NepDisk
96c9b029c5
Use colorcode copy for init
2025-09-01 15:22:22 -04:00
NepDisk
f3fbb80de2
Merge branch 'blankart-dev' into neotabranking
2025-09-01 15:10:57 -04:00
NepDisk
87ec9c24cc
Update NMUS lumps
2025-09-01 15:10:19 -04:00
NepDisk
d0e1c46cc3
Clean up
2025-09-01 14:56:38 -04:00
NepDisk
9bd3a4fedd
Merge branch 'blankart-dev' into neotabranking
2025-09-01 14:54:12 -04:00
NepDisk
59a24f9f7c
Cap ring minmax cvars to INT8 limits
2025-09-01 14:53:28 -04:00
NepDisk
547f1b8e90
Use sizeof and reliable mode
2025-09-01 14:21:06 -04:00
NepDisk
6fec294993
Fix memory leak
2025-09-01 14:06:16 -04:00
NepDisk
f362e5ce75
Forogt the return :P
2025-09-01 14:05:02 -04:00
NepDisk
1183f2922e
Refactor this again to use new packet type instead of netxcmd
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This saves major netxcmd space
2025-09-01 14:02:32 -04:00
NepDisk
3f83c1056c
Shrink Contact to not bloat netxcmd
2025-09-01 12:51:28 -04:00
NepDisk
e9fb6ca9a8
Add server contact and refactor to use netcode to send stuff
2025-09-01 12:45:25 -04:00
NepDisk
d06e2e19a8
Merge branch 'blankart-dev' into neotabranking
2025-09-01 10:09:23 -04:00
NepDisk
98bf3a5a36
Don't make default 20 Blue
2025-09-01 08:33:49 -04:00
NepDisk
cc8f816c75
Update Hashes and Credits
2025-09-01 00:21:07 -04:00
NepDisk
7b63ac3724
[PATCH} Allow min and max ringcap to be set via cvars and lua
...
Thanks minenice for the patch!
2025-08-31 23:49:32 -04:00
NepDisk
8d22a37b4b
Fix drafting Cvar not turning on drafting during pregame countdown
2025-08-31 23:28:57 -04:00
NepDisk
2a1d6396ab
Merge pull request 'Bot Refactor' ( #82 ) from botrefactor into blankart-dev
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Reviewed-on: https://codeberg.org/NepDisk/blankart/pulls/82
2025-09-01 04:58:37 +02:00
NepDisk
8637fd772a
Allow bots to reflect with the Bubble Shield rework since it no longer hits players.
2025-08-31 22:52:02 -04:00
NepDisk
cea4d86dea
Disallow negative states to prevent crashes
2025-08-31 21:10:07 -04:00
NepDisk
0efd36ac5d
Fix the Bot Flame Shield usage.
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Turns out negative itemconfirm was a shitty hack. Lets rewrite this to use itemdelay instead.
2025-08-31 21:05:33 -04:00
GenericHeroGuy
d2c010ea01
Switch to a difficulty-based drift skill formula
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This will get reworked later down the line (hopefully), but for now, I
think it ought to be consistent regardless of stats. Should make driftpoint
placement less of a nightmare at least
2025-08-31 22:33:26 +02:00
GenericHeroGuy
f51a223642
Add 1 to the version check for ZT_BOT
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This should let demos recorded on blankart-dev still work properly
demoversion is getting incremented soon anyway...
2025-08-31 21:57:03 +02:00
GenericHeroGuy
98fd7d0015
Shrink XD_RESPAWN to avoid potential netxcmd bloat
2025-08-31 21:43:43 +02:00
GenericHeroGuy
8d99f98bea
Actually sync respawns properly
2025-08-31 21:32:16 +02:00
GenericHeroGuy
c9802c36c8
Add const, move driftskill to botdata
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No more messing with respawn waypoints in K_BotTicker
2025-08-31 21:03:23 +02:00
GenericHeroGuy
bc4408b203
Expose botdata stuff to Lua
2025-08-31 20:40:24 +02:00
JugadorXEI
dc9bec000a
Bot library for Lua (botvars getter/setter, bot functions)
2025-08-31 14:16:49 +02:00
NepDisk
33054b7d94
Disable devmode clear on map load
2025-08-30 12:42:25 -04:00
GenericHeroGuy
e8d43ec8a3
Constantinople
2025-08-30 17:06:42 +02:00
NepDisk
1eb120348d
Fix Bumper respawn logic bug
2025-08-30 11:05:13 -04:00
GenericHeroGuy
68a644fe2f
Replace the test cvars with botdata variables
2025-08-30 14:22:48 +02:00
NepDisk
258b4ec6e0
Implement Flipover damage sectors and Terrain
2025-08-30 01:16:37 -04:00
NepDisk
2871260bc3
Award rings from itemboxes in itembreaker
2025-08-29 12:59:43 -04:00
NepDisk
722016f662
Shove this behind a define for windows
2025-08-28 19:17:42 -04:00
GenericHeroGuy
b21319011e
Fix perfstats, fix RNG desync
2025-08-28 23:24:55 +02:00
GenericHeroGuy
6feb25cefe
(WIP) Rewrite bot code to be much more sane
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Bot logic is now handled exclusively by the server, now in the actual game
loop code, rather than during ticcmd generation. No TICCMD_BOT needed!
botdata_t has been added to store any variables that clients don't need.
Behavior differences:
* Brakedrifting actually works now... to the detriment of the bots
* Respawn triggers 1 second sooner (and actually causes braking)
* No longer spams respawn when a track lacks waypoints
* Turning might be less responsive?
`botvars.turnconfirm += cmd.bot.turnconfirm` is gone... who knows
* No longer affected by timescale
Plus, no more outdated or copy-pasted comment blocks!
2025-08-28 21:42:51 +02:00
GenericHeroGuy
1593ad8595
Fix interpolation going missing for freecam
2025-08-28 20:29:53 +02:00
GenericHeroGuy
aa1ccafaea
Use G_GamestateUsesLevel everywhere (and actually use levelloaded)
2025-08-27 22:03:05 +02:00
GenericHeroGuy
219acbb9cc
Rework rendertimefrac and gate it behind a function
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Fixes intermission background shifting when toggling fullscreen (yup)
and fixes audio caption text losing interp when paused
2025-08-27 21:34:01 +02:00
GenericHeroGuy
423a9ee8a6
Lots of fixes for the intermission background
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* On GL, the background no longer disappears if the game is paused
* On GL, changing resolutions now draws SRB2BACK instead of a white void
* On software, changing resolutions redraws the level instead of awkwardly
stretching the background to fill the screen
2025-08-27 21:32:47 +02:00
NepDisk
96f9c919d4
Update hash now that blankart-assets has consistent hashes
2025-08-27 14:06:35 -04:00
NepDisk
ec642a20c5
Fix modulo by zero done in __external_prng_bound__ and __internal_prng_bound__
2025-08-27 08:28:51 -04:00
NepDisk
28a47037ab
Fix it using dword on MacOS
2025-08-27 07:57:07 -04:00
Anonimus
0b9887f4ab
Move flipover damage handling to K_FlipPlayer
2025-08-27 00:53:15 -04:00
NepDisk
e65e04d185
Apply demo backcompat for changes and bug fixes that affect kart
2025-08-27 00:24:33 -04:00
NepDisk
d9a5bee6a2
Don't get HyuGrow squish people
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The other power items (invin and flame) have a visual so you can try avoding the damage, grow does not making it unfair
2025-08-27 00:19:24 -04:00
NepDisk
d776feedb8
Fix hyudoro colliding with rocks
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This shit is awful
2025-08-26 23:00:27 -04:00
Anonimus
4cb2cd0cf0
Create a dedicated function for Bubble Shield breaking
2025-08-26 22:51:01 -04:00
Anonimus
cc9130c2ea
Alt Invincibility overlay improvements
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* Separate color table for less garish colors
* Directly copies interpoltation and rotations from its source
* Uses TC_BLINK for solid color overlaying
2025-08-26 22:50:35 -04:00