Alug
f4120fe776
move gamepad led ticker after render logic
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this does not really matter but save a tiny little amount of time before rendering a frame
2026-02-09 17:39:42 -05:00
NepDisk
b2ee66cffb
Tweak around recovery dash numbers a bit
2026-02-09 14:29:17 -05:00
NepDisk
89d2fd24f6
Reset Flamedash when flamestore expires
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This makes it so that the turning loss given by the flameshield resets when you use up your flameshield, rather then lingering.
2026-02-09 13:17:19 -05:00
NepDisk
739c449745
Kick this down for reworked numbers
2026-02-08 23:49:42 -05:00
minenice55
a38c3a843a
UNTESTED; cut flame shield temperature and fuel by 10%
2026-02-08 22:02:35 -05:00
minenice55
f5928880b3
enable fast fuel by default (and make it burn faster)
2026-02-08 21:51:59 -05:00
Alug
f36e166796
add "vid.udup" same as vid.dup but not scaled with "highreshudscale"
2026-02-08 11:29:17 -05:00
NepDisk
14bf52af43
Combine vid.dupx and vid.dupy
2026-02-08 11:25:09 -05:00
NepDisk
60a19aaf61
Various openGL vhs effect changes
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Thanks Alug!
2026-02-08 10:18:56 -05:00
NepDisk
1750ed1863
Update gld_FrustumAngle
2026-02-08 10:02:08 -05:00
Alug
5d1f03b77f
delet all the Z_Free checks
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Z_Free already checks its input internally!
2026-02-08 09:51:17 -05:00
NepDisk
557166ccef
Init more stuff
2026-02-08 09:51:17 -05:00
minenice55
5082409aec
try to fix tapping recovery spin input keeping boosted acceleration
2026-02-08 02:32:42 -05:00
minenice55
38eb41940b
heavy drop acceleration assist when turning
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also restore some of the heavy drop feel tuning when heavy-only is used (it should still be fun 🥹 )
to keep light and heavy in balance we unfortunately need to sack the feel-tuning in fusion so it should stay like it is in d738ad595 there
as an additional measure hi-power heavy drop is now much shorter in fusion
2026-02-08 01:07:07 -05:00
minenice55
dd1022b18c
implement the egg brick proper
2026-02-07 23:11:52 -05:00
GenericHeroGuy
d738ad5957
Alright, take it or leave it
2026-02-08 01:07:20 +01:00
NepDisk
38f9419fc2
Merge pull request 'Heavy Airdrop and Fusion Air drop' ( #215 ) from heavyairdrop into next
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Reviewed-on: https://codeberg.org/NepDisk/blankart/pulls/215
2026-02-07 20:49:09 +01:00
NepDisk
54feed7c60
Merge branch 'next' into heavyairdrop
2026-02-07 14:48:51 -05:00
NepDisk
a13028b4f9
Merge Deez
2026-02-07 14:48:18 -05:00
NepDisk
819e7b6919
Merge branch 'next' into heavyairdrop
2026-02-07 03:12:40 -05:00
minenice55
3306c276a1
make null drift tilt "feel" influenced by momentum
2026-02-07 00:41:30 -05:00
NepDisk
524a61266c
Merge branch 'next' into heavyairdrop
2026-02-06 18:51:31 -05:00
yamamama
d35c8c37d6
Add some effects for null-drifting
2026-02-06 17:52:32 -05:00
NepDisk
487d0d87bc
Merge branch 'next' into heavyairdrop
2026-02-06 16:44:49 -05:00
NepDisk
66defc522b
Fix Speedcap removal vars being broken
2026-02-06 16:44:14 -05:00
NepDisk
0db1160835
Don't allow heavy airdrop to waterskip
2026-02-06 16:13:47 -05:00
NepDisk
acedad42e4
Merge branch 'next' into heavyairdrop
2026-02-06 16:03:39 -05:00
NepDisk
1c1a7998e2
Move wallspikes to 5022
2026-02-06 15:55:55 -05:00
NepDisk
06d9a6f3f7
Merge branch 'next' into heavyairdrop
2026-02-06 15:32:54 -05:00
NepDisk
d9ec74dea7
Fix missing null drift effect
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oops!!!!!!
2026-02-06 15:31:31 -05:00
NepDisk
485a54479f
Expose new player airdrop fields to Lua
2026-02-06 14:40:12 -05:00
NepDisk
c13f92a3b9
Expose airdrop stuff to Lua
2026-02-06 14:34:58 -05:00
NepDisk
fb9f0dc0de
Merge branch 'next' into heavyairdrop
2026-02-06 14:28:07 -05:00
NepDisk
9e54882b59
Fix up mod displays for airdrop
2026-02-06 14:26:42 -05:00
minenice55
922bb9b873
fix air drop time being constantly reset in fusion
2026-02-06 12:15:02 -05:00
minenice55
d59c1060c7
separate light drop delay and heavy drop high power
2026-02-06 11:22:23 -05:00
NepDisk
cc146b5021
Fix stiffness feeling of airdrop inputs and fix landingboost timer
2026-02-06 01:24:57 -05:00
NepDisk
74338f1996
Use a more impactful sound for heavyairdrop
2026-02-06 00:40:11 -05:00
minenice55
de2e58204d
scaling heavy drop boost
2026-02-05 22:25:32 -05:00
minenice55
d915af3cb5
"fusion" air drop
2026-02-05 21:33:45 -05:00
minenice55
fc455e9079
make holding brake while grounded not trigger airdrop
2026-02-05 20:50:38 -05:00
minenice55
667616ed0c
feel-tuning
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todo: make holding brake before going airborne not activate heavy drop (maybe allow 2 ticks of leeway?)
2026-02-04 20:55:35 -05:00
yamamama
1306a70107
Left in a fucking debug print
2026-02-04 19:44:44 -05:00
yamamama
ff639004d4
HUD rescaling for larger resolutions
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Lifted from Saturn: 2348e3b73e
2026-02-04 19:38:02 -05:00
Alug
e369d1a090
dont reload palette until config was loaded
2026-02-04 19:38:02 -05:00
yamamama
0d7d6a60eb
Almost forgot the bitflags
2026-02-04 18:23:40 -05:00
yamamama
5895959265
Kill bouncy air drop
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Too contentious of a mechanic to hardcode
2026-02-04 13:07:12 -05:00
yamamama
f719824f37
Revise Heavy Air Drop's sound design, add ringspill to PAF_BOUNCYAIRDROP
2026-02-04 12:11:24 -05:00
GenericHeroGuy
a098e22907
Fix skywall appearing for some invisible FOFs
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Fixes bellbridge and secret slide
Context:
first flat in srb2.srb is F_SKY1
first texture is - aka PIT~
Vanilla kart doesn't have the 2.2 texture refactor aka wallflats, so flats aren't loaded into the textures array but
then wallflats came along and lacto just decided to load flats before textures
2026-02-04 12:10:07 -05:00
yamamama
1e868d6bfa
Make this consistent with bumpspark
2026-02-04 11:31:45 -05:00