James R
c4825fb7e7
R_ViewRollAngle: don't apply camera tilting while using freecam
2025-03-30 09:02:34 -04:00
James R
e0a191f4d5
Replace spectator movement with demo freecam
2025-03-30 08:55:40 -04:00
James R
f72aa63f36
Interpolate view, even when paused
...
Fixes slideshow movement with demo freecam while paused.
Does not appear to jitter like texture scrollers do.
2025-03-30 08:42:43 -04:00
NepDisk
2876e2adc6
Properly fix shearing crash without the ugly hack
2025-03-23 22:30:36 -04:00
NepDisk
52b532f265
Make sloperoll+pitch toggleable and make cameratilt not rely on sloperoll toggle
...
The toggle is handled in renderer for both gl and software!
2025-03-11 22:48:02 -04:00
sphere
76022b40bf
Merge branch 'fix-slope-convex-sectors' into 'next'
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Fix physics quirkiness on slopes with convex sectors
See merge request STJr/SRB2!2250
2025-02-11 16:58:57 -05:00
NepDisk
b9196f921d
Use separate table for maskedtexturecol
2025-02-10 17:54:40 -05:00
NepDisk
718960ffdc
Add R_PointOnSideFast and R_PointInSubsectorFast and use it to optimize some stuff
2025-02-09 12:27:04 -05:00
Sally Coolatta
713ac093bf
devmode cheat online
2025-01-10 11:36:04 -05:00
Alug
ce693aa912
dont use portals for skyboxes on binary maps
...
resolves alot of performance issues on some maps
2024-12-30 20:30:14 +01:00
James R
90196d8913
debugrender_freezebsp: freeze culling to your current position, so you can see how much level is being rendered
2024-12-30 00:16:57 -05:00
James R.
b819d43296
Move HOM removal from R_RenderPlayerView to D_Display
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This lets duplicate displayplayers[0] render correctly,
since repeating occurrences of displayplayers[0] won't
clear the screen multiple times.
2024-12-29 17:29:37 -05:00
James R
86b8757aee
devmode render: display skybox portal, visplane and drawseg counts on HUD
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- Skybox portal count moved from console print to HUD
- Displays visplane count and drawseg count
2024-12-29 16:10:12 -05:00
James R.
08e1dd870e
Merge branch 'fix-map-plane-crash' into 'master'
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Fix some R_MapPlane crashes in splitscreen; debugrender_visplanes and debugrender_portal; some multithreading crashes
Closes #1032 and #1021
See merge request KartKrew/Kart!1997
2024-12-29 14:15:32 -05:00
NepDisk
4fd99ef3ff
Multithreaded Software rendering
2024-12-29 14:14:28 -05:00
James R
92ca47e9c5
Add debugfinishline, highlight finish line linedefs and black fill solid walls
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- Highlight is drawn across the screen at the horizon
(player's eye level).
- Highlight alternates between red and white for 35 tics
each.
2024-12-28 07:53:45 -05:00
NepDisk
6b01a279c9
Port r_main to CPP
2024-12-27 12:16:36 -05:00