Commit graph

99 commits

Author SHA1 Message Date
NepDisk
9cf5b4e79f Update stuff for new menu additions 2025-05-30 00:14:15 -04:00
NepDisk
4d3ba6e448 Update hashes 2025-05-27 12:35:17 -04:00
GenericHeroGuy
454c62413e Update hash 2025-05-27 17:21:42 +02:00
GenericHeroGuy
b6b3920a17 Merge branch 'blankart-dev' into improveddrifiting 2025-05-26 22:09:34 +02:00
GenericHeroGuy
c89333a924 Get rid of the ancient Android backend
Doesn't seem to have been properly maintained since 2009
2025-05-25 22:33:24 +02:00
GenericHeroGuy
9ef9e41dba Use prediction/pathfinding for drift waypoints 2025-05-25 02:44:36 +02:00
GenericHeroGuy
4812a25f95 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 2025-05-23 18:35:00 +02:00
NepDisk
171eafee1f Use a Custom sound for Low Rings
Yes its the same one from Gunstar heroes like RR
2025-05-22 09:08:24 -04:00
NepDisk
7d7e107fc2 Lower starting Rings back to 5 2025-05-22 08:30:51 -04:00
NepDisk
deb447aec7 Port salty hop, changes for new terraindefs in assets 2025-05-20 17:07:13 -04:00
GenericHeroGuy
4d3f43b8e4 Move skincolors definition from doomdef.h to info.h
Recompiling 80% of the codebase every time was getting on my nerves...
also clean up initialization a bit
2025-05-19 17:29:55 +02:00
GenericHeroGuy
360e7419e8 Merge branch 'blankart-dev' into infostuff 2025-05-19 15:23:51 +02:00
NepDisk
3c941ac6a4 Remove OPUS
As much as I would like it, Windows is garbage. Assets update coming soon
2025-05-19 08:09:45 -04:00
NepDisk
05f1e18084 Large Menu commit
Ports 2.2's scrolling menu, port SRB2Kart Custom build Menucap cvar, register new menus
2025-05-18 23:55:03 -04:00
NepDisk
bf4e879c82 Update hash 2025-05-17 07:27:02 -04:00
NepDisk
575c6551ea Add mappatch.pk3, Allow patches to remove existing mapthings. 2025-05-16 08:41:14 -04:00
NepDisk
ab6962e05b Update hash for 1st map patch 2025-05-15 21:08:16 -04:00
NepDisk
3163dcf9c4 Remove bird window shake
sorry jartha
2025-05-15 14:35:46 -04:00
GenericHeroGuy
1fa9a7cb8e Refactor info table initialization
We SOCced this stuff ages ago, time to exploit it
Also fixes resetdata kek
2025-05-14 17:28:41 +02:00
GenericHeroGuy
1b095d220e Why stop there? Go for skincolors too :^) 2025-05-14 16:06:11 +02:00
NepDisk
72130dfd99 Update hash for assets additions 2025-05-12 12:47:58 -04:00
NepDisk
9b538c9db2 Update hashbrown 2025-05-10 07:54:45 -04:00
NepDisk
1d6dd4125a Remove Droptarget. 2025-05-10 07:31:51 -04:00
NepDisk
d8e1083429 Refactor some HUD elements and bring colorized hud support 2025-05-05 17:51:39 -04:00
NepDisk
560917544a Update mine branch hash 2025-04-30 18:36:36 -04:00
NepDisk
ed010edbc2 Frying hashbrowns 2025-04-29 11:21:38 -04:00
GenericHeroGuy
4e9ffdaf13 Scrub more references to MD5 2025-04-26 00:57:51 +02:00
GenericHeroGuy
b7f4effe9b Replace MD5 with xxHash for file hashing
Yes, I had to do everything in one sweep, everything's connected...
Incremented demoversion since this changes the header format
2025-04-26 00:25:23 +02:00
NepDisk
6ee27d76de Fix up and remove some objects 2025-04-24 16:07:37 -04:00
NepDisk
869bf3bd9d Update the hashbrowns 2025-04-17 03:14:33 -04:00
NepDisk
274cd8e65b Update hash for menu stuff and remove NOMD5SUM 2025-04-12 13:21:58 -04:00
NepDisk
9cd4294c21 TA support for extra game toggles 2025-04-10 19:53:44 -04:00
NepDisk
d05167a2db Update hash 2025-04-03 11:49:54 -04:00
GenericHeroGuy
c936c24d15 Replace mainwads with an enum
The mainwads check in G_SetGameModified is replaced by a modifiedgame check
in D_SRB2Main
2025-04-03 17:36:13 +02:00
NepDisk
721d0f9450 Port the SRB1 badniks 2025-04-03 10:15:19 -04:00
NepDisk
408a64ab4b Merge branch 'blankart-dev' into freecamspectate 2025-04-01 13:21:58 -04:00
NepDisk
9a8c89b1d8 Various HUD additions
Wide lap sticker, hud element offsets, GetHudColor Helper, Circle Input display option
2025-03-30 20:05:09 -04:00
Alug
6b1de73341 move postimg flags to camera struct
- also dont let water and heat be applied on top of each other since it does not look good (water postimg takes priority over heat)
- also save a little time in opengl splitscreen since it does not support heat or wöter effects
2025-03-30 10:33:48 -04:00
James R
f72aa63f36 Interpolate view, even when paused
Fixes slideshow movement with demo freecam while paused.
Does not appear to jitter like texture scrollers do.
2025-03-30 08:42:43 -04:00
Alug
fe30efacdd refactor postimg stuff so it can be combined with each other better
thx much indev! <3
everything now works with encore!
software now also supports screen effects in splitscreen!
2025-03-28 18:22:01 -04:00
GenericHeroGuy
fa5cf63d83 Fix the intermission background
Also, if there's no y_buffer available, draw SRB2BACK instead of whatever
garbage is in screens[1]
2025-03-26 23:06:21 +01:00
NepDisk
d2f4ee4dae Update MD5 again lmao 2025-03-26 14:58:00 -04:00
NepDisk
e774c74257 Update MD5 for main.pk3 2025-03-26 14:39:45 -04:00
GenericHeroGuy
dc791e494d Merge branch 'blankart-dev' into socmenus 2025-03-26 18:49:30 +01:00
NepDisk
032e08afef Update main.pk3 hash
We are now enforcing this now that we acutally have files. Remember to use zopfil with blankart-assets
2025-03-25 10:15:42 -04:00
NepDisk
7229a2828f Move Hashes and filename 2025-03-25 10:05:44 -04:00
GenericHeroGuy
a609c7b5ce Replace prevmenu with menustack
menustack[0] replaces both menuactive and activeMenuId
Hopefully this is the last major change to the codebase...
2025-03-23 01:47:19 +01:00
NepDisk
32709797a3 Remove advancedemo
0230b57aa8
2025-03-22 11:29:45 -04:00
GenericHeroGuy
f51868ed3f No more menu_t definitions, use menutype constants everywhere 2025-03-22 01:40:33 +01:00
GenericHeroGuy
fca25051cb SOC the server connection menu 2025-03-22 00:45:38 +01:00