Anonimus
cc9130c2ea
Alt Invincibility overlay improvements
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* Separate color table for less garish colors
* Directly copies interpoltation and rotations from its source
* Uses TC_BLINK for solid color overlaying
2025-08-26 22:50:35 -04:00
NepDisk
b865638cb8
Port restrict and LIKELY/UNLIKELY macros and mark stuff for blitting loop as const and with register
2025-08-18 09:59:58 -04:00
NepDisk
478feacd3a
Miscellaneous OpenGL Fixes
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Cherry-pick of https://git.do.srb2.org/STJr/SRB2/-/merge_requests/2721 and also some base srb2 helper functions
2025-08-13 12:04:44 -04:00
GenericHeroGuy
8bcfa6bb58
Hopefully fix software shadows randomly drawing in front of the player
2025-07-22 18:51:22 +02:00
NepDisk
e4d6cf3a5f
Add support for interp to more stuff
2025-07-21 11:59:02 -04:00
NepDisk
2f84779d41
Update rest of the existing files to use blankart branding
2025-07-01 00:23:30 -04:00
NepDisk
f004b36dbb
Revert 'Merge pull request 'File loading refactor' ( #68 ) from wadstrbuf into blankart-dev'
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This reverts commit f72475b557 , reversing
changes made to 0c89c85aae .
Sorry Generic this branch is really cool but it needs more work. I shouldn't have merged it too early...
2025-06-30 01:45:01 -04:00
NepDisk
005f2989f7
Account for the fact brightmaps can return NULL
2025-06-29 01:09:27 -04:00
GenericHeroGuy
92c59ddbcb
Merge branch 'blankart-dev' into wadstrbuf
2025-06-27 18:46:47 +02:00
GenericHeroGuy
be35926843
Add W_CheckNumForMarkers, clean up lump validation
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Fixes many cases of invalid startlumps, so validation is now actually done
only when PARANOIA is defined
The W_CheckNumFor* functions allow startlump == numlumps, to make iteration
less frustrating
2025-06-27 17:44:34 +02:00
Alug
c8ef0fb705
allow threaded render for maskedlist planes
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since sky synchronizuation issues are fixed, this no longer causes any issues and gives a nice speed bump in some occasions
2025-06-27 12:49:01 +02:00
GenericHeroGuy
24de618653
Remove W_CheckNumForName
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NOW long menuitem patches are supported lol
Staff ghosts support long map names now
The runsoc command and linedef special 415 support longnames now
2025-06-26 01:27:28 +02:00
GenericHeroGuy
d37b987acb
Remove W_CachePatchName, everything's safe
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Menu headerpics, menuitem patches and old-style map thumbnails/minimaps now
support longnames
2025-06-25 23:42:36 +02:00
GenericHeroGuy
7aae6775e6
Use LUMPERROR instead of INT16_MAX, and MAX_WADFILES instead of UINT16_MAX
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The 32768th lump of a file works now lol
2025-06-25 17:47:57 +02:00
GenericHeroGuy
684ded7647
Formally deprecate the shortname functions
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and make TestValidLump actually work
2025-06-25 14:57:37 +02:00
GenericHeroGuy
4ffd4621e4
Let's clean this shit up properly
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lumpinfo_t is now private. Wanna iterate thru lumps? Use the W_* functions
2025-06-25 00:43:46 +02:00
GenericHeroGuy
927f30e51f
Aww yeah, string buffers baby!
2025-06-24 01:05:56 +02:00
Alug
1c5dc89b33
fix non papersprite clipping in R_ProjectSprite overflowing
2025-06-06 15:31:38 +02:00
NepDisk
989f01d644
Kill SF_HIGHRES
2025-05-31 09:23:36 -04:00
NepDisk
c348dbdd08
[PATCH] Fix Shadow caching crashing with PU_SPRITE
2025-05-27 13:42:21 -04:00
NepDisk
2424c2ccb8
Cache Shadows and make them PU_STATIC
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By just doing this performanc has shot up.
2025-05-27 10:27:58 -04:00
James R
6019b8b96a
R_ProjectSprite: fix overflow in sideways perspective clipping
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Multiplications of perspective values can easily overflow
and flip sign bit at far distances. Instead, divide the
left operand.
2025-05-01 10:22:42 -04:00
LJ Sonic
3f30e97609
No longer store wadnum in sprnames
2025-04-10 09:54:02 -04:00
James R
591a909eea
Software: krangle directional lighting in 3P/4P splitscreen
2025-03-24 12:39:22 -04:00
GenericHeroGuy
8160267880
Oops, forgot to resize spritecachedinfo in R_AddKartFaces
2025-02-23 01:45:29 +01:00
GenericHeroGuy
48204a5ba7
Sprite frame/char compatibility
2025-02-20 00:32:31 +01:00
NepDisk
283f5a5fc7
Prevent weather from I_Erroring in GL as well
2025-02-18 15:48:08 -05:00
NepDisk
dd4022ee51
Prevent weather from I_Erroring
2025-02-18 15:29:13 -05:00
NepDisk
36109d0a1d
Add RF_ALWAYSONTOP flags
2025-02-05 10:27:11 -05:00
GenericHeroGuy
8cbacdeda7
Kart skin compatibility
2025-01-25 23:53:53 +01:00
Alug
979436c253
Optimization: dont iterate blockmap and calc dimensions for precip render if there is no precip to render
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save a bit of time on maps without weather and maps with storm norain weather
2025-01-01 20:24:46 +01:00
Alug
4cb315bfe7
shut up some compiler warnings
2024-12-31 16:56:35 +01:00
Alug
8b77f2bf11
fix tutti frutti textures on column drawer
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those shouldve been deleted by ac2b3651ae
2024-12-31 16:16:43 +01:00
NepDisk
82dfe605f3
mobj_t: add shadowcolor member to change shadow palette index
2024-12-30 19:54:29 -05:00
NepDisk
57c4cc6df1
Use some rendering code from durrr
2024-12-30 13:10:51 -05:00
Oni
e293e0bc78
Merge branch 'clamp-sprite-column' into 'master'
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Always clamp texturecolumn in sprite draw
See merge request KartKrew/Kart!1527
2024-12-30 10:20:46 -05:00
James R
b80a69cea1
R_DrawMaskedColumn: do not draw zero length column
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- Column would be zero length if there are no visible
pixels in it.
- Trying to draw such a column results in a negative
heightmask in R_DrawColumnTemplate and a probable read
out of bounds.
2024-12-29 16:26:52 -05:00
Eidolon
974a1df0ca
Merge branch 'papersprite-papercuts' into 'master'
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Mitigations for software papersprite light eval crashes
See merge request KartKrew/Kart!1893
2024-12-29 16:18:38 -05:00
James R
2ec9a60029
R_DrawMaskedColumn: set texheight to column length
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- In R_DrawColumnTemplate, texheight is used to switch
between a non-PO2 rasterizer and a more efficient PO2
rasterizer.
- There is bounds checking on the non-PO2 version (in the
form of sourcelength) but not on the PO2 version.
- texheight was set to the sprite patch height, which may
be taller than the column (sourcelength), leading to a
read out of bounds.
2024-12-29 16:16:02 -05:00
Oni
5c48744842
Merge branch 'templated-drawing' into 'master'
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Use C++ templates for DrawColumn/Span
See merge request KartKrew/Kart!1728
2024-12-29 15:56:33 -05:00
James R
917b549f46
Vissprites: set dc.texheight
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Fixes power-of-2 detection in R_DrawColumnTemplate.
2024-12-29 15:52:35 -05:00
NepDisk
976c08d4df
Fix vissprite crash
2024-12-29 15:30:50 -05:00
NepDisk
4fd99ef3ff
Multithreaded Software rendering
2024-12-29 14:14:28 -05:00
Eidolon
fc7e04305b
r_things.c -> r_things.cpp
2024-12-29 13:41:57 -05:00