +00:00
NepDisk
236447a366
Misc Fixes
2025-01-09 10:47:42 -05:00
NepDisk
7e2900f868
Merge branch 'ACS2' into luacompat
2024-12-31 10:27:40 -05:00
AJ Martinez
5a4cd36e23
Fix stale reference in P_KillMobj (crash)
2024-12-29 16:16:55 -05:00