GenericHeroGuy
b051e142c1
Apply colormaps directly to sectors in kart maps, fixes Misty Maze
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+ fix encore mapping not applying to fade color (Sunbeam Paradise)
2025-07-17 19:53:11 +02:00
NepDisk
ad2761f365
Adjust bot Object nudging for item changes
2025-07-16 12:55:59 -04:00
NepDisk
c9b16e1301
Allow bots to mash for items now based on useodds
2025-07-16 12:16:37 -04:00
NepDisk
0b1324aed3
Make bots properly use the flameshield rebalance
2025-07-16 11:33:08 -04:00
NepDisk
9ee65fc0e7
Make bots use the same turncode as players: Redone
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No more extra ticcmd bits so its less complicated
2025-07-16 10:28:14 -04:00
NepDisk
47a5ed9b4b
Update README.md
2025-07-16 02:54:37 +02:00
NepDisk
ab672ff2f3
Fix bot race start boost randomization desync
2025-07-15 20:19:12 -04:00
NepDisk
cb2bbf5145
Make bots and external players transparent again and fix disappear minimap player breaking
2025-07-15 10:14:58 -04:00
NepDisk
245426b816
Fix battle itembox respawning
2025-07-14 21:19:06 -04:00
NepDisk
3f890fa251
Auto recenter spectator camera
2025-07-14 15:33:50 -04:00
GenericHeroGuy
bac259341c
bruh
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Let's try that again, this time putting the camera in a local...
2025-07-14 16:12:09 +02:00
GenericHeroGuy
76614086c6
Fix that one wadnum check I forgot about
2025-07-14 16:12:09 +02:00
NepDisk
ccd79ca432
Use prefgametype again
2025-07-13 11:10:20 -04:00
NepDisk
6b2770f608
Handle obscure lava edge case
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I would convert with args but that overlaps with offroad, so this will do.
2025-07-12 13:30:57 -04:00
NepDisk
2cdf420226
Fix caption interpolation
2025-07-11 23:11:08 -04:00
NepDisk
58e5f7a896
Update hash for fixed sounds
2025-07-11 22:52:30 -04:00
GenericHeroGuy
0ee5f77586
Fix fake floors in Donut Plains disappearing when chasecam is off
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Also remove the useless R_PointInSubsector calls
2025-07-07 23:19:30 +02:00
NepDisk
f41bb9f776
Fix minor off-by-one error in faketic calculation
2025-07-07 10:58:53 -04:00
NepDisk
68ddb7e06b
Lower MAXPREDICTTICS
2025-07-07 10:48:41 -04:00
NepDisk
760fc6fbb8
Revert 'Remove a useless call to R_FakeFlat'
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This reverts commit 5b72c8d30c .
2025-07-07 10:39:49 -04:00
NepDisk
17106089d6
Port over other netcode changes as well
2025-07-07 10:36:51 -04:00
NepDisk
a3bd999c11
Readd clientbackuptics
2025-07-07 10:32:09 -04:00
NepDisk
71c4734b5e
Fix spring off for modded springs
2025-07-07 10:30:08 -04:00
NepDisk
5b72c8d30c
Remove a useless call to R_FakeFlat
2025-07-06 01:28:09 -04:00
NepDisk
fa31b0759f
Add more people to testing credit
2025-07-05 22:00:04 -04:00
NepDisk
1df46f732b
Grand Prix Rank Points Hook
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Yes this is my own MR lmao https://git.do.srb2.org/KartKrew/RingRacers/-/merge_requests/122
2025-07-05 20:34:41 -04:00
NepDisk
2a0aba3980
Reduce flipover angle side angle for more foward movement and restore mom addition
2025-07-05 20:22:08 -04:00
NepDisk
c412841f3a
Nerf flameshield top speed slighty
2025-07-05 10:37:44 -04:00
NepDisk
0f4425df4d
Remove Additonal speed and get hit to the side more
2025-07-05 10:36:02 -04:00
NepDisk
9c89b02bad
Use flamestore for some flameshield stuff
2025-07-04 10:47:32 -04:00
NepDisk
63c244b381
Entirely remove player iterate loops from getting the dedicated server player
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This was very annoying for writing lua and kind of redundent when you can already get the serverplayer from server
2025-07-04 03:05:35 -04:00
NepDisk
6bd5159e83
Remove extra gp scoring points
2025-07-03 23:51:03 -04:00
NepDisk
af6e43dcd8
Improve accuracy of movement code even more
2025-07-03 22:56:59 -04:00
NepDisk
e2edae253f
Port HEPII(I) position number scaling
2025-07-03 15:23:38 -04:00
NepDisk
b73533c943
Fix titlecard offset using the wrong splitscreen
2025-07-03 15:02:57 -04:00
NepDisk
b90a29bde0
Fix some interp issues
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Horizontal scrolling has been interped but haven't done vertical player ranking scroll interped yet.
2025-07-03 15:01:28 -04:00
NepDisk
feb4819b72
Fix software sprite drawing error from bad copy paste
2025-07-03 10:54:56 -04:00
NepDisk
894b1f05c9
Add configurable minimum shader brightness
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https://git.do.srb2.org/Hanicef/SRB2Classic/-/merge_requests/3
2025-07-02 22:15:52 -04:00
NepDisk
0bf360a82e
Some cherrypicks from SRB2 Classic's 'Faster software drawing'
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-Textures with 0 height are not checked for wraps, this helps speed up multipatch columns.
-A useless call to R_FakeFlat has been removed.
-Slopes now use floats rather than doubles to calculate UV coordinates.
2025-07-02 21:38:35 -04:00
NepDisk
d502c04698
Adjust cmake file
2025-07-02 21:06:02 -04:00
NepDisk
adaba91738
Check if player is local inside aiming frame
2025-07-02 20:49:56 -04:00
NepDisk
a7a16687d0
double fpscounter samples
2025-07-02 20:28:53 -04:00
Sal
cead26d308
Sky offsets
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Both X and Y offsets work on sky textures now. Old incorrect offset has been removed, so old skies lined up with the horizon special should be set to +16 Y offset.
2025-07-02 20:13:38 -04:00
NepDisk
09da09d2fd
Use angle turn in camera rotation code
2025-07-02 14:19:11 -04:00
NepDisk
d940c25818
use full angle on the spot so drifting doesn't feel delayed
2025-07-02 13:59:10 -04:00
NepDisk
dd76faae4f
increase drain rate on flameshield by one again
2025-07-02 13:38:27 -04:00
NepDisk
1d71681637
Apply a little bit of player Mom to flipover
2025-07-02 12:32:16 -04:00
NepDisk
bb9a8c42d7
Clear flametimer with kartgiveitem
2025-07-01 14:35:04 -04:00
NepDisk
ed37cbc871
Fix cluster warnings and fixing tabulation
2025-07-01 14:24:50 -04:00
NepDisk
c01a9d9bde
Fix this correctly
2025-07-01 13:50:03 -04:00