GenericHeroGuy
955da518ca
Replace TextHeader and TextWhite with styles
2025-06-15 18:06:52 +02:00
GenericHeroGuy
8ded7ad542
More styles, more softcoding, patches actually usable now!
2025-06-15 17:19:21 +02:00
GenericHeroGuy
e276709d0c
A whole lot of refactoring and updates to cvars
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cvar items now use their argument to specify the amount to add for each key
press, replacing IT_CV_INTEGERSTEP
cvar items are automatically displayed as strings if they don't have
PossibleValues, replacing IT_CV_STRING
2025-06-12 22:21:49 +02:00
GenericHeroGuy
f30ddcfad2
Three(!?) new methods for placing menu items
...
Relative: changes the coordinates relative to the current ones
Temporary relative: displaces the coordinates temporarily
Overlay: draws at absolute coordinates, no clipping
Along with custom cursor offsets and Item Styles(tm), this eliminates
M_DrawControl
2025-06-12 16:54:43 +02:00
GenericHeroGuy
fd48ecd4ca
Make the camera options work again
2025-06-09 23:26:56 +02:00
GenericHeroGuy
f14e5f2f56
Softcode server list page and sound options
2025-06-09 22:53:54 +02:00
GenericHeroGuy
56edab2480
Remove a TON of special-case menu code
...
You can now combine submenu/cvar/call to allow for more complex behavior,
without the need for keyhandlers. All those dummy menuitems relying on
keyhandlers now use cvars, like everything else does.
Yes, several things are still hardcoded, but player setup no longer
needs its own miniature menu system :^)
2025-06-08 17:15:17 +02:00
GenericHeroGuy
acb2cb752e
Factor out item drawing into a separate function
2025-06-07 22:47:08 +02:00
GenericHeroGuy
2252c16acb
Rewritten scrolling and coordinate logic
2025-06-07 21:01:29 +02:00
GenericHeroGuy
d18ebe8827
The five-for-one menu drawing special!
2025-06-07 13:58:01 +02:00
GenericHeroGuy
df30f44c35
nice job dumbass
2025-06-06 02:23:43 +02:00
GenericHeroGuy
e9d764eaa6
Move keyhandler from menuitems to menu (and clean up event handling)
...
Also make empty menus work
2025-06-06 02:16:21 +02:00
GenericHeroGuy
1a0285d193
Let keyhandlers pass through events
...
Hooray, keyhandlers no longer eat your entire keyboard!
2025-06-05 22:29:51 +02:00
GenericHeroGuy
e6dc870b2b
Wire up and start using enterroutines
2025-06-05 19:47:08 +02:00
GenericHeroGuy
5a0a889cd1
Menu functions now return INT32
...
Just my best guess what everything should return. Doesn't matter right now
2025-06-05 19:47:08 +02:00
NepDisk
8288eaf733
Port Saturn Tooltips
2025-06-04 21:35:24 -04:00
GenericHeroGuy
a8b8510188
Menu flags rework
...
As I found out the hard way, shit's still hardcoded...
So now, hidden/grayed out/secret are completely separate flags rather than
being baked into the other status fields!
Lots of cleanup and refactoring along the way...
You can now change an item from a call to a submenu without segfaulting
due to hardcode messing with the flags :^)
Also, completely blank items now default to being non-interactible, much
more sensible than defaulting to call
2025-06-04 21:41:05 +02:00
GenericHeroGuy
12dfdd2f11
Remove Pandora's Box and Emblem Hints
2025-06-03 19:16:12 +02:00
GenericHeroGuy
e680b12eac
Remove character descriptions
2025-06-03 18:58:09 +02:00
GenericHeroGuy
308d2efb31
Deduplicate a bunch of routines
2025-06-03 18:48:35 +02:00
GenericHeroGuy
231b067af1
Pass argument for IT_CALL
...
and fix server list softlock
2025-06-03 17:01:25 +02:00
GenericHeroGuy
c3fe4fb71e
Coordinates, arguments, tooltips, string buffers
2025-06-03 16:01:19 +02:00
NepDisk
989f01d644
Kill SF_HIGHRES
2025-05-31 09:23:36 -04:00
NepDisk
9cf5b4e79f
Update stuff for new menu additions
2025-05-30 00:14:15 -04:00
NepDisk
df1da401b3
Server background in MS
...
Thanks luigibud
2025-05-27 15:11:18 -04:00
NepDisk
64e99e8c26
fix video menu coloring and add extra video modes
2025-05-21 10:43:31 -04:00
GenericHeroGuy
4d2dc53972
Fix warnings
2025-05-19 19:36:49 +02:00
GenericHeroGuy
4d3f43b8e4
Move skincolors definition from doomdef.h to info.h
...
Recompiling 80% of the codebase every time was getting on my nerves...
also clean up initialization a bit
2025-05-19 17:29:55 +02:00
GenericHeroGuy
360e7419e8
Merge branch 'blankart-dev' into infostuff
2025-05-19 15:23:51 +02:00
NepDisk
83312b6e26
Fix TA menu menucaps
2025-05-19 09:16:43 -04:00
NepDisk
bfa520f5a4
Add Menucaps to kartstats menu
2025-05-18 23:58:51 -04:00
NepDisk
05f1e18084
Large Menu commit
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Ports 2.2's scrolling menu, port SRB2Kart Custom build Menucap cvar, register new menus
2025-05-18 23:55:03 -04:00
GenericHeroGuy
c3fe5e80ac
Screw checking for nameofs being zero, just keep count of mobjs/states
2025-05-18 14:46:24 +02:00
GenericHeroGuy
e3f8019b84
And menus
2025-05-14 16:43:20 +02:00
NepDisk
8bf5180385
RA preset fixes
2025-04-13 06:53:47 -04:00
NepDisk
28a493dbc3
Tri map records pt.3: Finalize changes
2025-04-12 13:12:24 -04:00
NepDisk
807e95a011
Tri map records pt.2: prevent menu crashes
2025-04-12 09:38:17 -04:00
NepDisk
0ab033c497
Tri map records pt.1
2025-04-12 09:13:58 -04:00
NepDisk
e01b29ac09
Fix up some issues with TA mods commit
...
Thanks GHG for the help
2025-04-11 08:23:57 -04:00
NepDisk
9cd4294c21
TA support for extra game toggles
2025-04-10 19:53:44 -04:00
NepDisk
93d35d275d
Minor fixes for menu and lua
2025-04-05 21:37:37 -04:00
GenericHeroGuy
c936c24d15
Replace mainwads with an enum
...
The mainwads check in G_SetGameModified is replaced by a modifiedgame check
in D_SRB2Main
2025-04-03 17:36:13 +02:00
NepDisk
f81c764057
Fix Splitscreen freecam
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Based on fec0f13419 0b7a6ed7f5
2025-04-01 18:36:40 -04:00
NepDisk
911afb22a6
Move freecam state to camera_t
...
Based on fa89576f34 p1 still controls both cameras for now.
2025-04-01 13:57:27 -04:00
James R
c84d9f24fd
P_DemoCameraMovement: don't let A button press from menu carry over to rise camera
2025-03-30 09:01:29 -04:00
James R
e0a191f4d5
Replace spectator movement with demo freecam
2025-03-30 08:55:40 -04:00
GenericHeroGuy
28eafd639e
Fix D-pad inputs in menu from pads other than player 1's
2025-03-28 16:15:26 +01:00
GenericHeroGuy
dc791e494d
Merge branch 'blankart-dev' into socmenus
2025-03-26 18:49:30 +01:00
GenericHeroGuy
3c3b509aa7
Remove M_MenuItemRange
...
I don't like else-if chains,
but I also don't like weird, unnecessary constraints
2025-03-26 00:11:08 +01:00
GenericHeroGuy
68a29ad0dc
Don't use K&R syntax for messagebox routines which was removed in C23
...
Yup, that's not just a function declaration thing...
Starting to doubt if this is a net improvement
2025-03-25 23:33:33 +01:00