yamamama
e4107aaa45
Readjust pathfind odds distance value
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Forgot to correct it after I fixed the multiplier oversight
2025-11-16 04:58:06 -05:00
yamamama
edbcfe3af8
Read baked offsets from the interpolation target
2025-11-16 00:51:44 -05:00
yamamama
c37924428d
Expose Alt. Invin. values to Lua
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Not letting people modify maxinvincibilitytime because that'd mess up too much
It's also super redundant; you can emulate this in like maybe a line of code in a script lol
2025-11-16 00:27:46 -05:00
yamamama
245085fa2b
Prevent bottlenecking at minimum Alt. Invin. times
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The time limit is super short, and the offroad creep and speed loss kick in after 2 seconds. I think this'll be okay.
2025-11-16 00:25:30 -05:00
yamamama
84e0f9503e
SecsToFixed, SecsToFixedTens, and 64-bit variants
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Converts seconds/tens of seconds to fixed_t values:
- SecsToFixed: 1 second is 1 fracunit
- SecsToFixedTens: 10 seconds is 1 fracunit
2025-11-16 00:23:12 -05:00
NepDisk
f5c1cd63b4
LUA_HookPlayerItem is now UINT8 pt2
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done
2025-11-16 01:37:26 +01:00
NepDisk
23603656ad
LUA_HookPlayerItem is now UINT8 pt1
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doing this in the web client for codeberg cus lazy lol
2025-11-16 01:36:46 +01:00
NepDisk
19224629d9
Merge pull request 'Refactor item system' ( #180 ) from itemstuff into blankart-dev
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Reviewed-on: https://codeberg.org/NepDisk/blankart/pulls/180
2025-11-16 01:32:37 +01:00
minenice55
fc4c3ada89
comment out eggmine stuff (for now)
2025-11-15 17:05:47 -05:00
GenericHeroGuy
77e4d92f5d
Item capsules now use stringarg0 to specify the item type
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...for obvious reasons
arg0 is now remapped from RR item types, cause why the hell not
2025-11-15 22:18:04 +01:00
GenericHeroGuy
9efc468979
Updated item toggles menu
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Invinc is animated on the title screen, superring now gets locked out
Small odds code cleanup since the landmine's result is finally gone
2025-11-15 17:18:33 +01:00
NepDisk
5e63f06de8
only call netkeepalive between calls during gl precache
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bcd54110d5
2025-11-14 17:22:05 -05:00
yamamama
1529a5d94a
Shortinvin isn't necessary, just use a minimum time limit
2025-11-13 16:12:11 -05:00
yamamama
ea090b35f0
Increase Alt. Invin. distance threshold...again
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95% this time
2025-11-13 16:11:38 -05:00
yamamama
16ff617c8b
Alt. Invin. bottlenecker prevention prelim
2025-11-13 12:34:33 -05:00
GenericHeroGuy
911c454fa8
Fix graphics replacements, fix altitem flag not being synced
2025-11-13 16:04:45 +01:00
NepDisk
1bc89c3fa7
If flags are not specified, assume 0 for P_DoPlayerExit
2025-11-13 10:02:02 -05:00
NepDisk
e15854b672
Merge branch 'blankart-dev' into itemstuff
2025-11-13 01:57:33 -05:00
NepDisk
599cbafd65
Fix HUD hook not being put in the correct spot
2025-11-13 01:52:33 -05:00
yamamama
be8196c411
Buff Alt. Shrink speed
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Curse of Easy Speed (or Gear 1)
2025-11-13 00:22:44 -05:00
GenericHeroGuy
1385692e83
Cleanup itemroulette
2025-11-12 23:18:24 +01:00
GenericHeroGuy
e95faf8b55
Cleanup K_AwardPlayerItem
2025-11-12 22:50:29 +01:00
GenericHeroGuy
15c64731e4
Make kartitemtype_e unsigned, replace KITEM_SAD with MAXKARTITEMS
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Plus some misc fixes/changes (per-map initialization in one place)
2025-11-12 22:06:05 +01:00
minenice55
d2e80f9462
add item use cooldown to hud timers
2025-11-12 10:08:28 -05:00
minenice55
474924a507
let bots check item cooldowns
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also allow smarter bots to burn flame shield fuel to go thru offroad a bit faster
2025-11-12 09:50:02 -05:00
minenice55
7b2fbfac4e
add new values to save archival
2025-11-12 09:07:55 -05:00
yamamama
49ada92085
Brainfart
2025-11-12 07:25:38 -05:00
Anonimus
8e17e5e5cc
Odds exaggeration is a legacy bandaid
2025-11-12 07:18:56 -05:00
Anonimus
2122da0933
SPB Rush toggle
2025-11-12 07:17:54 -05:00
Anonimus
ef6958a578
KRF_HIDEFROMSPB
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This isn't a thing in v1 and I'm not sure why it was locked to the Thunder Shield for so long
2025-11-12 07:13:40 -05:00
Anonimus
ad1b01d97b
Get rid of the extra parenthesis in the WADNAME error message
2025-11-12 03:24:49 -05:00
Anonimus
cfef019cfb
e
2025-11-12 03:21:31 -05:00
Anonimus
40aa534221
At least explain why WADNAME warps shit themselves
2025-11-12 03:21:31 -05:00
minenice55
48dce534e2
implement item usage cooldown (xItemLib feature)
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mainly to by used by lua scripts
2025-11-12 00:38:41 -05:00
Anonimus
4d67f68aec
At least explain why WADNAME warps shit themselves
2025-11-11 02:38:55 -05:00
minenice55
09d00bdd5f
statically link Everything
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probably a Very Bad way of fixing the opus issues but it works apparently
2025-11-09 23:40:43 -05:00
NepDisk
a2e9d4ec64
Revert "call NetKeepAlive during ogl precache"
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This reverts commit 278c1ee941 .
2025-11-09 20:52:09 -05:00
NepDisk
a76aa34c6f
Merge branch 'blankart-dev' into itemstuff
2025-11-09 16:29:36 -05:00
Indev
d72a26a073
Attempt to fix some lua userdata being corrupted when allocated via PoolAllocator
2025-11-09 16:28:25 -05:00
GenericHeroGuy
f7c1c474e6
Clean up and consolidate all item cooldown code
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* The "unique item" flag has moved to kartitem, and split to accomodate
shields (item slot only, not paper items)
* "BGoneTime" renamed to "CooldownTime"
* indirectitemcooldown has been folded into the existing cooldown system,
all results with the indirect flag share the highest cooldown time
* Added cooldown debugger to kartdebugdistribution
* Fixed Thunder Shield not resetting cooldown when killing an SPB
2025-11-09 22:00:48 +01:00
GenericHeroGuy
ef65f93ada
Merge branch 'blankart-dev' into itemstuff
2025-11-09 22:00:14 +01:00
NepDisk
219b12c927
Allow wipeout to drain in the air again
2025-11-09 15:27:24 -05:00
Eidolon
e4274651c0
Put seclist nodes in LevelPool memory
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Replaces the old freelist solution with the LevelPool, which
dramatically reduces the number of allocations needed for mobj and
precip sector assignment. In measurement, this cuts down the time taken
for spawning precipitation by 50%.
2025-11-09 13:15:28 -05:00
Eidolon
b45de0b7ec
Merge branch 'slab-allocate-mobj' into 'master'
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Add level pool allocator and use it for mobj, precip, thinkers
See merge request KartKrew/Kart!2482
2025-11-09 13:12:14 -05:00
Anonimus
a7508fa923
Expose a bunch of functions to Lua
2025-11-09 03:25:12 -05:00
Anonimus
fc4c7fa08b
Hash hash hash hash hash
2025-11-09 00:31:22 -05:00
Anonimus
8f4c710fd6
Make the multi-item ALT indicator use separate patches
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Minimize hardcode offsets
2025-11-09 00:31:22 -05:00
NepDisk
f4290c0235
Merge branch 'blankart-dev' into itemstuff
2025-11-08 22:08:32 -05:00
NepDisk
ebfdfc86b4
Me and my homies hate SDL Mixer
2025-11-08 22:08:07 -05:00
Anonimus
d10b01e4a3
Display the ALT indicator more consistently in roulettes and item toggles
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Doesn't account for unique alt item patches... yet
2025-11-08 20:54:44 -05:00