Commit graph

2156 commits

Author SHA1 Message Date
GenericHeroGuy
160897f5ca mapcompat + udmf_namespace = mapnamespace 2025-02-20 19:49:13 +01:00
GenericHeroGuy
37969a3415 Add mapcompat global (AKA fix remapping on palette texture skyboxes)
Rather than setting udmf earlier in P_SetupLevel and continuing to awkwardly
check udmf everywhere, I'm adding a new global solely for compat purposes.

For now, have it mirror udmf to avoid supporting two binary formats.
(still keeping the 2.2 conversion code tho?)
2025-02-19 22:45:34 +01:00
NepDisk
dcb3570475 Merge pull request 'Add support for longmapnames' (#22) from longmapnames into ACS2
Reviewed-on: https://codeberg.org/NepDisk/blankart/pulls/22
2025-02-17 22:38:05 +00:00
NepDisk
122b269601 Step up code shit again 2025-02-12 21:29:47 -05:00
toaster
1475feb734 Refactoring ahoy
* Instead of doing constant G_MapNumbers when finding the relationship between maps and cups...
    * Add a cache of level IDs to cups, to go with the strings.
    * Add a cache of the cup pointer to maps, so we don't have to search through all cups to find our map. (done in P_InitMapData)
    * Pre-emptive work: G_IsSpecialStage and P_GetNextEmerald now reference cup data instead of a hardcoded ID set.
* Remove a bunch of old stuff from mapheaderinfo_t/associated, and reorder what stays
    * Countdowntimer? 💥
    * Startrings? 💥
    * sstimer/ssspheres? 💥
    * forcecharacter? 💥 (distinct from forceskin)
    * interscreen? 💥
    * sstage_start/end and smpstage_start/end? 💥💥💥💥
    * You've been blocked
* G_MapNumber now returns a special NEXTMAP_INVALID if not found, for more consistent reference.
* Incorporate a good chunk of the `edit-headers` branch. Can't clear maps individually because of the new restrictions on sequential mapheaders, but we can add a "disable in vote screen, not even for map hell/archive" flag to a map at some future juncture for equivalent functionality...
2025-02-11 17:22:34 +01:00
NepDisk
5c2d8b744c Properly fix Balloon colors 2025-02-10 12:59:29 -05:00
NepDisk
e8ce92d3ef Make goo like v1 kart 2025-02-10 05:37:35 -05:00
NepDisk
7881542a01 readd pogospring gravirt 2025-02-10 05:27:32 -05:00
NepDisk
0fe1da37f8 Make Blockplayers UDMF only, revert ML_BLOCKPLAYERS to ML_EFFECT6 , readded override gravity flag and fix up binary conversion code. 2025-02-10 05:22:32 -05:00
NepDisk
608b7070be Fix typo and make like v1 2025-02-10 02:06:36 -05:00
MascaraSnake
f422db029e Fix custom ambient sound mobjs not working 2025-02-10 01:27:08 -05:00
NepDisk
71a874f582 Add R_PointOnSideFast and R_PointInSubsectorFast and use it to optimize some stuff 2025-02-09 18:45:53 -05:00
NepDisk
bf0b3dfddf Add SSF flags for kart specials, use SSF for compat, implement way to set offroad and tripwire without terrain 2025-02-09 18:45:52 -05:00
GenericHeroGuy
82b17eb7b9 Fix crumbling FOF in Ancient Tomb (and missing flags for pushables)
What a fucking ride... I spent an hour stepping through T_StartCrumble
and P_CheckSector and whatnot only to realize the gargoyle isn't supposed to
have MF_PUSHABLE because it has the ambush flag set
2025-02-09 18:45:52 -05:00
NepDisk
718960ffdc Add R_PointOnSideFast and R_PointInSubsectorFast and use it to optimize some stuff 2025-02-09 12:27:04 -05:00
NepDisk
410ef4989b Add SSF flags for kart specials, use SSF for compat, implement way to set offroad and tripwire without terrain 2025-02-08 12:38:58 -05:00
GenericHeroGuy
e6b502dae8 Fix crumbling FOF in Ancient Tomb (and missing flags for pushables)
What a fucking ride... I spent an hour stepping through T_StartCrumble
and P_CheckSector and whatnot only to realize the gargoyle isn't supposed to
have MF_PUSHABLE because it has the ambush flag set
2025-02-06 02:54:48 +01:00
NepDisk
15b88c2c5e Kinda fix time over cam pt1
It kinda works but it never turns around
2025-02-04 13:12:08 -05:00
GenericHeroGuy
2f23cedf19 Don't break UDMF maces (why am I even checking UDMF in binary conversion code) 2025-02-03 16:29:26 +01:00
NepDisk
c51b6ae5e3 Restore nights bumper object 2025-02-02 07:48:59 -05:00
GenericHeroGuy
a1c2b7f72e Restore 2.1 mace setup 2025-02-02 03:21:41 +01:00
GenericHeroGuy
886fc8a475 Fix the extremely laggy trees in Aurora Atoll 2025-02-01 17:46:47 +01:00
GenericHeroGuy
a6e7c6b70d The purple drift...
...and more changes nobody asked for
2025-01-31 03:27:21 +01:00
NepDisk
53b7df71d1 Apply gravity to more springtypes in binary 2025-01-30 17:28:29 +00:00
GenericHeroGuy
dabd068110 Fix Super Rainbow Road springs and FOFs 2025-01-30 17:37:37 +01:00
NepDisk
a148d4e17b Seperate out itemflags 2025-01-27 12:24:19 -05:00
NepDisk
7e1caec293 use RR's version of Mobj spawn height since we have cpp now 2025-01-27 01:53:44 -05:00
NepDisk
1b25b42835 Add new flags for toggling death effects 2025-01-26 17:57:58 -05:00
NepDisk
577c0ac4b4 Reintroduce MF_FIRE 2025-01-25 11:20:35 -05:00
GenericHeroGuy
6f032ce9c8 Revert "2.1 palette pt 1"
This reverts commit d22db75409.
2025-01-24 16:57:44 +01:00
Sally Coolatta
713ac093bf devmode cheat online 2025-01-10 11:36:04 -05:00
NepDisk
7948720595 Revert cheats streamine but keep stuff needed for online cheats
cheats 1 is not desired appearently

This reverts commit 9fbe107211.
2025-01-10 11:16:16 -05:00
James R
3afae7a231 Rearrange player cheat flags
PC_GODMODE -> PF_GODMODE
PC_NOCLIP -> MF_NOCLIP
2025-01-10 10:10:41 -05:00
Sal
9fbe107211 Merge branch 'cheats-streamline' into 'master'
Streamline cheats

See merge request KartKrew/Kart!697
2025-01-10 10:03:52 -05:00
NepDisk
be1308b0cf New Drift Effect
Much less of an eyesore then final RR while still looking cool!
2025-01-09 20:14:24 -05:00
NepDisk
f7ab1af75b Merge pull request 'Port Lua based backwards compat to hardcode.' (#6) from luacompat into ACS2
Reviewed-on: https://codeberg.org/NepDisk/blankart/pulls/6
2025-01-09 18:32:28 +00:00
NepDisk
7f355a35ca cherrypikcs from 'miniladder-16' 2025-01-09 13:19:48 -05:00
Sally Coolatta
6b27b981a4 Overlays use dispoffset instead of position hack 2025-01-09 12:57:31 -05:00
NepDisk
fe6ce0f2f3 Disallow emerald spawns like v1 2025-01-07 07:56:15 -05:00
NepDisk
7e2900f868 Merge branch 'ACS2' into luacompat 2024-12-31 10:27:40 -05:00
NepDisk
ac3e8827a7 Rename back to thundershield, update doomdata.h ml_flags, update constants 2024-12-31 01:31:03 -05:00
NepDisk
82dfe605f3 mobj_t: add shadowcolor member to change shadow palette index 2024-12-30 19:54:29 -05:00
NepDisk
605b32a7cc Making Following rocks on binary work like kart v1 2024-12-27 00:52:18 -05:00
James R
5cb20f5480 P_TryMove: sweep collided lines to find nearest normal 2024-12-25 13:30:59 -05:00
NepDisk
f996d869db misc fixes
Fix time limit, disable mobjscramble, fix paranoia compile, clean up refernces code, fix driftdust negative refernces
2024-12-17 23:53:51 -05:00
NepDisk
3622b78b3e Readd SPB karma modes, remove every hit rewarding bumpers, allow flashtics again 2024-12-17 17:57:47 -05:00
NepDisk
a5b76597eb Remove Shpereboxes 2024-12-17 10:29:53 -05:00
NepDisk
7bdf9633bc Remove emeralds from battle 2024-12-17 10:13:09 -05:00
NepDisk
e1720e7b3a Remove overtime stuff 2024-12-17 00:47:36 -05:00
NepDisk
4b1324da69 Remove Battle capsule stuff and turn it into Item Breaker
You have to smash every itembox in a map as fast as you can. When you mash you get a pogospring and waiting gives a sneaker
2024-12-17 00:24:20 -05:00