NepDisk
c245e8fecd
I_Error(); title start calls in dedicated
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Can be used to debug when these strange cases happen
2026-01-18 16:22:27 -05:00
GenericHeroGuy
3d942226a5
Update hashes, fix floating item spriteroll
2026-01-03 00:48:23 +01:00
GenericHeroGuy
e45c8d1835
Add cup select
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Also, backspace remembers your last selected map/cup now, for easy searching
2026-01-02 02:54:02 +01:00
Alug
10fd31878f
properly handle getcwd error in IdentifyVersion
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if getcwd fails, the buffer contents will be undefined
so we shall just overwrite it again with "."
2025-12-29 13:25:43 -05:00
yamamama
474a59ab7c
Add "Lunatic" and "Maniac" modes
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DUDE TOUHOU LMAO
Jokes aside:
* Lunatic = Master difficulty with modifications to make the races
significantly more difficult:
* Introduces a "lunaticmode" boolean to grandprixinfo;
the demoversion has been upped to 0x0010 due to this
* The bot modifier is, at MINIMUM, 2.0, making them aggressive as hell;
Rival bots use a 2.5 modifier
* Bump Spark is always off in this mode
* RUNNERAUGMENT results have their distances significantly shortened;
if a rival bot takes the lead, this distance is shortened even FURTHER
so they don't frontrun against the human player endlessly
* Alt. Invinc shows up earlier as a sort of "mercy" for human players;
it would otherwise not show up until the race was effectively over
* Maniac = Nightmare difficulty (Master at Expert speed)
with Lunatic's changes
2025-12-28 21:13:30 -05:00
GenericHeroGuy
271cec1907
Fix more warnings reported by clang
2025-12-29 00:56:18 +01:00
NepDisk
e711494a07
Reapply "dont call I_Quit from withing quit_handler, let it signal main loop to quit"
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This reverts commit 8156c6e210 .
2025-12-25 22:14:04 -05:00
NepDisk
8156c6e210
Revert "dont call I_Quit from withing quit_handler, let it signal main loop to quit"
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This reverts commit b093d93f7e .
2025-12-25 21:40:08 -05:00
GenericHeroGuy
a5b82f41cb
New map patches, fix wrong name for SPB result
2025-12-25 23:32:24 +01:00
GenericHeroGuy
d372c1f07a
Forgot about condition sets!
2025-12-22 13:59:39 +01:00
GenericHeroGuy
d237a2720c
Softcode these? You got it boss
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SOC warnings are an error now for mainwads btw :^)
2025-12-22 13:22:52 +01:00
yamamama
42a441ec0e
Update the bottlenecker...again
2025-12-18 05:31:29 -05:00
yamamama
64e75f3329
Fix up this message a bit
2025-12-17 19:03:13 -05:00
NepDisk
a6fa3b52a8
Tell people to have a SOC
2025-12-17 18:53:25 -05:00
GenericHeroGuy
eb2cb338db
Add compatibility for KRITEM constants
2025-12-16 22:10:20 +01:00
NepDisk
cde0708df2
Update hash
2025-12-16 01:55:23 -05:00
GenericHeroGuy
47f0289a52
Add level platter to ALL menus, clear out ALL the old nextmap code
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and delete the unused custom preset stuff because the cvars just happened to
call Nextmap_OnChange
2025-12-15 22:50:29 +01:00
yamamama
02347b5e41
Add a 'nag' text for future indev builds
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As if this game being indev isn't apparent enough...
2025-12-15 05:58:26 -05:00
NepDisk
1f3e5f3760
Update hashes
2025-12-14 23:57:54 -05:00
minenice55
833cb23a98
oops
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also update hashes
2025-12-14 20:54:49 -05:00
NepDisk
790f2d2488
Fix commit SHA blocking and make it more obvious this is an indev project
2025-12-14 00:20:42 -05:00
minenice55
e639ea6225
hash for the updated menu and patch
2025-12-13 22:53:28 -05:00
NepDisk
6e65d96647
Revert "Fix aridtoad and other stuff"
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This reverts commit 27c0051a46 .
2025-12-13 19:55:18 -05:00
NepDisk
27c0051a46
Fix aridtoad and other stuff
2025-12-13 19:36:27 -05:00
NepDisk
e827bdcc5b
Add per-type deadzone support
2025-12-12 21:33:23 -05:00
GenericHeroGuy
38907e9d80
Hashes for new patches and disable bot drifting
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I'm sorry but the bots just eat so much shit 🥹
2025-12-13 01:43:15 +01:00
NepDisk
98bd42559c
Hash update
2025-12-12 14:05:31 -05:00
NepDisk
b3d52d265c
Use V_6WIDTHSPACE for tooltips
2025-12-12 11:45:34 -05:00
NepDisk
3028839f2f
Port most of SECRET_SKIN and player->availabilities changes from RR
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based on 6d0637d39d
2025-12-11 20:47:52 -05:00
GenericHeroGuy
9eebf2ae67
Add encore and addon sorting to platter, and obligatory tweaking
2025-12-11 23:49:06 +01:00
GenericHeroGuy
bcb0eb95cc
More fastcmp cleanup
2025-12-11 21:58:37 +01:00
yamamama
afe4d8ad6f
Item settings menu, asset hash rigamarole
2025-12-11 13:49:05 -05:00
NepDisk
6d6cb09280
Convert most strcmp/stricmp to fastcmp/fasticmp
2025-12-11 13:00:32 -05:00
NepDisk
4208fdd197
Port faster file finding from SRB2Kart Saturn
2025-12-11 11:05:57 -05:00
NepDisk
afed09485a
Add WADNAME editor support for Linux and Fix Windows
2025-12-11 01:27:43 -05:00
GenericHeroGuy
6ad95bacd0
Level platter, ported from 2.2
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Just enough to be feature-complete lol, will need some more tweaking
2025-12-11 00:05:23 +01:00
minenice55
1f104c7ef5
create eggmine missiles closer to the player
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final misc tweaks too, ready for PR
2025-12-09 15:39:57 -05:00
GenericHeroGuy
75ecc81e23
Hashes and tweaks for new patches
2025-12-09 17:59:57 +01:00
Alug
b093d93f7e
dont call I_Quit from withing quit_handler, let it signal main loop to quit
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fixes an issue for me which led to having the game threads getting stuck when sending an interrupt signal to the game due to some thread issues with the sdl subsystems
2025-12-07 23:57:29 -05:00
minenice55
055f7ef4df
hashes
2025-12-06 20:31:15 -05:00
NepDisk
fc55674fc4
Hash browns coming right up
2025-12-06 13:57:05 -05:00
yamamama
265ac4de34
Format this better
2025-12-06 00:01:17 -05:00
yamamama
ee44827f83
Update assets
2025-12-05 16:03:39 -05:00
GenericHeroGuy
55106624fb
Fix extra colormap crash on Virtual Highway ( closes #188 )
2025-12-03 21:41:42 +01:00
Alug
0b60831189
dont call CON_Drawer during frameskip, just call CON_MoveConsole instead
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fixes the issue at hand, without making the console flicker in gifs
sigh....
2025-12-03 12:39:12 -05:00
yamamama
e22cef504d
Update hashes
2025-12-02 20:12:18 -05:00
Oni
04e99590e1
Merge branch 'seg-fault-on-i-error' into 'master'
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Generate a backtrace for I_Error; add a crash command
See merge request KartKrew/Kart!947
2025-11-30 15:15:20 -05:00
NepDisk
9b460f407d
When drawing lives/stats use real player color
2025-11-27 15:08:24 -05:00
minenice55
902f21a5e4
allow air thrust to bypass air speed cap while drag is active
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gives more reason to use this on higher ccs
2025-11-27 00:25:37 -05:00
GenericHeroGuy
fbc2087cc5
Update the death animation... again! Now with more bounce
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Also make MF_SCENERY objects use P_SlideMove again on wall collisions, to
match v1... except if the object also has MF_BOUNCE, for the sake of
~~the tires~~ practicality
2025-11-26 22:28:38 +01:00