NepDisk
3ec3320774
Merge branch 'blankart-dev' into socmenus2
2025-06-23 00:07:35 -04:00
NepDisk
a3367858b8
Add expert speed
2025-06-22 11:13:00 -04:00
NepDisk
db66b00ec0
Merge branch 'blankart-dev' into socmenus2
2025-06-19 13:05:47 -04:00
NepDisk
38495d4449
Fix some clang warnings
2025-06-14 16:46:49 -04:00
GenericHeroGuy
12dfdd2f11
Remove Pandora's Box and Emblem Hints
2025-06-03 19:16:12 +02:00
GenericHeroGuy
1b0ea34476
Add No Spread flag for patch finish lines
2025-06-03 01:10:11 +02:00
NepDisk
c1ca05c6c5
Adjust some stuff to accout for how the map header toggle works
2025-06-02 15:11:39 -04:00
NepDisk
4a29babb66
Inline P_MobjWasRemoved
2025-06-02 11:14:16 -04:00
NepDisk
04d3cea9e6
Fix flipcam playerflag sticking
2025-05-22 08:17:36 -04:00
NepDisk
deb447aec7
Port salty hop, changes for new terraindefs in assets
2025-05-20 17:07:13 -04:00
NepDisk
e9b79efe2d
rename calc_arg_offset to match newest booststack
2025-05-18 17:48:57 -04:00
NepDisk
f8443108a7
More various fixes
2025-05-18 15:44:30 -04:00
NepDisk
91c4e0e7f0
Use Neptune shadow scales
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Thanks Jon for the suggestion
2025-05-18 14:12:44 -04:00
NepDisk
f05c8ee548
fix oob write when map has playerstarts for 32 players
2025-05-13 16:08:20 -04:00
NepDisk
cd24b68517
Revert "Use 32 instead of maxplayers"
...
This reverts commit 769f41dba1 .
2025-05-13 15:57:23 -04:00
NepDisk
654aaa6065
Fix bad copy paste
2025-05-13 05:34:39 -04:00
NepDisk
1ef87baf3f
refactor kartspeed code and add respawn point safety
2025-05-12 22:25:11 -04:00
NepDisk
1d6dd4125a
Remove Droptarget.
2025-05-10 07:31:51 -04:00
NepDisk
8c7d45b062
Merge branch 'blankart-dev' into mappatch
2025-05-06 15:11:51 -04:00
GenericHeroGuy
20396e14cb
Operation: Save Megablock Castle
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Two new finish line flags:
Single-Use, to make a finish line that only works on lap 0 and nowhere else
Require Sector Special, for the maps with FOF finish lines
For waypoints, the "flip finish line" flag on arg0 has been removed.
Instead, arg4 is now dedicated to holding flags applied to the finish line.
2025-05-06 20:43:31 +02:00
James R
67888c237d
Activate sector each time / once actions when mobj touches the ground
...
Before
- Each time / once only activates when the mobj's sector
changes
- The activation may depend on the mobj touching the floor
- If the mobj is in the air when the sector changes, the
action will never be activated
After
- Each time / once actions that require floor touching
also activate every time the mobj lands on the ground
from the air (regardless of whether the sector changed)
2025-05-06 19:07:53 +02:00
NepDisk
19e8dc6691
Remove Check water from spots that shouldn't use it
2025-05-05 18:59:13 -04:00
NepDisk
4beb4e6f02
Only Run patch waypoint functionality on patched maps
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The Wiki says its only active on patched maps, so I'm acutally making that true.
2025-05-05 09:08:17 -04:00
GenericHeroGuy
54a628bdfd
Enable waypoints for patched maps
2025-05-03 18:09:40 +02:00
NepDisk
c3bae82317
Update waterrun conditions and make water trails spawn on items
2025-05-01 10:22:09 -04:00
NepDisk
9584982685
Revert Rewrite mines
...
As much as this pains me, this might be needed for lua compat.
This reverts commit 1381a56077 .
2025-04-29 18:10:57 -04:00
Anonimus
00470714c0
Make bots drift
2025-04-25 16:21:57 -04:00
NepDisk
6ee27d76de
Fix up and remove some objects
2025-04-24 16:07:37 -04:00
Sally Coolatta
2c50b2ee58
Remove P_NightsItemChase
...
Keeps being called in some strange instance by rings, even though the case that calls it shouldn't happen, and causing a crash -- just delete it.
2025-04-23 18:02:37 -04:00
Sally Coolatta
272ebc164d
Make ring respawn a division
...
Lets it stay very long for 1v1 like we want, but not matter the closer it gets to 8 players. Tired of people spamming rings to compensate for this problem :V
2025-04-23 17:14:25 -04:00
NepDisk
012df40fcd
Terrain Def Mapheader toggle
2025-04-21 13:31:41 -04:00
NepDisk
89478cdd47
Fix lingering nights score
2025-04-13 18:07:29 -04:00
NepDisk
af06da6560
Port v1 objects pt 6: Port 2.1 bosses
2025-04-13 17:39:35 -04:00
NepDisk
94cc3ac59f
Remove some confcliting objects
2025-04-10 11:56:54 -04:00
NepDisk
af9d7a4522
Merge branch 'blankart-dev' into portv1objects
2025-04-09 20:04:47 -04:00
NepDisk
dede660e89
Reduce wall transfer tilting and make it only affect the player
2025-04-09 20:03:24 -04:00
NepDisk
a580bc9433
Port v1 objects pt 4.5: extra stuff
2025-04-09 16:39:58 -04:00
NepDisk
f0a6a112ac
Port v1 objects pt 4
2025-04-09 13:45:35 -04:00
NepDisk
daf5fdf748
Remove Bumper Death animation
2025-04-07 21:01:01 -04:00
NepDisk
32b9b82dc2
Port v1 objects pt 3
2025-04-07 17:54:14 -04:00
NepDisk
1fb07bacb7
Port v1 objects pt 2
2025-04-07 00:32:32 -04:00
NepDisk
7983b94cf3
Porting v1 objects part 1
2025-04-06 12:34:50 -04:00
Alug
d5c257d2ac
fix one -Wmaybe-uninitialized warning
2025-04-05 14:47:21 +02:00
James R
06c584d1fd
Don't reset camera position when spectating
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Fixes a software renderer crash due to hitlag VFX from the
player's death (death from spectating) being too close to
the camera.
2025-04-01 23:12:37 -04:00
Alug
7656b519bf
fix postimg data types mismatch
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also remove the "postimgflag_t" typedef since its useless
and use smoler type for everything we dont need much space lol
2025-03-30 10:38:36 -04:00
Alug
6b1de73341
move postimg flags to camera struct
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- also dont let water and heat be applied on top of each other since it does not look good (water postimg takes priority over heat)
- also save a little time in opengl splitscreen since it does not support heat or wöter effects
2025-03-30 10:33:48 -04:00
Alug
fe30efacdd
refactor postimg stuff so it can be combined with each other better
...
thx much indev! <3
everything now works with encore!
software now also supports screen effects in splitscreen!
2025-03-28 18:22:01 -04:00
NepDisk
2ed793518e
Remove extra height from boostflame
2025-03-27 00:24:38 -04:00
NepDisk
769f41dba1
Use 32 instead of maxplayers
2025-03-27 00:13:21 -04:00
NepDisk
945704849f
stacking part 6: Implement customization cvars
2025-03-26 13:35:26 -04:00