GenericHeroGuy
bc72c2284e
Fix the barrels getting stuck in Explodatorium
2025-09-06 18:52:22 +02:00
NepDisk
360a2541a4
Add misccap and add rings minimap debugger
2025-09-05 19:47:12 -04:00
NepDisk
e52cde9c8b
Kill fling rings in pits
2025-09-04 22:57:05 -04:00
NepDisk
2a1d6396ab
Merge pull request 'Bot Refactor' ( #82 ) from botrefactor into blankart-dev
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Reviewed-on: https://codeberg.org/NepDisk/blankart/pulls/82
2025-09-01 04:58:37 +02:00
GenericHeroGuy
e8d43ec8a3
Constantinople
2025-08-30 17:06:42 +02:00
NepDisk
1eb120348d
Fix Bumper respawn logic bug
2025-08-30 11:05:13 -04:00
Anonimus
cc9130c2ea
Alt Invincibility overlay improvements
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* Separate color table for less garish colors
* Directly copies interpoltation and rotations from its source
* Uses TC_BLINK for solid color overlaying
2025-08-26 22:50:35 -04:00
Anonimus
5f12bcc4e7
Readjust bubble blow-up size
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Makes it less overpowered in terms of defense
2025-08-26 11:17:21 -04:00
JugadorXEI
b0d5d02a3e
Fix loops sometimes flinging you to kingdom come
2025-08-25 19:25:03 -04:00
NepDisk
c61c117168
The Camera is always noclip, why does it slide traverse
2025-08-17 18:32:47 -04:00
NepDisk
947ce237a3
Make jetflame flame slighty transparent like kart
2025-08-13 12:28:17 -04:00
NepDisk
d7ad9b65ef
Use old kart behaviour always
2025-08-06 12:17:57 -04:00
GenericHeroGuy
12cf57c550
Fix the jump cut on SS91 Miracle Lancer
2025-08-06 17:58:57 +02:00
NepDisk
32313adde6
Add mobj_t.gravity
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https://codeberg.org/srb2classic/srb2classic/pulls/39
2025-08-01 16:45:51 -04:00
NepDisk
5fb122ee44
Update TID stuff
2025-07-22 11:19:08 -04:00
GenericHeroGuy
792bb65e9e
Add compat for old P_SetScale behavior, fixes Malicious Metropolis
2025-07-21 18:13:37 +02:00
NepDisk
245426b816
Fix battle itembox respawning
2025-07-14 21:19:06 -04:00
NepDisk
6b2770f608
Handle obscure lava edge case
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I would convert with args but that overlaps with offroad, so this will do.
2025-07-12 13:30:57 -04:00
NepDisk
71c4734b5e
Fix spring off for modded springs
2025-07-07 10:30:08 -04:00
NepDisk
2f84779d41
Update rest of the existing files to use blankart branding
2025-07-01 00:23:30 -04:00
Anonimus
99056a47fa
Tie Invincibility to clustering, implement new visual
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* Invincibility's time limit is now directly tied to a player's distance from the cluster.
* The visual for Invincibility has been reworked to being an additive layer over the player, fading out as you run out of Invincibility.
2025-06-29 01:30:04 -04:00
Anonimus
27ea5021b4
Add Flipover damage, change Invincibility interactions
2025-06-29 01:30:00 -04:00
NepDisk
e456d59c0e
Dont always call R_PointInSubsector if thing has not moved in P_CheckPosition
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https://github.com/Indev450/SRB2Kart-Saturn/pull/148
2025-06-28 23:28:26 -04:00
NepDisk
3ec3320774
Merge branch 'blankart-dev' into socmenus2
2025-06-23 00:07:35 -04:00
NepDisk
a3367858b8
Add expert speed
2025-06-22 11:13:00 -04:00
NepDisk
db66b00ec0
Merge branch 'blankart-dev' into socmenus2
2025-06-19 13:05:47 -04:00
NepDisk
38495d4449
Fix some clang warnings
2025-06-14 16:46:49 -04:00
GenericHeroGuy
12dfdd2f11
Remove Pandora's Box and Emblem Hints
2025-06-03 19:16:12 +02:00
GenericHeroGuy
1b0ea34476
Add No Spread flag for patch finish lines
2025-06-03 01:10:11 +02:00
NepDisk
c1ca05c6c5
Adjust some stuff to accout for how the map header toggle works
2025-06-02 15:11:39 -04:00
NepDisk
4a29babb66
Inline P_MobjWasRemoved
2025-06-02 11:14:16 -04:00
NepDisk
04d3cea9e6
Fix flipcam playerflag sticking
2025-05-22 08:17:36 -04:00
NepDisk
deb447aec7
Port salty hop, changes for new terraindefs in assets
2025-05-20 17:07:13 -04:00
NepDisk
e9b79efe2d
rename calc_arg_offset to match newest booststack
2025-05-18 17:48:57 -04:00
NepDisk
f8443108a7
More various fixes
2025-05-18 15:44:30 -04:00
NepDisk
91c4e0e7f0
Use Neptune shadow scales
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Thanks Jon for the suggestion
2025-05-18 14:12:44 -04:00
NepDisk
f05c8ee548
fix oob write when map has playerstarts for 32 players
2025-05-13 16:08:20 -04:00
NepDisk
cd24b68517
Revert "Use 32 instead of maxplayers"
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This reverts commit 769f41dba1 .
2025-05-13 15:57:23 -04:00
NepDisk
654aaa6065
Fix bad copy paste
2025-05-13 05:34:39 -04:00
NepDisk
1ef87baf3f
refactor kartspeed code and add respawn point safety
2025-05-12 22:25:11 -04:00
NepDisk
1d6dd4125a
Remove Droptarget.
2025-05-10 07:31:51 -04:00
NepDisk
8c7d45b062
Merge branch 'blankart-dev' into mappatch
2025-05-06 15:11:51 -04:00
GenericHeroGuy
20396e14cb
Operation: Save Megablock Castle
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Two new finish line flags:
Single-Use, to make a finish line that only works on lap 0 and nowhere else
Require Sector Special, for the maps with FOF finish lines
For waypoints, the "flip finish line" flag on arg0 has been removed.
Instead, arg4 is now dedicated to holding flags applied to the finish line.
2025-05-06 20:43:31 +02:00
James R
67888c237d
Activate sector each time / once actions when mobj touches the ground
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Before
- Each time / once only activates when the mobj's sector
changes
- The activation may depend on the mobj touching the floor
- If the mobj is in the air when the sector changes, the
action will never be activated
After
- Each time / once actions that require floor touching
also activate every time the mobj lands on the ground
from the air (regardless of whether the sector changed)
2025-05-06 19:07:53 +02:00
NepDisk
19e8dc6691
Remove Check water from spots that shouldn't use it
2025-05-05 18:59:13 -04:00
NepDisk
4beb4e6f02
Only Run patch waypoint functionality on patched maps
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The Wiki says its only active on patched maps, so I'm acutally making that true.
2025-05-05 09:08:17 -04:00
GenericHeroGuy
54a628bdfd
Enable waypoints for patched maps
2025-05-03 18:09:40 +02:00
NepDisk
c3bae82317
Update waterrun conditions and make water trails spawn on items
2025-05-01 10:22:09 -04:00
NepDisk
9584982685
Revert Rewrite mines
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As much as this pains me, this might be needed for lua compat.
This reverts commit 1381a56077 .
2025-04-29 18:10:57 -04:00
Anonimus
00470714c0
Make bots drift
2025-04-25 16:21:57 -04:00