* Increase rarity of Orbinauts, prevent them from being rolled in the bottom half entirely
* Prevent single Jawz from being rolled in the bottom half
* Move Hyudoro odds up one tier
* Move Sneaker odds back a good few tiers
* Nerf Flame Shield odds, push it further back
* 4x Orbinaut max probability is 1.3%
* 2x Jawx odds have been adjusted
* Thunder Shield has been removed from Useodds 2 thru 4, preventing it from being an annoying midpack roll
* As compensation, Orbinaut, Bubble Shield, and Mine probabilities have been increased for those Useodds tiers
* Grow's odds have been significantly reduced, tapering off the closer you get to Useodds 15
* Odds for Rocket Sneakers have been slightly modified
* HEAVILY neuter the chances for Ballhog and 4x Orbinaut in item rolls
* Default Ballhog and 4x Orbi's cvars to "Off"
* Add a system to prevent certain "dudrolls" from appearing in lower placements
* Adjust the chances of 2x Jawz, 2x Sneaker, Invincibility, Sneaker, and Thunder Shield
* Reduce distvars further
* Uses IntDistance to get accurate integer-based distancing
* Does not use divisors or multipliers until after distances are chained
* Does a single exaggeration multiplier (currently cuts the distance to 2/3 actual dist) in post