Commit graph

204 commits

Author SHA1 Message Date
Sally Coolatta
e425eabf04 Merge branch 'master' into grand-pricks 2020-05-17 11:39:39 -04:00
Sally Coolatta
0038241325 Merge branch 'master' into new-cars-movie 2020-05-12 22:41:37 -04:00
Sally Coolatta
1788d29263 Merge branch 'master' into pet-robo 2020-05-12 22:38:23 -04:00
Sally Coolatta
15d18640de Merge remote-tracking branch 'public/master' into merge-12 2020-05-12 03:16:14 -04:00
Sally Coolatta
9ea37836e2 New kart animations!
- Add unique frames for inward and outward drifting.
- Increase the speed threshold required to reach your "fast driving" frames.
- Use slow driving frames when you're slowing down, even if you're techincally above the fast speed threshold.
- Use frameangle to smooth out the transition into drifting, instead of having "pre-turned" drift frames.
2020-05-08 17:26:27 -04:00
Sally Coolatta
1fcfdd5bae Bot hints
Thing type 2004, adds a map-defined point for bots to gravitate towards or away from.
Angle: Changes radius, defaults to a 32 radius (or 64x64 area) without.
Ambush: When off, makes bots steer towards. When on, makes bots steer away.
Parameter: Changes how much the bot steers away/towards this point. If 0, defaults to 2.

(also, made bots ignore strong offroad if they could take a shortcut)
2020-04-30 14:15:10 -04:00
James R
fd51bf10b0 Thing type 2003, MT_WAYPOINT_ANCHOR - Adjust waypoint's radius
The distance from the waypoint to the anchor will be the new radius.
2020-04-21 00:36:45 -07:00
James R
89a2f8ec8d Thing type 2002, MT_WAYPOINT_RISER - Raise tagged waypoints in sector to FOF sorted by height
Thing height refers to the index of FOF. FOF are sorted by top height, lowest
to highest. Set Object Flip to sort highest to lowest.

If the waypoint thing set Object Flip, it will be placed on the bottom of the
FOF. The sorting remains the same though.

Set Ambush to raise the waypoint to the same z position.
2020-04-04 01:20:38 -07:00
Sally Cochenour
266ad99374 Add new item sprites 2020-03-30 06:57:42 -04:00
Latapostrophe
8960152a7c Merge branch 'v2-master' into spb-waypoints 2020-03-28 15:12:38 +01:00
Sally Cochenour
bee6bbf619 Firework frames for fire shield 2020-03-28 03:56:39 -04:00
Sally Cochenour
d1580a5b42 More Flame Shield visuals 2020-03-26 08:48:02 -04:00
Sally Cochenour
7ec398e579 Slow down animation speed, fix meter bugs 2020-03-26 03:13:10 -04:00
Sally Cochenour
81fa5d7f51 Start on new flame shield dash visuals 2020-03-25 23:49:39 -04:00
Latapostrophe
6d0513aa9a Fix conflict 2020-03-25 23:31:53 +01:00
Sally Cochenour
25bc236bde Merge branch 'master' into new-items 2020-03-22 20:50:28 -04:00
Sally Cochenour
b1ec5654bc Merge branch 'master' into targets 2020-03-22 14:31:17 -04:00
Sally Cochenour
7f1d55421a Merge branch 'master' into new-items 2020-03-22 14:23:51 -04:00
Sryder
da2f1fc972 Merge branch 'master' of git@git.magicalgirl.moe:KartKrew/Kart.git into waypoints
# Conflicts:
#	src/k_kart.c
2020-03-21 23:27:55 +00:00
Latapostrophe
897feac651 Make SPB spawn damaging dust and sliptides while it moves around 2020-03-20 14:59:38 +01:00
Sally Cochenour
040865b589 Merge branch 'master' into new-items 2020-03-17 19:31:47 -04:00
Sally Cochenour
48e69f7c91 Air sparks, start on drift boosts 2020-03-16 00:53:33 -04:00
Sally Cochenour
c4dd88bbae Turn sparkles that warn you when you're about to hit a new drift spark! 2020-03-15 21:59:22 -04:00
Sally Cochenour
fa34e4eee4 Merge branch 'master' into sal-waypoints 2020-03-15 20:21:17 -04:00
Sally Cochenour
c6f3ac651e Switch red & blue sparks, add yellow sparks, add big spark sprites 2020-03-14 01:43:54 -04:00
James R
253ab49c07 Merge remote-tracking branch 'origin/master' into 22shadows 2020-03-05 21:36:58 -08:00
Sal
10fe9434f6 Merge branch 'blizzard' into 'master'
Weather system refactor, Blizzard weather type

See merge request KartKrew/Kart!200
2020-03-06 00:09:43 -05:00
Sally Cochenour
834225c597 One more... I swear it's the last... 2020-03-01 17:50:58 -05:00
Sally Cochenour
30d391b6b2 FINISH removing the shadows... 2020-03-01 17:35:49 -05:00
Sally Cochenour
3633dc341a Merge branch 'master' into targets 2020-03-01 15:42:49 -05:00
TehRealSalt
80bb59031c Blizzard weather option + much more sane workflow for adding new precipitation options
"precipprops" lets you create a new precipitation type by picking a mobj type to use, how many random states it has, and flags for effects such as thunder/lightning. Seesound on the mobj type sets an ambient sound (like rain drops) and mass sets the sound's frequency in tics. This could open up the possibility for SOC/Lua Weather options later.
2019-11-14 04:26:41 -05:00
TehRealSalt
88cb623c2a 3D signpost 2019-11-08 23:25:46 -05:00
TehRealSalt
b69d105af3 Add respawn animation
This commit also fixes MF_NOCLIP not working properly on players. Sink now spawns an SPB explosion on successful hit, since dying is no longer a harsh punishment.
2019-10-24 16:35:39 -04:00
TehRealSalt
674c0aec17 Merge branch 'master' into new-items 2019-10-24 10:08:37 -04:00
TehRealSalt
06d27ae36e Merge branch 'master' into fortnite 2019-09-27 06:36:11 -04:00
TehRealSalt
22796b7633 Merge master 2019-09-27 03:44:37 -04:00
TehRealSalt
9d8cb5247a Special effects!
Tire grease waves, colored stars
2019-09-23 03:15:08 -04:00
TehRealSalt
b8a752e40a Merge master 2019-09-18 21:47:11 -04:00
TehRealSalt
5023abd279 Blue springs are Chaotix strong, grey springs are stronger & have diagonal/horizontal types, spring doomednums are reorganized 2019-09-18 02:26:14 -04:00
TehRealSalt
b39482d721 Lua port of the capsule visual
No item collision or gameplay at all yet
2019-09-15 04:51:45 -04:00
TehRealSalt
e0a177e612 Horizontal springs, bigger hitboxes, springs use the meatier Sonic 3 sound effect 2019-09-11 23:33:33 -04:00
Latapostrophe
a35cea9243 chaos conflict 2019-06-11 17:02:47 +02:00
Jaime Passos
157b510f2b Merge remote-tracking branch 'upstream/master' into gl_shaders 2019-06-10 16:21:46 -03:00
Steel Titanium
8f19878781 Upped freeslots limit 2019-06-03 15:23:48 -04:00
TehRealSalt
02bd05ff2b Bubble Shield waves 2019-05-21 15:46:42 -04:00
TehRealSalt
99ed66ac46 Bubble Shield, Flame Shield changes 2019-05-21 01:01:29 -04:00
TehRealSalt
c2a07b486b Add Flame Shield 2019-05-11 15:20:06 -04:00
TehRealSalt
b5ba4f959d More drafting tweaks
- Drafting dust now only shows up when you reach maximum draft power. This should illustrate how the mechanic works more clearly.
- Drafting power increase per tic has been rebalanced. Tails now takes around 2 seconds to reach maximum power (nerfed from 0.5 seconds), and Metal now takes around 6 seconds to reach maximum power (buffed from 12 seconds)
- Drafting leniency period is now dependent on weight -- characters who can't control their line as much have a bit more leniency to get back into the drafting area.
- Drafting dust now shows up during drifts.
- Added a sound cue when reaching maximum draft power.
- Removed the draft ambient sound.
2019-05-06 20:50:52 -04:00
TehRealSalt
10b9cd9115 Add (unfinished) drafting effect 2019-05-05 01:24:05 -04:00
TehRealSalt
6733a485cf wip ring sparkles 2019-04-12 23:29:32 -04:00