minenice55
de2e58204d
scaling heavy drop boost
2026-02-05 22:25:32 -05:00
minenice55
d915af3cb5
"fusion" air drop
2026-02-05 21:33:45 -05:00
minenice55
fc455e9079
make holding brake while grounded not trigger airdrop
2026-02-05 20:50:38 -05:00
minenice55
667616ed0c
feel-tuning
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todo: make holding brake before going airborne not activate heavy drop (maybe allow 2 ticks of leeway?)
2026-02-04 20:55:35 -05:00
yamamama
0d7d6a60eb
Almost forgot the bitflags
2026-02-04 18:23:40 -05:00
yamamama
5895959265
Kill bouncy air drop
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Too contentious of a mechanic to hardcode
2026-02-04 13:07:12 -05:00
yamamama
f719824f37
Revise Heavy Air Drop's sound design, add ringspill to PAF_BOUNCYAIRDROP
2026-02-04 12:11:24 -05:00
yamamama
1e868d6bfa
Make this consistent with bumpspark
2026-02-04 11:31:45 -05:00
yamamama
f2f9ad98f2
Fix some errors with KartAirDrop_OnChange
2026-02-04 11:21:41 -05:00
yamamama
bf6f86a5fb
Expose airdrop flags to Lua
2026-02-04 11:21:25 -05:00
yamamama
2a84eda311
Move airdrop-related flags to its own variable
2026-02-04 10:38:06 -05:00
yamamama
c87c5fd8cd
Allow (U)INT64 savebuffer read+write and netsync
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Sincerely hoping there's a valid reason this codebase is allergic to 64-bit integers like this
2026-02-04 10:38:06 -05:00
yamamama
ac280f78f3
Refactor v.getDrawInfo
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Pushes draw info as a Lua table instead of a set of integers, and also includes the new datafields
2026-02-04 10:38:06 -05:00
yamamama
0c2d8a8e36
Shove bouncy fastfalling into a pflag
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Reduce headaches about fastfall bounce by obfuscating its existence a decent bit
2026-02-04 01:47:33 -05:00
minenice55
45ae657dec
add poomf sound to heavy too
2026-02-04 01:09:46 -05:00
minenice55
657bbf8521
Revert "disable bouncy fastfall via directive"
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This reverts commit bdbf388072 .
2026-02-04 01:08:57 -05:00
minenice55
bdbf388072
disable bouncy fastfall via directive
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should check light fast fall again
2026-02-04 01:06:51 -05:00
yamamama
76f17ca97b
Bounce sound
2026-02-04 00:51:07 -05:00
minenice55
1bb3df7435
two(!!) new modes for airdrop
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bouncy = a-la ring racers
heavy = even faster and gives a small boost on landing
2026-02-03 23:39:05 -05:00
minenice55
ca2420fb0f
add some newer features to server mods
2026-02-03 20:55:28 -05:00
NepDisk
4c20e919c3
Update header headers
2026-02-03 18:19:30 -05:00
NepDisk
75483f92e8
Kill off most of HWRAPI
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Based on 25f1e504c9
2026-02-03 18:15:51 -05:00
yamamama
ed5b67c399
RadioRacers' player-tracking roulette
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Original commit: f79b5cc51a
2026-02-03 16:40:53 -05:00
NepDisk
27428e8b9f
Hack to fix infitely tall software double sided linedefs flicker bug on some maps
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Thanks Alug for looking into this.
Unfornately not easy to fix unless convert a bunch of code to use 64bit math or floats.
2026-02-03 15:00:09 -05:00
Alug
0648916c4a
plug a potential memory leak in M_SaveConfig
2026-02-03 12:03:52 -05:00
minenice55
8e025b97c2
put this in the wrong place too
2026-02-01 18:36:29 -05:00
minenice55
c1666cb4e3
no it's not
2026-02-01 18:26:27 -05:00
minenice55
383a83e76e
actually this is better
2026-02-01 18:25:36 -05:00
minenice55
1413efea77
oh I'm stupid
2026-02-01 18:24:48 -05:00
minenice55
0c325433a4
experiment: put spinning player that want recovery dash in wipeout
2026-02-01 18:16:13 -05:00
NepDisk
bd299f1ad5
Just respawn at next waypoint unconditionally for now
2026-02-01 17:42:11 -05:00
yamamama
16d2789a15
Merge pull request 'Follower horns' ( #214 ) from universally-hated-in-dev into next
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Reviewed-on: https://codeberg.org/NepDisk/blankart/pulls/214
2026-02-01 22:20:34 +01:00
yamamama
598f974fdc
Follower mood system
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* Followers get happy when you hit others, and angry when others hit you
* The mood doesn't do much beyond change the horn's symbol
2026-02-01 16:16:03 -05:00
yamamama
5efbc22a01
Expose horn sounds to Lua
2026-02-01 16:16:03 -05:00
yamamama
d4bd7b68cf
Fix up some inconsistencies and errors, update the credits (again, again)
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About TIME I get an excuse to chip at my credits backlog!
2026-02-01 16:16:02 -05:00
yamamama
addcb2b853
Update the credits
2026-02-01 16:16:02 -05:00
Superstarxalien
2221d6b027
Add "horn" state for followers
2026-02-01 16:16:02 -05:00
yamamama
055a93b654
Dedicated horn button
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From indev talks: it'd be better to bind horns to a dedicated button,
than for it to occupy more "important" inputs like item/ring usage and looking backwards
2026-02-01 16:16:02 -05:00
yamamama
ee89cc251d
I_Error(): 1 warning in the SOC lump
2026-02-01 16:16:02 -05:00
toaster
21849ef1ce
Horncode
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A much more focused replacement for Hornmod, specc'd out by Tyron and Oni working together and implemented by the author of this commit because it's pretty funny.
- Followers have `hornsound` in their SOC configuration.
- The default sound for all followers without a provided one is sfx_horn00.
- They'll play this sound if you use lookback with one following you, and there's nearby players to get the player looking all the way around.
- Only the players who are successfully considered for lookback will hear it.
- Has a v1-like visual with less randomisation, but still netsynced.
- Also controlled by the cvar `taunthorns`, which, like `tauntvoices`, takes "Tasteful" (default), "Meme", and "Off".
TODO: make the condition for horn a little delayed, so you have to hold lookback for a little bit.
2026-02-01 16:16:02 -05:00
NepDisk
2c08cf3301
Revert "Reallow doomednum overriding"
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This reverts commit 10671fff5a .
2026-02-01 09:59:49 -05:00
NepDisk
03b26a0723
Always reload texture arrays on renderer switch and bring back ingame renderer hotswapping
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All this texture load blocking var does is cause issues due to order of operations and what not. Lets just kill it.
Thanks Alug for looking at this stuff for me!
2026-01-31 12:00:49 -05:00
NepDisk
0115ac230d
Update readme to reflect added stuff overtime.
2026-01-30 21:48:15 +01:00
NepDisk
bddb56681b
Add flipover to SD_LIST
2026-01-30 12:29:51 -05:00
yamamama
3626b4ac1c
Color profile menudef
2026-01-30 02:02:55 -05:00
yamamama
e261471743
Fix up how the palette color cube is applied
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You fed it into a tempvalue and never actually USED the tempvalue?!
2026-01-30 02:02:06 -05:00
NepDisk
f3767c5e77
Disable Ring drop for now
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We can discuss its fate later.
2026-01-30 00:07:11 -05:00
NepDisk
300ffd94ea
Also don't fade other players in freecam
2026-01-29 23:30:19 -05:00
NepDisk
70699740cc
This is beyond dumb but what can you do.
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Please remove this crap when we multithread netupdate please...
2026-01-29 23:07:08 -05:00
NepDisk
b49a210e85
disable playerfade after crossing the line
2026-01-29 22:50:01 -05:00