Commit graph

17 commits

Author SHA1 Message Date
GenericHeroGuy
d897f6fee9 Fix orbi/jawz bumps, ensure bumpcode always runs
The game manually runs P_TryMove and P_SlideMove for orbiting items, so
putting it in P_BounceMove is not gonna work
2025-11-23 17:14:02 +01:00
GenericHeroGuy
1a3630c640 Redapple the Bubble Shield, part 1/?
* The bubble remains inflated after holding the button, and slowly deflates
* Popping the shield now gives you flashtics, in addition to the speedboost
* Popping it also makes you invulnerable to proxmines!?
* Getting hit by an item while the shield is deflated protects you from
  JUST the spinout exactly ONCE, geez, think of the poor D5 players
* Players can be bumped by the inflated shield again, but it's very weak
* Bumping players with a deflated shield depletes half its HP, inflated
  bumps cost the same as other bumps
2025-10-31 22:31:28 +01:00
GenericHeroGuy
9ddeabc55b Fixup bubble shield reflections
* Reflecting now sends the object directly away from the player, instead of
  flipping their momentum. May or may not help some awkward interactions
* Fixed collisions in general by making the bubble shield run collision
  checks after moving
* Various items now get flung into the air like they're supposed to
* Eggboxes no longer noclip through bubble shields
* Made the debris landing sound less obnoxiously loud
2025-10-12 22:10:59 +02:00
Anonimus
8f198aeff8 Make the Bubble Shield reflect powered-up players 2025-09-28 14:05:10 -04:00
NepDisk
1d6dd4125a Remove Droptarget. 2025-05-10 07:31:51 -04:00
NepDisk
9584982685 Revert Rewrite mines
As much as this pains me, this might be needed for lua compat.

This reverts commit 1381a56077.
2025-04-29 18:10:57 -04:00
NepDisk
24d52d593e Refactor bubbleshield collide, use splitflags for analog input display, don't run waypoint update code on legacy checkpoints 2025-03-14 17:31:51 -04:00
NepDisk
ac3e8827a7 Rename back to thundershield, update doomdata.h ml_flags, update constants 2024-12-31 01:31:03 -05:00
Eidolon
d08b923f06 Merge branch 'extern-c-everything' into 'master'
Add extern "C" in C++ to all headers

See merge request KartKrew/Kart!842
2024-10-15 14:14:43 -04:00
Sally Coolatta
6e8e0ad0f5 Lightning Shield fixs
- Rename to Lightning Shield (it keeps fucking me up when I want to kartgiveitem it to myself)
- Fix inflictors causing damage being considered damage hitlag. Fixes the player using Lightning Shield being in damage hitlag state (most notable in the DI branch because hurting someone with it lets you DI afterwards, which also fucks with your turning)
- Rewrote attack function to use custom blockmap search instead of P_NukeEnemies.
- It can no longer attack below you, only above & around you.
- Increased the attack radius, so that it actually lines up with the sprites...
- Fixed extremely inconsistent ring blockmap search by moving it to playerafterthink (don't ask me why)
- Rings get joulsted by Lightning Shield when you pass by them without
- Added MAXRADIUS to the blockmap checks for lightning shield & mines, to reduce blockmap inconsistencies
2022-05-20 18:12:34 -04:00
Sally Coolatta
1381a56077 Rewrite mines
Get rid of the tons of extra objects it uses for sounds & collision, do it all from the actual object PLEASE...
2022-05-07 22:59:38 -04:00
SteelT
dbdaebbb04 Merge branch 'droptarget' into 'master'
"Drop Target" item

See merge request KartKrew/Kart!562
2022-03-22 03:33:54 +00:00
toaster
52d2472ed7 "Drop Target" item initial commit.
Most of the way there, but still a bit left to do.
2022-03-21 23:40:30 +00:00
toaster
c1f3237157 Boss API + assorted relevant bugfixes, will go over the featureset of this branch with a fine toothed comb when it's time to write the merge request description so this is all you're getting right now 2022-02-24 21:19:03 +00:00
Sally Coolatta
e16c7d722f Cherry-pick e1b265df2 2020-11-16 19:55:28 -05:00
Sally Coolatta
14b379fd27 Cherry-pick 4eb69a664 2020-11-16 19:52:26 -05:00
TehRealSalt
cd65381abc Add another file to handle Kart item collision functions, now items can damage anything with MF_SHOOTABLE
Now this code won't make me pull out my hair. Could possibly be enhanced by using a function or define to handle the big copy-pasted tmthing/thing switch blocks in p_map, but for now I'm way happier.

As a result, Battle capsules are now destructible.
2019-09-15 17:25:33 -04:00