Sally Coolatta
ede66a6632
Trick panels
2020-05-31 21:23:22 -04:00
Sally Coolatta
63917ffccc
The start of the scary 2.2 merge
...
All conflicts are left in-tact. We should be collaborating on solving these files one at a time.
2020-05-29 13:43:38 -04:00
Sally Coolatta
d062a35a3a
Huge respawn overhaul
...
- Moved respawn code to its own file
- Reorganized a lot of the code related to respawning
- As a result of the massive reorganization, I squashed several bugs. Most notably: mid-game joiners having weird spawns, being able to skip laps by respawning.
- Respawn lightsnake no longer takes you straight to your nextwaypoint -- it now has a minimum distance forward that it tries to put you at when you respawn.
2020-05-29 01:04:51 -04:00
Louis-Antoine
d886e35576
Fix potential desynch when a player spawns
2020-05-28 11:03:35 +02:00
Sally Coolatta
20b2dabae9
Merge branch 'pet-robo' into grand-pricks
2020-05-25 12:44:59 -04:00
Sally Coolatta
9933687c6e
Merge branch 'master' into pet-robo
2020-05-24 17:18:02 -04:00
Sal
f0ed1a58ce
Merge branch 'demoman-tf2' into 'master'
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Additional local explosion effects.
See merge request KartKrew/Kart!263
2020-05-23 21:29:38 -04:00
Sally Coolatta
0282615c38
Merge branch 'master' into pet-robo
2020-05-18 15:18:37 -04:00
Sally Coolatta
e425eabf04
Merge branch 'master' into grand-pricks
2020-05-17 11:39:39 -04:00
Latapostrophe
fc789790bb
Create a quick P_StartQuake without epicenter/radius support and clean up the grand total of 4 earthquake uses in the code
2020-05-14 17:28:33 +02:00
Sally Coolatta
62cc86c788
Eliminate the last place bot properly
2020-05-13 21:29:46 -04:00
Sally Coolatta
e51bceb567
Items respawn in GP
2020-05-13 03:04:33 -04:00
Sally Coolatta
fa5fccffc5
Implement lives system
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Lose a life & restart the current race if you place below the top half. Lose all of your lives, and you get kicked to the title screen.
2020-05-13 02:14:39 -04:00
Sally Coolatta
0038241325
Merge branch 'master' into new-cars-movie
2020-05-12 22:41:37 -04:00
Sally Coolatta
1788d29263
Merge branch 'master' into pet-robo
2020-05-12 22:38:23 -04:00
Sally Coolatta
15d18640de
Merge remote-tracking branch 'public/master' into merge-12
2020-05-12 03:16:14 -04:00
Jaime Passos
a4d6addbca
Merge remote-tracking branch 'origin/next' into gtr-fixes
2020-05-09 17:12:52 -03:00
Sally Coolatta
9ea37836e2
New kart animations!
...
- Add unique frames for inward and outward drifting.
- Increase the speed threshold required to reach your "fast driving" frames.
- Use slow driving frames when you're slowing down, even if you're techincally above the fast speed threshold.
- Use frameangle to smooth out the transition into drifting, instead of having "pre-turned" drift frames.
2020-05-08 17:26:27 -04:00
James R
7e981edfcc
Merge branch 'continue_tweaks' into 'next'
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A tangible mechanism to disable Continues
See merge request STJr/SRB2!865
2020-04-18 20:15:04 -04:00
Sally Cochenour
96d69785bf
Merge branch 'master' into pet-robo
2020-04-18 01:18:22 -04:00
Sally Cochenour
9b4e10d5d7
Item dropping code cleanup
2020-04-09 22:56:31 -04:00
James R
17082fafbd
Merge branch 'gtr-replace' into 'next'
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Separate PvP damage from ringslinger
See merge request STJr/SRB2!831
2020-04-09 19:51:52 -04:00
Sally Cochenour
ff621d3e46
Skins, rudimentary ticcmd building for bots
2020-03-28 12:39:27 -04:00
Sally Cochenour
e5ae9d1513
Merge branch 'master' into pet-robo
2020-03-28 08:43:40 -04:00
Sally Cochenour
657a15fae2
Merge branch 'master' into new-items
2020-03-28 00:23:39 -04:00
Sally Cochenour
2ca00cf2e9
Try to prevent bubble from going out of bounds
2020-03-28 00:21:41 -04:00
Sally Cochenour
751fd9ad1b
Start on bots, doesn't work
2020-03-27 23:51:49 -04:00
toaster
0f591967ff
Disable continues outside of no-save/Ultimate by default, but allow SOC to re-enable them globally.
...
Please look at the merge request description for a full explanation, since I know the vanilla team has been hashing this out and I don't want to add fuel to the fire without at least presenting a solid case.
2020-03-26 20:16:44 +00:00
Sally Cochenour
b6c282ec12
Move Eggman item code to k_collide
2020-03-26 00:47:30 -04:00
Sally Cochenour
88709aafaa
Fix eggman items having no collision
2020-03-24 12:55:48 -04:00
James R
abcba53781
Merge remote-tracking branch 'origin/master' into parties
2020-03-22 18:28:07 -07:00
Sally Cochenour
25bc236bde
Merge branch 'master' into new-items
2020-03-22 20:50:28 -04:00
James R
cbd4693de7
Merge remote-tracking branch 'origin/master' into parties
2020-03-22 14:34:29 -07:00
Sally Cochenour
8d91ff1e1c
No time limit in capsules
2020-03-22 16:13:41 -04:00
Sally Cochenour
b1ec5654bc
Merge branch 'master' into targets
2020-03-22 14:31:17 -04:00
Sally Cochenour
7f1d55421a
Merge branch 'master' into new-items
2020-03-22 14:23:51 -04:00
Louis-Antoine
46df2b9551
Use HAVE_BLUA as fuel for my fireplace
2020-03-19 18:36:14 +01:00
Sally Cochenour
1886115e54
Allow Eggman items to be picked up by players using invulerability items
2020-03-17 20:30:30 -04:00
Sally Cochenour
040865b589
Merge branch 'master' into new-items
2020-03-17 19:31:47 -04:00
Sryder
c268313f0a
Merge branch 'master' of git@git.magicalgirl.moe:KartKrew/Kart.git into waypoints
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# Conflicts:
# src/Makefile
# src/k_kart.c
# src/p_map.c
# src/p_setup.c
# src/p_spec.c
2020-03-16 00:13:42 +00:00
Latapostrophe
f98a74638f
More explicit var names for countdown and countdown2
2020-03-11 07:37:33 +01:00
James R
18aa2972e5
Merge remote-tracking branch 'origin/master' into parties-only
2020-03-05 21:41:23 -08:00
James R
253ab49c07
Merge remote-tracking branch 'origin/master' into 22shadows
2020-03-05 21:36:58 -08:00
Zipper
5c9e689d04
Update p_inter.c
2020-03-05 18:48:20 -05:00
Zipper
cc26d9d2bf
Update p_inter.c
2020-03-05 18:30:27 -05:00
ZipperQR
3ec5c0fa89
fix source player being nil
2020-03-05 12:26:27 +03:00
Tatsuru
0e281a12e1
Separate PvP damage from non-friendly gametypes
2020-03-03 11:56:57 -03:00
Sally Cochenour
18637b9eb2
2.2 shadow port
2020-03-01 22:12:50 -05:00
Sally Cochenour
3633dc341a
Merge branch 'master' into targets
2020-03-01 15:42:49 -05:00
Sally Cochenour
76e75d9756
Fix offroad collision
...
Adds an option to P_MobjTouchingSectorSpecial to only use non-FOF sectors' special if you're touching their floor/ceiling.
2020-03-01 14:36:13 -05:00
Jaime Passos
9d0e3465f9
G_CoopGametype, for all the GT_COOP cases
2020-02-29 00:57:22 -03:00
James R
4f40edaf01
Maybe localdisplayplayers is a bad idea
2020-02-23 23:21:20 -08:00
James R
f164320c88
Make the order of displayplayers irrelevant and split splitscreen into splitscreen and r_splitscreen
2020-02-23 23:20:20 -08:00
Sally Cochenour
c7daa33bb8
Merge branch 'master' into draw-flags
2020-02-24 00:52:45 -05:00
Jaime Passos
7a34372885
Let spectators decide where they spawn
...
Also fixes some issues with tag gametypes
2020-02-23 19:23:00 -03:00
Jaime Passos
48a9ea8d0e
Turn players IT if they join the game after the hide time in tag gametypes
...
Except in gametypes with hide time stasis, because they can't change team.
2020-02-23 17:02:50 -03:00
Jaime Passos
84cde74bda
Award pink shields in friendly gametypes
2020-02-23 16:38:32 -03:00
Steel Titanium
fc042e90f0
Merge branch 'master' into next
2020-02-21 21:01:29 -05:00
James R
2274129f57
Update copyright year to 2020
2020-02-19 14:08:45 -08:00
James R
ba9f866acf
Merge branch 'exitmove-tweaks' into 'next'
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Exitmove tweaks
See merge request STJr/SRB2!709
2020-02-18 21:58:18 -05:00
James R
4f41da1d16
Merge branch 'starpost-config-additions' into 'next'
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Starpost config additions
See merge request STJr/SRB2!680
2020-02-01 21:42:43 -05:00
fickleheart
7bcb2ec0f6
Move spawnsnap to Special/ignore on sector trigger
...
Also includes splitting the starpost logic into its own function.
2020-01-24 23:54:54 -06:00
Louis-Antoine
bb157866b7
Ignore disconnected players in tag gametypes
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Disconnected players do not become IT at round start.
If all non-ITs are disconnected, the round ends.
If all ITs are disconnected, one of the non-ITs
becomes IT, or the round ends if in Hide & Seek.
2020-01-23 19:58:13 +01:00
Tatsuru
b37fc4573a
No more losing lives when finished
2020-01-19 14:30:05 -03:00
James R
a9cd4a1c10
Merge branch 'software-dropshadows' into 'next'
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Software dropshadows
See merge request STJr/SRB2!660
2020-01-17 18:56:13 -05:00
fickleheart
75741d6ac8
Declare checkbase for both sides of the if statement
2020-01-12 09:11:57 -06:00
fickleheart
fa8efa97e4
Checkpoint players at star post exact location with Ambush flag
2020-01-11 22:30:07 -06:00
fickleheart
52d9c08b71
Allow starpost Parameter to dictate order
2020-01-11 22:26:20 -06:00
fickleheart
d2c6af1167
Add mobj shadowscale property
2020-01-11 18:24:08 -06:00
toaster
862a4cce19
Make Fangboss' player pogo a little less bullshit by having an actually sensible calculation instead of trying to be smart.
...
The old behaviour was trying way too hard to be smart and as a consequence made the hitbox way too huge.
2020-01-11 17:08:08 +00:00
James R
75514def83
Merge branch 'respawndelaygametyperule' into 'next'
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Gametype ruleset changes
See merge request STJr/SRB2!585
2020-01-01 17:49:53 -05:00
James R
d2651ef092
Merge branch 'minecartspawner-fix' into 'next'
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Disable minecart spawners for players already riding a minecart
See merge request STJr/SRB2!608
2019-12-31 17:15:18 -05:00
Tatsuru
24e4552d5b
Got rid of the uhh
2019-12-31 11:19:54 -03:00
James R
e70ae46a76
Merge branch 'fix-lua-scorechains' into 'next'
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Fix scoreadd not doing anything in certain cases when modified by Lua
See merge request STJr/SRB2!579
2019-12-31 01:32:22 -05:00
Tatsuru
50ffcba552
Small
2019-12-31 01:48:50 -03:00
Tatsuru
15d4829e19
Appease the C90 entity
2019-12-31 01:20:11 -03:00
Tatsuru
5cf362dd87
Disable Minecart Spawners for players already riding a minecart
2019-12-31 00:38:09 -03:00
Jaime Passos
bd28daea02
Merge remote-tracking branch 'origin/next' into respawndelaygametyperule
2019-12-28 21:39:38 -03:00
Jaime Passos
63132da7e0
Rename GTR_MATCHEMERALDS to GTR_POWERSTONES.
2019-12-28 19:49:34 -03:00
Alam Ed Arias
2c03fcaac5
Merge branch 'master' into next
2019-12-27 17:08:16 -05:00
Jaime Passos
9ede8f7c2e
In P_KillPlayer, check for the gametype's rules, instead of the gametype itself, before bursting rings.
2019-12-27 17:22:55 -03:00
Jaime Passos
62d79eef2a
Same deal, but for starposts.
2019-12-27 17:14:56 -03:00
Jaime Passos
ff80c4ef4d
Preparing for the inevitable gametype rule that will handle cooplives...
2019-12-27 17:08:20 -03:00
Jaime Passos
3ce02b8135
burst emeralds with GTR_MATCHEMERALDS
2019-12-27 12:34:35 -03:00
Jaime Passos
070adb4191
Merge remote-tracking branch 'origin/next' into rotsprite2
2019-12-26 20:27:29 -03:00
James R
abdd904ef0
Merge branch 'char-damage-fix' into 'next'
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Fix Amy and Fang being able to attack other players in MP Special Stages
See merge request STJr/SRB2!558
2019-12-26 18:18:10 -05:00
James R
2c93621d5c
P_PlayerHitsPlayer is too big for inline, and these other functions are getting there
2019-12-26 14:59:31 -08:00
Sally Cochenour
176b853b01
Fix scoreadd not doing anything when modified by Lua
...
This does not change any vanilla behavior, as scoreadd is reset constantly on the ground anyway -- this simply makes the behavior modifiable for Lua scripts.
2019-12-26 14:02:02 -05:00
Steel Titanium
86381d31bf
Clean up comment
2019-12-24 17:45:57 -05:00
Steel Titanium
ffa78e1531
Change this condition a bit
2019-12-24 17:44:06 -05:00
Jaime Passos
4f54da125d
GTR_HURTMESSAGES
2019-12-24 16:09:00 -03:00
Steel Titanium
75cbfe9e54
Spawn Amy's shields for other players
2019-12-23 00:28:06 -05:00
Steel Titanium
14673656c3
Fix Amy and Fang being able to attack other players in MP Special Stages
2019-12-20 23:22:45 -05:00
Jaime Passos
25481512e7
Special Stages/token stuff
2019-12-18 22:46:17 -03:00
Jaime Passos
35f783ab24
GTR_FRIENDLYFIRE, renamed GTR_HIDETIMEFROZEN, fixed other mistakes
2019-12-18 20:12:52 -03:00
Jaime Passos
dcc8cdc143
Ringslinger tweaks
2019-12-18 19:26:45 -03:00
Jaime Passos
31f3299bc2
GTR_DEATHPENALTY
2019-12-18 12:13:24 -03:00
Jaime Passos
789e881abc
GTR_TEAMFLAGS
2019-12-18 11:43:50 -03:00
Jaime Passos
448494e19b
More gametype rules yay!!
2019-12-18 01:54:45 -03:00
Jaime Passos
be227cc58c
un-ROTSPRITE rollangle and spriteinfo
2019-12-17 13:09:25 -03:00
Steel Titanium
a5cdb0a4b3
Update copyright date on source files
2019-12-06 13:49:42 -05:00
lachwright
47dfb2046b
Make Buggles spawn immediately breathable bubbles
2019-12-06 16:29:52 +08:00
MascaraSnake
bef6ba1556
Merge branch 'deadstuff' into 'master'
...
Matters of mortality
See merge request STJr/SRB2Internal!558
2019-11-26 17:24:17 -05:00
toaster
665a778054
MascaraSnake is a bully and will make a pariah out of me in front of his doctoral student colleagues if I don't change this
2019-11-26 17:10:59 -05:00
toaster
d61cf9a938
Instead of making conditions which check for death individually check for special stages to prevent lives loss, just set G_GametypeUsesLives to false in a special stage.
2019-11-26 12:30:32 +00:00
toaster
644ba73c5b
Make P_CanPickupItem check whether Sonic is in a state to recieve it when Tailsbot tries to get it.
...
Specfically, this fixes the case where Sonic runs into something hazardous and spills his rings, but Tailsbot is immediately behind and ends up picking them all up the tic before they also get hurt.
2019-11-26 11:55:31 +00:00
toaster
d8ce67a6c8
A bunch of spike tweaks.
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* Make it possible to break them in reverse gravity (resolves #348 ) by making the spikes break in a circle around the spike touched, rather than in a circle around the player.
* Fix the spike chunks spawned not being flipped in reverse gravity by using P_SpawnMobjFromMobj.
* Make their breaking sound singular (prevents eardrum destruction).
2019-11-24 22:38:26 +00:00
Monster Iestyn
1eedb7d656
fix object type restrictions for popping monitors
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(MT_BOUNCERING to MT_GRENADERING are actually the ammo pickups, MT_THROWNBOUNCE to MT_THROWNGRENADE are what actually want here)
2019-11-19 12:31:20 -05:00
MascaraSnake
66cc8046a5
Merge branch 'dragonbomber' into 'master'
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Dragonbomber
See merge request STJr/SRB2Internal!489
2019-11-18 17:10:30 -05:00
MascaraSnake
064d9c2566
Merge branch 'capsuletweaks' into 'master'
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Egg Capsule tweaks
See merge request STJr/SRB2Internal!474
2019-11-18 15:24:13 -05:00
lachwright
814ee200fa
Add Dragonbomber enemy
2019-11-18 05:23:59 +08:00
toaster
4af83b0b01
* Make the Egg Capsule only explode for one second, but have the number of explosions (and flickies) multiplied 1.5 times.
...
* If the player is spindashing when the level is exited, they will un-spindash. (Currently you get stuck in charging)
2019-11-15 15:20:36 +00:00
Jaime Passos
d0a996349b
Yeah, yeah...
2019-11-14 22:14:40 -03:00
MascaraSnake
0c304eefce
Merge branch 'coop-item-respawn' into 'master'
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Allow item respawn in co-op again
See merge request STJr/SRB2Internal!466
2019-11-14 18:06:32 -05:00
MascaraSnake
9a0a85ba67
Merge branch 'secretstuff' into 'master'
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The letter
See merge request STJr/SRB2Internal!438
2019-11-14 17:49:23 -05:00
Louis-Antoine
3c398fb39f
Disable monitor respawning in co-op
2019-11-14 22:27:02 +01:00
Louis-Antoine
7ca4184cb2
Allow item respawn in co-op again
...
Why was it even disabled anyway.
2019-11-14 16:37:09 +01:00
MascaraSnake
9b4d0de22b
Merge branch 'atz-hazards' into 'master'
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Azure Temple Zone hazards, round 2
See merge request STJr/SRB2Internal!437
2019-11-12 18:05:44 -05:00
toaster
f7c5774b7e
Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into metalrecording
...
# Conflicts:
# src/p_user.c
2019-11-12 21:56:46 +00:00
MascaraSnake
2f346a295b
Merge branch 'deathlaunch' into 'master'
...
Fix players being launched by slopes and pmomz when dying.
See merge request STJr/SRB2Internal!452
2019-11-11 11:22:12 -05:00
Louis-Antoine
7a9bb54a5d
Fix silly typo :P
2019-11-09 15:46:34 +01:00
toaster
65655d0377
Fix players being launched by slopes and pmomz when dying.
2019-11-08 19:40:40 +00:00
toaster
51ba82829f
Forgot to stage this.
2019-11-01 16:33:46 +00:00
toaster
b501e5b358
Secret stuff. (I intend to keep candid discussion of this outside of any commits; you'll see me write up a comment describing what's going on here soon.)
2019-11-01 15:48:50 +00:00
toaster
91d2beebfa
* Add a death animation for killing the Metal object, in case somebody wants to Lua up a Sonic CD style race finish for the Metal object, or in case of the following...
...
* Add an alternate DEMOMARKER for ending the Metal Recording on death, which kills the Metal object as well.
* Add some more relevant exceptions to the "most objects are removed when touching a deathpit" thing, primarily for the sake of ghosts and Metal playback.
2019-10-29 17:38:14 +00:00
lachwright
2fd47fc70d
Implement new states for Buggle, the new Aquabuzz
2019-10-29 15:32:03 +08:00
toaster
22b413e84c
* Improve the Metal Sonic recording/playback system.
...
* Make the skin to record with Metal rather than Flesh Sonic. (Allowed even if not unlocked!)
* Make the object that plays back the recording actually use the Metal skin, rather than just a seperate spriteset. (The boss will still need the spriteset, though.)
* Actively record the player's sprite2, frame, and followmobj, just like regular ghosts do.
* Disable dashmode while recording, for a fairer race.
* Fix a probably long-standing bug where, while recording, being "hurt" would get Metal stuck in pain frames until they physically left the area of hurt.
* Always start Metal recording in wait frames for bonus taunting.
Other relevant changes:
* Increment DEMOVERSION *again*.
* Improve the Record Attack ghost followmobj recording to accomodate Metal's jet.
* Increase the datatype width of spritenum_t read/write for Record Attack ghosts because SUGOI 4: Back With A Revengance will probably also use more than 255 sprites alone.
* Return to standing frames (or prolong them if you're in them, rather than going to wait frames) if the player rotates on the spot with enough force.
* This was specifically done *for* Metal recording, but I decided it looked good enough to enable all the time.
2019-10-28 22:12:47 +00:00
lachwright
9401241d6d
Merge branch 'master' into metalstuff
2019-10-26 16:07:59 +08:00
lachwright
fa206f7411
Merge branch 'master' into metalstuff
2019-10-26 08:30:37 +08:00
lachwright
4835d26c8b
Merge branch 'master' into knuxstuff
2019-10-26 05:53:49 +08:00
toaster
0842d1f328
Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into object_tweaks
...
# Conflicts:
# extras/conf/SRB2-22.cfg
2019-10-25 20:32:15 +01:00
MascaraSnake
604198280e
Merge branch 'superminecarts' into 'master'
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Super and Minecarts fixes (resolves #259 )
Closes #259
See merge request STJr/SRB2Internal!408
2019-10-25 15:19:47 -04:00
toaster
625f02ba3e
resolve #263 (this is going into master because it's literally just the line being present twice)
2019-10-24 19:00:54 +01:00
toaster
d079625b52
* Fix Super players who die being eternally super.
...
* Fix music stack corruption in multiplayer where a super player dies and it's not you.
* Fix players in minecarts having their state eternally set to S_PLAY_STND (bug discovered/evident while super, so goes in this branch).
Resolves #259 .
2019-10-24 18:51:12 +01:00
TehRealSalt
674c0aec17
Merge branch 'master' into new-items
2019-10-24 10:08:37 -04:00
lachwright
ab0bb76705
Put dashmode players in pain state when damaging enemy with >1HP
2019-10-23 13:54:15 +08:00
James
f9ea683312
P_PlayerTouchingSectorSpecial turned into P_MobjTouchingSectorSpecial
2019-10-22 08:45:38 -04:00
toaster
383b93e43a
* New object types!
...
* Red and yellow Boost panels!
* Added because SUBARASHII and KIMOKAWAIII had several levels using them, and I wanted to make them look better.
* https://cdn.discordapp.com/attachments/359091121789468672/634486669202161674/srb20015.gif
* Uses the mapthingnums of Glaber's SOC resource boosters, but absolutely nothing else - not even the magnitudes.
* Apply MF_AMBUSH to force the player into a spin - even if they don't have a spin ability!
* Banpyura!
* A Crushstacean with a spring instead of a crushclaw.
* https://cdn.discordapp.com/attachments/428262628893261828/634432099306176512/srb20019.gif
* Wanted this for a while, finally added it.
* Improved springs.
* Add pw_noautobrake to disable autobrake for half a second when touching yellow horizontal springs, and a second when touching red ones, even on the ground.
* Add pw_justsprung to disable directionchar for a few tics while touching any springs with a horizontal component to their velocity.
* Add the diagonal spring flag options Red and Yellow Diagonal Springs have to the Blue Diagonal Spring as well.
* Started but decided against a tip of the hat to the CD spring spin, hidden behind #define SPRINGSPIN.
* Make directionchar "lag behind" a little bit in waterslides.
* Improved flame jets.
* They now use new sprites for having their flames move upwards and sideways, instead of having them always face downwards like in 2.1!
* Fixed a mixed declaration and code error in A_RolloutRock. (Sorry Lach!)
* Make the Amy Cameo only spawn in SP, Record Attack, or Co-op unless it's the Clone Mode.
* Improved ZB config.
* Add above new types.
* Add Blue Diagonal Spring, which existed in the source but not the config.
* Re-order enemies in ZB config by zone (but keep them in the Enemies section only).
2019-10-18 18:33:45 +01:00
lachwright
cf97857ec7
Merge branch 'master' into knuxstuff
2019-10-15 02:50:59 +08:00
lachwright
9642e8d4a5
Merge branch 'master' into knuxstuff
2019-10-15 02:49:44 +08:00
toaster
a07b747d9c
Fix condition which was MEANT to allow attacking Fangboss from the side while bouncing, but instead made it extremely difficult to pull off.
2019-10-13 15:30:51 +01:00
toaster
e9867c4bd7
Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into rvz-hardcode
...
# Conflicts:
# src/p_map.c
2019-10-10 17:51:29 +01:00
MascaraSnake
68edb0e8fa
Merge branch 'bumperstuff' into 'master'
...
Change the time NiGHTS bumpers aren't responded to to 5 tics rather than 9.
Closes #246
See merge request STJr/SRB2Internal!365
2019-10-10 02:35:33 -04:00
toaster
ed304a5b19
Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into rvz-hardcode
...
# Conflicts:
# src/p_mobj.c
2019-10-08 19:43:43 +01:00
MascaraSnake
88b377c306
Make the Pyrefly glowing and damaging in its fire-spawning state
2019-10-07 22:23:52 +02:00
toaster
0ace4a2a3f
Change the time NiGHTS bumpers aren't responded to to 5 tics rather than 9.
2019-10-07 13:08:49 +01:00
toaster
1db188ef70
* Fix Minus being intangible after launch.
...
* Implement MS's temp bodge-fix for the TNT getting stuck on the player.
2019-10-06 16:15:13 +01:00
toaster
4db78ba88a
Fix Minus causing crashes if it picks up a Snapper.
2019-10-06 16:04:19 +01:00
toaster
cf4abf6b36
Merge branch 'acz-fixes' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into acz_touchups
...
# Conflicts:
# src/p_enemy.c
2019-10-06 15:18:59 +01:00
toaster
f0e9bdd0ec
Resolve #208 .
...
* Tailsbots can't get into Minecarts.
* Tailsbots will stop trying to move around when the player gets pw_carry, which usually means some sort of big gimmick is happening and trying to move along with it would make the tailsbot look stupid.
2019-10-06 12:13:13 +01:00