Commit graph

1712 commits

Author SHA1 Message Date
NepDisk
9df538fe32 Merge branch 'blankart-dev' into AirDrop 2025-09-22 15:35:20 -04:00
Anonimus
fb5b72a600 Add bumpspark as a TA modifier
Also a bunch of other things in relation to that
Kart mode has bumpspark off, Blan mode uses "keep drift, lose charge", and Tech has bumpspark enabled
2025-09-22 02:04:03 -04:00
NepDisk
ffa7850bb6 AirDrop Starting Commit
This introduces a new optional feature called Airdropping. When holding brake in the air you will start to fall faster. If you have rings active and have rings on you, you Ring Drop to fall even faster and with less delay. The ringboost output from this move is weaker then using rings normally making it so always using ring drop isn't the best play
2025-09-20 00:41:08 -04:00
minenice55
a0cd60b9a2 implement configurable starting rings 2025-09-17 12:12:23 -04:00
Anonimus
a4d89f3083 Spinout rotations 2025-09-14 14:24:22 -04:00
Anonimus
c906ccc7a1 Add race lap splits display from Ring Racers
Very neat feature
2025-09-13 23:07:52 -04:00
NepDisk
02212a9974 Fix spectator reentry not being reset between maps. (Fixes #96) 2025-09-12 23:20:16 -04:00
Anonimus
4cd813575c Move driftjitter cvars to weaponpref 2025-09-12 17:13:21 -04:00
Anonimus
04dd587ef4 Add legacy drifting for RR characters
Imitates V1 drifts using baked offsets; perfectly netsafe
2025-09-12 15:01:45 -04:00
GenericHeroGuy
244dde08eb Fixup respawning logic and remove softlocktimer
* Fix respawning at 0,0,0 if you cross the finish line without touching the
  ground and dying (on waypoint maps)
* Fix a broken lap check making you respawn at 0,0,0 on kart sprint maps
* Properly reset your lap count when respawning
* softlocktimer will be replaced with another solution due to various issues
2025-09-04 22:06:43 +02:00
GenericHeroGuy
d7f8aa37e8 Remove automatic loss in GP that punishes you for frontrunning 2025-09-03 21:58:04 +02:00
NepDisk
5dd82688d2 Fix up some things about SC 2025-09-02 03:24:38 -04:00
Anonimus
832d31d4bc Add full ("secret"/MKDS) credits 2025-09-02 02:37:07 -04:00
NepDisk
7b63ac3724 [PATCH} Allow min and max ringcap to be set via cvars and lua
Thanks minenice for the patch!
2025-08-31 23:49:32 -04:00
GenericHeroGuy
c9802c36c8 Add const, move driftskill to botdata
No more messing with respawn waypoints in K_BotTicker
2025-08-31 21:03:23 +02:00
JugadorXEI
dc9bec000a Bot library for Lua (botvars getter/setter, bot functions) 2025-08-31 14:16:49 +02:00
GenericHeroGuy
6feb25cefe (WIP) Rewrite bot code to be much more sane
Bot logic is now handled exclusively by the server, now in the actual game
loop code, rather than during ticcmd generation. No TICCMD_BOT needed!
botdata_t has been added to store any variables that clients don't need.

Behavior differences:
* Brakedrifting actually works now... to the detriment of the bots
* Respawn triggers 1 second sooner (and actually causes braking)
* No longer spams respawn when a track lacks waypoints
* Turning might be less responsive?
  `botvars.turnconfirm += cmd.bot.turnconfirm` is gone... who knows
* No longer affected by timescale

Plus, no more outdated or copy-pasted comment blocks!
2025-08-28 21:42:51 +02:00
Anonimus
5456292d1c Reduce bubble timer, health loss is post-use and not pre-use 2025-08-26 11:17:21 -04:00
NepDisk
a171d5a61a Show Music credits across more places. 2025-08-21 16:50:20 -04:00
NepDisk
88ecd2f5d6 Update the director to the saturn version 2025-08-17 10:48:05 -04:00
NepDisk
5ee0e0d8c6 Prevent input during intro wipes to visual errors
If you press a button to skip during a wipe it turns fully white / black on the spot making it look really ugly
2025-08-12 22:51:19 -04:00
GenericHeroGuy
cf73d0dd83 Merge remote-tracking branch 'origin/blankart-dev' into bigwipes 2025-08-10 00:05:26 +02:00
GenericHeroGuy
5dca43633f Fix comparing wipegamestate with FORCEWIPE
Fun fact: the signedness of an enumeration is up to the implementation!
2025-08-09 22:00:49 +02:00
NepDisk
ec7fbb9be8 [PATCH} FIx controller hotplug
Thanks Alug
2025-08-07 09:26:54 -04:00
GenericHeroGuy
b34a7cb66b The Wipes Upgrade
* All those fugly main loop copies are GONE! Replaced by one powerful loop
* Chat, menus and console can now be used during wipes
* Wipes are now interpolation-enabled
* Screenshotting now works consistently
2025-08-07 00:37:32 +02:00
GenericHeroGuy
ae53f84c28 Kart replay compatibility
All of it, all at once, because why not?
Still needs quite a bit of cleanup tho
2025-08-01 01:37:12 +02:00
NepDisk
583d34e98f Sync mindelay setting to server port from RR 2025-07-22 19:01:56 -04:00
NepDisk
6d6c0f54a5 Hardcode slopeboost
Ported and based on the slopeboost from booststack by indev
2025-07-21 21:12:02 -04:00
NepDisk
09da09d2fd Use angle turn in camera rotation code 2025-07-02 14:19:11 -04:00
NepDisk
2f84779d41 Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
NepDisk
4eeb3a5d2a Merge pull request 'Add an alternative Invincibility type' (#69) from Anonimus/blankart:invincerework into blankart-dev
Reviewed-on: https://codeberg.org/NepDisk/blankart/pulls/69
2025-06-30 01:06:14 +02:00
NepDisk
969c161d3f Up comeback time to v1 value 2025-06-29 11:57:10 -04:00
Anonimus
c07ccf475f Add toggle for legacy Invincibility
Also adds customizable time values for Alternative
2025-06-29 01:30:10 -04:00
NepDisk
7ea321de32 Drift feel improvements
Should make it feel closer to v1
2025-06-27 10:23:07 -04:00
NepDisk
7226fd120e I'm never calling you again
This causes buffer overflow sometimes due to not being resized.
2025-06-26 10:00:37 -04:00
NepDisk
02196b622c Allow reading and writing *time variables from SOC and Lua
This should also for simple edits such as extending hyudoro length without janky lua scripts
2025-06-24 10:44:48 -04:00
NepDisk
2830abb7d0 Clean up viewserver code a small bit
This also makes the cheats command show what cvars are active for easy checking
2025-06-19 19:36:02 -04:00
NepDisk
7534f7de3b Merge branch 'socmenus2' into viewserver2 2025-06-19 18:50:17 -04:00
NepDisk
db66b00ec0 Merge branch 'blankart-dev' into socmenus2 2025-06-19 13:05:47 -04:00
NepDisk
3f34bc68d3 viewserver2 refactoring
This now takes advantage of regular menu drawing with styles and an enter routine instead of hardcoded v_draw*string calles
2025-06-18 20:09:44 -04:00
NepDisk
7852dfbf3a Merge branch 'socmenus2' into viewserver2 2025-06-17 17:03:16 -04:00
GenericHeroGuy
99d44c9954 Call F_MenuPresTicker correctly 2025-06-17 02:33:22 +02:00
NepDisk
38495d4449 Fix some clang warnings 2025-06-14 16:46:49 -04:00
NepDisk
1947eb6277 Remove GS_CONTINUING and GS_GAMEEND 2025-06-13 10:25:52 -04:00
NepDisk
7c712836f3 Refactor and rework viewserver
Thanks to the srb2 classic team and luigi budd for the original version
2025-06-09 15:43:40 -04:00
GenericHeroGuy
56edab2480 Remove a TON of special-case menu code
You can now combine submenu/cvar/call to allow for more complex behavior,
without the need for keyhandlers. All those dummy menuitems relying on
keyhandlers now use cvars, like everything else does.

Yes, several things are still hardcoded, but player setup no longer
needs its own miniature menu system :^)
2025-06-08 17:15:17 +02:00
GenericHeroGuy
e6dc870b2b Wire up and start using enterroutines 2025-06-05 19:47:08 +02:00
GenericHeroGuy
5a0a889cd1 Menu functions now return INT32
Just my best guess what everything should return. Doesn't matter right now
2025-06-05 19:47:08 +02:00
NepDisk
d3567cf7d4 Add back prev and next check 2025-06-01 10:09:23 -04:00
NepDisk
d371be5c45 Clear more stuff on player exit like kart 2025-06-01 08:42:44 -04:00