NepDisk
8ebac27f83
Expose NOSCALEGRAVITY to Lua
2026-04-21 15:57:54 -04:00
minenice55
8a8466bae8
fix grow on dashrings for real
2026-04-21 15:51:09 -04:00
minenice55
8a91fdfa43
fix mobjscale issues with bumpy road effect
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and tune it to shake faster
2026-04-21 13:17:30 -04:00
NepDisk
7b3c198aca
Expose bumpyroad visual function to Lua
2026-04-21 03:08:20 -04:00
NepDisk
a1aeb422d8
Allow bumpyroad with gameplay terrain off since its just an effect
2026-04-21 02:16:01 -04:00
NepDisk
6890883ef6
Allow bumpy road visual to be applied as a SSF as well
2026-04-21 01:34:57 -04:00
NepDisk
80b508aa19
Extend dash rings to allow more customization
2026-04-21 01:11:30 -04:00
minenice55
7355e69eed
disable the debug prints
2026-04-21 00:46:00 -04:00
minenice55
412e09c098
fix mobjscale related issues with kart tilt
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also make RR bumpy terrain tilt the kart here
2026-04-21 00:45:30 -04:00
minenice55
2b5af7d302
Update d_main.cpp
2026-04-20 17:13:11 -04:00
minenice55
73768b0fc4
remove the special cases related to the PAUSE key
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don't get why these exist
2026-04-19 21:41:49 -04:00
minenice55
f2a3b38f1e
Merge pull request '[Enhancement] Generalize Null Drift Tilt' ( #236 ) from karttilt into next
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Reviewed-on: https://codeberg.org/NepDisk/blankart/pulls/236
2026-04-20 01:22:05 +02:00
minenice55
164aa5e1cc
Merge branch 'next' into karttilt
2026-04-19 19:15:04 -04:00
minenice55
af527247e3
angular dampening, fix issues with null drift tilt
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also fix the sprite offset not working
2026-04-19 19:07:05 -04:00
NepDisk
600d1363b2
Revert "Try to make sure consoleplayer is set up before game ticks run"
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This reverts commit b6804b1ded .
2026-04-19 12:22:27 -04:00
yamamama
b6804b1ded
Try to make sure consoleplayer is set up before game ticks run
2026-04-19 09:40:25 -04:00
yamamama
b876e585b1
Don't optimize out getstack, please!
2026-04-19 09:40:25 -04:00
minenice55
57c80633d1
rewrite nulldrifttilt into a more general system
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karttilt can now be used by other systems
karttilt now also respects physics more
2026-04-19 02:04:32 -04:00
NepDisk
0eea55d4b7
Expose more mapheader stuff to Lua
2026-04-17 11:51:23 -04:00
NepDisk
4b50dd0ead
we are hitting a hard limit so do this for now.
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Packet fragmenting is bad since many firewalls consider it bad traffic, we are going to have to rework stuff around this fact later.
2026-04-16 15:57:08 -04:00
NepDisk
c581e5c5e1
Clamp softwarepacketlength to work around issues that have arozen on some networks
2026-04-16 10:29:32 -04:00
Eidolon
29348dc2c1
gl: Fix sky dome VBO leak
2026-04-15 14:02:48 -04:00
NepDisk
00115f9b11
Merge pull request 'Add some missing snap flags' ( #229 ) from indev/blankart:add-snap-flags into next
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Reviewed-on: https://codeberg.org/NepDisk/blankart/pulls/229
2026-04-14 23:36:42 +02:00
NepDisk
8e0b52c1fb
Lower minimum vote time
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I need this for smoketesting something but this is good QOL either way
2026-04-13 17:50:10 -04:00
NepDisk
821afa350c
Add automation state for level starts
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Could be useful for map start changes
2026-04-13 17:26:17 -04:00
GenericHeroGuy
d4fae7e807
Fix asan error when pressing shift and arrow key
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Also fix addons menu ignoring shift when capslock is on!
Also also fix capslock+rshift still typing uppercase letters!
2026-04-13 18:47:12 +02:00
minenice55
8e4fa6fbde
make gravityscale be base when carried by dashring
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not entirely sure if this works
2026-04-13 10:04:44 -04:00
NepDisk
c85c020ba4
Fix bad copypaste
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Wow I need to sleep more lmao
2026-04-12 21:46:53 -04:00
NepDisk
bb962c3d5a
Validate next waypoint in quick exit path
2026-04-12 20:51:29 -04:00
minenice55
198f994f53
make waypoint respawn search more than the immediate neighbours
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this is a graph structure
2026-04-12 20:03:26 -04:00
NepDisk
4ffc163c0d
Rework ring sounds and ring burn visual change
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caching only play player side now
ringburn adds an extra sound to ring usage
ringburn makes rings turn white
2026-04-12 16:49:06 -04:00
NepDisk
25e5ac73e4
Expose ringpower stuff to Lua
2026-04-12 12:30:24 -04:00
NepDisk
e49684044f
Make ringpower stuff more modular
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This will be super helpful to prevent duped code when I start on visuals
2026-04-12 12:20:08 -04:00
NepDisk
284a86c7b9
Nerf ring chains by improving ring burnout performance
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Finally its halfed then smoothed down rather then just dropping to 2 then 1.
Makes Ring Chains still exist but less broken since you can't chain as large of sections anymore.
I need to add better visuals and sound design for this since its much more noticable now.
2026-04-12 12:00:48 -04:00
yamamama
00f5eca7ae
Yama's Kludgy Sprite Two-Pass
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Can't just force compatmode to check only 8 rotations because Neptune exists and has 16-angle rotations
2026-04-12 05:34:45 -04:00
NepDisk
83fdcd00c0
Fix Lua being able to crash the game by removing an Mobj with MobjSpawn
2026-04-11 12:28:14 -04:00
Eidolon
9f8d2d9296
Enable dedi gpu on laptops by default
2026-04-10 07:53:07 -04:00
NepDisk
4f8993668b
Clean up thirdparty licenses
2026-04-10 07:46:07 -04:00
NepDisk
b24cbafafe
Kill cmake assets packing
2026-04-10 07:46:07 -04:00
NepDisk
e883c6968e
Update Lua compat logic for Damage
2026-04-09 12:19:26 -04:00
Alug
95a018c82c
set MAXVIDWIDTH and MAXVIDHEIGHT to 8192
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should accomidate absolutely everything
2026-04-09 11:42:29 -04:00
yamamama
52d1c4313b
Compatmode: load maps in PK3s outside of a designated folder
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Fixes #189
2026-04-08 16:52:56 -04:00
yamamama
4a735d7d66
Make demosaves more robust ( fixes #167 )
2026-04-06 19:19:49 -04:00
yamamama
8b777cb251
P_SpawnSpecialsThatRequireObjects Saturn parity
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Fixes the netgame midjoin issue described in #202
2026-04-06 17:31:18 -04:00
minenice55
6aa091d019
player death too
2026-04-06 16:05:14 -04:00
minenice55
32fbacd51f
hyuu steal too
2026-04-06 15:51:45 -04:00
minenice55
af92121c9d
more places to disable seeking reticule
2026-04-06 15:50:46 -04:00
minenice55
925a56a48c
re-tune attraction shield a bit
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weaken steer assist, go faster
2026-04-06 14:45:42 -04:00
minenice55
a6efdf7e2b
fix the weird perf drop when drawing stat bars
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this is stupid
2026-04-06 14:45:18 -04:00
GenericHeroGuy
2eaa0cd39c
Post-roundqueue updates
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Was just going to fix some bugs, but you know me...
* `map +` works again (now yields the calculated nextmap, ignoring advancemap)
* `showmap` prints the correct map title when previewing
* Roundqueue no longer trips ASan (aww, just one byte short!)
* Added NEXTMAP_RANDOM so the intermission drawer can now be smart, and not
just go off of cv_advancemap but actually show where you're going!
2026-04-06 01:46:15 +02:00