minenice55
d6e388b191
c'est le temps
2026-05-03 21:47:07 -04:00
yamamama
732c44c0d2
Fix V_DrawAffinePatch not respecting translucency and blendmodes in Software
2026-05-03 20:09:22 -04:00
NepDisk
915f00b286
Let attraction shield steal bumpers
2026-05-03 16:49:04 -04:00
minenice55
a59a4360cb
fix attraction shield tackle not working in battle
2026-05-03 16:41:47 -04:00
minenice55
7c28b24fb6
Update d_main.cpp
2026-05-03 16:16:07 -04:00
NepDisk
5d2b5552c5
Add bubbleshield boost timer and rename wheel graphics
2026-05-03 15:57:44 -04:00
minenice55
856684a68c
reduce starting flame fuel by 10%
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suggestion from playtest to compensate for removal of passive drain
2026-05-03 14:59:24 -04:00
minenice55
eaa676f9d6
use the nicer value from testing
2026-05-03 14:53:46 -04:00
minenice55
426bec4395
make recovery dash VFX respect kart tilt
2026-05-03 14:53:11 -04:00
minenice55
d838d4a8ff
make sure recovery spin is active before allowing this
2026-05-03 14:41:41 -04:00
NepDisk
137ffd14cf
Use FP classify here
2026-05-03 13:35:37 -04:00
Alug
9f52b1e158
use destructor attribute for W_Shutdown
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makes sure this is always called in any case
also just simpler
2026-05-03 13:33:23 -04:00
NepDisk
247c3cb323
Warning clean up
2026-05-03 12:58:37 -04:00
yamamama
7039fff6ab
Fix dial speedometer in Battle/Item Breaker, assign the *ring meter*
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offsets instead of the dial speedometer
2026-05-03 03:57:17 -04:00
minenice55
5f2e63e44c
make this *actually* match the old behaviour
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in theory adding K_FlipFromObject here would be "better" but I'll just have this match old code for now
2026-05-03 00:21:47 -04:00
minenice55
288867dda3
revise CSS controls a bit, horn and voice preview
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- Grid CSS now has to be actively entered (either with the confirm button or by navigating left/right)
- Grid CSS can be exited via selection or by pressing escape, in addition to the usual way of navigating out via the top / bottom
- Selecting a skin now plays the skin's overtake voice line, and respects voice setting and voice preferences
- Pressing confirm over the Follower option will now play that follower's horn
2026-05-02 23:53:26 -04:00
NepDisk
5cfd8d8823
Use 1000 as the default packetsize
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Seems to be the most compat
2026-05-02 20:33:22 -04:00
yamamama
24bb78e448
Remove ringoffset from the dial speedometer coords
2026-05-02 18:25:59 -04:00
minenice55
38ab10e2ff
Update d_main.cpp
2026-05-02 16:53:24 -04:00
yamamama
6a3a78a002
Dial speedometer
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HUDTRANS is kind of b0rked on software
2026-05-02 16:43:06 -04:00
yamamama
011147e39a
ACTUALLY FIX linedef 403 and 404
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The other fix fixed Pandaemonium, but broke Diamond Square in the process
This fixes both!
2026-05-02 16:43:06 -04:00
NepDisk
bea6246ff7
These are booleans
2026-05-02 16:29:54 -04:00
minenice55
74260033e0
this is auto-flipped so no need for this
2026-05-02 16:13:22 -04:00
minenice55
aa585e00c7
fix affine rotation not flipping in gravity flip
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this matches software now
2026-05-02 16:11:17 -04:00
minenice55
b9eb26f55e
why was this re-defined??
2026-05-02 15:43:17 -04:00
NepDisk
7d3a00b0b5
Update hash
2026-05-02 15:24:53 -04:00
NepDisk
00804d6d52
Update hash
2026-05-02 15:06:43 -04:00
NepDisk
d5529f8458
High Res rank toggle
2026-05-02 13:46:59 -04:00
yamamama
b5e9e1e4da
Player bump gameplay setting
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You can either toggle bumping off completely (outside of power items), or limit it to on-ground bumps only
2026-05-02 13:28:46 -04:00
yamamama
899dc271ca
Change return value of PvPTouchDamage
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Will now return the result of its P_DamageMobj calls instead of just if a P_DamageMobj call happened at all
2026-05-02 13:28:46 -04:00
NepDisk
417a1714d1
Clear keepstuff when you land after respawn
2026-05-02 12:20:20 -04:00
NepDisk
5f1fb9a07b
Whoops forgot to update this srb2back ref
2026-05-02 12:16:02 -04:00
NepDisk
ee3402e72a
Screentextures toggle port from saturn
2026-05-02 12:02:53 -04:00
yamamama
b622ed1333
Toggle for bananadrag (trailslow)
2026-05-02 07:40:57 -04:00
NepDisk
01ce7b0221
Hardcoded Keep Stuff
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Toggles allows certain item timers to maintain on death. Also handles setting up the state of said items again..
2026-05-02 03:48:08 -04:00
minenice55
c43b1228c5
Update d_main.cpp
2026-05-01 14:06:09 -04:00
yamamama
84f5592c76
Fix conversion bug with linedefs 403 and 404 in Kart maps
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Should fix issues with certain maps, like Pandaemonium's cycle hazard
2026-05-01 01:39:14 -04:00
NepDisk
54a59937af
Add shader stage for final screen texture draw
2026-04-30 22:09:22 -04:00
NepDisk
494eb9b5bd
Fix encoremusic mapheader not falling back and do some clean up
2026-04-30 17:34:13 -04:00
NepDisk
3b48ca6c9c
Encoremusic mapheader option
2026-04-30 16:56:25 -04:00
NepDisk
3604abdfcc
Update this comment to be accurate
2026-04-30 15:58:46 -04:00
Alug
af7b843690
Fix models binding the lighttable texture to the the palette lookup texture
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This fixes stuff becoming blue when models are on
2026-04-30 13:00:27 -04:00
NepDisk
799b1ec0d3
Revert "Expose water ripple as a uniform to allow for water ripple shaders"
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This reverts commit 0c8d2efce0 .
I had the idea of applying this flag to more surfaces in hardcode but not so sure thats a good idea anymore
2026-04-30 12:06:43 -04:00
NepDisk
35edca61db
Revert "Fix Water_Ripple uniform"
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This reverts commit ec53fd6511 .
2026-04-30 12:06:43 -04:00
minenice55
3e2d14c42a
separate out item equipping
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also can be used from lua (untested)
2026-04-30 01:28:43 -04:00
minenice55
24faa9b8d7
Update d_main.cpp
2026-04-29 21:42:23 -04:00
NepDisk
41078f189f
Cancel Heavy Airdrop with dash rings
2026-04-29 21:40:15 -04:00
NepDisk
ec53fd6511
Fix Water_Ripple uniform
2026-04-29 17:10:20 -04:00
NepDisk
0c8d2efce0
Expose water ripple as a uniform to allow for water ripple shaders
2026-04-29 16:36:04 -04:00
minenice55
d06ffdd9af
Update d_main.cpp
2026-04-29 16:05:44 -04:00