NepDisk
9cf5b4e79f
Update stuff for new menu additions
2025-05-30 00:14:15 -04:00
NepDisk
4d3ba6e448
Update hashes
2025-05-27 12:35:17 -04:00
GenericHeroGuy
454c62413e
Update hash
2025-05-27 17:21:42 +02:00
GenericHeroGuy
b6b3920a17
Merge branch 'blankart-dev' into improveddrifiting
2025-05-26 22:09:34 +02:00
GenericHeroGuy
c89333a924
Get rid of the ancient Android backend
...
Doesn't seem to have been properly maintained since 2009
2025-05-25 22:33:24 +02:00
GenericHeroGuy
9ef9e41dba
Use prediction/pathfinding for drift waypoints
2025-05-25 02:44:36 +02:00
GenericHeroGuy
4812a25f95
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
2025-05-23 18:35:00 +02:00
NepDisk
171eafee1f
Use a Custom sound for Low Rings
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Yes its the same one from Gunstar heroes like RR
2025-05-22 09:08:24 -04:00
NepDisk
7d7e107fc2
Lower starting Rings back to 5
2025-05-22 08:30:51 -04:00
NepDisk
deb447aec7
Port salty hop, changes for new terraindefs in assets
2025-05-20 17:07:13 -04:00
GenericHeroGuy
4d3f43b8e4
Move skincolors definition from doomdef.h to info.h
...
Recompiling 80% of the codebase every time was getting on my nerves...
also clean up initialization a bit
2025-05-19 17:29:55 +02:00
GenericHeroGuy
360e7419e8
Merge branch 'blankart-dev' into infostuff
2025-05-19 15:23:51 +02:00
NepDisk
3c941ac6a4
Remove OPUS
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As much as I would like it, Windows is garbage. Assets update coming soon
2025-05-19 08:09:45 -04:00
NepDisk
05f1e18084
Large Menu commit
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Ports 2.2's scrolling menu, port SRB2Kart Custom build Menucap cvar, register new menus
2025-05-18 23:55:03 -04:00
NepDisk
bf4e879c82
Update hash
2025-05-17 07:27:02 -04:00
NepDisk
575c6551ea
Add mappatch.pk3, Allow patches to remove existing mapthings.
2025-05-16 08:41:14 -04:00
NepDisk
ab6962e05b
Update hash for 1st map patch
2025-05-15 21:08:16 -04:00
NepDisk
3163dcf9c4
Remove bird window shake
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sorry jartha
2025-05-15 14:35:46 -04:00
GenericHeroGuy
1fa9a7cb8e
Refactor info table initialization
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We SOCced this stuff ages ago, time to exploit it
Also fixes resetdata kek
2025-05-14 17:28:41 +02:00
GenericHeroGuy
1b095d220e
Why stop there? Go for skincolors too :^)
2025-05-14 16:06:11 +02:00
NepDisk
72130dfd99
Update hash for assets additions
2025-05-12 12:47:58 -04:00
NepDisk
9b538c9db2
Update hashbrown
2025-05-10 07:54:45 -04:00
NepDisk
1d6dd4125a
Remove Droptarget.
2025-05-10 07:31:51 -04:00
NepDisk
d8e1083429
Refactor some HUD elements and bring colorized hud support
2025-05-05 17:51:39 -04:00
NepDisk
560917544a
Update mine branch hash
2025-04-30 18:36:36 -04:00
NepDisk
ed010edbc2
Frying hashbrowns
2025-04-29 11:21:38 -04:00
GenericHeroGuy
4e9ffdaf13
Scrub more references to MD5
2025-04-26 00:57:51 +02:00
GenericHeroGuy
b7f4effe9b
Replace MD5 with xxHash for file hashing
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Yes, I had to do everything in one sweep, everything's connected...
Incremented demoversion since this changes the header format
2025-04-26 00:25:23 +02:00
NepDisk
6ee27d76de
Fix up and remove some objects
2025-04-24 16:07:37 -04:00
NepDisk
869bf3bd9d
Update the hashbrowns
2025-04-17 03:14:33 -04:00
NepDisk
274cd8e65b
Update hash for menu stuff and remove NOMD5SUM
2025-04-12 13:21:58 -04:00
NepDisk
9cd4294c21
TA support for extra game toggles
2025-04-10 19:53:44 -04:00
NepDisk
d05167a2db
Update hash
2025-04-03 11:49:54 -04:00
GenericHeroGuy
c936c24d15
Replace mainwads with an enum
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The mainwads check in G_SetGameModified is replaced by a modifiedgame check
in D_SRB2Main
2025-04-03 17:36:13 +02:00
NepDisk
721d0f9450
Port the SRB1 badniks
2025-04-03 10:15:19 -04:00
NepDisk
408a64ab4b
Merge branch 'blankart-dev' into freecamspectate
2025-04-01 13:21:58 -04:00
NepDisk
9a8c89b1d8
Various HUD additions
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Wide lap sticker, hud element offsets, GetHudColor Helper, Circle Input display option
2025-03-30 20:05:09 -04:00
Alug
6b1de73341
move postimg flags to camera struct
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- also dont let water and heat be applied on top of each other since it does not look good (water postimg takes priority over heat)
- also save a little time in opengl splitscreen since it does not support heat or wöter effects
2025-03-30 10:33:48 -04:00
James R
f72aa63f36
Interpolate view, even when paused
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Fixes slideshow movement with demo freecam while paused.
Does not appear to jitter like texture scrollers do.
2025-03-30 08:42:43 -04:00
Alug
fe30efacdd
refactor postimg stuff so it can be combined with each other better
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thx much indev! <3
everything now works with encore!
software now also supports screen effects in splitscreen!
2025-03-28 18:22:01 -04:00
GenericHeroGuy
fa5cf63d83
Fix the intermission background
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Also, if there's no y_buffer available, draw SRB2BACK instead of whatever
garbage is in screens[1]
2025-03-26 23:06:21 +01:00
NepDisk
d2f4ee4dae
Update MD5 again lmao
2025-03-26 14:58:00 -04:00
NepDisk
e774c74257
Update MD5 for main.pk3
2025-03-26 14:39:45 -04:00
GenericHeroGuy
dc791e494d
Merge branch 'blankart-dev' into socmenus
2025-03-26 18:49:30 +01:00
NepDisk
032e08afef
Update main.pk3 hash
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We are now enforcing this now that we acutally have files. Remember to use zopfil with blankart-assets
2025-03-25 10:15:42 -04:00
NepDisk
7229a2828f
Move Hashes and filename
2025-03-25 10:05:44 -04:00
GenericHeroGuy
a609c7b5ce
Replace prevmenu with menustack
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menustack[0] replaces both menuactive and activeMenuId
Hopefully this is the last major change to the codebase...
2025-03-23 01:47:19 +01:00
NepDisk
32709797a3
Remove advancedemo
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0230b57aa8
2025-03-22 11:29:45 -04:00
GenericHeroGuy
f51868ed3f
No more menu_t definitions, use menutype constants everywhere
2025-03-22 01:40:33 +01:00
GenericHeroGuy
fca25051cb
SOC the server connection menu
2025-03-22 00:45:38 +01:00