JugadorXEI
dc9bec000a
Bot library for Lua (botvars getter/setter, bot functions)
2025-08-31 14:16:49 +02:00
GenericHeroGuy
e8d43ec8a3
Constantinople
2025-08-30 17:06:42 +02:00
GenericHeroGuy
68a644fe2f
Replace the test cvars with botdata variables
2025-08-30 14:22:48 +02:00
GenericHeroGuy
b21319011e
Fix perfstats, fix RNG desync
2025-08-28 23:24:55 +02:00
GenericHeroGuy
6feb25cefe
(WIP) Rewrite bot code to be much more sane
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Bot logic is now handled exclusively by the server, now in the actual game
loop code, rather than during ticcmd generation. No TICCMD_BOT needed!
botdata_t has been added to store any variables that clients don't need.
Behavior differences:
* Brakedrifting actually works now... to the detriment of the bots
* Respawn triggers 1 second sooner (and actually causes braking)
* No longer spams respawn when a track lacks waypoints
* Turning might be less responsive?
`botvars.turnconfirm += cmd.bot.turnconfirm` is gone... who knows
* No longer affected by timescale
Plus, no more outdated or copy-pasted comment blocks!
2025-08-28 21:42:51 +02:00
GenericHeroGuy
1593ad8595
Fix interpolation going missing for freecam
2025-08-28 20:29:53 +02:00
GenericHeroGuy
aa1ccafaea
Use G_GamestateUsesLevel everywhere (and actually use levelloaded)
2025-08-27 22:03:05 +02:00
GenericHeroGuy
219acbb9cc
Rework rendertimefrac and gate it behind a function
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Fixes intermission background shifting when toggling fullscreen (yup)
and fixes audio caption text losing interp when paused
2025-08-27 21:34:01 +02:00
GenericHeroGuy
423a9ee8a6
Lots of fixes for the intermission background
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* On GL, the background no longer disappears if the game is paused
* On GL, changing resolutions now draws SRB2BACK instead of a white void
* On software, changing resolutions redraws the level instead of awkwardly
stretching the background to fill the screen
2025-08-27 21:32:47 +02:00
NepDisk
96f9c919d4
Update hash now that blankart-assets has consistent hashes
2025-08-27 14:06:35 -04:00
NepDisk
ec642a20c5
Fix modulo by zero done in __external_prng_bound__ and __internal_prng_bound__
2025-08-27 08:28:51 -04:00
NepDisk
28a47037ab
Fix it using dword on MacOS
2025-08-27 07:57:07 -04:00
Anonimus
0b9887f4ab
Move flipover damage handling to K_FlipPlayer
2025-08-27 00:53:15 -04:00
NepDisk
e65e04d185
Apply demo backcompat for changes and bug fixes that affect kart
2025-08-27 00:24:33 -04:00
NepDisk
d9a5bee6a2
Don't get HyuGrow squish people
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The other power items (invin and flame) have a visual so you can try avoding the damage, grow does not making it unfair
2025-08-27 00:19:24 -04:00
NepDisk
d776feedb8
Fix hyudoro colliding with rocks
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This shit is awful
2025-08-26 23:00:27 -04:00
Anonimus
4cb2cd0cf0
Create a dedicated function for Bubble Shield breaking
2025-08-26 22:51:01 -04:00
Anonimus
cc9130c2ea
Alt Invincibility overlay improvements
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* Separate color table for less garish colors
* Directly copies interpoltation and rotations from its source
* Uses TC_BLINK for solid color overlaying
2025-08-26 22:50:35 -04:00
Anonimus
940ff00849
Sisyphus rolling the boulder up the hill
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Updated the assets hash *again*
2025-08-26 16:33:14 -04:00
Anonimus
4ca96a4b5f
Bubble Shield balance adjustments
2025-08-26 16:19:26 -04:00
NepDisk
5c836896b6
Fix use of C23 extension
2025-08-26 14:59:16 -04:00
NepDisk
2a66e0811e
Let Bubble Reflect rocks
2025-08-26 14:40:54 -04:00
Anonimus
5f12bcc4e7
Readjust bubble blow-up size
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Makes it less overpowered in terms of defense
2025-08-26 11:17:21 -04:00
Anonimus
5456292d1c
Reduce bubble timer, health loss is post-use and not pre-use
2025-08-26 11:17:21 -04:00
GenericHeroGuy
6eda53b33b
Update asset hashes
2025-08-26 16:34:36 +02:00
NepDisk
1d268bc7d9
Allow adjusting deadzone for draft
2025-08-26 10:01:12 -04:00
NepDisk
7df5a255a8
Add drafting base distance cvar
2025-08-26 09:51:24 -04:00
NepDisk
467f89a4f1
Add a cvar to renable drafting when close to someone
2025-08-26 08:45:07 -04:00
Anonimus
6260812aa2
Add a health system to the Bubble Shield
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Replaces bubblepop, drains on each use
2025-08-25 23:41:32 -04:00
Anonimus
f660283f5d
Readjust Bubble Shield odds to be midpack
2025-08-25 22:32:06 -04:00
Anonimus
69c20106fa
Update hashes
2025-08-25 20:55:58 -04:00
Anonimus
637617453d
Update cluster debugging
2025-08-25 20:55:47 -04:00
NepDisk
d022c366b0
Almost forgot to netsave these ;P
2025-08-25 20:10:43 -04:00
JugadorXEI
b0d5d02a3e
Fix loops sometimes flinging you to kingdom come
2025-08-25 19:25:03 -04:00
NepDisk
7eaf6127de
Fix broken compile due to stray char in file
2025-08-25 19:11:42 -04:00
NepDisk
8acac99d17
Update Draft with newer tether fixes and remove 5 from max and min draft speed
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Lets make it a tiny bit slower pls!
2025-08-25 19:08:32 -04:00
Anonimus
9eb18ba6d8
Rebalance bubble shield
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* Removes its ability to damage players
* Removes its ability to be dropped as a trap item
This makes it more of a "pure defense" item that's reliant on player timing
2025-08-25 18:15:15 -04:00
Anonimus
0884ad576c
Add sliptides to Alternative Invincibility
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At above 50% power, you can sliptide/slipdash
2025-08-25 18:15:14 -04:00
Anonimus
698984c0fe
Fix major compile issues
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* Fixes gme issues (hopefully)
* Adds ntsecapi.h for Windows compiling
2025-08-25 18:14:03 -04:00
NepDisk
9d0c396c2d
Implement Drafting toggle
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This is based on an older version of tether with number tweaks and a visual overhal designed to fit our needs. Takes some inspiration from the open assets slipstream mod from v1 for some number tweaks and the visual aspect. The speedboost has been rebalanced to be stronger for low speeds than before in a way where low speeds don't get shafted nor do they overshine high speed. High weight has had its leniency nerfed and general radius has been lowered to 2560 from 3072.
2025-08-25 17:03:00 -04:00
NepDisk
ea81fccfb5
Make friction stuff look nicer and add friction loss on waterrun
2025-08-24 21:43:29 -04:00
NepDisk
2ccaefd9b0
Try some things to reduce rng biases
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This with no PRNG classes: 492c068cdd
2025-08-24 11:36:24 -04:00
NepDisk
e052cca8b7
Readd static assert
2025-08-24 11:03:44 -04:00
NepDisk
fdf0c0ab20
Update libfmt
2025-08-24 10:35:22 -04:00
NepDisk
1244e5aef1
Merge pull request 'Kill MD5' ( #80 ) from killmd5 into blankart-dev
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Reviewed-on: https://codeberg.org/NepDisk/blankart/pulls/80
2025-08-24 16:20:17 +02:00
NepDisk
e281d4262d
Show Music credits in connection and viewserver menu and fix closed captions
2025-08-24 01:39:29 -04:00
NepDisk
5bb411e546
Fix recurive viewserver menu crash
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It would go into itself over and over
2025-08-24 01:05:22 -04:00
NepDisk
eb6c79d97d
Add CC0-1.0 license
2025-08-23 21:20:55 -04:00
NepDisk
f9a332dbcc
Remove static asserts
2025-08-23 21:12:10 -04:00
NepDisk
fff5efc78f
Fix compiler warning
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SRB2Classic Port by Hanicef
2025-08-23 20:59:38 -04:00