When stacking is on bots will attempt to stack them together. Their timing is based on their difficulty, less skilled bots are more wasteful while better bots are less wasteful. Also adjusts Rocket sneakers to also use this logic.
Instead of being based on a fixed range of tiers, it is now based on a sine curve. The larger the useodds is the more they mash. Also don't calculate if you are going to be forced to mash anyway.
- Cancel-music is fixed
- Offroad gradienting is fixed
- Introduced the "slot-unhog" system (decaying power lets you pick up items again)
- Renamed some more internal variables
- It's what the people want, why bother to complain?
- Alt is now its own separate item titled the S-Monitor
- Several variables, macros, functions, and comments have been renamed to fit this change
Too much shit to explain, read the diff (you should anyway!)
Very sloppy, expect lots of fixes
TODO: SOC it all, separate "active odds" table, how to handle alt items
* The bubble remains inflated after holding the button, and slowly deflates
* Popping the shield now gives you flashtics, in addition to the speedboost
* Popping it also makes you invulnerable to proxmines!?
* Getting hit by an item while the shield is deflated protects you from
JUST the spinout exactly ONCE, geez, think of the poor D5 players
* Players can be bumped by the inflated shield again, but it's very weak
* Bumping players with a deflated shield depletes half its HP, inflated
bumps cost the same as other bumps
* Race odds now use 16 tiers and are intended to be balanced around 16 players
* DISTVAR has been increased to 2048 to match the new tier capacity
* Race odds now use a max-75 scale, with the x4 multiplier in calcs being used only in a battle odds context
Bot logic is now handled exclusively by the server, now in the actual game
loop code, rather than during ticcmd generation. No TICCMD_BOT needed!
botdata_t has been added to store any variables that clients don't need.
Behavior differences:
* Brakedrifting actually works now... to the detriment of the bots
* Respawn triggers 1 second sooner (and actually causes braking)
* No longer spams respawn when a track lacks waypoints
* Turning might be less responsive?
`botvars.turnconfirm += cmd.bot.turnconfirm` is gone... who knows
* No longer affected by timescale
Plus, no more outdated or copy-pasted comment blocks!