NepDisk
e340a7f1e6
Merge branch 'socmenus2' into viewserver2
2025-06-15 12:36:44 -04:00
GenericHeroGuy
955da518ca
Replace TextHeader and TextWhite with styles
2025-06-15 18:06:52 +02:00
GenericHeroGuy
8ded7ad542
More styles, more softcoding, patches actually usable now!
2025-06-15 17:19:21 +02:00
NepDisk
d96c16b157
Fix skynum skyboxes being broken in clang due to undefined behaviour
2025-06-14 16:59:48 -04:00
NepDisk
38495d4449
Fix some clang warnings
2025-06-14 16:46:49 -04:00
NepDisk
e8bafe7fc5
Add kartdebugshrink and remove NOSHOWHELP from kart vars
2025-06-14 08:09:28 -04:00
NepDisk
1947eb6277
Remove GS_CONTINUING and GS_GAMEEND
2025-06-13 10:25:52 -04:00
Oni
3eff2ef292
Merge branch 'dont-rewrite-the-past' into 'master'
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Don't rewrite the past if we might still need to send it
See merge request KartKrew/Kart!1333
2025-06-13 09:46:30 -04:00
toaster
30e63490cd
Merge branch 'max-errors' into 'master'
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CMakeLists.txt: add -fmax-errors=5 for GNU
See merge request KartKrew/Kart!1357
2025-06-13 09:42:05 -04:00
NepDisk
de5434ea23
Add support for using custom SDL2 mappings
2025-06-13 09:40:57 -04:00
James R
1553224270
D_SRB2Main: set music volume on init :)
2025-06-13 09:36:40 -04:00
Oni
3d475504e3
Merge branch 'reset-command' into 'master'
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Add 'reset' command to reset a cvar to its default value
See merge request KartKrew/Kart!1382
2025-06-13 09:34:46 -04:00
GenericHeroGuy
e276709d0c
A whole lot of refactoring and updates to cvars
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cvar items now use their argument to specify the amount to add for each key
press, replacing IT_CV_INTEGERSTEP
cvar items are automatically displayed as strings if they don't have
PossibleValues, replacing IT_CV_STRING
2025-06-12 22:21:49 +02:00
NepDisk
614506381d
Make Ring Burnout sound Only play for local players
2025-06-12 10:58:33 -04:00
GenericHeroGuy
f30ddcfad2
Three(!?) new methods for placing menu items
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Relative: changes the coordinates relative to the current ones
Temporary relative: displaces the coordinates temporarily
Overlay: draws at absolute coordinates, no clipping
Along with custom cursor offsets and Item Styles(tm), this eliminates
M_DrawControl
2025-06-12 16:54:43 +02:00
NepDisk
6a122b0600
Implement ring spam nerf
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Less impactful in vanilla + rings. With Chaining and Stacking on however this makes a big difference since it prevents you from having a large stack count forever if you can keep chugging rings
2025-06-11 19:02:06 -04:00
NepDisk
457527d77a
GL renderer changes
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Always draw the skybox to prevent it from randomly going black and remove deprecated polyskys define. Thaanks Alug for suggestion and assistance.
2025-06-11 13:40:11 -04:00
NepDisk
12c93988e6
Experiment: always stack rubberband boost
2025-06-11 00:39:15 -04:00
NepDisk
a306d117a8
Fix music going away on unfocus
2025-06-11 00:38:15 -04:00
NepDisk
b93a8215c8
Make bonuschars.kart an Iwad
2025-06-10 18:41:20 -04:00
NepDisk
64fd5b93ac
raise skinlimit to 4096
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Why not UINT16_MAX? Thats 22gb of allocation lmao
2025-06-10 15:38:11 -04:00
GenericHeroGuy
fd48ecd4ca
Make the camera options work again
2025-06-09 23:26:56 +02:00
NepDisk
41e3d9b285
Fix broken MS menu
2025-06-09 17:05:50 -04:00
GenericHeroGuy
f14e5f2f56
Softcode server list page and sound options
2025-06-09 22:53:54 +02:00
NepDisk
7c712836f3
Refactor and rework viewserver
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Thanks to the srb2 classic team and luigi budd for the original version
2025-06-09 15:43:40 -04:00
Alug
37ea829b2f
fix the horrible ffloorclip clearing loops
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if yall ever decide to get rid of the static screensize buffer, the compiler will just straight up never optimize those loops and it will turn some maps into absolute cache miss hell, using std::fill only cause it looks fancy lmao
2025-06-08 22:16:30 +02:00
Alug
cd3715bfaa
fix portals not accounting for slopes (only for kartmaps)
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fixes the last portal paths on ante station
2025-06-08 22:07:30 +02:00
Alug
e63f68e732
fix portal clipping being completely completely broken on kart maps
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truly amazing
2025-06-08 22:01:41 +02:00
GenericHeroGuy
56edab2480
Remove a TON of special-case menu code
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You can now combine submenu/cvar/call to allow for more complex behavior,
without the need for keyhandlers. All those dummy menuitems relying on
keyhandlers now use cvars, like everything else does.
Yes, several things are still hardcoded, but player setup no longer
needs its own miniature menu system :^)
2025-06-08 17:15:17 +02:00
GenericHeroGuy
acb2cb752e
Factor out item drawing into a separate function
2025-06-07 22:47:08 +02:00
GenericHeroGuy
2252c16acb
Rewritten scrolling and coordinate logic
2025-06-07 21:01:29 +02:00
GenericHeroGuy
d18ebe8827
The five-for-one menu drawing special!
2025-06-07 13:58:01 +02:00
Alug
1c5dc89b33
fix non papersprite clipping in R_ProjectSprite overflowing
2025-06-06 15:31:38 +02:00
Alug
7247768278
fix 2560x1440 resolution crashing
2025-06-06 15:12:11 +02:00
GenericHeroGuy
df30f44c35
nice job dumbass
2025-06-06 02:23:43 +02:00
GenericHeroGuy
e9d764eaa6
Move keyhandler from menuitems to menu (and clean up event handling)
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Also make empty menus work
2025-06-06 02:16:21 +02:00
GenericHeroGuy
1a0285d193
Let keyhandlers pass through events
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Hooray, keyhandlers no longer eat your entire keyboard!
2025-06-05 22:29:51 +02:00
GenericHeroGuy
e6dc870b2b
Wire up and start using enterroutines
2025-06-05 19:47:08 +02:00
GenericHeroGuy
5a0a889cd1
Menu functions now return INT32
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Just my best guess what everything should return. Doesn't matter right now
2025-06-05 19:47:08 +02:00
NepDisk
dcc8b1d868
Stop bots from moving when exiting properly.
2025-06-05 08:35:53 -04:00
NepDisk
8288eaf733
Port Saturn Tooltips
2025-06-04 21:35:24 -04:00
NepDisk
a47594d4be
Make this code look less ass
2025-06-04 17:52:23 -04:00
GenericHeroGuy
a8b8510188
Menu flags rework
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As I found out the hard way, shit's still hardcoded...
So now, hidden/grayed out/secret are completely separate flags rather than
being baked into the other status fields!
Lots of cleanup and refactoring along the way...
You can now change an item from a call to a submenu without segfaulting
due to hardcode messing with the flags :^)
Also, completely blank items now default to being non-interactible, much
more sensible than defaulting to call
2025-06-04 21:41:05 +02:00
NepDisk
656268f31d
Merge pull request 'Port I_Video refactor' ( #62 ) from ivideorefactor into blankart-dev
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Reviewed-on: https://codeberg.org/NepDisk/blankart/pulls/62
2025-06-03 20:15:14 +02:00
NepDisk
6c10edcdb4
Fix OpenGL gif recording issues
2025-06-03 14:07:08 -04:00
NepDisk
c958ce87ca
I_RegisterSysCommands so video cvars are registerd before menu init happens
2025-06-03 13:47:29 -04:00
NepDisk
d0d8236bad
Fix waterpanel in deh_tables
2025-06-03 13:21:47 -04:00
GenericHeroGuy
12dfdd2f11
Remove Pandora's Box and Emblem Hints
2025-06-03 19:16:12 +02:00
GenericHeroGuy
e680b12eac
Remove character descriptions
2025-06-03 18:58:09 +02:00
NepDisk
de91aa3a13
Clean up of I_video port
2025-06-03 12:52:32 -04:00