NepDisk
2f84779d41
Update rest of the existing files to use blankart branding
2025-07-01 00:23:30 -04:00
NepDisk
f004b36dbb
Revert 'Merge pull request 'File loading refactor' ( #68 ) from wadstrbuf into blankart-dev'
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This reverts commit f72475b557 , reversing
changes made to 0c89c85aae .
Sorry Generic this branch is really cool but it needs more work. I shouldn't have merged it too early...
2025-06-30 01:45:01 -04:00
NepDisk
6983e6bcd3
Properly invalidate other player lua data
2025-06-28 23:41:50 -04:00
GenericHeroGuy
92c59ddbcb
Merge branch 'blankart-dev' into wadstrbuf
2025-06-27 18:46:47 +02:00
GenericHeroGuy
4ffd4621e4
Let's clean this shit up properly
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lumpinfo_t is now private. Wanna iterate thru lumps? Use the W_* functions
2025-06-25 00:43:46 +02:00
NepDisk
02196b622c
Allow reading and writing *time variables from SOC and Lua
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This should also for simple edits such as extending hyudoro length without janky lua scripts
2025-06-24 10:44:48 -04:00
GenericHeroGuy
927f30e51f
Aww yeah, string buffers baby!
2025-06-24 01:05:56 +02:00
NepDisk
b087b5e372
Port JugadorXEI's Terrain library for Lua
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Credits go to JugadorXEI for the code in this. https://git.do.srb2.org/KartKrew/RingRacers/-/merge_requests/103\#d1c6f6fa1ba8207cb6aaef9f4a47d9a0b6b8b5c1
Modifications have been made to account for extra terrainflags, new terraintypes and removal of Ring Racers specfic types
2025-06-02 14:38:33 -04:00
NepDisk
950c6b4f2d
Add support for max translations
2025-05-26 17:38:32 -04:00
NepDisk
d5fdd9957f
Fix splitscren parties not working in kart scripts
2025-04-21 20:20:35 -04:00
LJ Sonic
3f30e97609
No longer store wadnum in sprnames
2025-04-10 09:54:02 -04:00
NepDisk
f338eec51a
Merge pull request 'Hardcoded Stacking and Chaining' ( #33 ) from stackingmaybe into blankart-dev
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Reviewed-on: https://codeberg.org/NepDisk/blankart/pulls/33
2025-03-26 18:30:19 +00:00
NepDisk
f0b6ef89eb
stacking pt.3: start work on chaining
2025-03-25 18:03:39 -04:00
GenericHeroGuy
a609c7b5ce
Replace prevmenu with menustack
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menustack[0] replaces both menuactive and activeMenuId
Hopefully this is the last major change to the codebase...
2025-03-23 01:47:19 +01:00
GenericHeroGuy
8a51847fb1
Y'know what? Just make these functions one-based, sheesh
2025-03-03 21:18:07 +01:00
GenericHeroGuy
ebea1395d4
Map number compatmode
2025-03-03 01:28:51 +01:00
NepDisk
58151ed644
Expose more globals as writeable
2025-02-21 12:55:44 -05:00
GenericHeroGuy
160897f5ca
mapcompat + udmf_namespace = mapnamespace
2025-02-20 19:49:13 +01:00
GenericHeroGuy
37969a3415
Add mapcompat global (AKA fix remapping on palette texture skyboxes)
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Rather than setting udmf earlier in P_SetupLevel and continuing to awkwardly
check udmf everywhere, I'm adding a new global solely for compat purposes.
For now, have it mirror udmf to avoid supporting two binary formats.
(still keeping the 2.2 conversion code tho?)
2025-02-19 22:45:34 +01:00
toaster
342f6294eb
Kill spstage_start and spmarathon_start
2025-02-11 17:30:03 +01:00
toaster
1475feb734
Refactoring ahoy
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* Instead of doing constant G_MapNumbers when finding the relationship between maps and cups...
* Add a cache of level IDs to cups, to go with the strings.
* Add a cache of the cup pointer to maps, so we don't have to search through all cups to find our map. (done in P_InitMapData)
* Pre-emptive work: G_IsSpecialStage and P_GetNextEmerald now reference cup data instead of a hardcoded ID set.
* Remove a bunch of old stuff from mapheaderinfo_t/associated, and reorder what stays
* Countdowntimer? 💥
* Startrings? 💥
* sstimer/ssspheres? 💥
* forcecharacter? 💥 (distinct from forceskin)
* interscreen? 💥
* sstage_start/end and smpstage_start/end? 💥 💥 💥 💥
* You've been blocked
* G_MapNumber now returns a special NEXTMAP_INVALID if not found, for more consistent reference.
* Incorporate a good chunk of the `edit-headers` branch. Can't clear maps individually because of the new restrictions on sequential mapheaders, but we can add a "disable in vote screen, not even for map hell/archive" flag to a map at some future juncture for equivalent functionality...
2025-02-11 17:22:34 +01:00
GenericHeroGuy
a78bfe2785
The rest of the changes from de1f67b
2025-02-10 21:56:07 +01:00
NepDisk
a90dce0c71
make MAXSKINCOLORS return numskincolors in lua compat mode
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Should fix the out of range errors that can occur in some lua.
2025-01-30 17:28:42 -05:00
GenericHeroGuy
71ab72c85e
Add lua_compatmode
2025-01-24 18:25:04 +01:00
NepDisk
92d86be813
Implement distance based itemodds when legacy waypoints are in play
2025-01-22 13:15:42 -05:00
NepDisk
439534c340
Implement ACS_RunPlayerEnterScript fix and P_PostLoadLevel
2024-10-17 18:31:42 -04:00
NepDisk
b5c21c8d88
Read-only mapthing_t
2024-10-16 13:11:13 -04:00
James R
3fb806ed71
Remove global lua_save_p and use savebuffer_t for LUA_Archive / LUA_UnArchive
2024-10-15 07:43:52 -04:00
Sally Coolatta
07cdd2f461
Make save_p / savebuffers not global
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This caused some scary issues with P_SaveNetGame the other day, and it's making ACS net sync harder. Let's just cut this off right now.
Also fixed some scary mix-ups in some of the Lua archiving code.
2024-10-15 06:41:25 -04:00
Oni
8012a21070
Merge branch 'alt-music' into 'master'
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Alt Music
See merge request KartKrew/Kart!915
2024-09-07 13:57:13 -04:00
LJ Sonic
19bc956d1a
Fix archiving with tables that contain tables as keys
2024-09-05 19:50:06 -04:00
Sal
29cd2daee4
Merge branch 'no-lua' into 'master'
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Add -nolua command line parameter
See merge request KartKrew/Kart!1117
2024-08-21 16:55:18 -04:00
Hannu Hanhi
6367af6cd7
LUA_EnumLib optimizations for constant value access
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- constants are stored into _G after first use
- made LUA_EvalMath's dedicated Lua state permanent so it can also benefit from these optimizations
2024-08-01 03:11:20 -04:00
hayaunderscore
94f6206c87
Expose followers[] and follower_t to lua
2024-08-01 01:58:04 -04:00
Sal
1d8475a958
Merge branch 'hooklib-port' into 'master'
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Hooklib refactor ported and (mostly) squashed
See merge request KartKrew/Kart!662
2024-07-31 02:30:20 -04:00
Sally Coolatta
ebb34ff9d4
Lap based power level
2022-08-14 06:00:37 -04:00
Sally Coolatta
c8718b25ff
REMOVE hyubgone + all of the other bullshit we did to try and make it show up less
2022-05-22 21:17:14 -04:00
LJ Sonic
c977a7d451
Fix again
2022-03-18 18:31:46 +00:00
LJ Sonic
ef1ff6c94b
Fix incorrect error message during Lua archiving
2022-03-18 18:31:38 +00:00
Nev3r
2e7e61f787
Remove &, since args and stringargs are arrays
2022-03-18 17:28:15 +00:00
Nev3r
de0119fd78
Forgot the stringargs.
2022-03-18 17:28:06 +00:00
Nev3r
7c8beb9229
Bugfix - Fix sporadically occurring incorrect userdata types in Lua, caused by previously loaded userdata which didn't get invalidated in previous sessions.
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Invalidate userdata for line and mapthing args.
Invalidate userdata for slopes and their normal, origin and direction vectors.
2022-03-18 17:27:57 +00:00
James R
b1890385f4
Revert "Merge branch 'lightmemedata' into 'next'"
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This reverts commit 7ff3e7f18b , reversing
changes made to dc37cdf2a6 .
2022-03-18 12:54:13 +00:00
toaster
c1f3237157
Boss API + assorted relevant bugfixes, will go over the featureset of this branch with a fine toothed comb when it's time to write the merge request description so this is all you're getting right now
2022-02-24 21:19:03 +00:00
Sally Coolatta
e5d899412c
FIX PARTIES
2021-04-23 03:53:35 -04:00
toaster
b3d006b093
structs gunched
2021-04-17 00:27:13 +01:00
Sally Coolatta
d165e723be
Make it through Lua
2021-03-01 01:49:05 -05:00
Sally Coolatta
9d7ec0ab8f
Merge SRB2 next
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Probably doesn't compile yet, but I got rid of all of the conflicts for anyone who wants to take a stab at it.
2021-02-27 05:18:36 -05:00
Sally Coolatta
d63b428565
Merge Kart-Public next
2021-02-27 02:16:21 -05:00
LJ Sonic
c5f8454093
Fix consoleplayer returning the server player during joining phase
2021-02-11 00:10:15 +01:00