Commit graph

367 commits

Author SHA1 Message Date
toaster
ec5b8fcf04 XD_REQMAPQUEUE --> PT_REQMAPQUEUE
It was technically possible for custom clients to spoil future rounds of a tournament queued while they are connected to a server.
Making it a PT direct packet to the servernode both solves this problem AND reduces irrelevant NetXCmd traffic for clients.
2026-03-27 23:37:08 -04:00
NepDisk
50bbd3c561 Merge branch 'next' into roundqueue 2026-03-27 21:01:47 -04:00
NepDisk
045e6170c1 Create and use mapnum enumtype 2026-03-27 13:37:36 -04:00
minenice55
45e6fc6aef add cvars for boost values, small aim assist, contact damage 2026-03-26 17:49:18 -04:00
NepDisk
820db79d18 Raise most map numbers to UINT16
I've probably missed a few...
2026-03-26 14:55:20 -04:00
toaster
04697e94f3 Console command queuemap
- Full valid format: queuemap [name/num] -gametype [name] -encore -force
- Server is fully authoriative about the order of maps in the round-queue
    - Server sends XD_MAPQUEUE (which contains gametype, encore, and ordering)
    - Admin clients have to send XD_REQMAPQUEUE (which contains gametype, encore, and mapnum)
        - Servers spit out a processed XD_MAPQUEUE on reciept
    - Done this way just in case an XD_MAPQUEUE is not recieved and has to be resent, guarantees ordering
- Will create a UI for this post-launch, this is primarily for testing but may be useful for user-ran tournaments
2026-03-25 23:01:42 -04:00
NepDisk
24373da780 Port basics of roundqueue 2026-03-25 22:52:54 -04:00
NepDisk
24604a0298 Add small and text only nametags
I really hate HUD code....
2026-03-18 10:45:10 -04:00
yamamama
f082cb1439 Player-tracking roulette box visibility 2026-03-14 19:21:15 -04:00
minenice55
3b2ec88e1d is this a good idea 2026-02-21 20:24:06 -05:00
yamamama
4bc810207e Add a customizable decay timer to the S-Monitor 2026-02-16 20:45:58 -05:00
yamamama
e036028948 Invincibility damage toggle, bring back S-Monitor's distance check 2026-02-16 19:59:35 -05:00
yamamama
d5ca5516de Split Classic and Alt. Invincibility
- It's what the people want, why bother to complain?
- Alt is now its own separate item titled the S-Monitor
- Several variables, macros, functions, and comments have been renamed to fit this change
2026-02-16 18:40:48 -05:00
NepDisk
8a9683542b Fix Gamepads
Thanks thanks thanks thanks so much Alug for the time working on this!!!!!
2026-02-14 16:27:53 -05:00
minenice55
38eb41940b heavy drop acceleration assist when turning
also restore some of the heavy drop feel tuning when heavy-only is used (it should still be fun 🥹)
 to keep light and heavy in balance we unfortunately need to sack the feel-tuning in fusion so it should stay like it is in d738ad595 there
 as an additional measure hi-power heavy drop is now much shorter in fusion
2026-02-08 01:07:07 -05:00
yamamama
ed5b67c399 RadioRacers' player-tracking roulette
Original commit: f79b5cc51a
2026-02-03 16:40:53 -05:00
toaster
21849ef1ce Horncode
A much more focused replacement for Hornmod, specc'd out by Tyron and Oni working together and implemented by the author of this commit because it's pretty funny.

- Followers have `hornsound` in their SOC configuration.
    - The default sound for all followers without a provided one is sfx_horn00.
- They'll play this sound if you use lookback with one following you, and there's nearby players to get the player looking all the way around.
    - Only the players who are successfully considered for lookback will hear it.
- Has a v1-like visual with less randomisation, but still netsynced.
- Also controlled by the cvar `taunthorns`, which, like `tauntvoices`, takes "Tasteful" (default), "Meme", and "Off".

TODO: make the condition for horn a little delayed, so you have to hold lookback for a little bit.
2026-02-01 16:16:02 -05:00
minenice55
dd15f7cc67 billion config cvars, add recovery dash to menus 2026-01-28 02:00:11 -05:00
minenice55
0beaae5f55 start spindash/ssmt 2026-01-27 02:07:47 -05:00
minenice55
905ebe528a client-determined drift mode? 2026-01-26 13:36:35 -05:00
minenice55
ea408ff188 bring back snapshot system 2026-01-26 13:12:13 -05:00
minenice55
2327f02529 make this change operation order instead of use snapshots 2026-01-25 18:34:27 -05:00
minenice55
c6b875b336 experiment: drift turn snapshot
adds a cvar that makes starting a drift use the turn input from when the button is pressed to determine direction
2026-01-25 18:23:15 -05:00
NepDisk
6aac27ff1d Add cvar to allow bubbleboost to mow offroad and shield boost rumble support
On maps with tripwires these are great for shortcuts not so much with offroad only setups. Lets try to level the playing field.

Oh and also lets add rumble support for flame and bubble boosts since it feels nice.
2026-01-21 20:11:20 -05:00
yamamama
cf4120be13 Kill kartspbdist
The changes to KRF_RUNNERAUGMENT obsolete the need for this cvar entirely LMAO
2025-12-27 17:43:23 -05:00
NepDisk
7249273ca3 Revert "Kill Alt. Invin."
This reverts commit f414006e66.
2025-12-22 20:23:45 -05:00
yamamama
f414006e66 Kill Alt. Invin. 2025-12-22 20:05:13 -05:00
yamamama
d031776ed3 Introduce handleboost
Copying the system directly from RR 2.4
2025-12-20 23:41:45 -05:00
yamamama
9310a577dd Make this a goddamned cvar 2025-12-15 06:05:46 -05:00
minenice55
66dcc5c1db bricks
release accel to stop waterskipping
2025-12-14 20:34:56 -05:00
yamamama
327035e68e Start work on an item roll tracker
Uses an unordered-map system so we don't loop through every item constantly

Opting for trying to fit everyone on the screen; 320x200 users can deal with it
Scrolling is not yet implemented, and this system isn't netsynched yet
2025-12-12 21:38:15 -05:00
NepDisk
8881ade6fe Port some votescreen cleanup from RR 2025-12-12 18:15:21 -05:00
yamamama
b89cf36c6d Invincibility: 'Legacy' -> 'Classic'
Per internal talks
2025-12-11 13:49:05 -05:00
yamamama
2419e25327 Add the ability to play Invincibility's theme in full
On-a-whim idea, admittedly
2025-12-11 11:24:55 -05:00
yamamama
568949b8e5 'Join Last Server' option 2025-12-05 15:45:10 -05:00
yamamama
55e98f05cd Merge remote-tracking branch 'origin/next' into subvsdub 2025-11-30 17:44:53 -05:00
yamamama
dfc1981854 Add the "Arrow Bullet"
* Toggleable QoL option for Alt. Shrink
* While using Alt. Shrink, at or above a speed threshold (currently 175% the statblock's cruising speed), ignore most things that would damage you
* Rewards breakaways and incentivizes going fast
* Graphics are placeholder
2025-11-30 16:40:44 -05:00
yamamama
14753a4534 Merge remote-tracking branch 'origin/next' into subvsdub 2025-11-29 11:07:05 -05:00
minenice55
d855c05854 cvar-ify the air thrust powers 2025-11-26 21:58:51 -05:00
minenice55
6a6ed9d8b3 start re-implementing airthrust from #158 2025-11-26 13:13:15 -05:00
yamamama
b7a60c2fea Voice dub freeslotting
Full transparency: the way I set up dub reading from an SOC is Yanderedev-tier garbage.
2025-11-26 07:46:37 -05:00
NepDisk
616e0ecb88 Add Panel Stack toggle for hardcode stacking 2025-11-20 20:38:00 -05:00
Anonimus
2122da0933 SPB Rush toggle 2025-11-12 07:17:54 -05:00
NepDisk
ab33e6b89f Merge branch 'blankart-dev' into itemstuff 2025-11-08 18:31:58 -05:00
NepDisk
1ae3ceaa4b Add mine kneecapper cvar and track lifetime of mobj 2025-11-08 18:14:47 -05:00
GenericHeroGuy
efac1d27c2 Item refactor, part 1
Too much shit to explain, read the diff (you should anyway!)
Very sloppy, expect lots of fixes
TODO: SOC it all, separate "active odds" table, how to handle alt items
2025-11-06 22:59:02 +01:00
GenericHeroGuy
0251d9cab9 Add kartitempush, to push bananas/orbis/jawz/proxmines out of item boxes 2025-11-04 16:22:31 +01:00
minenice55
26bf6a4795 reorganize the new cvars 2025-11-02 23:01:41 -05:00
Anonimus
66eed1142b Cvar to force legacy odds in patched maps
I NEED A TEST ENVIRONMENT THAT ISN'T MID-SESSION SHUT UP!!!
(also cluster epsilon is cut in half in legacy)
2025-10-27 19:59:17 -04:00
Anonimus
936ab42132 Legacy SPB distancing, adjustments to 1st odds 2025-10-26 02:39:41 -04:00