NepDisk
f8b2bd809d
Fix legacy titledemos not loading
2025-02-07 12:52:43 -05:00
SteelT
14e5796cf2
Support reading PICTURE/MINIMAP/ENCORE/TWEAKMAP lumps from a map resource
...
This supersedes the header-based method of fetching those lumps.
(G: a LOT of creative liberties... but i'd rather this thing compiles)
2025-02-07 02:41:06 +01:00
NepDisk
6c8440bfff
Long Map Names Port pt 3. shits broke
2025-02-05 21:57:03 -05:00
NepDisk
3350b02cc8
Long Map Names Port pt 1.
2025-02-05 17:46:21 -05:00
NepDisk
885c5c5622
UDMF config shit
2025-01-28 23:14:43 -05:00
NepDisk
815bf6c8b5
Remove color helper code
2025-01-27 20:51:19 -05:00
NepDisk
dc777890cc
colorshit
2025-01-27 18:05:52 -05:00
NepDisk
229f3cc2e1
Use chars.kart
2025-01-26 15:48:15 -05:00
GenericHeroGuy
48bb0ea5ef
The actual palette remapping
2025-01-24 18:18:37 +01:00
GenericHeroGuy
63d558725e
Swap the order of main.pk3 and srb2.srb
2025-01-24 18:04:06 +01:00
GenericHeroGuy
6f032ce9c8
Revert "2.1 palette pt 1"
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This reverts commit d22db75409 .
2025-01-24 16:57:44 +01:00
GenericHeroGuy
3c70d7b999
Bandaid fix for player setup menu
2025-01-17 17:34:24 +01:00
Sally Coolatta
713ac093bf
devmode cheat online
2025-01-10 11:36:04 -05:00
NepDisk
7948720595
Revert cheats streamine but keep stuff needed for online cheats
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cheats 1 is not desired appearently
This reverts commit 9fbe107211 .
2025-01-10 11:16:16 -05:00
Sal
9fbe107211
Merge branch 'cheats-streamline' into 'master'
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Streamline cheats
See merge request KartKrew/Kart!697
2025-01-10 10:03:52 -05:00
NepDisk
84320a7e39
windows compile fix #4
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I hate windows
2025-01-08 18:03:18 -05:00
NepDisk
6ca8fa92b2
windows compile fix #3
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I hate windows
2025-01-08 18:03:18 -05:00
NepDisk
2d3042239d
windows compile fix #2
2025-01-08 18:03:18 -05:00
NepDisk
ce86d88317
windows compile fix #1
2025-01-08 18:03:18 -05:00
NepDisk
6cb0c347d7
Remove Ending gamestate and code
2025-01-02 23:13:00 -05:00
AJ Martinez
ff8dab5363
Measure frameskip timing before sleeping
2024-12-31 09:51:23 -05:00
James R
5c8c199914
Frame skipping
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Skip up to 3 frames of rendering if the time between tics
exceeds TICRATE. If rendering is a significant source of
that slowdown, skipping some frames can speed up the game
loop and improve input responsiveness.
2024-12-31 09:51:23 -05:00
NepDisk
82dfe605f3
mobj_t: add shadowcolor member to change shadow palette index
2024-12-30 19:54:29 -05:00
James R.
b819d43296
Move HOM removal from R_RenderPlayerView to D_Display
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This lets duplicate displayplayers[0] render correctly,
since repeating occurrences of displayplayers[0] won't
clear the screen multiple times.
2024-12-29 17:29:37 -05:00
Eidolon
c42271c72e
Add per-frame linear memory allocator
2024-12-29 09:13:37 -05:00
Eidolon
09d661c331
Convert d_main.cpp
2024-12-29 09:05:17 -05:00