Commit graph

21662 commits

Author SHA1 Message Date
Anonimus
99056a47fa Tie Invincibility to clustering, implement new visual
* Invincibility's time limit is now directly tied to a player's distance from the cluster.
* The visual for Invincibility has been reworked to being an additive layer over the player, fading out as you run out of Invincibility.
2025-06-29 01:30:04 -04:00
Anonimus
6788db93b4 Add clustering
Using a DBSCAN-based algorithm, this gathers "player clusters" to determine the most packed area in the race.
2025-06-29 01:30:02 -04:00
Anonimus
27ea5021b4 Add Flipover damage, change Invincibility interactions 2025-06-29 01:30:00 -04:00
NepDisk
83bf2d59c5 Revert 'Fix camera hitch during first few tics of level'
This reverts commit 0c89c85aae.
2025-06-29 01:13:54 -04:00
NepDisk
005f2989f7 Account for the fact brightmaps can return NULL 2025-06-29 01:09:27 -04:00
chromaticpipe
0c1891aa36 Fix level interpolators jittering during objectplac 2025-06-28 23:44:50 -04:00
NepDisk
6983e6bcd3 Properly invalidate other player lua data 2025-06-28 23:41:50 -04:00
NepDisk
e456d59c0e Dont always call R_PointInSubsector if thing has not moved in P_CheckPosition
https://github.com/Indev450/SRB2Kart-Saturn/pull/148
2025-06-28 23:28:26 -04:00
NepDisk
e2524356da Fix DSradio bug in chat for clang users 2025-06-28 22:58:55 -04:00
NepDisk
6ac11da6e4 Try to fix issues with clients locking up due to never receiving acks back in case of dropped packets
https://github.com/Indev450/SRB2Kart-Saturn/pull/151
2025-06-28 22:53:20 -04:00
NepDisk
7acf64fba8 Fix 2P FINISH text scrolling
448781bdd9
2025-06-28 18:51:44 -04:00
NepDisk
0a5038c189 Port fancy roulette and interp addtions from saturn 2025-06-28 18:48:59 -04:00
NepDisk
f72475b557 Merge pull request 'File loading refactor' (#68) from wadstrbuf into blankart-dev
Reviewed-on: https://codeberg.org/NepDisk/blankart/pulls/68
2025-06-28 23:57:54 +02:00
NepDisk
0c89c85aae Fix camera hitch during first few tics of level 2025-06-28 17:47:05 -04:00
GenericHeroGuy
76daf2f0e0 Fix music names longer than 6 chars not being truncated anymore 2025-06-27 23:33:59 +02:00
GenericHeroGuy
92c59ddbcb Merge branch 'blankart-dev' into wadstrbuf 2025-06-27 18:46:47 +02:00
GenericHeroGuy
d6299d8394 Fix segfault when filename lacks extension
and don't mix up fullname with longname
2025-06-27 18:01:32 +02:00
GenericHeroGuy
be35926843 Add W_CheckNumForMarkers, clean up lump validation
Fixes many cases of invalid startlumps, so validation is now actually done
only when PARANOIA is defined
The W_CheckNumFor* functions allow startlump == numlumps, to make iteration
less frustrating
2025-06-27 17:44:34 +02:00
NepDisk
7ea321de32 Drift feel improvements
Should make it feel closer to v1
2025-06-27 10:23:07 -04:00
NepDisk
8721883013 Merge pull request 'Some software renderer improvements' (#66) from softwarestuff into blankart-dev
Reviewed-on: https://codeberg.org/NepDisk/blankart/pulls/66
2025-06-27 13:57:12 +02:00
NepDisk
45170bb65c Fix weird snapping on net jitters 2025-06-27 07:55:35 -04:00
Alug
b2b0ec19d6 draw black background during blan intro screen
prevents white border on higher resolutions
2025-06-27 13:13:11 +02:00
Alug
7c6838c98e use M_Random
P_ rng functions dont have a seed before loading any level yet so this always returned 3 :blobcatpats:
2025-06-27 13:07:58 +02:00
Alug
c8ef0fb705 allow threaded render for maskedlist planes
since sky synchronizuation issues are fixed, this no longer causes any issues and gives a nice speed bump in some occasions
2025-06-27 12:49:01 +02:00
Alug
f30d472ad2 dont render precip in skyboxes!
is really ugly and was never intended, and half the time this would make splashes appear through walls and crap lol
2025-06-27 12:29:56 +02:00
Alug
5df0ddde31 remove erronous mask preparation stuff
R_RenderViewpoint already handles this for us
2025-06-27 11:59:20 +02:00
Alug
258912b685 remove obsolute timing stuff from r_main 2025-06-27 11:53:22 +02:00
Alug
1fb300d355 Small cleanup r_portals 2025-06-27 11:50:12 +02:00
Alug
76fc2b21d7 Fix software sky threading synchronization issues
By splitting sky drawing from plane drawing, so both dont step on each other during drawing

this also marginally improves performance
2025-06-27 11:47:53 +02:00
NepDisk
24715a611d Properly setup encore levelselect input 2025-06-26 17:26:02 -04:00
GenericHeroGuy
286dfc7a43 Add strbuf_append_m to simplify lumpname reading 2025-06-26 22:59:08 +02:00
NepDisk
39295111e0 Update hash and put little easteregg 2025-06-26 16:36:51 -04:00
NepDisk
e1905d85cf Port Saturn menu additions 2025-06-26 15:57:49 -04:00
GenericHeroGuy
4c93f0eae7 Operation: Gotta Go Fast 2025-06-26 21:38:52 +02:00
NepDisk
e450f21ddf Fix battle offsets applying to custom offsets on ring meter 2025-06-26 14:25:21 -04:00
NepDisk
02fa20bc11 Update hash for fixed brightmaps 2025-06-26 14:13:51 -04:00
NepDisk
8e94a8c9fd Vote screen visual refactor port from saturn
Thanks to Alug as per usual
2025-06-26 12:07:22 -04:00
NepDisk
11e29d5afa Port Saturn's VoteBG scaling code
Thanks to Alug and Indev as per usual
2025-06-26 11:13:37 -04:00
NepDisk
7226fd120e I'm never calling you again
This causes buffer overflow sometimes due to not being resized.
2025-06-26 10:00:37 -04:00
GenericHeroGuy
edae0b45ad Do I have news for you! 2025-06-26 01:55:56 +02:00
GenericHeroGuy
91636209ff And finally... W_CheckNumForNamePwad 2025-06-26 01:45:45 +02:00
GenericHeroGuy
24de618653 Remove W_CheckNumForName
NOW long menuitem patches are supported lol
Staff ghosts support long map names now
The runsoc command and linedef special 415 support longnames now
2025-06-26 01:27:28 +02:00
NepDisk
ea07280348 Fix larger RR size mapthumbnails not scaling during voting 2025-06-25 19:06:32 -04:00
GenericHeroGuy
146ac557ba Remove W_GetNumForName
Still no longnames for sounds/music, but that's a story for another day
2025-06-26 00:18:20 +02:00
GenericHeroGuy
d37b987acb Remove W_CachePatchName, everything's safe
Menu headerpics, menuitem patches and old-style map thumbnails/minimaps now
support longnames
2025-06-25 23:42:36 +02:00
GenericHeroGuy
5aaa72e10a Sanitize bgname and ttname 2025-06-25 23:26:32 +02:00
NepDisk
36fdc9a37d Don't make windows users listen to the short loop forever 2025-06-25 17:20:04 -04:00
GenericHeroGuy
e987c96651 Sanitize textprompts and cutscenes 2025-06-25 22:49:42 +02:00
GenericHeroGuy
2ff383a248 Replace shortname functions with stubs, and some trivial caller replacements 2025-06-25 22:20:07 +02:00
Alug
3fbacbbca2 dont compare our floatangle to ANGLE_180
smol oops
2025-06-25 21:39:35 +02:00