yamamama
d650014fd6
Get rid of software affine debug values
2026-03-05 23:38:46 -05:00
yamamama
307e334e27
And the rest
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- Vertical flips
- A proper fix for ceiling offsets/sprite splits
- Baked offsets, rolling offsets, offsets in general (saltyhop works again!)
- Did a few races, can't find any visual bugs of note
OpenGL implementation (hopefully) soon
2026-03-05 23:38:46 -05:00
yamamama
1e06866a9e
FF_AFFINESPRITE and affine papersprites
2026-03-05 23:38:46 -05:00
yamamama
3a81063d7f
Colormaps and splitting
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Papersprites are all that remain
2026-03-05 23:38:46 -05:00
yamamama
402b48342b
Translucent affine functions
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Up next is... column splitting. Dear god.
2026-03-05 23:38:46 -05:00
yamamama
e802de23df
Move affine pixel lookups to R_DrawColumnAffinePixel
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Turns out the secret sauce is a... recursive function
Colormap translations work, jury's still out on if translucency and brightmaps do
2026-03-05 23:38:46 -05:00
yamamama
def663e566
Extremely basic templating prelim
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It builds and *doesn't* segfault; I can finally sleep!
2026-03-05 23:38:46 -05:00
yamamama
1b90be2901
Disable drawarea fills
2026-03-05 23:38:46 -05:00
yamamama
b86e3416e5
Draw area system works, need to fix alignment
2026-03-05 23:38:45 -05:00
yamamama
3c961033ca
patrick_mouth
2026-03-05 23:38:45 -05:00
yamamama
1996395de8
Affine sprite drawing
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Kudos to Generic
2026-03-05 23:38:45 -05:00
NepDisk
3b298c2a25
Vendoring Tracy again
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Having this as a submodule is causing issues
2026-02-21 12:36:05 -05:00
NepDisk
b4ffbe8ba4
Move tracy and libbacktrace to submodules
2026-02-19 16:06:24 -05:00
NepDisk
fbf10dbf9e
More optimized code path for different pow2 sizes
2025-10-19 16:54:06 -04:00
Alug
a802a49647
rename to stride
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more sensible name in this new case
2025-10-19 21:06:34 +02:00
Alug
6b31428b08
use DEFINE_COLUMN_COMBO macro for flush function definitions
2025-10-19 21:04:36 +02:00
Alug
bad7b9f980
remove unused hires variable from drawcolumndata
2025-10-19 20:40:51 +02:00
Alug
e8e72db32f
fix columnbuf crashes
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-our buffered uhh buffer needs to be only advanced per column not per screenwidth, caused the buffer to advance beyond its boundaries
-brightmap drawers get the DC_DIRECT flag to make sure they never attempt to draw buffered
removed tempbuffer alignment for now as reported by ubsan
2025-10-19 20:38:22 +02:00
NepDisk
659aa667eb
Software Renderer: Implement Column buffering system
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A port of https://github.com/Indev450/SRB2Kart-Saturn/pull/205 , currently doesn't work
2025-10-19 12:12:33 -04:00
NepDisk
39e17bce4b
remove ylookup, columnofs and topleft lookups
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based on 2da89f1946
move screens array to vid struct
remove a bunch of unused stuff
this speeds up 4 player splitscreen ever so slighty
mostly just alot cleaner than the mess it was before
2025-10-18 13:04:39 -04:00
NepDisk
f7378caf66
Use more vars for multireads to vid.height and vid.width
2025-10-17 10:53:45 -04:00
NepDisk
bfa463934f
Fix pixel shift caused by negative pixel positioning in software
2025-08-13 19:15:40 -04:00
NepDisk
7907945002
Major Softwaremode speedboost
2025-08-09 13:25:02 -04:00
NepDisk
feb4819b72
Fix software sprite drawing error from bad copy paste
2025-07-03 10:54:56 -04:00
NepDisk
0bf360a82e
Some cherrypicks from SRB2 Classic's 'Faster software drawing'
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-Textures with 0 height are not checked for wraps, this helps speed up multipatch columns.
-A useless call to R_FakeFlat has been removed.
-Slopes now use floats rather than doubles to calculate UV coordinates.
2025-07-02 21:38:35 -04:00
NepDisk
ed7b667aa7
Update File headers to use BLANKART
2025-04-19 13:33:28 -04:00
NepDisk
57c4cc6df1
Use some rendering code from durrr
2024-12-30 13:10:51 -05:00
Oni
ac2b3651ae
Merge branch 'fix-column-fix' into 'master'
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R_DrawColumn_Template: fix non-po2 column drawing
Closes #1033
See merge request KartKrew/Kart!1913
2024-12-29 15:58:35 -05:00
James R.
6191c392e5
Merge branch 'r-draw-column-minor-optimization' into 'master'
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R_DrawColumnTemplate: minor optimization for non-power-of-2 textures
See merge request KartKrew/Kart!1854
2024-12-29 15:57:30 -05:00
Oni
5c48744842
Merge branch 'templated-drawing' into 'master'
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Use C++ templates for DrawColumn/Span
See merge request KartKrew/Kart!1728
2024-12-29 15:56:33 -05:00
Sally Coolatta
397f79fcbf
Use C++ templates for DrawColumn/Span
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Two reasons:
- Makes it more straight-forward to add brightmaps to the non-power-of-two rendering functions.
- Made it easier to split off brightmap rendering. Hopefully improves performance, but I haven't thoroughly tested this.
2024-12-29 15:19:24 -05:00